1 # Microsoft Developer Studio Project File - Name="libFLAC_static" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
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7 CFG=libFLAC_static - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "libFLAC_static.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "libFLAC_static.mak" CFG="libFLAC_static - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "libFLAC_static - Win32 Release" (based on "Win32 (x86) Static Library")
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21 !MESSAGE "libFLAC_static - Win32 Debug" (based on "Win32 (x86) Static Library")
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName "libFLAC"
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27 # PROP Scc_LocalPath "..\.."
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31 !IF "$(CFG)" == "libFLAC_static - Win32 Release"
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "Release"
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36 # PROP BASE Intermediate_Dir "Release"
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37 # PROP BASE Target_Dir ""
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39 # PROP Use_Debug_Libraries 0
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40 # PROP Output_Dir "..\..\obj\release\lib"
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41 # PROP Intermediate_Dir "Release_static"
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42 # PROP Target_Dir ""
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43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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44 # ADD CPP /nologo /MD /W3 /GX /O2 /Op /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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46 # ADD RSC /l 0x409 /d "NDEBUG"
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48 # ADD BASE BSC32 /nologo
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51 # ADD BASE LIB32 /nologo
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52 # ADD LIB32 /nologo /nodefaultlib
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54 !ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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56 # PROP BASE Use_MFC 0
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57 # PROP BASE Use_Debug_Libraries 1
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58 # PROP BASE Output_Dir "Debug"
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59 # PROP BASE Intermediate_Dir "Debug"
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60 # PROP BASE Target_Dir ""
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62 # PROP Use_Debug_Libraries 1
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63 # PROP Output_Dir "..\..\obj\debug\lib"
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64 # PROP Intermediate_Dir "Debug_static"
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65 # PROP Target_Dir ""
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66 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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67 # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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68 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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69 # ADD RSC /l 0x409 /d "_DEBUG"
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71 # ADD BASE BSC32 /nologo
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74 # ADD BASE LIB32 /nologo
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75 # ADD LIB32 /nologo /nodefaultlib
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81 # Name "libFLAC_static - Win32 Release"
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82 # Name "libFLAC_static - Win32 Debug"
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83 # Begin Group "Source Files"
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85 # PROP Default_Filter "c"
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86 # Begin Group "Assembly Files (ia32)"
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88 # PROP Default_Filter ""
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91 SOURCE=.\ia32\bitreader_asm.nasm
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93 !IF "$(CFG)" == "libFLAC_static - Win32 Release"
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95 USERDEP__CPU_A="ia32/bitreader_asm.nasm"
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96 # Begin Custom Build
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97 InputPath=.\ia32\bitreader_asm.nasm
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99 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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100 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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104 !ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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106 USERDEP__CPU_A="ia32/bitreader_asm.nasm"
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107 # Begin Custom Build
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108 InputPath=.\ia32\bitreader_asm.nasm
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110 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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111 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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118 # Begin Source File
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120 SOURCE=.\ia32\cpu_asm.nasm
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122 !IF "$(CFG)" == "libFLAC_static - Win32 Release"
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124 USERDEP__CPU_A="ia32/cpu_asm.nasm"
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125 # Begin Custom Build
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126 InputPath=.\ia32\cpu_asm.nasm
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128 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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129 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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133 !ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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135 USERDEP__CPU_A="ia32/cpu_asm.nasm"
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136 # Begin Custom Build
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137 InputPath=.\ia32\cpu_asm.nasm
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139 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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140 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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147 # Begin Source File
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149 SOURCE=.\ia32\fixed_asm.nasm
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151 !IF "$(CFG)" == "libFLAC_static - Win32 Release"
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153 USERDEP__FIXED="ia32/fixed_asm.nasm"
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154 # Begin Custom Build
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155 InputPath=.\ia32\fixed_asm.nasm
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157 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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158 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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162 !ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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164 USERDEP__FIXED="ia32/fixed_asm.nasm"
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165 # Begin Custom Build
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166 InputPath=.\ia32\fixed_asm.nasm
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168 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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169 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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176 # Begin Source File
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178 SOURCE=.\ia32\lpc_asm.nasm
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180 !IF "$(CFG)" == "libFLAC_static - Win32 Release"
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182 USERDEP__LPC_A="ia32/lpc_asm.nasm"
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183 # Begin Custom Build
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184 InputPath=.\ia32\lpc_asm.nasm
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186 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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187 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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191 !ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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193 USERDEP__LPC_A="ia32/lpc_asm.nasm"
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194 # Begin Custom Build
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195 InputPath=.\ia32\lpc_asm.nasm
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197 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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198 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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205 # Begin Source File
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207 SOURCE=.\ia32\stream_encoder_asm.nasm
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209 !IF "$(CFG)" == "libFLAC_static - Win32 Release"
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211 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
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212 # Begin Custom Build
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213 InputPath=.\ia32\stream_encoder_asm.nasm
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215 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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216 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
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220 !ELSEIF "$(CFG)" == "libFLAC_static - Win32 Debug"
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222 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
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223 # Begin Custom Build
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224 InputPath=.\ia32\stream_encoder_asm.nasm
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226 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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227 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
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234 # Begin Source File
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236 SOURCE=.\ia32\nasm.h
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239 # Begin Source File
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243 # Begin Source File
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245 SOURCE=.\bitreader.c
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247 # Begin Source File
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249 SOURCE=.\bitwriter.c
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251 # Begin Source File
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255 # Begin Source File
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259 # Begin Source File
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263 # Begin Source File
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267 # Begin Source File
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271 # Begin Source File
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275 # Begin Source File
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279 # Begin Source File
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283 # Begin Source File
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285 SOURCE=.\metadata_iterators.c
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287 # Begin Source File
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289 SOURCE=.\metadata_object.c
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291 # Begin Source File
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293 SOURCE=.\ogg_decoder_aspect.c
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295 # Begin Source File
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297 SOURCE=.\ogg_encoder_aspect.c
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299 # Begin Source File
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301 SOURCE=.\ogg_helper.c
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303 # Begin Source File
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305 SOURCE=.\ogg_mapping.c
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307 # Begin Source File
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309 SOURCE=.\stream_decoder.c
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311 # Begin Source File
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313 SOURCE=.\stream_encoder.c
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315 # Begin Source File
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317 SOURCE=.\stream_encoder_framing.c
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319 # Begin Source File
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324 # Begin Group "Private Header Files"
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326 # PROP Default_Filter ""
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327 # Begin Source File
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329 SOURCE=.\include\private\all.h
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331 # Begin Source File
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333 SOURCE=.\include\private\bitmath.h
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335 # Begin Source File
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337 SOURCE=.\include\private\bitreader.h
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339 # Begin Source File
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341 SOURCE=.\include\private\bitwriter.h
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343 # Begin Source File
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345 SOURCE=.\include\private\cpu.h
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347 # Begin Source File
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349 SOURCE=.\include\private\crc.h
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351 # Begin Source File
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353 SOURCE=.\include\private\fixed.h
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355 # Begin Source File
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357 SOURCE=.\include\private\float.h
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359 # Begin Source File
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361 SOURCE=.\include\private\format.h
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363 # Begin Source File
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365 SOURCE=.\include\private\lpc.h
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367 # Begin Source File
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369 SOURCE=.\include\private\md5.h
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371 # Begin Source File
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373 SOURCE=.\include\private\memory.h
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375 # Begin Source File
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377 SOURCE=.\include\private\metadata.h
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379 # Begin Source File
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381 SOURCE=.\include\private\ogg_decoder_aspect.h
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383 # Begin Source File
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385 SOURCE=.\include\private\ogg_encoder_aspect.h
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387 # Begin Source File
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389 SOURCE=.\include\private\ogg_helper.h
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391 # Begin Source File
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393 SOURCE=.\include\private\ogg_mapping.h
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395 # Begin Source File
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397 SOURCE=.\include\private\stream_encoder_framing.h
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399 # Begin Source File
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401 SOURCE=.\include\private\window.h
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404 # Begin Group "Protected Header Files"
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406 # PROP Default_Filter ""
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407 # Begin Source File
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409 SOURCE=.\include\protected\all.h
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411 # Begin Source File
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413 SOURCE=.\include\protected\stream_decoder.h
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415 # Begin Source File
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417 SOURCE=.\include\protected\stream_encoder.h
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420 # Begin Group "Public Header Files"
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422 # PROP Default_Filter ""
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423 # Begin Source File
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425 SOURCE=..\..\include\FLAC\all.h
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427 # Begin Source File
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429 SOURCE=..\..\include\FLAC\assert.h
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431 # Begin Source File
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433 SOURCE=..\..\include\FLAC\export.h
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435 # Begin Source File
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437 SOURCE=..\..\include\FLAC\format.h
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439 # Begin Source File
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441 SOURCE=..\..\include\FLAC\metadata.h
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443 # Begin Source File
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445 SOURCE=..\..\include\FLAC\ordinals.h
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447 # Begin Source File
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449 SOURCE=..\..\include\FLAC\stream_decoder.h
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451 # Begin Source File
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453 SOURCE=..\..\include\FLAC\stream_encoder.h
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