1 # Microsoft Developer Studio Project File - Name="libFLAC_dynamic" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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7 CFG=libFLAC_dynamic - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "libFLAC_dynamic.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "libFLAC_dynamic.mak" CFG="libFLAC_dynamic - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "libFLAC_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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21 !MESSAGE "libFLAC_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName "libFLAC"
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27 # PROP Scc_LocalPath "..\.."
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32 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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34 # PROP BASE Use_MFC 0
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35 # PROP BASE Use_Debug_Libraries 0
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36 # PROP BASE Output_Dir "Release"
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37 # PROP BASE Intermediate_Dir "Release"
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38 # PROP BASE Target_Dir ""
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40 # PROP Use_Debug_Libraries 0
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41 # PROP Output_Dir "..\..\obj\release\lib"
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42 # PROP Intermediate_Dir "Release_dynamic"
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43 # PROP Ignore_Export_Lib 0
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44 # PROP Target_Dir ""
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45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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46 # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.1.3\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
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47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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49 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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50 # ADD RSC /l 0x409 /d "NDEBUG" /d "_USRDLL"
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52 # ADD BASE BSC32 /nologo
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55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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56 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC.dll"
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58 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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60 # PROP BASE Use_MFC 0
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61 # PROP BASE Use_Debug_Libraries 1
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62 # PROP BASE Output_Dir "Debug"
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63 # PROP BASE Intermediate_Dir "Debug"
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64 # PROP BASE Target_Dir ""
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66 # PROP Use_Debug_Libraries 1
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67 # PROP Output_Dir "..\..\obj\debug\lib"
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68 # PROP Intermediate_Dir "Debug_dynamic"
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69 # PROP Ignore_Export_Lib 0
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70 # PROP Target_Dir ""
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71 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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72 # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.1.3\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
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73 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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74 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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75 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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76 # ADD RSC /l 0x409 /d "_DEBUG" /d "_USRDLL"
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78 # ADD BASE BSC32 /nologo
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81 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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82 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC.dll" /pdbtype:sept
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88 # Name "libFLAC_dynamic - Win32 Release"
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89 # Name "libFLAC_dynamic - Win32 Debug"
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90 # Begin Group "Source Files"
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92 # PROP Default_Filter "c"
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93 # Begin Group "Assembly Files (ia32)"
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95 # PROP Default_Filter ""
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98 SOURCE=.\ia32\cpu_asm.nasm
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100 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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102 USERDEP__CPU_A="ia32/cpu_asm.nasm"
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103 # Begin Custom Build
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104 InputPath=.\ia32\cpu_asm.nasm
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106 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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107 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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111 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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113 USERDEP__CPU_A="ia32/cpu_asm.nasm"
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114 # Begin Custom Build
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115 InputPath=.\ia32\cpu_asm.nasm
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117 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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118 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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125 # Begin Source File
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127 SOURCE=.\ia32\fixed_asm.nasm
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129 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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131 USERDEP__FIXED="ia32/fixed_asm.nasm"
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132 # Begin Custom Build
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133 InputPath=.\ia32\fixed_asm.nasm
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135 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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136 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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140 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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142 USERDEP__FIXED="ia32/fixed_asm.nasm"
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143 # Begin Custom Build
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144 InputPath=.\ia32\fixed_asm.nasm
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146 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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147 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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154 # Begin Source File
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156 SOURCE=.\ia32\lpc_asm.nasm
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158 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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160 USERDEP__LPC_A="ia32/lpc_asm.nasm"
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161 # Begin Custom Build
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162 InputPath=.\ia32\lpc_asm.nasm
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164 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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165 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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169 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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171 USERDEP__LPC_A="ia32/lpc_asm.nasm"
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172 # Begin Custom Build
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173 InputPath=.\ia32\lpc_asm.nasm
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175 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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176 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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183 # Begin Source File
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185 SOURCE=.\ia32\nasm.h
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188 # Begin Source File
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190 SOURCE=.\bitbuffer.c
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192 # Begin Source File
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196 # Begin Source File
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200 # Begin Source File
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204 # Begin Source File
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208 # Begin Source File
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212 # Begin Source File
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216 # Begin Source File
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220 # Begin Source File
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224 # Begin Source File
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228 # Begin Source File
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230 SOURCE=.\metadata_iterators.c
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232 # Begin Source File
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234 SOURCE=.\metadata_object.c
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236 # Begin Source File
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238 SOURCE=.\ogg_decoder_aspect.c
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240 # Begin Source File
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242 SOURCE=.\ogg_encoder_aspect.c
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244 # Begin Source File
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246 SOURCE=.\ogg_helper.c
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248 # Begin Source File
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250 SOURCE=.\ogg_mapping.c
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252 # Begin Source File
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254 SOURCE=.\stream_decoder.c
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256 # Begin Source File
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258 SOURCE=.\stream_encoder.c
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260 # Begin Source File
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262 SOURCE=.\stream_encoder_framing.c
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264 # Begin Source File
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269 # Begin Group "Private Header Files"
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271 # PROP Default_Filter ""
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272 # Begin Source File
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274 SOURCE=.\include\private\all.h
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276 # Begin Source File
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278 SOURCE=.\include\private\bitbuffer.h
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280 # Begin Source File
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282 SOURCE=.\include\private\bitmath.h
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284 # Begin Source File
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286 SOURCE=.\include\private\cpu.h
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288 # Begin Source File
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290 SOURCE=.\include\private\crc.h
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292 # Begin Source File
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294 SOURCE=.\include\private\fixed.h
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296 # Begin Source File
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298 SOURCE=.\include\private\float.h
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300 # Begin Source File
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302 SOURCE=.\include\private\format.h
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304 # Begin Source File
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306 SOURCE=.\include\private\lpc.h
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308 # Begin Source File
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310 SOURCE=.\include\private\md5.h
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312 # Begin Source File
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314 SOURCE=.\include\private\memory.h
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316 # Begin Source File
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318 SOURCE=.\include\private\metadata.h
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320 # Begin Source File
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322 SOURCE=.\include\private\ogg_decoder_aspect.h
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324 # Begin Source File
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326 SOURCE=.\include\private\ogg_encoder_aspect.h
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328 # Begin Source File
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330 SOURCE=.\include\private\ogg_helper.h
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332 # Begin Source File
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334 SOURCE=.\include\private\ogg_mapping.h
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336 # Begin Source File
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338 SOURCE=.\include\private\stream_encoder_framing.h
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340 # Begin Source File
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342 SOURCE=.\include\private\window.h
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345 # Begin Group "Protected Header Files"
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347 # PROP Default_Filter ""
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348 # Begin Source File
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350 SOURCE=.\include\protected\all.h
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352 # Begin Source File
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354 SOURCE=.\include\protected\stream_decoder.h
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356 # Begin Source File
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358 SOURCE=.\include\protected\stream_encoder.h
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361 # Begin Group "Public Header Files"
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363 # PROP Default_Filter ""
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364 # Begin Source File
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366 SOURCE=..\..\include\FLAC\all.h
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368 # Begin Source File
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370 SOURCE=..\..\include\FLAC\assert.h
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372 # Begin Source File
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374 SOURCE=..\..\include\FLAC\export.h
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376 # Begin Source File
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378 SOURCE=..\..\include\FLAC\format.h
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380 # Begin Source File
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382 SOURCE=..\..\include\FLAC\metadata.h
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384 # Begin Source File
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386 SOURCE=..\..\include\FLAC\ordinals.h
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388 # Begin Source File
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390 SOURCE=..\..\include\FLAC\stream_decoder.h
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392 # Begin Source File
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394 SOURCE=..\..\include\FLAC\stream_encoder.h
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