1 # Microsoft Developer Studio Project File - Name="libFLAC_dynamic" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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7 CFG=libFLAC_dynamic - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "libFLAC_dynamic.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "libFLAC_dynamic.mak" CFG="libFLAC_dynamic - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "libFLAC_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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21 !MESSAGE "libFLAC_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName "libFLAC"
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27 # PROP Scc_LocalPath "..\.."
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32 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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34 # PROP BASE Use_MFC 0
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35 # PROP BASE Use_Debug_Libraries 0
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36 # PROP BASE Output_Dir "Release"
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37 # PROP BASE Intermediate_Dir "Release"
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38 # PROP BASE Target_Dir ""
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40 # PROP Use_Debug_Libraries 0
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41 # PROP Output_Dir "..\..\obj\release\lib"
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42 # PROP Intermediate_Dir "Release_dynamic"
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43 # PROP Ignore_Export_Lib 0
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44 # PROP Target_Dir ""
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45 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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46 # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D FLaC__INLINE=_inline /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
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47 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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48 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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49 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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50 # ADD RSC /l 0x409 /d "NDEBUG" /d "_USRDLL"
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52 # ADD BASE BSC32 /nologo
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55 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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56 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC.dll"
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58 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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60 # PROP BASE Use_MFC 0
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61 # PROP BASE Use_Debug_Libraries 1
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62 # PROP BASE Output_Dir "Debug"
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63 # PROP BASE Intermediate_Dir "Debug"
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64 # PROP BASE Target_Dir ""
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66 # PROP Use_Debug_Libraries 1
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67 # PROP Output_Dir "..\..\obj\debug\lib"
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68 # PROP Intermediate_Dir "Debug_dynamic"
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69 # PROP Ignore_Export_Lib 0
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70 # PROP Target_Dir ""
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71 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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72 # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
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73 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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74 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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75 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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76 # ADD RSC /l 0x409 /d "_DEBUG" /d "_USRDLL"
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78 # ADD BASE BSC32 /nologo
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81 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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82 # ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC.dll" /pdbtype:sept
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88 # Name "libFLAC_dynamic - Win32 Release"
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89 # Name "libFLAC_dynamic - Win32 Debug"
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90 # Begin Group "Source Files"
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92 # PROP Default_Filter "c"
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93 # Begin Group "Assembly Files (ia32)"
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95 # PROP Default_Filter ""
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98 SOURCE=.\ia32\bitreader_asm.nasm
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100 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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102 USERDEP__CPU_A="ia32/bitreader_asm.nasm"
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103 # Begin Custom Build
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104 InputPath=.\ia32\bitreader_asm.nasm
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106 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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107 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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111 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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113 USERDEP__CPU_A="ia32/bitreader_asm.nasm"
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114 # Begin Custom Build
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115 InputPath=.\ia32\bitreader_asm.nasm
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117 "ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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118 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
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125 # Begin Source File
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127 SOURCE=.\ia32\cpu_asm.nasm
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129 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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131 USERDEP__CPU_A="ia32/cpu_asm.nasm"
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132 # Begin Custom Build
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133 InputPath=.\ia32\cpu_asm.nasm
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135 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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136 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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140 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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142 USERDEP__CPU_A="ia32/cpu_asm.nasm"
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143 # Begin Custom Build
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144 InputPath=.\ia32\cpu_asm.nasm
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146 "ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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147 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
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154 # Begin Source File
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156 SOURCE=.\ia32\fixed_asm.nasm
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158 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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160 USERDEP__FIXED="ia32/fixed_asm.nasm"
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161 # Begin Custom Build
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162 InputPath=.\ia32\fixed_asm.nasm
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164 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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165 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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169 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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171 USERDEP__FIXED="ia32/fixed_asm.nasm"
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172 # Begin Custom Build
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173 InputPath=.\ia32\fixed_asm.nasm
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175 "ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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176 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
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183 # Begin Source File
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185 SOURCE=.\ia32\lpc_asm.nasm
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187 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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189 USERDEP__LPC_A="ia32/lpc_asm.nasm"
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190 # Begin Custom Build
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191 InputPath=.\ia32\lpc_asm.nasm
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193 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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194 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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198 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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200 USERDEP__LPC_A="ia32/lpc_asm.nasm"
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201 # Begin Custom Build
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202 InputPath=.\ia32\lpc_asm.nasm
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204 "ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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205 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
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212 # Begin Source File
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214 SOURCE=.\ia32\stream_encoder_asm.nasm
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216 !IF "$(CFG)" == "libFLAC_dynamic - Win32 Release"
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218 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
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219 # Begin Custom Build
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220 InputPath=.\ia32\stream_encoder_asm.nasm
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222 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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223 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
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227 !ELSEIF "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
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229 USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"
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230 # Begin Custom Build
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231 InputPath=.\ia32\stream_encoder_asm.nasm
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233 "ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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234 nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
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241 # Begin Source File
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243 SOURCE=.\ia32\nasm.h
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246 # Begin Source File
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250 # Begin Source File
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252 SOURCE=.\bitreader.c
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254 # Begin Source File
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256 SOURCE=.\bitwriter.c
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258 # Begin Source File
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262 # Begin Source File
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266 # Begin Source File
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270 # Begin Source File
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274 # Begin Source File
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278 # Begin Source File
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282 # Begin Source File
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286 # Begin Source File
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290 # Begin Source File
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292 SOURCE=.\metadata_iterators.c
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294 # Begin Source File
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296 SOURCE=.\metadata_object.c
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298 # Begin Source File
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300 SOURCE=.\ogg_decoder_aspect.c
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302 # Begin Source File
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304 SOURCE=.\ogg_encoder_aspect.c
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306 # Begin Source File
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308 SOURCE=.\ogg_helper.c
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310 # Begin Source File
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312 SOURCE=.\ogg_mapping.c
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314 # Begin Source File
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316 SOURCE=.\stream_decoder.c
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318 # Begin Source File
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320 SOURCE=.\stream_encoder.c
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322 # Begin Source File
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324 SOURCE=.\stream_encoder_framing.c
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326 # Begin Source File
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331 # Begin Group "Private Header Files"
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333 # PROP Default_Filter ""
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334 # Begin Source File
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336 SOURCE=.\include\private\all.h
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338 # Begin Source File
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340 SOURCE=.\include\private\bitmath.h
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342 # Begin Source File
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344 SOURCE=.\include\private\bitreader.h
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346 # Begin Source File
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348 SOURCE=.\include\private\bitwriter.h
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350 # Begin Source File
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352 SOURCE=.\include\private\cpu.h
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354 # Begin Source File
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356 SOURCE=.\include\private\crc.h
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358 # Begin Source File
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360 SOURCE=.\include\private\fixed.h
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362 # Begin Source File
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364 SOURCE=.\include\private\float.h
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366 # Begin Source File
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368 SOURCE=.\include\private\format.h
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370 # Begin Source File
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372 SOURCE=.\include\private\lpc.h
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374 # Begin Source File
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376 SOURCE=.\include\private\md5.h
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378 # Begin Source File
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380 SOURCE=.\include\private\memory.h
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382 # Begin Source File
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384 SOURCE=.\include\private\metadata.h
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386 # Begin Source File
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388 SOURCE=.\include\private\ogg_decoder_aspect.h
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390 # Begin Source File
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392 SOURCE=.\include\private\ogg_encoder_aspect.h
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394 # Begin Source File
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396 SOURCE=.\include\private\ogg_helper.h
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398 # Begin Source File
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400 SOURCE=.\include\private\ogg_mapping.h
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402 # Begin Source File
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404 SOURCE=.\include\private\stream_encoder_framing.h
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406 # Begin Source File
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408 SOURCE=.\include\private\window.h
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411 # Begin Group "Protected Header Files"
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413 # PROP Default_Filter ""
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414 # Begin Source File
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416 SOURCE=.\include\protected\all.h
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418 # Begin Source File
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420 SOURCE=.\include\protected\stream_decoder.h
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422 # Begin Source File
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424 SOURCE=.\include\protected\stream_encoder.h
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427 # Begin Group "Public Header Files"
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429 # PROP Default_Filter ""
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430 # Begin Source File
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432 SOURCE=..\..\include\FLAC\all.h
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434 # Begin Source File
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436 SOURCE=..\..\include\FLAC\assert.h
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438 # Begin Source File
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440 SOURCE=..\..\include\FLAC\export.h
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442 # Begin Source File
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444 SOURCE=..\..\include\FLAC\format.h
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446 # Begin Source File
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448 SOURCE=..\..\include\FLAC\metadata.h
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450 # Begin Source File
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452 SOURCE=..\..\include\FLAC\ordinals.h
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454 # Begin Source File
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456 SOURCE=..\..\include\FLAC\stream_decoder.h
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458 # Begin Source File
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460 SOURCE=..\..\include\FLAC\stream_encoder.h
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