2 * Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef _TVG_SCENE_NODE_CPP_
18 #define _TVG_SCENE_NODE_CPP_
20 #include "tvgCommon.h"
22 /************************************************************************/
23 /* Internal Class Implementation */
24 /************************************************************************/
26 struct SceneNode::Impl
33 /************************************************************************/
34 /* External Class Implementation */
35 /************************************************************************/
37 SceneNode::SceneNode() : pImpl(make_unique<Impl>())
43 SceneNode::~SceneNode()
45 cout << "SceneNode(" << this << ") destroyed!" << endl;
49 unique_ptr<SceneNode> SceneNode::gen() noexcept
51 return unique_ptr<SceneNode>(new SceneNode);
55 int SceneNode::push(unique_ptr<ShapeNode> shape) noexcept
61 int SceneNode::update(RenderMethod* engine) noexcept
67 #endif /* _TVG_SCENE_NODE_CPP_ */