2 * Copyright (c) 2020 Samsung Electronics Co., Ltd All Rights Reserved
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #ifndef _TVG_SCENE_IMPL_H_
18 #define _TVG_SCENE_IMPL_H_
20 #include "tvgCommon.h"
22 /************************************************************************/
23 /* Internal Class Implementation */
24 /************************************************************************/
28 vector<Paint*> paints;
30 bool dispose(RenderMethod& renderer)
32 for (auto paint : paints) {
33 paint->IMPL->dispose(renderer);
41 bool update(RenderMethod &renderer, const RenderTransform* transform, RenderUpdateFlag flag)
43 for(auto paint: paints) {
44 if (!paint->IMPL->update(renderer, transform, static_cast<uint32_t>(flag))) return false;
49 bool render(RenderMethod &renderer)
51 for(auto paint: paints) {
52 if(!paint->IMPL->render(renderer)) return false;
57 bool bounds(float* px, float* py, float* pw, float* ph)
64 for(auto paint: paints) {
70 if (paint->IMPL->bounds(&x2, &y2, &w2, &h2)) return false;
74 if (x + w < x2 + w2) w = (x2 + w2) - x;
76 if (y + h < y2 + h2) h = (y2 + h2) - y;
88 #endif //_TVG_SCENE_IMPL_H_