sw_engine texmap: introduced texture mapping polygon drawing.
[platform/core/graphics/tizenvg.git] / src / lib / sw_engine / meson.build
1 source_file = [
2    'tvgSwCommon.h',
3    'tvgSwRasterC.h',
4    'tvgSwRasterAvx.h',
5    'tvgSwRasterNeon.h',
6    'tvgSwRasterTexmap.h',
7    'tvgSwFill.cpp',
8    'tvgSwImage.cpp',
9    'tvgSwMath.cpp',
10    'tvgSwRenderer.h',
11    'tvgSwRaster.cpp',
12    'tvgSwRenderer.cpp',
13    'tvgSwMemPool.cpp',
14    'tvgSwRle.cpp',
15    'tvgSwShape.cpp',
16    'tvgSwStroke.cpp',
17 ]
18
19 engine_dep += [declare_dependency(
20     include_directories : include_directories('.'),
21     sources : source_file
22 )]