2 * @defgroup Button Button
4 * @image html img/widget/button/preview-00.png
5 * @image latex img/widget/button/preview-00.eps
6 * @image html img/widget/button/preview-01.png
7 * @image latex img/widget/button/preview-01.eps
8 * @image html img/widget/button/preview-02.png
9 * @image latex img/widget/button/preview-02.eps
11 * This is a push-button. Press it and run some function. It can contain
12 * a simple label and icon object and it also has an autorepeat feature.
14 * This widget emits the following signals:
15 * @li "clicked": the user clicked the button (press/release).
16 * @li "repeated": the user pressed the button without releasing it.
17 * @li "pressed": button was pressed.
18 * @li "unpressed": button was released after being pressed.
19 * In all cases, the @c event parameter of the callback will be
22 * Also, defined in the default theme, the button has the following styles
24 * @li default: a normal button.
25 * @li anchor: Like default, but the button fades away when the mouse is not
26 * over it, leaving only the text or icon.
27 * @li hoversel_vertical: Internally used by @ref Hoversel to give a
28 * continuous look across its options.
29 * @li hoversel_vertical_entry: Another internal for @ref Hoversel.
30 * @li naviframe: Internally used by @ref Naviframe for its back button.
31 * @li colorselector: Internally used by @ref Colorselector
32 * for its left and right buttons.
34 * Default content parts of the button widget that you can use for are:
35 * @li "icon" - An icon of the button
37 * Default text parts of the button widget that you can use for are:
38 * @li "default" - Label of the button
40 * Supported elm_object common APIs.
41 * @li elm_object_part_text_set
42 * @li elm_object_part_text_get
43 * @li elm_object_part_content_set
44 * @li elm_object_part_content_get
45 * @li elm_object_part_content_unset
46 * @li elm_object_signal_emit
47 * @li elm_object_signal_callback_add
48 * @li elm_object_signal_callback_del
50 * Here is some sample code using it:
51 * @li @ref button_example_00
52 * @li @ref button_example_01
56 * Add a new button to the parent's canvas
58 * @param parent The parent object
59 * @return The new object or NULL if it cannot be created
61 EAPI Evas_Object *elm_button_add(Evas_Object *parent);
64 * Turn on/off the autorepeat event generated when the button is kept pressed
66 * When off, no autorepeat is performed and buttons emit a normal @c clicked
67 * signal when they are clicked.
69 * When on, keeping a button pressed will continuously emit a @c repeated
70 * signal until the button is released. The time it takes until it starts
71 * emitting the signal is given by
72 * elm_button_autorepeat_initial_timeout_set(), and the time between each
73 * new emission by elm_button_autorepeat_gap_timeout_set().
75 * @param obj The button object
76 * @param on A bool to turn on/off the event
78 EAPI void elm_button_autorepeat_set(Evas_Object *obj, Eina_Bool on);
81 * Get whether the autorepeat feature is enabled
83 * @param obj The button object
84 * @return EINA_TRUE if autorepeat is on, EINA_FALSE otherwise
86 * @see elm_button_autorepeat_set()
88 EAPI Eina_Bool elm_button_autorepeat_get(const Evas_Object *obj);
91 * Set the initial timeout before the autorepeat event is generated
93 * Sets the timeout, in seconds, since the button is pressed until the
94 * first @c repeated signal is emitted. If @p t is 0.0 or less, there
95 * won't be any delay and the event will be fired the moment the button is
98 * @param obj The button object
99 * @param t Timeout in seconds
101 * @see elm_button_autorepeat_set()
102 * @see elm_button_autorepeat_gap_timeout_set()
104 EAPI void elm_button_autorepeat_initial_timeout_set(Evas_Object *obj, double t);
107 * Get the initial timeout before the autorepeat event is generated
109 * @param obj The button object
110 * @return Timeout in seconds
112 * @see elm_button_autorepeat_initial_timeout_set()
114 EAPI double elm_button_autorepeat_initial_timeout_get(const Evas_Object *obj);
117 * Set the interval between each generated autorepeat event
119 * After the first @c repeated event is fired, all subsequent ones will
120 * follow after a delay of @p t seconds for each.
122 * @param obj The button object
123 * @param t Interval in seconds
125 * @see elm_button_autorepeat_initial_timeout_set()
127 EAPI void elm_button_autorepeat_gap_timeout_set(Evas_Object *obj, double t);
130 * Get the interval between each generated autorepeat event
132 * @param obj The button object
133 * @return Interval in seconds
135 EAPI double elm_button_autorepeat_gap_timeout_get(const Evas_Object *obj);