7 Please see the @ref authors page for contact details.
8 @link Evas.h Evas API @endlink
10 @link Evas.h Evas API @endlink
12 @section toc Table of Contents
19 @li @ref intro_example
22 @section intro What is Evas?
24 Evas is a clean display canvas API for several target display systems
25 that can draw anti-aliased text, smooth super and sub-sampled scaled
26 images, alpha-blend objects and much more.
28 It abstracts any need to know much about what the characteristics of
29 your display system are or what graphics calls are used to draw them
30 and how. It deals on an object level where all you do is create and
31 manipulate objects in a canvas, set their properties, and the rest is
34 Evas optimises the rendering pipeline to minimise effort in redrawing
35 changes made to the canvas and so takes this work out of the
36 programmers hand, saving a lot of time and energy.
38 It's small and lean, designed to work on embedded systems all the way
39 to large and powerful multi-cpu workstations. It can be compiled to
40 only have the features you need for your target platform if you so
41 wish, thus keeping it small and lean. It has several display
42 back-ends, letting it display on several display systems, making it
43 portable for cross-device and cross-platform development.
45 @subsection intro_not_evas What Evas is not?
47 Evas is not a widget set or widget toolkit, however it is their
48 base. See Elementary (http://docs.enlightenment.org/auto/elementary/)
49 for a toolkit based on Evas, Edje, Ecore and other Enlightenment
52 It is not dependent or aware of main loops, input or output
53 systems. Input should be polled from various sources and fed to
54 Evas. Similarly, it will not create windows or report windows updates
55 to your system, rather just drawing the pixels and reporting to the
56 user the areas that were changed. Of course these operations are quite
57 common and thus they are ready to use in Ecore, particularly in
58 Ecore_Evas (http://docs.enlightenment.org/auto/ecore/).
61 @section work How does Evas work?
63 Evas is a canvas display library. This is markedly different from most
64 display and windowing systems as a canvas is structural and is also a
65 state engine, whereas most display and windowing systems are immediate
66 mode display targets. Evas handles the logic between a structural
67 display via its state engine, and controls the target windowing system
68 in order to produce rendered results of the current canvas' state on
71 Immediate mode display systems retain very little, or no state. A
72 program will execute a series of commands, as in the pseudo code:
75 draw line from position (0, 0) to position (100, 200);
77 draw rectangle from position (10, 30) to position (50, 500);
79 bitmap_handle = create_bitmap();
80 scale bitmap_handle to size 100 x 100;
81 draw image bitmap_handle at position (10, 30);
84 The series of commands is executed by the windowing system and the
85 results are displayed on the screen (normally). Once the commands are
86 executed the display system has little or no idea of how to reproduce
87 this image again, and so has to be instructed by the application how
88 to redraw sections of the screen whenever needed. Each successive
89 command will be executed as instructed by the application and either
90 emulated by software or sent to the graphics hardware on the device to
93 The advantage of such a system is that it is simple, and gives a
94 program tight control over how something looks and is drawn. Given the
95 increasing complexity of displays and demands by users to have better
96 looking interfaces, more and more work is needing to be done at this
97 level by the internals of widget sets, custom display widgets and
98 other programs. This means more and more logic and display rendering
99 code needs to be written time and time again, each time the
100 application needs to figure out how to minimise redraws so that
101 display is fast and interactive, and keep track of redraw logic. The
102 power comes at a high-price, lots of extra code and work. Programmers
103 not very familiar with graphics programming will often make mistakes
104 at this level and produce code that is sub optimal. Those familiar
105 with this kind of programming will simply get bored by writing the
106 same code again and again.
108 For example, if in the above scene, the windowing system requires the
109 application to redraw the area from 0, 0 to 50, 50 (also referred as
110 "expose event"), then the programmer must calculate manually the
111 updates and repaint it again:
114 Redraw from position (0, 0) to position (50, 50):
116 // what was in area (0, 0, 50, 50)?
118 // 1. intersection part of line (0, 0) to (100, 200)?
119 draw line from position (0, 0) to position (25, 50);
121 // 2. intersection part of rectangle (10, 30) to (50, 500)?
122 draw rectangle from position (10, 30) to position (50, 50)
124 // 3. intersection part of image at (10, 30), size 100 x 100?
125 bitmap_subimage = subregion from position (0, 0) to position (40, 20)
126 draw image bitmap_subimage at position (10, 30);
129 The clever reader might have noticed that, if all elements in the
130 above scene are opaque, then the system is doing useless paints: part
131 of the line is behind the rectangle, and part of the rectangle is
132 behind the image. These useless paints tend to be very costly, as
133 pixels tend to be 4 bytes in size, thus an overlapping region of 100 x
134 100 pixels is around 40000 useless writes! The developer could write
135 code to calculate the overlapping areas and avoid painting then, but
136 then it should be mixed with the "expose event" handling mentioned
137 above and quickly one realizes the initially simpler method became
140 Evas is a structural system in which the programmer creates and
141 manages display objects and their properties, and as a result of this
142 higher level state management, the canvas is able to redraw the set of
143 objects when needed to represent the current state of the canvas.
145 For example, the pseudo code:
148 line_handle = create_line();
149 set line_handle from position (0, 0) to position (100, 200);
152 rectangle_handle = create_rectangle();
153 move rectangle_handle to position (10, 30);
154 resize rectangle_handle to size 40 x 470;
155 show rectangle_handle;
157 bitmap_handle = create_bitmap();
158 scale bitmap_handle to size 100 x 100;
159 move bitmap_handle to position (10, 30);
165 This may look longer, but when the display needs to be refreshed or
166 updated, the programmer only moves, resizes, shows, hides etc. the
167 objects that need to change. The programmer simply thinks at the
168 object logic level, and the canvas software does the rest of the work
169 for them, figuring out what actually changed in the canvas since it
170 was last drawn, how to most efficiently redraw the canvas and its
171 contents to reflect the current state, and then it can go off and do
172 the actual drawing of the canvas.
174 This lets the programmer think in a more natural way when dealing with
175 a display, and saves time and effort of working out how to load and
176 display images, render given the current display system etc. Since
177 Evas also is portable across different display systems, this also
178 gives the programmer the ability to have their code ported and
179 displayed on different display systems with very little work.
181 Evas can be seen as a display system that stands somewhere between a
182 widget set and an immediate mode display system. It retains basic
183 display logic, but does very little high-level logic such as
184 scrollbars, sliders, push buttons etc.
187 @section compiling How to compile using Evas ?
189 Evas is a library your application links to. The procedure for this is
190 very simple. You simply have to compile your application with the
191 appropriate compiler flags that the @c pkg-config script outputs. For
194 Compiling C or C++ files into object files:
197 gcc -c -o main.o main.c `pkg-config --cflags evas`
200 Linking object files into a binary executable:
203 gcc -o my_application main.o `pkg-config --libs evas`
206 You simply have to make sure that @c pkg-config is in your shell's @c
207 PATH (see the manual page for your appropriate shell) and @c evas.pc
208 in @c /usr/lib/pkgconfig or its path in the @c PKG_CONFIG_PATH
209 environment variable. It's that simple to link and use Evas once you
210 have written your code to use it.
212 Since the program is linked to Evas, it is now able to use any
213 advertised API calls to display graphics in a canvas managed by it, as
214 well as use the API calls provided to manage data.
216 You should make sure you add any extra compile and link flags to your
217 compile commands that your application may need as well. The above
218 example is only guaranteed to make Evas add it's own requirements.
221 @section install How is it installed?
233 @section next_steps Next Steps
235 After you understood what Evas is and installed it in your system you
236 should proceed understanding the programming interface for all
237 objects, then see the specific for the most used elements. We'd
238 recommend you to take a while to learn Ecore
239 (http://docs.enlightenment.org/auto/ecore/) and Edje
240 (http://docs.enlightenment.org/auto/edje/) as they will likely save
241 you tons of work compared to using just Evas directly.
245 @li @ref Evas_Object_Group, where you'll get how to basically
246 manipulate generic objects lying on an Evas canvas, handle canvas
247 and object events, etc.
248 @li @ref Evas_Object_Rectangle, to learn about the most basic object
249 type on Evas -- the rectangle.
250 @li @ref Evas_Object_Polygon, to learn how to create polygon elements
252 @li @ref Evas_Line_Group, to learn how to create line elements on the
254 @li @ref Evas_Object_Image, to learn about image objects, over which
255 Evas can do a plethora of operations.
256 @li @ref Evas_Object_Text, to learn how to create textual elements on
258 @li @ref Evas_Object_Textblock, to learn how to create multiline
259 textual elements on the canvas.
260 @li @ref Evas_Smart_Object_Group and @ref Evas_Smart_Group, to define
261 new objects that provide @b custom functions to handle clipping,
262 hiding, moving, resizing, color setting and more. These could
263 be as simple as a group of objects that move together (see @ref
264 Evas_Smart_Object_Clipped) up to implementations of what
265 ends to be a widget, providing some intelligence (thus the name)
266 to Evas objects -- like a button or check box, for example.
268 @section intro_example Introductory Example
270 @include evas-buffer-simple.c
274 @page authors Authors
275 @author Carsten Haitzler <raster@@rasterman.com>
276 @author Till Adam <till@@adam-lilienthal.de>
277 @author Steve Ireland <sireland@@pobox.com>
278 @author Brett Nash <nash@@nash.id.au>
279 @author Tilman Sauerbeck <tilman@@code-monkey.de>
280 @author Corey Donohoe <atmos@@atmos.org>
281 @author Yuri Hudobin <glassy_ape@@users.sourceforge.net>
282 @author Nathan Ingersoll <ningerso@@d.umn.edu>
283 @author Willem Monsuwe <willem@@stack.nl>
284 @author Jose O Gonzalez <jose_ogp@@juno.com>
285 @author Bernhard Nemec <Bernhard.Nemec@@viasyshc.com>
286 @author Jorge Luis Zapata Muga <jorgeluis.zapata@@gmail.com>
287 @author Cedric Bail <cedric.bail@@free.fr>
288 @author Gustavo Sverzut Barbieri <barbieri@@profusion.mobi>
289 @author Vincent Torri <vtorri@@univ-evry.fr>
290 @author Tim Horton <hortont424@@gmail.com>
291 @author Tom Hacohen <tom@@stosb.com>
292 @author Mathieu Taillefumier <mathieu.taillefumier@@free.fr>
293 @author Iván Briano <ivan@@profusion.mobi>
294 @author Gustavo Lima Chaves <glima@@profusion.mobi>
295 @author Samsung Electronics
297 @author Sung W. Park <sungwoo@@gmail.com>
298 @author Jiyoun Park <jy0703.park@@samsung.com>
299 @author Myoungwoon Roy Kim(roy_kim) <myoungwoon.kim@@samsung.com> <myoungwoon@@gmail.com>
300 @author Thierry el Borgi <thierry@@substantiel.fr>
301 @author Shilpa Singh <shilpa.singh@@samsung.com> <shilpasingh.o@@gmail.com>
302 @author ChunEon Park <hermet@@hermet.pe.kr>
303 @author Christopher 'devilhorns' Michael <cpmichael1@@comcast.net>
304 @author Seungsoo Woo <om101.woo@@samsung.com>
305 @author Youness Alaoui <kakaroto@@kakaroto.homelinux.net>
306 @author Jim Kukunas <james.t.kukunas@@linux.intel.com>
307 @author Nicolas Aguirre <aguirre.nicolas@@gmail.com>
308 @author Rafal Krypa <r.krypa@@samsung.com>
309 @author Hyoyoung Chang <hyoyoung@@gmail.com>
310 @author Jérôme Pinot <ngc891@@gmail.com>
312 Please contact <enlightenment-devel@lists.sourceforge.net> to get in
313 contact with the developers and maintainers.
328 # ifdef EFL_EVAS_BUILD
330 # define EAPI __declspec(dllexport)
333 # endif /* ! DLL_EXPORT */
335 # define EAPI __declspec(dllimport)
336 # endif /* ! EFL_EVAS_BUILD */
340 # define EAPI __attribute__ ((visibility("default")))
347 #endif /* ! _WIN32 */
353 #define EVAS_VERSION_MAJOR 1
354 #define EVAS_VERSION_MINOR 2
356 typedef struct _Evas_Version
364 EAPI extern Evas_Version *evas_version;
368 * @brief These routines are used for Evas library interaction.
370 * @todo check boolean return values and convert to Eina_Bool
371 * @todo change all api to use EINA_SAFETY_*
372 * @todo finish api documentation
375 /* BiDi exposed stuff */
377 typedef enum _Evas_BiDi_Direction
379 EVAS_BIDI_DIRECTION_NATURAL,
380 EVAS_BIDI_DIRECTION_NEUTRAL = EVAS_BIDI_DIRECTION_NATURAL,
381 EVAS_BIDI_DIRECTION_LTR,
382 EVAS_BIDI_DIRECTION_RTL
383 } Evas_BiDi_Direction;
386 * Identifier of callbacks to be set for Evas canvases or Evas
389 * The following figure illustrates some Evas callbacks:
391 * @image html evas-callbacks.png
392 * @image rtf evas-callbacks.png
393 * @image latex evas-callbacks.eps
395 * @see evas_object_event_callback_add()
396 * @see evas_event_callback_add()
398 typedef enum _Evas_Callback_Type
401 * The following events are only for use with Evas objects, with
402 * evas_object_event_callback_add():
404 EVAS_CALLBACK_MOUSE_IN, /**< Mouse In Event */
405 EVAS_CALLBACK_MOUSE_OUT, /**< Mouse Out Event */
406 EVAS_CALLBACK_MOUSE_DOWN, /**< Mouse Button Down Event */
407 EVAS_CALLBACK_MOUSE_UP, /**< Mouse Button Up Event */
408 EVAS_CALLBACK_MOUSE_MOVE, /**< Mouse Move Event */
409 EVAS_CALLBACK_MOUSE_WHEEL, /**< Mouse Wheel Event */
410 EVAS_CALLBACK_MULTI_DOWN, /**< Multi-touch Down Event */
411 EVAS_CALLBACK_MULTI_UP, /**< Multi-touch Up Event */
412 EVAS_CALLBACK_MULTI_MOVE, /**< Multi-touch Move Event */
413 EVAS_CALLBACK_FREE, /**< Object Being Freed (Called after Del) */
414 EVAS_CALLBACK_KEY_DOWN, /**< Key Press Event */
415 EVAS_CALLBACK_KEY_UP, /**< Key Release Event */
416 EVAS_CALLBACK_FOCUS_IN, /**< Focus In Event */
417 EVAS_CALLBACK_FOCUS_OUT, /**< Focus Out Event */
418 EVAS_CALLBACK_SHOW, /**< Show Event */
419 EVAS_CALLBACK_HIDE, /**< Hide Event */
420 EVAS_CALLBACK_MOVE, /**< Move Event */
421 EVAS_CALLBACK_RESIZE, /**< Resize Event */
422 EVAS_CALLBACK_RESTACK, /**< Restack Event */
423 EVAS_CALLBACK_DEL, /**< Object Being Deleted (called before Free) */
424 EVAS_CALLBACK_HOLD, /**< Events go on/off hold */
425 EVAS_CALLBACK_CHANGED_SIZE_HINTS, /**< Size hints changed event */
426 EVAS_CALLBACK_IMAGE_PRELOADED, /**< Image has been preloaded */
429 * The following events are only for use with Evas canvases, with
430 * evas_event_callback_add():
432 EVAS_CALLBACK_CANVAS_FOCUS_IN, /**< Canvas got focus as a whole */
433 EVAS_CALLBACK_CANVAS_FOCUS_OUT, /**< Canvas lost focus as a whole */
434 EVAS_CALLBACK_RENDER_FLUSH_PRE, /**< Called just before rendering is updated on the canvas target */
435 EVAS_CALLBACK_RENDER_FLUSH_POST, /**< Called just after rendering is updated on the canvas target */
436 EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN, /**< Canvas object got focus */
437 EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT, /**< Canvas object lost focus */
440 * More Evas object event types - see evas_object_event_callback_add():
442 EVAS_CALLBACK_IMAGE_UNLOADED, /**< Image data has been unloaded (by some mechanism in Evas that throw out original image data) */
444 EVAS_CALLBACK_RENDER_PRE, /**< Called just before rendering starts on the canvas target @since 1.2 */
445 EVAS_CALLBACK_RENDER_POST, /**< Called just after rendering stops on the canvas target @since 1.2 */
447 EVAS_CALLBACK_LAST /**< kept as last element/sentinel -- not really an event */
448 } Evas_Callback_Type; /**< The types of events triggering a callback */
451 * @def EVAS_CALLBACK_PRIORITY_BEFORE
452 * Slightly more prioritized than default.
455 #define EVAS_CALLBACK_PRIORITY_BEFORE -100
457 * @def EVAS_CALLBACK_PRIORITY_DEFAULT
458 * Default callback priority level
461 #define EVAS_CALLBACK_PRIORITY_DEFAULT 0
463 * @def EVAS_CALLBACK_PRIORITY_AFTER
464 * Slightly less prioritized than default.
467 #define EVAS_CALLBACK_PRIORITY_AFTER 100
470 * @typedef Evas_Callback_Priority
472 * Callback priority value. Range is -32k - 32k. The lower the number, the
473 * bigger the priority.
475 * @see EVAS_CALLBACK_PRIORITY_AFTER
476 * @see EVAS_CALLBACK_PRIORITY_BEFORE
477 * @see EVAS_CALLBACK_PRIORITY_DEFAULT
481 typedef short Evas_Callback_Priority;
484 * Flags for Mouse Button events
486 typedef enum _Evas_Button_Flags
488 EVAS_BUTTON_NONE = 0, /**< No extra mouse button data */
489 EVAS_BUTTON_DOUBLE_CLICK = (1 << 0), /**< This mouse button press was the 2nd press of a double click */
490 EVAS_BUTTON_TRIPLE_CLICK = (1 << 1) /**< This mouse button press was the 3rd press of a triple click */
491 } Evas_Button_Flags; /**< Flags for Mouse Button events */
496 typedef enum _Evas_Event_Flags
498 EVAS_EVENT_FLAG_NONE = 0, /**< No fancy flags set */
499 EVAS_EVENT_FLAG_ON_HOLD = (1 << 0), /**< This event is being delivered but should be put "on hold" until the on hold flag is unset. the event should be used for informational purposes and maybe some indications visually, but not actually perform anything */
500 EVAS_EVENT_FLAG_ON_SCROLL = (1 << 1) /**< This event flag indicates the event occurs while scrolling; for example, DOWN event occurs during scrolling; the event should be used for informational purposes and maybe some indications visually, but not actually perform anything */
501 } Evas_Event_Flags; /**< Flags for Events */
504 * State of Evas_Coord_Touch_Point
506 typedef enum _Evas_Touch_Point_State
508 EVAS_TOUCH_POINT_DOWN, /**< Touch point is pressed down */
509 EVAS_TOUCH_POINT_UP, /**< Touch point is released */
510 EVAS_TOUCH_POINT_MOVE, /**< Touch point is moved */
511 EVAS_TOUCH_POINT_STILL, /**< Touch point is not moved after pressed */
512 EVAS_TOUCH_POINT_CANCEL /**< Touch point is cancelled */
513 } Evas_Touch_Point_State;
516 * Flags for Font Hinting
517 * @ingroup Evas_Font_Group
519 typedef enum _Evas_Font_Hinting_Flags
521 EVAS_FONT_HINTING_NONE, /**< No font hinting */
522 EVAS_FONT_HINTING_AUTO, /**< Automatic font hinting */
523 EVAS_FONT_HINTING_BYTECODE /**< Bytecode font hinting */
524 } Evas_Font_Hinting_Flags; /**< Flags for Font Hinting */
527 * Colorspaces for pixel data supported by Evas
528 * @ingroup Evas_Object_Image
530 typedef enum _Evas_Colorspace
532 EVAS_COLORSPACE_ARGB8888, /**< ARGB 32 bits per pixel, high-byte is Alpha, accessed 1 32bit word at a time */
533 /* these are not currently supported - but planned for the future */
534 EVAS_COLORSPACE_YCBCR422P601_PL, /**< YCbCr 4:2:2 Planar, ITU.BT-601 specifications. The data pointed to is just an array of row pointer, pointing to the Y rows, then the Cb, then Cr rows */
535 EVAS_COLORSPACE_YCBCR422P709_PL,/**< YCbCr 4:2:2 Planar, ITU.BT-709 specifications. The data pointed to is just an array of row pointer, pointing to the Y rows, then the Cb, then Cr rows */
536 EVAS_COLORSPACE_RGB565_A5P, /**< 16bit rgb565 + Alpha plane at end - 5 bits of the 8 being used per alpha byte */
537 EVAS_COLORSPACE_GRY8, /**< 8bit grayscale */
538 EVAS_COLORSPACE_YCBCR422601_PL, /**< YCbCr 4:2:2, ITU.BT-601 specifications. The data pointed to is just an array of row pointer, pointing to line of Y,Cb,Y,Cr bytes */
539 EVAS_COLORSPACE_YCBCR420NV12601_PL, /**< YCbCr 4:2:0, ITU.BT-601 specification. The data pointed to is just an array of row pointer, pointing to the Y rows, then the Cb,Cr rows. */
540 EVAS_COLORSPACE_YCBCR420TM12601_PL, /**< YCbCr 4:2:0, ITU.BT-601 specification. The data pointed to is just an array of tiled row pointer, pointing to the Y rows, then the Cb,Cr rows. */
541 } Evas_Colorspace; /**< Colorspaces for pixel data supported by Evas */
544 * How to pack items into cells in a table.
545 * @ingroup Evas_Object_Table
547 * @see evas_object_table_homogeneous_set() for an explanation of the function of
550 typedef enum _Evas_Object_Table_Homogeneous_Mode
552 EVAS_OBJECT_TABLE_HOMOGENEOUS_NONE = 0,
553 EVAS_OBJECT_TABLE_HOMOGENEOUS_TABLE = 1,
554 EVAS_OBJECT_TABLE_HOMOGENEOUS_ITEM = 2
555 } Evas_Object_Table_Homogeneous_Mode; /**< Table cell pack mode. */
557 typedef struct _Evas_Coord_Rectangle Evas_Coord_Rectangle; /**< A generic rectangle handle */
558 typedef struct _Evas_Point Evas_Point; /**< integer point */
560 typedef struct _Evas_Coord_Point Evas_Coord_Point; /**< Evas_Coord point */
561 typedef struct _Evas_Coord_Precision_Point Evas_Coord_Precision_Point; /**< Evas_Coord point with sub-pixel precision */
563 typedef struct _Evas_Position Evas_Position; /**< associates given point in Canvas and Output */
564 typedef struct _Evas_Precision_Position Evas_Precision_Position; /**< associates given point in Canvas and Output, with sub-pixel precision */
567 * @typedef Evas_Smart_Class
569 * A smart object's @b base class definition
571 * @ingroup Evas_Smart_Group
573 typedef struct _Evas_Smart_Class Evas_Smart_Class;
576 * @typedef Evas_Smart_Cb_Description
578 * A smart object callback description, used to provide introspection
580 * @ingroup Evas_Smart_Group
582 typedef struct _Evas_Smart_Cb_Description Evas_Smart_Cb_Description;
587 * An opaque handle to map points
589 * @see evas_map_new()
590 * @see evas_map_free()
591 * @see evas_map_dup()
593 * @ingroup Evas_Object_Group_Map
595 typedef struct _Evas_Map Evas_Map;
600 * An opaque handle to an Evas canvas.
605 * @ingroup Evas_Canvas
607 typedef struct _Evas Evas;
610 * @typedef Evas_Object
611 * An Evas Object handle.
612 * @ingroup Evas_Object_Group
614 typedef struct _Evas_Object Evas_Object;
616 typedef void Evas_Performance; /**< An Evas Performance handle */
617 typedef struct _Evas_Modifier Evas_Modifier; /**< An opaque type containing information on which modifier keys are registered in an Evas canvas */
618 typedef struct _Evas_Lock Evas_Lock; /**< An opaque type containing information on which lock keys are registered in an Evas canvas */
619 typedef struct _Evas_Smart Evas_Smart; /**< An Evas Smart Object handle */
620 typedef struct _Evas_Native_Surface Evas_Native_Surface; /**< A generic datatype for engine specific native surface information */
623 * @typedef Evas_Video_Surface
625 * A generic datatype for video specific surface information
626 * @see evas_object_image_video_surface_set
627 * @see evas_object_image_video_surface_get
630 typedef struct _Evas_Video_Surface Evas_Video_Surface;
632 typedef unsigned long long Evas_Modifier_Mask; /**< An Evas modifier mask type */
634 typedef int Evas_Coord;
635 typedef int Evas_Font_Size;
636 typedef int Evas_Angle;
638 struct _Evas_Coord_Rectangle /**< A rectangle in Evas_Coord */
640 Evas_Coord x; /**< top-left x co-ordinate of rectangle */
641 Evas_Coord y; /**< top-left y co-ordinate of rectangle */
642 Evas_Coord w; /**< width of rectangle */
643 Evas_Coord h; /**< height of rectangle */
651 struct _Evas_Coord_Point
656 struct _Evas_Coord_Precision_Point
662 struct _Evas_Position
665 Evas_Coord_Point canvas;
668 struct _Evas_Precision_Position
671 Evas_Coord_Precision_Point canvas;
674 typedef enum _Evas_Aspect_Control
676 EVAS_ASPECT_CONTROL_NONE = 0, /**< Preference on scaling unset */
677 EVAS_ASPECT_CONTROL_NEITHER = 1, /**< Same effect as unset preference on scaling */
678 EVAS_ASPECT_CONTROL_HORIZONTAL = 2, /**< Use all horizontal container space to place an object, using the given aspect */
679 EVAS_ASPECT_CONTROL_VERTICAL = 3, /**< Use all vertical container space to place an object, using the given aspect */
680 EVAS_ASPECT_CONTROL_BOTH = 4 /**< Use all horizontal @b and vertical container spaces to place an object (never growing it out of those bounds), using the given aspect */
681 } Evas_Aspect_Control; /**< Aspect types/policies for scaling size hints, used for evas_object_size_hint_aspect_set() */
683 typedef struct _Evas_Pixel_Import_Source Evas_Pixel_Import_Source; /**< A source description of pixels for importing pixels */
684 typedef struct _Evas_Engine_Info Evas_Engine_Info; /**< A generic Evas Engine information structure */
685 typedef struct _Evas_Device Evas_Device; /**< A source device handle - where the event came from */
686 typedef struct _Evas_Event_Mouse_Down Evas_Event_Mouse_Down; /**< Event structure for #EVAS_CALLBACK_MOUSE_DOWN event callbacks */
687 typedef struct _Evas_Event_Mouse_Up Evas_Event_Mouse_Up; /**< Event structure for #EVAS_CALLBACK_MOUSE_UP event callbacks */
688 typedef struct _Evas_Event_Mouse_In Evas_Event_Mouse_In; /**< Event structure for #EVAS_CALLBACK_MOUSE_IN event callbacks */
689 typedef struct _Evas_Event_Mouse_Out Evas_Event_Mouse_Out; /**< Event structure for #EVAS_CALLBACK_MOUSE_OUT event callbacks */
690 typedef struct _Evas_Event_Mouse_Move Evas_Event_Mouse_Move; /**< Event structure for #EVAS_CALLBACK_MOUSE_MOVE event callbacks */
691 typedef struct _Evas_Event_Mouse_Wheel Evas_Event_Mouse_Wheel; /**< Event structure for #EVAS_CALLBACK_MOUSE_WHEEL event callbacks */
692 typedef struct _Evas_Event_Multi_Down Evas_Event_Multi_Down; /**< Event structure for #EVAS_CALLBACK_MULTI_DOWN event callbacks */
693 typedef struct _Evas_Event_Multi_Up Evas_Event_Multi_Up; /**< Event structure for #EVAS_CALLBACK_MULTI_UP event callbacks */
694 typedef struct _Evas_Event_Multi_Move Evas_Event_Multi_Move; /**< Event structure for #EVAS_CALLBACK_MULTI_MOVE event callbacks */
695 typedef struct _Evas_Event_Key_Down Evas_Event_Key_Down; /**< Event structure for #EVAS_CALLBACK_KEY_DOWN event callbacks */
696 typedef struct _Evas_Event_Key_Up Evas_Event_Key_Up; /**< Event structure for #EVAS_CALLBACK_KEY_UP event callbacks */
697 typedef struct _Evas_Event_Hold Evas_Event_Hold; /**< Event structure for #EVAS_CALLBACK_HOLD event callbacks */
699 typedef enum _Evas_Load_Error
701 EVAS_LOAD_ERROR_NONE = 0, /**< No error on load */
702 EVAS_LOAD_ERROR_GENERIC = 1, /**< A non-specific error occurred */
703 EVAS_LOAD_ERROR_DOES_NOT_EXIST = 2, /**< File (or file path) does not exist */
704 EVAS_LOAD_ERROR_PERMISSION_DENIED = 3, /**< Permission denied to an existing file (or path) */
705 EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED = 4, /**< Allocation of resources failure prevented load */
706 EVAS_LOAD_ERROR_CORRUPT_FILE = 5, /**< File corrupt (but was detected as a known format) */
707 EVAS_LOAD_ERROR_UNKNOWN_FORMAT = 6 /**< File is not a known format */
708 } Evas_Load_Error; /**< Evas image load error codes one can get - see evas_load_error_str() too. */
711 typedef enum _Evas_Alloc_Error
713 EVAS_ALLOC_ERROR_NONE = 0, /**< No allocation error */
714 EVAS_ALLOC_ERROR_FATAL = 1, /**< Allocation failed despite attempts to free up memory */
715 EVAS_ALLOC_ERROR_RECOVERED = 2 /**< Allocation succeeded, but extra memory had to be found by freeing up speculative resources */
716 } Evas_Alloc_Error; /**< Possible allocation errors returned by evas_alloc_error() */
718 typedef enum _Evas_Fill_Spread
720 EVAS_TEXTURE_REFLECT = 0, /**< image fill tiling mode - tiling reflects */
721 EVAS_TEXTURE_REPEAT = 1, /**< tiling repeats */
722 EVAS_TEXTURE_RESTRICT = 2, /**< tiling clamps - range offset ignored */
723 EVAS_TEXTURE_RESTRICT_REFLECT = 3, /**< tiling clamps and any range offset reflects */
724 EVAS_TEXTURE_RESTRICT_REPEAT = 4, /**< tiling clamps and any range offset repeats */
725 EVAS_TEXTURE_PAD = 5 /**< tiling extends with end values */
726 } Evas_Fill_Spread; /**< Fill types used for evas_object_image_fill_spread_set() */
728 typedef enum _Evas_Pixel_Import_Pixel_Format
730 EVAS_PIXEL_FORMAT_NONE = 0, /**< No pixel format */
731 EVAS_PIXEL_FORMAT_ARGB32 = 1, /**< ARGB 32bit pixel format with A in the high byte per 32bit pixel word */
732 EVAS_PIXEL_FORMAT_YUV420P_601 = 2 /**< YUV 420 Planar format with CCIR 601 color encoding with contiguous planes in the order Y, U and V */
733 } Evas_Pixel_Import_Pixel_Format; /**< Pixel format for import call. See evas_object_image_pixels_import() */
735 struct _Evas_Pixel_Import_Source
737 Evas_Pixel_Import_Pixel_Format format; /**< pixel format type ie ARGB32, YUV420P_601 etc. */
738 int w, h; /**< width and height of source in pixels */
739 void **rows; /**< an array of pointers (size depends on format) pointing to left edge of each scanline */
742 /* magic version number to know what the native surf struct looks like */
743 #define EVAS_NATIVE_SURFACE_VERSION 2
745 typedef enum _Evas_Native_Surface_Type
747 EVAS_NATIVE_SURFACE_NONE,
748 EVAS_NATIVE_SURFACE_X11,
749 EVAS_NATIVE_SURFACE_OPENGL
750 } Evas_Native_Surface_Type;
752 struct _Evas_Native_Surface
755 Evas_Native_Surface_Type type;
758 void *visual; /**< visual of the pixmap to use (Visual) */
759 unsigned long pixmap; /**< pixmap id to use (Pixmap) */
762 unsigned int texture_id; /**< opengl texture id to use from glGenTextures() */
763 unsigned int framebuffer_id; /**< 0 if not a FBO, FBO id otherwise from glGenFramebuffers() */
764 unsigned int internal_format; /**< same as 'internalFormat' for glTexImage2D() */
765 unsigned int format; /**< same as 'format' for glTexImage2D() */
766 unsigned int x, y, w, h; /**< region inside the texture to use (image size is assumed as texture size, with 0, 0 being the top-left and co-ordinates working down to the right and bottom being positive) */
772 * @def EVAS_VIDEO_SURFACE_VERSION
773 * Magic version number to know what the video surf struct looks like
776 #define EVAS_VIDEO_SURFACE_VERSION 1
778 typedef void (*Evas_Video_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface);
779 typedef void (*Evas_Video_Coord_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface, Evas_Coord a, Evas_Coord b);
781 struct _Evas_Video_Surface
785 Evas_Video_Coord_Cb move; /**< Move the video surface to this position */
786 Evas_Video_Coord_Cb resize; /**< Resize the video surface to that size */
787 Evas_Video_Cb show; /**< Show the video overlay surface */
788 Evas_Video_Cb hide; /**< Hide the video overlay surface */
789 Evas_Video_Cb update_pixels; /**< Please update the Evas_Object_Image pixels when called */
795 #define EVAS_LAYER_MIN -32768 /**< bottom-most layer number */
796 #define EVAS_LAYER_MAX 32767 /**< top-most layer number */
798 #define EVAS_COLOR_SPACE_ARGB 0 /**< Not used for anything */
799 #define EVAS_COLOR_SPACE_AHSV 1 /**< Not used for anything */
800 #define EVAS_TEXT_INVALID -1 /**< Not used for anything */
801 #define EVAS_TEXT_SPECIAL -2 /**< Not used for anything */
803 #define EVAS_HINT_EXPAND 1.0 /**< Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hint_expand_set(), evas_object_size_hint_expand_get() */
804 #define EVAS_HINT_FILL -1.0 /**< Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_fill_set(), evas_object_size_hint_fill_get() */
805 #define evas_object_size_hint_fill_set evas_object_size_hint_align_set /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
806 #define evas_object_size_hint_fill_get evas_object_size_hint_align_get /**< Convenience macro to make it easier to understand that align is also used for fill properties (as fill is mutually exclusive to align) */
807 #define evas_object_size_hint_expand_set evas_object_size_hint_weight_set /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
808 #define evas_object_size_hint_expand_get evas_object_size_hint_weight_get /**< Convenience macro to make it easier to understand that weight is also used for expand properties */
811 * How the object should be rendered to output.
812 * @ingroup Evas_Object_Group_Extras
814 typedef enum _Evas_Render_Op
816 EVAS_RENDER_BLEND = 0, /**< default op: d = d*(1-sa) + s */
817 EVAS_RENDER_BLEND_REL = 1, /**< d = d*(1 - sa) + s*da */
818 EVAS_RENDER_COPY = 2, /**< d = s */
819 EVAS_RENDER_COPY_REL = 3, /**< d = s*da */
820 EVAS_RENDER_ADD = 4, /* d = d + s */
821 EVAS_RENDER_ADD_REL = 5, /**< d = d + s*da */
822 EVAS_RENDER_SUB = 6, /**< d = d - s */
823 EVAS_RENDER_SUB_REL = 7, /* d = d - s*da */
824 EVAS_RENDER_TINT = 8, /**< d = d*s + d*(1 - sa) + s*(1 - da) */
825 EVAS_RENDER_TINT_REL = 9, /**< d = d*(1 - sa + s) */
826 EVAS_RENDER_MASK = 10, /**< d = d*sa */
827 EVAS_RENDER_MUL = 11 /**< d = d*s */
828 } Evas_Render_Op; /**< How the object should be rendered to output. */
830 typedef enum _Evas_Border_Fill_Mode
832 EVAS_BORDER_FILL_NONE = 0, /**< Image's center region is @b not to be rendered */
833 EVAS_BORDER_FILL_DEFAULT = 1, /**< Image's center region is to be @b blended with objects underneath it, if it has transparency. This is the default behavior for image objects */
834 EVAS_BORDER_FILL_SOLID = 2 /**< Image's center region is to be made solid, even if it has transparency on it */
835 } Evas_Border_Fill_Mode; /**< How an image's center region (the complement to the border region) should be rendered by Evas */
837 typedef enum _Evas_Image_Scale_Hint
839 EVAS_IMAGE_SCALE_HINT_NONE = 0, /**< No scale hint at all */
840 EVAS_IMAGE_SCALE_HINT_DYNAMIC = 1, /**< Image is being re-scaled over time, thus turning scaling cache @b off for its data */
841 EVAS_IMAGE_SCALE_HINT_STATIC = 2 /**< Image is not being re-scaled over time, thus turning scaling cache @b on for its data */
842 } Evas_Image_Scale_Hint; /**< How an image's data is to be treated by Evas, with regard to scaling cache */
844 typedef enum _Evas_Image_Animated_Loop_Hint
846 EVAS_IMAGE_ANIMATED_HINT_NONE = 0,
847 EVAS_IMAGE_ANIMATED_HINT_LOOP = 1, /**< Image's animation mode is loop like 1->2->3->1->2->3 */
848 EVAS_IMAGE_ANIMATED_HINT_PINGPONG = 2 /**< Image's animation mode is pingpong like 1->2->3->2->1-> ... */
849 } Evas_Image_Animated_Loop_Hint;
851 typedef enum _Evas_Engine_Render_Mode
853 EVAS_RENDER_MODE_BLOCKING = 0,
854 EVAS_RENDER_MODE_NONBLOCKING = 1,
855 } Evas_Engine_Render_Mode;
857 typedef enum _Evas_Image_Content_Hint
859 EVAS_IMAGE_CONTENT_HINT_NONE = 0, /**< No hint at all */
860 EVAS_IMAGE_CONTENT_HINT_DYNAMIC = 1, /**< The contents will change over time */
861 EVAS_IMAGE_CONTENT_HINT_STATIC = 2 /**< The contents won't change over time */
862 } Evas_Image_Content_Hint; /**< How an image's data is to be treated by Evas, for optimization */
864 struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
866 int magic; /**< Magic number */
869 struct _Evas_Event_Mouse_Down /** Mouse button press event */
871 int button; /**< Mouse button number that went down (1 - 32) */
873 Evas_Point output; /**< The X/Y location of the cursor */
874 Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
877 Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
880 Evas_Button_Flags flags; /**< button flags set during the event */
881 unsigned int timestamp;
882 Evas_Event_Flags event_flags;
886 struct _Evas_Event_Mouse_Up /** Mouse button release event */
888 int button; /**< Mouse button number that was raised (1 - 32) */
891 Evas_Coord_Point canvas;
894 Evas_Modifier *modifiers;
897 Evas_Button_Flags flags;
898 unsigned int timestamp;
899 Evas_Event_Flags event_flags;
903 struct _Evas_Event_Mouse_In /** Mouse enter event */
905 int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
908 Evas_Coord_Point canvas;
911 Evas_Modifier *modifiers;
913 unsigned int timestamp;
914 Evas_Event_Flags event_flags;
918 struct _Evas_Event_Mouse_Out /** Mouse leave event */
920 int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
924 Evas_Coord_Point canvas;
927 Evas_Modifier *modifiers;
929 unsigned int timestamp;
930 Evas_Event_Flags event_flags;
934 struct _Evas_Event_Mouse_Move /** Mouse button down event */
936 int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
938 Evas_Position cur, prev;
941 Evas_Modifier *modifiers;
943 unsigned int timestamp;
944 Evas_Event_Flags event_flags;
948 struct _Evas_Event_Mouse_Wheel /** Wheel event */
950 int direction; /* 0 = default up/down wheel FIXME: more wheel types */
951 int z; /* ...,-2,-1 = down, 1,2,... = up */
954 Evas_Coord_Point canvas;
957 Evas_Modifier *modifiers;
959 unsigned int timestamp;
960 Evas_Event_Flags event_flags;
964 struct _Evas_Event_Multi_Down /** Multi button press event */
966 int device; /**< Multi device number that went down (1 or more for extra touches) */
967 double radius, radius_x, radius_y;
968 double pressure, angle;
971 Evas_Coord_Precision_Point canvas;
974 Evas_Modifier *modifiers;
977 Evas_Button_Flags flags;
978 unsigned int timestamp;
979 Evas_Event_Flags event_flags;
983 struct _Evas_Event_Multi_Up /** Multi button release event */
985 int device; /**< Multi device number that went up (1 or more for extra touches) */
986 double radius, radius_x, radius_y;
987 double pressure, angle;
990 Evas_Coord_Precision_Point canvas;
993 Evas_Modifier *modifiers;
996 Evas_Button_Flags flags;
997 unsigned int timestamp;
998 Evas_Event_Flags event_flags;
1002 struct _Evas_Event_Multi_Move /** Multi button down event */
1004 int device; /**< Multi device number that moved (1 or more for extra touches) */
1005 double radius, radius_x, radius_y;
1006 double pressure, angle;
1008 Evas_Precision_Position cur;
1011 Evas_Modifier *modifiers;
1013 unsigned int timestamp;
1014 Evas_Event_Flags event_flags;
1018 struct _Evas_Event_Key_Down /** Key press event */
1020 char *keyname; /**< the name string of the key pressed */
1022 Evas_Modifier *modifiers;
1025 const char *key; /**< The logical key : (eg shift+1 == exclamation) */
1026 const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
1027 const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
1028 unsigned int timestamp;
1029 Evas_Event_Flags event_flags;
1033 struct _Evas_Event_Key_Up /** Key release event */
1035 char *keyname; /**< the name string of the key released */
1037 Evas_Modifier *modifiers;
1040 const char *key; /**< The logical key : (eg shift+1 == exclamation) */
1041 const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
1042 const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
1043 unsigned int timestamp;
1044 Evas_Event_Flags event_flags;
1048 struct _Evas_Event_Hold /** Hold change event */
1050 int hold; /**< The hold flag */
1053 unsigned int timestamp;
1054 Evas_Event_Flags event_flags;
1059 * How the mouse pointer should be handled by Evas.
1061 * In the mode #EVAS_OBJECT_POINTER_MODE_AUTOGRAB, when a mouse button
1062 * is pressed down over an object and held, with the mouse pointer
1063 * being moved outside of it, the pointer still behaves as being bound
1064 * to that object, albeit out of its drawing region. When the button
1065 * is released, the event will be fed to the object, that may check if
1066 * the final position is over it or not and do something about it.
1068 * In the mode #EVAS_OBJECT_POINTER_MODE_NOGRAB, the pointer will
1069 * always be bound to the object right below it.
1071 * @ingroup Evas_Object_Group_Extras
1073 typedef enum _Evas_Object_Pointer_Mode
1075 EVAS_OBJECT_POINTER_MODE_AUTOGRAB, /**< default, X11-like */
1076 EVAS_OBJECT_POINTER_MODE_NOGRAB, /**< pointer always bound to the object right below it */
1077 EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN /**< useful on object with "repeat events" enabled, where mouse/touch up and down events WONT be repeated to objects and these objects wont be auto-grabbed. @since 1.2 */
1078 } Evas_Object_Pointer_Mode; /**< How the mouse pointer should be handled by Evas. */
1080 typedef void (*Evas_Smart_Cb) (void *data, Evas_Object *obj, void *event_info); /**< Evas smart objects' "smart callback" function signature */
1081 typedef void (*Evas_Event_Cb) (void *data, Evas *e, void *event_info); /**< Evas event callback function signature */
1082 typedef Eina_Bool (*Evas_Object_Event_Post_Cb) (void *data, Evas *e);
1083 typedef void (*Evas_Object_Event_Cb) (void *data, Evas *e, Evas_Object *obj, void *event_info); /**< Evas object event callback function signature */
1084 typedef void (*Evas_Async_Events_Put_Cb)(void *target, Evas_Callback_Type type, void *event_info);
1087 * @defgroup Evas_Group Top Level Functions
1089 * Functions that affect Evas as a whole.
1095 * @return The init counter value.
1097 * This function initializes Evas and increments a counter of the
1098 * number of calls to it. It returns the new counter's value.
1100 * @see evas_shutdown().
1102 * Most EFL users wouldn't be using this function directly, because
1103 * they wouldn't access Evas directly by themselves. Instead, they
1104 * would be using higher level helpers, like @c ecore_evas_init().
1105 * See http://docs.enlightenment.org/auto/ecore/.
1107 * You should be using this if your use is something like the
1108 * following. The buffer engine is just one of the many ones Evas
1111 * @dontinclude evas-buffer-simple.c
1114 * And being the canvas creation something like:
1115 * @skip static Evas *create_canvas
1116 * @until evas_output_viewport_set(canvas,
1118 * Note that this is code creating an Evas canvas with no usage of
1119 * Ecore helpers at all -- no linkage with Ecore on this scenario,
1120 * thus. Again, this wouldn't be on Evas common usage for most
1121 * developers. See the full @ref Example_Evas_Buffer_Simple "example".
1123 * @ingroup Evas_Group
1125 EAPI int evas_init (void);
1130 * @return Evas' init counter value.
1132 * This function finalizes Evas, decrementing the counter of the
1133 * number of calls to the function evas_init(). This new value for the
1134 * counter is returned.
1138 * If you were the sole user of Evas, by means of evas_init(), you can
1139 * check if it's being properly shut down by expecting a return value
1142 * Example code follows.
1143 * @dontinclude evas-buffer-simple.c
1144 * @skip // NOTE: use ecore_evas_buffer_new
1145 * @until evas_shutdown
1146 * Where that function would contain:
1147 * @skip evas_free(canvas)
1148 * @until evas_free(canvas)
1150 * Most users would be using ecore_evas_shutdown() instead, like told
1151 * in evas_init(). See the full @ref Example_Evas_Buffer_Simple
1154 * @ingroup Evas_Group
1156 EAPI int evas_shutdown (void);
1160 * Return if any allocation errors have occurred during the prior function
1161 * @return The allocation error flag
1163 * This function will return if any memory allocation errors occurred during,
1164 * and what kind they were. The return value will be one of
1165 * EVAS_ALLOC_ERROR_NONE, EVAS_ALLOC_ERROR_FATAL or EVAS_ALLOC_ERROR_RECOVERED
1166 * with each meaning something different.
1168 * EVAS_ALLOC_ERROR_NONE means that no errors occurred at all and the function
1169 * worked as expected.
1171 * EVAS_ALLOC_ERROR_FATAL means the function was completely unable to perform
1172 * its job and will have exited as cleanly as possible. The programmer
1173 * should consider this as a sign of very low memory and should try and safely
1174 * recover from the prior functions failure (or try free up memory elsewhere
1175 * and try again after more memory is freed).
1177 * EVAS_ALLOC_ERROR_RECOVERED means that an allocation error occurred, but was
1178 * recovered from by evas finding memory of its own it has allocated and
1179 * freeing what it sees as not really usefully allocated memory. What is freed
1180 * may vary. Evas may reduce the resolution of images, free cached images or
1181 * fonts, trhow out pre-rendered data, reduce the complexity of change lists
1182 * etc. Evas and the program will function as per normal after this, but this
1183 * is a sign of low memory, and it is suggested that the program try and
1184 * identify memory it doesn't need, and free it.
1188 * extern Evas_Object *object;
1189 * void callback (void *data, Evas *e, Evas_Object *obj, void *event_info);
1191 * evas_object_event_callback_add(object, EVAS_CALLBACK_MOUSE_DOWN, callback, NULL);
1192 * if (evas_alloc_error() == EVAS_ALLOC_ERROR_FATAL)
1194 * fprintf(stderr, "ERROR: Completely unable to attach callback. Must\n");
1195 * fprintf(stderr, " destroy object now as it cannot be used.\n");
1196 * evas_object_del(object);
1198 * fprintf(stderr, "WARNING: Memory is really low. Cleaning out RAM.\n");
1199 * my_memory_cleanup();
1201 * if (evas_alloc_error() == EVAS_ALLOC_ERROR_RECOVERED)
1203 * fprintf(stderr, "WARNING: Memory is really low. Cleaning out RAM.\n");
1204 * my_memory_cleanup();
1208 * @ingroup Evas_Group
1210 EAPI Evas_Alloc_Error evas_alloc_error (void);
1214 * @brief Get evas' internal asynchronous events read file descriptor.
1216 * @return The canvas' asynchronous events read file descriptor.
1218 * Evas' asynchronous events are meant to be dealt with internally,
1219 * i. e., when building stuff to be glued together into the EFL
1220 * infrastructure -- a module, for example. The context which demands
1221 * its use is when calculations need to be done out of the main
1222 * thread, asynchronously, and some action must be performed after
1225 * An example of actual use of this API is for image asynchronous
1226 * preload inside evas. If the canvas was instantiated through
1227 * ecore-evas usage, ecore itself will take care of calling those
1228 * events' processing.
1230 * This function returns the read file descriptor where to get the
1231 * asynchronous events of the canvas. Naturally, other mainloops,
1232 * apart from ecore, may make use of it.
1234 * @ingroup Evas_Group
1236 EAPI int evas_async_events_fd_get (void) EINA_WARN_UNUSED_RESULT;
1239 * @brief Trigger the processing of all events waiting on the file
1240 * descriptor returned by evas_async_events_fd_get().
1242 * @return The number of events processed.
1244 * All asynchronous events queued up by evas_async_events_put() are
1245 * processed here. More precisely, the callback functions, informed
1246 * together with other event parameters, when queued, get called (with
1247 * those parameters), in that order.
1249 * @ingroup Evas_Group
1251 EAPI int evas_async_events_process (void);
1254 * Insert asynchronous events on the canvas.
1256 * @param target The target to be affected by the events.
1257 * @param type The type of callback function.
1258 * @param event_info Information about the event.
1259 * @param func The callback function pointer.
1261 * This is the way, for a routine running outside evas' main thread,
1262 * to report an asynchronous event. A callback function is informed,
1263 * whose call is to happen after evas_async_events_process() is
1266 * @ingroup Evas_Group
1268 EAPI Eina_Bool evas_async_events_put (const void *target, Evas_Callback_Type type, void *event_info, Evas_Async_Events_Put_Cb func) EINA_ARG_NONNULL(1, 4);
1271 * @defgroup Evas_Canvas Canvas Functions
1273 * Low level Evas canvas functions. Sub groups will present more high
1274 * level ones, though.
1276 * Most of these functions deal with low level Evas actions, like:
1277 * @li create/destroy raw canvases, not bound to any displaying engine
1278 * @li tell a canvas i got focused (in a windowing context, for example)
1279 * @li tell a canvas a region should not be calculated anymore in rendering
1280 * @li tell a canvas to render its contents, immediately
1282 * Most users will be using Evas by means of the @c Ecore_Evas
1283 * wrapper, which deals with all the above mentioned issues
1284 * automatically for them. Thus, you'll be looking at this section
1285 * only if you're building low level stuff.
1287 * The groups within present you functions that deal with the canvas
1288 * directly, too, and not yet with its @b objects. They are the
1289 * functions you need to use at a minimum to get a working canvas.
1291 * Some of the functions in this group are exemplified @ref
1292 * Example_Evas_Events "here".
1296 * Creates a new empty evas.
1298 * Note that before you can use the evas, you will to at a minimum:
1299 * @li Set its render method with @ref evas_output_method_set .
1300 * @li Set its viewport size with @ref evas_output_viewport_set .
1301 * @li Set its size of the canvas with @ref evas_output_size_set .
1302 * @li Ensure that the render engine is given the correct settings
1303 * with @ref evas_engine_info_set .
1305 * This function should only fail if the memory allocation fails
1307 * @note this function is very low level. Instead of using it
1308 * directly, consider using the high level functions in
1309 * Ecore_Evas such as @c ecore_evas_new(). See
1310 * http://docs.enlightenment.org/auto/ecore/.
1312 * @attention it is recommended that one calls evas_init() before
1313 * creating new canvas.
1315 * @return A new uninitialised Evas canvas on success. Otherwise, @c NULL.
1316 * @ingroup Evas_Canvas
1318 EAPI Evas *evas_new (void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
1321 * Frees the given evas and any objects created on it.
1323 * Any objects with 'free' callbacks will have those callbacks called
1326 * @param e The given evas.
1328 * @ingroup Evas_Canvas
1330 EAPI void evas_free (Evas *e) EINA_ARG_NONNULL(1);
1333 * Inform to the evas that it got the focus.
1335 * @param e The evas to change information.
1336 * @ingroup Evas_Canvas
1338 EAPI void evas_focus_in (Evas *e);
1341 * Inform to the evas that it lost the focus.
1343 * @param e The evas to change information.
1344 * @ingroup Evas_Canvas
1346 EAPI void evas_focus_out (Evas *e);
1349 * Get the focus state known by the given evas
1351 * @param e The evas to query information.
1352 * @ingroup Evas_Canvas
1354 EAPI Eina_Bool evas_focus_state_get (const Evas *e);
1357 * Push the nochange flag up 1
1359 * This tells evas, that while the nochange flag is greater than 0, do not
1360 * mark objects as "changed" when making changes.
1362 * @param e The evas to change information.
1363 * @ingroup Evas_Canvas
1365 EAPI void evas_nochange_push (Evas *e);
1368 * Pop the nochange flag down 1
1370 * This tells evas, that while the nochange flag is greater than 0, do not
1371 * mark objects as "changed" when making changes.
1373 * @param e The evas to change information.
1374 * @ingroup Evas_Canvas
1376 EAPI void evas_nochange_pop (Evas *e);
1380 * Attaches a specific pointer to the evas for fetching later
1382 * @param e The canvas to attach the pointer to
1383 * @param data The pointer to attach
1384 * @ingroup Evas_Canvas
1386 EAPI void evas_data_attach_set (Evas *e, void *data) EINA_ARG_NONNULL(1);
1389 * Returns the pointer attached by evas_data_attach_set()
1391 * @param e The canvas to attach the pointer to
1392 * @return The pointer attached
1393 * @ingroup Evas_Canvas
1395 EAPI void *evas_data_attach_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1399 * Add a damage rectangle.
1401 * @param e The given canvas pointer.
1402 * @param x The rectangle's left position.
1403 * @param y The rectangle's top position.
1404 * @param w The rectangle's width.
1405 * @param h The rectangle's height.
1407 * This is the function by which one tells evas that a part of the
1408 * canvas has to be repainted.
1410 * @note All newly created Evas rectangles get the default color values of 255 255 255 255 (opaque white).
1412 * @ingroup Evas_Canvas
1414 EAPI void evas_damage_rectangle_add (Evas *e, int x, int y, int w, int h) EINA_ARG_NONNULL(1);
1417 * Add an "obscured region" to an Evas canvas.
1419 * @param e The given canvas pointer.
1420 * @param x The rectangle's top left corner's horizontal coordinate.
1421 * @param y The rectangle's top left corner's vertical coordinate
1422 * @param w The rectangle's width.
1423 * @param h The rectangle's height.
1425 * This is the function by which one tells an Evas canvas that a part
1426 * of it <b>must not</b> be repainted. The region must be
1427 * rectangular and its coordinates inside the canvas viewport are
1428 * passed in the call. After this call, the region specified won't
1429 * participate in any form in Evas' calculations and actions during
1430 * its rendering updates, having its displaying content frozen as it
1431 * was just after this function took place.
1433 * We call it "obscured region" because the most common use case for
1434 * this rendering (partial) freeze is something else (most probably
1435 * other canvas) being on top of the specified rectangular region,
1436 * thus shading it completely from the user's final scene in a
1437 * display. To avoid unnecessary processing, one should indicate to the
1438 * obscured canvas not to bother about the non-important area.
1440 * The majority of users won't have to worry about this function, as
1441 * they'll be using just one canvas in their applications, with
1442 * nothing inset or on top of it in any form.
1444 * To make this region one that @b has to be repainted again, call the
1445 * function evas_obscured_clear().
1447 * @note This is a <b>very low level function</b>, which most of
1448 * Evas' users wouldn't care about.
1450 * @note This function does @b not flag the canvas as having its state
1451 * changed. If you want to re-render it afterwards expecting new
1452 * contents, you have to add "damage" regions yourself (see
1453 * evas_damage_rectangle_add()).
1455 * @see evas_obscured_clear()
1456 * @see evas_render_updates()
1458 * Example code follows.
1459 * @dontinclude evas-events.c
1460 * @skip add an obscured
1461 * @until evas_obscured_clear(evas);
1463 * In that example, pressing the "Ctrl" and "o" keys will impose or
1464 * remove an obscured region in the middle of the canvas. You'll get
1465 * the same contents at the time the key was pressed, if toggling it
1466 * on, until you toggle it off again (make sure the animation is
1467 * running on to get the idea better). See the full @ref
1468 * Example_Evas_Events "example".
1470 * @ingroup Evas_Canvas
1472 EAPI void evas_obscured_rectangle_add (Evas *e, int x, int y, int w, int h) EINA_ARG_NONNULL(1);
1475 * Remove all "obscured regions" from an Evas canvas.
1477 * @param e The given canvas pointer.
1479 * This function removes all the rectangles from the obscured regions
1480 * list of the canvas @p e. It takes obscured areas added with
1481 * evas_obscured_rectangle_add() and make them again a regions that @b
1482 * have to be repainted on rendering updates.
1484 * @note This is a <b>very low level function</b>, which most of
1485 * Evas' users wouldn't care about.
1487 * @note This function does @b not flag the canvas as having its state
1488 * changed. If you want to re-render it afterwards expecting new
1489 * contents, you have to add "damage" regions yourself (see
1490 * evas_damage_rectangle_add()).
1492 * @see evas_obscured_rectangle_add() for an example
1493 * @see evas_render_updates()
1495 * @ingroup Evas_Canvas
1497 EAPI void evas_obscured_clear (Evas *e) EINA_ARG_NONNULL(1);
1500 * Force immediate renderization of the given Evas canvas.
1502 * @param e The given canvas pointer.
1503 * @return A newly allocated list of updated rectangles of the canvas
1504 * (@c Eina_Rectangle structs). Free this list with
1505 * evas_render_updates_free().
1507 * This function forces an immediate renderization update of the given
1510 * @note This is a <b>very low level function</b>, which most of
1511 * Evas' users wouldn't care about. One would use it, for example, to
1512 * grab an Evas' canvas update regions and paint them back, using the
1513 * canvas' pixmap, on a displaying system working below Evas.
1515 * @note Evas is a stateful canvas. If no operations changing its
1516 * state took place since the last rendering action, you won't see no
1517 * changes and this call will be a no-op.
1519 * Example code follows.
1520 * @dontinclude evas-events.c
1521 * @skip add an obscured
1522 * @until d.obscured = !d.obscured;
1524 * See the full @ref Example_Evas_Events "example".
1526 * @ingroup Evas_Canvas
1528 EAPI Eina_List *evas_render_updates (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1531 * Free the rectangles returned by evas_render_updates().
1533 * @param updates The list of updated rectangles of the canvas.
1535 * This function removes the region from the render updates list. It
1536 * makes the region doesn't be render updated anymore.
1538 * @see evas_render_updates() for an example
1540 * @ingroup Evas_Canvas
1542 EAPI void evas_render_updates_free (Eina_List *updates);
1545 * Force renderization of the given canvas.
1547 * @param e The given canvas pointer.
1549 * @ingroup Evas_Canvas
1551 EAPI void evas_render (Evas *e) EINA_ARG_NONNULL(1);
1554 * Update the canvas internal objects but not triggering immediate
1557 * @param e The given canvas pointer.
1559 * This function updates the canvas internal objects not triggering
1560 * renderization. To force renderization function evas_render() should
1565 * @ingroup Evas_Canvas
1567 EAPI void evas_norender (Evas *e) EINA_ARG_NONNULL(1);
1570 * Make the canvas discard internally cached data used for rendering.
1572 * @param e The given canvas pointer.
1574 * This function flushes the arrays of delete, active and render objects.
1575 * Other things it may also discard are: shared memory segments,
1576 * temporary scratch buffers, cached data to avoid re-compute of that data etc.
1578 * @ingroup Evas_Canvas
1580 EAPI void evas_render_idle_flush (Evas *e) EINA_ARG_NONNULL(1);
1583 * Make the canvas discard as much data as possible used by the engine at
1586 * @param e The given canvas pointer.
1588 * This function will unload images, delete textures and much more, where
1589 * possible. You may also want to call evas_render_idle_flush() immediately
1590 * prior to this to perhaps discard a little more, though evas_render_dump()
1591 * should implicitly delete most of what evas_render_idle_flush() might
1594 * @ingroup Evas_Canvas
1596 EAPI void evas_render_dump (Evas *e) EINA_ARG_NONNULL(1);
1599 * @defgroup Evas_Output_Method Render Engine Functions
1601 * Functions that are used to set the render engine for a given
1602 * function, and then get that engine working.
1604 * The following code snippet shows how they can be used to
1605 * initialise an evas that uses the X11 software engine:
1608 * Evas_Engine_Info_Software_X11 *einfo;
1609 * extern Display *display;
1610 * extern Window win;
1614 * evas = evas_new();
1615 * evas_output_method_set(evas, evas_render_method_lookup("software_x11"));
1616 * evas_output_size_set(evas, 640, 480);
1617 * evas_output_viewport_set(evas, 0, 0, 640, 480);
1618 * einfo = (Evas_Engine_Info_Software_X11 *)evas_engine_info_get(evas);
1619 * einfo->info.display = display;
1620 * einfo->info.visual = DefaultVisual(display, DefaultScreen(display));
1621 * einfo->info.colormap = DefaultColormap(display, DefaultScreen(display));
1622 * einfo->info.drawable = win;
1623 * einfo->info.depth = DefaultDepth(display, DefaultScreen(display));
1624 * evas_engine_info_set(evas, (Evas_Engine_Info *)einfo);
1627 * @ingroup Evas_Canvas
1631 * Look up a numeric ID from a string name of a rendering engine.
1633 * @param name the name string of an engine
1634 * @return A numeric (opaque) ID for the rendering engine
1635 * @ingroup Evas_Output_Method
1637 * This function looks up a numeric return value for the named engine
1638 * in the string @p name. This is a normal C string, NUL byte
1639 * terminated. The name is case sensitive. If the rendering engine is
1640 * available, a numeric ID for that engine is returned that is not
1641 * 0. If the engine is not available, 0 is returned, indicating an
1644 * The programmer should NEVER rely on the numeric ID of an engine
1645 * unless it is returned by this function. Programs should NOT be
1646 * written accessing render method ID's directly, without first
1647 * obtaining it from this function.
1649 * @attention it is mandatory that one calls evas_init() before
1650 * looking up the render method.
1659 * evas = evas_new();
1662 * fprintf(stderr, "ERROR: Canvas creation failed. Fatal error.\n");
1665 * engine_id = evas_render_method_lookup("software_x11");
1668 * fprintf(stderr, "ERROR: Requested rendering engine is absent.\n");
1671 * evas_output_method_set(evas, engine_id);
1674 EAPI int evas_render_method_lookup (const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1677 * List all the rendering engines compiled into the copy of the Evas library
1679 * @return A linked list whose data members are C strings of engine names
1680 * @ingroup Evas_Output_Method
1682 * Calling this will return a handle (pointer) to an Evas linked
1683 * list. Each node in the linked list will have the data pointer be a
1684 * (char *) pointer to the name string of the rendering engine
1685 * available. The strings should never be modified, neither should the
1686 * list be modified. This list should be cleaned up as soon as the
1687 * program no longer needs it using evas_render_method_list_free(). If
1688 * no engines are available from Evas, @c NULL will be returned.
1692 * Eina_List *engine_list, *l;
1693 * char *engine_name;
1695 * engine_list = evas_render_method_list();
1698 * fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
1701 * printf("Available Evas Engines:\n");
1702 * EINA_LIST_FOREACH(engine_list, l, engine_name)
1703 * printf("%s\n", engine_name);
1704 * evas_render_method_list_free(engine_list);
1707 EAPI Eina_List *evas_render_method_list (void) EINA_WARN_UNUSED_RESULT;
1710 * This function should be called to free a list of engine names
1712 * @param list The Eina_List base pointer for the engine list to be freed
1713 * @ingroup Evas_Output_Method
1715 * When this function is called it will free the engine list passed in
1716 * as @p list. The list should only be a list of engines generated by
1717 * calling evas_render_method_list(). If @p list is NULL, nothing will
1722 * Eina_List *engine_list, *l;
1723 * char *engine_name;
1725 * engine_list = evas_render_method_list();
1728 * fprintf(stderr, "ERROR: Evas supports no engines! Exit.\n");
1731 * printf("Available Evas Engines:\n");
1732 * EINA_LIST_FOREACH(engine_list, l, engine_name)
1733 * printf("%s\n", engine_name);
1734 * evas_render_method_list_free(engine_list);
1737 EAPI void evas_render_method_list_free (Eina_List *list);
1741 * Sets the output engine for the given evas.
1743 * Once the output engine for an evas is set, any attempt to change it
1744 * will be ignored. The value for @p render_method can be found using
1745 * @ref evas_render_method_lookup .
1747 * @param e The given evas.
1748 * @param render_method The numeric engine value to use.
1750 * @attention it is mandatory that one calls evas_init() before
1751 * setting the output method.
1753 * @ingroup Evas_Output_Method
1755 EAPI void evas_output_method_set (Evas *e, int render_method) EINA_ARG_NONNULL(1);
1758 * Retrieves the number of the output engine used for the given evas.
1759 * @param e The given evas.
1760 * @return The ID number of the output engine being used. @c 0 is
1761 * returned if there is an error.
1762 * @ingroup Evas_Output_Method
1764 EAPI int evas_output_method_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1768 * Retrieves the current render engine info struct from the given evas.
1770 * The returned structure is publicly modifiable. The contents are
1771 * valid until either @ref evas_engine_info_set or @ref evas_render
1774 * This structure does not need to be freed by the caller.
1776 * @param e The given evas.
1777 * @return A pointer to the Engine Info structure. @c NULL is returned if
1778 * an engine has not yet been assigned.
1779 * @ingroup Evas_Output_Method
1781 EAPI Evas_Engine_Info *evas_engine_info_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1784 * Applies the engine settings for the given evas from the given @c
1785 * Evas_Engine_Info structure.
1787 * To get the Evas_Engine_Info structure to use, call @ref
1788 * evas_engine_info_get . Do not try to obtain a pointer to an
1789 * @c Evas_Engine_Info structure in any other way.
1791 * You will need to call this function at least once before you can
1792 * create objects on an evas or render that evas. Some engines allow
1793 * their settings to be changed more than once.
1795 * Once called, the @p info pointer should be considered invalid.
1797 * @param e The pointer to the Evas Canvas
1798 * @param info The pointer to the Engine Info to use
1799 * @return @c EINA_TRUE if no error occurred, @c EINA_FALSE otherwise.
1800 * @ingroup Evas_Output_Method
1802 EAPI Eina_Bool evas_engine_info_set (Evas *e, Evas_Engine_Info *info) EINA_ARG_NONNULL(1);
1805 * @defgroup Evas_Output_Size Output and Viewport Resizing Functions
1807 * Functions that set and retrieve the output and viewport size of an
1810 * @ingroup Evas_Canvas
1814 * Sets the output size of the render engine of the given evas.
1816 * The evas will render to a rectangle of the given size once this
1817 * function is called. The output size is independent of the viewport
1818 * size. The viewport will be stretched to fill the given rectangle.
1820 * The units used for @p w and @p h depend on the engine used by the
1823 * @param e The given evas.
1824 * @param w The width in output units, usually pixels.
1825 * @param h The height in output units, usually pixels.
1826 * @ingroup Evas_Output_Size
1828 EAPI void evas_output_size_set (Evas *e, int w, int h) EINA_ARG_NONNULL(1);
1831 * Retrieve the output size of the render engine of the given evas.
1833 * The output size is given in whatever the output units are for the
1836 * If either @p w or @p h is @c NULL, then it is ignored. If @p e is
1837 * invalid, the returned results are undefined.
1839 * @param e The given evas.
1840 * @param w The pointer to an integer to store the width in.
1841 * @param h The pointer to an integer to store the height in.
1842 * @ingroup Evas_Output_Size
1844 EAPI void evas_output_size_get (const Evas *e, int *w, int *h) EINA_ARG_NONNULL(1);
1847 * Sets the output viewport of the given evas in evas units.
1849 * The output viewport is the area of the evas that will be visible to
1850 * the viewer. The viewport will be stretched to fit the output
1851 * target of the evas when rendering is performed.
1853 * @note The coordinate values do not have to map 1-to-1 with the output
1854 * target. However, it is generally advised that it is done for ease
1857 * @param e The given evas.
1858 * @param x The top-left corner x value of the viewport.
1859 * @param y The top-left corner y value of the viewport.
1860 * @param w The width of the viewport. Must be greater than 0.
1861 * @param h The height of the viewport. Must be greater than 0.
1862 * @ingroup Evas_Output_Size
1864 EAPI void evas_output_viewport_set (Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
1867 * Get the render engine's output viewport co-ordinates in canvas units.
1868 * @param e The pointer to the Evas Canvas
1869 * @param x The pointer to a x variable to be filled in
1870 * @param y The pointer to a y variable to be filled in
1871 * @param w The pointer to a width variable to be filled in
1872 * @param h The pointer to a height variable to be filled in
1873 * @ingroup Evas_Output_Size
1875 * Calling this function writes the current canvas output viewport
1876 * size and location values into the variables pointed to by @p x, @p
1877 * y, @p w and @p h. On success the variables have the output
1878 * location and size values written to them in canvas units. Any of @p
1879 * x, @p y, @p w or @p h that are @c NULL will not be written to. If @p e
1880 * is invalid, the results are undefined.
1884 * extern Evas *evas;
1885 * Evas_Coord x, y, width, height;
1887 * evas_output_viewport_get(evas, &x, &y, &w, &h);
1890 EAPI void evas_output_viewport_get (const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
1893 * Sets the output framespace size of the render engine of the given evas.
1895 * The framespace size is used in the Wayland engines to denote space where
1896 * the output is not drawn. This is mainly used in ecore_evas to draw borders
1898 * The units used for @p w and @p h depend on the engine used by the
1901 * @param e The given evas.
1902 * @param x The left coordinate in output units, usually pixels.
1903 * @param y The top coordinate in output units, usually pixels.
1904 * @param w The width in output units, usually pixels.
1905 * @param h The height in output units, usually pixels.
1906 * @ingroup Evas_Output_Size
1909 EAPI void evas_output_framespace_set (Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);
1912 * Get the render engine's output framespace co-ordinates in canvas units.
1914 * @param e The pointer to the Evas Canvas
1915 * @param x The pointer to a x variable to be filled in
1916 * @param y The pointer to a y variable to be filled in
1917 * @param w The pointer to a width variable to be filled in
1918 * @param h The pointer to a height variable to be filled in
1919 * @ingroup Evas_Output_Size
1922 EAPI void evas_output_framespace_get (const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
1925 * @defgroup Evas_Coord_Mapping_Group Coordinate Mapping Functions
1927 * Functions that are used to map coordinates from the canvas to the
1928 * screen or the screen to the canvas.
1930 * @ingroup Evas_Canvas
1934 * Convert/scale an ouput screen co-ordinate into canvas co-ordinates
1936 * @param e The pointer to the Evas Canvas
1937 * @param x The screen/output x co-ordinate
1938 * @return The screen co-ordinate translated to canvas unit co-ordinates
1939 * @ingroup Evas_Coord_Mapping_Group
1941 * This function takes in a horizontal co-ordinate as the @p x
1942 * parameter and converts it into canvas units, accounting for output
1943 * size, viewport size and location, returning it as the function
1944 * return value. If @p e is invalid, the results are undefined.
1948 * extern Evas *evas;
1949 * extern int screen_x;
1950 * Evas_Coord canvas_x;
1952 * canvas_x = evas_coord_screen_x_to_world(evas, screen_x);
1955 EAPI Evas_Coord evas_coord_screen_x_to_world (const Evas *e, int x) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1958 * Convert/scale an ouput screen co-ordinate into canvas co-ordinates
1960 * @param e The pointer to the Evas Canvas
1961 * @param y The screen/output y co-ordinate
1962 * @return The screen co-ordinate translated to canvas unit co-ordinates
1963 * @ingroup Evas_Coord_Mapping_Group
1965 * This function takes in a vertical co-ordinate as the @p y parameter
1966 * and converts it into canvas units, accounting for output size,
1967 * viewport size and location, returning it as the function return
1968 * value. If @p e is invalid, the results are undefined.
1972 * extern Evas *evas;
1973 * extern int screen_y;
1974 * Evas_Coord canvas_y;
1976 * canvas_y = evas_coord_screen_y_to_world(evas, screen_y);
1979 EAPI Evas_Coord evas_coord_screen_y_to_world (const Evas *e, int y) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
1982 * Convert/scale a canvas co-ordinate into output screen co-ordinates
1984 * @param e The pointer to the Evas Canvas
1985 * @param x The canvas x co-ordinate
1986 * @return The output/screen co-ordinate translated to output co-ordinates
1987 * @ingroup Evas_Coord_Mapping_Group
1989 * This function takes in a horizontal co-ordinate as the @p x
1990 * parameter and converts it into output units, accounting for output
1991 * size, viewport size and location, returning it as the function
1992 * return value. If @p e is invalid, the results are undefined.
1996 * extern Evas *evas;
1998 * extern Evas_Coord canvas_x;
2000 * screen_x = evas_coord_world_x_to_screen(evas, canvas_x);
2003 EAPI int evas_coord_world_x_to_screen (const Evas *e, Evas_Coord x) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2006 * Convert/scale a canvas co-ordinate into output screen co-ordinates
2008 * @param e The pointer to the Evas Canvas
2009 * @param y The canvas y co-ordinate
2010 * @return The output/screen co-ordinate translated to output co-ordinates
2011 * @ingroup Evas_Coord_Mapping_Group
2013 * This function takes in a vertical co-ordinate as the @p x parameter
2014 * and converts it into output units, accounting for output size,
2015 * viewport size and location, returning it as the function return
2016 * value. If @p e is invalid, the results are undefined.
2020 * extern Evas *evas;
2022 * extern Evas_Coord canvas_y;
2024 * screen_y = evas_coord_world_y_to_screen(evas, canvas_y);
2027 EAPI int evas_coord_world_y_to_screen (const Evas *e, Evas_Coord y) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2030 * @defgroup Evas_Pointer_Group Pointer (Mouse) Functions
2032 * Functions that deal with the status of the pointer (mouse cursor).
2034 * @ingroup Evas_Canvas
2038 * This function returns the current known pointer co-ordinates
2040 * @param e The pointer to the Evas Canvas
2041 * @param x The pointer to an integer to be filled in
2042 * @param y The pointer to an integer to be filled in
2043 * @ingroup Evas_Pointer_Group
2045 * This function returns the current known screen/output co-ordinates
2046 * of the mouse pointer and sets the contents of the integers pointed
2047 * to by @p x and @p y to contain these co-ordinates. If @p e is not a
2048 * valid canvas the results of this function are undefined.
2052 * extern Evas *evas;
2053 * int mouse_x, mouse_y;
2055 * evas_pointer_output_xy_get(evas, &mouse_x, &mouse_y);
2056 * printf("Mouse is at screen position %i, %i\n", mouse_x, mouse_y);
2059 EAPI void evas_pointer_output_xy_get (const Evas *e, int *x, int *y) EINA_ARG_NONNULL(1);
2062 * This function returns the current known pointer co-ordinates
2064 * @param e The pointer to the Evas Canvas
2065 * @param x The pointer to a Evas_Coord to be filled in
2066 * @param y The pointer to a Evas_Coord to be filled in
2067 * @ingroup Evas_Pointer_Group
2069 * This function returns the current known canvas unit co-ordinates of
2070 * the mouse pointer and sets the contents of the Evas_Coords pointed
2071 * to by @p x and @p y to contain these co-ordinates. If @p e is not a
2072 * valid canvas the results of this function are undefined.
2076 * extern Evas *evas;
2077 * Evas_Coord mouse_x, mouse_y;
2079 * evas_pointer_output_xy_get(evas, &mouse_x, &mouse_y);
2080 * printf("Mouse is at canvas position %f, %f\n", mouse_x, mouse_y);
2083 EAPI void evas_pointer_canvas_xy_get (const Evas *e, Evas_Coord *x, Evas_Coord *y) EINA_ARG_NONNULL(1);
2086 * Returns a bitmask with the mouse buttons currently pressed, set to 1
2088 * @param e The pointer to the Evas Canvas
2089 * @return A bitmask of the currently depressed buttons on the canvas
2090 * @ingroup Evas_Pointer_Group
2092 * Calling this function will return a 32-bit integer with the
2093 * appropriate bits set to 1 that correspond to a mouse button being
2094 * depressed. This limits Evas to a mouse devices with a maximum of 32
2095 * buttons, but that is generally in excess of any host system's
2096 * pointing device abilities.
2098 * A canvas by default begins with no mouse buttons being pressed and
2099 * only calls to evas_event_feed_mouse_down(),
2100 * evas_event_feed_mouse_down_data(), evas_event_feed_mouse_up() and
2101 * evas_event_feed_mouse_up_data() will alter that.
2103 * The least significant bit corresponds to the first mouse button
2104 * (button 1) and the most significant bit corresponds to the last
2105 * mouse button (button 32).
2107 * If @p e is not a valid canvas, the return value is undefined.
2111 * extern Evas *evas;
2112 * int button_mask, i;
2114 * button_mask = evas_pointer_button_down_mask_get(evas);
2115 * printf("Buttons currently pressed:\n");
2116 * for (i = 0; i < 32; i++)
2118 * if ((button_mask & (1 << i)) != 0) printf("Button %i\n", i + 1);
2122 EAPI int evas_pointer_button_down_mask_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2125 * Returns whether the mouse pointer is logically inside the canvas
2127 * @param e The pointer to the Evas Canvas
2128 * @return An integer that is 1 if the mouse is inside the canvas, 0 otherwise
2129 * @ingroup Evas_Pointer_Group
2131 * When this function is called it will return a value of either 0 or
2132 * 1, depending on if evas_event_feed_mouse_in(),
2133 * evas_event_feed_mouse_in_data(), or evas_event_feed_mouse_out(),
2134 * evas_event_feed_mouse_out_data() have been called to feed in a
2135 * mouse enter event into the canvas.
2137 * A return value of 1 indicates the mouse is logically inside the
2138 * canvas, and 0 implies it is logically outside the canvas.
2140 * A canvas begins with the mouse being assumed outside (0).
2142 * If @p e is not a valid canvas, the return value is undefined.
2146 * extern Evas *evas;
2148 * if (evas_pointer_inside_get(evas)) printf("Mouse is in!\n");
2149 * else printf("Mouse is out!\n");
2152 EAPI Eina_Bool evas_pointer_inside_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2153 EAPI void evas_sync(Evas *e) EINA_ARG_NONNULL(1);
2156 * @defgroup Evas_Canvas_Events Canvas Events
2158 * Functions relating to canvas events, which are mainly reports on
2159 * its internal states changing (an object got focused, the rendering
2162 * Some of the functions in this group are exemplified @ref
2163 * Example_Evas_Events "here".
2165 * @ingroup Evas_Canvas
2169 * @addtogroup Evas_Canvas_Events
2174 * Add (register) a callback function to a given canvas event.
2176 * @param e Canvas to attach a callback to
2177 * @param type The type of event that will trigger the callback
2178 * @param func The (callback) function to be called when the event is
2180 * @param data The data pointer to be passed to @p func
2182 * This function adds a function callback to the canvas @p e when the
2183 * event of type @p type occurs on it. The function pointer is @p
2186 * In the event of a memory allocation error during the addition of
2187 * the callback to the canvas, evas_alloc_error() should be used to
2188 * determine the nature of the error, if any, and the program should
2189 * sensibly try and recover.
2191 * A callback function must have the ::Evas_Event_Cb prototype
2192 * definition. The first parameter (@p data) in this definition will
2193 * have the same value passed to evas_event_callback_add() as the @p
2194 * data parameter, at runtime. The second parameter @p e is the canvas
2195 * pointer on which the event occurred. The third parameter @p
2196 * event_info is a pointer to a data structure that may or may not be
2197 * passed to the callback, depending on the event type that triggered
2198 * the callback. This is so because some events don't carry extra
2199 * context with them, but others do.
2201 * The event type @p type to trigger the function may be one of
2202 * #EVAS_CALLBACK_RENDER_FLUSH_PRE, #EVAS_CALLBACK_RENDER_FLUSH_POST,
2203 * #EVAS_CALLBACK_CANVAS_FOCUS_IN, #EVAS_CALLBACK_CANVAS_FOCUS_OUT,
2204 * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN and
2205 * #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT. This determines the kind of
2206 * event that will trigger the callback to be called. Only the last
2207 * two of the event types listed here provide useful event information
2208 * data -- a pointer to the recently focused Evas object. For the
2209 * others the @p event_info pointer is going to be @c NULL.
2212 * @dontinclude evas-events.c
2213 * @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_RENDER_FLUSH_PRE
2214 * @until two canvas event callbacks
2216 * Looking to the callbacks registered above,
2217 * @dontinclude evas-events.c
2218 * @skip called when our rectangle gets focus
2219 * @until let's have our events back
2221 * we see that the canvas flushes its rendering pipeline
2222 * (#EVAS_CALLBACK_RENDER_FLUSH_PRE) whenever the @c _resize_cb
2223 * routine takes place: it has to redraw that image at a different
2224 * size. Also, the callback on an object being focused comes just
2225 * after we focus it explicitly, on code.
2227 * See the full @ref Example_Evas_Events "example".
2229 * @note Be careful not to add the same callback multiple times, if
2230 * that's not what you want, because Evas won't check if a callback
2231 * existed before exactly as the one being registered (and thus, call
2232 * it more than once on the event, in this case). This would make
2233 * sense if you passed different functions and/or callback data, only.
2235 EAPI void evas_event_callback_add (Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
2238 * Add (register) a callback function to a given canvas event with a
2239 * non-default priority set. Except for the priority field, it's exactly the
2240 * same as @ref evas_event_callback_add
2242 * @param e Canvas to attach a callback to
2243 * @param type The type of event that will trigger the callback
2244 * @param priority The priority of the callback, lower values called first.
2245 * @param func The (callback) function to be called when the event is
2247 * @param data The data pointer to be passed to @p func
2249 * @see evas_event_callback_add
2252 EAPI void evas_event_callback_priority_add(Evas *e, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);
2255 * Delete a callback function from the canvas.
2257 * @param e Canvas to remove a callback from
2258 * @param type The type of event that was triggering the callback
2259 * @param func The function that was to be called when the event was triggered
2260 * @return The data pointer that was to be passed to the callback
2262 * This function removes the most recently added callback from the
2263 * canvas @p e which was triggered by the event type @p type and was
2264 * calling the function @p func when triggered. If the removal is
2265 * successful it will also return the data pointer that was passed to
2266 * evas_event_callback_add() when the callback was added to the
2267 * canvas. If not successful @c NULL will be returned.
2273 * void focus_in_callback(void *data, Evas *e, void *event_info);
2275 * my_data = evas_event_callback_del(ebject, EVAS_CALLBACK_CANVAS_FOCUS_IN, focus_in_callback);
2278 EAPI void *evas_event_callback_del (Evas *e, Evas_Callback_Type type, Evas_Event_Cb func) EINA_ARG_NONNULL(1, 3);
2281 * Delete (unregister) a callback function registered to a given
2284 * @param e Canvas to remove an event callback from
2285 * @param type The type of event that was triggering the callback
2286 * @param func The function that was to be called when the event was
2288 * @param data The data pointer that was to be passed to the callback
2289 * @return The data pointer that was to be passed to the callback
2291 * This function removes <b>the first</b> added callback from the
2292 * canvas @p e matching the event type @p type, the registered
2293 * function pointer @p func and the callback data pointer @p data. If
2294 * the removal is successful it will also return the data pointer that
2295 * was passed to evas_event_callback_add() (that will be the same as
2296 * the parameter) when the callback(s) was(were) added to the
2297 * canvas. If not successful @c NULL will be returned. A common use
2298 * would be to remove an exact match of a callback.
2301 * @dontinclude evas-events.c
2302 * @skip evas_event_callback_del_full(evas, EVAS_CALLBACK_RENDER_FLUSH_PRE,
2303 * @until _object_focus_in_cb, NULL);
2305 * See the full @ref Example_Evas_Events "example".
2307 * @note For deletion of canvas events callbacks filtering by just
2308 * type and function pointer, user evas_event_callback_del().
2310 EAPI void *evas_event_callback_del_full (Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
2313 * Push a callback on the post-event callback stack
2315 * @param e Canvas to push the callback on
2316 * @param func The function that to be called when the stack is unwound
2317 * @param data The data pointer to be passed to the callback
2319 * Evas has a stack of callbacks that get called after all the callbacks for
2320 * an event have triggered (all the objects it triggers on and all the callbacks
2321 * in each object triggered). When all these have been called, the stack is
2322 * unwond from most recently to least recently pushed item and removed from the
2323 * stack calling the callback set for it.
2325 * This is intended for doing reverse logic-like processing, example - when a
2326 * child object that happens to get the event later is meant to be able to
2327 * "steal" functions from a parent and thus on unwind of this stack have its
2328 * function called first, thus being able to set flags, or return 0 from the
2329 * post-callback that stops all other post-callbacks in the current stack from
2330 * being called (thus basically allowing a child to take control, if the event
2331 * callback prepares information ready for taking action, but the post callback
2332 * actually does the action).
2335 EAPI void evas_post_event_callback_push (Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
2338 * Remove a callback from the post-event callback stack
2340 * @param e Canvas to push the callback on
2341 * @param func The function that to be called when the stack is unwound
2343 * This removes a callback from the stack added with
2344 * evas_post_event_callback_push(). The first instance of the function in
2345 * the callback stack is removed from being executed when the stack is
2346 * unwound. Further instances may still be run on unwind.
2348 EAPI void evas_post_event_callback_remove (Evas *e, Evas_Object_Event_Post_Cb func);
2351 * Remove a callback from the post-event callback stack
2353 * @param e Canvas to push the callback on
2354 * @param func The function that to be called when the stack is unwound
2355 * @param data The data pointer to be passed to the callback
2357 * This removes a callback from the stack added with
2358 * evas_post_event_callback_push(). The first instance of the function and data
2359 * in the callback stack is removed from being executed when the stack is
2360 * unwound. Further instances may still be run on unwind.
2362 EAPI void evas_post_event_callback_remove_full (Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
2365 * @defgroup Evas_Event_Freezing_Group Input Events Freezing Functions
2367 * Functions that deal with the freezing of input event processing of
2370 * There might be scenarios during a graphical user interface
2371 * program's use when the developer wishes the users wouldn't be able
2372 * to deliver input events to this application. It may, for example,
2373 * be the time for it to populate a view or to change some
2374 * layout. Assuming proper behavior with user interaction during this
2375 * exact time would be hard, as things are in a changing state. The
2376 * programmer can then tell the canvas to ignore input events,
2377 * bringing it back to normal behavior when he/she wants.
2379 * Most of the time use of freezing events is done like this:
2381 * evas_event_freeze(my_evas_canvas);
2382 * function_that_does_work_which_cant_be_interrupted_by_events();
2383 * evas_event_thaw(my_evas_canvas);
2386 * Some of the functions in this group are exemplified @ref
2387 * Example_Evas_Events "here".
2389 * @ingroup Evas_Canvas_Events
2393 * @addtogroup Evas_Event_Freezing_Group
2398 * Set the default set of flags an event begins with
2400 * @param e The canvas to set the default event flags of
2401 * @param flags The default flags to use
2403 * Events in evas can have an event_flags member. This starts out with
2404 * and initial value (no flags). this lets you set the default flags that
2405 * an event begins with to be @p flags
2409 EAPI void evas_event_default_flags_set (Evas *e, Evas_Event_Flags flags) EINA_ARG_NONNULL(1);
2412 * Get the defaulty set of flags an event begins with
2414 * @param e The canvas to get the default event flags from
2415 * @return The default event flags for that canvas
2417 * This gets the default event flags events are produced with when fed in.
2419 * @see evas_event_default_flags_set()
2422 EAPI Evas_Event_Flags evas_event_default_flags_get (const Evas *e) EINA_ARG_NONNULL(1);
2425 * Freeze all input events processing.
2427 * @param e The canvas to freeze input events processing on.
2429 * This function will indicate to Evas that the canvas @p e is to have
2430 * all input event processing frozen until a matching
2431 * evas_event_thaw() function is called on the same canvas. All events
2432 * of this kind during the freeze will get @b discarded. Every freeze
2433 * call must be matched by a thaw call in order to completely thaw out
2434 * a canvas (i.e. these calls may be nested). The most common use is
2435 * when you don't want the user to interact with your user interface
2436 * when you're populating a view or changing the layout.
2439 * @dontinclude evas-events.c
2440 * @skip freeze input for 3 seconds
2442 * @dontinclude evas-events.c
2443 * @skip let's have our events back
2446 * See the full @ref Example_Evas_Events "example".
2448 * If you run that example, you'll see the canvas ignoring all input
2449 * events for 3 seconds, when the "f" key is pressed. In a more
2450 * realistic code we would be freezing while a toolkit or Edje was
2451 * doing some UI changes, thawing it back afterwards.
2453 EAPI void evas_event_freeze (Evas *e) EINA_ARG_NONNULL(1);
2456 * Thaw a canvas out after freezing (for input events).
2458 * @param e The canvas to thaw out.
2460 * This will thaw out a canvas after a matching evas_event_freeze()
2461 * call. If this call completely thaws out a canvas, i.e., there's no
2462 * other unbalanced call to evas_event_freeze(), events will start to
2463 * be processed again, but any "missed" events will @b not be
2466 * See evas_event_freeze() for an example.
2468 EAPI void evas_event_thaw (Evas *e) EINA_ARG_NONNULL(1);
2471 * Return the freeze count on input events of a given canvas.
2473 * @param e The canvas to fetch the freeze count from.
2475 * This returns the number of times the canvas has been told to freeze
2476 * input events. It is possible to call evas_event_freeze() multiple
2477 * times, and these must be matched by evas_event_thaw() calls. This
2478 * call allows the program to discover just how many times things have
2479 * been frozen in case it may want to break out of a deep freeze state
2480 * where the count is high.
2484 * extern Evas *evas;
2486 * while (evas_event_freeze_get(evas) > 0) evas_event_thaw(evas);
2490 EAPI int evas_event_freeze_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2493 * After thaw of a canvas, re-evaluate the state of objects and call callbacks
2495 * @param e The canvas to evaluate after a thaw
2497 * This is normally called after evas_event_thaw() to re-evaluate mouse
2498 * containment and other states and thus also call callbacks for mouse in and
2499 * out on new objects if the state change demands it.
2501 EAPI void evas_event_thaw_eval (Evas *e) EINA_ARG_NONNULL(1);
2508 * @defgroup Evas_Event_Feeding_Group Input Events Feeding Functions
2510 * Functions to tell Evas that input events happened and should be
2513 * @warning Most of the time these functions are @b not what you're looking for.
2514 * These functions should only be used if you're not working with ecore evas(or
2515 * another input handling system). If you're not using ecore evas please
2516 * consider using it, in most situation it will make life a lot easier.
2518 * As explained in @ref intro_not_evas, Evas does not know how to poll
2519 * for input events, so the developer should do it and then feed such
2520 * events to the canvas to be processed. This is only required if
2521 * operating Evas directly. Modules such as Ecore_Evas do that for
2524 * Some of the functions in this group are exemplified @ref
2525 * Example_Evas_Events "here".
2527 * @ingroup Evas_Canvas_Events
2531 * @addtogroup Evas_Event_Feeding_Group
2536 * Get the number of mouse or multi presses currently active
2538 * @p e The given canvas pointer.
2539 * @return The numer of presses (0 if none active).
2543 EAPI int evas_event_down_count_get (const Evas *e) EINA_ARG_NONNULL(1);
2546 * Mouse down event feed.
2548 * @param e The given canvas pointer.
2549 * @param b The button number.
2550 * @param flags The evas button flags.
2551 * @param timestamp The timestamp of the mouse down event.
2552 * @param data The data for canvas.
2554 * This function will set some evas properties that is necessary when
2555 * the mouse button is pressed. It prepares information to be treated
2556 * by the callback function.
2559 EAPI void evas_event_feed_mouse_down (Evas *e, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2562 * Mouse up event feed.
2564 * @param e The given canvas pointer.
2565 * @param b The button number.
2566 * @param flags evas button flags.
2567 * @param timestamp The timestamp of the mouse up event.
2568 * @param data The data for canvas.
2570 * This function will set some evas properties that is necessary when
2571 * the mouse button is released. It prepares information to be treated
2572 * by the callback function.
2575 EAPI void evas_event_feed_mouse_up (Evas *e, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2578 * Mouse move event feed.
2580 * @param e The given canvas pointer.
2581 * @param x The horizontal position of the mouse pointer.
2582 * @param y The vertical position of the mouse pointer.
2583 * @param timestamp The timestamp of the mouse up event.
2584 * @param data The data for canvas.
2586 * This function will set some evas properties that is necessary when
2587 * the mouse is moved from its last position. It prepares information
2588 * to be treated by the callback function.
2591 EAPI void evas_event_feed_mouse_move (Evas *e, int x, int y, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2594 * Mouse in event feed.
2596 * @param e The given canvas pointer.
2597 * @param timestamp The timestamp of the mouse up event.
2598 * @param data The data for canvas.
2600 * This function will set some evas properties that is necessary when
2601 * the mouse in event happens. It prepares information to be treated
2602 * by the callback function.
2605 EAPI void evas_event_feed_mouse_in (Evas *e, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2608 * Mouse out event feed.
2610 * @param e The given canvas pointer.
2611 * @param timestamp Timestamp of the mouse up event.
2612 * @param data The data for canvas.
2614 * This function will set some evas properties that is necessary when
2615 * the mouse out event happens. It prepares information to be treated
2616 * by the callback function.
2619 EAPI void evas_event_feed_mouse_out (Evas *e, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2620 EAPI void evas_event_feed_multi_down (Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
2621 EAPI void evas_event_feed_multi_up (Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
2622 EAPI void evas_event_feed_multi_move (Evas *e, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data);
2625 * Mouse cancel event feed.
2627 * @param e The given canvas pointer.
2628 * @param timestamp The timestamp of the mouse up event.
2629 * @param data The data for canvas.
2631 * This function will call evas_event_feed_mouse_up() when a
2632 * mouse cancel event happens.
2635 EAPI void evas_event_feed_mouse_cancel (Evas *e, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2638 * Mouse wheel event feed.
2640 * @param e The given canvas pointer.
2641 * @param direction The wheel mouse direction.
2642 * @param z How much mouse wheel was scrolled up or down.
2643 * @param timestamp The timestamp of the mouse up event.
2644 * @param data The data for canvas.
2646 * This function will set some evas properties that is necessary when
2647 * the mouse wheel is scrolled up or down. It prepares information to
2648 * be treated by the callback function.
2651 EAPI void evas_event_feed_mouse_wheel (Evas *e, int direction, int z, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2654 * Key down event feed
2656 * @param e The canvas to thaw out
2657 * @param keyname Name of the key
2658 * @param key The key pressed.
2659 * @param string A String
2660 * @param compose The compose string
2661 * @param timestamp Timestamp of the mouse up event
2662 * @param data Data for canvas.
2664 * This function will set some evas properties that is necessary when
2665 * a key is pressed. It prepares information to be treated by the
2666 * callback function.
2669 EAPI void evas_event_feed_key_down (Evas *e, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2674 * @param e The canvas to thaw out
2675 * @param keyname Name of the key
2676 * @param key The key released.
2677 * @param string string
2678 * @param compose compose
2679 * @param timestamp Timestamp of the mouse up event
2680 * @param data Data for canvas.
2682 * This function will set some evas properties that is necessary when
2683 * a key is released. It prepares information to be treated by the
2684 * callback function.
2687 EAPI void evas_event_feed_key_up (Evas *e, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2692 * @param e The given canvas pointer.
2693 * @param hold The hold.
2694 * @param timestamp The timestamp of the mouse up event.
2695 * @param data The data for canvas.
2697 * This function makes the object to stop sending events.
2700 EAPI void evas_event_feed_hold (Evas *e, int hold, unsigned int timestamp, const void *data) EINA_ARG_NONNULL(1);
2705 * @param e The given canvas pointer.
2706 * @param event_copy the event to refeed
2707 * @param event_type Event type
2709 * This function re-feeds the event pointed by event_copy
2711 * This function call evas_event_feed_* functions, so it can
2712 * cause havoc if not used wisely. Please use it responsibly.
2714 EAPI void evas_event_refeed_event (Evas *e, void *event_copy, Evas_Callback_Type event_type) EINA_ARG_NONNULL(1);
2726 * @defgroup Evas_Image_Group Image Functions
2728 * Functions that deals with images at canvas level.
2730 * @ingroup Evas_Canvas
2734 * @addtogroup Evas_Image_Group
2739 * Flush the image cache of the canvas.
2741 * @param e The given evas pointer.
2743 * This function flushes image cache of canvas.
2746 EAPI void evas_image_cache_flush (Evas *e) EINA_ARG_NONNULL(1);
2749 * Reload the image cache
2751 * @param e The given evas pointer.
2753 * This function reloads the image cache of canvas.
2756 EAPI void evas_image_cache_reload (Evas *e) EINA_ARG_NONNULL(1);
2759 * Set the image cache.
2761 * @param e The given evas pointer.
2762 * @param size The cache size.
2764 * This function sets the image cache of canvas in bytes.
2767 EAPI void evas_image_cache_set (Evas *e, int size) EINA_ARG_NONNULL(1);
2770 * Get the image cache
2772 * @param e The given evas pointer.
2774 * This function returns the image cache size of canvas in bytes.
2777 EAPI int evas_image_cache_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2780 * Get the maximum image size evas can possibly handle
2782 * @param e The given evas pointer.
2783 * @param maxw Pointer to hold the return value in pixels of the maxumum width
2784 * @param maxh Pointer to hold the return value in pixels of the maximum height
2786 * This function returns the larges image or surface size that evas can handle
2787 * in pixels, and if there is one, returns @c EINA_TRUE. It returns
2788 * @c EINA_FALSE if no extra constraint on maximum image size exists. You still
2789 * should check the return values of @p maxw and @p maxh as there may still be
2790 * a limit, just a much higher one.
2794 EAPI Eina_Bool evas_image_max_size_get (const Evas *e, int *maxw, int *maxh) EINA_ARG_NONNULL(1);
2801 * @defgroup Evas_Font_Group Font Functions
2803 * Functions that deals with fonts.
2805 * @ingroup Evas_Canvas
2809 * Changes the font hinting for the given evas.
2811 * @param e The given evas.
2812 * @param hinting The hinting to use, one of #EVAS_FONT_HINTING_NONE,
2813 * #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
2814 * @ingroup Evas_Font_Group
2816 EAPI void evas_font_hinting_set (Evas *e, Evas_Font_Hinting_Flags hinting) EINA_ARG_NONNULL(1);
2819 * Retrieves the font hinting used by the given evas.
2821 * @param e The given evas to query.
2822 * @return The hinting in use, one of #EVAS_FONT_HINTING_NONE,
2823 * #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
2824 * @ingroup Evas_Font_Group
2826 EAPI Evas_Font_Hinting_Flags evas_font_hinting_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2829 * Checks if the font hinting is supported by the given evas.
2831 * @param e The given evas to query.
2832 * @param hinting The hinting to use, one of #EVAS_FONT_HINTING_NONE,
2833 * #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
2834 * @return @c EINA_TRUE if it is supported, @c EINA_FALSE otherwise.
2835 * @ingroup Evas_Font_Group
2837 EAPI Eina_Bool evas_font_hinting_can_hint (const Evas *e, Evas_Font_Hinting_Flags hinting) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2841 * Force the given evas and associated engine to flush its font cache.
2843 * @param e The given evas to flush font cache.
2844 * @ingroup Evas_Font_Group
2846 EAPI void evas_font_cache_flush (Evas *e) EINA_ARG_NONNULL(1);
2849 * Changes the size of font cache of the given evas.
2851 * @param e The given evas to flush font cache.
2852 * @param size The size, in bytes.
2854 * @ingroup Evas_Font_Group
2856 EAPI void evas_font_cache_set (Evas *e, int size) EINA_ARG_NONNULL(1);
2859 * Changes the size of font cache of the given evas.
2861 * @param e The given evas to flush font cache.
2862 * @return The size, in bytes.
2864 * @ingroup Evas_Font_Group
2866 EAPI int evas_font_cache_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2870 * List of available font descriptions known or found by this evas.
2872 * The list depends on Evas compile time configuration, such as
2873 * fontconfig support, and the paths provided at runtime as explained
2874 * in @ref Evas_Font_Path_Group.
2876 * @param e The evas instance to query.
2877 * @return a newly allocated list of strings. Do not change the
2878 * strings. Be sure to call evas_font_available_list_free()
2879 * after you're done.
2881 * @ingroup Evas_Font_Group
2883 EAPI Eina_List *evas_font_available_list (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2886 * Free list of font descriptions returned by evas_font_dir_available_list().
2888 * @param e The evas instance that returned such list.
2889 * @param available the list returned by evas_font_dir_available_list().
2891 * @ingroup Evas_Font_Group
2893 EAPI void evas_font_available_list_free(Evas *e, Eina_List *available) EINA_ARG_NONNULL(1);
2896 * @defgroup Evas_Font_Path_Group Font Path Functions
2898 * Functions that edit the paths being used to load fonts.
2900 * @ingroup Evas_Font_Group
2904 * Removes all font paths loaded into memory for the given evas.
2905 * @param e The given evas.
2906 * @ingroup Evas_Font_Path_Group
2908 EAPI void evas_font_path_clear (Evas *e) EINA_ARG_NONNULL(1);
2911 * Appends a font path to the list of font paths used by the given evas.
2912 * @param e The given evas.
2913 * @param path The new font path.
2914 * @ingroup Evas_Font_Path_Group
2916 EAPI void evas_font_path_append (Evas *e, const char *path) EINA_ARG_NONNULL(1, 2);
2919 * Prepends a font path to the list of font paths used by the given evas.
2920 * @param e The given evas.
2921 * @param path The new font path.
2922 * @ingroup Evas_Font_Path_Group
2924 EAPI void evas_font_path_prepend (Evas *e, const char *path) EINA_ARG_NONNULL(1, 2);
2927 * Retrieves the list of font paths used by the given evas.
2928 * @param e The given evas.
2929 * @return The list of font paths used.
2930 * @ingroup Evas_Font_Path_Group
2932 EAPI const Eina_List *evas_font_path_list (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
2935 * @defgroup Evas_Object_Group Generic Object Functions
2937 * Functions that manipulate generic Evas objects.
2939 * All Evas displaying units are Evas objects. One handles them all by
2940 * means of the handle ::Evas_Object. Besides Evas treats their
2941 * objects equally, they have @b types, which define their specific
2942 * behavior (and individual API).
2944 * Evas comes with a set of built-in object types:
2952 * These functions apply to @b any Evas object, whichever type that
2955 * @note The built-in types which are most used are rectangles, text
2956 * and images. In fact, with these ones one can create 2D interfaces
2957 * of arbitrary complexity and EFL makes it easy.
2961 * @defgroup Evas_Object_Group_Basic Basic Object Manipulation
2963 * Almost every evas object created will have some generic function used to
2964 * manipulate it. That's because there are a number of basic actions to be done
2965 * to objects that are irrespective of the object's type, things like:
2966 * @li Showing/Hiding
2967 * @li Setting(and getting) geometry
2968 * @li Bring up or down a layer
2969 * @li Color management
2970 * @li Handling focus
2972 * @li Reference counting
2974 * All of this issues are handled through the functions here grouped. Examples
2975 * of these function can be seen in @ref Example_Evas_Object_Manipulation(which
2976 * deals with the most common ones) and in @ref Example_Evas_Stacking(which
2977 * deals with stacking functions).
2979 * @ingroup Evas_Object_Group
2983 * @addtogroup Evas_Object_Group_Basic
2988 * Clip one object to another.
2990 * @param obj The object to be clipped
2991 * @param clip The object to clip @p obj by
2993 * This function will clip the object @p obj to the area occupied by
2994 * the object @p clip. This means the object @p obj will only be
2995 * visible within the area occupied by the clipping object (@p clip).
2997 * The color of the object being clipped will be multiplied by the
2998 * color of the clipping one, so the resulting color for the former
2999 * will be <code>RESULT = (OBJ * CLIP) / (255 * 255)</code>, per color
3000 * element (red, green, blue and alpha).
3002 * Clipping is recursive, so clipping objects may be clipped by
3003 * others, and their color will in term be multiplied. You may @b not
3004 * set up circular clipping lists (i.e. object 1 clips object 2, which
3005 * clips object 1): the behavior of Evas is undefined in this case.
3007 * Objects which do not clip others are visible in the canvas as
3008 * normal; <b>those that clip one or more objects become invisible
3009 * themselves</b>, only affecting what they clip. If an object ceases
3010 * to have other objects being clipped by it, it will become visible
3013 * The visibility of an object affects the objects that are clipped by
3014 * it, so if the object clipping others is not shown (as in
3015 * evas_object_show()), the objects clipped by it will not be shown
3018 * If @p obj was being clipped by another object when this function is
3019 * called, it gets implicitly removed from the old clipper's domain
3020 * and is made now to be clipped by its new clipper.
3022 * The following figure illustrates some clipping in Evas:
3024 * @image html clipping.png
3025 * @image rtf clipping.png
3026 * @image latex clipping.eps
3028 * @note At the moment the <b>only objects that can validly be used to
3029 * clip other objects are rectangle objects</b>. All other object
3030 * types are invalid and the result of using them is undefined. The
3031 * clip object @p clip must be a valid object, but can also be @c
3032 * NULL, in which case the effect of this function is the same as
3033 * calling evas_object_clip_unset() on the @p obj object.
3036 * @dontinclude evas-object-manipulation.c
3037 * @skip solid white clipper (note that it's the default color for a
3038 * @until evas_object_show(d.clipper);
3040 * See the full @ref Example_Evas_Object_Manipulation "example".
3042 EAPI void evas_object_clip_set (Evas_Object *obj, Evas_Object *clip) EINA_ARG_NONNULL(1, 2);
3045 * Get the object clipping @p obj (if any).
3047 * @param obj The object to get the clipper from
3049 * This function returns the object clipping @p obj. If @p obj is
3050 * not being clipped at all, @c NULL is returned. The object @p obj
3051 * must be a valid ::Evas_Object.
3053 * See also evas_object_clip_set(), evas_object_clip_unset() and
3054 * evas_object_clipees_get().
3057 * @dontinclude evas-object-manipulation.c
3058 * @skip if (evas_object_clip_get(d.img) == d.clipper)
3061 * See the full @ref Example_Evas_Object_Manipulation "example".
3063 EAPI Evas_Object *evas_object_clip_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3066 * Disable/cease clipping on a clipped @p obj object.
3068 * @param obj The object to cease clipping on
3070 * This function disables clipping for the object @p obj, if it was
3071 * already clipped, i.e., its visibility and color get detached from
3072 * the previous clipper. If it wasn't, this has no effect. The object
3073 * @p obj must be a valid ::Evas_Object.
3075 * See also evas_object_clip_set() (for an example),
3076 * evas_object_clipees_get() and evas_object_clip_get().
3079 EAPI void evas_object_clip_unset (Evas_Object *obj);
3082 * Return a list of objects currently clipped by @p obj.
3084 * @param obj The object to get a list of clippees from
3085 * @return a list of objects being clipped by @p obj
3087 * This returns the internal list handle that contains all objects
3088 * clipped by the object @p obj. If none are clipped by it, the call
3089 * returns @c NULL. This list is only valid until the clip list is
3090 * changed and should be fetched again with another call to
3091 * evas_object_clipees_get() if any objects being clipped by this
3092 * object are unclipped, clipped by a new object, deleted or get the
3093 * clipper deleted. These operations will invalidate the list
3094 * returned, so it should not be used anymore after that point. Any
3095 * use of the list after this may have undefined results, possibly
3096 * leading to crashes. The object @p obj must be a valid
3099 * See also evas_object_clip_set(), evas_object_clip_unset() and
3100 * evas_object_clip_get().
3104 * extern Evas_Object *obj;
3105 * Evas_Object *clipper;
3107 * clipper = evas_object_clip_get(obj);
3110 * Eina_List *clippees, *l;
3111 * Evas_Object *obj_tmp;
3113 * clippees = evas_object_clipees_get(clipper);
3114 * printf("Clipper clips %i objects\n", eina_list_count(clippees));
3115 * EINA_LIST_FOREACH(clippees, l, obj_tmp)
3116 * evas_object_show(obj_tmp);
3120 EAPI const Eina_List *evas_object_clipees_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3124 * Sets or unsets a given object as the currently focused one on its
3127 * @param obj The object to be focused or unfocused.
3128 * @param focus @c EINA_TRUE, to set it as focused or @c EINA_FALSE,
3129 * to take away the focus from it.
3131 * Changing focus only affects where (key) input events go. There can
3132 * be only one object focused at any time. If @p focus is @c EINA_TRUE,
3133 * @p obj will be set as the currently focused object and it will
3134 * receive all keyboard events that are not exclusive key grabs on
3138 * @dontinclude evas-events.c
3139 * @skip evas_object_focus_set
3140 * @until evas_object_focus_set
3142 * See the full example @ref Example_Evas_Events "here".
3144 * @see evas_object_focus_get
3145 * @see evas_focus_get
3146 * @see evas_object_key_grab
3147 * @see evas_object_key_ungrab
3149 EAPI void evas_object_focus_set (Evas_Object *obj, Eina_Bool focus) EINA_ARG_NONNULL(1);
3152 * Retrieve whether an object has the focus.
3154 * @param obj The object to retrieve focus information from.
3155 * @return @c EINA_TRUE if the object has the focus, @c EINA_FALSE otherwise.
3157 * If the passed object is the currently focused one, @c EINA_TRUE is
3158 * returned. @c EINA_FALSE is returned, otherwise.
3161 * @dontinclude evas-events.c
3163 * @until something is bad
3165 * See the full example @ref Example_Evas_Events "here".
3167 * @see evas_object_focus_set
3168 * @see evas_focus_get
3169 * @see evas_object_key_grab
3170 * @see evas_object_key_ungrab
3172 EAPI Eina_Bool evas_object_focus_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3176 * Sets the layer of the its canvas that the given object will be part
3179 * @param obj The given Evas object.
3180 * @param l The number of the layer to place the object on.
3181 * Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX.
3183 * If you don't use this function, you'll be dealing with an @b unique
3184 * layer of objects, the default one. Additional layers are handy when
3185 * you don't want a set of objects to interfere with another set with
3186 * regard to @b stacking. Two layers are completely disjoint in that
3189 * This is a low-level function, which you'd be using when something
3190 * should be always on top, for example.
3192 * @warning Be careful, it doesn't make sense to change the layer of
3193 * smart objects' children. Smart objects have a layer of their own,
3194 * which should contain all their children objects.
3196 * @see evas_object_layer_get()
3198 EAPI void evas_object_layer_set (Evas_Object *obj, short l) EINA_ARG_NONNULL(1);
3201 * Retrieves the layer of its canvas that the given object is part of.
3203 * @param obj The given Evas object to query layer from
3204 * @return Number of the its layer
3206 * @see evas_object_layer_set()
3208 EAPI short evas_object_layer_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3212 * Sets the name of the given Evas object to the given name.
3214 * @param obj The given object.
3215 * @param name The given name.
3217 * There might be occasions where one would like to name his/her
3221 * @dontinclude evas-events.c
3222 * @skip d.bg = evas_object_rectangle_add(d.canvas);
3223 * @until evas_object_name_set(d.bg, "our dear rectangle");
3225 * See the full @ref Example_Evas_Events "example".
3227 EAPI void evas_object_name_set (Evas_Object *obj, const char *name) EINA_ARG_NONNULL(1);
3230 * Retrieves the name of the given Evas object.
3232 * @param obj The given object.
3233 * @return The name of the object or @c NULL, if no name has been given
3237 * @dontinclude evas-events.c
3238 * @skip fprintf(stdout, "An object got focused: %s\n",
3239 * @until evas_focus_get
3241 * See the full @ref Example_Evas_Events "example".
3243 EAPI const char *evas_object_name_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3247 * Increments object reference count to defer its deletion.
3249 * @param obj The given Evas object to reference
3251 * This increments the reference count of an object, which if greater
3252 * than 0 will defer deletion by evas_object_del() until all
3253 * references are released back (counter back to 0). References cannot
3254 * go below 0 and unreferencing past that will result in the reference
3255 * count being limited to 0. References are limited to <c>2^32 - 1</c>
3256 * for an object. Referencing it more than this will result in it
3257 * being limited to this value.
3259 * @see evas_object_unref()
3260 * @see evas_object_del()
3262 * @note This is a <b>very simple</b> reference counting mechanism! For
3263 * instance, Evas is not ready to check for pending references on a
3264 * canvas deletion, or things like that. This is useful on scenarios
3265 * where, inside a code block, callbacks exist which would possibly
3266 * delete an object we are operating on afterwards. Then, one would
3267 * evas_object_ref() it on the beginning of the block and
3268 * evas_object_unref() it on the end. It would then be deleted at this
3269 * point, if it should be.
3273 * evas_object_ref(obj);
3276 * evas_object_smart_callback_call(obj, SIG_SELECTED, NULL);
3277 * // more action here...
3278 * evas_object_unref(obj);
3281 * @ingroup Evas_Object_Group_Basic
3284 EAPI void evas_object_ref (Evas_Object *obj);
3287 * Decrements object reference count.
3289 * @param obj The given Evas object to unreference
3291 * This decrements the reference count of an object. If the object has
3292 * had evas_object_del() called on it while references were more than
3293 * 0, it will be deleted at the time this function is called and puts
3294 * the counter back to 0. See evas_object_ref() for more information.
3296 * @see evas_object_ref() (for an example)
3297 * @see evas_object_del()
3299 * @ingroup Evas_Object_Group_Basic
3302 EAPI void evas_object_unref (Evas_Object *obj);
3305 * Get the object reference count.
3307 * @param obj The given Evas object to query
3309 * This gets the reference count for an object (normally 0 until it is
3310 * referenced). Values of 1 or greater mean that someone is holding a
3311 * reference to this object that needs to be unreffed before it can be
3314 * @see evas_object_ref()
3315 * @see evas_object_unref()
3316 * @see evas_object_del()
3318 * @ingroup Evas_Object_Group_Basic
3321 EAPI int evas_object_ref_get (const Evas_Object *obj);
3325 * Marks the given Evas object for deletion (when Evas will free its
3328 * @param obj The given Evas object.
3330 * This call will mark @p obj for deletion, which will take place
3331 * whenever it has no more references to it (see evas_object_ref() and
3332 * evas_object_unref()).
3334 * At actual deletion time, which may or may not be just after this
3335 * call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will
3336 * be called. If the object currently had the focus, its
3337 * ::EVAS_CALLBACK_FOCUS_OUT callback will also be called.
3339 * @see evas_object_ref()
3340 * @see evas_object_unref()
3342 * @ingroup Evas_Object_Group_Basic
3344 EAPI void evas_object_del (Evas_Object *obj) EINA_ARG_NONNULL(1);
3347 * Move the given Evas object to the given location inside its
3350 * @param obj The given Evas object.
3351 * @param x X position to move the object to, in canvas units.
3352 * @param y Y position to move the object to, in canvas units.
3354 * Besides being moved, the object's ::EVAS_CALLBACK_MOVE callback
3357 * @note Naturally, newly created objects are placed at the canvas'
3358 * origin: <code>0, 0</code>.
3361 * @dontinclude evas-object-manipulation.c
3362 * @skip evas_object_image_border_set(d.clipper_border, 3, 3, 3, 3);
3363 * @until evas_object_show
3365 * See the full @ref Example_Evas_Object_Manipulation "example".
3367 * @ingroup Evas_Object_Group_Basic
3369 EAPI void evas_object_move (Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);
3372 * Changes the size of the given Evas object.
3374 * @param obj The given Evas object.
3375 * @param w The new width of the Evas object.
3376 * @param h The new height of the Evas object.
3378 * Besides being resized, the object's ::EVAS_CALLBACK_RESIZE callback
3381 * @note Newly created objects have zeroed dimensions. Then, you most
3382 * probably want to use evas_object_resize() on them after they are
3385 * @note Be aware that resizing an object changes its drawing area,
3386 * but that does imply the object is rescaled! For instance, images
3387 * are filled inside their drawing area using the specifications of
3388 * evas_object_image_fill_set(). Thus to scale the image to match
3389 * exactly your drawing area, you need to change the
3390 * evas_object_image_fill_set() as well.
3392 * @note This is more evident in images, but text, textblock, lines
3393 * and polygons will behave similarly. Check their specific APIs to
3394 * know how to achieve your desired behavior. Consider the following
3398 * // rescale image to fill exactly its area without tiling:
3399 * evas_object_resize(img, w, h);
3400 * evas_object_image_fill_set(img, 0, 0, w, h);
3403 * @ingroup Evas_Object_Group_Basic
3405 EAPI void evas_object_resize (Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
3408 * Retrieves the position and (rectangular) size of the given Evas
3411 * @param obj The given Evas object.
3412 * @param x Pointer to an integer in which to store the X coordinate
3414 * @param y Pointer to an integer in which to store the Y coordinate
3416 * @param w Pointer to an integer in which to store the width of the
3418 * @param h Pointer to an integer in which to store the height of the
3421 * The position, naturally, will be relative to the top left corner of
3422 * the canvas' viewport.
3424 * @note Use @c NULL pointers on the geometry components you're not
3425 * interested in: they'll be ignored by the function.
3428 * @dontinclude evas-events.c
3429 * @skip int w, h, cw, ch;
3432 * See the full @ref Example_Evas_Events "example".
3434 * @ingroup Evas_Object_Group_Basic
3436 EAPI void evas_object_geometry_get (const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
3440 * Makes the given Evas object visible.
3442 * @param obj The given Evas object.
3444 * Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW
3445 * callback will be called.
3447 * @see evas_object_hide() for more on object visibility.
3448 * @see evas_object_visible_get()
3450 * @ingroup Evas_Object_Group_Basic
3452 EAPI void evas_object_show (Evas_Object *obj) EINA_ARG_NONNULL(1);
3455 * Makes the given Evas object invisible.
3457 * @param obj The given Evas object.
3459 * Hidden objects, besides not being shown at all in your canvas,
3460 * won't be checked for changes on the canvas rendering
3461 * process. Furthermore, they will not catch input events. Thus, they
3462 * are much ligher (in processing needs) than an object that is
3463 * invisible due to indirect causes, such as being clipped or out of
3464 * the canvas' viewport.
3466 * Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW
3467 * callback will be called.
3469 * @note All objects are created in the hidden state! If you want them
3470 * shown, use evas_object_show() after their creation.
3472 * @see evas_object_show()
3473 * @see evas_object_visible_get()
3476 * @dontinclude evas-object-manipulation.c
3477 * @skip if (evas_object_visible_get(d.clipper))
3480 * See the full @ref Example_Evas_Object_Manipulation "example".
3482 * @ingroup Evas_Object_Group_Basic
3484 EAPI void evas_object_hide (Evas_Object *obj) EINA_ARG_NONNULL(1);
3487 * Retrieves whether or not the given Evas object is visible.
3489 * @param obj The given Evas object.
3490 * @return @c EINA_TRUE if the object is visible, @c EINA_FALSE
3493 * This retrieves an object's visibility as the one enforced by
3494 * evas_object_show() and evas_object_hide().
3496 * @note The value returned isn't, by any means, influenced by
3497 * clippers covering @p obj, it being out of its canvas' viewport or
3498 * stacked below other object.
3500 * @see evas_object_show()
3501 * @see evas_object_hide() (for an example)
3503 * @ingroup Evas_Object_Group_Basic
3505 EAPI Eina_Bool evas_object_visible_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3509 * Sets the general/main color of the given Evas object to the given
3512 * @param obj The given Evas object.
3513 * @param r The red component of the given color.
3514 * @param g The green component of the given color.
3515 * @param b The blue component of the given color.
3516 * @param a The alpha component of the given color.
3518 * @see evas_object_color_get() (for an example)
3519 * @note These color values are expected to be premultiplied by @p a.
3521 * @ingroup Evas_Object_Group_Basic
3523 EAPI void evas_object_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
3526 * Retrieves the general/main color of the given Evas object.
3528 * @param obj The given Evas object to retrieve color from.
3529 * @param r Pointer to an integer in which to store the red component
3531 * @param g Pointer to an integer in which to store the green
3532 * component of the color.
3533 * @param b Pointer to an integer in which to store the blue component
3535 * @param a Pointer to an integer in which to store the alpha
3536 * component of the color.
3538 * Retrieves the “main” color's RGB component (and alpha channel)
3539 * values, <b>which range from 0 to 255</b>. For the alpha channel,
3540 * which defines the object's transparency level, 0 means totally
3541 * transparent, while 255 means opaque. These color values are
3542 * premultiplied by the alpha value.
3544 * Usually you’ll use this attribute for text and rectangle objects,
3545 * where the “main” color is their unique one. If set for objects
3546 * which themselves have colors, like the images one, those colors get
3547 * modulated by this one.
3549 * @note All newly created Evas rectangles get the default color
3550 * values of <code>255 255 255 255</code> (opaque white).
3552 * @note Use @c NULL pointers on the components you're not interested
3553 * in: they'll be ignored by the function.
3556 * @dontinclude evas-object-manipulation.c
3557 * @skip int alpha, r, g, b;
3560 * See the full @ref Example_Evas_Object_Manipulation "example".
3562 * @ingroup Evas_Object_Group_Basic
3564 EAPI void evas_object_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
3568 * Retrieves the Evas canvas that the given object lives on.
3570 * @param obj The given Evas object.
3571 * @return A pointer to the canvas where the object is on.
3573 * This function is most useful at code contexts where you need to
3574 * operate on the canvas but have only the object pointer.
3576 * @ingroup Evas_Object_Group_Basic
3578 EAPI Evas *evas_object_evas_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3581 * Retrieves the type of the given Evas object.
3583 * @param obj The given object.
3584 * @return The type of the object.
3586 * For Evas' builtin types, the return strings will be one of:
3587 * - <c>"rectangle"</c>,
3589 * - <c>"polygon"</c>,
3591 * - <c>"textblock"</c> and
3594 * For Evas smart objects (see @ref Evas_Smart_Group), the name of the
3595 * smart class itself is returned on this call. For the built-in smart
3596 * objects, these names are:
3597 * - <c>"EvasObjectSmartClipped"</c>, for the clipped smart object
3598 * - <c>"Evas_Object_Box"</c>, for the box object and
3599 * - <c>"Evas_Object_Table"</c>, for the table object.
3602 * @dontinclude evas-object-manipulation.c
3603 * @skip d.img = evas_object_image_filled_add(d.canvas);
3604 * @until border on the
3606 * See the full @ref Example_Evas_Object_Manipulation "example".
3608 EAPI const char *evas_object_type_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3611 * Raise @p obj to the top of its layer.
3613 * @param obj the object to raise
3615 * @p obj will, then, be the highest one in the layer it belongs
3616 * to. Object on other layers won't get touched.
3618 * @see evas_object_stack_above()
3619 * @see evas_object_stack_below()
3620 * @see evas_object_lower()
3622 EAPI void evas_object_raise (Evas_Object *obj) EINA_ARG_NONNULL(1);
3625 * Lower @p obj to the bottom of its layer.
3627 * @param obj the object to lower
3629 * @p obj will, then, be the lowest one in the layer it belongs
3630 * to. Objects on other layers won't get touched.
3632 * @see evas_object_stack_above()
3633 * @see evas_object_stack_below()
3634 * @see evas_object_raise()
3636 EAPI void evas_object_lower (Evas_Object *obj) EINA_ARG_NONNULL(1);
3639 * Stack @p obj immediately above @p above
3641 * @param obj the object to stack
3642 * @param above the object above which to stack
3644 * Objects, in a given canvas, are stacked in the order they get added
3645 * to it. This means that, if they overlap, the highest ones will
3646 * cover the lowest ones, in that order. This function is a way to
3647 * change the stacking order for the objects.
3649 * This function is intended to be used with <b>objects belonging to
3650 * the same layer</b> in a given canvas, otherwise it will fail (and
3651 * accomplish nothing).
3653 * If you have smart objects on your canvas and @p obj is a member of
3654 * one of them, then @p above must also be a member of the same
3657 * Similarly, if @p obj is not a member of a smart object, @p above
3658 * must not be either.
3660 * @see evas_object_layer_get()
3661 * @see evas_object_layer_set()
3662 * @see evas_object_stack_below()
3664 EAPI void evas_object_stack_above (Evas_Object *obj, Evas_Object *above) EINA_ARG_NONNULL(1, 2);
3667 * Stack @p obj immediately below @p below
3669 * @param obj the object to stack
3670 * @param below the object below which to stack
3672 * Objects, in a given canvas, are stacked in the order they get added
3673 * to it. This means that, if they overlap, the highest ones will
3674 * cover the lowest ones, in that order. This function is a way to
3675 * change the stacking order for the objects.
3677 * This function is intended to be used with <b>objects belonging to
3678 * the same layer</b> in a given canvas, otherwise it will fail (and
3679 * accomplish nothing).
3681 * If you have smart objects on your canvas and @p obj is a member of
3682 * one of them, then @p below must also be a member of the same
3685 * Similarly, if @p obj is not a member of a smart object, @p below
3686 * must not be either.
3688 * @see evas_object_layer_get()
3689 * @see evas_object_layer_set()
3690 * @see evas_object_stack_below()
3692 EAPI void evas_object_stack_below (Evas_Object *obj, Evas_Object *below) EINA_ARG_NONNULL(1, 2);
3695 * Get the Evas object stacked right above @p obj
3697 * @param obj an #Evas_Object
3698 * @return the #Evas_Object directly above @p obj, if any, or @c NULL,
3701 * This function will traverse layers in its search, if there are
3702 * objects on layers above the one @p obj is placed at.
3704 * @see evas_object_layer_get()
3705 * @see evas_object_layer_set()
3706 * @see evas_object_below_get()
3709 EAPI Evas_Object *evas_object_above_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3712 * Get the Evas object stacked right below @p obj
3714 * @param obj an #Evas_Object
3715 * @return the #Evas_Object directly below @p obj, if any, or @c NULL,
3718 * This function will traverse layers in its search, if there are
3719 * objects on layers below the one @p obj is placed at.
3721 * @see evas_object_layer_get()
3722 * @see evas_object_layer_set()
3723 * @see evas_object_below_get()
3725 EAPI Evas_Object *evas_object_below_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
3732 * @defgroup Evas_Object_Group_Events Object Events
3734 * Objects generate events when they are moved, resized, when their
3735 * visibility change, when they are deleted and so on. These methods
3736 * allow one to be notified about and to handle such events.
3738 * Objects also generate events on input (keyboard and mouse), if they
3739 * accept them (are visible, focused, etc).
3741 * For each of those events, Evas provides a way for one to register
3742 * callback functions to be issued just after they happen.
3744 * The following figure illustrates some Evas (event) callbacks:
3746 * @image html evas-callbacks.png
3747 * @image rtf evas-callbacks.png
3748 * @image latex evas-callbacks.eps
3750 * These events have their values in the #Evas_Callback_Type
3751 * enumeration, which has also ones happening on the canvas level (see
3752 * @ref Evas_Canvas_Events ).
3754 * Examples on this group of functions can be found @ref
3755 * Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
3757 * @ingroup Evas_Object_Group
3761 * @addtogroup Evas_Object_Group_Events
3766 * Add (register) a callback function to a given Evas object event.
3768 * @param obj Object to attach a callback to
3769 * @param type The type of event that will trigger the callback
3770 * @param func The function to be called when the event is triggered
3771 * @param data The data pointer to be passed to @p func
3773 * This function adds a function callback to an object when the event
3774 * of type @p type occurs on object @p obj. The function is @p func.
3776 * In the event of a memory allocation error during addition of the
3777 * callback to the object, evas_alloc_error() should be used to
3778 * determine the nature of the error, if any, and the program should
3779 * sensibly try and recover.
3781 * A callback function must have the ::Evas_Object_Event_Cb prototype
3782 * definition. The first parameter (@p data) in this definition will
3783 * have the same value passed to evas_object_event_callback_add() as
3784 * the @p data parameter, at runtime. The second parameter @p e is the
3785 * canvas pointer on which the event occurred. The third parameter is
3786 * a pointer to the object on which event occurred. Finally, the
3787 * fourth parameter @p event_info is a pointer to a data structure
3788 * that may or may not be passed to the callback, depending on the
3789 * event type that triggered the callback. This is so because some
3790 * events don't carry extra context with them, but others do.
3792 * The event type @p type to trigger the function may be one of
3793 * #EVAS_CALLBACK_MOUSE_IN, #EVAS_CALLBACK_MOUSE_OUT,
3794 * #EVAS_CALLBACK_MOUSE_DOWN, #EVAS_CALLBACK_MOUSE_UP,
3795 * #EVAS_CALLBACK_MOUSE_MOVE, #EVAS_CALLBACK_MOUSE_WHEEL,
3796 * #EVAS_CALLBACK_MULTI_DOWN, #EVAS_CALLBACK_MULTI_UP,
3797 * #EVAS_CALLBACK_MULTI_MOVE, #EVAS_CALLBACK_FREE,
3798 * #EVAS_CALLBACK_KEY_DOWN, #EVAS_CALLBACK_KEY_UP,
3799 * #EVAS_CALLBACK_FOCUS_IN, #EVAS_CALLBACK_FOCUS_OUT,
3800 * #EVAS_CALLBACK_SHOW, #EVAS_CALLBACK_HIDE, #EVAS_CALLBACK_MOVE,
3801 * #EVAS_CALLBACK_RESIZE, #EVAS_CALLBACK_RESTACK, #EVAS_CALLBACK_DEL,
3802 * #EVAS_CALLBACK_HOLD, #EVAS_CALLBACK_CHANGED_SIZE_HINTS,
3803 * #EVAS_CALLBACK_IMAGE_PRELOADED or #EVAS_CALLBACK_IMAGE_UNLOADED.
3805 * This determines the kind of event that will trigger the callback.
3806 * What follows is a list explaining better the nature of each type of
3807 * event, along with their associated @p event_info pointers:
3809 * - #EVAS_CALLBACK_MOUSE_IN: @p event_info is a pointer to an
3810 * #Evas_Event_Mouse_In struct\n\n
3811 * This event is triggered when the mouse pointer enters the area
3812 * (not shaded by other objects) of the object @p obj. This may
3813 * occur by the mouse pointer being moved by
3814 * evas_event_feed_mouse_move() calls, or by the object being shown,
3815 * raised, moved, resized, or other objects being moved out of the
3816 * way, hidden or lowered, whatever may cause the mouse pointer to
3817 * get on top of @p obj, having been on top of another object
3820 * - #EVAS_CALLBACK_MOUSE_OUT: @p event_info is a pointer to an
3821 * #Evas_Event_Mouse_Out struct\n\n
3822 * This event is triggered exactly like #EVAS_CALLBACK_MOUSE_IN is,
3823 * but it occurs when the mouse pointer exits an object's area. Note
3824 * that no mouse out events will be reported if the mouse pointer is
3825 * implicitly grabbed to an object (mouse buttons are down, having
3826 * been pressed while the pointer was over that object). In these
3827 * cases, mouse out events will be reported once all buttons are
3828 * released, if the mouse pointer has left the object's area. The
3829 * indirect ways of taking off the mouse pointer from an object,
3830 * like cited above, for #EVAS_CALLBACK_MOUSE_IN, also apply here,
3833 * - #EVAS_CALLBACK_MOUSE_DOWN: @p event_info is a pointer to an
3834 * #Evas_Event_Mouse_Down struct\n\n
3835 * This event is triggered by a mouse button being pressed while the
3836 * mouse pointer is over an object. If the pointer mode for Evas is
3837 * #EVAS_OBJECT_POINTER_MODE_AUTOGRAB (default), this causes this
3838 * object to <b>passively grab the mouse</b> until all mouse buttons
3839 * have been released: all future mouse events will be reported to
3840 * only this object until no buttons are down. That includes mouse
3841 * move events, mouse in and mouse out events, and further button
3842 * presses. When all buttons are released, event propagation will
3843 * occur as normal (see #Evas_Object_Pointer_Mode).
3845 * - #EVAS_CALLBACK_MOUSE_UP: @p event_info is a pointer to an
3846 * #Evas_Event_Mouse_Up struct\n\n
3847 * This event is triggered by a mouse button being released while
3848 * the mouse pointer is over an object's area (or when passively
3849 * grabbed to an object).
3851 * - #EVAS_CALLBACK_MOUSE_MOVE: @p event_info is a pointer to an
3852 * #Evas_Event_Mouse_Move struct\n\n
3853 * This event is triggered by the mouse pointer being moved while
3854 * over an object's area (or while passively grabbed to an object).
3856 * - #EVAS_CALLBACK_MOUSE_WHEEL: @p event_info is a pointer to an
3857 * #Evas_Event_Mouse_Wheel struct\n\n
3858 * This event is triggered by the mouse wheel being rolled while the
3859 * mouse pointer is over an object (or passively grabbed to an
3862 * - #EVAS_CALLBACK_MULTI_DOWN: @p event_info is a pointer to an
3863 * #Evas_Event_Multi_Down struct
3865 * - #EVAS_CALLBACK_MULTI_UP: @p event_info is a pointer to an
3866 * #Evas_Event_Multi_Up struct
3868 * - #EVAS_CALLBACK_MULTI_MOVE: @p event_info is a pointer to an
3869 * #Evas_Event_Multi_Move struct
3871 * - #EVAS_CALLBACK_FREE: @p event_info is @c NULL \n\n
3872 * This event is triggered just before Evas is about to free all
3873 * memory used by an object and remove all references to it. This is
3874 * useful for programs to use if they attached data to an object and
3875 * want to free it when the object is deleted. The object is still
3876 * valid when this callback is called, but after it returns, there
3877 * is no guarantee on the object's validity.
3879 * - #EVAS_CALLBACK_KEY_DOWN: @p event_info is a pointer to an
3880 * #Evas_Event_Key_Down struct\n\n
3881 * This callback is called when a key is pressed and the focus is on
3882 * the object, or a key has been grabbed to a particular object
3883 * which wants to intercept the key press regardless of what object
3886 * - #EVAS_CALLBACK_KEY_UP: @p event_info is a pointer to an
3887 * #Evas_Event_Key_Up struct \n\n
3888 * This callback is called when a key is released and the focus is
3889 * on the object, or a key has been grabbed to a particular object
3890 * which wants to intercept the key release regardless of what
3891 * object has the focus.
3893 * - #EVAS_CALLBACK_FOCUS_IN: @p event_info is @c NULL \n\n
3894 * This event is called when an object gains the focus. When it is
3895 * called the object has already gained the focus.
3897 * - #EVAS_CALLBACK_FOCUS_OUT: @p event_info is @c NULL \n\n
3898 * This event is triggered when an object loses the focus. When it
3899 * is called the object has already lost the focus.
3901 * - #EVAS_CALLBACK_SHOW: @p event_info is @c NULL \n\n
3902 * This event is triggered by the object being shown by
3903 * evas_object_show().
3905 * - #EVAS_CALLBACK_HIDE: @p event_info is @c NULL \n\n
3906 * This event is triggered by an object being hidden by
3907 * evas_object_hide().
3909 * - #EVAS_CALLBACK_MOVE: @p event_info is @c NULL \n\n
3910 * This event is triggered by an object being
3911 * moved. evas_object_move() can trigger this, as can any
3912 * object-specific manipulations that would mean the object's origin
3915 * - #EVAS_CALLBACK_RESIZE: @p event_info is @c NULL \n\n
3916 * This event is triggered by an object being resized. Resizes can
3917 * be triggered by evas_object_resize() or by any object-specific
3918 * calls that may cause the object to resize.
3920 * - #EVAS_CALLBACK_RESTACK: @p event_info is @c NULL \n\n
3921 * This event is triggered by an object being re-stacked. Stacking
3922 * changes can be triggered by
3923 * evas_object_stack_below()/evas_object_stack_above() and others.
3925 * - #EVAS_CALLBACK_DEL: @p event_info is @c NULL.
3927 * - #EVAS_CALLBACK_HOLD: @p event_info is a pointer to an
3928 * #Evas_Event_Hold struct
3930 * - #EVAS_CALLBACK_CHANGED_SIZE_HINTS: @p event_info is @c NULL.
3932 * - #EVAS_CALLBACK_IMAGE_PRELOADED: @p event_info is @c NULL.
3934 * - #EVAS_CALLBACK_IMAGE_UNLOADED: @p event_info is @c NULL.
3936 * @note Be careful not to add the same callback multiple times, if
3937 * that's not what you want, because Evas won't check if a callback
3938 * existed before exactly as the one being registered (and thus, call
3939 * it more than once on the event, in this case). This would make
3940 * sense if you passed different functions and/or callback data, only.
3943 * @dontinclude evas-events.c
3944 * @skip evas_object_event_callback_add(
3947 * See the full example @ref Example_Evas_Events "here".
3950 EAPI void evas_object_event_callback_add (Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
3953 * Add (register) a callback function to a given Evas object event with a
3954 * non-default priority set. Except for the priority field, it's exactly the
3955 * same as @ref evas_object_event_callback_add
3957 * @param obj Object to attach a callback to
3958 * @param type The type of event that will trigger the callback
3959 * @param priority The priority of the callback, lower values called first.
3960 * @param func The function to be called when the event is triggered
3961 * @param data The data pointer to be passed to @p func
3963 * @see evas_object_event_callback_add
3966 EAPI void evas_object_event_callback_priority_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);
3969 * Delete a callback function from an object
3971 * @param obj Object to remove a callback from
3972 * @param type The type of event that was triggering the callback
3973 * @param func The function that was to be called when the event was triggered
3974 * @return The data pointer that was to be passed to the callback
3976 * This function removes the most recently added callback from the
3977 * object @p obj which was triggered by the event type @p type and was
3978 * calling the function @p func when triggered. If the removal is
3979 * successful it will also return the data pointer that was passed to
3980 * evas_object_event_callback_add() when the callback was added to the
3981 * object. If not successful @c NULL will be returned.
3985 * extern Evas_Object *object;
3987 * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
3989 * my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback);
3992 EAPI void *evas_object_event_callback_del (Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func) EINA_ARG_NONNULL(1, 3);
3995 * Delete (unregister) a callback function registered to a given
3996 * Evas object event.
3998 * @param obj Object to remove a callback from
3999 * @param type The type of event that was triggering the callback
4000 * @param func The function that was to be called when the event was
4002 * @param data The data pointer that was to be passed to the callback
4003 * @return The data pointer that was to be passed to the callback
4005 * This function removes the most recently added callback from the
4006 * object @p obj, which was triggered by the event type @p type and was
4007 * calling the function @p func with data @p data, when triggered. If
4008 * the removal is successful it will also return the data pointer that
4009 * was passed to evas_object_event_callback_add() (that will be the
4010 * same as the parameter) when the callback was added to the
4011 * object. In errors, @c NULL will be returned.
4013 * @note For deletion of Evas object events callbacks filtering by
4014 * just type and function pointer, user
4015 * evas_object_event_callback_del().
4019 * extern Evas_Object *object;
4021 * void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
4023 * my_data = evas_object_event_callback_del_full(object, EVAS_CALLBACK_MOUSE_UP, up_callback, data);
4026 EAPI void *evas_object_event_callback_del_full(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
4030 * Set whether an Evas object is to pass (ignore) events.
4032 * @param obj the Evas object to operate on
4033 * @param pass whether @p obj is to pass events (@c EINA_TRUE) or not
4036 * If @p pass is @c EINA_TRUE, it will make events on @p obj to be @b
4037 * ignored. They will be triggered on the @b next lower object (that
4038 * is not set to pass events), instead (see evas_object_below_get()).
4040 * If @p pass is @c EINA_FALSE, events will be processed on that
4043 * @see evas_object_pass_events_get() for an example
4044 * @see evas_object_repeat_events_set()
4045 * @see evas_object_propagate_events_set()
4046 * @see evas_object_freeze_events_set()
4048 EAPI void evas_object_pass_events_set (Evas_Object *obj, Eina_Bool pass) EINA_ARG_NONNULL(1);
4051 * Determine whether an object is set to pass (ignore) events.
4053 * @param obj the Evas object to get information from.
4054 * @return pass whether @p obj is set to pass events (@c EINA_TRUE) or not
4058 * @dontinclude evas-stacking.c
4059 * @skip if (strcmp(ev->keyname, "p") == 0)
4062 * See the full @ref Example_Evas_Stacking "example".
4064 * @see evas_object_pass_events_set()
4065 * @see evas_object_repeat_events_get()
4066 * @see evas_object_propagate_events_get()
4067 * @see evas_object_freeze_events_get()
4069 EAPI Eina_Bool evas_object_pass_events_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
4072 * Set whether an Evas object is to repeat events.
4074 * @param obj the Evas object to operate on
4075 * @param repeat whether @p obj is to repeat events (@c EINA_TRUE) or not
4078 * If @p repeat is @c EINA_TRUE, it will make events on @p obj to also
4079 * be repeated for the @b next lower object in the objects' stack (see
4080 * see evas_object_below_get()).
4082 * If @p repeat is @c EINA_FALSE, events occurring on @p obj will be
4083 * processed only on it.
4086 * @dontinclude evas-stacking.c
4087 * @skip if (strcmp(ev->keyname, "r") == 0)
4090 * See the full @ref Example_Evas_Stacking "example".
4092 * @see evas_object_repeat_events_get()
4093 * @see evas_object_pass_events_set()
4094 * @see evas_object_propagate_events_set()
4095 * @see evas_object_freeze_events_set()
4097 EAPI void evas_object_repeat_events_set (Evas_Object *obj, Eina_Bool repeat) EINA_ARG_NONNULL(1);
4100 * Determine whether an object is set to repeat events.
4102 * @param obj the given Evas object pointer
4103 * @return whether @p obj is set to repeat events (@c EINA_TRUE)
4104 * or not (@c EINA_FALSE)
4106 * @see evas_object_repeat_events_set() for an example
4107 * @see evas_object_pass_events_get()
4108 * @see evas_object_propagate_events_get()
4109 * @see evas_object_freeze_events_get()
4111 EAPI Eina_Bool evas_object_repeat_events_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
4114 * Set whether events on a smart object's member should get propagated
4117 * @param obj the smart object's child to operate on
4118 * @param prop whether to propagate events (@c EINA_TRUE) or not
4121 * This function has @b no effect if @p obj is not a member of a smart
4124 * If @p prop is @c EINA_TRUE, events occurring on this object will be
4125 * propagated on to the smart object of which @p obj is a member. If
4126 * @p prop is @c EINA_FALSE, events occurring on this object will @b
4127 * not be propagated on to the smart object of which @p obj is a
4128 * member. The default value is @c EINA_TRUE.
4130 * @see evas_object_propagate_events_get()
4131 * @see evas_object_repeat_events_set()
4132 * @see evas_object_pass_events_set()
4133 * @see evas_object_freeze_events_set()
4135 EAPI void evas_object_propagate_events_set (Evas_Object *obj, Eina_Bool prop) EINA_ARG_NONNULL(1);
4138 * Retrieve whether an Evas object is set to propagate events.
4140 * @param obj the given Evas object pointer
4141 * @return whether @p obj is set to propagate events (@c EINA_TRUE)
4142 * or not (@c EINA_FALSE)
4144 * @see evas_object_propagate_events_set()
4145 * @see evas_object_repeat_events_get()
4146 * @see evas_object_pass_events_get()
4147 * @see evas_object_freeze_events_get()
4149 EAPI Eina_Bool evas_object_propagate_events_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
4152 * Set whether an Evas object is to freeze (discard) events.
4154 * @param obj the Evas object to operate on
4155 * @param freeze pass whether @p obj is to freeze events (@c EINA_TRUE) or not
4158 * If @p freeze is @c EINA_TRUE, it will make events on @p obj to be @b
4159 * discarded. Unlike evas_object_pass_events_set(), events will not be
4160 * passed to @b next lower object. This API can be used for blocking
4161 * events while @p obj is on transiting.
4163 * If @p freeze is @c EINA_FALSE, events will be processed on that
4166 * @see evas_object_freeze_events_get()
4167 * @see evas_object_pass_events_set()
4168 * @see evas_object_repeat_events_set()
4169 * @see evas_object_propagate_events_set()
4172 EAPI void evas_object_freeze_events_set(Evas_Object *obj, Eina_Bool freeze) EINA_ARG_NONNULL(1);
4175 * Determine whether an object is set to freeze (discard) events.
4177 * @param obj the Evas object to get information from.
4178 * @return freeze whether @p obj is set to freeze events (@c EINA_TRUE) or
4179 * not (@c EINA_FALSE)
4181 * @see evas_object_freeze_events_set()
4182 * @see evas_object_pass_events_get()
4183 * @see evas_object_repeat_events_get()
4184 * @see evas_object_propagate_events_get()
4187 EAPI Eina_Bool evas_object_freeze_events_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
4194 * @defgroup Evas_Object_Group_Map UV Mapping (Rotation, Perspective, 3D...)
4196 * Evas allows different transformations to be applied to all kinds of
4197 * objects. These are applied by means of UV mapping.
4199 * With UV mapping, one maps points in the source object to a 3D space
4200 * positioning at target. This allows rotation, perspective, scale and
4201 * lots of other effects, depending on the map that is used.
4203 * Each map point may carry a multiplier color. If properly
4204 * calculated, these can do shading effects on the object, producing
4207 * As usual, Evas provides both the raw and easy to use methods. The
4208 * raw methods allow developers to create their maps somewhere else,
4209 * possibly loading them from some file format. The easy to use methods
4210 * calculate the points given some high-level parameters such as
4211 * rotation angle, ambient light, and so on.
4213 * @note applying mapping will reduce performance, so use with
4214 * care. The impact on performance depends on engine in
4215 * use. Software is quite optimized, but not as fast as OpenGL.
4217 * @section sec-map-points Map points
4218 * @subsection subsec-rotation Rotation
4220 * A map consists of a set of points, currently only four are supported. Each
4221 * of these points contains a set of canvas coordinates @c x and @c y that
4222 * can be used to alter the geometry of the mapped object, and a @c z
4223 * coordinate that indicates the depth of that point. This last coordinate
4224 * does not normally affect the map, but it's used by several of the utility
4225 * functions to calculate the right position of the point given other
4228 * The coordinates for each point are set with evas_map_point_coord_set().
4229 * The following image shows a map set to match the geometry of an existing
4232 * @image html map-set-map-points-1.png
4233 * @image rtf map-set-map-points-1.png
4234 * @image latex map-set-map-points-1.eps
4236 * This is a common practice, so there are a few functions that help make it
4239 * evas_map_util_points_populate_from_geometry() sets the coordinates of each
4240 * point in the given map to match the rectangle defined by the function
4243 * evas_map_util_points_populate_from_object() and
4244 * evas_map_util_points_populate_from_object_full() both take an object and
4245 * set the map points to match its geometry. The difference between the two
4246 * is that the first function sets the @c z value of all points to 0, while
4247 * the latter receives the value to set in said coordinate as a parameter.
4249 * The following lines of code all produce the same result as in the image
4252 * evas_map_util_points_populate_from_geometry(m, 100, 100, 200, 200, 0);
4253 * // Assuming o is our original object
4254 * evas_object_move(o, 100, 100);
4255 * evas_object_resize(o, 200, 200);
4256 * evas_map_util_points_populate_from_object(m, o);
4257 * evas_map_util_points_populate_from_object_full(m, o, 0);
4260 * Several effects can be applied to an object by simply setting each point
4261 * of the map to the right coordinates. For example, a simulated perspective
4262 * could be achieve as follows.
4264 * @image html map-set-map-points-2.png
4265 * @image rtf map-set-map-points-2.png
4266 * @image latex map-set-map-points-2.eps
4268 * As said before, the @c z coordinate is unused here so when setting points
4269 * by hand, its value is of no importance.
4271 * @image html map-set-map-points-3.png
4272 * @image rtf map-set-map-points-3.png
4273 * @image latex map-set-map-points-3.eps
4275 * In all three cases above, setting the map to be used by the object is the
4278 * evas_object_map_set(o, m);
4279 * evas_object_map_enable_set(o, EINA_TRUE);
4282 * Doing things this way, however, is a lot of work that can be avoided by
4283 * using the provided utility functions, as described in the next section.
4285 * @section map-utils Utility functions
4287 * Utility functions take an already set up map and alter it to produce a
4288 * specific effect. For example, to rotate an object around its own center
4289 * you would need to take the rotation angle, the coordinates of each corner
4290 * of the object and do all the math to get the new set of coordinates that
4291 * need to tbe set in the map.
4293 * Or you can use this code:
4295 * evas_object_geometry_get(o, &x, &y, &w, &h);
4296 * m = evas_map_new(4);
4297 * evas_map_util_points_populate_from_object(m, o);
4298 * evas_map_util_rotate(m, 45, x + (w / 2), y + (h / 2));
4299 * evas_object_map_set(o, m);
4300 * evas_object_map_enable_set(o, EINA_TRUE);
4304 * Which will rotate the object around its center point in a 45 degree angle
4305 * in the clockwise direction, taking it from this
4307 * @image html map-rotation-2d-1.png
4308 * @image rtf map-rotation-2d-1.png
4309 * @image latex map-rotation-2d-1.eps
4313 * @image html map-rotation-2d-2.png
4314 * @image rtf map-rotation-2d-2.png
4315 * @image latex map-rotation-2d-2.eps
4317 * Objects may be rotated around any other point just by setting the last two
4318 * paramaters of the evas_map_util_rotate() function to the right values. A
4319 * circle of roughly the diameter of the object overlaid on each image shows
4320 * where the center of rotation is set for each example.
4322 * For example, this code
4324 * evas_object_geometry_get(o, &x, &y, &w, &h);
4325 * m = evas_map_new(4);
4326 * evas_map_util_points_populate_from_object(m, o);
4327 * evas_map_util_rotate(m, 45, x + w - 20, y + h - 20);
4328 * evas_object_map_set(o, m);
4329 * evas_object_map_enable_set(o, EINA_TRUE);
4333 * produces something like
4335 * @image html map-rotation-2d-3.png
4336 * @image rtf map-rotation-2d-3.png
4337 * @image latex map-rotation-2d-3.eps
4341 * evas_output_size_get(evas, &w, &h);
4342 * m = evas_map_new(4);
4343 * evas_map_util_points_populate_from_object(m, o);
4344 * evas_map_util_rotate(m, 45, w, h);
4345 * evas_object_map_set(o, m);
4346 * evas_object_map_enable_set(o, EINA_TRUE);
4350 * rotates the object around the center of the window
4352 * @image html map-rotation-2d-4.png
4353 * @image rtf map-rotation-2d-4.png
4354 * @image latex map-rotation-2d-4.eps
4356 * @subsection subsec-3d 3D Maps
4358 * Maps can also be used to achieve the effect of 3-dimensionality. When doing
4359 * this, the @c z coordinate of each point counts, with higher values meaning
4360 * the point is further into the screen, and smaller values (negative, usually)
4361 * meaning the point is closwer towards the user.
4363 * Thinking in 3D also introduces the concept of back-face of an object. An
4364 * object is said to be facing the user when all its points are placed in a
4365 * clockwise fashion. The next image shows this, with each point showing the
4366 * with which is identified within the map.
4368 * @image html map-point-order-face.png
4369 * @image rtf map-point-order-face.png
4370 * @image latex map-point-order-face.eps
4372 * Rotating this map around the @c Y axis would leave the order of the points
4373 * in a counter-clockwise fashion, as seen in the following image.
4375 * @image html map-point-order-back.png
4376 * @image rtf map-point-order-back.png
4377 * @image latex map-point-order-back.eps
4379 * This way we can say that we are looking at the back face of the object.
4380 * This will have stronger implications later when we talk about lighting.
4382 * To know if a map is facing towards the user or not it's enough to use
4383 * the evas_map_util_clockwise_get() function, but this is normally done
4384 * after all the other operations are applied on the map.
4386 * @subsection subsec-3d-rot 3D rotation and perspective
4388 * Much like evas_map_util_rotate(), there's the function
4389 * evas_map_util_3d_rotate() that transforms the map to apply a 3D rotation
4390 * to an object. As in its 2D counterpart, the rotation can be applied around
4391 * any point in the canvas, this time with a @c z coordinate too. The rotation
4392 * can also be around any of the 3 axis.
4394 * Starting from this simple setup
4396 * @image html map-3d-basic-1.png
4397 * @image rtf map-3d-basic-1.png
4398 * @image latex map-3d-basic-1.eps
4400 * and setting maps so that the blue square to rotate on all axis around a
4401 * sphere that uses the object as its center, and the red square to rotate
4402 * around the @c Y axis, we get the following. A simple overlay over the image
4403 * shows the original geometry of each object and the axis around which they
4404 * are being rotated, with the @c Z one not appearing due to being orthogonal
4407 * @image html map-3d-basic-2.png
4408 * @image rtf map-3d-basic-2.png
4409 * @image latex map-3d-basic-2.eps
4411 * which doesn't look very real. This can be helped by adding perspective
4412 * to the transformation, which can be simply done by calling
4413 * evas_map_util_3d_perspective() on the map after its position has been set.
4414 * The result in this case, making the vanishing point the center of each
4417 * @image html map-3d-basic-3.png
4418 * @image rtf map-3d-basic-3.png
4419 * @image latex map-3d-basic-3.eps
4421 * @section sec-color Color and lighting
4423 * Each point in a map can be set to a color, which will be multiplied with
4424 * the objects own color and linearly interpolated in between adjacent points.
4425 * This is done with evas_map_point_color_set() for each point of the map,
4426 * or evas_map_util_points_color_set() to set every point to the same color.
4428 * When using 3D effects, colors can be used to improve the looks of them by
4429 * simulating a light source. The evas_map_util_3d_lighting() function makes
4430 * this task easier by taking the coordinates of the light source and its
4431 * color, along with the color of the ambient light. Evas then sets the color
4432 * of each point based on the distance to the light source, the angle with
4433 * which the object is facing the light and the ambient light. Here, the
4434 * orientation of each point as explained before, becomes more important.
4435 * If the map is defined counter-clockwise, the object will be facing away
4436 * from the user and thus become obscured, since no light would be reflecting
4439 * @image html map-light.png
4440 * @image rtf map-light.png
4441 * @image latex map-light.eps
4442 * @note Object facing the light source
4444 * @image html map-light2.png
4445 * @image rtf map-light2.png
4446 * @image latex map-light2.eps
4447 * @note Same object facing away from the user
4449 * @section Image mapping
4451 * @image html map-uv-mapping-1.png
4452 * @image rtf map-uv-mapping-1.png
4453 * @image latex map-uv-mapping-1.eps
4455 * Images need some special handling when mapped. Evas can easily take care
4456 * of objects and do almost anything with them, but it's completely oblivious
4457 * to the content of images, so each point in the map needs to be told to what
4458 * pixel in the source image it belongs. Failing to do may sometimes result
4459 * in the expected behavior, or it may look like a partial work.
4461 * The next image illustrates one possibility of a map being set to an image
4462 * object, without setting the right UV mapping for each point. The objects
4463 * themselves are mapped properly to their new geometry, but the image content
4464 * may not be displayed correctly within the mapped object.
4466 * @image html map-uv-mapping-2.png
4467 * @image rtf map-uv-mapping-2.png
4468 * @image latex map-uv-mapping-2.eps
4470 * Once Evas knows how to handle the source image within the map, it will
4471 * transform it as needed. This is done with evas_map_point_image_uv_set(),
4472 * which tells the map to which pixel in image it maps.
4474 * To match our example images to the maps above all we need is the size of
4475 * each image, which can always be found with evas_object_image_size_get().
4478 * evas_map_point_image_uv_set(m, 0, 0, 0);
4479 * evas_map_point_image_uv_set(m, 1, 150, 0);
4480 * evas_map_point_image_uv_set(m, 2, 150, 200);
4481 * evas_map_point_image_uv_set(m, 3, 0, 200);
4482 * evas_object_map_set(o, m);
4483 * evas_object_map_enable_set(o, EINA_TRUE);
4485 * evas_map_point_image_uv_set(m, 0, 0, 0);
4486 * evas_map_point_image_uv_set(m, 1, 120, 0);
4487 * evas_map_point_image_uv_set(m, 2, 120, 160);
4488 * evas_map_point_image_uv_set(m, 3, 0, 160);
4489 * evas_object_map_set(o2, m);
4490 * evas_object_map_enable_set(o2, EINA_TRUE);
4495 * @image html map-uv-mapping-3.png
4496 * @image rtf map-uv-mapping-3.png
4497 * @image latex map-uv-mapping-3.eps
4499 * Maps can also be set to use part of an image only, or even map them inverted,
4500 * and combined with evas_object_image_source_set() it can be used to achieve
4501 * more interesting results.
4504 * evas_object_image_size_get(evas_object_image_source_get(o), &w, &h);
4505 * evas_map_point_image_uv_set(m, 0, 0, h);
4506 * evas_map_point_image_uv_set(m, 1, w, h);
4507 * evas_map_point_image_uv_set(m, 2, w, h / 3);
4508 * evas_map_point_image_uv_set(m, 3, 0, h / 3);
4509 * evas_object_map_set(o, m);
4510 * evas_object_map_enable_set(o, EINA_TRUE);
4513 * @image html map-uv-mapping-4.png
4514 * @image rtf map-uv-mapping-4.png
4515 * @image latex map-uv-mapping-4.eps
4518 * @li @ref Example_Evas_Map_Overview
4520 * @ingroup Evas_Object_Group
4526 * Enable or disable the map that is set.
4528 * Enable or disable the use of map for the object @p obj.
4529 * On enable, the object geometry will be saved, and the new geometry will
4530 * change (position and size) to reflect the map geometry set.
4532 * If the object doesn't have a map set (with evas_object_map_set()), the
4533 * initial geometry will be undefined. It is advised to always set a map
4534 * to the object first, and then call this function to enable its use.
4536 * @param obj object to enable the map on
4537 * @param enabled enabled state
4539 EAPI void evas_object_map_enable_set (Evas_Object *obj, Eina_Bool enabled);
4542 * Get the map enabled state
4544 * This returns the currently enabled state of the map on the object indicated.
4545 * The default map enable state is off. You can enable and disable it with
4546 * evas_object_map_enable_set().
4548 * @param obj object to get the map enabled state from
4549 * @return the map enabled state
4551 EAPI Eina_Bool evas_object_map_enable_get (const Evas_Object *obj);
4554 * Set the map source object
4556 * This sets the object from which the map is taken - can be any object that
4557 * has map enabled on it.
4559 * Currently not implemented. for future use.
4561 * @param obj object to set the map source of
4562 * @param src the source object from which the map is taken
4564 EAPI void evas_object_map_source_set (Evas_Object *obj, Evas_Object *src);
4567 * Get the map source object
4569 * @param obj object to set the map source of
4570 * @return the object set as the source
4572 * @see evas_object_map_source_set()
4574 EAPI Evas_Object *evas_object_map_source_get (const Evas_Object *obj);
4577 * Set current object transformation map.
4579 * This sets the map on a given object. It is copied from the @p map pointer,
4580 * so there is no need to keep the @p map object if you don't need it anymore.
4582 * A map is a set of 4 points which have canvas x, y coordinates per point,
4583 * with an optional z point value as a hint for perspective correction, if it
4584 * is available. As well each point has u and v coordinates. These are like
4585 * "texture coordinates" in OpenGL in that they define a point in the source
4586 * image that is mapped to that map vertex/point. The u corresponds to the x
4587 * coordinate of this mapped point and v, the y coordinate. Note that these
4588 * coordinates describe a bounding region to sample. If you have a 200x100
4589 * source image and want to display it at 200x100 with proper pixel
4590 * precision, then do:
4593 * Evas_Map *m = evas_map_new(4);
4594 * evas_map_point_coord_set(m, 0, 0, 0, 0);
4595 * evas_map_point_coord_set(m, 1, 200, 0, 0);
4596 * evas_map_point_coord_set(m, 2, 200, 100, 0);
4597 * evas_map_point_coord_set(m, 3, 0, 100, 0);
4598 * evas_map_point_image_uv_set(m, 0, 0, 0);
4599 * evas_map_point_image_uv_set(m, 1, 200, 0);
4600 * evas_map_point_image_uv_set(m, 2, 200, 100);
4601 * evas_map_point_image_uv_set(m, 3, 0, 100);
4602 * evas_object_map_set(obj, m);
4606 * Note that the map points a uv coordinates match the image geometry. If
4607 * the @p map parameter is NULL, the stored map will be freed and geometry
4608 * prior to enabling/setting a map will be restored.
4610 * @param obj object to change transformation map
4611 * @param map new map to use
4613 * @see evas_map_new()
4615 EAPI void evas_object_map_set (Evas_Object *obj, const Evas_Map *map);
4618 * Get current object transformation map.
4620 * This returns the current internal map set on the indicated object. It is
4621 * intended for read-only access and is only valid as long as the object is
4622 * not deleted or the map on the object is not changed. If you wish to modify
4623 * the map and set it back do the following:
4626 * const Evas_Map *m = evas_object_map_get(obj);
4627 * Evas_Map *m2 = evas_map_dup(m);
4628 * evas_map_util_rotate(m2, 30.0, 0, 0);
4629 * evas_object_map_set(obj);
4630 * evas_map_free(m2);
4633 * @param obj object to query transformation map.
4634 * @return map reference to map in use. This is an internal data structure, so
4637 * @see evas_object_map_set()
4639 EAPI const Evas_Map *evas_object_map_get (const Evas_Object *obj);
4643 * Populate source and destination map points to match exactly object.
4645 * Usually one initialize map of an object to match it's original
4646 * position and size, then transform these with evas_map_util_*
4647 * functions, such as evas_map_util_rotate() or
4648 * evas_map_util_3d_rotate(). The original set is done by this
4649 * function, avoiding code duplication all around.
4651 * @param m map to change all 4 points (must be of size 4).
4652 * @param obj object to use unmapped geometry to populate map coordinates.
4653 * @param z Point Z Coordinate hint (pre-perspective transform). This value
4654 * will be used for all four points.
4656 * @see evas_map_util_points_populate_from_object()
4657 * @see evas_map_point_coord_set()
4658 * @see evas_map_point_image_uv_set()
4660 EAPI void evas_map_util_points_populate_from_object_full(Evas_Map *m, const Evas_Object *obj, Evas_Coord z);
4663 * Populate source and destination map points to match exactly object.
4665 * Usually one initialize map of an object to match it's original
4666 * position and size, then transform these with evas_map_util_*
4667 * functions, such as evas_map_util_rotate() or
4668 * evas_map_util_3d_rotate(). The original set is done by this
4669 * function, avoiding code duplication all around.
4671 * Z Point coordinate is assumed as 0 (zero).
4673 * @param m map to change all 4 points (must be of size 4).
4674 * @param obj object to use unmapped geometry to populate map coordinates.
4676 * @see evas_map_util_points_populate_from_object_full()
4677 * @see evas_map_util_points_populate_from_geometry()
4678 * @see evas_map_point_coord_set()
4679 * @see evas_map_point_image_uv_set()
4681 EAPI void evas_map_util_points_populate_from_object (Evas_Map *m, const Evas_Object *obj);
4684 * Populate source and destination map points to match given geometry.
4686 * Similar to evas_map_util_points_populate_from_object_full(), this
4687 * call takes raw values instead of querying object's unmapped
4688 * geometry. The given width will be used to calculate destination
4689 * points (evas_map_point_coord_set()) and set the image uv
4690 * (evas_map_point_image_uv_set()).
4692 * @param m map to change all 4 points (must be of size 4).
4693 * @param x Point X Coordinate
4694 * @param y Point Y Coordinate
4695 * @param w width to use to calculate second and third points.
4696 * @param h height to use to calculate third and fourth points.
4697 * @param z Point Z Coordinate hint (pre-perspective transform). This value
4698 * will be used for all four points.
4700 * @see evas_map_util_points_populate_from_object()
4701 * @see evas_map_point_coord_set()
4702 * @see evas_map_point_image_uv_set()
4704 EAPI void evas_map_util_points_populate_from_geometry (Evas_Map *m, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Evas_Coord z);
4707 * Set color of all points to given color.
4709 * This call is useful to reuse maps after they had 3d lightning or
4710 * any other colorization applied before.
4712 * @param m map to change the color of.
4713 * @param r red (0 - 255)
4714 * @param g green (0 - 255)
4715 * @param b blue (0 - 255)
4716 * @param a alpha (0 - 255)
4718 * @see evas_map_point_color_set()
4720 EAPI void evas_map_util_points_color_set (Evas_Map *m, int r, int g, int b, int a);
4723 * Change the map to apply the given rotation.
4725 * This rotates the indicated map's coordinates around the center coordinate
4726 * given by @p cx and @p cy as the rotation center. The points will have their
4727 * X and Y coordinates rotated clockwise by @p degrees degrees (360.0 is a
4728 * full rotation). Negative values for degrees will rotate counter-clockwise
4729 * by that amount. All coordinates are canvas global coordinates.
4731 * @param m map to change.
4732 * @param degrees amount of degrees from 0.0 to 360.0 to rotate.
4733 * @param cx rotation's center horizontal position.
4734 * @param cy rotation's center vertical position.
4736 * @see evas_map_point_coord_set()
4737 * @see evas_map_util_zoom()
4739 EAPI void evas_map_util_rotate (Evas_Map *m, double degrees, Evas_Coord cx, Evas_Coord cy);
4742 * Change the map to apply the given zooming.
4744 * Like evas_map_util_rotate(), this zooms the points of the map from a center
4745 * point. That center is defined by @p cx and @p cy. The @p zoomx and @p zoomy
4746 * parameters specify how much to zoom in the X and Y direction respectively.
4747 * A value of 1.0 means "don't zoom". 2.0 means "double the size". 0.5 is
4748 * "half the size" etc. All coordinates are canvas global coordinates.
4750 * @param m map to change.
4751 * @param zoomx horizontal zoom to use.
4752 * @param zoomy vertical zoom to use.
4753 * @param cx zooming center horizontal position.
4754 * @param cy zooming center vertical position.
4756 * @see evas_map_point_coord_set()
4757 * @see evas_map_util_rotate()
4759 EAPI void evas_map_util_zoom (Evas_Map *m, double zoomx, double zoomy, Evas_Coord cx, Evas_Coord cy);
4762 * Rotate the map around 3 axes in 3D
4764 * This will rotate not just around the "Z" axis as in evas_map_util_rotate()
4765 * (which is a convenience call for those only wanting 2D). This will rotate
4766 * around the X, Y and Z axes. The Z axis points "into" the screen with low
4767 * values at the screen and higher values further away. The X axis runs from
4768 * left to right on the screen and the Y axis from top to bottom. Like with
4769 * evas_map_util_rotate() you provide a center point to rotate around (in 3D).
4771 * @param m map to change.
4772 * @param dx amount of degrees from 0.0 to 360.0 to rotate around X axis.
4773 * @param dy amount of degrees from 0.0 to 360.0 to rotate around Y axis.
4774 * @param dz amount of degrees from 0.0 to 360.0 to rotate around Z axis.
4775 * @param cx rotation's center horizontal position.
4776 * @param cy rotation's center vertical position.
4777 * @param cz rotation's center vertical position.
4779 EAPI void evas_map_util_3d_rotate (Evas_Map *m, double dx, double dy, double dz, Evas_Coord cx, Evas_Coord cy, Evas_Coord cz);
4782 * Perform lighting calculations on the given Map
4784 * This is used to apply lighting calculations (from a single light source)
4785 * to a given map. The R, G and B values of each vertex will be modified to
4786 * reflect the lighting based on the lixth point coordinates, the light
4787 * color and the ambient color, and at what angle the map is facing the
4788 * light source. A surface should have its points be declared in a
4789 * clockwise fashion if the face is "facing" towards you (as opposed to
4790 * away from you) as faces have a "logical" side for lighting.
4792 * @image html map-light3.png
4793 * @image rtf map-light3.png
4794 * @image latex map-light3.eps
4795 * @note Grey object, no lighting used
4797 * @image html map-light4.png
4798 * @image rtf map-light4.png
4799 * @image latex map-light4.eps
4800 * @note Lights out! Every color set to 0
4802 * @image html map-light5.png
4803 * @image rtf map-light5.png
4804 * @image latex map-light5.eps
4805 * @note Ambient light to full black, red light coming from close at the
4806 * bottom-left vertex
4808 * @image html map-light6.png
4809 * @image rtf map-light6.png
4810 * @image latex map-light6.eps
4811 * @note Same light as before, but not the light is set to 0 and ambient light
4814 * @image html map-light7.png
4815 * @image rtf map-light7.png
4816 * @image latex map-light7.eps
4817 * @note Both lights are on
4819 * @image html map-light8.png
4820 * @image rtf map-light8.png
4821 * @image latex map-light8.eps
4822 * @note Both lights again, but this time both are the same color.
4824 * @param m map to change.
4825 * @param lx X coordinate in space of light point
4826 * @param ly Y coordinate in space of light point
4827 * @param lz Z coordinate in space of light point
4828 * @param lr light red value (0 - 255)
4829 * @param lg light green value (0 - 255)
4830 * @param lb light blue value (0 - 255)
4831 * @param ar ambient color red value (0 - 255)
4832 * @param ag ambient color green value (0 - 255)
4833 * @param ab ambient color blue value (0 - 255)
4835 EAPI void evas_map_util_3d_lighting (Evas_Map *m, Evas_Coord lx, Evas_Coord ly, Evas_Coord lz, int lr, int lg, int lb, int ar, int ag, int ab);
4838 * Apply a perspective transform to the map
4840 * This applies a given perspective (3D) to the map coordinates. X, Y and Z
4841 * values are used. The px and py points specify the "infinite distance" point
4842 * in the 3D conversion (where all lines converge to like when artists draw
4843 * 3D by hand). The @p z0 value specifies the z value at which there is a 1:1
4844 * mapping between spatial coordinates and screen coordinates. Any points
4845 * on this z value will not have their X and Y values modified in the transform.
4846 * Those further away (Z value higher) will shrink into the distance, and
4847 * those less than this value will expand and become bigger. The @p foc value
4848 * determines the "focal length" of the camera. This is in reality the distance
4849 * between the camera lens plane itself (at or closer than this rendering
4850 * results are undefined) and the "z0" z value. This allows for some "depth"
4851 * control and @p foc must be greater than 0.
4853 * @param m map to change.
4854 * @param px The perspective distance X coordinate
4855 * @param py The perspective distance Y coordinate
4856 * @param z0 The "0" z plane value
4857 * @param foc The focal distance
4859 EAPI void evas_map_util_3d_perspective (Evas_Map *m, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
4862 * Get the clockwise state of a map
4864 * This determines if the output points (X and Y. Z is not used) are
4865 * clockwise or anti-clockwise. This can be used for "back-face culling". This
4866 * is where you hide objects that "face away" from you. In this case objects
4867 * that are not clockwise.
4869 * @param m map to query.
4870 * @return 1 if clockwise, 0 otherwise
4872 EAPI Eina_Bool evas_map_util_clockwise_get (Evas_Map *m);
4876 * Create map of transformation points to be later used with an Evas object.
4878 * This creates a set of points (currently only 4 is supported. no other
4879 * number for @p count will work). That is empty and ready to be modified
4880 * with evas_map calls.
4882 * @param count number of points in the map.
4883 * @return a newly allocated map or @c NULL on errors.
4885 * @see evas_map_free()
4886 * @see evas_map_dup()
4887 * @see evas_map_point_coord_set()
4888 * @see evas_map_point_image_uv_set()
4889 * @see evas_map_util_points_populate_from_object_full()
4890 * @see evas_map_util_points_populate_from_object()
4892 * @see evas_object_map_set()
4894 EAPI Evas_Map *evas_map_new (int count);
4897 * Set the smoothing for map rendering
4899 * This sets smoothing for map rendering. If the object is a type that has
4900 * its own smoothing settings, then both the smooth settings for this object
4901 * and the map must be turned off. By default smooth maps are enabled.
4903 * @param m map to modify. Must not be NULL.
4904 * @param enabled enable or disable smooth map rendering
4906 EAPI void evas_map_smooth_set (Evas_Map *m, Eina_Bool enabled);
4909 * get the smoothing for map rendering
4911 * This gets smoothing for map rendering.
4913 * @param m map to get the smooth from. Must not be NULL.
4915 EAPI Eina_Bool evas_map_smooth_get (const Evas_Map *m);
4918 * Set the alpha flag for map rendering
4920 * This sets alpha flag for map rendering. If the object is a type that has
4921 * its own alpha settings, then this will take precedence. Only image objects
4922 * have this currently.
4923 * Setting this off stops alpha blending of the map area, and is
4924 * useful if you know the object and/or all sub-objects is 100% solid.
4926 * @param m map to modify. Must not be NULL.
4927 * @param enabled enable or disable alpha map rendering
4929 EAPI void evas_map_alpha_set (Evas_Map *m, Eina_Bool enabled);
4932 * get the alpha flag for map rendering
4934 * This gets the alpha flag for map rendering.
4936 * @param m map to get the alpha from. Must not be NULL.
4938 EAPI Eina_Bool evas_map_alpha_get (const Evas_Map *m);
4941 * Copy a previously allocated map.
4943 * This makes a duplicate of the @p m object and returns it.
4945 * @param m map to copy. Must not be NULL.
4946 * @return newly allocated map with the same count and contents as @p m.
4948 EAPI Evas_Map *evas_map_dup (const Evas_Map *m);
4951 * Free a previously allocated map.
4953 * This frees a givem map @p m and all memory associated with it. You must NOT
4954 * free a map returned by evas_object_map_get() as this is internal.
4956 * @param m map to free.
4958 EAPI void evas_map_free (Evas_Map *m);
4963 * Returns the number of points in a map. Should be at least 4.
4965 * @param m map to get size.
4966 * @return -1 on error, points otherwise.
4968 EAPI int evas_map_count_get (const Evas_Map *m) EINA_CONST;
4971 * Change the map point's coordinate.
4973 * This sets the fixed point's coordinate in the map. Note that points
4974 * describe the outline of a quadrangle and are ordered either clockwise
4975 * or anti-clock-wise. It is suggested to keep your quadrangles concave and
4976 * non-complex, though these polygon modes may work, they may not render
4977 * a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
4978 * 2 and 3, and 3 and 0 to describe the edges of the quadrangle.
4980 * The X and Y and Z coordinates are in canvas units. Z is optional and may
4981 * or may not be honored in drawing. Z is a hint and does not affect the
4982 * X and Y rendered coordinates. It may be used for calculating fills with
4983 * perspective correct rendering.
4985 * Remember all coordinates are canvas global ones like with move and resize
4988 * @param m map to change point. Must not be @c NULL.
4989 * @param idx index of point to change. Must be smaller than map size.
4990 * @param x Point X Coordinate
4991 * @param y Point Y Coordinate
4992 * @param z Point Z Coordinate hint (pre-perspective transform)
4994 * @see evas_map_util_rotate()
4995 * @see evas_map_util_zoom()
4996 * @see evas_map_util_points_populate_from_object_full()
4997 * @see evas_map_util_points_populate_from_object()
4999 EAPI void evas_map_point_coord_set (Evas_Map *m, int idx, Evas_Coord x, Evas_Coord y, Evas_Coord z);
5002 * Get the map point's coordinate.
5004 * This returns the coordinates of the given point in the map.
5006 * @param m map to query point.
5007 * @param idx index of point to query. Must be smaller than map size.
5008 * @param x where to return the X coordinate.
5009 * @param y where to return the Y coordinate.
5010 * @param z where to return the Z coordinate.
5012 EAPI void evas_map_point_coord_get (const Evas_Map *m, int idx, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z);
5015 * Change the map point's U and V texture source point
5017 * This sets the U and V coordinates for the point. This determines which
5018 * coordinate in the source image is mapped to the given point, much like
5019 * OpenGL and textures. Notes that these points do select the pixel, but
5020 * are double floating point values to allow for accuracy and sub-pixel
5023 * @param m map to change the point of.
5024 * @param idx index of point to change. Must be smaller than map size.
5025 * @param u the X coordinate within the image/texture source
5026 * @param v the Y coordinate within the image/texture source
5028 * @see evas_map_point_coord_set()
5029 * @see evas_object_map_set()
5030 * @see evas_map_util_points_populate_from_object_full()
5031 * @see evas_map_util_points_populate_from_object()
5033 EAPI void evas_map_point_image_uv_set (Evas_Map *m, int idx, double u, double v);
5036 * Get the map point's U and V texture source points
5038 * This returns the texture points set by evas_map_point_image_uv_set().
5040 * @param m map to query point.
5041 * @param idx index of point to query. Must be smaller than map size.
5042 * @param u where to write the X coordinate within the image/texture source
5043 * @param v where to write the Y coordinate within the image/texture source
5045 EAPI void evas_map_point_image_uv_get (const Evas_Map *m, int idx, double *u, double *v);
5048 * Set the color of a vertex in the map
5050 * This sets the color of the vertex in the map. Colors will be linearly
5051 * interpolated between vertex points through the map. Color will multiply
5052 * the "texture" pixels (like GL_MODULATE in OpenGL). The default color of
5053 * a vertex in a map is white solid (255, 255, 255, 255) which means it will
5054 * have no affect on modifying the texture pixels.
5056 * @param m map to change the color of.
5057 * @param idx index of point to change. Must be smaller than map size.
5058 * @param r red (0 - 255)
5059 * @param g green (0 - 255)
5060 * @param b blue (0 - 255)
5061 * @param a alpha (0 - 255)
5063 * @see evas_map_util_points_color_set()
5064 * @see evas_map_point_coord_set()
5065 * @see evas_object_map_set()
5067 EAPI void evas_map_point_color_set (Evas_Map *m, int idx, int r, int g, int b, int a);
5070 * Get the color set on a vertex in the map
5072 * This gets the color set by evas_map_point_color_set() on the given vertex
5075 * @param m map to get the color of the vertex from.
5076 * @param idx index of point get. Must be smaller than map size.
5077 * @param r pointer to red return
5078 * @param g pointer to green return
5079 * @param b pointer to blue return
5080 * @param a pointer to alpha return (0 - 255)
5082 * @see evas_map_point_coord_set()
5083 * @see evas_object_map_set()
5085 EAPI void evas_map_point_color_get (const Evas_Map *m, int idx, int *r, int *g, int *b, int *a);
5091 * @defgroup Evas_Object_Group_Size_Hints Size Hints
5093 * Objects may carry hints, so that another object that acts as a
5094 * manager (see @ref Evas_Smart_Object_Group) may know how to properly
5095 * position and resize its subordinate objects. The Size Hints provide
5096 * a common interface that is recommended as the protocol for such
5099 * For example, box objects use alignment hints to align its
5100 * lines/columns inside its container, padding hints to set the
5101 * padding between each individual child, etc.
5103 * Examples on their usage:
5104 * - @ref Example_Evas_Size_Hints "evas-hints.c"
5105 * - @ref Example_Evas_Aspect_Hints "evas-aspect-hints.c"
5107 * @ingroup Evas_Object_Group
5111 * @addtogroup Evas_Object_Group_Size_Hints
5116 * Retrieves the hints for an object's minimum size.
5118 * @param obj The given Evas object to query hints from.
5119 * @param w Pointer to an integer in which to store the minimum width.
5120 * @param h Pointer to an integer in which to store the minimum height.
5122 * These are hints on the minimim sizes @p obj should have. This is
5123 * not a size enforcement in any way, it's just a hint that should be
5124 * used whenever appropriate.
5126 * @note Use @c NULL pointers on the hint components you're not
5127 * interested in: they'll be ignored by the function.
5129 * @see evas_object_size_hint_min_set() for an example
5131 EAPI void evas_object_size_hint_min_get (const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
5134 * Sets the hints for an object's minimum size.
5136 * @param obj The given Evas object to query hints from.
5137 * @param w Integer to use as the minimum width hint.
5138 * @param h Integer to use as the minimum height hint.
5140 * This is not a size enforcement in any way, it's just a hint that
5141 * should be used whenever appropriate.
5143 * Values @c 0 will be treated as unset hint components, when queried
5147 * @dontinclude evas-hints.c
5148 * @skip evas_object_size_hint_min_set
5151 * In this example the minimum size hints change the behavior of an
5152 * Evas box when layouting its children. See the full @ref
5153 * Example_Evas_Size_Hints "example".
5155 * @see evas_object_size_hint_min_get()
5157 EAPI void evas_object_size_hint_min_set (Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
5160 * Retrieves the hints for an object's maximum size.
5162 * @param obj The given Evas object to query hints from.
5163 * @param w Pointer to an integer in which to store the maximum width.
5164 * @param h Pointer to an integer in which to store the maximum height.
5166 * These are hints on the maximum sizes @p obj should have. This is
5167 * not a size enforcement in any way, it's just a hint that should be
5168 * used whenever appropriate.
5170 * @note Use @c NULL pointers on the hint components you're not
5171 * interested in: they'll be ignored by the function.
5173 * @see evas_object_size_hint_max_set()
5175 EAPI void evas_object_size_hint_max_get (const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
5178 * Sets the hints for an object's maximum size.
5180 * @param obj The given Evas object to query hints from.
5181 * @param w Integer to use as the maximum width hint.
5182 * @param h Integer to use as the maximum height hint.
5184 * This is not a size enforcement in any way, it's just a hint that
5185 * should be used whenever appropriate.
5187 * Values @c -1 will be treated as unset hint components, when queried
5191 * @dontinclude evas-hints.c
5192 * @skip evas_object_size_hint_max_set
5195 * In this example the maximum size hints change the behavior of an
5196 * Evas box when layouting its children. See the full @ref
5197 * Example_Evas_Size_Hints "example".
5199 * @see evas_object_size_hint_max_get()
5201 EAPI void evas_object_size_hint_max_set (Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
5204 * Retrieves the hints for an object's optimum size.
5206 * @param obj The given Evas object to query hints from.
5207 * @param w Pointer to an integer in which to store the requested width.
5208 * @param h Pointer to an integer in which to store the requested height.
5210 * These are hints on the optimum sizes @p obj should have. This is
5211 * not a size enforcement in any way, it's just a hint that should be
5212 * used whenever appropriate.
5214 * @note Use @c NULL pointers on the hint components you're not
5215 * interested in: they'll be ignored by the function.
5217 * @see evas_object_size_hint_request_set()
5219 EAPI void evas_object_size_hint_request_get (const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
5222 * Sets the hints for an object's optimum size.
5224 * @param obj The given Evas object to query hints from.
5225 * @param w Integer to use as the preferred width hint.
5226 * @param h Integer to use as the preferred height hint.
5228 * This is not a size enforcement in any way, it's just a hint that
5229 * should be used whenever appropriate.
5231 * Values @c 0 will be treated as unset hint components, when queried
5234 * @see evas_object_size_hint_request_get()
5236 EAPI void evas_object_size_hint_request_set (Evas_Object *obj, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
5239 * Retrieves the hints for an object's aspect ratio.
5241 * @param obj The given Evas object to query hints from.
5242 * @param aspect Returns the policy/type of aspect ratio applied to @p obj.
5243 * @param w Pointer to an integer in which to store the aspect's width
5245 * @param h Pointer to an integer in which to store the aspect's
5246 * height ratio term.
5248 * The different aspect ratio policies are documented in the
5249 * #Evas_Aspect_Control type. A container respecting these size hints
5250 * would @b resize its children accordingly to those policies.
5252 * For any policy, if any of the given aspect ratio terms are @c 0,
5253 * the object's container should ignore the aspect and scale @p obj to
5254 * occupy the whole available area. If they are both positive
5255 * integers, that proportion will be respected, under each scaling
5258 * These images illustrate some of the #Evas_Aspect_Control policies:
5260 * @image html any-policy.png
5261 * @image rtf any-policy.png
5262 * @image latex any-policy.eps
5264 * @image html aspect-control-none-neither.png
5265 * @image rtf aspect-control-none-neither.png
5266 * @image latex aspect-control-none-neither.eps
5268 * @image html aspect-control-both.png
5269 * @image rtf aspect-control-both.png
5270 * @image latex aspect-control-both.eps
5272 * @image html aspect-control-horizontal.png
5273 * @image rtf aspect-control-horizontal.png
5274 * @image latex aspect-control-horizontal.eps
5276 * This is not a size enforcement in any way, it's just a hint that
5277 * should be used whenever appropriate.
5279 * @note Use @c NULL pointers on the hint components you're not
5280 * interested in: they'll be ignored by the function.
5283 * @dontinclude evas-aspect-hints.c
5284 * @skip if (strcmp(ev->keyname, "c") == 0)
5287 * See the full @ref Example_Evas_Aspect_Hints "example".
5289 * @see evas_object_size_hint_aspect_set()
5291 EAPI void evas_object_size_hint_aspect_get (const Evas_Object *obj, Evas_Aspect_Control *aspect, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
5294 * Sets the hints for an object's aspect ratio.
5296 * @param obj The given Evas object to query hints from.
5297 * @param aspect The policy/type of aspect ratio to apply to @p obj.
5298 * @param w Integer to use as aspect width ratio term.
5299 * @param h Integer to use as aspect height ratio term.
5301 * This is not a size enforcement in any way, it's just a hint that should
5302 * be used whenever appropriate.
5304 * If any of the given aspect ratio terms are @c 0,
5305 * the object's container will ignore the aspect and scale @p obj to
5306 * occupy the whole available area, for any given policy.
5308 * @see evas_object_size_hint_aspect_get() for more information.
5310 EAPI void evas_object_size_hint_aspect_set (Evas_Object *obj, Evas_Aspect_Control aspect, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
5313 * Retrieves the hints for on object's alignment.
5315 * @param obj The given Evas object to query hints from.
5316 * @param x Pointer to a double in which to store the horizontal
5318 * @param y Pointer to a double in which to store the vertical
5321 * This is not a size enforcement in any way, it's just a hint that
5322 * should be used whenever appropriate.
5324 * @note Use @c NULL pointers on the hint components you're not
5325 * interested in: they'll be ignored by the function.
5326 * @note If @c obj is invalid, then the hint components will be set with 0.5
5328 * @see evas_object_size_hint_align_set() for more information
5330 EAPI void evas_object_size_hint_align_get (const Evas_Object *obj, double *x, double *y) EINA_ARG_NONNULL(1);
5333 * Sets the hints for an object's alignment.
5335 * @param obj The given Evas object to query hints from.
5336 * @param x Double, ranging from @c 0.0 to @c 1.0 or with the
5337 * special value #EVAS_HINT_FILL, to use as horizontal alignment hint.
5338 * @param y Double, ranging from @c 0.0 to @c 1.0 or with the
5339 * special value #EVAS_HINT_FILL, to use as vertical alignment hint.
5341 * These are hints on how to align an object <b>inside the boundaries
5342 * of a container/manager</b>. Accepted values are in the @c 0.0 to @c
5343 * 1.0 range, with the special value #EVAS_HINT_FILL used to specify
5344 * "justify" or "fill" by some users. In this case, maximum size hints
5345 * should be enforced with higher priority, if they are set. Also, any
5346 * padding hint set on objects should add up to the alignment space on
5347 * the final scene composition.
5349 * See documentation of possible users: in Evas, they are the @ref
5350 * Evas_Object_Box "box" and @ref Evas_Object_Table "table" smart
5353 * For the horizontal component, @c 0.0 means to the left, @c 1.0
5354 * means to the right. Analogously, for the vertical component, @c 0.0
5355 * to the top, @c 1.0 means to the bottom.
5357 * See the following figure:
5359 * @image html alignment-hints.png
5360 * @image rtf alignment-hints.png
5361 * @image latex alignment-hints.eps
5363 * This is not a size enforcement in any way, it's just a hint that
5364 * should be used whenever appropriate.
5367 * @dontinclude evas-hints.c
5368 * @skip evas_object_size_hint_align_set
5371 * In this example the alignment hints change the behavior of an Evas
5372 * box when layouting its children. See the full @ref
5373 * Example_Evas_Size_Hints "example".
5375 * @see evas_object_size_hint_align_get()
5376 * @see evas_object_size_hint_max_set()
5377 * @see evas_object_size_hint_padding_set()
5379 EAPI void evas_object_size_hint_align_set (Evas_Object *obj, double x, double y) EINA_ARG_NONNULL(1);
5382 * Retrieves the hints for an object's weight.
5384 * @param obj The given Evas object to query hints from.
5385 * @param x Pointer to a double in which to store the horizontal weight.
5386 * @param y Pointer to a double in which to store the vertical weight.
5388 * Accepted values are zero or positive values. Some users might use
5389 * this hint as a boolean, but some might consider it as a @b
5390 * proportion, see documentation of possible users, which in Evas are
5391 * the @ref Evas_Object_Box "box" and @ref Evas_Object_Table "table"
5394 * This is not a size enforcement in any way, it's just a hint that
5395 * should be used whenever appropriate.
5397 * @note Use @c NULL pointers on the hint components you're not
5398 * interested in: they'll be ignored by the function.
5399 * @note If @c obj is invalid, then the hint components will be set with 0.0
5401 * @see evas_object_size_hint_weight_set() for an example
5403 EAPI void evas_object_size_hint_weight_get (const Evas_Object *obj, double *x, double *y) EINA_ARG_NONNULL(1);
5406 * Sets the hints for an object's weight.
5408 * @param obj The given Evas object to query hints from.
5409 * @param x Nonnegative double value to use as horizontal weight hint.
5410 * @param y Nonnegative double value to use as vertical weight hint.
5412 * This is not a size enforcement in any way, it's just a hint that
5413 * should be used whenever appropriate.
5415 * This is a hint on how a container object should @b resize a given
5416 * child within its area. Containers may adhere to the simpler logic
5417 * of just expanding the child object's dimensions to fit its own (see
5418 * the #EVAS_HINT_EXPAND helper weight macro) or the complete one of
5419 * taking each child's weight hint as real @b weights to how much of
5420 * its size to allocate for them in each axis. A container is supposed
5421 * to, after @b normalizing the weights of its children (with weight
5422 * hints), distribute the space it has to layout them by those factors
5423 * -- most weighted children get larger in this process than the least
5427 * @dontinclude evas-hints.c
5428 * @skip evas_object_size_hint_weight_set
5431 * In this example the weight hints change the behavior of an Evas box
5432 * when layouting its children. See the full @ref
5433 * Example_Evas_Size_Hints "example".
5435 * @see evas_object_size_hint_weight_get() for more information
5437 EAPI void evas_object_size_hint_weight_set (Evas_Object *obj, double x, double y) EINA_ARG_NONNULL(1);
5440 * Retrieves the hints for an object's padding space.
5442 * @param obj The given Evas object to query hints from.
5443 * @param l Pointer to an integer in which to store left padding.
5444 * @param r Pointer to an integer in which to store right padding.
5445 * @param t Pointer to an integer in which to store top padding.
5446 * @param b Pointer to an integer in which to store bottom padding.
5448 * Padding is extra space an object takes on each of its delimiting
5449 * rectangle sides, in canvas units. This space will be rendered
5450 * transparent, naturally, as in the following figure:
5452 * @image html padding-hints.png
5453 * @image rtf padding-hints.png
5454 * @image latex padding-hints.eps
5456 * This is not a size enforcement in any way, it's just a hint that
5457 * should be used whenever appropriate.
5459 * @note Use @c NULL pointers on the hint components you're not
5460 * interested in: they'll be ignored by the function.
5463 * @dontinclude evas-hints.c
5464 * @skip evas_object_size_hint_padding_set
5467 * In this example the padding hints change the behavior of an Evas box
5468 * when layouting its children. See the full @ref
5469 * Example_Evas_Size_Hints "example".
5471 * @see evas_object_size_hint_padding_set()
5473 EAPI void evas_object_size_hint_padding_get (const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b) EINA_ARG_NONNULL(1);
5476 * Sets the hints for an object's padding space.
5478 * @param obj The given Evas object to query hints from.
5479 * @param l Integer to specify left padding.
5480 * @param r Integer to specify right padding.
5481 * @param t Integer to specify top padding.
5482 * @param b Integer to specify bottom padding.
5484 * This is not a size enforcement in any way, it's just a hint that
5485 * should be used whenever appropriate.
5487 * @see evas_object_size_hint_padding_get() for more information
5489 EAPI void evas_object_size_hint_padding_set (Evas_Object *obj, Evas_Coord l, Evas_Coord r, Evas_Coord t, Evas_Coord b) EINA_ARG_NONNULL(1);
5496 * @defgroup Evas_Object_Group_Extras Extra Object Manipulation
5498 * Miscellaneous functions that also apply to any object, but are less
5499 * used or not implemented by all objects.
5501 * Examples on this group of functions can be found @ref
5502 * Example_Evas_Stacking "here" and @ref Example_Evas_Events "here".
5504 * @ingroup Evas_Object_Group
5508 * @addtogroup Evas_Object_Group_Extras
5513 * Set an attached data pointer to an object with a given string key.
5515 * @param obj The object to attach the data pointer to
5516 * @param key The string key for the data to access it
5517 * @param data The pointer to the data to be attached
5519 * This attaches the pointer @p data to the object @p obj, given the
5520 * access string @p key. This pointer will stay "hooked" to the object
5521 * until a new pointer with the same string key is attached with
5522 * evas_object_data_set() or it is deleted with
5523 * evas_object_data_del(). On deletion of the object @p obj, the
5524 * pointers will not be accessible from the object anymore.
5526 * You can find the pointer attached under a string key using
5527 * evas_object_data_get(). It is the job of the calling application to
5528 * free any data pointed to by @p data when it is no longer required.
5530 * If @p data is @c NULL, the old value stored at @p key will be
5531 * removed but no new value will be stored. This is synonymous with
5532 * calling evas_object_data_del() with @p obj and @p key.
5534 * @note This function is very handy when you have data associated
5535 * specifically to an Evas object, being of use only when dealing with
5536 * it. Than you don't have the burden to a pointer to it elsewhere,
5537 * using this family of functions.
5543 * extern Evas_Object *obj;
5545 * my_data = malloc(500);
5546 * evas_object_data_set(obj, "name_of_data", my_data);
5547 * printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data"));
5550 EAPI void evas_object_data_set (Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2);
5553 * Return an attached data pointer on an Evas object by its given
5556 * @param obj The object to which the data was attached
5557 * @param key The string key the data was stored under
5558 * @return The data pointer stored, or @c NULL if none was stored
5560 * This function will return the data pointer attached to the object
5561 * @p obj, stored using the string key @p key. If the object is valid
5562 * and a data pointer was stored under the given key, that pointer
5563 * will be returned. If this is not the case, @c NULL will be
5564 * returned, signifying an invalid object or a non-existent key. It is
5565 * possible that a @c NULL pointer was stored given that key, but this
5566 * situation is non-sensical and thus can be considered an error as
5567 * well. @c NULL pointers are never stored as this is the return value
5568 * if an error occurs.
5574 * extern Evas_Object *obj;
5576 * my_data = evas_object_data_get(obj, "name_of_my_data");
5577 * if (my_data) printf("Data stored was %p\n", my_data);
5578 * else printf("No data was stored on the object\n");
5581 EAPI void *evas_object_data_get (const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
5584 * Delete an attached data pointer from an object.
5586 * @param obj The object to delete the data pointer from
5587 * @param key The string key the data was stored under
5588 * @return The original data pointer stored at @p key on @p obj
5590 * This will remove the stored data pointer from @p obj stored under
5591 * @p key and return this same pointer, if actually there was data
5592 * there, or @c NULL, if nothing was stored under that key.
5598 * extern Evas_Object *obj;
5600 * my_data = evas_object_data_del(obj, "name_of_my_data");
5603 EAPI void *evas_object_data_del (Evas_Object *obj, const char *key) EINA_ARG_NONNULL(1, 2);
5607 * Set pointer behavior.
5610 * @param setting desired behavior.
5612 * This function has direct effect on event callbacks related to
5615 * If @p setting is EVAS_OBJECT_POINTER_MODE_AUTOGRAB, then when mouse
5616 * is down at this object, events will be restricted to it as source,
5617 * mouse moves, for example, will be emitted even if outside this
5620 * If @p setting is EVAS_OBJECT_POINTER_MODE_NOGRAB, then events will
5621 * be emitted just when inside this object area.
5623 * The default value is EVAS_OBJECT_POINTER_MODE_AUTOGRAB.
5625 * @ingroup Evas_Object_Group_Extras
5627 EAPI void evas_object_pointer_mode_set (Evas_Object *obj, Evas_Object_Pointer_Mode setting) EINA_ARG_NONNULL(1);
5630 * Determine how pointer will behave.
5632 * @return pointer behavior.
5633 * @ingroup Evas_Object_Group_Extras
5635 EAPI Evas_Object_Pointer_Mode evas_object_pointer_mode_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5639 * Sets whether or not the given Evas object is to be drawn anti-aliased.
5641 * @param obj The given Evas object.
5642 * @param antialias 1 if the object is to be anti_aliased, 0 otherwise.
5643 * @ingroup Evas_Object_Group_Extras
5645 EAPI void evas_object_anti_alias_set (Evas_Object *obj, Eina_Bool antialias) EINA_ARG_NONNULL(1);
5648 * Retrieves whether or not the given Evas object is to be drawn anti_aliased.
5649 * @param obj The given Evas object.
5650 * @return @c 1 if the object is to be anti_aliased. @c 0 otherwise.
5651 * @ingroup Evas_Object_Group_Extras
5653 EAPI Eina_Bool evas_object_anti_alias_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5657 * Sets the scaling factor for an Evas object. Does not affect all
5660 * @param obj The given Evas object.
5661 * @param scale The scaling factor. <c>1.0</c> means no scaling,
5664 * This will multiply the object's dimension by the given factor, thus
5665 * altering its geometry (width and height). Useful when you want
5666 * scalable UI elements, possibly at run time.
5668 * @note Only text and textblock objects have scaling change
5669 * handlers. Other objects won't change visually on this call.
5671 * @see evas_object_scale_get()
5673 * @ingroup Evas_Object_Group_Extras
5675 EAPI void evas_object_scale_set (Evas_Object *obj, double scale) EINA_ARG_NONNULL(1);
5678 * Retrieves the scaling factor for the given Evas object.
5680 * @param obj The given Evas object.
5681 * @return The scaling factor.
5683 * @ingroup Evas_Object_Group_Extras
5685 * @see evas_object_scale_set()
5687 EAPI double evas_object_scale_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5691 * Sets the render_op to be used for rendering the Evas object.
5692 * @param obj The given Evas object.
5693 * @param op one of the Evas_Render_Op values.
5694 * @ingroup Evas_Object_Group_Extras
5696 EAPI void evas_object_render_op_set (Evas_Object *obj, Evas_Render_Op op) EINA_ARG_NONNULL(1);
5699 * Retrieves the current value of the operation used for rendering the Evas object.
5700 * @param obj The given Evas object.
5701 * @return one of the enumerated values in Evas_Render_Op.
5702 * @ingroup Evas_Object_Group_Extras
5704 EAPI Evas_Render_Op evas_object_render_op_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5707 * Set whether to use precise (usually expensive) point collision
5708 * detection for a given Evas object.
5710 * @param obj The given object.
5711 * @param precise Whether to use precise point collision detection or
5712 * not. The default value is false.
5714 * Use this function to make Evas treat objects' transparent areas as
5715 * @b not belonging to it with regard to mouse pointer events. By
5716 * default, all of the object's boundary rectangle will be taken in
5719 * @warning By using precise point collision detection you'll be
5720 * making Evas more resource intensive.
5722 * Example code follows.
5723 * @dontinclude evas-events.c
5724 * @skip if (strcmp(ev->keyname, "p") == 0)
5727 * See the full example @ref Example_Evas_Events "here".
5729 * @see evas_object_precise_is_inside_get()
5730 * @ingroup Evas_Object_Group_Extras
5732 EAPI void evas_object_precise_is_inside_set(Evas_Object *obj, Eina_Bool precise) EINA_ARG_NONNULL(1);
5735 * Determine whether an object is set to use precise point collision
5738 * @param obj The given object.
5739 * @return whether @p obj is set to use precise point collision
5740 * detection or not The default value is false.
5742 * @see evas_object_precise_is_inside_set() for an example
5744 * @ingroup Evas_Object_Group_Extras
5746 EAPI Eina_Bool evas_object_precise_is_inside_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5749 * Set a hint flag on the given Evas object that it's used as a "static
5752 * @param obj The given object.
5753 * @param is_static_clip @c EINA_TRUE if it's to be used as a static
5754 * clipper, @c EINA_FALSE otherwise.
5756 * This is a hint to Evas that this object is used as a big static
5757 * clipper and shouldn't be moved with children and otherwise
5758 * considered specially. The default value for new objects is
5761 * @see evas_object_static_clip_get()
5763 * @ingroup Evas_Object_Group_Extras
5765 EAPI void evas_object_static_clip_set (Evas_Object *obj, Eina_Bool is_static_clip) EINA_ARG_NONNULL(1);
5768 * Get the "static clipper" hint flag for a given Evas object.
5770 * @param obj The given object.
5771 * @return @c EINA_TRUE if it's set as a static clipper,
5772 * @c EINA_FALSE otherwise.
5774 * @see evas_object_static_clip_set() for more details
5776 * @ingroup Evas_Object_Group_Extras
5778 EAPI Eina_Bool evas_object_static_clip_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5785 * @defgroup Evas_Object_Group_Find Finding Objects
5787 * Functions that allows finding objects by their position, name or
5790 * @ingroup Evas_Object_Group
5794 * @addtogroup Evas_Object_Group_Find
5799 * Retrieve the object that currently has focus.
5801 * @param e The Evas canvas to query for focused object on.
5802 * @return The object that has focus or @c NULL if there is not one.
5804 * Evas can have (at most) one of its objects focused at a time.
5805 * Focused objects will be the ones having <b>key events</b> delivered
5806 * to, which the programmer can act upon by means of
5807 * evas_object_event_callback_add() usage.
5809 * @note Most users wouldn't be dealing directly with Evas' focused
5810 * objects. Instead, they would be using a higher level library for
5811 * that (like a toolkit, as Elementary) to handle focus and who's
5812 * receiving input for them.
5814 * This call returns the object that currently has focus on the canvas
5815 * @p e or @c NULL, if none.
5817 * @see evas_object_focus_set
5818 * @see evas_object_focus_get
5819 * @see evas_object_key_grab
5820 * @see evas_object_key_ungrab
5823 * @dontinclude evas-events.c
5824 * @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN,
5825 * @until evas_object_focus_set(d.bg, EINA_TRUE);
5826 * @dontinclude evas-events.c
5827 * @skip called when our rectangle gets focus
5830 * In this example the @c event_info is exactly a pointer to that
5831 * focused rectangle. See the full @ref Example_Evas_Events "example".
5833 * @ingroup Evas_Object_Group_Find
5835 EAPI Evas_Object *evas_focus_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5838 * Retrieves the object on the given evas with the given name.
5839 * @param e The given evas.
5840 * @param name The given name.
5841 * @return If successful, the Evas object with the given name. Otherwise,
5844 * This looks for the evas object given a name by evas_object_name_set(). If
5845 * the name is not unique canvas-wide, then which one of the many objects
5846 * with that name is returned is undefined, so only use this if you can ensure
5847 * the object name is unique.
5849 * @ingroup Evas_Object_Group_Find
5851 EAPI Evas_Object *evas_object_name_find (const Evas *e, const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5854 * Retrieves the object from children of the given object with the given name.
5855 * @param obj The parent (smart) object whose children to search.
5856 * @param name The given name.
5857 * @param recurse Set to the number of child levels to recurse (0 == don't recurse, 1 == only look at the children of @p obj or their immediate children, but no further etc.).
5858 * @return If successful, the Evas object with the given name. Otherwise,
5861 * This looks for the evas object given a name by evas_object_name_set(), but
5862 * it ONLY looks at the children of the object *p obj, and will only recurse
5863 * into those children if @p recurse is greater than 0. If the name is not
5864 * unique within immediate children (or the whole child tree) then it is not
5865 * defined which child object will be returned. If @p recurse is set to -1 then
5866 * it will recurse without limit.
5870 * @ingroup Evas_Object_Group_Find
5872 EAPI Evas_Object *evas_object_name_child_find (const Evas_Object *obj, const char *name, int recurse) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5875 * Retrieve the Evas object stacked at the top of a given position in
5878 * @param e A handle to the canvas.
5879 * @param x The horizontal coordinate of the position
5880 * @param y The vertical coordinate of the position
5881 * @param include_pass_events_objects Boolean flag to include or not
5882 * objects which pass events in this calculation
5883 * @param include_hidden_objects Boolean flag to include or not hidden
5884 * objects in this calculation
5885 * @return The Evas object that is over all other objects at the given
5888 * This function will traverse all the layers of the given canvas,
5889 * from top to bottom, querying for objects with areas covering the
5890 * given position. The user can remove from from the query
5891 * objects which are hidden and/or which are set to pass events.
5893 * @warning This function will @b skip objects parented by smart
5894 * objects, acting only on the ones at the "top level", with regard to
5897 EAPI Evas_Object *evas_object_top_at_xy_get (const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5900 * Retrieve the Evas object stacked at the top at the position of the
5901 * mouse cursor, over a given canvas
5903 * @param e A handle to the canvas.
5904 * @return The Evas object that is over all other objects at the mouse
5905 * pointer's position
5907 * This function will traverse all the layers of the given canvas,
5908 * from top to bottom, querying for objects with areas covering the
5909 * mouse pointer's position, over @p e.
5911 * @warning This function will @b skip objects parented by smart
5912 * objects, acting only on the ones at the "top level", with regard to
5915 EAPI Evas_Object *evas_object_top_at_pointer_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5918 * Retrieve the Evas object stacked at the top of a given rectangular
5919 * region in a canvas
5921 * @param e A handle to the canvas.
5922 * @param x The top left corner's horizontal coordinate for the
5923 * rectangular region
5924 * @param y The top left corner's vertical coordinate for the
5925 * rectangular region
5926 * @param w The width of the rectangular region
5927 * @param h The height of the rectangular region
5928 * @param include_pass_events_objects Boolean flag to include or not
5929 * objects which pass events in this calculation
5930 * @param include_hidden_objects Boolean flag to include or not hidden
5931 * objects in this calculation
5932 * @return The Evas object that is over all other objects at the given
5933 * rectangular region.
5935 * This function will traverse all the layers of the given canvas,
5936 * from top to bottom, querying for objects with areas overlapping
5937 * with the given rectangular region inside @p e. The user can remove
5938 * from the query objects which are hidden and/or which are set to
5941 * @warning This function will @b skip objects parented by smart
5942 * objects, acting only on the ones at the "top level", with regard to
5945 EAPI Evas_Object *evas_object_top_in_rectangle_get (const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5948 * Retrieve a list of Evas objects lying over a given position in
5951 * @param e A handle to the canvas.
5952 * @param x The horizontal coordinate of the position
5953 * @param y The vertical coordinate of the position
5954 * @param include_pass_events_objects Boolean flag to include or not
5955 * objects which pass events in this calculation
5956 * @param include_hidden_objects Boolean flag to include or not hidden
5957 * objects in this calculation
5958 * @return The list of Evas objects that are over the given position
5961 * This function will traverse all the layers of the given canvas,
5962 * from top to bottom, querying for objects with areas covering the
5963 * given position. The user can remove from from the query
5964 * objects which are hidden and/or which are set to pass events.
5966 * @warning This function will @b skip objects parented by smart
5967 * objects, acting only on the ones at the "top level", with regard to
5970 EAPI Eina_List *evas_objects_at_xy_get (const Evas *e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5971 EAPI Eina_List *evas_objects_in_rectangle_get (const Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5974 * Get the lowest (stacked) Evas object on the canvas @p e.
5976 * @param e a valid canvas pointer
5977 * @return a pointer to the lowest object on it, if any, or @c NULL,
5980 * This function will take all populated layers in the canvas into
5981 * account, getting the lowest object for the lowest layer, naturally.
5983 * @see evas_object_layer_get()
5984 * @see evas_object_layer_set()
5985 * @see evas_object_below_get()
5986 * @see evas_object_above_get()
5988 * @warning This function will @b skip objects parented by smart
5989 * objects, acting only on the ones at the "top level", with regard to
5992 EAPI Evas_Object *evas_object_bottom_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
5995 * Get the highest (stacked) Evas object on the canvas @p e.
5997 * @param e a valid canvas pointer
5998 * @return a pointer to the highest object on it, if any, or @c NULL,
6001 * This function will take all populated layers in the canvas into
6002 * account, getting the highest object for the highest layer,
6005 * @see evas_object_layer_get()
6006 * @see evas_object_layer_set()
6007 * @see evas_object_below_get()
6008 * @see evas_object_above_get()
6010 * @warning This function will @b skip objects parented by smart
6011 * objects, acting only on the ones at the "top level", with regard to
6014 EAPI Evas_Object *evas_object_top_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6021 * @defgroup Evas_Object_Group_Interceptors Object Method Interceptors
6023 * Evas provides a way to intercept method calls. The interceptor
6024 * callback may opt to completely deny the call, or may check and
6025 * change the parameters before continuing. The continuation of an
6026 * intercepted call is done by calling the intercepted call again,
6027 * from inside the interceptor callback.
6029 * @ingroup Evas_Object_Group
6033 * @addtogroup Evas_Object_Group_Interceptors
6037 typedef void (*Evas_Object_Intercept_Show_Cb) (void *data, Evas_Object *obj);
6038 typedef void (*Evas_Object_Intercept_Hide_Cb) (void *data, Evas_Object *obj);
6039 typedef void (*Evas_Object_Intercept_Move_Cb) (void *data, Evas_Object *obj, Evas_Coord x, Evas_Coord y);
6040 typedef void (*Evas_Object_Intercept_Resize_Cb) (void *data, Evas_Object *obj, Evas_Coord w, Evas_Coord h);
6041 typedef void (*Evas_Object_Intercept_Raise_Cb) (void *data, Evas_Object *obj);
6042 typedef void (*Evas_Object_Intercept_Lower_Cb) (void *data, Evas_Object *obj);
6043 typedef void (*Evas_Object_Intercept_Stack_Above_Cb) (void *data, Evas_Object *obj, Evas_Object *above);
6044 typedef void (*Evas_Object_Intercept_Stack_Below_Cb) (void *data, Evas_Object *obj, Evas_Object *above);
6045 typedef void (*Evas_Object_Intercept_Layer_Set_Cb) (void *data, Evas_Object *obj, int l);
6046 typedef void (*Evas_Object_Intercept_Color_Set_Cb) (void *data, Evas_Object *obj, int r, int g, int b, int a);
6047 typedef void (*Evas_Object_Intercept_Clip_Set_Cb) (void *data, Evas_Object *obj, Evas_Object *clip);
6048 typedef void (*Evas_Object_Intercept_Clip_Unset_Cb) (void *data, Evas_Object *obj);
6051 * Set the callback function that intercepts a show event of a object.
6053 * @param obj The given canvas object pointer.
6054 * @param func The given function to be the callback function.
6055 * @param data The data passed to the callback function.
6057 * This function sets a callback function to intercepts a show event
6058 * of a canvas object.
6060 * @see evas_object_intercept_show_callback_del().
6063 EAPI void evas_object_intercept_show_callback_add (Evas_Object *obj, Evas_Object_Intercept_Show_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6066 * Unset the callback function that intercepts a show event of a
6069 * @param obj The given canvas object pointer.
6070 * @param func The given callback function.
6072 * This function sets a callback function to intercepts a show event
6073 * of a canvas object.
6075 * @see evas_object_intercept_show_callback_add().
6078 EAPI void *evas_object_intercept_show_callback_del (Evas_Object *obj, Evas_Object_Intercept_Show_Cb func) EINA_ARG_NONNULL(1, 2);
6081 * Set the callback function that intercepts a hide event of a object.
6083 * @param obj The given canvas object pointer.
6084 * @param func The given function to be the callback function.
6085 * @param data The data passed to the callback function.
6087 * This function sets a callback function to intercepts a hide event
6088 * of a canvas object.
6090 * @see evas_object_intercept_hide_callback_del().
6093 EAPI void evas_object_intercept_hide_callback_add (Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6096 * Unset the callback function that intercepts a hide event of a
6099 * @param obj The given canvas object pointer.
6100 * @param func The given callback function.
6102 * This function sets a callback function to intercepts a hide event
6103 * of a canvas object.
6105 * @see evas_object_intercept_hide_callback_add().
6108 EAPI void *evas_object_intercept_hide_callback_del (Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func) EINA_ARG_NONNULL(1, 2);
6111 * Set the callback function that intercepts a move event of a object.
6113 * @param obj The given canvas object pointer.
6114 * @param func The given function to be the callback function.
6115 * @param data The data passed to the callback function.
6117 * This function sets a callback function to intercepts a move event
6118 * of a canvas object.
6120 * @see evas_object_intercept_move_callback_del().
6123 EAPI void evas_object_intercept_move_callback_add (Evas_Object *obj, Evas_Object_Intercept_Move_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6126 * Unset the callback function that intercepts a move event of a
6129 * @param obj The given canvas object pointer.
6130 * @param func The given callback function.
6132 * This function sets a callback function to intercepts a move event
6133 * of a canvas object.
6135 * @see evas_object_intercept_move_callback_add().
6138 EAPI void *evas_object_intercept_move_callback_del (Evas_Object *obj, Evas_Object_Intercept_Move_Cb func) EINA_ARG_NONNULL(1, 2);
6140 EAPI void evas_object_intercept_resize_callback_add (Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6141 EAPI void *evas_object_intercept_resize_callback_del (Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func) EINA_ARG_NONNULL(1, 2);
6142 EAPI void evas_object_intercept_raise_callback_add (Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6143 EAPI void *evas_object_intercept_raise_callback_del (Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func) EINA_ARG_NONNULL(1, 2);
6144 EAPI void evas_object_intercept_lower_callback_add (Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6145 EAPI void *evas_object_intercept_lower_callback_del (Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func) EINA_ARG_NONNULL(1, 2);
6146 EAPI void evas_object_intercept_stack_above_callback_add (Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6147 EAPI void *evas_object_intercept_stack_above_callback_del (Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func) EINA_ARG_NONNULL(1, 2);
6148 EAPI void evas_object_intercept_stack_below_callback_add (Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6149 EAPI void *evas_object_intercept_stack_below_callback_del (Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func) EINA_ARG_NONNULL(1, 2);
6150 EAPI void evas_object_intercept_layer_set_callback_add (Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6151 EAPI void *evas_object_intercept_layer_set_callback_del (Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func) EINA_ARG_NONNULL(1, 2);
6152 EAPI void evas_object_intercept_color_set_callback_add (Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6153 EAPI void *evas_object_intercept_color_set_callback_del (Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func) EINA_ARG_NONNULL(1, 2);
6154 EAPI void evas_object_intercept_clip_set_callback_add (Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6155 EAPI void *evas_object_intercept_clip_set_callback_del (Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func) EINA_ARG_NONNULL(1, 2);
6156 EAPI void evas_object_intercept_clip_unset_callback_add (Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
6157 EAPI void *evas_object_intercept_clip_unset_callback_del (Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func) EINA_ARG_NONNULL(1, 2);
6164 * @defgroup Evas_Object_Specific Specific Object Functions
6166 * Functions that work on specific objects.
6171 * @defgroup Evas_Object_Rectangle Rectangle Object Functions
6173 * @brief Function to create evas rectangle objects.
6175 * There is only one function to deal with rectangle objects, this may make this
6176 * function seem useless given there are no functions to manipulate the created
6177 * rectangle, however the rectangle is actually very useful and should be
6178 * manipulated using the generic @ref Evas_Object_Group "evas object functions".
6180 * The evas rectangle serves a number of key functions when working on evas
6186 * @section Background
6188 * One extremely common requirement of evas programs is to have a solid color
6189 * background, this can be accomplished with the following very simple code:
6191 * Evas_Object *bg = evas_object_rectangle_add(evas_canvas);
6192 * //Here we set the rectangles red, green, blue and opacity levels
6193 * evas_object_color_set(bg, 255, 255, 255, 255); // opaque white background
6194 * evas_object_resize(bg, WIDTH, HEIGHT); // covers full canvas
6195 * evas_object_show(bg);
6198 * This however will have issues if the @c evas_canvas is resized, however most
6199 * windows are created using ecore evas and that has a solution to using the
6200 * rectangle as a background:
6202 * Evas_Object *bg = evas_object_rectangle_add(ecore_evas_get(ee));
6203 * //Here we set the rectangles red, green, blue and opacity levels
6204 * evas_object_color_set(bg, 255, 255, 255, 255); // opaque white background
6205 * evas_object_resize(bg, WIDTH, HEIGHT); // covers full canvas
6206 * evas_object_show(bg);
6207 * ecore_evas_object_associate(ee, bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE);
6209 * So this gives us a white background to our window that will be resized
6212 * @section Debugging
6214 * Debugging is a major part of any programmers task and when debugging visual
6215 * issues with evas programs the rectangle is an extremely useful tool. The
6216 * rectangle's simplicity means that it's easier to pinpoint issues with it than
6217 * with more complex objects. Therefore a common technique to use when writing
6218 * an evas program and not getting the desired visual result is to replace the
6219 * misbehaving object for a solid color rectangle and seeing how it interacts
6220 * with the other elements, this often allows us to notice clipping, parenting
6221 * or positioning issues. Once the issues have been identified and corrected the
6222 * rectangle can be replaced for the original part and in all likelihood any
6223 * remaining issues will be specific to that object's type.
6225 * @section clipping Clipping
6227 * Clipping serves two main functions:
6228 * @li Limiting visibility(i.e. hiding portions of an object).
6229 * @li Applying a layer of color to an object.
6231 * @subsection hiding Limiting visibility
6233 * It is often necessary to show only parts of an object, while it may be
6234 * possible to create an object that corresponds only to the part that must be
6235 * shown(and it isn't always possible) it's usually easier to use a a clipper. A
6236 * clipper is a rectangle that defines what's visible and what is not. The way
6237 * to do this is to create a solid white rectangle(which is the default, no need
6238 * to call evas_object_color_set()) and give it a position and size of what
6239 * should be visible. The following code exemplifies showing the center half of
6240 * @c my_evas_object:
6242 * Evas_Object *clipper = evas_object_rectangle_add(evas_canvas);
6243 * evas_object_move(clipper, my_evas_object_x / 4, my_evas_object_y / 4);
6244 * evas_object_resize(clipper, my_evas_object_width / 2, my_evas_object_height / 2);
6245 * evas_object_clip_set(my_evas_object, clipper);
6246 * evas_object_show(clipper);
6249 * @subsection color Layer of color
6251 * In the @ref clipping section we used a solid white clipper, which produced no
6252 * change in the color of the clipped object, it just hid what was outside the
6253 * clippers area. It is however sometimes desirable to change the of color an
6254 * object, this can be accomplished using a clipper that has a non-white color.
6255 * Clippers with color work by multiplying the colors of clipped object. The
6256 * following code will show how to remove all the red from an object:
6258 * Evas_Object *clipper = evas_object_rectangle_add(evas);
6259 * evas_object_move(clipper, my_evas_object_x, my_evas_object_y);
6260 * evas_object_resize(clipper, my_evas_object_width, my_evas_object_height);
6261 * evas_object_color_set(clipper, 0, 255, 255, 255);
6262 * evas_object_clip_set(obj, clipper);
6263 * evas_object_show(clipper);
6266 * @warning We don't guarantee any proper results if you create a Rectangle
6267 * object without setting the evas engine.
6269 * For an example that more fully exercise the use of an evas object rectangle
6270 * see @ref Example_Evas_Object_Manipulation.
6272 * @ingroup Evas_Object_Specific
6276 * Adds a rectangle to the given evas.
6277 * @param e The given evas.
6278 * @return The new rectangle object.
6280 * @ingroup Evas_Object_Rectangle
6282 EAPI Evas_Object *evas_object_rectangle_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
6285 * @defgroup Evas_Object_Image Image Object Functions
6287 * Here are grouped together functions used to create and manipulate
6288 * image objects. They are available to whichever occasion one needs
6289 * complex imagery on a GUI that could not be achieved by the other
6290 * Evas' primitive object types, or to make image manipulations.
6292 * Evas will support whichever image file types it was compiled with
6293 * support to (its image loaders) -- check your software packager for
6294 * that information and see
6295 * evas_object_image_extension_can_load_get().
6297 * @section Evas_Object_Image_Basics Image object basics
6299 * The most common use of image objects -- to display an image on the
6300 * canvas -- is achieved by a common function triplet:
6302 * img = evas_object_image_add(canvas);
6303 * evas_object_image_file_set(img, "path/to/img", NULL);
6304 * evas_object_image_fill_set(img, 0, 0, w, h);
6306 * The first function, naturally, is creating the image object. Then,
6307 * one must set an source file on it, so that it knows where to fetch
6308 * image data from. Next, one must set <b>how to fill the image
6309 * object's area</b> with that given pixel data. One could use just a
6310 * sub-region of the original image or even have it tiled repeatedly
6311 * on the image object. For the common case of having the whole source
6312 * image to be displayed on the image object, stretched to the
6313 * destination's size, there's also a function helper, to be used
6314 * instead of evas_object_image_fill_set():
6316 * evas_object_image_filled_set(img, EINA_TRUE);
6318 * See those functions' documentation for more details.
6320 * @section Evas_Object_Image_Scale Scale and resizing
6322 * Resizing of image objects will scale their respective source images
6323 * to their areas, if they are set to "fill" the object's area
6324 * (evas_object_image_filled_set()). If the user wants any control on
6325 * the aspect ratio of an image for different sizes, he/she has to
6326 * take care of that themselves. There are functions to make images to
6327 * get loaded scaled (up or down) in memory, already, if the user is
6328 * going to use them at pre-determined sizes and wants to save
6331 * Evas has even a scale cache, which will take care of caching scaled
6332 * versions of images with more often usage/hits. Finally, one can
6333 * have images being rescaled @b smoothly by Evas (more
6334 * computationally expensive) or not.
6336 * @section Evas_Object_Image_Performance Performance hints
6338 * When dealing with image objects, there are some tricks to boost the
6339 * performance of your application, if it does intense image loading
6340 * and/or manipulations, as in animations on a UI.
6342 * @subsection Evas_Object_Image_Load Load hints
6344 * In image viewer applications, for example, the user will be looking
6345 * at a given image, at full size, and will desire that the navigation
6346 * to the adjacent images on his/her album be fluid and fast. Thus,
6347 * while displaying a given image, the program can be on the
6348 * background loading the next and previous images already, so that
6349 * displaying them on the sequence is just a matter of repainting the
6350 * screen (and not decoding image data).
6352 * Evas addresses this issue with <b>image pre-loading</b>. The code
6353 * for the situation above would be something like the following:
6355 * prev = evas_object_image_filled_add(canvas);
6356 * evas_object_image_file_set(prev, "/path/to/prev", NULL);
6357 * evas_object_image_preload(prev, EINA_TRUE);
6359 * next = evas_object_image_filled_add(canvas);
6360 * evas_object_image_file_set(next, "/path/to/next", NULL);
6361 * evas_object_image_preload(next, EINA_TRUE);
6364 * If you're loading images which are too big, consider setting
6365 * previously it's loading size to something smaller, in case you
6366 * won't expose them in real size. It may speed up the loading
6369 * //to load a scaled down version of the image in memory, if that's
6370 * //the size you'll be displaying it anyway
6371 * evas_object_image_load_scale_down_set(img, zoom);
6373 * //optional: if you know you'll be showing a sub-set of the image's
6374 * //pixels, you can avoid loading the complementary data
6375 * evas_object_image_load_region_set(img, x, y, w, h);
6377 * Refer to Elementary's Photocam widget for a high level (smart)
6378 * object which does lots of loading speed-ups for you.
6380 * @subsection Evas_Object_Image_Animation Animation hints
6382 * If you want to animate image objects on a UI (what you'd get by
6383 * concomitant usage of other libraries, like Ecore and Edje), there
6384 * are also some tips on how to boost the performance of your
6385 * application. If the animation involves resizing of an image (thus,
6386 * re-scaling), you'd better turn off smooth scaling on it @b during
6387 * the animation, turning it back on afterwards, for less
6388 * computations. Also, in this case you'd better flag the image object
6389 * in question not to cache scaled versions of it:
6391 * evas_object_image_scale_hint_set(wd->img, EVAS_IMAGE_SCALE_HINT_DYNAMIC);
6393 * // resizing takes place in between
6395 * evas_object_image_scale_hint_set(wd->img, EVAS_IMAGE_SCALE_HINT_STATIC);
6398 * Finally, movement of opaque images through the canvas is less
6399 * expensive than of translucid ones, because of blending
6402 * @section Evas_Object_Image_Borders Borders
6404 * Evas provides facilities for one to specify an image's region to be
6405 * treated specially -- as "borders". This will make those regions be
6406 * treated specially on resizing scales, by keeping their aspect. This
6407 * makes setting frames around other objects on UIs easy.
6408 * See the following figures for a visual explanation:\n
6410 * <img src="image-borders.png" style="max-width: 100%;" />
6411 * <a href="image-borders.png">Full-size</a>
6413 * @image rtf image-borders.png
6414 * @image latex image-borders.eps width=\textwidth
6416 * <img src="border-effect.png" style="max-width: 100%;" />
6417 * <a href="border-effect.png">Full-size</a>
6419 * @image rtf border-effect.png
6420 * @image latex border-effect.eps width=\textwidth
6422 * @section Evas_Object_Image_Manipulation Manipulating pixels
6424 * Evas image objects can be used to manipulate raw pixels in many
6425 * ways. The meaning of the data in the pixel arrays will depend on
6426 * the image's color space, be warned (see next section). You can set
6427 * your own data as an image's pixel data, fetch an image's pixel data
6428 * for saving/altering, convert images between different color spaces
6429 * and even advanced operations like setting a native surface as image
6432 * @section Evas_Object_Image_Color_Spaces Color spaces
6434 * Image objects may return or accept "image data" in multiple
6435 * formats. This is based on the color space of an object. Here is a
6436 * rundown on formats:
6438 * - #EVAS_COLORSPACE_ARGB8888:
6439 * This pixel format is a linear block of pixels, starting at the
6440 * top-left row by row until the bottom right of the image or pixel
6441 * region. All pixels are 32-bit unsigned int's with the high-byte
6442 * being alpha and the low byte being blue in the format ARGB. Alpha
6443 * may or may not be used by evas depending on the alpha flag of the
6444 * image, but if not used, should be set to 0xff anyway.
6446 * This colorspace uses premultiplied alpha. That means that R, G
6447 * and B cannot exceed A in value. The conversion from
6448 * non-premultiplied colorspace is:
6450 * R = (r * a) / 255; G = (g * a) / 255; B = (b * a) / 255;
6452 * So 50% transparent blue will be: 0x80000080. This will not be
6453 * "dark" - just 50% transparent. Values are 0 == black, 255 ==
6454 * solid or full red, green or blue.
6456 * - #EVAS_COLORSPACE_YCBCR422P601_PL:
6457 * This is a pointer-list indirected set of YUV (YCbCr) pixel
6458 * data. This means that the data returned or set is not actual
6459 * pixel data, but pointers TO lines of pixel data. The list of
6460 * pointers will first be N rows of pointers to the Y plane -
6461 * pointing to the first pixel at the start of each row in the Y
6462 * plane. N is the height of the image data in pixels. Each pixel in
6463 * the Y, U and V planes is 1 byte exactly, packed. The next N / 2
6464 * pointers will point to rows in the U plane, and the next N / 2
6465 * pointers will point to the V plane rows. U and V planes are half
6466 * the horizontal and vertical resolution of the Y plane.
6468 * Row order is top to bottom and row pixels are stored left to
6471 * There is a limitation that these images MUST be a multiple of 2
6472 * pixels in size horizontally or vertically. This is due to the U
6473 * and V planes being half resolution. Also note that this assumes
6474 * the itu601 YUV colorspace specification. This is defined for
6475 * standard television and mpeg streams. HDTV may use the itu709
6478 * Values are 0 to 255, indicating full or no signal in that plane
6481 * - #EVAS_COLORSPACE_YCBCR422P709_PL:
6482 * Not implemented yet.
6484 * - #EVAS_COLORSPACE_RGB565_A5P:
6485 * In the process of being implemented in 1 engine only. This may
6488 * This is a pointer to image data for 16-bit half-word pixel data
6489 * in 16bpp RGB 565 format (5 bits red, 6 bits green, 5 bits blue),
6490 * with the high-byte containing red and the low byte containing
6491 * blue, per pixel. This data is packed row by row from the top-left
6492 * to the bottom right.
6494 * If the image has an alpha channel enabled there will be an extra
6495 * alpha plane after the color pixel plane. If not, then this data
6496 * will not exist and should not be accessed in any way. This plane
6497 * is a set of pixels with 1 byte per pixel defining the alpha
6498 * values of all pixels in the image from the top-left to the bottom
6499 * right of the image, row by row. Even though the values of the
6500 * alpha pixels can be 0 to 255, only values 0 through to 32 are
6501 * used, 32 being solid and 0 being transparent.
6503 * RGB values can be 0 to 31 for red and blue and 0 to 63 for green,
6504 * with 0 being black and 31 or 63 being full red, green or blue
6505 * respectively. This colorspace is also pre-multiplied like
6506 * EVAS_COLORSPACE_ARGB8888 so:
6508 * R = (r * a) / 32; G = (g * a) / 32; B = (b * a) / 32;
6510 * - #EVAS_COLORSPACE_GRY8:
6511 * The image is just a alpha mask (8 bit's per pixel). This is used
6512 * for alpha masking.
6514 * @warning We don't guarantee any proper results if you create a Image object
6515 * without setting the evas engine.
6517 * Some examples on this group of functions can be found @ref
6518 * Example_Evas_Images "here".
6520 * @ingroup Evas_Object_Specific
6524 * @addtogroup Evas_Object_Image
6528 typedef void (*Evas_Object_Image_Pixels_Get_Cb) (void *data, Evas_Object *o);
6532 * Creates a new image object on the given Evas @p e canvas.
6534 * @param e The given canvas.
6535 * @return The created image object handle.
6537 * @note If you intend to @b display an image somehow in a GUI,
6538 * besides binding it to a real image file/source (with
6539 * evas_object_image_file_set(), for example), you'll have to tell
6540 * this image object how to fill its space with the pixels it can get
6541 * from the source. See evas_object_image_filled_add(), for a helper
6542 * on the common case of scaling up an image source to the whole area
6543 * of the image object.
6545 * @see evas_object_image_fill_set()
6549 * img = evas_object_image_add(canvas);
6550 * evas_object_image_file_set(img, "/path/to/img", NULL);
6553 EAPI Evas_Object *evas_object_image_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
6556 * Creates a new image object that @b automatically scales its bound
6557 * image to the object's area, on both axis.
6559 * @param e The given canvas.
6560 * @return The created image object handle.
6562 * This is a helper function around evas_object_image_add() and
6563 * evas_object_image_filled_set(). It has the same effect of applying
6564 * those functions in sequence, which is a very common use case.
6566 * @note Whenever this object gets resized, the bound image will be
6569 * @see evas_object_image_add()
6570 * @see evas_object_image_filled_set()
6571 * @see evas_object_image_fill_set()
6573 EAPI Evas_Object *evas_object_image_filled_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
6577 * Sets the data for an image from memory to be loaded
6579 * This is the same as evas_object_image_file_set() but the file to be loaded
6580 * may exist at an address in memory (the data for the file, not the filename
6581 * itself). The @p data at the address is copied and stored for future use, so
6582 * no @p data needs to be kept after this call is made. It will be managed and
6583 * freed for you when no longer needed. The @p size is limited to 2 gigabytes
6584 * in size, and must be greater than 0. A @c NULL @p data pointer is also
6585 * invalid. Set the filename to @c NULL to reset to empty state and have the
6586 * image file data freed from memory using evas_object_image_file_set().
6588 * The @p format is optional (pass @c NULL if you don't need/use it). It is
6589 * used to help Evas guess better which loader to use for the data. It may
6590 * simply be the "extension" of the file as it would normally be on disk
6591 * such as "jpg" or "png" or "gif" etc.
6593 * @param obj The given image object.
6594 * @param data The image file data address
6595 * @param size The size of the image file data in bytes
6596 * @param format The format of the file (optional), or @c NULL if not needed
6597 * @param key The image key in file, or @c NULL.
6599 EAPI void evas_object_image_memfile_set (Evas_Object *obj, void *data, int size, char *format, char *key) EINA_ARG_NONNULL(1, 2);
6602 * Set the source file from where an image object must fetch the real
6603 * image data (it may be an Eet file, besides pure image ones).
6605 * @param obj The given image object.
6606 * @param file The image file path.
6607 * @param key The image key in @p file (if its an Eet one), or @c
6610 * If the file supports multiple data stored in it (as Eet files do),
6611 * you can specify the key to be used as the index of the image in
6616 * img = evas_object_image_add(canvas);
6617 * evas_object_image_file_set(img, "/path/to/img", NULL);
6618 * err = evas_object_image_load_error_get(img);
6619 * if (err != EVAS_LOAD_ERROR_NONE)
6621 * fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n",
6622 * valid_path, evas_load_error_str(err));
6626 * evas_object_image_fill_set(img, 0, 0, w, h);
6627 * evas_object_resize(img, w, h);
6628 * evas_object_show(img);
6632 EAPI void evas_object_image_file_set (Evas_Object *obj, const char *file, const char *key) EINA_ARG_NONNULL(1);
6635 * Retrieve the source file from where an image object is to fetch the
6636 * real image data (it may be an Eet file, besides pure image ones).
6638 * @param obj The given image object.
6639 * @param file Location to store the image file path.
6640 * @param key Location to store the image key (if @p file is an Eet
6643 * You must @b not modify the strings on the returned pointers.
6645 * @note Use @c NULL pointers on the file components you're not
6646 * interested in: they'll be ignored by the function.
6648 EAPI void evas_object_image_file_get (const Evas_Object *obj, const char **file, const char **key) EINA_ARG_NONNULL(1, 2);
6651 * Set the dimensions for an image object's border, a region which @b
6652 * won't ever be scaled together with its center.
6654 * @param obj The given image object.
6655 * @param l The border's left width.
6656 * @param r The border's right width.
6657 * @param t The border's top width.
6658 * @param b The border's bottom width.
6660 * When Evas is rendering, an image source may be scaled to fit the
6661 * size of its image object. This function sets an area from the
6662 * borders of the image inwards which is @b not to be scaled. This
6663 * function is useful for making frames and for widget theming, where,
6664 * for example, buttons may be of varying sizes, but their border size
6665 * must remain constant.
6667 * The units used for @p l, @p r, @p t and @p b are canvas units.
6669 * @note The border region itself @b may be scaled by the
6670 * evas_object_image_border_scale_set() function.
6672 * @note By default, image objects have no borders set, i. e. @c l, @c
6673 * r, @c t and @c b start as @c 0.
6675 * See the following figures for visual explanation:\n
6677 * <img src="image-borders.png" style="max-width: 100%;" />
6678 * <a href="image-borders.png">Full-size</a>
6680 * @image rtf image-borders.png
6681 * @image latex image-borders.eps width=\textwidth
6683 * <img src="border-effect.png" style="max-width: 100%;" />
6684 * <a href="border-effect.png">Full-size</a>
6686 * @image rtf border-effect.png
6687 * @image latex border-effect.eps width=\textwidth
6689 * @see evas_object_image_border_get()
6690 * @see evas_object_image_border_center_fill_set()
6692 EAPI void evas_object_image_border_set (Evas_Object *obj, int l, int r, int t, int b) EINA_ARG_NONNULL(1);
6695 * Retrieve the dimensions for an image object's border, a region
6696 * which @b won't ever be scaled together with its center.
6698 * @param obj The given image object.
6699 * @param l Location to store the border's left width in.
6700 * @param r Location to store the border's right width in.
6701 * @param t Location to store the border's top width in.
6702 * @param b Location to store the border's bottom width in.
6704 * @note Use @c NULL pointers on the border components you're not
6705 * interested in: they'll be ignored by the function.
6707 * See @ref evas_object_image_border_set() for more details.
6709 EAPI void evas_object_image_border_get (const Evas_Object *obj, int *l, int *r, int *t, int *b) EINA_ARG_NONNULL(1);
6712 * Sets @b how the center part of the given image object (not the
6713 * borders) should be drawn when Evas is rendering it.
6715 * @param obj The given image object.
6716 * @param fill Fill mode of the center region of @p obj (a value in
6717 * #Evas_Border_Fill_Mode).
6719 * This function sets how the center part of the image object's source
6720 * image is to be drawn, which must be one of the values in
6721 * #Evas_Border_Fill_Mode. By center we mean the complementary part of
6722 * that defined by evas_object_image_border_set(). This one is very
6723 * useful for making frames and decorations. You would most probably
6724 * also be using a filled image (as in evas_object_image_filled_set())
6725 * to use as a frame.
6727 * @see evas_object_image_border_center_fill_get()
6729 EAPI void evas_object_image_border_center_fill_set (Evas_Object *obj, Evas_Border_Fill_Mode fill) EINA_ARG_NONNULL(1);
6732 * Retrieves @b how the center part of the given image object (not the
6733 * borders) is to be drawn when Evas is rendering it.
6735 * @param obj The given image object.
6736 * @return fill Fill mode of the center region of @p obj (a value in
6737 * #Evas_Border_Fill_Mode).
6739 * See @ref evas_object_image_fill_set() for more details.
6741 EAPI Evas_Border_Fill_Mode evas_object_image_border_center_fill_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6744 * Set whether the image object's fill property should track the
6747 * @param obj The given image object.
6748 * @param setting @c EINA_TRUE, to make the fill property follow
6749 * object size or @c EINA_FALSE, otherwise.
6751 * If @p setting is @c EINA_TRUE, then every evas_object_resize() will
6752 * @b automatically trigger a call to evas_object_image_fill_set()
6753 * with the that new size (and @c 0, @c 0 as source image's origin),
6754 * so the bound image will fill the whole object's area.
6756 * @see evas_object_image_filled_add()
6757 * @see evas_object_image_fill_get()
6759 EAPI void evas_object_image_filled_set (Evas_Object *obj, Eina_Bool setting) EINA_ARG_NONNULL(1);
6762 * Retrieve whether the image object's fill property should track the
6765 * @param obj The given image object.
6766 * @return @c EINA_TRUE if it is tracking, @c EINA_FALSE, if not (and
6767 * evas_object_fill_set() must be called manually).
6769 * @see evas_object_image_filled_set() for more information
6771 EAPI Eina_Bool evas_object_image_filled_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6774 * Sets the scaling factor (multiplier) for the borders of an image
6777 * @param obj The given image object.
6778 * @param scale The scale factor (default is @c 1.0 - i.e. no scaling)
6780 * @see evas_object_image_border_set()
6781 * @see evas_object_image_border_scale_get()
6783 EAPI void evas_object_image_border_scale_set (Evas_Object *obj, double scale);
6786 * Retrieves the scaling factor (multiplier) for the borders of an
6789 * @param obj The given image object.
6790 * @return The scale factor set for its borders
6792 * @see evas_object_image_border_set()
6793 * @see evas_object_image_border_scale_set()
6795 EAPI double evas_object_image_border_scale_get (const Evas_Object *obj);
6798 * Set how to fill an image object's drawing rectangle given the
6799 * (real) image bound to it.
6801 * @param obj The given image object to operate on.
6802 * @param x The x coordinate (from the top left corner of the bound
6803 * image) to start drawing from.
6804 * @param y The y coordinate (from the top left corner of the bound
6805 * image) to start drawing from.
6806 * @param w The width the bound image will be displayed at.
6807 * @param h The height the bound image will be displayed at.
6809 * Note that if @p w or @p h are smaller than the dimensions of
6810 * @p obj, the displayed image will be @b tiled around the object's
6811 * area. To have only one copy of the bound image drawn, @p x and @p y
6812 * must be 0 and @p w and @p h need to be the exact width and height
6813 * of the image object itself, respectively.
6815 * See the following image to better understand the effects of this
6816 * call. On this diagram, both image object and original image source
6817 * have @c a x @c a dimensions and the image itself is a circle, with
6818 * empty space around it:
6820 * @image html image-fill.png
6821 * @image rtf image-fill.png
6822 * @image latex image-fill.eps
6824 * @warning The default values for the fill parameters are @p x = 0,
6825 * @p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the
6826 * evas_object_image_filled_add() helper and want your image
6827 * displayed, you'll have to set valid values with this function on
6830 * @note evas_object_image_filled_set() is a helper function which
6831 * will @b override the values set here automatically, for you, in a
6834 EAPI void evas_object_image_fill_set (Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
6837 * Retrieve how an image object is to fill its drawing rectangle,
6838 * given the (real) image bound to it.
6840 * @param obj The given image object.
6841 * @param x Location to store the x coordinate (from the top left
6842 * corner of the bound image) to start drawing from.
6843 * @param y Location to store the y coordinate (from the top left
6844 * corner of the bound image) to start drawing from.
6845 * @param w Location to store the width the bound image is to be
6847 * @param h Location to store the height the bound image is to be
6850 * @note Use @c NULL pointers on the fill components you're not
6851 * interested in: they'll be ignored by the function.
6853 * See @ref evas_object_image_fill_set() for more details.
6855 EAPI void evas_object_image_fill_get (const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
6858 * Sets the tiling mode for the given evas image object's fill.
6859 * @param obj The given evas image object.
6860 * @param spread One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT,
6861 * EVAS_TEXTURE_RESTRICT, or EVAS_TEXTURE_PAD.
6863 EAPI void evas_object_image_fill_spread_set (Evas_Object *obj, Evas_Fill_Spread spread) EINA_ARG_NONNULL(1);
6866 * Retrieves the spread (tiling mode) for the given image object's
6869 * @param obj The given evas image object.
6870 * @return The current spread mode of the image object.
6872 EAPI Evas_Fill_Spread evas_object_image_fill_spread_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6875 * Sets the size of the given image object.
6877 * @param obj The given image object.
6878 * @param w The new width of the image.
6879 * @param h The new height of the image.
6881 * This function will scale down or crop the image so that it is
6882 * treated as if it were at the given size. If the size given is
6883 * smaller than the image, it will be cropped. If the size given is
6884 * larger, then the image will be treated as if it were in the upper
6885 * left hand corner of a larger image that is otherwise transparent.
6887 EAPI void evas_object_image_size_set (Evas_Object *obj, int w, int h) EINA_ARG_NONNULL(1);
6890 * Retrieves the size of the given image object.
6892 * @param obj The given image object.
6893 * @param w Location to store the width of the image in, or @c NULL.
6894 * @param h Location to store the height of the image in, or @c NULL.
6896 * See @ref evas_object_image_size_set() for more details.
6898 EAPI void evas_object_image_size_get (const Evas_Object *obj, int *w, int *h) EINA_ARG_NONNULL(1);
6901 * Retrieves the row stride of the given image object.
6903 * @param obj The given image object.
6904 * @return The stride of the image (<b>in bytes</b>).
6906 * The row stride is the number of bytes between the start of a row
6907 * and the start of the next row for image data.
6909 EAPI int evas_object_image_stride_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6912 * Retrieves a number representing any error that occurred during the
6913 * last loading of the given image object's source image.
6915 * @param obj The given image object.
6916 * @return A value giving the last error that occurred. It should be
6917 * one of the #Evas_Load_Error values. #EVAS_LOAD_ERROR_NONE
6918 * is returned if there was no error.
6920 EAPI Evas_Load_Error evas_object_image_load_error_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6923 * Sets the raw image data of the given image object.
6925 * @param obj The given image object.
6926 * @param data The raw data, or @c NULL.
6928 * Note that the raw data must be of the same size (see
6929 * evas_object_image_size_set(), which has to be called @b before this
6930 * one) and colorspace (see evas_object_image_colorspace_set()) of the
6931 * image. If data is @c NULL, the current image data will be
6932 * freed. Naturally, if one does not set an image object's data
6933 * manually, it will still have one, allocated by Evas.
6935 * @see evas_object_image_data_get()
6937 EAPI void evas_object_image_data_set (Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);
6940 * Get a pointer to the raw image data of the given image object.
6942 * @param obj The given image object.
6943 * @param for_writing Whether the data being retrieved will be
6944 * modified (@c EINA_TRUE) or not (@c EINA_FALSE).
6945 * @return The raw image data.
6947 * This function returns a pointer to an image object's internal pixel
6948 * buffer, for reading only or read/write. If you request it for
6949 * writing, the image will be marked dirty so that it gets redrawn at
6952 * Each time you call this function on an image object, its data
6953 * buffer will have an internal reference counter
6954 * incremented. Decrement it back by using
6955 * evas_object_image_data_set(). This is specially important for the
6956 * directfb Evas engine.
6958 * This is best suited for when you want to modify an existing image,
6959 * without changing its dimensions.
6961 * @note The contents' format returned by it depend on the color
6962 * space of the given image object.
6964 * @note You may want to use evas_object_image_data_update_add() to
6965 * inform data changes, if you did any.
6967 * @see evas_object_image_data_set()
6969 EAPI void *evas_object_image_data_get (const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6972 * Converts the raw image data of the given image object to the
6973 * specified colorspace.
6975 * Note that this function does not modify the raw image data. If the
6976 * requested colorspace is the same as the image colorspace nothing is
6977 * done and @c NULL is returned. You should use
6978 * evas_object_image_colorspace_get() to check the current image
6981 * See @ref evas_object_image_colorspace_get.
6983 * @param obj The given image object.
6984 * @param to_cspace The colorspace to which the image raw data will be converted.
6985 * @return data A newly allocated data in the format specified by to_cspace.
6987 EAPI void *evas_object_image_data_convert (Evas_Object *obj, Evas_Colorspace to_cspace) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
6990 * Replaces the raw image data of the given image object.
6992 * @param obj The given image object.
6993 * @param data The raw data to replace.
6995 * This function lets the application replace an image object's
6996 * internal pixel buffer with an user-allocated one. For best results,
6997 * you should generally first call evas_object_image_size_set() with
6998 * the width and height for the new buffer.
7000 * This call is best suited for when you will be using image data with
7001 * different dimensions than the existing image data, if any. If you
7002 * only need to modify the existing image in some fashion, then using
7003 * evas_object_image_data_get() is probably what you are after.
7005 * Note that the caller is responsible for freeing the buffer when
7006 * finished with it, as user-set image data will not be automatically
7007 * freed when the image object is deleted.
7009 * See @ref evas_object_image_data_get() for more details.
7012 EAPI void evas_object_image_data_copy_set (Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);
7015 * Mark a sub-region of the given image object to be redrawn.
7017 * @param obj The given image object.
7018 * @param x X-offset of the region to be updated.
7019 * @param y Y-offset of the region to be updated.
7020 * @param w Width of the region to be updated.
7021 * @param h Height of the region to be updated.
7023 * This function schedules a particular rectangular region of an image
7024 * object to be updated (redrawn) at the next rendering cycle.
7026 EAPI void evas_object_image_data_update_add (Evas_Object *obj, int x, int y, int w, int h) EINA_ARG_NONNULL(1);
7029 * Enable or disable alpha channel usage on the given image object.
7031 * @param obj The given image object.
7032 * @param has_alpha Whether to use alpha channel (@c EINA_TRUE) data
7033 * or not (@c EINA_FALSE).
7035 * This function sets a flag on an image object indicating whether or
7036 * not to use alpha channel data. A value of @c EINA_TRUE makes it use
7037 * alpha channel data, and @c EINA_FALSE makes it ignore that
7038 * data. Note that this has nothing to do with an object's color as
7039 * manipulated by evas_object_color_set().
7041 * @see evas_object_image_alpha_get()
7043 EAPI void evas_object_image_alpha_set (Evas_Object *obj, Eina_Bool has_alpha) EINA_ARG_NONNULL(1);
7046 * Retrieve whether alpha channel data is being used on the given
7049 * @param obj The given image object.
7050 * @return Whether the alpha channel data is being used (@c EINA_TRUE)
7051 * or not (@c EINA_FALSE).
7053 * This function returns @c EINA_TRUE if the image object's alpha
7054 * channel is being used, or @c EINA_FALSE otherwise.
7056 * See @ref evas_object_image_alpha_set() for more details.
7058 EAPI Eina_Bool evas_object_image_alpha_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7061 * Sets whether to use high-quality image scaling algorithm on the
7062 * given image object.
7064 * @param obj The given image object.
7065 * @param smooth_scale Whether to use smooth scale or not.
7067 * When enabled, a higher quality image scaling algorithm is used when
7068 * scaling images to sizes other than the source image's original
7069 * one. This gives better results but is more computationally
7072 * @note Image objects get created originally with smooth scaling @b
7075 * @see evas_object_image_smooth_scale_get()
7077 EAPI void evas_object_image_smooth_scale_set (Evas_Object *obj, Eina_Bool smooth_scale) EINA_ARG_NONNULL(1);
7080 * Retrieves whether the given image object is using high-quality
7081 * image scaling algorithm.
7083 * @param obj The given image object.
7084 * @return Whether smooth scale is being used.
7086 * See @ref evas_object_image_smooth_scale_set() for more details.
7088 EAPI Eina_Bool evas_object_image_smooth_scale_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7091 * Preload an image object's image data in the background
7093 * @param obj The given image object.
7094 * @param cancel @c EINA_FALSE will add it the preloading work queue,
7095 * @c EINA_TRUE will remove it (if it was issued before).
7097 * This function requests the preload of the data image in the
7098 * background. The work is queued before being processed (because
7099 * there might be other pending requests of this type).
7101 * Whenever the image data gets loaded, Evas will call
7102 * #EVAS_CALLBACK_IMAGE_PRELOADED registered callbacks on @p obj (what
7103 * may be immediately, if the data was already preloaded before).
7105 * Use @c EINA_TRUE for @p cancel on scenarios where you don't need
7106 * the image data preloaded anymore.
7108 * @note Any evas_object_show() call after evas_object_image_preload()
7109 * will make the latter to be @b cancelled, with the loading process
7110 * now taking place @b synchronously (and, thus, blocking the return
7111 * of the former until the image is loaded). It is highly advisable,
7112 * then, that the user preload an image with it being @b hidden, just
7113 * to be shown on the #EVAS_CALLBACK_IMAGE_PRELOADED event's callback.
7115 EAPI void evas_object_image_preload (Evas_Object *obj, Eina_Bool cancel) EINA_ARG_NONNULL(1);
7118 * Reload an image object's image data.
7120 * @param obj The given image object pointer.
7122 * This function reloads the image data bound to image object @p obj.
7124 EAPI void evas_object_image_reload (Evas_Object *obj) EINA_ARG_NONNULL(1);
7127 * Save the given image object's contents to an (image) file.
7129 * @param obj The given image object.
7130 * @param file The filename to be used to save the image (extension
7132 * @param key The image key in the file (if an Eet one), or @c NULL,
7134 * @param flags String containing the flags to be used (@c NULL for
7137 * The extension suffix on @p file will determine which <b>saver
7138 * module</b> Evas is to use when saving, thus the final file's
7139 * format. If the file supports multiple data stored in it (Eet ones),
7140 * you can specify the key to be used as the index of the image in it.
7142 * You can specify some flags when saving the image. Currently
7143 * acceptable flags are @c quality and @c compress. Eg.: @c
7144 * "quality=100 compress=9"
7146 EAPI Eina_Bool evas_object_image_save (const Evas_Object *obj, const char *file, const char *key, const char *flags) EINA_ARG_NONNULL(1, 2);
7149 * Import pixels from given source to a given canvas image object.
7151 * @param obj The given canvas object.
7152 * @param pixels The pixel's source to be imported.
7154 * This function imports pixels from a given source to a given canvas image.
7157 EAPI Eina_Bool evas_object_image_pixels_import (Evas_Object *obj, Evas_Pixel_Import_Source *pixels) EINA_ARG_NONNULL(1, 2);
7160 * Set the callback function to get pixels from a canvas' image.
7162 * @param obj The given canvas pointer.
7163 * @param func The callback function.
7164 * @param data The data pointer to be passed to @a func.
7166 * This functions sets a function to be the callback function that get
7167 * pixes from a image of the canvas.
7170 EAPI void evas_object_image_pixels_get_callback_set(Evas_Object *obj, Evas_Object_Image_Pixels_Get_Cb func, void *data) EINA_ARG_NONNULL(1, 2);
7173 * Mark whether the given image object is dirty (needs to be redrawn).
7175 * @param obj The given image object.
7176 * @param dirty Whether the image is dirty.
7178 EAPI void evas_object_image_pixels_dirty_set (Evas_Object *obj, Eina_Bool dirty) EINA_ARG_NONNULL(1);
7181 * Retrieves whether the given image object is dirty (needs to be redrawn).
7183 * @param obj The given image object.
7184 * @return Whether the image is dirty.
7186 EAPI Eina_Bool evas_object_image_pixels_dirty_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7189 * Set the DPI resolution of an image object's source image.
7191 * @param obj The given canvas pointer.
7192 * @param dpi The new DPI resolution.
7194 * This function sets the DPI resolution of a given loaded canvas
7195 * image. Most useful for the SVG image loader.
7197 * @see evas_object_image_load_dpi_get()
7199 EAPI void evas_object_image_load_dpi_set (Evas_Object *obj, double dpi) EINA_ARG_NONNULL(1);
7202 * Get the DPI resolution of a loaded image object in the canvas.
7204 * @param obj The given canvas pointer.
7205 * @return The DPI resolution of the given canvas image.
7207 * This function returns the DPI resolution of the given canvas image.
7209 * @see evas_object_image_load_dpi_set() for more details
7211 EAPI double evas_object_image_load_dpi_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7214 * Set the size of a given image object's source image, when loading
7217 * @param obj The given canvas object.
7218 * @param w The new width of the image's load size.
7219 * @param h The new height of the image's load size.
7221 * This function sets a new (loading) size for the given canvas
7224 * @see evas_object_image_load_size_get()
7226 EAPI void evas_object_image_load_size_set (Evas_Object *obj, int w, int h) EINA_ARG_NONNULL(1);
7229 * Get the size of a given image object's source image, when loading
7232 * @param obj The given image object.
7233 * @param w Where to store the new width of the image's load size.
7234 * @param h Where to store the new height of the image's load size.
7236 * @note Use @c NULL pointers on the size components you're not
7237 * interested in: they'll be ignored by the function.
7239 * @see evas_object_image_load_size_set() for more details
7241 EAPI void evas_object_image_load_size_get (const Evas_Object *obj, int *w, int *h) EINA_ARG_NONNULL(1);
7244 * Set the scale down factor of a given image object's source image,
7247 * @param obj The given image object pointer.
7248 * @param scale_down The scale down factor.
7250 * This function sets the scale down factor of a given canvas
7251 * image. Most useful for the SVG image loader.
7253 * @see evas_object_image_load_scale_down_get()
7255 EAPI void evas_object_image_load_scale_down_set (Evas_Object *obj, int scale_down) EINA_ARG_NONNULL(1);
7258 * get the scale down factor of a given image object's source image,
7261 * @param obj The given image object pointer.
7263 * @see evas_object_image_load_scale_down_set() for more details
7265 EAPI int evas_object_image_load_scale_down_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7268 * Inform a given image object to load a selective region of its
7271 * @param obj The given image object pointer.
7272 * @param x X-offset of the region to be loaded.
7273 * @param y Y-offset of the region to be loaded.
7274 * @param w Width of the region to be loaded.
7275 * @param h Height of the region to be loaded.
7277 * This function is useful when one is not showing all of an image's
7278 * area on its image object.
7280 * @note The image loader for the image format in question has to
7281 * support selective region loading in order to this function to take
7284 * @see evas_object_image_load_region_get()
7286 EAPI void evas_object_image_load_region_set (Evas_Object *obj, int x, int y, int w, int h) EINA_ARG_NONNULL(1);
7289 * Retrieve the coordinates of a given image object's selective
7290 * (source image) load region.
7292 * @param obj The given image object pointer.
7293 * @param x Where to store the X-offset of the region to be loaded.
7294 * @param y Where to store the Y-offset of the region to be loaded.
7295 * @param w Where to store the width of the region to be loaded.
7296 * @param h Where to store the height of the region to be loaded.
7298 * @note Use @c NULL pointers on the coordinates you're not interested
7299 * in: they'll be ignored by the function.
7301 * @see evas_object_image_load_region_get()
7303 EAPI void evas_object_image_load_region_get (const Evas_Object *obj, int *x, int *y, int *w, int *h) EINA_ARG_NONNULL(1);
7306 * Define if the orientation information in the image file should be honored.
7308 * @param obj The given image object pointer.
7309 * @param enable @c EINA_TRUE means that it should honor the orientation information
7312 EAPI void evas_object_image_load_orientation_set (Evas_Object *obj, Eina_Bool enable) EINA_ARG_NONNULL(1);
7315 * Get if the orientation information in the image file should be honored.
7317 * @param obj The given image object pointer.
7320 EAPI Eina_Bool evas_object_image_load_orientation_get (const Evas_Object *obj) EINA_ARG_NONNULL(1);
7323 * Set the colorspace of a given image of the canvas.
7325 * @param obj The given image object pointer.
7326 * @param cspace The new color space.
7328 * This function sets the colorspace of given canvas image.
7331 EAPI void evas_object_image_colorspace_set (Evas_Object *obj, Evas_Colorspace cspace) EINA_ARG_NONNULL(1);
7334 * Get the colorspace of a given image of the canvas.
7336 * @param obj The given image object pointer.
7337 * @return The colorspace of the image.
7339 * This function returns the colorspace of given canvas image.
7342 EAPI Evas_Colorspace evas_object_image_colorspace_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7345 * Get the support state of a given image
7347 * @param obj The given image object pointer
7348 * @return The region support state
7351 * This function returns the state of the region support of given image
7353 EAPI Eina_Bool evas_object_image_region_support_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7356 * Set the native surface of a given image of the canvas
7358 * @param obj The given canvas pointer.
7359 * @param surf The new native surface.
7361 * This function sets a native surface of a given canvas image.
7364 EAPI void evas_object_image_native_surface_set (Evas_Object *obj, Evas_Native_Surface *surf) EINA_ARG_NONNULL(1, 2);
7367 * Get the native surface of a given image of the canvas
7369 * @param obj The given canvas pointer.
7370 * @return The native surface of the given canvas image.
7372 * This function returns the native surface of a given canvas image.
7375 EAPI Evas_Native_Surface *evas_object_image_native_surface_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7378 * Set the video surface linked to a given image of the canvas
7380 * @param obj The given canvas pointer.
7381 * @param surf The new video surface.
7384 * This function link a video surface to a given canvas image.
7387 EAPI void evas_object_image_video_surface_set (Evas_Object *obj, Evas_Video_Surface *surf) EINA_ARG_NONNULL(1);
7390 * Get the video surface linekd to a given image of the canvas
7392 * @param obj The given canvas pointer.
7393 * @return The video surface of the given canvas image.
7396 * This function returns the video surface linked to a given canvas image.
7399 EAPI const Evas_Video_Surface *evas_object_image_video_surface_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7402 * Set the scale hint of a given image of the canvas.
7404 * @param obj The given image object pointer.
7405 * @param hint The scale hint, a value in
7406 * #Evas_Image_Scale_Hint.
7408 * This function sets the scale hint value of the given image object
7409 * in the canvas, which will affect how Evas is to cache scaled
7410 * versions of its original source image.
7412 * @see evas_object_image_scale_hint_get()
7414 EAPI void evas_object_image_scale_hint_set (Evas_Object *obj, Evas_Image_Scale_Hint hint) EINA_ARG_NONNULL(1);
7417 * Get the scale hint of a given image of the canvas.
7419 * @param obj The given image object pointer.
7420 * @return The scale hint value set on @p obj, a value in
7421 * #Evas_Image_Scale_Hint.
7423 * This function returns the scale hint value of the given image
7424 * object of the canvas.
7426 * @see evas_object_image_scale_hint_set() for more details.
7428 EAPI Evas_Image_Scale_Hint evas_object_image_scale_hint_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7431 * Set the content hint setting of a given image object of the canvas.
7433 * @param obj The given canvas pointer.
7434 * @param hint The content hint value, one of the
7435 * #Evas_Image_Content_Hint ones.
7437 * This function sets the content hint value of the given image of the
7438 * canvas. For example, if you're on the GL engine and your driver
7439 * implementation supports it, setting this hint to
7440 * #EVAS_IMAGE_CONTENT_HINT_DYNAMIC will make it need @b zero copies
7441 * at texture upload time, which is an "expensive" operation.
7443 * @see evas_object_image_content_hint_get()
7445 EAPI void evas_object_image_content_hint_set (Evas_Object *obj, Evas_Image_Content_Hint hint) EINA_ARG_NONNULL(1);
7448 * Get the content hint setting of a given image object of the canvas.
7450 * @param obj The given canvas pointer.
7451 * @return hint The content hint value set on it, one of the
7452 * #Evas_Image_Content_Hint ones (#EVAS_IMAGE_CONTENT_HINT_NONE means
7455 * This function returns the content hint value of the given image of
7458 * @see evas_object_image_content_hint_set()
7460 EAPI Evas_Image_Content_Hint evas_object_image_content_hint_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7464 * Enable an image to be used as an alpha mask.
7466 * This will set any flags, and discard any excess image data not used as an
7469 * Note there is little point in using a image as alpha mask unless it has an
7472 * @param obj Object to use as an alpha mask.
7473 * @param ismask Use image as alphamask, must be true.
7475 EAPI void evas_object_image_alpha_mask_set (Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1);
7478 * Set the source object on an image object to used as a @b proxy.
7480 * @param obj Proxy (image) object.
7481 * @param src Source object to use for the proxy.
7482 * @return @c EINA_TRUE on success, @c EINA_FALSE on error.
7484 * If an image object is set to behave as a @b proxy, it will mirror
7485 * the rendering contents of a given @b source object in its drawing
7486 * region, without affecting that source in any way. The source must
7487 * be another valid Evas object. Other effects may be applied to the
7488 * proxy, such as a map (see evas_object_map_set()) to create a
7489 * reflection of the original object (for example).
7491 * Any existing source object on @p obj will be removed after this
7492 * call. Setting @p src to @c NULL clears the proxy object (not in
7493 * "proxy state" anymore).
7495 * @warning You cannot set a proxy as another proxy's source.
7497 * @see evas_object_image_source_get()
7498 * @see evas_object_image_source_unset()
7500 EAPI Eina_Bool evas_object_image_source_set (Evas_Object *obj, Evas_Object *src) EINA_ARG_NONNULL(1);
7503 * Get the current source object of an image object.
7505 * @param obj Image object
7506 * @return Source object (if any), or @c NULL, if not in "proxy mode"
7509 * @see evas_object_image_source_set() for more details
7511 EAPI Evas_Object *evas_object_image_source_get (const Evas_Object *obj) EINA_ARG_NONNULL(1);
7514 * Clear the source object on a proxy image object.
7516 * @param obj Image object to clear source of.
7517 * @return @c EINA_TRUE on success, @c EINA_FALSE on error.
7519 * This is equivalent to calling evas_object_image_source_set() with a
7522 EAPI Eina_Bool evas_object_image_source_unset (Evas_Object *obj) EINA_ARG_NONNULL(1);
7525 * Check if a file extension may be supported by @ref Evas_Object_Image.
7527 * @param file The file to check
7528 * @return @c EINA_TRUE if we may be able to open it, @c EINA_FALSE if it's
7532 * If file is a Eina_Stringshare, use directly @ref evas_object_image_extension_can_load_fast_get.
7534 * This functions is threadsafe.
7536 EAPI Eina_Bool evas_object_image_extension_can_load_get(const char *file);
7539 * Check if a file extension may be supported by @ref Evas_Object_Image.
7541 * @param file The file to check, it should be an Eina_Stringshare.
7542 * @return @c EINA_TRUE if we may be able to open it, @c EINA_FALSE if it's
7546 * This functions is threadsafe.
7548 EAPI Eina_Bool evas_object_image_extension_can_load_fast_get(const char *file);
7551 * Check if an image object can be animated (have multiple frames)
7553 * @param obj Image object
7554 * @return whether obj support animation
7556 * This returns if the image file of an image object is capable of animation
7557 * such as an animated gif file might. This is only useful to be called once
7558 * the image object file has been set.
7562 * extern Evas_Object *obj;
7564 * if (evas_object_image_animated_get(obj))
7568 * Evas_Image_Animated_Loop_Hint loop_type;
7571 * frame_count = evas_object_image_animated_frame_count_get(obj);
7572 * printf("This image has %d frames\n",frame_count);
7574 * duration = evas_object_image_animated_frame_duration_get(obj,1,0);
7575 * printf("Frame 1's duration is %f. You had better set object's frame to 2 after this duration using timer\n");
7577 * loop_count = evas_object_image_animated_loop_count_get(obj);
7578 * printf("loop count is %d. You had better run loop %d times\n",loop_count,loop_count);
7580 * loop_type = evas_object_image_animated_loop_type_get(obj);
7581 * if (loop_type == EVAS_IMAGE_ANIMATED_HINT_LOOP)
7582 * printf("You had better set frame like 1->2->3->1->2->3...\n");
7583 * else if (loop_type == EVAS_IMAGE_ANIMATED_HINT_PINGPONG)
7584 * printf("You had better set frame like 1->2->3->2->1->2...\n");
7586 * printf("Unknown loop type\n");
7588 * evas_object_image_animated_frame_set(obj,1);
7589 * printf("You set image object's frame to 1. You can see frame 1\n");
7593 * @see evas_object_image_animated_get()
7594 * @see evas_object_image_animated_frame_count_get()
7595 * @see evas_object_image_animated_loop_type_get()
7596 * @see evas_object_image_animated_loop_count_get()
7597 * @see evas_object_image_animated_frame_duration_get()
7598 * @see evas_object_image_animated_frame_set()
7601 EAPI Eina_Bool evas_object_image_animated_get(const Evas_Object *obj);
7604 * Get the total number of frames of the image object.
7606 * @param obj Image object
7607 * @return The number of frames
7609 * This returns total number of frames the image object supports (if animated)
7611 * @see evas_object_image_animated_get()
7612 * @see evas_object_image_animated_frame_count_get()
7613 * @see evas_object_image_animated_loop_type_get()
7614 * @see evas_object_image_animated_loop_count_get()
7615 * @see evas_object_image_animated_frame_duration_get()
7616 * @see evas_object_image_animated_frame_set()
7619 EAPI int evas_object_image_animated_frame_count_get(const Evas_Object *obj);
7622 * Get the kind of looping the image object does.
7624 * @param obj Image object
7625 * @return Loop type of the image object
7627 * This returns the kind of looping the image object wants to do.
7629 * If it returns EVAS_IMAGE_ANIMATED_HINT_LOOP, you should display frames in a sequence like:
7630 * 1->2->3->1->2->3->1...
7631 * If it returns EVAS_IMAGE_ANIMATED_HINT_PINGPONG, it is better to
7632 * display frames in a sequence like: 1->2->3->2->1->2->3->1...
7634 * The default type is EVAS_IMAGE_ANIMATED_HINT_LOOP.
7636 * @see evas_object_image_animated_get()
7637 * @see evas_object_image_animated_frame_count_get()
7638 * @see evas_object_image_animated_loop_type_get()
7639 * @see evas_object_image_animated_loop_count_get()
7640 * @see evas_object_image_animated_frame_duration_get()
7641 * @see evas_object_image_animated_frame_set()
7644 EAPI Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get(const Evas_Object *obj);
7647 * Get the number times the animation of the object loops.
7649 * @param obj Image object
7650 * @return The number of loop of an animated image object
7652 * This returns loop count of image. The loop count is the number of times
7653 * the animation will play fully from first to last frame until the animation
7654 * should stop (at the final frame).
7656 * If 0 is returned, then looping should happen indefinitely (no limit to
7657 * the number of times it loops).
7659 * @see evas_object_image_animated_get()
7660 * @see evas_object_image_animated_frame_count_get()
7661 * @see evas_object_image_animated_loop_type_get()
7662 * @see evas_object_image_animated_loop_count_get()
7663 * @see evas_object_image_animated_frame_duration_get()
7664 * @see evas_object_image_animated_frame_set()
7667 EAPI int evas_object_image_animated_loop_count_get(const Evas_Object *obj);
7670 * Get the duration of a sequence of frames.
7672 * @param obj Image object
7673 * @param start_frame The first frame
7674 * @param fram_num Number of frames in the sequence
7676 * This returns total duration that the specified sequence of frames should
7679 * If you set start_frame to 1 and frame_num 0, you get frame 1's duration
7680 * If you set start_frame to 1 and frame_num 1, you get frame 1's duration +
7683 * @see evas_object_image_animated_get()
7684 * @see evas_object_image_animated_frame_count_get()
7685 * @see evas_object_image_animated_loop_type_get()
7686 * @see evas_object_image_animated_loop_count_get()
7687 * @see evas_object_image_animated_frame_duration_get()
7688 * @see evas_object_image_animated_frame_set()
7691 EAPI double evas_object_image_animated_frame_duration_get(const Evas_Object *obj, int start_frame, int fram_num);
7694 * Set the frame to current frame of an image object
7696 * @param obj The given image object.
7697 * @param frame_num The index of current frame
7699 * This set image object's current frame to frame_num with 1 being the first
7702 * @see evas_object_image_animated_get()
7703 * @see evas_object_image_animated_frame_count_get()
7704 * @see evas_object_image_animated_loop_type_get()
7705 * @see evas_object_image_animated_loop_count_get()
7706 * @see evas_object_image_animated_frame_duration_get()
7707 * @see evas_object_image_animated_frame_set()
7710 EAPI void evas_object_image_animated_frame_set(Evas_Object *obj, int frame_num);
7716 * @defgroup Evas_Object_Text Text Object Functions
7718 * Functions that operate on single line, single style text objects.
7720 * For multiline and multiple style text, see @ref Evas_Object_Textblock.
7722 * See some @ref Example_Evas_Text "examples" on this group of functions.
7724 * @warning We don't guarantee any proper results if you create a Text object
7725 * without setting the evas engine.
7727 * @ingroup Evas_Object_Specific
7731 * @addtogroup Evas_Object_Text
7735 /* basic styles (4 bits allocated use 0->10 now, 5 left) */
7736 #define EVAS_TEXT_STYLE_MASK_BASIC 0xf
7739 * Text style type creation macro. Use style types on the 's'
7740 * arguments, being 'x' your style variable.
7742 #define EVAS_TEXT_STYLE_BASIC_SET(x, s) \
7743 do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_BASIC) | (s); } while (0)
7745 #define EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION (0x7 << 4)
7748 * Text style type creation macro. This one will impose shadow
7749 * directions on the style type variable -- use the @c
7750 * EVAS_TEXT_STYLE_SHADOW_DIRECTION_* values on 's', incrementally.
7752 #define EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET(x, s) \
7753 do { x = ((x) & ~EVAS_TEXT_STYLE_MASK_SHADOW_DIRECTION) | (s); } while (0)
7755 typedef enum _Evas_Text_Style_Type
7757 EVAS_TEXT_STYLE_PLAIN, /**< plain, standard text */
7758 EVAS_TEXT_STYLE_SHADOW, /**< text with shadow underneath */
7759 EVAS_TEXT_STYLE_OUTLINE, /**< text with an outline */
7760 EVAS_TEXT_STYLE_SOFT_OUTLINE, /**< text with a soft outline */
7761 EVAS_TEXT_STYLE_GLOW, /**< text with a glow effect */
7762 EVAS_TEXT_STYLE_OUTLINE_SHADOW, /**< text with both outline and shadow effects */
7763 EVAS_TEXT_STYLE_FAR_SHADOW, /**< text with (far) shadow underneath */
7764 EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW, /**< text with outline and soft shadow effects combined */
7765 EVAS_TEXT_STYLE_SOFT_SHADOW, /**< text with (soft) shadow underneath */
7766 EVAS_TEXT_STYLE_FAR_SOFT_SHADOW, /**< text with (far soft) shadow underneath */
7768 /* OR these to modify shadow direction (3 bits needed) */
7769 EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4), /**< shadow growing to bottom right */
7770 EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM = (0x1 << 4), /**< shadow growing to the bottom */
7771 EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4), /**< shadow growing to bottom left */
7772 EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT = (0x3 << 4), /**< shadow growing to the left */
7773 EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4), /**< shadow growing to top left */
7774 EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP = (0x5 << 4), /**< shadow growing to the top */
7775 EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4), /**< shadow growing to top right */
7776 EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT = (0x7 << 4) /**< shadow growing to the right */
7777 } Evas_Text_Style_Type; /**< Types of styles to be applied on text objects. The @c EVAS_TEXT_STYLE_SHADOW_DIRECTION_* ones are to be ORed together with others imposing shadow, to change shadow's direction */
7780 * Creates a new text object on the provided canvas.
7782 * @param e The canvas to create the text object on.
7783 * @return @c NULL on error, a pointer to a new text object on
7786 * Text objects are for simple, single line text elements. If you want
7787 * more elaborated text blocks, see @ref Evas_Object_Textblock.
7789 * @see evas_object_text_font_source_set()
7790 * @see evas_object_text_font_set()
7791 * @see evas_object_text_text_set()
7793 EAPI Evas_Object *evas_object_text_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
7796 * Set the font (source) file to be used on a given text object.
7798 * @param obj The text object to set font for.
7799 * @param font The font file's path.
7801 * This function allows the font file to be explicitly set for a given
7802 * text object, overriding system lookup, which will first occur in
7803 * the given file's contents.
7805 * @see evas_object_text_font_get()
7807 EAPI void evas_object_text_font_source_set (Evas_Object *obj, const char *font) EINA_ARG_NONNULL(1);
7810 * Get the font file's path which is being used on a given text
7813 * @param obj The text object to set font for.
7814 * @return The font file's path.
7816 * @see evas_object_text_font_get() for more details
7818 EAPI const char *evas_object_text_font_source_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7821 * Set the font family and size on a given text object.
7823 * @param obj The text object to set font for.
7824 * @param font The font (family) name.
7825 * @param size The font size, in points.
7827 * This function allows the font name and size of a text object to be
7828 * set. The @p font string has to follow fontconfig's convention on
7829 * naming fonts, as it's the underlying library used to query system
7830 * fonts by Evas (see the @c fc-list command's output, on your system,
7833 * @see evas_object_text_font_get()
7834 * @see evas_object_text_font_source_set()
7836 EAPI void evas_object_text_font_set (Evas_Object *obj, const char *font, Evas_Font_Size size) EINA_ARG_NONNULL(1);
7839 * Retrieve the font family and size in use on a given text object.
7841 * @param obj The evas text object to query for font information.
7842 * @param font A pointer to the location to store the font name in.
7843 * @param size A pointer to the location to store the font size in.
7845 * This function allows the font name and size of a text object to be
7846 * queried. Be aware that the font name string is still owned by Evas
7847 * and should @b not have free() called on it by the caller of the
7850 * @see evas_object_text_font_set()
7852 EAPI void evas_object_text_font_get (const Evas_Object *obj, const char **font, Evas_Font_Size *size) EINA_ARG_NONNULL(1);
7855 * Sets the text string to be displayed by the given text object.
7857 * @param obj The text object to set text string on.
7858 * @param text Text string to display on it.
7860 * @see evas_object_text_text_get()
7862 EAPI void evas_object_text_text_set (Evas_Object *obj, const char *text) EINA_ARG_NONNULL(1);
7865 * Retrieves the text string currently being displayed by the given
7868 * @param obj The given text object.
7869 * @return The text string currently being displayed on it.
7871 * @note Do not free() the return value.
7873 * @see evas_object_text_text_set()
7875 EAPI const char *evas_object_text_text_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7878 * @brief Sets the BiDi delimiters used in the textblock.
7880 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
7881 * is useful for example in recipients fields of e-mail clients where bidi
7882 * oddities can occur when mixing RTL and LTR.
7884 * @param obj The given text object.
7885 * @param delim A null terminated string of delimiters, e.g ",|".
7888 EAPI void evas_object_text_bidi_delimiters_set(Evas_Object *obj, const char *delim);
7891 * @brief Gets the BiDi delimiters used in the textblock.
7893 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
7894 * is useful for example in recipients fields of e-mail clients where bidi
7895 * oddities can occur when mixing RTL and LTR.
7897 * @param obj The given text object.
7898 * @return A null terminated string of delimiters, e.g ",|". If empty, returns NULL.
7901 EAPI const char *evas_object_text_bidi_delimiters_get(const Evas_Object *obj);
7903 EAPI Evas_Coord evas_object_text_ascent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7904 EAPI Evas_Coord evas_object_text_descent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7905 EAPI Evas_Coord evas_object_text_max_ascent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7906 EAPI Evas_Coord evas_object_text_max_descent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7907 EAPI Evas_Coord evas_object_text_horiz_advance_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7908 EAPI Evas_Coord evas_object_text_vert_advance_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7909 EAPI Evas_Coord evas_object_text_inset_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7912 * Retrieve position and dimension information of a character within a text @c Evas_Object.
7914 * This function is used to obtain the X, Y, width and height of a the character
7915 * located at @p pos within the @c Evas_Object @p obj. @p obj must be a text object
7916 * as created with evas_object_text_add(). Any of the @c Evas_Coord parameters (@p cx,
7917 * @p cy, @p cw, @p ch) may be @c NULL in which case no value will be assigned to that
7920 * @param obj The text object to retrieve position information for.
7921 * @param pos The character position to request co-ordinates for.
7922 * @param cx A pointer to an @c Evas_Coord to store the X value in (can be NULL).
7923 * @param cy A pointer to an @c Evas_Coord to store the Y value in (can be NULL).
7924 * @param cw A pointer to an @c Evas_Coord to store the Width value in (can be NULL).
7925 * @param ch A pointer to an @c Evas_Coord to store the Height value in (can be NULL).
7927 * @return @c EINA_FALSE on success, @c EINA_TRUE on error.
7929 EAPI Eina_Bool evas_object_text_char_pos_get (const Evas_Object *obj, int pos, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
7930 EAPI int evas_object_text_char_coords_get (const Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
7933 * Returns the logical position of the last char in the text
7934 * up to the pos given. this is NOT the position of the last char
7935 * because of the possibility of RTL in the text.
7937 EAPI int evas_object_text_last_up_to_pos (const Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);
7940 * Retrieves the style on use on the given text object.
7942 * @param obj the given text object to set style on.
7943 * @return the style type in use.
7945 * @see evas_object_text_style_set() for more details.
7947 EAPI Evas_Text_Style_Type evas_object_text_style_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
7950 * Sets the style to apply on the given text object.
7952 * @param obj the given text object to set style on.
7953 * @param type a style type.
7955 * Text object styles are one of the values in
7956 * #Evas_Text_Style_Type. Some of those values are combinations of
7957 * more than one style, and some account for the direction of the
7958 * rendering of shadow effects.
7960 * @note One may use the helper macros #EVAS_TEXT_STYLE_BASIC_SET and
7961 * #EVAS_TEXT_STYLE_SHADOW_DIRECTION_SET to assemble a style value.
7963 * The following figure illustrates the text styles:
7965 * @image html text-styles.png
7966 * @image rtf text-styles.png
7967 * @image latex text-styles.eps
7969 * @see evas_object_text_style_get()
7970 * @see evas_object_text_shadow_color_set()
7971 * @see evas_object_text_outline_color_set()
7972 * @see evas_object_text_glow_color_set()
7973 * @see evas_object_text_glow2_color_set()
7975 EAPI void evas_object_text_style_set (Evas_Object *obj, Evas_Text_Style_Type type) EINA_ARG_NONNULL(1);
7978 * Sets the shadow color for the given text object.
7980 * @param obj The given Evas text object.
7981 * @param r The red component of the given color.
7982 * @param g The green component of the given color.
7983 * @param b The blue component of the given color.
7984 * @param a The alpha component of the given color.
7986 * Shadow effects, which are fading colors decorating the text
7987 * underneath it, will just be shown if the object is set to one of
7988 * the following styles:
7990 * - #EVAS_TEXT_STYLE_SHADOW
7991 * - #EVAS_TEXT_STYLE_OUTLINE_SHADOW
7992 * - #EVAS_TEXT_STYLE_FAR_SHADOW
7993 * - #EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW
7994 * - #EVAS_TEXT_STYLE_SOFT_SHADOW
7995 * - #EVAS_TEXT_STYLE_FAR_SOFT_SHADOW
7997 * One can also change the direction where the shadow grows to, with
7998 * evas_object_text_style_set().
8000 * @see evas_object_text_shadow_color_get()
8002 EAPI void evas_object_text_shadow_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
8005 * Retrieves the shadow color for the given text object.
8007 * @param obj The given Evas text object.
8008 * @param r Pointer to variable to hold the red component of the given
8010 * @param g Pointer to variable to hold the green component of the
8012 * @param b Pointer to variable to hold the blue component of the
8014 * @param a Pointer to variable to hold the alpha component of the
8017 * @note Use @c NULL pointers on the color components you're not
8018 * interested in: they'll be ignored by the function.
8020 * @see evas_object_text_shadow_color_set() for more details.
8022 EAPI void evas_object_text_shadow_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
8025 * Sets the glow color for the given text object.
8027 * @param obj The given Evas text object.
8028 * @param r The red component of the given color.
8029 * @param g The green component of the given color.
8030 * @param b The blue component of the given color.
8031 * @param a The alpha component of the given color.
8033 * Glow effects, which are glowing colors decorating the text's
8034 * surroundings, will just be shown if the object is set to the
8035 * #EVAS_TEXT_STYLE_GLOW style.
8037 * @note Glow effects are placed from a short distance of the text
8038 * itself, but no touching it. For glowing effects right on the
8039 * borders of the glyphs, see 'glow 2' effects
8040 * (evas_object_text_glow2_color_set()).
8042 * @see evas_object_text_glow_color_get()
8044 EAPI void evas_object_text_glow_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
8047 * Retrieves the glow color for the given text object.
8049 * @param obj The given Evas text object.
8050 * @param r Pointer to variable to hold the red component of the given
8052 * @param g Pointer to variable to hold the green component of the
8054 * @param b Pointer to variable to hold the blue component of the
8056 * @param a Pointer to variable to hold the alpha component of the
8059 * @note Use @c NULL pointers on the color components you're not
8060 * interested in: they'll be ignored by the function.
8062 * @see evas_object_text_glow_color_set() for more details.
8064 EAPI void evas_object_text_glow_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
8067 * Sets the 'glow 2' color for the given text object.
8069 * @param obj The given Evas text object.
8070 * @param r The red component of the given color.
8071 * @param g The green component of the given color.
8072 * @param b The blue component of the given color.
8073 * @param a The alpha component of the given color.
8075 * 'Glow 2' effects, which are glowing colors decorating the text's
8076 * (immediate) surroundings, will just be shown if the object is set
8077 * to the #EVAS_TEXT_STYLE_GLOW style. See also
8078 * evas_object_text_glow_color_set().
8080 * @see evas_object_text_glow2_color_get()
8082 EAPI void evas_object_text_glow2_color_set (Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
8085 * Retrieves the 'glow 2' color for the given text object.
8087 * @param obj The given Evas text object.
8088 * @param r Pointer to variable to hold the red component of the given
8090 * @param g Pointer to variable to hold the green component of the
8092 * @param b Pointer to variable to hold the blue component of the
8094 * @param a Pointer to variable to hold the alpha component of the
8097 * @note Use @c NULL pointers on the color components you're not
8098 * interested in: they'll be ignored by the function.
8100 * @see evas_object_text_glow2_color_set() for more details.
8102 EAPI void evas_object_text_glow2_color_get (const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
8105 * Sets the outline color for the given text object.
8107 * @param obj The given Evas text object.
8108 * @param r The red component of the given color.
8109 * @param g The green component of the given color.
8110 * @param b The blue component of the given color.
8111 * @param a The alpha component of the given color.
8113 * Outline effects (colored lines around text glyphs) will just be
8114 * shown if the object is set to one of the following styles:
8115 * - #EVAS_TEXT_STYLE_OUTLINE
8116 * - #EVAS_TEXT_STYLE_SOFT_OUTLINE
8117 * - #EVAS_TEXT_STYLE_OUTLINE_SHADOW
8118 * - #EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW
8120 * @see evas_object_text_outline_color_get()
8122 EAPI void evas_object_text_outline_color_set(Evas_Object *obj, int r, int g, int b, int a) EINA_ARG_NONNULL(1);
8125 * Retrieves the outline color for the given text object.
8127 * @param obj The given Evas text object.
8128 * @param r Pointer to variable to hold the red component of the given
8130 * @param g Pointer to variable to hold the green component of the
8132 * @param b Pointer to variable to hold the blue component of the
8134 * @param a Pointer to variable to hold the alpha component of the
8137 * @note Use @c NULL pointers on the color components you're not
8138 * interested in: they'll be ignored by the function.
8140 * @see evas_object_text_outline_color_set() for more details.
8142 EAPI void evas_object_text_outline_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a) EINA_ARG_NONNULL(1);
8145 * Gets the text style pad of a text object.
8147 * @param obj The given text object.
8148 * @param l The left pad (or @c NULL).
8149 * @param r The right pad (or @c NULL).
8150 * @param t The top pad (or @c NULL).
8151 * @param b The bottom pad (or @c NULL).
8154 EAPI void evas_object_text_style_pad_get (const Evas_Object *obj, int *l, int *r, int *t, int *b) EINA_ARG_NONNULL(1);
8157 * Retrieves the direction of the text currently being displayed in the
8159 * @param obj The given evas text object.
8160 * @return the direction of the text
8162 EAPI Evas_BiDi_Direction evas_object_text_direction_get (const Evas_Object *obj) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
8169 * @defgroup Evas_Object_Textblock Textblock Object Functions
8171 * Functions used to create and manipulate textblock objects. Unlike
8172 * @ref Evas_Object_Text, these handle complex text, doing multiple
8173 * styles and multiline text based on HTML-like tags. Of these extra
8174 * features will be heavier on memory and processing cost.
8176 * @section Evas_Object_Textblock_Tutorial Textblock Object Tutorial
8178 * This part explains about the textblock object's API and proper usage.
8179 * The main user of the textblock object is the edje entry object in Edje, so
8180 * that's a good place to learn from, but I think this document is more than
8181 * enough, if it's not, please contact me and I'll update it.
8183 * @subsection textblock_intro Introduction
8184 * The textblock objects is, as implied, an object that can show big chunks of
8185 * text. Textblock supports many features including: Text formatting, automatic
8186 * and manual text alignment, embedding items (for example icons) and more.
8187 * Textblock has three important parts, the text paragraphs, the format nodes
8190 * You can use markup to format text, for example: "<font_size=50>Big!</font_size>".
8191 * You can also put more than one style directive in one tag:
8192 * "<font_size=50 color=#F00>Big and Red!</font_size>".
8193 * Please notice that we used "</font_size>" although the format also included
8194 * color, this is because the first format determines the matching closing tag's
8195 * name. You can also use anonymous tags, like: "<font_size=30>Big</>" which
8196 * just pop any type of format, but it's advised to use the named alternatives
8199 * @subsection textblock_cursors Textblock Object Cursors
8200 * A textblock Cursor is data type that represents
8201 * a position in a textblock. Each cursor contains information about the
8202 * paragraph it points to, the position in that paragraph and the object itself.
8203 * Cursors register to textblock objects upon creation, this means that once
8204 * you created a cursor, it belongs to a specific obj and you can't for example
8205 * copy a cursor "into" a cursor of a different object. Registered cursors
8206 * also have the added benefit of updating automatically upon textblock changes,
8207 * this means that if you have a cursor pointing to a specific character, it'll
8208 * still point to it even after you change the whole object completely (as long
8209 * as the char was not deleted), this is not possible without updating, because
8210 * as mentioned, each cursor holds a character position. There are many
8211 * functions that handle cursors, just check out the evas_textblock_cursor*
8212 * functions. For creation and deletion of cursors check out:
8213 * @see evas_object_textblock_cursor_new()
8214 * @see evas_textblock_cursor_free()
8215 * @note Cursors are generally the correct way to handle text in the textblock object, and there are enough functions to do everything you need with them (no need to get big chunks of text and processing them yourself).
8217 * @subsection textblock_paragraphs Textblock Object Paragraphs
8218 * The textblock object is made out of text splitted to paragraphs (delimited
8219 * by the paragraph separation character). Each paragraph has many (or none)
8220 * format nodes associated with it which are responsible for the formatting
8221 * of that paragraph.
8223 * @subsection textblock_format_nodes Textblock Object Format Nodes
8224 * As explained in @ref textblock_paragraphs each one of the format nodes
8225 * is associated with a paragraph.
8226 * There are two types of format nodes, visible and invisible:
8227 * Visible: formats that a cursor can point to, i.e formats that
8228 * occupy space, for example: newlines, tabs, items and etc. Some visible items
8229 * are made of two parts, in this case, only the opening tag is visible.
8230 * A closing tag (i.e a \</tag\> tag) should NEVER be visible.
8231 * Invisible: formats that don't occupy space, for example: bold and underline.
8232 * Being able to access format nodes is very important for some uses. For
8233 * example, edje uses the "<a>" format to create links in the text (and pop
8234 * popups above them when clicked). For the textblock object a is just a
8235 * formatting instruction (how to color the text), but edje utilizes the access
8236 * to the format nodes to make it do more.
8237 * For more information, take a look at all the evas_textblock_node_format_*
8239 * The translation of "<tag>" tags to actual format is done according to the
8240 * tags defined in the style, see @ref evas_textblock_style_set
8242 * @subsection textblock_special_formats Special Formats
8243 * Textblock supports various format directives that can be used in markup. In
8244 * addition to the mentioned format directives, textblock allows creating
8245 * additional format directives using "tags" that can be set in the style see
8246 * @ref evas_textblock_style_set .
8248 * Textblock supports the following formats:
8249 * @li font - Font description in fontconfig like format, e.g: "Sans:style=Italic:lang=hi". or "Serif:style=Bold".
8250 * @li font_weight - Overrides the weight defined in "font". E.g: "font_weight=Bold" is the same as "font=:style=Bold". Supported weights: "normal", "thin", "ultralight", "light", "book", "medium", "semibold", "bold", "ultrabold", "black", and "extrablack".
8251 * @li font_style - Overrides the style defined in "font". E.g: "font_style=Italic" is the same as "font=:style=Italic". Supported styles: "normal", "oblique", and "italic".
8252 * @li font_width - Overrides the width defined in "font". E.g: "font_width=Condensed" is the same as "font=:style=Condensed". Supported widths: "normal", "ultracondensed", "extracondensed", "condensed", "semicondensed", "semiexpanded", "expanded", "extraexpanded", and "ultraexpanded".
8253 * @li lang - Overrides the language defined in "font". E.g: "lang=he" is the same as "font=:lang=he".
8254 * @li font_fallbacks - A comma delimited list of fonts to try if finding the main font fails.
8255 * @li font_size - The font size in points.
8256 * @li font_source - The source of the font, e.g an eet file.
8257 * @li color - Text color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8258 * @li underline_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8259 * @li underline2_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8260 * @li outline_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8261 * @li shadow_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8262 * @li glow_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8263 * @li glow2_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8264 * @li backing_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8265 * @li strikethrough_color - color in one of the following formats: "#RRGGBB", "#RRGGBBAA", "#RGB", and "#RGBA".
8266 * @li align - Either "auto" (meaning according to text direction), "left", "right", "center", "middle", a value between 0.0 and 1.0, or a value between 0% to 100%.
8267 * @li valign - Either "top", "bottom", "middle", "center", "baseline", "base", a value between 0.0 and 1.0, or a value between 0% to 100%.
8268 * @li wrap - "word", "char", "mixed", or "none".
8269 * @li left_margin - Either "reset", or a pixel value indicating the margin.
8270 * @li right_margin - Either "reset", or a pixel value indicating the margin.
8271 * @li underline - "on", "off", "single", or "double".
8272 * @li strikethrough - "on" or "off"
8273 * @li backing - "on" or "off"
8274 * @li style - Either "off", "none", "plain", "shadow", "outline", "soft_outline", "outline_shadow", "outline_soft_shadow", "glow", "far_shadow", "soft_shadow", or "far_soft_shadow".
8275 * @li tabstops - Pixel value for tab width.
8276 * @li linesize - Force a line size in pixels.
8277 * @li linerelsize - Either a floating point value or a percentage indicating the wanted size of the line relative to the calculated size.
8278 * @li linegap - Force a line gap in pixels.
8279 * @li linerelgap - Either a floating point value or a percentage indicating the wanted size of the line relative to the calculated size.
8280 * @li item - Creates an empty space that should be filled by an upper layer. Use "size", "abssize", or "relsize". To define the items size, and an optional: vsize=full/ascent to define the item's position in the line.
8281 * @li linefill - Either a float value or percentage indicating how much to fill the line.
8282 * @li ellipsis - Value between 0.0-1.0 to indicate the type of ellipsis, or -1.0 to indicate ellipsis isn't wanted.
8283 * @li password - "on" or "off". This is used to specifically turn replacing chars with the replacement char (i.e password mode) on and off.
8285 * @warning We don't guarantee any proper results if you create a Textblock
8287 * without setting the evas engine.
8289 * @todo put here some usage examples
8291 * @ingroup Evas_Object_Specific
8296 typedef struct _Evas_Textblock_Style Evas_Textblock_Style;
8297 typedef struct _Evas_Textblock_Cursor Evas_Textblock_Cursor;
8299 * @typedef Evas_Object_Textblock_Node_Format
8302 typedef struct _Evas_Object_Textblock_Node_Format Evas_Object_Textblock_Node_Format;
8303 typedef struct _Evas_Textblock_Rectangle Evas_Textblock_Rectangle;
8305 struct _Evas_Textblock_Rectangle
8307 Evas_Coord x, y, w, h;
8310 typedef enum _Evas_Textblock_Text_Type
8312 EVAS_TEXTBLOCK_TEXT_RAW,
8313 EVAS_TEXTBLOCK_TEXT_PLAIN,
8314 EVAS_TEXTBLOCK_TEXT_MARKUP
8315 } Evas_Textblock_Text_Type;
8317 typedef enum _Evas_Textblock_Cursor_Type
8319 EVAS_TEXTBLOCK_CURSOR_UNDER,
8320 EVAS_TEXTBLOCK_CURSOR_BEFORE
8321 } Evas_Textblock_Cursor_Type;
8325 * Adds a textblock to the given evas.
8326 * @param e The given evas.
8327 * @return The new textblock object.
8329 EAPI Evas_Object *evas_object_textblock_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
8333 * Returns the unescaped version of escape.
8334 * @param escape the string to be escaped
8335 * @return the unescaped version of escape
8337 EAPI const char *evas_textblock_escape_string_get(const char *escape) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8340 * Returns the escaped version of the string.
8341 * @param string to escape
8342 * @param len_ret the len of the part of the string that was used.
8343 * @return the escaped string.
8345 EAPI const char *evas_textblock_string_escape_get(const char *string, int *len_ret) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8348 * Return the unescaped version of the string between start and end.
8350 * @param escape_start the start of the string.
8351 * @param escape_end the end of the string.
8352 * @return the unescaped version of the range
8354 EAPI const char *evas_textblock_escape_string_range_get(const char *escape_start, const char *escape_end) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
8357 * Return the plain version of the markup.
8359 * Works as if you set the markup to a textblock and then retrieve the plain
8360 * version of the text. i.e: <br> and <\n> will be replaced with \n, &...; with
8361 * the actual char and etc.
8363 * @param obj The textblock object to work with. (if @c NULL, tries the
8365 * @param text The markup text (if @c NULL, return @c NULL).
8366 * @return An allocated plain text version of the markup.
8369 EAPI char *evas_textblock_text_markup_to_utf8(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
8372 * Return the markup version of the plain text.
8374 * Replaces \\n -\> \<br/\> \\t -\> \<tab/\> and etc. Generally needed before you pass
8375 * plain text to be set in a textblock.
8377 * @param obj the textblock object to work with (if @c NULL, it just does the
8378 * default behaviour, i.e with no extra object information).
8379 * @param text The markup text (if @c NULL, return @c NULL).
8380 * @return An allocated plain text version of the markup.
8383 EAPI char *evas_textblock_text_utf8_to_markup(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
8386 * Creates a new textblock style.
8387 * @return The new textblock style.
8389 EAPI Evas_Textblock_Style *evas_textblock_style_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
8392 * Destroys a textblock style.
8393 * @param ts The textblock style to free.
8395 EAPI void evas_textblock_style_free(Evas_Textblock_Style *ts) EINA_ARG_NONNULL(1);
8398 * Sets the style ts to the style passed as text by text.
8399 * Expected a string consisting of many (or none) tag='format' pairs.
8401 * @param ts the style to set.
8402 * @param text the text to parse - NOT NULL.
8403 * @return Returns no value.
8405 EAPI void evas_textblock_style_set(Evas_Textblock_Style *ts, const char *text) EINA_ARG_NONNULL(1);
8408 * Return the text of the style ts.
8409 * @param ts the style to get it's text.
8410 * @return the text of the style or null on error.
8412 EAPI const char *evas_textblock_style_get(const Evas_Textblock_Style *ts) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8416 * Set the objects style to ts.
8417 * @param obj the Evas object to set the style to.
8418 * @param ts the style to set.
8419 * @return Returns no value.
8421 EAPI void evas_object_textblock_style_set(Evas_Object *obj, Evas_Textblock_Style *ts) EINA_ARG_NONNULL(1);
8424 * Return the style of an object.
8425 * @param obj the object to get the style from.
8426 * @return the style of the object.
8428 EAPI const Evas_Textblock_Style *evas_object_textblock_style_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8431 * Push ts to the top of the user style stack.
8433 * FIXME: API is solid but currently only supports 1 style in the stack.
8435 * The user style overrides the corresponding elements of the regular style.
8436 * This is the proper way to do theme overrides in code.
8437 * @param obj the Evas object to set the style to.
8438 * @param ts the style to set.
8439 * @return Returns no value.
8440 * @see evas_object_textblock_style_set
8443 EAPI void evas_object_textblock_style_user_push(Evas_Object *obj, Evas_Textblock_Style *ts) EINA_ARG_NONNULL(1);
8446 * Del the from the top of the user style stack.
8448 * @param obj the object to get the style from.
8449 * @see evas_object_textblock_style_get
8452 EAPI void evas_object_textblock_style_user_pop(Evas_Object *obj) EINA_ARG_NONNULL(1);
8455 * Get (don't remove) the style at the top of the user style stack.
8457 * @param obj the object to get the style from.
8458 * @return the style of the object.
8459 * @see evas_object_textblock_style_get
8462 EAPI const Evas_Textblock_Style *evas_object_textblock_style_user_peek(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8465 * @brief Set the "replacement character" to use for the given textblock object.
8467 * @param obj The given textblock object.
8468 * @param ch The charset name.
8470 EAPI void evas_object_textblock_replace_char_set(Evas_Object *obj, const char *ch) EINA_ARG_NONNULL(1);
8473 * @brief Get the "replacement character" for given textblock object. Returns
8474 * @c NULL if no replacement character is in use.
8476 * @param obj The given textblock object
8477 * @return Replacement character or @c NULL.
8479 EAPI const char *evas_object_textblock_replace_char_get(Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8482 * @brief Sets the vertical alignment of text within the textblock object
8485 * Normally alignment is 0.0 (top of object). Values given should be
8486 * between 0.0 and 1.0 (1.0 bottom of object, 0.5 being vertically centered
8489 * @param obj The given textblock object.
8490 * @param align A value between @c 0.0 and @c 1.0.
8493 EAPI void evas_object_textblock_valign_set(Evas_Object *obj, double align);
8496 * @brief Gets the vertical alignment of a textblock
8498 * @param obj The given textblock object.
8499 * @return The alignment set for the object.
8502 EAPI double evas_object_textblock_valign_get(const Evas_Object *obj);
8505 * @brief Sets the BiDi delimiters used in the textblock.
8507 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
8508 * is useful for example in recipients fields of e-mail clients where bidi
8509 * oddities can occur when mixing RTL and LTR.
8511 * @param obj The given textblock object.
8512 * @param delim A null terminated string of delimiters, e.g ",|".
8515 EAPI void evas_object_textblock_bidi_delimiters_set(Evas_Object *obj, const char *delim);
8518 * @brief Gets the BiDi delimiters used in the textblock.
8520 * BiDi delimiters are use for in-paragraph separation of bidi segments. This
8521 * is useful for example in recipients fields of e-mail clients where bidi
8522 * oddities can occur when mixing RTL and LTR.
8524 * @param obj The given textblock object.
8525 * @return A null terminated string of delimiters, e.g ",|". If empty, returns
8529 EAPI const char *evas_object_textblock_bidi_delimiters_get(const Evas_Object *obj);
8532 * @brief Sets newline mode. When true, newline character will behave
8533 * as a paragraph separator.
8535 * @param obj The given textblock object.
8536 * @param mode @c EINA_TRUE for legacy mode, @c EINA_FALSE otherwise.
8539 EAPI void evas_object_textblock_legacy_newline_set(Evas_Object *obj, Eina_Bool mode) EINA_ARG_NONNULL(1);
8542 * @brief Gets newline mode. When true, newline character behaves
8543 * as a paragraph separator.
8545 * @param obj The given textblock object.
8546 * @return @c EINA_TRUE if in legacy mode, @c EINA_FALSE otherwise.
8549 EAPI Eina_Bool evas_object_textblock_legacy_newline_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8553 * Sets the tetxblock's text to the markup text.
8555 * @note assumes text does not include the unicode object replacement char (0xFFFC)
8557 * @param obj the textblock object.
8558 * @param text the markup text to use.
8559 * @return Return no value.
8561 EAPI void evas_object_textblock_text_markup_set(Evas_Object *obj, const char *text) EINA_ARG_NONNULL(1);
8564 * Prepends markup to the cursor cur.
8566 * @note assumes text does not include the unicode object replacement char (0xFFFC)
8568 * @param cur the cursor to prepend to.
8569 * @param text the markup text to prepend.
8570 * @return Return no value.
8572 EAPI void evas_object_textblock_text_markup_prepend(Evas_Textblock_Cursor *cur, const char *text) EINA_ARG_NONNULL(1, 2);
8575 * Return the markup of the object.
8577 * @param obj the Evas object.
8578 * @return the markup text of the object.
8580 EAPI const char *evas_object_textblock_text_markup_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
8584 * Return the object's main cursor.
8586 * @param obj the object.
8587 * @return The @p obj's main cursor.
8589 EAPI Evas_Textblock_Cursor *evas_object_textblock_cursor_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8592 * Create a new cursor, associate it to the obj and init it to point
8593 * to the start of the textblock. Association to the object means the cursor
8594 * will be updated when the object will change.
8596 * @note if you need speed and you know what you are doing, it's slightly faster to just allocate the cursor yourself and not associate it. (only people developing the actual object, and not users of the object).
8598 * @param obj the object to associate to.
8599 * @return the new cursor.
8601 EAPI Evas_Textblock_Cursor *evas_object_textblock_cursor_new(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
8605 * Free the cursor and unassociate it from the object.
8606 * @note do not use it to free unassociated cursors.
8608 * @param cur the cursor to free.
8609 * @return Returns no value.
8611 EAPI void evas_textblock_cursor_free(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8615 * Sets the cursor to the start of the first text node.
8617 * @param cur the cursor to update.
8618 * @return Returns no value.
8620 EAPI void evas_textblock_cursor_paragraph_first(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8623 * sets the cursor to the end of the last text node.
8625 * @param cur the cursor to set.
8626 * @return Returns no value.
8628 EAPI void evas_textblock_cursor_paragraph_last(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8631 * Advances to the start of the next text node
8633 * @param cur the cursor to update
8634 * @return @c EINA_TRUE if it managed to advance a paragraph, @c EINA_FALSE
8637 EAPI Eina_Bool evas_textblock_cursor_paragraph_next(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8640 * Advances to the end of the previous text node
8642 * @param cur the cursor to update
8643 * @return @c EINA_TRUE if it managed to advance a paragraph, @c EINA_FALSE
8646 EAPI Eina_Bool evas_textblock_cursor_paragraph_prev(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8651 * @param obj The evas, must not be @c NULL.
8652 * @param anchor the anchor name to get
8653 * @return Returns the list format node corresponding to the anchor, may be null if there are none.
8655 EAPI const Eina_List *evas_textblock_node_format_list_get(const Evas_Object *obj, const char *anchor) EINA_ARG_NONNULL(1, 2);
8658 * Returns the first format node.
8660 * @param obj The evas, must not be @c NULL.
8661 * @return Returns the first format node, may be null if there are none.
8663 EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_first_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
8666 * Returns the last format node.
8668 * @param obj The evas textblock, must not be NULL.
8669 * @return Returns the first format node, may be null if there are none.
8671 EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_last_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
8674 * Returns the next format node (after n)
8676 * @param n the current format node - not null.
8677 * @return Returns the next format node, may be null.
8679 EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_next_get(const Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1);
8682 * Returns the prev format node (after n)
8684 * @param n the current format node - not null.
8685 * @return Returns the prev format node, may be null.
8687 EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_node_format_prev_get(const Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1);
8690 * Remove a format node and it's match. i.e, removes a \<tag\> \</tag\> pair.
8691 * Assumes the node is the first part of \<tag\> i.e, this won't work if
8692 * n is a closing tag.
8694 * @param obj the Evas object of the textblock - not null.
8695 * @param n the current format node - not null.
8697 EAPI void evas_textblock_node_format_remove_pair(Evas_Object *obj, Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1, 2);
8700 * Sets the cursor to point to the place where format points to.
8702 * @param cur the cursor to update.
8703 * @param n the format node to update according.
8704 * @deprecated duplicate of evas_textblock_cursor_at_format_set
8706 EAPI void evas_textblock_cursor_set_at_format(Evas_Textblock_Cursor *cur, const Evas_Object_Textblock_Node_Format *n) EINA_ARG_NONNULL(1, 2);
8709 * Return the format node at the position pointed by cur.
8711 * @param cur the position to look at.
8712 * @return the format node if found, @c NULL otherwise.
8713 * @see evas_textblock_cursor_format_is_visible_get()
8715 EAPI const Evas_Object_Textblock_Node_Format *evas_textblock_cursor_format_get(const Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8718 * Get the text format representation of the format node.
8720 * @param fnode the format node.
8721 * @return the textual format of the format node.
8723 EAPI const char *evas_textblock_node_format_text_get(const Evas_Object_Textblock_Node_Format *fnode) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8726 * Set the cursor to point to the position of fmt.
8728 * @param cur the cursor to update
8729 * @param fmt the format to update according to.
8731 EAPI void evas_textblock_cursor_at_format_set(Evas_Textblock_Cursor *cur, const Evas_Object_Textblock_Node_Format *fmt) EINA_ARG_NONNULL(1, 2);
8734 * Check if the current cursor position is a visible format. This way is more
8735 * efficient than evas_textblock_cursor_format_get() to check for the existence
8736 * of a visible format.
8738 * @param cur the cursor to look at.
8739 * @return @c EINA_TRUE if the cursor points to a visible format, @c EINA_FALSE
8741 * @see evas_textblock_cursor_format_get()
8743 EAPI Eina_Bool evas_textblock_cursor_format_is_visible_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8746 * Advances to the next format node
8748 * @param cur the cursor to be updated.
8749 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
8751 EAPI Eina_Bool evas_textblock_cursor_format_next(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8754 * Advances to the previous format node.
8756 * @param cur the cursor to update.
8757 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
8759 EAPI Eina_Bool evas_textblock_cursor_format_prev(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8762 * Returns true if the cursor points to a format.
8764 * @param cur the cursor to check.
8765 * @return @c EINA_TRUE if a cursor points to a format @c EINA_FALSE
8768 EAPI Eina_Bool evas_textblock_cursor_is_format(const Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8771 * Advances 1 char forward.
8773 * @param cur the cursor to advance.
8774 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
8776 EAPI Eina_Bool evas_textblock_cursor_char_next(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8779 * Advances 1 char backward.
8781 * @param cur the cursor to advance.
8782 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
8784 EAPI Eina_Bool evas_textblock_cursor_char_prev(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8787 * Moves the cursor to the start of the word under the cursor.
8789 * @param cur the cursor to move.
8790 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
8793 EAPI Eina_Bool evas_textblock_cursor_word_start(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8796 * Moves the cursor to the end of the word under the cursor.
8798 * @param cur the cursor to move.
8799 * @return @c EINA_TRUE on success @c EINA_FALSE otherwise.
8802 EAPI Eina_Bool evas_textblock_cursor_word_end(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8805 * Go to the first char in the node the cursor is pointing on.
8807 * @param cur the cursor to update.
8808 * @return Returns no value.
8810 EAPI void evas_textblock_cursor_paragraph_char_first(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8813 * Go to the last char in a text node.
8815 * @param cur the cursor to update.
8816 * @return Returns no value.
8818 EAPI void evas_textblock_cursor_paragraph_char_last(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8821 * Go to the start of the current line
8823 * @param cur the cursor to update.
8824 * @return Returns no value.
8826 EAPI void evas_textblock_cursor_line_char_first(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8829 * Go to the end of the current line.
8831 * @param cur the cursor to update.
8832 * @return Returns no value.
8834 EAPI void evas_textblock_cursor_line_char_last(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8837 * Return the current cursor pos.
8839 * @param cur the cursor to take the position from.
8840 * @return the position or -1 on error
8842 EAPI int evas_textblock_cursor_pos_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8845 * Set the cursor pos.
8847 * @param cur the cursor to be set.
8848 * @param pos the pos to set.
8850 EAPI void evas_textblock_cursor_pos_set(Evas_Textblock_Cursor *cur, int pos) EINA_ARG_NONNULL(1);
8853 * Go to the start of the line passed
8855 * @param cur cursor to update.
8856 * @param line numer to set.
8857 * @return @c EINA_TRUE on success, @c EINA_FALSE on error.
8859 EAPI Eina_Bool evas_textblock_cursor_line_set(Evas_Textblock_Cursor *cur, int line) EINA_ARG_NONNULL(1);
8862 * Compare two cursors.
8864 * @param cur1 the first cursor.
8865 * @param cur2 the second cursor.
8866 * @return -1 if cur1 < cur2, 0 if cur1 == cur2 and 1 otherwise.
8868 EAPI int evas_textblock_cursor_compare(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
8871 * Make cur_dest point to the same place as cur. Does not work if they don't
8872 * point to the same object.
8874 * @param cur the source cursor.
8875 * @param cur_dest destination cursor.
8876 * @return Returns no value.
8878 EAPI void evas_textblock_cursor_copy(const Evas_Textblock_Cursor *cur, Evas_Textblock_Cursor *cur_dest) EINA_ARG_NONNULL(1, 2);
8882 * Adds text to the current cursor position and set the cursor to *before*
8883 * the start of the text just added.
8885 * @param cur the cursor to where to add text at.
8886 * @param text the text to add.
8887 * @return Returns the len of the text added.
8888 * @see evas_textblock_cursor_text_prepend()
8890 EAPI int evas_textblock_cursor_text_append(Evas_Textblock_Cursor *cur, const char *text) EINA_ARG_NONNULL(1, 2);
8893 * Adds text to the current cursor position and set the cursor to *after*
8894 * the start of the text just added.
8896 * @param cur the cursor to where to add text at.
8897 * @param text the text to add.
8898 * @return Returns the len of the text added.
8899 * @see evas_textblock_cursor_text_append()
8901 EAPI int evas_textblock_cursor_text_prepend(Evas_Textblock_Cursor *cur, const char *text) EINA_ARG_NONNULL(1, 2);
8905 * Adds format to the current cursor position. If the format being added is a
8906 * visible format, add it *before* the cursor position, otherwise, add it after.
8907 * This behavior is because visible formats are like characters and invisible
8908 * should be stacked in a way that the last one is added last.
8910 * This function works with native formats, that means that style defined
8911 * tags like <br> won't work here. For those kind of things use markup prepend.
8913 * @param cur the cursor to where to add format at.
8914 * @param format the format to add.
8915 * @return Returns true if a visible format was added, false otherwise.
8916 * @see evas_textblock_cursor_format_prepend()
8920 * Check if the current cursor position points to the terminating null of the
8921 * last paragraph. (shouldn't be allowed to point to the terminating null of
8922 * any previous paragraph anyway.
8924 * @param cur the cursor to look at.
8925 * @return @c EINA_TRUE if the cursor points to the terminating null, @c EINA_FALSE otherwise.
8927 EAPI Eina_Bool evas_textblock_cursor_format_append(Evas_Textblock_Cursor *cur, const char *format) EINA_ARG_NONNULL(1, 2);
8930 * Adds format to the current cursor position. If the format being added is a
8931 * visible format, add it *before* the cursor position, otherwise, add it after.
8932 * This behavior is because visible formats are like characters and invisible
8933 * should be stacked in a way that the last one is added last.
8934 * If the format is visible the cursor is advanced after it.
8936 * This function works with native formats, that means that style defined
8937 * tags like <br> won't work here. For those kind of things use markup prepend.
8939 * @param cur the cursor to where to add format at.
8940 * @param format the format to add.
8941 * @return Returns true if a visible format was added, false otherwise.
8942 * @see evas_textblock_cursor_format_prepend()
8944 EAPI Eina_Bool evas_textblock_cursor_format_prepend(Evas_Textblock_Cursor *cur, const char *format) EINA_ARG_NONNULL(1, 2);
8947 * Delete the character at the location of the cursor. If there's a format
8948 * pointing to this position, delete it as well.
8950 * @param cur the cursor pointing to the current location.
8951 * @return Returns no value.
8953 EAPI void evas_textblock_cursor_char_delete(Evas_Textblock_Cursor *cur) EINA_ARG_NONNULL(1);
8956 * Delete the range between cur1 and cur2.
8958 * @param cur1 one side of the range.
8959 * @param cur2 the second side of the range
8960 * @return Returns no value.
8962 EAPI void evas_textblock_cursor_range_delete(Evas_Textblock_Cursor *cur1, Evas_Textblock_Cursor *cur2) EINA_ARG_NONNULL(1, 2);
8966 * Return the text of the paragraph cur points to - returns the text in markup.
8968 * @param cur the cursor pointing to the paragraph.
8969 * @return the text on success, @c NULL otherwise.
8971 EAPI const char *evas_textblock_cursor_paragraph_text_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8974 * Return the length of the paragraph, cheaper the eina_unicode_strlen()
8976 * @param cur the position of the paragraph.
8977 * @return the length of the paragraph on success, -1 otehrwise.
8979 EAPI int evas_textblock_cursor_paragraph_text_length_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
8982 * Return the currently visible range.
8984 * @param start the start of the range.
8985 * @param end the end of the range.
8986 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
8989 EAPI Eina_Bool evas_textblock_cursor_visible_range_get(Evas_Textblock_Cursor *start, Evas_Textblock_Cursor *end) EINA_ARG_NONNULL(1, 2);
8992 * Return the format nodes in the range between cur1 and cur2.
8994 * @param cur1 one side of the range.
8995 * @param cur2 the other side of the range
8996 * @return the foramt nodes in the range. You have to free it.
8999 EAPI Eina_List * evas_textblock_cursor_range_formats_get(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
9002 * Return the text in the range between cur1 and cur2
9004 * @param cur1 one side of the range.
9005 * @param cur2 the other side of the range
9006 * @param format The form on which to return the text. Markup - in textblock markup. Plain - UTF8.
9007 * @return the text in the range
9008 * @see elm_entry_markup_to_utf8()
9010 EAPI char *evas_textblock_cursor_range_text_get(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2, Evas_Textblock_Text_Type format) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
9013 * Return the content of the cursor.
9015 * Free the returned string pointer when done (if it is not NULL).
9017 * @param cur the cursor
9018 * @return the text in the range, terminated by a nul byte (may be utf8).
9020 EAPI char *evas_textblock_cursor_content_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
9024 * Returns the geometry of the cursor. Depends on the type of cursor requested.
9025 * This should be used instead of char_geometry_get because there are weird
9026 * special cases with BiDi text.
9027 * in '_' cursor mode (i.e a line below the char) it's the same as char_geometry
9028 * get, except for the case of the last char of a line which depends on the
9029 * paragraph direction.
9031 * in '|' cursor mode (i.e a line between two chars) it is very variable.
9032 * For example consider the following visual string:
9033 * "abcCBA" (ABC are rtl chars), a cursor pointing on A should actually draw
9034 * a '|' between the c and the C.
9036 * @param cur the cursor.
9037 * @param cx the x of the cursor
9038 * @param cy the y of the cursor
9039 * @param cw the width of the cursor
9040 * @param ch the height of the cursor
9041 * @param dir the direction of the cursor, can be NULL.
9042 * @param ctype the type of the cursor.
9043 * @return line number of the char on success, -1 on error.
9045 EAPI int evas_textblock_cursor_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch, Evas_BiDi_Direction *dir, Evas_Textblock_Cursor_Type ctype) EINA_ARG_NONNULL(1);
9048 * Returns the geometry of the char at cur.
9050 * @param cur the position of the char.
9051 * @param cx the x of the char.
9052 * @param cy the y of the char.
9053 * @param cw the w of the char.
9054 * @param ch the h of the char.
9055 * @return line number of the char on success, -1 on error.
9057 EAPI int evas_textblock_cursor_char_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
9060 * Returns the geometry of the pen at cur.
9062 * @param cur the position of the char.
9063 * @param cpen_x the pen_x of the char.
9064 * @param cy the y of the char.
9065 * @param cadv the adv of the char.
9066 * @param ch the h of the char.
9067 * @return line number of the char on success, -1 on error.
9069 EAPI int evas_textblock_cursor_pen_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cpen_x, Evas_Coord *cy, Evas_Coord *cadv, Evas_Coord *ch) EINA_ARG_NONNULL(1);
9072 * Returns the geometry of the line at cur.
9074 * @param cur the position of the line.
9075 * @param cx the x of the line.
9076 * @param cy the y of the line.
9077 * @param cw the width of the line.
9078 * @param ch the height of the line.
9079 * @return line number of the line on success, -1 on error.
9081 EAPI int evas_textblock_cursor_line_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
9084 * Set the position of the cursor according to the X and Y coordinates.
9086 * @param cur the cursor to set.
9087 * @param x coord to set by.
9088 * @param y coord to set by.
9089 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
9091 EAPI Eina_Bool evas_textblock_cursor_char_coord_set(Evas_Textblock_Cursor *cur, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);
9094 * Set the cursor position according to the y coord.
9096 * @param cur the cur to be set.
9097 * @param y the coord to set by.
9098 * @return the line number found, -1 on error.
9100 EAPI int evas_textblock_cursor_line_coord_set(Evas_Textblock_Cursor *cur, Evas_Coord y) EINA_ARG_NONNULL(1);
9103 * Get the geometry of a range.
9105 * @param cur1 one side of the range.
9106 * @param cur2 other side of the range.
9107 * @return a list of Rectangles representing the geometry of the range.
9109 EAPI Eina_List *evas_textblock_cursor_range_geometry_get(const Evas_Textblock_Cursor *cur1, const Evas_Textblock_Cursor *cur2) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
9110 EAPI Eina_Bool evas_textblock_cursor_format_item_geometry_get(const Evas_Textblock_Cursor *cur, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
9114 * Checks if the cursor points to the end of the line.
9116 * @param cur the cursor to check.
9117 * @return @c EINA_TRUE if true, @c EINA_FALSE otherwise.
9119 EAPI Eina_Bool evas_textblock_cursor_eol_get(const Evas_Textblock_Cursor *cur) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9123 * Get the geometry of a line number.
9125 * @param obj the object.
9126 * @param line the line number.
9127 * @param cx x coord of the line.
9128 * @param cy y coord of the line.
9129 * @param cw w coord of the line.
9130 * @param ch h coord of the line.
9131 * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
9133 EAPI Eina_Bool evas_object_textblock_line_number_geometry_get(const Evas_Object *obj, int line, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch) EINA_ARG_NONNULL(1);
9136 * Clear the textblock object.
9137 * @note Does *NOT* free the Evas object itself.
9139 * @param obj the object to clear.
9142 EAPI void evas_object_textblock_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);
9145 * Get the formatted width and height. This calculates the actual size after restricting
9146 * the textblock to the current size of the object.
9147 * The main difference between this and @ref evas_object_textblock_size_native_get
9148 * is that the "native" function does not wrapping into account
9149 * it just calculates the real width of the object if it was placed on an
9150 * infinite canvas, while this function gives the size after wrapping
9151 * according to the size restrictions of the object.
9153 * For example for a textblock containing the text: "You shall not pass!"
9154 * with no margins or padding and assuming a monospace font and a size of
9155 * 7x10 char widths (for simplicity) has a native size of 19x1
9156 * and a formatted size of 5x4.
9159 * @param obj the Evas object.
9160 * @param w the width of the object.
9161 * @param h the height of the object
9162 * @return Returns no value.
9163 * @see evas_object_textblock_size_native_get
9165 EAPI void evas_object_textblock_size_formatted_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
9168 * Get the native width and height. This calculates the actual size without taking account
9169 * the current size of the object.
9170 * The main difference between this and @ref evas_object_textblock_size_formatted_get
9171 * is that the "native" function does not take wrapping into account
9172 * it just calculates the real width of the object if it was placed on an
9173 * infinite canvas, while the "formatted" function gives the size after
9174 * wrapping text according to the size restrictions of the object.
9176 * For example for a textblock containing the text: "You shall not pass!"
9177 * with no margins or padding and assuming a monospace font and a size of
9178 * 7x10 char widths (for simplicity) has a native size of 19x1
9179 * and a formatted size of 5x4.
9181 * @param obj the Evas object of the textblock
9182 * @param w the width returned
9183 * @param h the height returned
9184 * @return Returns no value.
9186 EAPI void evas_object_textblock_size_native_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
9187 EAPI void evas_object_textblock_style_insets_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b) EINA_ARG_NONNULL(1);
9193 * @defgroup Evas_Line_Group Line Object Functions
9195 * Functions used to deal with evas line objects.
9197 * @warning We don't guarantee any proper results if you create a Line object
9198 * without setting the evas engine.
9200 * @ingroup Evas_Object_Specific
9206 * Adds a new evas line object to the given evas.
9207 * @param e The given evas.
9208 * @return The new evas line object.
9210 EAPI Evas_Object *evas_object_line_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
9213 * Sets the coordinates of the end points of the given evas line object.
9214 * @param obj The given evas line object.
9215 * @param x1 The X coordinate of the first point.
9216 * @param y1 The Y coordinate of the first point.
9217 * @param x2 The X coordinate of the second point.
9218 * @param y2 The Y coordinate of the second point.
9220 EAPI void evas_object_line_xy_set (Evas_Object *obj, Evas_Coord x1, Evas_Coord y1, Evas_Coord x2, Evas_Coord y2);
9223 * Retrieves the coordinates of the end points of the given evas line object.
9224 * @param obj The given line object.
9225 * @param x1 Pointer to an integer in which to store the X coordinate of the
9227 * @param y1 Pointer to an integer in which to store the Y coordinate of the
9229 * @param x2 Pointer to an integer in which to store the X coordinate of the
9231 * @param y2 Pointer to an integer in which to store the Y coordinate of the
9234 EAPI void evas_object_line_xy_get (const Evas_Object *obj, Evas_Coord *x1, Evas_Coord *y1, Evas_Coord *x2, Evas_Coord *y2);
9240 * @defgroup Evas_Object_Polygon Polygon Object Functions
9242 * Functions that operate on evas polygon objects.
9244 * Hint: as evas does not provide ellipse, smooth paths or circle, one
9245 * can calculate points and convert these to a polygon.
9247 * @warning We don't guarantee any proper results if you create a Polygon
9248 * object without setting the evas engine.
9250 * @ingroup Evas_Object_Specific
9256 * Adds a new evas polygon object to the given evas.
9257 * @param e The given evas.
9258 * @return A new evas polygon object.
9260 EAPI Evas_Object *evas_object_polygon_add (Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
9263 * Adds the given point to the given evas polygon object.
9264 * @param obj The given evas polygon object.
9265 * @param x The X coordinate of the given point.
9266 * @param y The Y coordinate of the given point.
9267 * @ingroup Evas_Polygon_Group
9269 EAPI void evas_object_polygon_point_add (Evas_Object *obj, Evas_Coord x, Evas_Coord y) EINA_ARG_NONNULL(1);
9272 * Removes all of the points from the given evas polygon object.
9273 * @param obj The given polygon object.
9275 EAPI void evas_object_polygon_points_clear (Evas_Object *obj) EINA_ARG_NONNULL(1);
9281 EAPI void evas_object_is_frame_object_set(Evas_Object *obj, Eina_Bool is_frame);
9284 EAPI Eina_Bool evas_object_is_frame_object_get(Evas_Object *obj);
9287 * @defgroup Evas_Smart_Group Smart Functions
9289 * Functions that deal with #Evas_Smart structs, creating definition
9290 * (classes) of objects that will have customized behavior for methods
9291 * like evas_object_move(), evas_object_resize(),
9292 * evas_object_clip_set() and others.
9294 * These objects will accept the generic methods defined in @ref
9295 * Evas_Object_Group and the extensions defined in @ref
9296 * Evas_Smart_Object_Group. There are a couple of existent smart
9297 * objects in Evas itself (see @ref Evas_Object_Box, @ref
9298 * Evas_Object_Table and @ref Evas_Smart_Object_Clipped).
9300 * See also some @ref Example_Evas_Smart_Objects "examples" of this
9301 * group of functions.
9305 * @addtogroup Evas_Smart_Group
9310 * @def EVAS_SMART_CLASS_VERSION
9312 * The version you have to put into the version field in the
9313 * #Evas_Smart_Class struct. Used to safeguard from binaries with old
9314 * smart object intefaces running with newer ones.
9316 * @ingroup Evas_Smart_Group
9318 #define EVAS_SMART_CLASS_VERSION 4
9320 * @struct _Evas_Smart_Class
9322 * A smart object's @b base class definition
9324 * @ingroup Evas_Smart_Group
9326 struct _Evas_Smart_Class
9328 const char *name; /**< the name string of the class */
9330 void (*add) (Evas_Object *o); /**< code to be run when adding object to a canvas */
9331 void (*del) (Evas_Object *o); /**< code to be run when removing object to a canvas */
9332 void (*move) (Evas_Object *o, Evas_Coord x, Evas_Coord y); /**< code to be run when moving object on a canvas. @a x and @a y will be new coordinates one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
9333 void (*resize) (Evas_Object *o, Evas_Coord w, Evas_Coord h); /**< code to be run when resizing object on a canvas. @a w and @a h will be new dimensions one applied to the object. use evas_object_geometry_get() if you need the old values, during this call. after that, the old values will be lost. */
9334 void (*show) (Evas_Object *o); /**< code to be run when showing object on a canvas */
9335 void (*hide) (Evas_Object *o); /**< code to be run when hiding object on a canvas */
9336 void (*color_set) (Evas_Object *o, int r, int g, int b, int a); /**< code to be run when setting color of object on a canvas. @a r, @a g, @a b and @a y will be new color components one applied to the object. use evas_object_color_get() if you need the old values, during this call. after that, the old values will be lost. */
9337 void (*clip_set) (Evas_Object *o, Evas_Object *clip); /**< code to be run when setting clipper of object on a canvas. @a clip will be new clipper one applied to the object. use evas_object_clip_get() if you need the old one, during this call. after that, the old (object pointer) value will be lost. */
9338 void (*clip_unset) (Evas_Object *o); /**< code to be run when unsetting clipper of object on a canvas. if you need the pointer to a previous set clipper, during this call, use evas_object_clip_get(). after that, the old (object pointer) value will be lost. */
9339 void (*calculate) (Evas_Object *o); /**< code to be run when object has rendering updates on a canvas */
9340 void (*member_add) (Evas_Object *o, Evas_Object *child); /**< code to be run when a child member is added to object */
9341 void (*member_del) (Evas_Object *o, Evas_Object *child); /**< code to be run when a child member is removed from object */
9343 const Evas_Smart_Class *parent; /**< this class inherits from this parent */
9344 const Evas_Smart_Cb_Description *callbacks; /**< callbacks at this level, @c NULL terminated */
9345 void *interfaces; /**< to be used in a future near you */
9350 * @struct _Evas_Smart_Cb_Description
9352 * Describes a callback issued by a smart object
9353 * (evas_object_smart_callback_call()), as defined in its smart object
9354 * class. This is particularly useful to explain to end users and
9355 * their code (i.e., introspection) what the parameter @c event_info
9358 * @ingroup Evas_Smart_Group
9360 struct _Evas_Smart_Cb_Description
9362 const char *name; /**< callback name ("changed", for example) */
9365 * @brief Hint on the type of @c event_info parameter's contents on
9366 * a #Evas_Smart_Cb callback.
9368 * The type string uses the pattern similar to
9369 * http://dbus.freedesktop.org/doc/dbus-specification.html#message-protocol-signatures,
9370 * but extended to optionally include variable names within
9371 * brackets preceding types. Example:
9373 * @li Structure with two integers:
9376 * @li Structure called 'x' with two integers named 'a' and 'b':
9377 * @c "[x]([a]i[b]i)"
9379 * @li Array of integers:
9382 * @li Array called 'x' of struct with two integers:
9385 * @note This type string is used as a hint and is @b not validated
9386 * or enforced in any way. Implementors should make the best
9387 * use of it to help bindings, documentation and other users
9388 * of introspection features.
9394 * @def EVAS_SMART_CLASS_INIT_NULL
9395 * Initializer to zero a whole Evas_Smart_Class structure.
9397 * @see EVAS_SMART_CLASS_INIT_VERSION
9398 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
9399 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
9400 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
9401 * @ingroup Evas_Smart_Group
9403 #define EVAS_SMART_CLASS_INIT_NULL {NULL, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
9406 * @def EVAS_SMART_CLASS_INIT_VERSION
9407 * Initializer to zero a whole Evas_Smart_Class structure and set version.
9409 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
9410 * latest EVAS_SMART_CLASS_VERSION.
9412 * @see EVAS_SMART_CLASS_INIT_NULL
9413 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
9414 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
9415 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
9416 * @ingroup Evas_Smart_Group
9418 #define EVAS_SMART_CLASS_INIT_VERSION {NULL, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
9421 * @def EVAS_SMART_CLASS_INIT_NAME_VERSION
9422 * Initializer to zero a whole Evas_Smart_Class structure and set name
9425 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
9426 * latest EVAS_SMART_CLASS_VERSION and name to the specified value.
9428 * It will keep a reference to name field as a "const char *", that is,
9429 * name must be available while the structure is used (hint: static or global!)
9430 * and will not be modified.
9432 * @see EVAS_SMART_CLASS_INIT_NULL
9433 * @see EVAS_SMART_CLASS_INIT_VERSION
9434 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
9435 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
9436 * @ingroup Evas_Smart_Group
9438 #define EVAS_SMART_CLASS_INIT_NAME_VERSION(name) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
9441 * @def EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
9442 * Initializer to zero a whole Evas_Smart_Class structure and set name,
9443 * version and parent class.
9445 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
9446 * latest EVAS_SMART_CLASS_VERSION, name to the specified value and
9449 * It will keep a reference to name field as a "const char *", that is,
9450 * name must be available while the structure is used (hint: static or global!)
9451 * and will not be modified. Similarly, parent reference will be kept.
9453 * @see EVAS_SMART_CLASS_INIT_NULL
9454 * @see EVAS_SMART_CLASS_INIT_VERSION
9455 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
9456 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
9457 * @ingroup Evas_Smart_Group
9459 #define EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT(name, parent) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, parent, NULL, NULL}
9462 * @def EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS
9463 * Initializer to zero a whole Evas_Smart_Class structure and set name,
9464 * version, parent class and callbacks definition.
9466 * Similar to EVAS_SMART_CLASS_INIT_NULL, but will set version field to
9467 * latest EVAS_SMART_CLASS_VERSION, name to the specified value, parent
9468 * class and callbacks at this level.
9470 * It will keep a reference to name field as a "const char *", that is,
9471 * name must be available while the structure is used (hint: static or global!)
9472 * and will not be modified. Similarly, parent and callbacks reference
9475 * @see EVAS_SMART_CLASS_INIT_NULL
9476 * @see EVAS_SMART_CLASS_INIT_VERSION
9477 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
9478 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT
9479 * @ingroup Evas_Smart_Group
9481 #define EVAS_SMART_CLASS_INIT_NAME_VERSION_PARENT_CALLBACKS(name, parent, callbacks) {name, EVAS_SMART_CLASS_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, parent, callbacks, NULL}
9484 * @def EVAS_SMART_SUBCLASS_NEW
9486 * Convenience macro to subclass a given Evas smart class.
9488 * @param smart_name The name used for the smart class. e.g:
9489 * @c "Evas_Object_Box".
9490 * @param prefix Prefix used for all variables and functions defined
9491 * and referenced by this macro.
9492 * @param api_type Type of the structure used as API for the smart
9493 * class. Either #Evas_Smart_Class or something derived from it.
9494 * @param parent_type Type of the parent class API.
9495 * @param parent_func Function that gets the parent class. e.g:
9496 * evas_object_box_smart_class_get().
9497 * @param cb_desc Array of callback descriptions for this smart class.
9499 * This macro saves some typing when writing a smart class derived
9500 * from another one. In order to work, the user @b must provide some
9501 * functions adhering to the following guidelines:
9502 * - @<prefix@>_smart_set_user(): the @b internal @c _smart_set
9503 * function (defined by this macro) will call this one, provided by
9504 * the user, after inheriting everything from the parent, which
9505 * should <b>take care of setting the right member functions for
9506 * the class</b>, both overrides and extensions, if any.
9507 * - If this new class should be subclassable as well, a @b public
9508 * @c _smart_set() function is desirable to fill in the class used as
9509 * parent by the children. It's up to the user to provide this
9510 * interface, which will most likely call @<prefix@>_smart_set() to
9513 * After the macro's usage, the following will be defined for use:
9514 * - @<prefix@>_parent_sc: A pointer to the @b parent smart
9515 * class. When calling parent functions from overloaded ones, use
9516 * this global variable.
9517 * - @<prefix@>_smart_class_new(): this function returns the
9518 * #Evas_Smart needed to create smart objects with this class,
9519 * which should be passed to evas_object_smart_add().
9521 * @warning @p smart_name has to be a pointer to a globally available
9522 * string! The smart class created here will just have a pointer set
9523 * to that, and all object instances will depend on it for smart class
9526 * @ingroup Evas_Smart_Group
9528 #define EVAS_SMART_SUBCLASS_NEW(smart_name, prefix, api_type, parent_type, parent_func, cb_desc) \
9529 static const parent_type * prefix##_parent_sc = NULL; \
9530 static void prefix##_smart_set_user(api_type *api); \
9531 static void prefix##_smart_set(api_type *api) \
9533 Evas_Smart_Class *sc; \
9534 if (!(sc = (Evas_Smart_Class *)api)) \
9536 if (!prefix##_parent_sc) \
9537 prefix##_parent_sc = parent_func(); \
9538 evas_smart_class_inherit(sc, prefix##_parent_sc); \
9539 prefix##_smart_set_user(api); \
9541 static Evas_Smart * prefix##_smart_class_new(void) \
9543 static Evas_Smart *smart = NULL; \
9544 static api_type api; \
9547 Evas_Smart_Class *sc = (Evas_Smart_Class *)&api; \
9548 memset(&api, 0, sizeof(api_type)); \
9549 sc->version = EVAS_SMART_CLASS_VERSION; \
9550 sc->name = smart_name; \
9551 sc->callbacks = cb_desc; \
9552 prefix##_smart_set(&api); \
9553 smart = evas_smart_class_new(sc); \
9559 * @def EVAS_SMART_DATA_ALLOC
9561 * Convenience macro to allocate smart data only if needed.
9563 * When writing a subclassable smart object, the @c .add() function
9564 * will need to check if the smart private data was already allocated
9565 * by some child object or not. This macro makes it easier to do it.
9567 * @note This is an idiom used when one calls the parent's @c .add()
9568 * after the specialized code. Naturally, the parent's base smart data
9569 * has to be contemplated as the specialized one's first member, for
9572 * @param o Evas object passed to the @c .add() function
9573 * @param priv_type The type of the data to allocate
9575 * @ingroup Evas_Smart_Group
9577 #define EVAS_SMART_DATA_ALLOC(o, priv_type) \
9579 priv = evas_object_smart_data_get(o); \
9581 priv = (priv_type *)calloc(1, sizeof(priv_type)); \
9582 if (!priv) return; \
9583 evas_object_smart_data_set(o, priv); \
9588 * Free an #Evas_Smart struct
9590 * @param s the #Evas_Smart struct to free
9592 * @warning If this smart handle was created using
9593 * evas_smart_class_new(), the associated #Evas_Smart_Class will not
9596 * @note If you're using the #EVAS_SMART_SUBCLASS_NEW schema to create your
9597 * smart object, note that an #Evas_Smart handle will be shared amongst all
9598 * instances of the given smart class, through a static variable.
9599 * Evas will internally count references on #Evas_Smart handles and free them
9600 * when they are not referenced anymore. Thus, this function is of no use
9601 * for Evas users, most probably.
9603 EAPI void evas_smart_free (Evas_Smart *s) EINA_ARG_NONNULL(1);
9606 * Creates a new #Evas_Smart from a given #Evas_Smart_Class struct
9608 * @param sc the smart class definition
9609 * @return a new #Evas_Smart pointer
9611 * #Evas_Smart handles are necessary to create new @b instances of
9612 * smart objects belonging to the class described by @p sc. That
9613 * handle will contain, besides the smart class interface definition,
9614 * all its smart callbacks infrastructure set, too.
9616 * @note If you are willing to subclass a given smart class to
9617 * construct yours, consider using the #EVAS_SMART_SUBCLASS_NEW macro,
9618 * which will make use of this function automatically for you.
9620 EAPI Evas_Smart *evas_smart_class_new (const Evas_Smart_Class *sc) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
9623 * Get the #Evas_Smart_Class handle of an #Evas_Smart struct
9625 * @param s a valid #Evas_Smart pointer
9626 * @return the #Evas_Smart_Class in it
9628 EAPI const Evas_Smart_Class *evas_smart_class_get (const Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9632 * @brief Get the data pointer set on an #Evas_Smart struct
9634 * @param s a valid #Evas_Smart handle
9636 * This data pointer is set as the data field in the #Evas_Smart_Class
9637 * passed in to evas_smart_class_new().
9639 EAPI void *evas_smart_data_get (const Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9642 * Get the smart callbacks known by this #Evas_Smart handle's smart
9645 * @param s A valid #Evas_Smart handle.
9646 * @param[out] count Returns the number of elements in the returned
9648 * @return The array with callback descriptions known by this smart
9649 * class, with its size returned in @a count parameter. It
9650 * should not be modified in any way. If no callbacks are
9651 * known, @c NULL is returned. The array is sorted by event
9652 * names and elements refer to the original values given to
9653 * evas_smart_class_new()'s Evas_Smart_Class::callbacks
9654 * (pointer to them).
9656 * This is likely different from
9657 * evas_object_smart_callbacks_descriptions_get() as it will contain
9658 * the callbacks of @b all this class hierarchy sorted, while the
9659 * direct smart class member refers only to that specific class and
9660 * should not include parent's.
9662 * If no callbacks are known, this function returns @c NULL.
9664 * The array elements and thus their contents will be @b references to
9665 * original values given to evas_smart_class_new() as
9666 * Evas_Smart_Class::callbacks.
9668 * The array is sorted by Evas_Smart_Cb_Description::name. The last
9669 * array element is a @c NULL pointer and is not accounted for in @a
9670 * count. Loop iterations can check any of these size indicators.
9672 * @note objects may provide per-instance callbacks, use
9673 * evas_object_smart_callbacks_descriptions_get() to get those
9675 * @see evas_object_smart_callbacks_descriptions_get()
9677 EAPI const Evas_Smart_Cb_Description **evas_smart_callbacks_descriptions_get(const Evas_Smart *s, unsigned int *count) EINA_ARG_NONNULL(1, 1);
9681 * Find a callback description for the callback named @a name.
9683 * @param s The #Evas_Smart where to search for class registered smart
9685 * @param name Name of the desired callback, which must @b not be @c
9686 * NULL. The search has a special case for @a name being the
9687 * same pointer as registered with #Evas_Smart_Cb_Description.
9688 * One can use it to avoid excessive use of strcmp().
9689 * @return A reference to the description if found, or @c NULL, otherwise
9691 * @see evas_smart_callbacks_descriptions_get()
9693 EAPI const Evas_Smart_Cb_Description *evas_smart_callback_description_find(const Evas_Smart *s, const char *name) EINA_ARG_NONNULL(1, 2);
9697 * Sets one class to inherit from the other.
9699 * Copy all function pointers, set @c parent to @a parent_sc and copy
9700 * everything after sizeof(Evas_Smart_Class) present in @a parent_sc,
9701 * using @a parent_sc_size as reference.
9703 * This is recommended instead of a single memcpy() since it will take
9704 * care to not modify @a sc name, version, callbacks and possible
9707 * @param sc child class.
9708 * @param parent_sc parent class, will provide attributes.
9709 * @param parent_sc_size size of parent_sc structure, child should be at least
9710 * this size. Everything after @c Evas_Smart_Class size is copied
9711 * using regular memcpy().
9713 EAPI Eina_Bool evas_smart_class_inherit_full (Evas_Smart_Class *sc, const Evas_Smart_Class *parent_sc, unsigned int parent_sc_size) EINA_ARG_NONNULL(1, 2);
9716 * Get the number of users of the smart instance
9718 * @param s The Evas_Smart to get the usage count of
9719 * @return The number of uses of the smart instance
9721 * This function tells you how many more uses of the smart instance are in
9722 * existence. This should be used before freeing/clearing any of the
9723 * Evas_Smart_Class that was used to create the smart instance. The smart
9724 * instance will refer to data in the Evas_Smart_Class used to create it and
9725 * thus you cannot remove the original data until all users of it are gone.
9726 * When the usage count goes to 0, you can evas_smart_free() the smart
9727 * instance @p s and remove from memory any of the Evas_Smart_Class that
9728 * was used to create the smart instance, if you desire. Removing it from
9729 * memory without doing this will cause problems (crashes, undefined
9730 * behavior etc. etc.), so either never remove the original
9731 * Evas_Smart_Class data from memory (have it be a constant structure and
9732 * data), or use this API call and be very careful.
9734 EAPI int evas_smart_usage_get(const Evas_Smart *s);
9737 * @def evas_smart_class_inherit
9738 * Easy to use version of evas_smart_class_inherit_full().
9740 * This version will use sizeof(parent_sc), copying everything.
9742 * @param sc child class, will have methods copied from @a parent_sc
9743 * @param parent_sc parent class, will provide contents to be copied.
9744 * @return 1 on success, 0 on failure.
9745 * @ingroup Evas_Smart_Group
9747 #define evas_smart_class_inherit(sc, parent_sc) evas_smart_class_inherit_full(sc, (Evas_Smart_Class *)parent_sc, sizeof(*parent_sc))
9754 * @defgroup Evas_Smart_Object_Group Smart Object Functions
9756 * Functions dealing with Evas smart objects (instances).
9758 * Smart objects are groupings of primitive Evas objects that behave
9759 * as a cohesive group. For instance, a file manager icon may be a
9760 * smart object composed of an image object, a text label and two
9761 * rectangles that appear behind the image and text when the icon is
9762 * selected. As a smart object, the normal Evas object API could be
9763 * used on the icon object.
9765 * Besides that, generally smart objects implement a <b>specific
9766 * API</b>, so that users interact with its own custom features. The
9767 * API takes form of explicit exported functions one may call and
9768 * <b>smart callbacks</b>.
9770 * @section Evas_Smart_Object_Group_Callbacks Smart events and callbacks
9772 * Smart objects can elect events (smart events, from now on) occurring
9773 * inside of them to be reported back to their users via callback
9774 * functions (smart callbacks). This way, you can extend Evas' own
9775 * object events. They are defined by an <b>event string</b>, which
9776 * identifies them uniquely. There's also a function prototype
9777 * definition for the callback functions: #Evas_Smart_Cb.
9779 * When defining an #Evas_Smart_Class, smart object implementors are
9780 * strongly encouraged to properly set the Evas_Smart_Class::callbacks
9781 * callbacks description array, so that the users of the smart object
9782 * can have introspection on its events API <b>at run time</b>.
9784 * See some @ref Example_Evas_Smart_Objects "examples" of this group
9787 * @see @ref Evas_Smart_Group for class definitions.
9791 * @addtogroup Evas_Smart_Object_Group
9796 * Instantiates a new smart object described by @p s.
9798 * @param e the canvas on which to add the object
9799 * @param s the #Evas_Smart describing the smart object
9800 * @return a new #Evas_Object handle
9802 * This is the function one should use when defining the public
9803 * function @b adding an instance of the new smart object to a given
9804 * canvas. It will take care of setting all of its internals to work
9805 * as they should, if the user set things properly, as seem on the
9806 * #EVAS_SMART_SUBCLASS_NEW, for example.
9808 * @ingroup Evas_Smart_Object_Group
9810 EAPI Evas_Object *evas_object_smart_add (Evas *e, Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_MALLOC;
9813 * Set an Evas object as a member of a given smart object.
9815 * @param obj The member object
9816 * @param smart_obj The smart object
9818 * Members will automatically be stacked and layered together with the
9819 * smart object. The various stacking functions will operate on
9820 * members relative to the other members instead of the entire canvas,
9821 * since they now live on an exclusive layer (see
9822 * evas_object_stack_above(), for more details).
9824 * Any @p smart_obj object's specific implementation of the @c
9825 * member_add() smart function will take place too, naturally.
9827 * @see evas_object_smart_member_del()
9828 * @see evas_object_smart_members_get()
9830 * @ingroup Evas_Smart_Object_Group
9832 EAPI void evas_object_smart_member_add (Evas_Object *obj, Evas_Object *smart_obj) EINA_ARG_NONNULL(1, 2);
9835 * Removes a member object from a given smart object.
9837 * @param obj the member object
9838 * @ingroup Evas_Smart_Object_Group
9840 * This removes a member object from a smart object, if it was added
9841 * to any. The object will still be on the canvas, but no longer
9842 * associated with whichever smart object it was associated with.
9844 * @see evas_object_smart_member_add() for more details
9845 * @see evas_object_smart_members_get()
9847 EAPI void evas_object_smart_member_del (Evas_Object *obj) EINA_ARG_NONNULL(1);
9850 * Retrieves the list of the member objects of a given Evas smart
9853 * @param obj the smart object to get members from
9854 * @return Returns the list of the member objects of @p obj.
9856 * The returned list should be freed with @c eina_list_free() when you
9857 * no longer need it.
9859 * @see evas_object_smart_member_add()
9860 * @see evas_object_smart_member_del()
9862 EAPI Eina_List *evas_object_smart_members_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9865 * Gets the parent smart object of a given Evas object, if it has one.
9867 * @param obj the Evas object you want to get the parent smart object
9869 * @return Returns the parent smart object of @a obj or @c NULL, if @a
9870 * obj is not a smart member of any
9872 * @ingroup Evas_Smart_Object_Group
9874 EAPI Evas_Object *evas_object_smart_parent_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9877 * Checks whether a given smart object or any of its smart object
9878 * parents is of a given smart class.
9880 * @param obj An Evas smart object to check the type of
9881 * @param type The @b name (type) of the smart class to check for
9882 * @return @c EINA_TRUE, if @a obj or any of its parents is of type @a
9883 * type, @c EINA_FALSE otherwise
9885 * If @p obj is not a smart object, this call will fail
9886 * immediately. Otherwise, make sure evas_smart_class_inherit() or its
9887 * sibling functions were used correctly when creating the smart
9888 * object's class, so it has a valid @b parent smart class pointer
9891 * The checks use smart classes names and <b>string
9892 * comparison</b>. There is a version of this same check using
9893 * <b>pointer comparison</b>, since a smart class' name is a single
9896 * @see evas_object_smart_type_check_ptr()
9897 * @see #EVAS_SMART_SUBCLASS_NEW
9899 * @ingroup Evas_Smart_Object_Group
9901 EAPI Eina_Bool evas_object_smart_type_check (const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
9904 * Checks whether a given smart object or any of its smart object
9905 * parents is of a given smart class, <b>using pointer comparison</b>.
9907 * @param obj An Evas smart object to check the type of
9908 * @param type The type (name string) to check for. Must be the name
9909 * @return @c EINA_TRUE, if @a obj or any of its parents is of type @a
9910 * type, @c EINA_FALSE otherwise
9912 * @see evas_object_smart_type_check() for more details
9914 * @ingroup Evas_Smart_Object_Group
9916 EAPI Eina_Bool evas_object_smart_type_check_ptr (const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
9919 * Get the #Evas_Smart from which @p obj smart object was created.
9921 * @param obj a smart object
9922 * @return the #Evas_Smart handle or @c NULL, on errors
9924 * @ingroup Evas_Smart_Object_Group
9926 EAPI Evas_Smart *evas_object_smart_smart_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9929 * Retrieve user data stored on a given smart object.
9931 * @param obj The smart object's handle
9932 * @return A pointer to data stored using
9933 * evas_object_smart_data_set(), or @c NULL, if none has been
9936 * @see evas_object_smart_data_set()
9938 * @ingroup Evas_Smart_Object_Group
9940 EAPI void *evas_object_smart_data_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
9943 * Store a pointer to user data for a given smart object.
9945 * @param obj The smart object's handle
9946 * @param data A pointer to user data
9948 * This data is stored @b independently of the one set by
9949 * evas_object_data_set(), naturally.
9951 * @see evas_object_smart_data_get()
9953 * @ingroup Evas_Smart_Object_Group
9955 EAPI void evas_object_smart_data_set (Evas_Object *obj, void *data) EINA_ARG_NONNULL(1);
9958 * Add (register) a callback function to the smart event specified by
9959 * @p event on the smart object @p obj.
9961 * @param obj a smart object
9962 * @param event the event's name string
9963 * @param func the callback function
9964 * @param data user data to be passed to the callback function
9966 * Smart callbacks look very similar to Evas callbacks, but are
9967 * implemented as smart object's custom ones.
9969 * This function adds a function callback to an smart object when the
9970 * event named @p event occurs in it. The function is @p func.
9972 * In the event of a memory allocation error during addition of the
9973 * callback to the object, evas_alloc_error() should be used to
9974 * determine the nature of the error, if any, and the program should
9975 * sensibly try and recover.
9977 * A smart callback function must have the ::Evas_Smart_Cb prototype
9978 * definition. The first parameter (@p data) in this definition will
9979 * have the same value passed to evas_object_smart_callback_add() as
9980 * the @p data parameter, at runtime. The second parameter @p obj is a
9981 * handle to the object on which the event occurred. The third
9982 * parameter, @p event_info, is a pointer to data which is totally
9983 * dependent on the smart object's implementation and semantic for the
9986 * There is an infrastructure for introspection on smart objects'
9987 * events (see evas_smart_callbacks_descriptions_get()), but no
9988 * internal smart objects on Evas implement them yet.
9990 * @see @ref Evas_Smart_Object_Group_Callbacks for more details.
9992 * @see evas_object_smart_callback_del()
9993 * @ingroup Evas_Smart_Object_Group
9995 EAPI void evas_object_smart_callback_add (Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);
9998 * Add (register) a callback function to the smart event specified by
9999 * @p event on the smart object @p obj. Except for the priority field,
10000 * it's exactly the same as @ref evas_object_smart_callback_add
10002 * @param obj a smart object
10003 * @param event the event's name string
10004 * @param priority The priority of the callback, lower values called first.
10005 * @param func the callback function
10006 * @param data user data to be passed to the callback function
10008 * @see evas_object_smart_callback_add
10010 * @ingroup Evas_Smart_Object_Group
10012 EAPI void evas_object_smart_callback_priority_add(Evas_Object *obj, const char *event, Evas_Callback_Priority priority, Evas_Smart_Cb func, const void *data);
10015 * Delete (unregister) a callback function from the smart event
10016 * specified by @p event on the smart object @p obj.
10018 * @param obj a smart object
10019 * @param event the event's name string
10020 * @param func the callback function
10021 * @return the data pointer
10023 * This function removes <b>the first</b> added smart callback on the
10024 * object @p obj matching the event name @p event and the registered
10025 * function pointer @p func. If the removal is successful it will also
10026 * return the data pointer that was passed to
10027 * evas_object_smart_callback_add() (that will be the same as the
10028 * parameter) when the callback(s) was(were) added to the canvas. If
10029 * not successful @c NULL will be returned.
10031 * @see evas_object_smart_callback_add() for more details.
10033 * @ingroup Evas_Smart_Object_Group
10035 EAPI void *evas_object_smart_callback_del (Evas_Object *obj, const char *event, Evas_Smart_Cb func) EINA_ARG_NONNULL(1, 2, 3);
10038 * Delete (unregister) a callback function from the smart event
10039 * specified by @p event on the smart object @p obj.
10041 * @param obj a smart object
10042 * @param event the event's name string
10043 * @param func the callback function
10044 * @param data the data pointer that was passed to the callback
10045 * @return the data pointer
10047 * This function removes <b>the first</b> added smart callback on the
10048 * object @p obj matching the event name @p event, the registered
10049 * function pointer @p func and the callback data pointer @p data. If
10050 * the removal is successful it will also return the data pointer that
10051 * was passed to evas_object_smart_callback_add() (that will be the same
10052 * as the parameter) when the callback(s) was(were) added to the canvas.
10053 * If not successful @c NULL will be returned. A common use would be to
10054 * remove an exact match of a callback
10056 * @see evas_object_smart_callback_add() for more details.
10058 * @ingroup Evas_Smart_Object_Group
10060 * @note To delete all smart event callbacks which match @p type and @p func,
10061 * use evas_object_smart_callback_del().
10063 EAPI void *evas_object_smart_callback_del_full(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);
10066 * Call a given smart callback on the smart object @p obj.
10068 * @param obj the smart object
10069 * @param event the event's name string
10070 * @param event_info pointer to an event specific struct or information to
10071 * pass to the callback functions registered on this smart event
10073 * This should be called @b internally, from the smart object's own
10074 * code, when some specific event has occurred and the implementor
10075 * wants is to pertain to the object's events API (see @ref
10076 * Evas_Smart_Object_Group_Callbacks). The documentation for the smart
10077 * object should include a list of possible events and what type of @p
10078 * event_info to expect for each of them. Also, when defining an
10079 * #Evas_Smart_Class, smart object implementors are strongly
10080 * encouraged to properly set the Evas_Smart_Class::callbacks
10081 * callbacks description array, so that the users of the smart object
10082 * can have introspection on its events API <b>at run time</b>.
10084 * @ingroup Evas_Smart_Object_Group
10086 EAPI void evas_object_smart_callback_call (Evas_Object *obj, const char *event, void *event_info) EINA_ARG_NONNULL(1, 2);
10090 * Set an smart object @b instance's smart callbacks descriptions.
10092 * @param obj A smart object
10093 * @param descriptions @c NULL terminated array with
10094 * #Evas_Smart_Cb_Description descriptions. Array elements won't be
10095 * modified at run time, but references to them and their contents
10096 * will be made, so this array should be kept alive during the whole
10097 * object's lifetime.
10098 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
10100 * These descriptions are hints to be used by introspection and are
10101 * not enforced in any way.
10103 * It will not be checked if instance callbacks descriptions have the
10104 * same name as respective possibly registered in the smart object
10105 * @b class. Both are kept in different arrays and users of
10106 * evas_object_smart_callbacks_descriptions_get() should handle this
10107 * case as they wish.
10109 * @note Becase @p descriptions must be @c NULL terminated, and
10110 * because a @c NULL name makes little sense, too,
10111 * Evas_Smart_Cb_Description::name must @b not be @c NULL.
10113 * @note While instance callbacks descriptions are possible, they are
10114 * @b not recommended. Use @b class callbacks descriptions
10115 * instead as they make you smart object user's life simpler and
10116 * will use less memory, as descriptions and arrays will be
10117 * shared among all instances.
10119 * @ingroup Evas_Smart_Object_Group
10121 EAPI Eina_Bool evas_object_smart_callbacks_descriptions_set(Evas_Object *obj, const Evas_Smart_Cb_Description *descriptions) EINA_ARG_NONNULL(1);
10124 * Retrieve an smart object's know smart callback descriptions (both
10125 * instance and class ones).
10127 * @param obj The smart object to get callback descriptions from.
10128 * @param class_descriptions Where to store class callbacks
10129 * descriptions array, if any is known. If no descriptions are
10130 * known, @c NULL is returned
10131 * @param class_count Returns how many class callbacks descriptions
10133 * @param instance_descriptions Where to store instance callbacks
10134 * descriptions array, if any is known. If no descriptions are
10135 * known, @c NULL is returned.
10136 * @param instance_count Returns how many instance callbacks
10137 * descriptions are known.
10139 * This call searches for registered callback descriptions for both
10140 * instance and class of the given smart object. These arrays will be
10141 * sorted by Evas_Smart_Cb_Description::name and also @c NULL
10142 * terminated, so both @a class_count and @a instance_count can be
10143 * ignored, if the caller wishes so. The terminator @c NULL is not
10144 * counted in these values.
10146 * @note If just class descriptions are of interest, try
10147 * evas_smart_callbacks_descriptions_get() instead.
10149 * @note Use @c NULL pointers on the descriptions/counters you're not
10150 * interested in: they'll be ignored by the function.
10152 * @see evas_smart_callbacks_descriptions_get()
10154 * @ingroup Evas_Smart_Object_Group
10156 EAPI void evas_object_smart_callbacks_descriptions_get(const Evas_Object *obj, const Evas_Smart_Cb_Description ***class_descriptions, unsigned int *class_count, const Evas_Smart_Cb_Description ***instance_descriptions, unsigned int *instance_count) EINA_ARG_NONNULL(1);
10159 * Find callback description for callback called @a name.
10161 * @param obj the smart object.
10162 * @param name name of desired callback, must @b not be @c NULL. The
10163 * search have a special case for @a name being the same
10164 * pointer as registered with Evas_Smart_Cb_Description, one
10165 * can use it to avoid excessive use of strcmp().
10166 * @param class_description pointer to return class description or
10167 * @c NULL if not found. If parameter is @c NULL, no search will
10168 * be done on class descriptions.
10169 * @param instance_description pointer to return instance description
10170 * or @c NULL if not found. If parameter is @c NULL, no search
10171 * will be done on instance descriptions.
10172 * @return reference to description if found, @c NULL if not found.
10174 EAPI void evas_object_smart_callback_description_find(const Evas_Object *obj, const char *name, const Evas_Smart_Cb_Description **class_description, const Evas_Smart_Cb_Description **instance_description) EINA_ARG_NONNULL(1, 2);
10178 * Mark smart object as changed, dirty.
10180 * @param obj The given Evas smart object
10182 * This will flag the given object as needing recalculation,
10183 * forcefully. As an effect, on the next rendering cycle it's @b
10184 * calculate() (see #Evas_Smart_Class) smart function will be called.
10186 * @see evas_object_smart_need_recalculate_set().
10187 * @see evas_object_smart_calculate().
10189 * @ingroup Evas_Smart_Object_Group
10191 EAPI void evas_object_smart_changed (Evas_Object *obj) EINA_ARG_NONNULL(1);
10194 * Set or unset the flag signalling that a given smart object needs to
10195 * get recalculated.
10197 * @param obj the smart object
10198 * @param value whether one wants to set (@c EINA_TRUE) or to unset
10199 * (@c EINA_FALSE) the flag.
10201 * If this flag is set, then the @c calculate() smart function of @p
10202 * obj will be called, if one is provided, during rendering phase of
10203 * Evas (see evas_render()), after which this flag will be
10204 * automatically unset.
10206 * If that smart function is not provided for the given object, this
10207 * flag will be left unchanged.
10209 * @note just setting this flag will not make the canvas' whole scene
10210 * dirty, by itself, and evas_render() will have no effect. To
10211 * force that, use evas_object_smart_changed(), that will also
10212 * automatically call this function automatically, with
10213 * @c EINA_TRUE as parameter.
10215 * @see evas_object_smart_need_recalculate_get()
10216 * @see evas_object_smart_calculate()
10217 * @see evas_smart_objects_calculate()
10219 * @ingroup Evas_Smart_Object_Group
10221 EAPI void evas_object_smart_need_recalculate_set(Evas_Object *obj, Eina_Bool value) EINA_ARG_NONNULL(1);
10224 * Get the value of the flag signalling that a given smart object needs to
10225 * get recalculated.
10227 * @param obj the smart object
10228 * @return if flag is set or not.
10230 * @note this flag will be unset during the rendering phase, when the
10231 * @c calculate() smart function is called, if one is provided.
10232 * If it's not provided, then the flag will be left unchanged
10233 * after the rendering phase.
10235 * @see evas_object_smart_need_recalculate_set(), for more details
10237 * @ingroup Evas_Smart_Object_Group
10239 EAPI Eina_Bool evas_object_smart_need_recalculate_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
10242 * Call the @b calculate() smart function immediately on a given smart
10245 * @param obj the smart object's handle
10247 * This will force immediate calculations (see #Evas_Smart_Class)
10248 * needed for renderization of this object and, besides, unset the
10249 * flag on it telling it needs recalculation for the next rendering
10252 * @see evas_object_smart_need_recalculate_set()
10254 * @ingroup Evas_Smart_Object_Group
10256 EAPI void evas_object_smart_calculate (Evas_Object *obj) EINA_ARG_NONNULL(1);
10259 * Call user-provided @c calculate() smart functions and unset the
10260 * flag signalling that the object needs to get recalculated to @b all
10261 * smart objects in the canvas.
10263 * @param e The canvas to calculate all smart objects in
10265 * @see evas_object_smart_need_recalculate_set()
10267 * @ingroup Evas_Smart_Object_Group
10269 EAPI void evas_smart_objects_calculate (Evas *e);
10272 * This gets the internal counter that counts the number of smart calculations
10274 * @param e The canvas to get the calculate counter from
10276 * Whenever evas performs smart object calculations on the whole canvas
10277 * it increments a counter by 1. This is the smart object calculate counter
10278 * that this function returns the value of. It starts at the value of 0 and
10279 * will increase (and eventually wrap around to negative values and so on) by
10280 * 1 every time objects are calculated. You can use this counter to ensure
10281 * you don't re-do calculations withint the same calculation generation/run
10282 * if the calculations maybe cause self-feeding effects.
10284 * @ingroup Evas_Smart_Object_Group
10287 EAPI int evas_smart_objects_calculate_count_get (const Evas *e);
10290 * Moves all children objects of a given smart object relative to a
10293 * @param obj the smart object.
10294 * @param dx horizontal offset (delta).
10295 * @param dy vertical offset (delta).
10297 * This will make each of @p obj object's children to move, from where
10298 * they before, with those delta values (offsets) on both directions.
10300 * @note This is most useful on custom smart @c move() functions.
10302 * @note Clipped smart objects already make use of this function on
10303 * their @c move() smart function definition.
10305 EAPI void evas_object_smart_move_children_relative(Evas_Object *obj, Evas_Coord dx, Evas_Coord dy) EINA_ARG_NONNULL(1);
10312 * @defgroup Evas_Smart_Object_Clipped Clipped Smart Object
10314 * Clipped smart object is a base to construct other smart objects
10315 * based on the concept of having an internal clipper that is applied
10316 * to all children objects. This clipper will control the visibility,
10317 * clipping and color of sibling objects (remember that the clipping
10318 * is recursive, and clipper color modulates the color of its
10319 * clippees). By default, this base will also move children relatively
10320 * to the parent, and delete them when parent is deleted. In other
10321 * words, it is the base for simple object grouping.
10323 * See some @ref Example_Evas_Smart_Objects "examples" of this group
10326 * @see evas_object_smart_clipped_smart_set()
10328 * @ingroup Evas_Smart_Object_Group
10332 * @addtogroup Evas_Smart_Object_Clipped
10337 * Every subclass should provide this at the beginning of their own
10338 * data set with evas_object_smart_data_set().
10340 typedef struct _Evas_Object_Smart_Clipped_Data Evas_Object_Smart_Clipped_Data;
10341 struct _Evas_Object_Smart_Clipped_Data
10343 Evas_Object *clipper;
10349 * Get the clipper object for the given clipped smart object.
10351 * @param obj the clipped smart object to retrieve associated clipper
10353 * @return the clipper object.
10355 * Use this function if you want to change any of this clipper's
10356 * properties, like colors.
10358 * @see evas_object_smart_clipped_smart_add()
10360 EAPI Evas_Object *evas_object_smart_clipped_clipper_get (Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
10363 * Set a given smart class' callbacks so it implements the <b>clipped smart
10364 * object"</b>'s interface.
10366 * @param sc The smart class handle to operate on
10368 * This call will assign all the required methods of the @p sc
10369 * #Evas_Smart_Class instance to the implementations set for clipped
10370 * smart objects. If one wants to "subclass" it, call this function
10371 * and then override desired values. If one wants to call any original
10372 * method, save it somewhere. Example:
10375 * static Evas_Smart_Class parent_sc = EVAS_SMART_CLASS_INIT_NULL;
10377 * static void my_class_smart_add(Evas_Object *o)
10379 * parent_sc.add(o);
10380 * evas_object_color_set(evas_object_smart_clipped_clipper_get(o),
10384 * Evas_Smart_Class *my_class_new(void)
10386 * static Evas_Smart_Class sc = EVAS_SMART_CLASS_INIT_NAME_VERSION("MyClass");
10387 * if (!parent_sc.name)
10389 * evas_object_smart_clipped_smart_set(&sc);
10391 * sc.add = my_class_smart_add;
10397 * Default behavior for each of #Evas_Smart_Class functions on a
10398 * clipped smart object are:
10399 * - @c add: creates a hidden clipper with "infinite" size, to clip
10400 * any incoming members;
10401 * - @c del: delete all children objects;
10402 * - @c move: move all objects relative relatively;
10403 * - @c resize: <b>not defined</b>;
10404 * - @c show: if there are children objects, show clipper;
10405 * - @c hide: hides clipper;
10406 * - @c color_set: set the color of clipper;
10407 * - @c clip_set: set clipper of clipper;
10408 * - @c clip_unset: unset the clipper of clipper;
10410 * @note There are other means of assigning parent smart classes to
10411 * child ones, like the #EVAS_SMART_SUBCLASS_NEW macro or the
10412 * evas_smart_class_inherit_full() function.
10414 EAPI void evas_object_smart_clipped_smart_set (Evas_Smart_Class *sc) EINA_ARG_NONNULL(1);
10417 * Get a pointer to the <b>clipped smart object's</b> class, to use
10418 * for proper inheritance
10420 * @see #Evas_Smart_Object_Clipped for more information on this smart
10423 EAPI const Evas_Smart_Class *evas_object_smart_clipped_class_get (void) EINA_CONST;
10430 * @defgroup Evas_Object_Box Box Smart Object
10432 * A box is a convenience smart object that packs children inside it
10433 * in @b sequence, using a layouting function specified by the
10434 * user. There are a couple of pre-made layouting functions <b>built-in
10435 * in Evas</b>, all of them using children size hints to define their
10436 * size and alignment inside their cell space.
10438 * Examples on this smart object's usage:
10439 * - @ref Example_Evas_Box
10440 * - @ref Example_Evas_Size_Hints
10442 * @see @ref Evas_Object_Group_Size_Hints
10444 * @ingroup Evas_Smart_Object_Group
10448 * @addtogroup Evas_Object_Box
10453 * @typedef Evas_Object_Box_Api
10455 * Smart class extension, providing extra box object requirements.
10457 * @ingroup Evas_Object_Box
10459 typedef struct _Evas_Object_Box_Api Evas_Object_Box_Api;
10462 * @typedef Evas_Object_Box_Data
10464 * Smart object instance data, providing box object requirements.
10466 * @ingroup Evas_Object_Box
10468 typedef struct _Evas_Object_Box_Data Evas_Object_Box_Data;
10471 * @typedef Evas_Object_Box_Option
10473 * The base structure for a box option. Box options are a way of
10474 * extending box items properties, which will be taken into account
10475 * for layouting decisions. The box layouting functions provided by
10476 * Evas will only rely on objects' canonical size hints to layout
10477 * them, so the basic box option has @b no (custom) property set.
10479 * Users creating their own layouts, but not depending on extra child
10480 * items' properties, would be fine just using
10481 * evas_object_box_layout_set(). But if one desires a layout depending
10482 * on extra child properties, he/she has to @b subclass the box smart
10483 * object. Thus, by using evas_object_box_smart_class_get() and
10484 * evas_object_box_smart_set(), the @c option_new() and @c
10485 * option_free() smart class functions should be properly
10486 * redefined/extended.
10488 * Object properties are bound to an integer identifier and must have
10489 * a name string. Their values are open to any data. See the API on
10490 * option properties for more details.
10492 * @ingroup Evas_Object_Box
10494 typedef struct _Evas_Object_Box_Option Evas_Object_Box_Option;
10497 * @typedef Evas_Object_Box_Layout
10499 * Function signature for an Evas box object layouting routine. By
10500 * @a o it will be passed the box object in question, by @a priv it will
10501 * be passed the box's internal data and, by @a user_data, it will be
10502 * passed any custom data one could have set to a given box layouting
10503 * function, with evas_object_box_layout_set().
10505 * @ingroup Evas_Object_Box
10507 typedef void (*Evas_Object_Box_Layout) (Evas_Object *o, Evas_Object_Box_Data *priv, void *user_data);
10510 * @def EVAS_OBJECT_BOX_API_VERSION
10512 * Current version for Evas box object smart class, a value which goes
10513 * to _Evas_Object_Box_Api::version.
10515 * @ingroup Evas_Object_Box
10517 #define EVAS_OBJECT_BOX_API_VERSION 1
10520 * @struct _Evas_Object_Box_Api
10522 * This structure should be used by any smart class inheriting from
10523 * the box's one, to provide custom box behavior which could not be
10524 * achieved only by providing a layout function, with
10525 * evas_object_box_layout_set().
10527 * @extends Evas_Smart_Class
10528 * @ingroup Evas_Object_Box
10530 struct _Evas_Object_Box_Api
10532 Evas_Smart_Class base; /**< Base smart class struct, need for all smart objects */
10533 int version; /**< Version of this smart class definition */
10534 Evas_Object_Box_Option *(*append) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child); /**< Smart function to append child elements in boxes */
10535 Evas_Object_Box_Option *(*prepend) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child); /**< Smart function to prepend child elements in boxes */
10536 Evas_Object_Box_Option *(*insert_before) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child, const Evas_Object *reference); /**< Smart function to insert a child element before another in boxes */
10537 Evas_Object_Box_Option *(*insert_after) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child, const Evas_Object *reference); /**< Smart function to insert a child element after another in boxes */
10538 Evas_Object_Box_Option *(*insert_at) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child, unsigned int pos); /**< Smart function to insert a child element at a given position on boxes */
10539 Evas_Object *(*remove) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child); /**< Smart function to remove a child element from boxes */
10540 Evas_Object *(*remove_at) (Evas_Object *o, Evas_Object_Box_Data *priv, unsigned int pos); /**< Smart function to remove a child element from boxes, by its position */
10541 Eina_Bool (*property_set) (Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args); /**< Smart function to set a custom property on a box child */
10542 Eina_Bool (*property_get) (const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args); /**< Smart function to retrieve a custom property from a box child */
10543 const char *(*property_name_get)(const Evas_Object *o, int property); /**< Smart function to get the name of a custom property of box children */
10544 int (*property_id_get) (const Evas_Object *o, const char *name); /**< Smart function to get the numerical ID of a custom property of box children */
10545 Evas_Object_Box_Option *(*option_new) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object *child); /**< Smart function to create a new box option struct */
10546 void (*option_free) (Evas_Object *o, Evas_Object_Box_Data *priv, Evas_Object_Box_Option *opt); /**< Smart function to delete a box option struct */
10550 * @def EVAS_OBJECT_BOX_API_INIT
10552 * Initializer for a whole #Evas_Object_Box_Api structure, with
10553 * @c NULL values on its specific fields.
10555 * @param smart_class_init initializer to use for the "base" field
10556 * (#Evas_Smart_Class).
10558 * @see EVAS_SMART_CLASS_INIT_NULL
10559 * @see EVAS_SMART_CLASS_INIT_VERSION
10560 * @see EVAS_SMART_CLASS_INIT_NAME_VERSION
10561 * @see EVAS_OBJECT_BOX_API_INIT_NULL
10562 * @see EVAS_OBJECT_BOX_API_INIT_VERSION
10563 * @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
10564 * @ingroup Evas_Object_Box
10566 #define EVAS_OBJECT_BOX_API_INIT(smart_class_init) {smart_class_init, EVAS_OBJECT_BOX_API_VERSION, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}
10569 * @def EVAS_OBJECT_BOX_API_INIT_NULL
10571 * Initializer to zero out a whole #Evas_Object_Box_Api structure.
10573 * @see EVAS_OBJECT_BOX_API_INIT_VERSION
10574 * @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
10575 * @see EVAS_OBJECT_BOX_API_INIT
10576 * @ingroup Evas_Object_Box
10578 #define EVAS_OBJECT_BOX_API_INIT_NULL EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_NULL)
10581 * @def EVAS_OBJECT_BOX_API_INIT_VERSION
10583 * Initializer to zero out a whole #Evas_Object_Box_Api structure and
10584 * set a specific version on it.
10586 * This is similar to #EVAS_OBJECT_BOX_API_INIT_NULL, but it will set
10587 * the version field of #Evas_Smart_Class (base field) to the latest
10588 * #EVAS_SMART_CLASS_VERSION.
10590 * @see EVAS_OBJECT_BOX_API_INIT_NULL
10591 * @see EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
10592 * @see EVAS_OBJECT_BOX_API_INIT
10593 * @ingroup Evas_Object_Box
10595 #define EVAS_OBJECT_BOX_API_INIT_VERSION EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_VERSION)
10598 * @def EVAS_OBJECT_BOX_API_INIT_NAME_VERSION
10600 * Initializer to zero out a whole #Evas_Object_Box_Api structure and
10601 * set its name and version.
10603 * This is similar to #EVAS_OBJECT_BOX_API_INIT_NULL, but it will also
10604 * set the version field of #Evas_Smart_Class (base field) to the
10605 * latest #EVAS_SMART_CLASS_VERSION and name it to the specific value.
10607 * It will keep a reference to the name field as a <c>"const char *"</c>,
10608 * i.e., the name must be available while the structure is
10609 * used (hint: static or global variable!) and must not be modified.
10611 * @see EVAS_OBJECT_BOX_API_INIT_NULL
10612 * @see EVAS_OBJECT_BOX_API_INIT_VERSION
10613 * @see EVAS_OBJECT_BOX_API_INIT
10614 * @ingroup Evas_Object_Box
10616 #define EVAS_OBJECT_BOX_API_INIT_NAME_VERSION(name) EVAS_OBJECT_BOX_API_INIT(EVAS_SMART_CLASS_INIT_NAME_VERSION(name))
10619 * @struct _Evas_Object_Box_Data
10621 * This structure augments clipped smart object's instance data,
10622 * providing extra members required by generic box implementation. If
10623 * a subclass inherits from #Evas_Object_Box_Api, then it may augment
10624 * #Evas_Object_Box_Data to fit its own needs.
10626 * @extends Evas_Object_Smart_Clipped_Data
10627 * @ingroup Evas_Object_Box
10629 struct _Evas_Object_Box_Data
10631 Evas_Object_Smart_Clipped_Data base;
10632 const Evas_Object_Box_Api *api;
10639 Eina_List *children;
10641 Evas_Object_Box_Layout cb;
10643 void (*free_data)(void *data);
10645 Eina_Bool layouting : 1;
10646 Eina_Bool children_changed : 1;
10649 struct _Evas_Object_Box_Option
10651 Evas_Object *obj; /**< Pointer to the box child object, itself */
10652 Eina_Bool max_reached:1;
10653 Eina_Bool min_reached:1;
10654 Evas_Coord alloc_size;
10655 }; /**< #Evas_Object_Box_Option struct fields */
10658 * Set the default box @a api struct (Evas_Object_Box_Api)
10659 * with the default values. May be used to extend that API.
10661 * @param api The box API struct to set back, most probably with
10662 * overridden fields (on class extensions scenarios)
10664 EAPI void evas_object_box_smart_set (Evas_Object_Box_Api *api) EINA_ARG_NONNULL(1);
10667 * Get the Evas box smart class, for inheritance purposes.
10669 * @return the (canonical) Evas box smart class.
10671 * The returned value is @b not to be modified, just use it as your
10674 EAPI const Evas_Object_Box_Api *evas_object_box_smart_class_get (void) EINA_CONST;
10677 * Set a new layouting function to a given box object
10679 * @param o The box object to operate on.
10680 * @param cb The new layout function to set on @p o.
10681 * @param data Data pointer to be passed to @p cb.
10682 * @param free_data Function to free @p data, if need be.
10684 * A box layout function affects how a box object displays child
10685 * elements within its area. The list of pre-defined box layouts
10686 * available in Evas is:
10687 * - evas_object_box_layout_horizontal()
10688 * - evas_object_box_layout_vertical()
10689 * - evas_object_box_layout_homogeneous_horizontal()
10690 * - evas_object_box_layout_homogeneous_vertical()
10691 * - evas_object_box_layout_homogeneous_max_size_horizontal()
10692 * - evas_object_box_layout_homogeneous_max_size_vertical()
10693 * - evas_object_box_layout_flow_horizontal()
10694 * - evas_object_box_layout_flow_vertical()
10695 * - evas_object_box_layout_stack()
10697 * Refer to each of their documentation texts for details on them.
10699 * @note A box layouting function will be triggered by the @c
10700 * 'calculate' smart callback of the box's smart class.
10702 EAPI void evas_object_box_layout_set (Evas_Object *o, Evas_Object_Box_Layout cb, const void *data, void (*free_data)(void *data)) EINA_ARG_NONNULL(1, 2);
10705 * Add a new box object on the provided canvas.
10707 * @param evas The canvas to create the box object on.
10708 * @return @c NULL on error, a pointer to a new box object on
10711 * After instantiation, if a box object hasn't its layout function
10712 * set, via evas_object_box_layout_set(), it will have it by default
10713 * set to evas_object_box_layout_horizontal(). The remaining
10714 * properties of the box must be set/retrieved via
10715 * <c>evas_object_box_{h,v}_{align,padding}_{get,set)()</c>.
10717 EAPI Evas_Object *evas_object_box_add (Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
10720 * Add a new box as a @b child of a given smart object.
10722 * @param parent The parent smart object to put the new box in.
10723 * @return @c NULL on error, a pointer to a new box object on
10726 * This is a helper function that has the same effect of putting a new
10727 * box object into @p parent by use of evas_object_smart_member_add().
10729 * @see evas_object_box_add()
10731 EAPI Evas_Object *evas_object_box_add_to (Evas_Object *parent) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
10734 * Layout function which sets the box @a o to a (basic) horizontal box
10736 * @param o The box object in question
10737 * @param priv The smart data of the @p o
10738 * @param data The data pointer passed on
10739 * evas_object_box_layout_set(), if any
10741 * In this layout, the box object's overall behavior is controlled by
10742 * its padding/alignment properties, which are set by the
10743 * <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
10744 * functions. The size hints of the elements in the box -- set by the
10745 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
10746 * -- also control the way this function works.
10748 * \par Box's properties:
10749 * @c align_h controls the horizontal alignment of the child objects
10750 * relative to the containing box. When set to @c 0.0, children are
10751 * aligned to the left. A value of @c 1.0 makes them aligned to the
10752 * right border. Values in between align them proportionally. Note
10753 * that if the size required by the children, which is given by their
10754 * widths and the @c padding_h property of the box, is bigger than the
10755 * their container's width, the children will be displayed out of the
10756 * box's bounds. A negative value of @c align_h makes the box to
10757 * @b justify its children. The padding between them, in this case, is
10758 * corrected so that the leftmost one touches the left border and the
10759 * rightmost one touches the right border (even if they must
10760 * overlap). The @c align_v and @c padding_v properties of the box
10761 * @b don't contribute to its behaviour when this layout is chosen.
10763 * \par Child element's properties:
10764 * @c align_x does @b not influence the box's behavior. @c padding_l
10765 * and @c padding_r sum up to the container's horizontal padding
10766 * between elements. The child's @c padding_t, @c padding_b and
10767 * @c align_y properties apply for padding/alignment relative to the
10768 * overall height of the box. Finally, there is the @c weight_x
10769 * property, which, if set to a non-zero value, tells the container
10770 * that the child width is @b not pre-defined. If the container can't
10771 * accommodate all its children, it sets the widths of the ones
10772 * <b>with weights</b> to sizes as small as they can all fit into
10773 * it. If the size required by the children is less than the
10774 * available, the box increases its childrens' (which have weights)
10775 * widths as to fit the remaining space. The @c weight_x property,
10776 * besides telling the element is resizable, gives a @b weight for the
10777 * resizing process. The parent box will try to distribute (or take
10778 * off) widths accordingly to the @b normalized list of weigths: most
10779 * weighted children remain/get larger in this process than the least
10780 * ones. @c weight_y does not influence the layout.
10782 * If one desires that, besides having weights, child elements must be
10783 * resized bounded to a minimum or maximum size, those size hints must
10784 * be set, by the <c>evas_object_size_hint_{min,max}_set()</c>
10787 EAPI void evas_object_box_layout_horizontal (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10790 * Layout function which sets the box @a o to a (basic) vertical box
10792 * This function behaves analogously to
10793 * evas_object_box_layout_horizontal(). The description of its
10794 * behaviour can be derived from that function's documentation.
10796 EAPI void evas_object_box_layout_vertical (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10799 * Layout function which sets the box @a o to a @b homogeneous
10802 * This function behaves analogously to
10803 * evas_object_box_layout_homogeneous_horizontal(). The description
10804 * of its behaviour can be derived from that function's documentation.
10806 EAPI void evas_object_box_layout_homogeneous_vertical (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10809 * Layout function which sets the box @a o to a @b homogeneous
10812 * @param o The box object in question
10813 * @param priv The smart data of the @p o
10814 * @param data The data pointer passed on
10815 * evas_object_box_layout_set(), if any
10817 * In a homogeneous horizontal box, its width is divided @b equally
10818 * between the contained objects. The box's overall behavior is
10819 * controlled by its padding/alignment properties, which are set by
10820 * the <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
10821 * functions. The size hints the elements in the box -- set by the
10822 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
10823 * -- also control the way this function works.
10825 * \par Box's properties:
10826 * @c align_h has no influence on the box for this layout.
10827 * @c padding_h tells the box to draw empty spaces of that size, in
10828 * pixels, between the (equal) child objects's cells. The @c align_v
10829 * and @c padding_v properties of the box don't contribute to its
10830 * behaviour when this layout is chosen.
10832 * \par Child element's properties:
10833 * @c padding_l and @c padding_r sum up to the required width of the
10834 * child element. The @c align_x property tells the relative position
10835 * of this overall child width in its allocated cell (@c 0.0 to
10836 * extreme left, @c 1.0 to extreme right). A value of @c -1.0 to
10837 * @c align_x makes the box try to resize this child element to the exact
10838 * width of its cell (respecting the minimum and maximum size hints on
10839 * the child's width and accounting for its horizontal padding
10840 * hints). The child's @c padding_t, @c padding_b and @c align_y
10841 * properties apply for padding/alignment relative to the overall
10842 * height of the box. A value of @c -1.0 to @c align_y makes the box
10843 * try to resize this child element to the exact height of its parent
10844 * (respecting the maximum size hint on the child's height).
10846 EAPI void evas_object_box_layout_homogeneous_horizontal (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10849 * Layout function which sets the box @a o to a <b>maximum size,
10850 * homogeneous</b> horizontal box
10852 * @param o The box object in question
10853 * @param priv The smart data of the @p o
10854 * @param data The data pointer passed on
10855 * evas_object_box_layout_set(), if any
10857 * In a maximum size, homogeneous horizontal box, besides having cells
10858 * of <b>equal size</b> reserved for the child objects, this size will
10859 * be defined by the size of the @b largest child in the box (in
10860 * width). The box's overall behavior is controlled by its properties,
10861 * which are set by the
10862 * <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
10863 * functions. The size hints of the elements in the box -- set by the
10864 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
10865 * -- also control the way this function works.
10867 * \par Box's properties:
10868 * @c padding_h tells the box to draw empty spaces of that size, in
10869 * pixels, between the child objects's cells. @c align_h controls the
10870 * horizontal alignment of the child objects, relative to the
10871 * containing box. When set to @c 0.0, children are aligned to the
10872 * left. A value of @c 1.0 lets them aligned to the right
10873 * border. Values in between align them proportionally. A negative
10874 * value of @c align_h makes the box to @b justify its children
10875 * cells. The padding between them, in this case, is corrected so that
10876 * the leftmost one touches the left border and the rightmost one
10877 * touches the right border (even if they must overlap). The
10878 * @c align_v and @c padding_v properties of the box don't contribute to
10879 * its behaviour when this layout is chosen.
10881 * \par Child element's properties:
10882 * @c padding_l and @c padding_r sum up to the required width of the
10883 * child element. The @c align_x property tells the relative position
10884 * of this overall child width in its allocated cell (@c 0.0 to
10885 * extreme left, @c 1.0 to extreme right). A value of @c -1.0 to
10886 * @c align_x makes the box try to resize this child element to the exact
10887 * width of its cell (respecting the minimum and maximum size hints on
10888 * the child's width and accounting for its horizontal padding
10889 * hints). The child's @c padding_t, @c padding_b and @c align_y
10890 * properties apply for padding/alignment relative to the overall
10891 * height of the box. A value of @c -1.0 to @c align_y makes the box
10892 * try to resize this child element to the exact height of its parent
10893 * (respecting the max hint on the child's height).
10895 EAPI void evas_object_box_layout_homogeneous_max_size_horizontal(Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10898 * Layout function which sets the box @a o to a <b>maximum size,
10899 * homogeneous</b> vertical box
10901 * This function behaves analogously to
10902 * evas_object_box_layout_homogeneous_max_size_horizontal(). The
10903 * description of its behaviour can be derived from that function's
10906 EAPI void evas_object_box_layout_homogeneous_max_size_vertical (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10909 * Layout function which sets the box @a o to a @b flow horizontal
10912 * @param o The box object in question
10913 * @param priv The smart data of the @p o
10914 * @param data The data pointer passed on
10915 * evas_object_box_layout_set(), if any
10917 * In a flow horizontal box, the box's child elements are placed in
10918 * @b rows (think of text as an analogy). A row has as much elements as
10919 * can fit into the box's width. The box's overall behavior is
10920 * controlled by its properties, which are set by the
10921 * <c>evas_object_box_{h,v}_{align,padding}_set()</c> family of
10922 * functions. The size hints of the elements in the box -- set by the
10923 * <c>evas_object_size_hint_{align,padding,weight}_set()</c> functions
10924 * -- also control the way this function works.
10926 * \par Box's properties:
10927 * @c padding_h tells the box to draw empty spaces of that size, in
10928 * pixels, between the child objects's cells. @c align_h dictates the
10929 * horizontal alignment of the rows (@c 0.0 to left align them, @c 1.0
10930 * to right align). A value of @c -1.0 to @c align_h lets the rows
10931 * @b justified horizontally. @c align_v controls the vertical alignment
10932 * of the entire set of rows (@c 0.0 to top, @c 1.0 to bottom). A
10933 * value of @c -1.0 to @c align_v makes the box to @b justify the rows
10934 * vertically. The padding between them, in this case, is corrected so
10935 * that the first row touches the top border and the last one touches
10936 * the bottom border (even if they must overlap). @c padding_v has no
10937 * influence on the layout.
10939 * \par Child element's properties:
10940 * @c padding_l and @c padding_r sum up to the required width of the
10941 * child element. The @c align_x property has no influence on the
10942 * layout. The child's @c padding_t and @c padding_b sum up to the
10943 * required height of the child element and is the only means (besides
10944 * row justifying) of setting space between rows. Note, however, that
10945 * @c align_y dictates positioning relative to the <b>largest
10946 * height</b> required by a child object in the actual row.
10948 EAPI void evas_object_box_layout_flow_horizontal (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10951 * Layout function which sets the box @a o to a @b flow vertical box.
10953 * This function behaves analogously to
10954 * evas_object_box_layout_flow_horizontal(). The description of its
10955 * behaviour can be derived from that function's documentation.
10957 EAPI void evas_object_box_layout_flow_vertical (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10960 * Layout function which sets the box @a o to a @b stacking box
10962 * @param o The box object in question
10963 * @param priv The smart data of the @p o
10964 * @param data The data pointer passed on
10965 * evas_object_box_layout_set(), if any
10967 * In a stacking box, all children will be given the same size -- the
10968 * box's own size -- and they will be stacked one above the other, so
10969 * that the first object in @p o's internal list of child elements
10970 * will be the bottommost in the stack.
10972 * \par Box's properties:
10973 * No box properties are used.
10975 * \par Child element's properties:
10976 * @c padding_l and @c padding_r sum up to the required width of the
10977 * child element. The @c align_x property tells the relative position
10978 * of this overall child width in its allocated cell (@c 0.0 to
10979 * extreme left, @c 1.0 to extreme right). A value of @c -1.0 to @c
10980 * align_x makes the box try to resize this child element to the exact
10981 * width of its cell (respecting the min and max hints on the child's
10982 * width and accounting for its horizontal padding properties). The
10983 * same applies to the vertical axis.
10985 EAPI void evas_object_box_layout_stack (Evas_Object *o, Evas_Object_Box_Data *priv, void *data) EINA_ARG_NONNULL(1, 2);
10988 * Set the alignment of the whole bounding box of contents, for a
10989 * given box object.
10991 * @param o The given box object to set alignment from
10992 * @param horizontal The horizontal alignment, in pixels
10993 * @param vertical the vertical alignment, in pixels
10995 * This will influence how a box object is to align its bounding box
10996 * of contents within its own area. The values @b must be in the range
10997 * @c 0.0 - @c 1.0, or undefined behavior is expected. For horizontal
10998 * alignment, @c 0.0 means to the left, with @c 1.0 meaning to the
10999 * right. For vertical alignment, @c 0.0 means to the top, with @c 1.0
11000 * meaning to the bottom.
11002 * @note The default values for both alignments is @c 0.5.
11004 * @see evas_object_box_align_get()
11006 EAPI void evas_object_box_align_set (Evas_Object *o, double horizontal, double vertical) EINA_ARG_NONNULL(1);
11009 * Get the alignment of the whole bounding box of contents, for a
11010 * given box object.
11012 * @param o The given box object to get alignment from
11013 * @param horizontal Pointer to a variable where to store the
11014 * horizontal alignment
11015 * @param vertical Pointer to a variable where to store the vertical
11018 * @see evas_object_box_align_set() for more information
11020 EAPI void evas_object_box_align_get (const Evas_Object *o, double *horizontal, double *vertical) EINA_ARG_NONNULL(1);
11023 * Set the (space) padding between cells set for a given box object.
11025 * @param o The given box object to set padding from
11026 * @param horizontal The horizontal padding, in pixels
11027 * @param vertical the vertical padding, in pixels
11029 * @note The default values for both padding components is @c 0.
11031 * @see evas_object_box_padding_get()
11033 EAPI void evas_object_box_padding_set (Evas_Object *o, Evas_Coord horizontal, Evas_Coord vertical) EINA_ARG_NONNULL(1);
11036 * Get the (space) padding between cells set for a given box object.
11038 * @param o The given box object to get padding from
11039 * @param horizontal Pointer to a variable where to store the
11040 * horizontal padding
11041 * @param vertical Pointer to a variable where to store the vertical
11044 * @see evas_object_box_padding_set()
11046 EAPI void evas_object_box_padding_get (const Evas_Object *o, Evas_Coord *horizontal, Evas_Coord *vertical) EINA_ARG_NONNULL(1);
11049 * Append a new @a child object to the given box object @a o.
11051 * @param o The given box object
11052 * @param child A child Evas object to be made a member of @p o
11053 * @return A box option bound to the recently added box item or @c
11056 * On success, the @c "child,added" smart event will take place.
11058 * @note The actual placing of the item relative to @p o's area will
11059 * depend on the layout set to it. For example, on horizontal layouts
11060 * an item in the end of the box's list of children will appear on its
11063 * @note This call will trigger the box's _Evas_Object_Box_Api::append
11066 EAPI Evas_Object_Box_Option *evas_object_box_append (Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);
11069 * Prepend a new @a child object to the given box object @a o.
11071 * @param o The given box object
11072 * @param child A child Evas object to be made a member of @p o
11073 * @return A box option bound to the recently added box item or @c
11076 * On success, the @c "child,added" smart event will take place.
11078 * @note The actual placing of the item relative to @p o's area will
11079 * depend on the layout set to it. For example, on horizontal layouts
11080 * an item in the beginning of the box's list of children will appear
11083 * @note This call will trigger the box's
11084 * _Evas_Object_Box_Api::prepend smart function.
11086 EAPI Evas_Object_Box_Option *evas_object_box_prepend (Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);
11089 * Insert a new @a child object <b>before another existing one</b>, in
11090 * a given box object @a o.
11092 * @param o The given box object
11093 * @param child A child Evas object to be made a member of @p o
11094 * @param reference The child object to place this new one before
11095 * @return A box option bound to the recently added box item or @c
11098 * On success, the @c "child,added" smart event will take place.
11100 * @note This function will fail if @p reference is not a member of @p
11103 * @note The actual placing of the item relative to @p o's area will
11104 * depend on the layout set to it.
11106 * @note This call will trigger the box's
11107 * _Evas_Object_Box_Api::insert_before smart function.
11109 EAPI Evas_Object_Box_Option *evas_object_box_insert_before (Evas_Object *o, Evas_Object *child, const Evas_Object *reference) EINA_ARG_NONNULL(1, 2, 3);
11112 * Insert a new @a child object <b>after another existing one</b>, in
11113 * a given box object @a o.
11115 * @param o The given box object
11116 * @param child A child Evas object to be made a member of @p o
11117 * @param reference The child object to place this new one after
11118 * @return A box option bound to the recently added box item or @c
11121 * On success, the @c "child,added" smart event will take place.
11123 * @note This function will fail if @p reference is not a member of @p
11126 * @note The actual placing of the item relative to @p o's area will
11127 * depend on the layout set to it.
11129 * @note This call will trigger the box's
11130 * _Evas_Object_Box_Api::insert_after smart function.
11132 EAPI Evas_Object_Box_Option *evas_object_box_insert_after (Evas_Object *o, Evas_Object *child, const Evas_Object *reference) EINA_ARG_NONNULL(1, 2, 3);
11135 * Insert a new @a child object <b>at a given position</b>, in a given
11138 * @param o The given box object
11139 * @param child A child Evas object to be made a member of @p o
11140 * @param pos The numeric position (starting from @c 0) to place the
11141 * new child object at
11142 * @return A box option bound to the recently added box item or @c
11145 * On success, the @c "child,added" smart event will take place.
11147 * @note This function will fail if the given position is invalid,
11148 * given @p o's internal list of elements.
11150 * @note The actual placing of the item relative to @p o's area will
11151 * depend on the layout set to it.
11153 * @note This call will trigger the box's
11154 * _Evas_Object_Box_Api::insert_at smart function.
11156 EAPI Evas_Object_Box_Option *evas_object_box_insert_at (Evas_Object *o, Evas_Object *child, unsigned int pos) EINA_ARG_NONNULL(1, 2);
11159 * Remove a given object from a box object, unparenting it again.
11161 * @param o The box object to remove a child object from
11162 * @param child The handle to the child object to be removed
11163 * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise
11165 * On removal, you'll get an unparented object again, just as it was
11166 * before you inserted it in the box. The
11167 * _Evas_Object_Box_Api::option_free box smart callback will be called
11168 * automatically for you and, also, the @c "child,removed" smart event
11171 * @note This call will trigger the box's _Evas_Object_Box_Api::remove
11174 EAPI Eina_Bool evas_object_box_remove (Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);
11177 * Remove an object, <b>bound to a given position</b> in a box object,
11178 * unparenting it again.
11180 * @param o The box object to remove a child object from
11181 * @param pos The numeric position (starting from @c 0) of the child
11182 * object to be removed
11183 * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise
11185 * On removal, you'll get an unparented object again, just as it was
11186 * before you inserted it in the box. The @c option_free() box smart
11187 * callback will be called automatically for you and, also, the
11188 * @c "child,removed" smart event will take place.
11190 * @note This function will fail if the given position is invalid,
11191 * given @p o's internal list of elements.
11193 * @note This call will trigger the box's
11194 * _Evas_Object_Box_Api::remove_at smart function.
11196 EAPI Eina_Bool evas_object_box_remove_at (Evas_Object *o, unsigned int pos) EINA_ARG_NONNULL(1);
11199 * Remove @b all child objects from a box object, unparenting them
11202 * @param o The box object to remove a child object from
11203 * @param clear if true, it will delete just removed children.
11204 * @return @c EINA_TRUE, on success, @c EINA_FALSE otherwise
11206 * This has the same effect of calling evas_object_box_remove() on
11207 * each of @p o's child objects, in sequence. If, and only if, all
11208 * those calls succeed, so does this one.
11210 EAPI Eina_Bool evas_object_box_remove_all (Evas_Object *o, Eina_Bool clear) EINA_ARG_NONNULL(1);
11213 * Get an iterator to walk the list of children of a given box object.
11215 * @param o The box to retrieve an items iterator from
11216 * @return An iterator on @p o's child objects, on success, or @c NULL,
11219 * @note Do @b not remove or delete objects while walking the list.
11221 EAPI Eina_Iterator *evas_object_box_iterator_new (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11224 * Get an accessor (a structure providing random items access) to the
11225 * list of children of a given box object.
11227 * @param o The box to retrieve an items iterator from
11228 * @return An accessor on @p o's child objects, on success, or @c NULL,
11231 * @note Do not remove or delete objects while walking the list.
11233 EAPI Eina_Accessor *evas_object_box_accessor_new (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11236 * Get the list of children objects in a given box object.
11238 * @param o The box to retrieve an items list from
11239 * @return A list of @p o's child objects, on success, or @c NULL,
11240 * on errors (or if it has no child objects)
11242 * The returned list should be freed with @c eina_list_free() when you
11243 * no longer need it.
11245 * @note This is a duplicate of the list kept by the box internally.
11246 * It's up to the user to destroy it when it no longer needs it.
11247 * It's possible to remove objects from the box when walking
11248 * this list, but these removals won't be reflected on it.
11250 EAPI Eina_List *evas_object_box_children_get (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11253 * Get the name of the property of the child elements of the box @a o
11254 * which have @a id as identifier
11256 * @param o The box to search child options from
11257 * @param property The numerical identifier of the option being searched,
11259 * @return The name of the given property or @c NULL, on errors.
11261 * @note This call won't do anything for a canonical Evas box. Only
11262 * users which have @b subclassed it, setting custom box items options
11263 * (see #Evas_Object_Box_Option) on it, would benefit from this
11264 * function. They'd have to implement it and set it to be the
11265 * _Evas_Object_Box_Api::property_name_get smart class function of the
11266 * box, which is originally set to @c NULL.
11268 EAPI const char *evas_object_box_option_property_name_get (const Evas_Object *o, int property) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
11271 * Get the numerical identifier of the property of the child elements
11272 * of the box @a o which have @a name as name string
11274 * @param o The box to search child options from
11275 * @param name The name string of the option being searched, for
11277 * @return The numerical ID of the given property or @c -1, on
11280 * @note This call won't do anything for a canonical Evas box. Only
11281 * users which have @b subclassed it, setting custom box items options
11282 * (see #Evas_Object_Box_Option) on it, would benefit from this
11283 * function. They'd have to implement it and set it to be the
11284 * _Evas_Object_Box_Api::property_id_get smart class function of the
11285 * box, which is originally set to @c NULL.
11287 EAPI int evas_object_box_option_property_id_get (const Evas_Object *o, const char *name) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
11290 * Set a property value (by its given numerical identifier), on a
11291 * given box child element
11293 * @param o The box parenting the child element
11294 * @param opt The box option structure bound to the child box element
11295 * to set a property on
11296 * @param property The numerical ID of the given property
11297 * @param ... (List of) actual value(s) to be set for this
11298 * property. It (they) @b must be of the same type the user has
11299 * defined for it (them).
11300 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
11302 * @note This call won't do anything for a canonical Evas box. Only
11303 * users which have @b subclassed it, setting custom box items options
11304 * (see #Evas_Object_Box_Option) on it, would benefit from this
11305 * function. They'd have to implement it and set it to be the
11306 * _Evas_Object_Box_Api::property_set smart class function of the box,
11307 * which is originally set to @c NULL.
11309 * @note This function will internally create a variable argument
11310 * list, with the values passed after @p property, and call
11311 * evas_object_box_option_property_vset() with this list and the same
11312 * previous arguments.
11314 EAPI Eina_Bool evas_object_box_option_property_set (Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);
11317 * Set a property value (by its given numerical identifier), on a
11318 * given box child element -- by a variable argument list
11320 * @param o The box parenting the child element
11321 * @param opt The box option structure bound to the child box element
11322 * to set a property on
11323 * @param property The numerical ID of the given property
11324 * @param args The variable argument list implementing the value to
11325 * be set for this property. It @b must be of the same type the user has
11327 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
11329 * This is a variable argument list variant of the
11330 * evas_object_box_option_property_set(). See its documentation for
11333 EAPI Eina_Bool evas_object_box_option_property_vset (Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);
11336 * Get a property's value (by its given numerical identifier), on a
11337 * given box child element
11339 * @param o The box parenting the child element
11340 * @param opt The box option structure bound to the child box element
11341 * to get a property from
11342 * @param property The numerical ID of the given property
11343 * @param ... (List of) pointer(s) where to store the value(s) set for
11344 * this property. It (they) @b must point to variable(s) of the same
11345 * type the user has defined for it (them).
11346 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
11348 * @note This call won't do anything for a canonical Evas box. Only
11349 * users which have @b subclassed it, getting custom box items options
11350 * (see #Evas_Object_Box_Option) on it, would benefit from this
11351 * function. They'd have to implement it and get it to be the
11352 * _Evas_Object_Box_Api::property_get smart class function of the
11353 * box, which is originally get to @c NULL.
11355 * @note This function will internally create a variable argument
11356 * list, with the values passed after @p property, and call
11357 * evas_object_box_option_property_vget() with this list and the same
11358 * previous arguments.
11360 EAPI Eina_Bool evas_object_box_option_property_get (const Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);
11363 * Get a property's value (by its given numerical identifier), on a
11364 * given box child element -- by a variable argument list
11366 * @param o The box parenting the child element
11367 * @param opt The box option structure bound to the child box element
11368 * to get a property from
11369 * @param property The numerical ID of the given property
11370 * @param args The variable argument list with pointers to where to
11371 * store the values of this property. They @b must point to variables
11372 * of the same type the user has defined for them.
11373 * @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
11375 * This is a variable argument list variant of the
11376 * evas_object_box_option_property_get(). See its documentation for
11379 EAPI Eina_Bool evas_object_box_option_property_vget (const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);
11386 * @defgroup Evas_Object_Table Table Smart Object.
11388 * Convenience smart object that packs children using a tabular
11389 * layout using children size hints to define their size and
11390 * alignment inside their cell space.
11392 * @ref tutorial_table shows how to use this Evas_Object.
11394 * @see @ref Evas_Object_Group_Size_Hints
11396 * @ingroup Evas_Smart_Object_Group
11402 * @brief Create a new table.
11404 * @param evas Canvas in which table will be added.
11406 EAPI Evas_Object *evas_object_table_add (Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11409 * @brief Create a table that is child of a given element @a parent.
11411 * @see evas_object_table_add()
11413 EAPI Evas_Object *evas_object_table_add_to (Evas_Object *parent) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11416 * @brief Set how this table should layout children.
11418 * @todo consider aspect hint and respect it.
11420 * @par EVAS_OBJECT_TABLE_HOMOGENEOUS_NONE
11421 * If table does not use homogeneous mode then columns and rows will
11422 * be calculated based on hints of individual cells. This operation
11423 * mode is more flexible, but more complex and heavy to calculate as
11424 * well. @b Weight properties are handled as a boolean expand. Negative
11425 * alignment will be considered as 0.5. This is the default.
11427 * @todo @c EVAS_OBJECT_TABLE_HOMOGENEOUS_NONE should balance weight.
11429 * @par EVAS_OBJECT_TABLE_HOMOGENEOUS_TABLE
11430 * When homogeneous is relative to table the own table size is divided
11431 * equally among children, filling the whole table area. That is, if
11432 * table has @c WIDTH and @c COLUMNS, each cell will get <tt>WIDTH /
11433 * COLUMNS</tt> pixels. If children have minimum size that is larger
11434 * than this amount (including padding), then it will overflow and be
11435 * aligned respecting the alignment hint, possible overlapping sibling
11436 * cells. @b Weight hint is used as a boolean, if greater than zero it
11437 * will make the child expand in that axis, taking as much space as
11438 * possible (bounded to maximum size hint). Negative alignment will be
11439 * considered as 0.5.
11441 * @par EVAS_OBJECT_TABLE_HOMOGENEOUS_ITEM
11442 * When homogeneous is relative to item it means the greatest minimum
11443 * cell size will be used. That is, if no element is set to expand,
11444 * the table will have its contents to a minimum size, the bounding
11445 * box of all these children will be aligned relatively to the table
11446 * object using evas_object_table_align_get(). If the table area is
11447 * too small to hold this minimum bounding box, then the objects will
11448 * keep their size and the bounding box will overflow the box area,
11449 * still respecting the alignment. @b Weight hint is used as a
11450 * boolean, if greater than zero it will make that cell expand in that
11451 * axis, toggling the <b>expand mode</b>, which makes the table behave
11452 * much like @b EVAS_OBJECT_TABLE_HOMOGENEOUS_TABLE, except that the
11453 * bounding box will overflow and items will not overlap siblings. If
11454 * no minimum size is provided at all then the table will fallback to
11455 * expand mode as well.
11457 EAPI void evas_object_table_homogeneous_set (Evas_Object *o, Evas_Object_Table_Homogeneous_Mode homogeneous) EINA_ARG_NONNULL(1);
11460 * Get the current layout homogeneous mode.
11462 * @see evas_object_table_homogeneous_set()
11464 EAPI Evas_Object_Table_Homogeneous_Mode evas_object_table_homogeneous_get (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
11467 * Set padding between cells.
11469 EAPI void evas_object_table_padding_set (Evas_Object *o, Evas_Coord horizontal, Evas_Coord vertical) EINA_ARG_NONNULL(1);
11472 * Get padding between cells.
11474 EAPI void evas_object_table_padding_get (const Evas_Object *o, Evas_Coord *horizontal, Evas_Coord *vertical) EINA_ARG_NONNULL(1);
11477 * Set the alignment of the whole bounding box of contents.
11479 EAPI void evas_object_table_align_set (Evas_Object *o, double horizontal, double vertical) EINA_ARG_NONNULL(1);
11482 * Get alignment of the whole bounding box of contents.
11484 EAPI void evas_object_table_align_get (const Evas_Object *o, double *horizontal, double *vertical) EINA_ARG_NONNULL(1);
11487 * Sets the mirrored mode of the table. In mirrored mode the table items go
11488 * from right to left instead of left to right. That is, 1,1 is top right, not
11491 * @param o The table object.
11492 * @param mirrored the mirrored mode to set
11495 EAPI void evas_object_table_mirrored_set (Evas_Object *o, Eina_Bool mirrored) EINA_ARG_NONNULL(1);
11498 * Gets the mirrored mode of the table.
11500 * @param o The table object.
11501 * @return @c EINA_TRUE if it's a mirrored table, @c EINA_FALSE otherwise.
11503 * @see evas_object_table_mirrored_set()
11505 EAPI Eina_Bool evas_object_table_mirrored_get (const Evas_Object *o) EINA_ARG_NONNULL(1);
11508 * Get packing location of a child of table
11510 * @param o The given table object.
11511 * @param child The child object to add.
11512 * @param col pointer to store relative-horizontal position to place child.
11513 * @param row pointer to store relative-vertical position to place child.
11514 * @param colspan pointer to store how many relative-horizontal position to use for this child.
11515 * @param rowspan pointer to store how many relative-vertical position to use for this child.
11517 * @return 1 on success, 0 on failure.
11520 EAPI Eina_Bool evas_object_table_pack_get(Evas_Object *o, Evas_Object *child, unsigned short *col, unsigned short *row, unsigned short *colspan, unsigned short *rowspan);
11523 * Add a new child to a table object or set its current packing.
11525 * @param o The given table object.
11526 * @param child The child object to add.
11527 * @param col relative-horizontal position to place child.
11528 * @param row relative-vertical position to place child.
11529 * @param colspan how many relative-horizontal position to use for this child.
11530 * @param rowspan how many relative-vertical position to use for this child.
11532 * @return 1 on success, 0 on failure.
11534 EAPI Eina_Bool evas_object_table_pack (Evas_Object *o, Evas_Object *child, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan) EINA_ARG_NONNULL(1, 2);
11537 * Remove child from table.
11539 * @note removing a child will immediately call a walk over children in order
11540 * to recalculate numbers of columns and rows. If you plan to remove
11541 * all children, use evas_object_table_clear() instead.
11543 * @return 1 on success, 0 on failure.
11545 EAPI Eina_Bool evas_object_table_unpack (Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);
11548 * Faster way to remove all child objects from a table object.
11550 * @param o The given table object.
11551 * @param clear if true, it will delete just removed children.
11553 EAPI void evas_object_table_clear (Evas_Object *o, Eina_Bool clear) EINA_ARG_NONNULL(1);
11556 * Get the number of columns and rows this table takes.
11558 * @note columns and rows are virtual entities, one can specify a table
11559 * with a single object that takes 4 columns and 5 rows. The only
11560 * difference for a single cell table is that paddings will be
11561 * accounted proportionally.
11563 EAPI void evas_object_table_col_row_size_get(const Evas_Object *o, int *cols, int *rows) EINA_ARG_NONNULL(1);
11566 * Get an iterator to walk the list of children for the table.
11568 * @note Do not remove or delete objects while walking the list.
11570 EAPI Eina_Iterator *evas_object_table_iterator_new (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11573 * Get an accessor to get random access to the list of children for the table.
11575 * @note Do not remove or delete objects while walking the list.
11577 EAPI Eina_Accessor *evas_object_table_accessor_new (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11580 * Get the list of children for the table.
11582 * @note This is a duplicate of the list kept by the table internally.
11583 * It's up to the user to destroy it when it no longer needs it.
11584 * It's possible to remove objects from the table when walking this
11585 * list, but these removals won't be reflected on it.
11587 EAPI Eina_List *evas_object_table_children_get (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11590 * Get the child of the table at the given coordinates
11592 * @note This does not take into account col/row spanning
11594 EAPI Evas_Object *evas_object_table_child_get (const Evas_Object *o, unsigned short col, unsigned short row) EINA_ARG_NONNULL(1);
11600 * @defgroup Evas_Object_Grid Grid Smart Object.
11602 * Convenience smart object that packs children under a regular grid
11603 * layout, using their virtual grid location and size to determine
11604 * children's positions inside the grid object's area.
11606 * @ingroup Evas_Smart_Object_Group
11611 * @addtogroup Evas_Object_Grid
11616 * Create a new grid.
11618 * It's set to a virtual size of 1x1 by default and add children with
11619 * evas_object_grid_pack().
11622 EAPI Evas_Object *evas_object_grid_add (Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11625 * Create a grid that is child of a given element @a parent.
11627 * @see evas_object_grid_add()
11630 EAPI Evas_Object *evas_object_grid_add_to (Evas_Object *parent) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11633 * Set the virtual resolution for the grid
11635 * @param o The grid object to modify
11636 * @param w The virtual horizontal size (resolution) in integer units
11637 * @param h The virtual vertical size (resolution) in integer units
11640 EAPI void evas_object_grid_size_set (Evas_Object *o, int w, int h) EINA_ARG_NONNULL(1);
11643 * Get the current virtual resolution
11645 * @param o The grid object to query
11646 * @param w A pointer to an integer to store the virtual width
11647 * @param h A pointer to an integer to store the virtual height
11648 * @see evas_object_grid_size_set()
11651 EAPI void evas_object_grid_size_get (const Evas_Object *o, int *w, int *h) EINA_ARG_NONNULL(1);
11654 * Sets the mirrored mode of the grid. In mirrored mode the grid items go
11655 * from right to left instead of left to right. That is, 0,0 is top right, not
11658 * @param o The grid object.
11659 * @param mirrored the mirrored mode to set
11662 EAPI void evas_object_grid_mirrored_set (Evas_Object *o, Eina_Bool mirrored) EINA_ARG_NONNULL(1);
11665 * Gets the mirrored mode of the grid.
11667 * @param o The grid object.
11668 * @return @c EINA_TRUE if it's a mirrored grid, @c EINA_FALSE otherwise.
11669 * @see evas_object_grid_mirrored_set()
11672 EAPI Eina_Bool evas_object_grid_mirrored_get (const Evas_Object *o) EINA_ARG_NONNULL(1);
11675 * Add a new child to a grid object.
11677 * @param o The given grid object.
11678 * @param child The child object to add.
11679 * @param x The virtual x coordinate of the child
11680 * @param y The virtual y coordinate of the child
11681 * @param w The virtual width of the child
11682 * @param h The virtual height of the child
11683 * @return 1 on success, 0 on failure.
11686 EAPI Eina_Bool evas_object_grid_pack (Evas_Object *o, Evas_Object *child, int x, int y, int w, int h) EINA_ARG_NONNULL(1, 2);
11689 * Remove child from grid.
11691 * @note removing a child will immediately call a walk over children in order
11692 * to recalculate numbers of columns and rows. If you plan to remove
11693 * all children, use evas_object_grid_clear() instead.
11695 * @return 1 on success, 0 on failure.
11698 EAPI Eina_Bool evas_object_grid_unpack (Evas_Object *o, Evas_Object *child) EINA_ARG_NONNULL(1, 2);
11701 * Faster way to remove all child objects from a grid object.
11703 * @param o The given grid object.
11704 * @param clear if true, it will delete just removed children.
11707 EAPI void evas_object_grid_clear (Evas_Object *o, Eina_Bool clear) EINA_ARG_NONNULL(1);
11710 * Get the pack options for a grid child
11712 * Get the pack x, y, width and height in virtual coordinates set by
11713 * evas_object_grid_pack()
11714 * @param o The grid object
11715 * @param child The grid child to query for coordinates
11716 * @param x The pointer to where the x coordinate will be returned
11717 * @param y The pointer to where the y coordinate will be returned
11718 * @param w The pointer to where the width will be returned
11719 * @param h The pointer to where the height will be returned
11720 * @return 1 on success, 0 on failure.
11723 EAPI Eina_Bool evas_object_grid_pack_get (Evas_Object *o, Evas_Object *child, int *x, int *y, int *w, int *h);
11726 * Get an iterator to walk the list of children for the grid.
11728 * @note Do not remove or delete objects while walking the list.
11731 EAPI Eina_Iterator *evas_object_grid_iterator_new (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11734 * Get an accessor to get random access to the list of children for the grid.
11736 * @note Do not remove or delete objects while walking the list.
11739 EAPI Eina_Accessor *evas_object_grid_accessor_new (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11742 * Get the list of children for the grid.
11744 * @note This is a duplicate of the list kept by the grid internally.
11745 * It's up to the user to destroy it when it no longer needs it.
11746 * It's possible to remove objects from the grid when walking this
11747 * list, but these removals won't be reflected on it.
11750 EAPI Eina_List *evas_object_grid_children_get (const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
11757 * @defgroup Evas_Cserve Shared Image Cache Server
11759 * Evas has an (optional) module which provides client-server
11760 * infrastructure to <b>share bitmaps across multiple processes</b>,
11761 * saving data and processing power.
11763 * Be warned that it @b doesn't work when <b>threaded image
11764 * preloading</b> is enabled for Evas, though.
11766 typedef struct _Evas_Cserve_Stats Evas_Cserve_Stats;
11767 typedef struct _Evas_Cserve_Image_Cache Evas_Cserve_Image_Cache;
11768 typedef struct _Evas_Cserve_Image Evas_Cserve_Image;
11769 typedef struct _Evas_Cserve_Config Evas_Cserve_Config;
11772 * Statistics about the server that shares cached bitmaps.
11773 * @ingroup Evas_Cserve
11775 struct _Evas_Cserve_Stats
11777 int saved_memory; /**< current amount of saved memory, in bytes */
11778 int wasted_memory; /**< current amount of wasted memory, in bytes */
11779 int saved_memory_peak; /**< peak amount of saved memory, in bytes */
11780 int wasted_memory_peak; /**< peak amount of wasted memory, in bytes */
11781 double saved_time_image_header_load; /**< time, in seconds, saved in header loads by sharing cached loads instead */
11782 double saved_time_image_data_load; /**< time, in seconds, saved in data loads by sharing cached loads instead */
11786 * A handle of a cache of images shared by a server.
11787 * @ingroup Evas_Cserve
11789 struct _Evas_Cserve_Image_Cache
11799 * A handle to an image shared by a server.
11800 * @ingroup Evas_Cserve
11802 struct _Evas_Cserve_Image
11804 const char *file, *key;
11806 time_t file_mod_time;
11807 time_t file_checked_time;
11808 time_t cached_time;
11811 int memory_footprint;
11812 double head_load_time;
11813 double data_load_time;
11814 Eina_Bool alpha : 1;
11815 Eina_Bool data_loaded : 1;
11816 Eina_Bool active : 1;
11817 Eina_Bool dead : 1;
11818 Eina_Bool useless : 1;
11822 * Configuration that controls the server that shares cached bitmaps.
11823 * @ingroup Evas_Cserve
11825 struct _Evas_Cserve_Config
11827 int cache_max_usage;
11828 int cache_item_timeout;
11829 int cache_item_timeout_check;
11834 * Retrieves if the system wants to share bitmaps using the server.
11835 * @return @c EINA_TRUE if it wants, @c EINA_FALSE otherwise.
11836 * @ingroup Evas_Cserve
11838 EAPI Eina_Bool evas_cserve_want_get (void) EINA_WARN_UNUSED_RESULT;
11841 * Retrieves if the system is connected to the server used to share
11844 * @return @c EINA_TRUE if it's connected, @c EINA_FALSE otherwise.
11845 * @ingroup Evas_Cserve
11847 EAPI Eina_Bool evas_cserve_connected_get (void) EINA_WARN_UNUSED_RESULT;
11850 * Retrieves statistics from a running bitmap sharing server.
11851 * @param stats pointer to structure to fill with statistics about the
11852 * bitmap cache server.
11854 * @return @c EINA_TRUE if @p stats were filled with data,
11855 * @c EINA_FALSE otherwise (when @p stats is untouched)
11856 * @ingroup Evas_Cserve
11858 EAPI Eina_Bool evas_cserve_stats_get (Evas_Cserve_Stats *stats) EINA_WARN_UNUSED_RESULT;
11861 * Completely discard/clean a given images cache, thus re-setting it.
11863 * @param cache A handle to the given images cache.
11865 EAPI void evas_cserve_image_cache_contents_clean (Evas_Cserve_Image_Cache *cache);
11868 * Retrieves the current configuration of the Evas image caching
11871 * @param config where to store current image caching server's
11874 * @return @c EINA_TRUE if @p config was filled with data,
11875 * @c EINA_FALSE otherwise (when @p config is untouched)
11877 * The fields of @p config will be altered to reflect the current
11878 * configuration's values.
11880 * @see evas_cserve_config_set()
11882 * @ingroup Evas_Cserve
11884 EAPI Eina_Bool evas_cserve_config_get (Evas_Cserve_Config *config) EINA_WARN_UNUSED_RESULT;
11887 * Changes the configurations of the Evas image caching server.
11889 * @param config A bitmap cache configuration handle with fields set
11890 * to desired configuration values.
11891 * @return @c EINA_TRUE if @p config was successfully applied,
11892 * @c EINA_FALSE otherwise.
11894 * @see evas_cserve_config_get()
11896 * @ingroup Evas_Cserve
11898 EAPI Eina_Bool evas_cserve_config_set (const Evas_Cserve_Config *config) EINA_WARN_UNUSED_RESULT;
11901 * Force the system to disconnect from the bitmap caching server.
11903 * @ingroup Evas_Cserve
11905 EAPI void evas_cserve_disconnect (void);
11908 * @defgroup Evas_Utils General Utilities
11910 * Some functions that are handy but are not specific of canvas or
11915 * Converts the given Evas image load error code into a string
11916 * describing it in english.
11918 * @param error the error code, a value in ::Evas_Load_Error.
11919 * @return Always returns a valid string. If the given @p error is not
11920 * supported, <code>"Unknown error"</code> is returned.
11922 * Mostly evas_object_image_file_set() would be the function setting
11923 * that error value afterwards, but also evas_object_image_load(),
11924 * evas_object_image_save(), evas_object_image_data_get(),
11925 * evas_object_image_data_convert(), evas_object_image_pixels_import()
11926 * and evas_object_image_is_inside(). This function is meant to be
11927 * used in conjunction with evas_object_image_load_error_get(), as in:
11930 * @dontinclude evas-images.c
11932 * @until ecore_main_loop_begin(
11934 * Here, being @c valid_path the path to a valid image and @c
11935 * bogus_path a path to a file which does not exist, the two outputs
11936 * of evas_load_error_str() would be (if no other errors occur):
11937 * <code>"No error on load"</code> and <code>"File (or file path) does
11938 * not exist"</code>, respectively. See the full @ref
11939 * Example_Evas_Images "example".
11941 * @ingroup Evas_Utils
11943 EAPI const char *evas_load_error_str (Evas_Load_Error error);
11945 /* Evas utility routines for color space conversions */
11946 /* hsv color space has h in the range 0.0 to 360.0, and s,v in the range 0.0 to 1.0 */
11947 /* rgb color space has r,g,b in the range 0 to 255 */
11950 * Convert a given color from HSV to RGB format.
11952 * @param h The Hue component of the color.
11953 * @param s The Saturation component of the color.
11954 * @param v The Value component of the color.
11955 * @param r The Red component of the color.
11956 * @param g The Green component of the color.
11957 * @param b The Blue component of the color.
11959 * This function converts a given color in HSV color format to RGB
11962 * @ingroup Evas_Utils
11964 EAPI void evas_color_hsv_to_rgb (float h, float s, float v, int *r, int *g, int *b);
11967 * Convert a given color from RGB to HSV format.
11969 * @param r The Red component of the color.
11970 * @param g The Green component of the color.
11971 * @param b The Blue component of the color.
11972 * @param h The Hue component of the color.
11973 * @param s The Saturation component of the color.
11974 * @param v The Value component of the color.
11976 * This function converts a given color in RGB color format to HSV
11979 * @ingroup Evas_Utils
11981 EAPI void evas_color_rgb_to_hsv (int r, int g, int b, float *h, float *s, float *v);
11983 /* argb color space has a,r,g,b in the range 0 to 255 */
11986 * Pre-multiplies a rgb triplet by an alpha factor.
11988 * @param a The alpha factor.
11989 * @param r The Red component of the color.
11990 * @param g The Green component of the color.
11991 * @param b The Blue component of the color.
11993 * This function pre-multiplies a given rgb triplet by an alpha
11994 * factor. Alpha factor is used to define transparency.
11996 * @ingroup Evas_Utils
11998 EAPI void evas_color_argb_premul (int a, int *r, int *g, int *b);
12001 * Undo pre-multiplication of a rgb triplet by an alpha factor.
12003 * @param a The alpha factor.
12004 * @param r The Red component of the color.
12005 * @param g The Green component of the color.
12006 * @param b The Blue component of the color.
12008 * This function undoes pre-multiplication a given rbg triplet by an
12009 * alpha factor. Alpha factor is used to define transparency.
12011 * @see evas_color_argb_premul().
12013 * @ingroup Evas_Utils
12015 EAPI void evas_color_argb_unpremul (int a, int *r, int *g, int *b);
12019 * Pre-multiplies data by an alpha factor.
12021 * @param data The data value.
12022 * @param len The length value.
12024 * This function pre-multiplies a given data by an alpha
12025 * factor. Alpha factor is used to define transparency.
12027 * @ingroup Evas_Utils
12029 EAPI void evas_data_argb_premul (unsigned int *data, unsigned int len);
12032 * Undo pre-multiplication data by an alpha factor.
12034 * @param data The data value.
12035 * @param len The length value.
12037 * This function undoes pre-multiplication of a given data by an alpha
12038 * factor. Alpha factor is used to define transparency.
12040 * @ingroup Evas_Utils
12042 EAPI void evas_data_argb_unpremul (unsigned int *data, unsigned int len);
12044 /* string and font handling */
12047 * Gets the next character in the string
12049 * Given the UTF-8 string in @p str, and starting byte position in @p pos,
12050 * this function will place in @p decoded the decoded code point at @p pos
12051 * and return the byte index for the next character in the string.
12053 * The only boundary check done is that @p pos must be >= 0. Other than that,
12054 * no checks are performed, so passing an index value that's not within the
12055 * length of the string will result in undefined behavior.
12057 * @param str The UTF-8 string
12058 * @param pos The byte index where to start
12059 * @param decoded Address where to store the decoded code point. Optional.
12061 * @return The byte index of the next character
12063 * @ingroup Evas_Utils
12065 EAPI int evas_string_char_next_get (const char *str, int pos, int *decoded) EINA_ARG_NONNULL(1);
12068 * Gets the previous character in the string
12070 * Given the UTF-8 string in @p str, and starting byte position in @p pos,
12071 * this function will place in @p decoded the decoded code point at @p pos
12072 * and return the byte index for the previous character in the string.
12074 * The only boundary check done is that @p pos must be >= 1. Other than that,
12075 * no checks are performed, so passing an index value that's not within the
12076 * length of the string will result in undefined behavior.
12078 * @param str The UTF-8 string
12079 * @param pos The byte index where to start
12080 * @param decoded Address where to store the decoded code point. Optional.
12082 * @return The byte index of the previous character
12084 * @ingroup Evas_Utils
12086 EAPI int evas_string_char_prev_get (const char *str, int pos, int *decoded) EINA_ARG_NONNULL(1);
12089 * Get the length in characters of the string.
12090 * @param str The string to get the length of.
12091 * @return The length in characters (not bytes)
12092 * @ingroup Evas_Utils
12094 EAPI int evas_string_char_len_get (const char *str) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
12097 * @defgroup Evas_Keys Key Input Functions
12099 * Functions which feed key events to the canvas.
12101 * As explained in @ref intro_not_evas, Evas is @b not aware of input
12102 * systems at all. Then, the user, if using it crudely (evas_new()),
12103 * will have to feed it with input events, so that it can react
12104 * somehow. If, however, the user creates a canvas by means of the
12105 * Ecore_Evas wrapper, it will automatically bind the chosen display
12106 * engine's input events to the canvas, for you.
12108 * This group presents the functions dealing with the feeding of key
12109 * events to the canvas. On most of them, one has to reference a given
12110 * key by a name (<code>keyname</code> argument). Those are
12111 * <b>platform dependent</b> symbolic names for the keys. Sometimes
12112 * you'll get the right <code>keyname</code> by simply using an ASCII
12113 * value of the key name, but it won't be like that always.
12115 * Typical platforms are Linux frame buffer (Ecore_FB) and X server
12116 * (Ecore_X) when using Evas with Ecore and Ecore_Evas. Please refer
12117 * to your display engine's documentation when using evas through an
12118 * Ecore helper wrapper when you need the <code>keyname</code>s.
12121 * @dontinclude evas-events.c
12122 * @skip mods = evas_key_modifier_get(evas);
12125 * All the other @c evas_key functions behave on the same manner. See
12126 * the full @ref Example_Evas_Events "example".
12128 * @ingroup Evas_Canvas
12132 * @addtogroup Evas_Keys
12137 * Returns a handle to the list of modifier keys registered in the
12138 * canvas @p e. This is required to check for which modifiers are set
12139 * at a given time with the evas_key_modifier_is_set() function.
12141 * @param e The pointer to the Evas canvas
12143 * @see evas_key_modifier_add
12144 * @see evas_key_modifier_del
12145 * @see evas_key_modifier_on
12146 * @see evas_key_modifier_off
12147 * @see evas_key_modifier_is_set
12149 * @return An ::Evas_Modifier handle to query Evas' keys subsystem
12150 * with evas_key_modifier_is_set(), or @c NULL on error.
12152 EAPI const Evas_Modifier *evas_key_modifier_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
12155 * Returns a handle to the list of lock keys registered in the canvas
12156 * @p e. This is required to check for which locks are set at a given
12157 * time with the evas_key_lock_is_set() function.
12159 * @param e The pointer to the Evas canvas
12161 * @see evas_key_lock_add
12162 * @see evas_key_lock_del
12163 * @see evas_key_lock_on
12164 * @see evas_key_lock_off
12165 * @see evas_key_lock_is_set
12167 * @return An ::Evas_Lock handle to query Evas' keys subsystem with
12168 * evas_key_lock_is_set(), or @c NULL on error.
12170 EAPI const Evas_Lock *evas_key_lock_get (const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
12174 * Checks the state of a given modifier key, at the time of the
12175 * call. If the modifier is set, such as shift being pressed, this
12176 * function returns @c Eina_True.
12178 * @param m The current modifiers set, as returned by
12179 * evas_key_modifier_get().
12180 * @param keyname The name of the modifier key to check status for.
12182 * @return @c Eina_True if the modifier key named @p keyname is on, @c
12183 * Eina_False otherwise.
12185 * @see evas_key_modifier_add
12186 * @see evas_key_modifier_del
12187 * @see evas_key_modifier_get
12188 * @see evas_key_modifier_on
12189 * @see evas_key_modifier_off
12191 EAPI Eina_Bool evas_key_modifier_is_set (const Evas_Modifier *m, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
12195 * Checks the state of a given lock key, at the time of the call. If
12196 * the lock is set, such as caps lock, this function returns @c
12199 * @param l The current locks set, as returned by evas_key_lock_get().
12200 * @param keyname The name of the lock key to check status for.
12202 * @return @c Eina_True if the @p keyname lock key is set, @c
12203 * Eina_False otherwise.
12205 * @see evas_key_lock_get
12206 * @see evas_key_lock_add
12207 * @see evas_key_lock_del
12208 * @see evas_key_lock_on
12209 * @see evas_key_lock_off
12211 EAPI Eina_Bool evas_key_lock_is_set (const Evas_Lock *l, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
12215 * Adds the @p keyname key to the current list of modifier keys.
12217 * @param e The pointer to the Evas canvas
12218 * @param keyname The name of the modifier key to add to the list of
12221 * Modifiers are keys like shift, alt and ctrl, i.e., keys which are
12222 * meant to be pressed together with others, altering the behavior of
12223 * the secondly pressed keys somehow. Evas is so that these keys can
12226 * This call allows custom modifiers to be added to the Evas system at
12227 * run time. It is then possible to set and unset modifier keys
12228 * programmatically for other parts of the program to check and act
12229 * on. Programmers using Evas would check for modifier keys on key
12230 * event callbacks using evas_key_modifier_is_set().
12232 * @see evas_key_modifier_del
12233 * @see evas_key_modifier_get
12234 * @see evas_key_modifier_on
12235 * @see evas_key_modifier_off
12236 * @see evas_key_modifier_is_set
12238 * @note If the programmer instantiates the canvas by means of the
12239 * ecore_evas_new() family of helper functions, Ecore will take
12240 * care of registering on it all standard modifiers: "Shift",
12241 * "Control", "Alt", "Meta", "Hyper", "Super".
12243 EAPI void evas_key_modifier_add (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12246 * Removes the @p keyname key from the current list of modifier keys
12249 * @param e The pointer to the Evas canvas
12250 * @param keyname The name of the key to remove from the modifiers list.
12252 * @see evas_key_modifier_add
12253 * @see evas_key_modifier_get
12254 * @see evas_key_modifier_on
12255 * @see evas_key_modifier_off
12256 * @see evas_key_modifier_is_set
12258 EAPI void evas_key_modifier_del (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12261 * Adds the @p keyname key to the current list of lock keys.
12263 * @param e The pointer to the Evas canvas
12264 * @param keyname The name of the key to add to the locks list.
12266 * Locks are keys like caps lock, num lock or scroll lock, i.e., keys
12267 * which are meant to be pressed once -- toggling a binary state which
12268 * is bound to it -- and thus altering the behavior of all
12269 * subsequently pressed keys somehow, depending on its state. Evas is
12270 * so that these keys can be defined by the user.
12272 * This allows custom locks to be added to the evas system at run
12273 * time. It is then possible to set and unset lock keys
12274 * programmatically for other parts of the program to check and act
12275 * on. Programmers using Evas would check for lock keys on key event
12276 * callbacks using evas_key_lock_is_set().
12278 * @see evas_key_lock_get
12279 * @see evas_key_lock_del
12280 * @see evas_key_lock_on
12281 * @see evas_key_lock_off
12282 * @see evas_key_lock_is_set
12284 * @note If the programmer instantiates the canvas by means of the
12285 * ecore_evas_new() family of helper functions, Ecore will take
12286 * care of registering on it all standard lock keys: "Caps_Lock",
12287 * "Num_Lock", "Scroll_Lock".
12289 EAPI void evas_key_lock_add (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12292 * Removes the @p keyname key from the current list of lock keys on
12295 * @param e The pointer to the Evas canvas
12296 * @param keyname The name of the key to remove from the locks list.
12298 * @see evas_key_lock_get
12299 * @see evas_key_lock_add
12300 * @see evas_key_lock_on
12301 * @see evas_key_lock_off
12303 EAPI void evas_key_lock_del (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12307 * Enables or turns on programmatically the modifier key with name @p
12310 * @param e The pointer to the Evas canvas
12311 * @param keyname The name of the modifier to enable.
12313 * The effect will be as if the key was pressed for the whole time
12314 * between this call and a matching evas_key_modifier_off().
12316 * @see evas_key_modifier_add
12317 * @see evas_key_modifier_get
12318 * @see evas_key_modifier_off
12319 * @see evas_key_modifier_is_set
12321 EAPI void evas_key_modifier_on (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12324 * Disables or turns off programmatically the modifier key with name
12327 * @param e The pointer to the Evas canvas
12328 * @param keyname The name of the modifier to disable.
12330 * @see evas_key_modifier_add
12331 * @see evas_key_modifier_get
12332 * @see evas_key_modifier_on
12333 * @see evas_key_modifier_is_set
12335 EAPI void evas_key_modifier_off (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12338 * Enables or turns on programmatically the lock key with name @p
12341 * @param e The pointer to the Evas canvas
12342 * @param keyname The name of the lock to enable.
12344 * The effect will be as if the key was put on its active state after
12347 * @see evas_key_lock_get
12348 * @see evas_key_lock_add
12349 * @see evas_key_lock_del
12350 * @see evas_key_lock_off
12352 EAPI void evas_key_lock_on (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12355 * Disables or turns off programmatically the lock key with name @p
12358 * @param e The pointer to the Evas canvas
12359 * @param keyname The name of the lock to disable.
12361 * The effect will be as if the key was put on its inactive state
12364 * @see evas_key_lock_get
12365 * @see evas_key_lock_add
12366 * @see evas_key_lock_del
12367 * @see evas_key_lock_on
12369 EAPI void evas_key_lock_off (Evas *e, const char *keyname) EINA_ARG_NONNULL(1, 2);
12373 * Creates a bit mask from the @p keyname @b modifier key. Values
12374 * returned from different calls to it may be ORed together,
12377 * @param e The canvas whom to query the bit mask from.
12378 * @param keyname The name of the modifier key to create the mask for.
12380 * @returns the bit mask or 0 if the @p keyname key wasn't registered as a
12381 * modifier for canvas @p e.
12383 * This function is meant to be using in conjunction with
12384 * evas_object_key_grab()/evas_object_key_ungrab(). Go check their
12385 * documentation for more information.
12387 * @see evas_key_modifier_add
12388 * @see evas_key_modifier_get
12389 * @see evas_key_modifier_on
12390 * @see evas_key_modifier_off
12391 * @see evas_key_modifier_is_set
12392 * @see evas_object_key_grab
12393 * @see evas_object_key_ungrab
12395 EAPI Evas_Modifier_Mask evas_key_modifier_mask_get (const Evas *e, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
12399 * Requests @p keyname key events be directed to @p obj.
12401 * @param obj the object to direct @p keyname events to.
12402 * @param keyname the key to request events for.
12403 * @param modifiers a mask of modifiers that must be present to
12404 * trigger the event.
12405 * @param not_modifiers a mask of modifiers that must @b not be present
12406 * to trigger the event.
12407 * @param exclusive request that the @p obj is the only object
12408 * receiving the @p keyname events.
12409 * @return @c EINA_TRUE, if the call succeeded, @c EINA_FALSE otherwise.
12411 * Key grabs allow one or more objects to receive key events for
12412 * specific key strokes even if other objects have focus. Whenever a
12413 * key is grabbed, only the objects grabbing it will get the events
12414 * for the given keys.
12416 * @p keyname is a platform dependent symbolic name for the key
12417 * pressed (see @ref Evas_Keys for more information).
12419 * @p modifiers and @p not_modifiers are bit masks of all the
12420 * modifiers that must and mustn't, respectively, be pressed along
12421 * with @p keyname key in order to trigger this new key
12422 * grab. Modifiers can be things such as Shift and Ctrl as well as
12423 * user defined types via evas_key_modifier_add(). Retrieve them with
12424 * evas_key_modifier_mask_get() or use @c 0 for empty masks.
12426 * @p exclusive will make the given object the only one permitted to
12427 * grab the given key. If given @c EINA_TRUE, subsequent calls on this
12428 * function with different @p obj arguments will fail, unless the key
12429 * is ungrabbed again.
12431 * Example code follows.
12432 * @dontinclude evas-events.c
12433 * @skip if (d.focus)
12436 * See the full example @ref Example_Evas_Events "here".
12438 * @warning Providing impossible modifier sets creates undefined behavior
12440 * @see evas_object_key_ungrab
12441 * @see evas_object_focus_set
12442 * @see evas_object_focus_get
12443 * @see evas_focus_get
12444 * @see evas_key_modifier_add
12446 EAPI Eina_Bool evas_object_key_grab (Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers, Eina_Bool exclusive) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
12449 * Removes the grab on @p keyname key events by @p obj.
12451 * @param obj the object that has an existing key grab.
12452 * @param keyname the key the grab is set for.
12453 * @param modifiers a mask of modifiers that must be present to
12454 * trigger the event.
12455 * @param not_modifiers a mask of modifiers that must not not be
12456 * present to trigger the event.
12458 * Removes a key grab on @p obj if @p keyname, @p modifiers, and @p
12459 * not_modifiers match.
12461 * Example code follows.
12462 * @dontinclude evas-events.c
12463 * @skip got here by key grabs
12466 * See the full example @ref Example_Evas_Events "here".
12468 * @see evas_object_key_grab
12469 * @see evas_object_focus_set
12470 * @see evas_object_focus_get
12471 * @see evas_focus_get
12473 EAPI void evas_object_key_ungrab (Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers) EINA_ARG_NONNULL(1, 2);
12480 * @defgroup Evas_Touch_Point_List Touch Point List Functions
12482 * Functions to get information of touched points in the Evas.
12484 * Evas maintains list of touched points on the canvas. Each point has
12485 * its co-ordinates, id and state. You can get the number of touched
12486 * points and information of each point using evas_touch_point_list
12489 * @ingroup Evas_Canvas
12493 * @addtogroup Evas_Touch_Point_List
12498 * Get the number of touched point in the evas.
12500 * @param e The pointer to the Evas canvas.
12501 * @return The number of touched point on the evas.
12503 * New touched point is added to the list whenever touching the evas
12504 * and point is removed whenever removing touched point from the evas.
12508 * extern Evas *evas;
12511 * count = evas_touch_point_list_count(evas);
12512 * printf("The count of touch points: %i\n", count);
12515 * @see evas_touch_point_list_nth_xy_get()
12516 * @see evas_touch_point_list_nth_id_get()
12517 * @see evas_touch_point_list_nth_state_get()
12519 EAPI unsigned int evas_touch_point_list_count(Evas *e) EINA_ARG_NONNULL(1);
12522 * This function returns the nth touch point's co-ordinates.
12524 * @param e The pointer to the Evas canvas.
12525 * @param n The number of the touched point (0 being the first).
12526 * @param x The pointer to a Evas_Coord to be filled in.
12527 * @param y The pointer to a Evas_Coord to be filled in.
12529 * Touch point's co-ordinates is updated whenever moving that point
12534 * extern Evas *evas;
12537 * if (evas_touch_point_list_count(evas))
12539 * evas_touch_point_nth_xy_get(evas, 0, &x, &y);
12540 * printf("The first touch point's co-ordinate: (%i, %i)\n", x, y);
12544 * @see evas_touch_point_list_count()
12545 * @see evas_touch_point_list_nth_id_get()
12546 * @see evas_touch_point_list_nth_state_get()
12548 EAPI void evas_touch_point_list_nth_xy_get(Evas *e, unsigned int n, Evas_Coord *x, Evas_Coord *y) EINA_ARG_NONNULL(1);
12551 * This function returns the @p id of nth touch point.
12553 * @param e The pointer to the Evas canvas.
12554 * @param n The number of the touched point (0 being the first).
12555 * @return id of nth touch point, if the call succeeded, -1 otherwise.
12557 * The point which comes from Mouse Event has @p id 0 and The point
12558 * which comes from Multi Event has @p id that is same as Multi
12559 * Event's device id.
12563 * extern Evas *evas;
12566 * if (evas_touch_point_list_count(evas))
12568 * id = evas_touch_point_nth_id_get(evas, 0);
12569 * printf("The first touch point's id: %i\n", id);
12573 * @see evas_touch_point_list_count()
12574 * @see evas_touch_point_list_nth_xy_get()
12575 * @see evas_touch_point_list_nth_state_get()
12577 EAPI int evas_touch_point_list_nth_id_get(Evas *e, unsigned int n) EINA_ARG_NONNULL(1);
12580 * This function returns the @p state of nth touch point.
12582 * @param e The pointer to the Evas canvas.
12583 * @param n The number of the touched point (0 being the first).
12584 * @return @p state of nth touch point, if the call succeeded,
12585 * EVAS_TOUCH_POINT_CANCEL otherwise.
12587 * The point's @p state is EVAS_TOUCH_POINT_DOWN when pressed,
12588 * EVAS_TOUCH_POINT_STILL when the point is not moved after pressed,
12589 * EVAS_TOUCH_POINT_MOVE when moved at least once after pressed and
12590 * EVAS_TOUCH_POINT_UP when released.
12594 * extern Evas *evas;
12595 * Evas_Touch_Point_State state;
12597 * if (evas_touch_point_list_count(evas))
12599 * state = evas_touch_point_nth_state_get(evas, 0);
12600 * printf("The first touch point's state: %i\n", state);
12604 * @see evas_touch_point_list_count()
12605 * @see evas_touch_point_list_nth_xy_get()
12606 * @see evas_touch_point_list_nth_id_get()
12608 EAPI Evas_Touch_Point_State evas_touch_point_list_nth_state_get(Evas *e, unsigned int n) EINA_ARG_NONNULL(1);