11 # ifdef EFL_EMOTION_BUILD
13 # define EAPI __declspec(dllexport)
16 # endif /* ! DLL_EXPORT */
18 # define EAPI __declspec(dllimport)
19 # endif /* ! EFL_EMOTION_BUILD */
23 # define EAPI __attribute__ ((visibility("default")))
34 * @brief The file that provides Emotion the API, with functions available for
35 * play, seek, change volume, etc.
41 EMOTION_MODULE_GSTREAMER
46 EMOTION_EVENT_MENU1, // Escape Menu
47 EMOTION_EVENT_MENU2, // Title Menu
48 EMOTION_EVENT_MENU3, // Root Menu
49 EMOTION_EVENT_MENU4, // Subpicture Menu
50 EMOTION_EVENT_MENU5, // Audio Menu
51 EMOTION_EVENT_MENU6, // Angle Menu
52 EMOTION_EVENT_MENU7, // Part Menu
60 EMOTION_EVENT_ANGLE_NEXT,
61 EMOTION_EVENT_ANGLE_PREV,
77 * @enum _Emotion_Meta_Info
79 * Used for retrieving information about the media file being played.
81 * @see emotion_object_meta_info_get()
83 * @ingroup Emotion_Info
85 enum _Emotion_Meta_Info
87 EMOTION_META_INFO_TRACK_TITLE, /**< track title */
88 EMOTION_META_INFO_TRACK_ARTIST, /**< artist name */
89 EMOTION_META_INFO_TRACK_ALBUM, /**< album name */
90 EMOTION_META_INFO_TRACK_YEAR, /**< track year */
91 EMOTION_META_INFO_TRACK_GENRE, /**< track genre */
92 EMOTION_META_INFO_TRACK_COMMENT, /**< track comments */
93 EMOTION_META_INFO_TRACK_DISC_ID, /**< track disc ID */
94 EMOTION_META_INFO_TRACK_COUNT /**< track count - number of the track in the album */
100 * Used for displaying a visualization on the emotion object.
102 * @see emotion_object_vis_set()
104 * @ingroup Emotion_Visualization
108 EMOTION_VIS_NONE, /**< no visualization set */
109 EMOTION_VIS_GOOM, /**< goom */
110 EMOTION_VIS_LIBVISUAL_BUMPSCOPE, /**< bumpscope */
111 EMOTION_VIS_LIBVISUAL_CORONA, /**< corona */
112 EMOTION_VIS_LIBVISUAL_DANCING_PARTICLES, /**< dancing particles */
113 EMOTION_VIS_LIBVISUAL_GDKPIXBUF, /**< gdkpixbuf */
114 EMOTION_VIS_LIBVISUAL_G_FORCE, /**< G force */
115 EMOTION_VIS_LIBVISUAL_GOOM, /**< goom */
116 EMOTION_VIS_LIBVISUAL_INFINITE, /**< infinite */
117 EMOTION_VIS_LIBVISUAL_JAKDAW, /**< jakdaw */
118 EMOTION_VIS_LIBVISUAL_JESS, /**< jess */
119 EMOTION_VIS_LIBVISUAL_LV_ANALYSER, /**< lv analyser */
120 EMOTION_VIS_LIBVISUAL_LV_FLOWER, /**< lv flower */
121 EMOTION_VIS_LIBVISUAL_LV_GLTEST, /**< lv gltest */
122 EMOTION_VIS_LIBVISUAL_LV_SCOPE, /**< lv scope */
123 EMOTION_VIS_LIBVISUAL_MADSPIN, /**< madspin */
124 EMOTION_VIS_LIBVISUAL_NEBULUS, /**< nebulus */
125 EMOTION_VIS_LIBVISUAL_OINKSIE, /**< oinksie */
126 EMOTION_VIS_LIBVISUAL_PLASMA, /**< plasma */
127 EMOTION_VIS_LAST /* sentinel */
138 typedef enum _Emotion_Module Emotion_Module;
139 typedef enum _Emotion_Event Emotion_Event;
140 typedef enum _Emotion_Meta_Info Emotion_Meta_Info; /**< Meta info type to be retrieved. */
141 typedef enum _Emotion_Vis Emotion_Vis; /**< Type of visualization. */
143 #define EMOTION_CHANNEL_AUTO -1
144 #define EMOTION_CHANNEL_DEFAULT 0
150 /* api calls available */
153 * @brief How to create, initialize, manipulate and connect to signals of an
155 * @defgroup Emotion_API API available for manipulating Emotion object.
159 * Emotion provides an Evas smart object that allows to play, control and
160 * display a video or audio file. The API is synchronous but not everything
161 * happens immediately. There are also some signals to report changed states.
163 * Basically, once the object is created and initialized, a file will be set to
164 * it, and then it can be resized, moved, and controlled by other Evas object
167 * However, the decoding of the music and video occurs not in the Ecore main
168 * loop, but usually in another thread (this depends on the module being used).
169 * The synchronization between this other thread and the main loop not visible
170 * to the end user of the library. The user can just register callbacks to the
171 * available signals to receive information about the changed states, and can
172 * call other functions from the API to request more changes on the current
175 * There will be a delay between an API being called and it being really
176 * executed, since this request will be done in the main thread, and it needs to
177 * be sent to the decoding thread. For this reason, always call functions like
178 * emotion_object_size_get() or emotion_object_length_get() after some signal
179 * being sent, like "playback_started" or "open_done". @ref
180 * emotion_signals_example.c "This example demonstrates this behavior".
182 * @section signals Available signals
183 * The Evas_Object returned by emotion_object_add() has a number of signals that
184 * can be listened to using evas' smart callbacks mechanism. All signals have
185 * NULL as event info. The following is a list of interesting signals:
186 * @li "playback_started" - Emitted when the playback starts
187 * @li "playback_finished" - Emitted when the playback finishes
188 * @li "frame_decode" - Emitted every time a frame is decoded
189 * @li "open_done" - Emitted when the media file is opened
190 * @li "position_update" - Emitted when emotion_object_position_set is called
191 * @li "decode_stop" - Emitted after the last frame is decoded
195 * The following examples exemplify the emotion usage. There's also the
196 * emotion_test binary that is distributed with this library and cover the
197 * entire API, but since it is too long and repetitive to be explained, its code
198 * is just displayed as another example.
200 * @li @ref emotion_basic_example_c
201 * @li @ref emotion_signals_example.c "Emotion signals"
202 * @li @ref emotion_test_main.c "emotion_test - full API usage"
207 * @defgroup Emotion_Init Creation and initialization functions
211 * @defgroup Emotion_Audio Audio control functions
215 * @defgroup Emotion_Video Video control functions
219 * @defgroup Emotion_Visualization Visualization control functions
223 * @defgroup Emotion_Info Miscellaneous information retrieval functions
227 * @brief Add an emotion object to the canvas.
229 * @param evas The canvas where the object will be added to.
230 * @return The emotion object just created.
232 * This function creates an emotion object and adds it to the specified @p evas.
233 * The returned object can be manipulated as any other Evas object, using the
234 * default object manipulation functions - evas_object_*.
236 * After creating the object with this function, it's still necessary to
237 * initialize it with emotion_object_init(), and if an audio file is going to be
238 * played with this object instead of a video, use
239 * emotion_object_video_mute_set().
241 * The next step is to open the desired file with emotion_object_file_set(), and
242 * start playing it with emotion_object_play_set().
244 * @see emotion_object_init()
245 * @see emotion_object_video_mute_set()
246 * @see emotion_object_file_set()
247 * @see emotion_object_play_set()
249 * @ingroup Emotion_Init
251 EAPI Evas_Object *emotion_object_add (Evas *evas);
254 * @brief Set the specified option for the current module.
256 * @param obj The emotion object which the option is being set to.
257 * @param opt The option that is being set. Currently supported optiosn: "video"
259 * @param val The value of the option. Currently only supports "off" (?!?!?!)
261 * This function allows one to mute the video or audio of the emotion object.
263 * @note Please don't use this function, consider using
264 * emotion_object_audio_mute_set() and emotion_object_video_mute_set() instead.
266 * @see emotion_object_audio_mute_set()
267 * @see emotion_object_video_mute_set()
269 * @ingroup Emotion_Audio
270 * @ingroup Emotion_Video
272 EAPI void emotion_object_module_option_set (Evas_Object *obj, const char *opt, const char *val);
275 * @brief Initializes an emotion object with the specified module.
277 * @param obj The emotion object to be initialized.
278 * @param module_filename The name of the module to be used (gstreamer or xine).
279 * @return @c EINA_TRUE if the specified module was successfully initialized for
280 * this object, @c EINA_FALSE otherwise.
282 * This function is required after creating the emotion object, in order to
283 * specify which module will be used with this object. Different objects can
284 * use different modules to play a media file. The current supported modules are
285 * @b gstreamer and @b xine.
287 * To use any of them, you need to make sure that support for them was compiled
290 * @note It's possible to disable the build of a module with
291 * --disable-module_name.
293 * @see emotion_object_add()
294 * @see emotion_object_file_set()
296 * @ingroup Emotion_Init
298 EAPI Eina_Bool emotion_object_init (Evas_Object *obj, const char *module_filename);
301 * @brief Set the file to be played in the Emotion object.
303 * @param obj The emotion object where the file is being loaded.
304 * @param filename Path to the file to be loaded. It can be absolute or relative
306 * @return EINA_TRUE if the new file could be loaded successfully, and
307 * EINA_FALSE if the file could not be loaded. This happens when the filename is
308 * could not be found, when the module couldn't open the file, when no module is
309 * initialized in this object, or when the @p filename is the same as the
310 * one previously set.
312 * This function sets the file to be used with this emotion object. If the
313 * object already has another file set, this file will be unset and unloaded,
314 * and the new file will be loaded to this emotion object. The seek position
315 * will be set to 0, and the emotion object will be paused, instead of playing.
317 * If there was already a filename set, and it's the same as the one being set
318 * now, this function does nothing and returns EINA_FALSE.
320 * Use @c NULL as argument to @p filename if you want to unload the current file
321 * but don't want to load anything else.
323 * @see emotion_object_init()
324 * @see emotion_object_play_set()
325 * @see emotion_object_file_get()
327 * @ingroup Emotion_Init
329 EAPI Eina_Bool emotion_object_file_set (Evas_Object *obj, const char *filename);
332 * @brief Get the filename of the file associated with the emotion object.
334 * @param obj The emotion object from which the filename will be retrieved.
335 * @return The path to the file loaded into this emotion object.
337 * This function returns the path of the file loaded in this emotion object. If
338 * no object is loaded, it will return @c NULL.
340 * @note Don't free or change the string returned by this function in any way.
341 * If you want to unset it, use @c emotion_object_file_set(obj, NULL).
343 * @see emotion_object_file_set()
345 * @ingroup Emotion_Init
347 EAPI const char *emotion_object_file_get (const Evas_Object *obj);
349 * @defgroup Emotion_Play Play control functions
355 * @brief Set play/pause state of the media file.
357 * @param obj The emotion object whose state will be changed.
358 * @param play EINA_TRUE to play, EINA_FALSE to pause.
360 * This functions sets the currently playing status of the video. Using this
361 * function to play or pause the video doesn't alter it's current position.
363 EAPI void emotion_object_play_set (Evas_Object *obj, Eina_Bool play);
365 * @brief Get play/pause state of the media file.
367 * @param obj The emotion object from which the state will be retrieved.
368 * @return EINA_TRUE if playing. EINA_FALSE if not playing.
370 EAPI Eina_Bool emotion_object_play_get (const Evas_Object *obj);
372 * @brief Set the position in the media file.
374 * @param obj The emotion object whose position will be changed.
375 * @param sec The position(in seconds) to which the media file will be set.
377 * This functions sets the current position of the media file to @p sec, this
378 * only works on seekable streams. Setting the position doesn't change the
379 * playing state of the media file.
381 * @see emotion_object_seekable_get
383 EAPI void emotion_object_position_set (Evas_Object *obj, double sec);
385 * @brief Get the position in the media file.
387 * @param obj The emotion object from which the position will be retrieved.
388 * @return The position of the media file.
390 * The position is returned as the number of seconds since the beginning of the
393 EAPI double emotion_object_position_get (const Evas_Object *obj);
395 * @brief Get whether the media file is seekable.
397 * @param obj The emotion object from which the seekable status will be
399 * @return EINA_TRUE if the media file is seekable, EINA_FALSE otherwise.
401 EAPI Eina_Bool emotion_object_seekable_get (const Evas_Object *obj);
403 * @brief Get the length of play for the media file.
405 * @param obj The emotion object from which the length will be retrieved.
406 * @return The length of the media file in seconds.
408 * This function returns the length of the media file in seconds.
410 * @warning This will return 0 if called before the "length_change" signal has,
413 EAPI double emotion_object_play_length_get (const Evas_Object *obj);
416 * @brief Set the play speed of the media file.
418 * @param obj The emotion object whose speed will be set.
419 * @param speed The speed to be set in the range [0,infinity)
421 * This function sets the speed with which the media file will be played. 1.0
422 * represents the normal speed, 2 double speed, 0.5 half speed and so on.
424 * @warning The only backend that implements this is the experimental VLC
427 EAPI void emotion_object_play_speed_set (Evas_Object *obj, double speed);
429 * @brief Get the play speed of the media file.
431 * @param obj The emotion object from which the filename will be retrieved.
432 * @return The current speed of the media file.
434 * @see emotion_object_play_speed_set
436 EAPI double emotion_object_play_speed_get (const Evas_Object *obj);
438 * @brief Get how much of the file has been played.
440 * @param obj The emotion object from which the filename will be retrieved.
441 * @return The progress of the media file.
443 * @warning Don't change of free the returned string.
444 * @warning gstreamer xine backends don't implement this(will return NULL).
446 EAPI const char *emotion_object_progress_info_get (const Evas_Object *obj);
448 * @brief Get how much of the file has been played.
450 * @param obj The emotion object from which the filename will be retrieved
451 * @return The progress of the media file.
453 * This function gets the progress in playing the file, the return value is in
456 * @warning gstreamer xine backends don't implement this(will return 0).
458 EAPI double emotion_object_progress_status_get (const Evas_Object *obj);
462 EAPI Eina_Bool emotion_object_video_handled_get (const Evas_Object *obj);
463 EAPI Eina_Bool emotion_object_audio_handled_get (const Evas_Object *obj);
466 * @brief Retrieve the video aspect ratio of the media file loaded.
468 * @param obj The emotion object which the video aspect ratio will be retrieved
470 * @return The video aspect ratio of the file loaded.
472 * This function returns the video aspect ratio (width / height) of the file
473 * loaded. It can be used to adapt the size of the emotion object in the canvas,
474 * so the aspect won't be changed (by wrongly resizing the object). Or to crop
475 * the video correctly, if necessary.
477 * @note This function returns the aspect ratio that the video @b should be, but
478 * sometimes the reported size from emotion_object_size_get() represents a
479 * different aspect ratio. You can safely resize the video to respect the aspect
480 * ratio returned by @b this function.
482 * @see emotion_object_size_get()
484 * @ingroup Emotion_Video
486 EAPI double emotion_object_ratio_get (const Evas_Object *obj);
489 * @brief Retrieve the video size of the loaded file.
491 * @param obj The object from which we are retrieving the video size.
492 * @param iw A pointer to a variable where the width will be stored.
493 * @param iw A pointer to a variable where the height will be stored.
495 * This function returns the reported size of the loaded video file. If a file
496 * that doesn't contain a video channel is loaded, then this size can be
499 * The value reported by this function should be consistent with the aspect
500 * ratio returned by emotion_object_ratio_get(), but sometimes the information
501 * stored in the file is wrong. So use the ratio size reported by
502 * emotion_object_ratio_get(), since it is more likely going to be accurate.
504 * @note Use @c NULL for @p iw or @p ih if you don't need one of these values.
506 * @see emotion_object_ratio_get()
508 * @ingroup Emotion_Video
510 EAPI void emotion_object_size_get (const Evas_Object *obj, int *iw, int *ih);
513 * @brief Sets whether to use of high-quality image scaling algorithm
514 * of the given video object.
516 * When enabled, a higher quality video scaling algorithm is used when
517 * scaling videos to sizes other than the source video. This gives
518 * better results but is more computationally expensive.
520 * @param obj The given video object.
521 * @param smooth Whether to use smooth scale or not.
523 * @see emotion_object_smooth_scale_get()
525 * @ingroup Emotion_Video
527 EAPI void emotion_object_smooth_scale_set (Evas_Object *obj, Eina_Bool smooth);
530 * @brief Gets whether the high-quality image scaling algorithm
531 * of the given video object is used.
533 * @param obj The given video object.
534 * @return Whether the smooth scale is used or not.
536 * @see emotion_object_smooth_scale_set()
538 * @ingroup Emotion_Video
540 EAPI Eina_Bool emotion_object_smooth_scale_get (const Evas_Object *obj);
541 EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev);
544 * @brief Set the audio volume.
546 * @param obj The object where the volume is being set.
547 * @param vol The new volume parameter. Range is from 0.0 to 1.0.
549 * Sets the audio volume of the stream being played. This has nothing to do with
550 * the system volume. This volume will be multiplied by the system volume. e.g.:
551 * if the current volume level is 0.5, and the system volume is 50%, it will be
554 * The default value depends on the module used. This value doesn't get changed
555 * when another file is loaded.
557 * @see emotion_object_audio_volume_get()
559 * @ingroup Emotion_Audio
561 EAPI void emotion_object_audio_volume_set (Evas_Object *obj, double vol);
564 * @brief Get the audio volume.
566 * @param obj The object from which we are retrieving the volume.
567 * @return The current audio volume level for this object.
569 * Get the current value for the audio volume level. Range is from 0.0 to 1.0.
570 * This volume is set with emotion_object_audio_volume_set().
572 * @see emotion_object_audio_volume_set()
574 * @ingroup Emotion_Audio
576 EAPI double emotion_object_audio_volume_get (const Evas_Object *obj);
579 * @brief Set the mute audio option for this object.
581 * @param obj The object which we are setting the mute audio option.
582 * @param mute Whether the audio should be muted (@c EINA_TRUE) or not (@c
585 * This function sets the mute audio option for this emotion object. The current
586 * module used for this object can use this to avoid decoding the audio portion
587 * of the loaded media file.
589 * @see emotion_object_audio_mute_get()
590 * @see emotion_object_video_mute_set()
592 * @ingroup Emotion_Audio
594 EAPI void emotion_object_audio_mute_set (Evas_Object *obj, Eina_Bool mute);
597 * @brief Get the mute audio option of this object.
599 * @param obj The object which we are retrieving the mute audio option from.
600 * @return Whether the audio is muted (@c EINA_TRUE) or not (@c EINA_FALSE).
602 * This function return the mute audio option from this emotion object. It can
603 * be set with emotion_object_audio_mute_set().
605 * @see emotion_object_audio_mute_set()
607 * @ingroup Emotion_Audio
609 EAPI Eina_Bool emotion_object_audio_mute_get (const Evas_Object *obj);
610 EAPI int emotion_object_audio_channel_count (const Evas_Object *obj);
611 EAPI const char *emotion_object_audio_channel_name_get(const Evas_Object *obj, int channel);
612 EAPI void emotion_object_audio_channel_set (Evas_Object *obj, int channel);
613 EAPI int emotion_object_audio_channel_get (const Evas_Object *obj);
616 * @brief Set the mute video option for this object.
618 * @param obj The object which we are setting the mute video option.
619 * @param mute Whether the video should be muted (@c EINA_TRUE) or not (@c
622 * This function sets the mute video option for this emotion object. The
623 * current module used for this object can use this information to avoid
624 * decoding the video portion of the loaded media file.
626 * @see emotion_object_video_mute_get()
627 * @see emotion_object_audio_mute_set()
629 * @ingroup Emotion_Video
631 EAPI void emotion_object_video_mute_set (Evas_Object *obj, Eina_Bool mute);
634 * @brief Get the mute video option of this object.
636 * @param obj The object which we are retrieving the mute video option from.
637 * @return Whether the video is muted (@c EINA_TRUE) or not (@c EINA_FALSE).
639 * This function returns the mute video option from this emotion object. It can
640 * be set with emotion_object_video_mute_set().
642 * @see emotion_object_video_mute_set()
644 * @ingroup Emotion_Video
646 EAPI Eina_Bool emotion_object_video_mute_get (const Evas_Object *obj);
647 EAPI int emotion_object_video_channel_count (const Evas_Object *obj);
648 EAPI const char *emotion_object_video_channel_name_get(const Evas_Object *obj, int channel);
649 EAPI void emotion_object_video_channel_set (Evas_Object *obj, int channel);
650 EAPI int emotion_object_video_channel_get (const Evas_Object *obj);
651 EAPI void emotion_object_spu_mute_set (Evas_Object *obj, Eina_Bool mute);
652 EAPI Eina_Bool emotion_object_spu_mute_get (const Evas_Object *obj);
653 EAPI int emotion_object_spu_channel_count (const Evas_Object *obj);
654 EAPI const char *emotion_object_spu_channel_name_get (const Evas_Object *obj, int channel);
655 EAPI void emotion_object_spu_channel_set (Evas_Object *obj, int channel);
656 EAPI int emotion_object_spu_channel_get (const Evas_Object *obj);
657 EAPI int emotion_object_chapter_count (const Evas_Object *obj);
658 EAPI void emotion_object_chapter_set (Evas_Object *obj, int chapter);
659 EAPI int emotion_object_chapter_get (const Evas_Object *obj);
660 EAPI const char *emotion_object_chapter_name_get (const Evas_Object *obj, int chapter);
661 EAPI void emotion_object_eject (Evas_Object *obj);
664 * @brief Get the dvd title from this emotion object.
666 * @param obj The object which the title will be retrieved from.
667 * @return A string containing the title.
669 * This function is only useful when playing a DVD.
671 * @note Don't change or free the string returned by this function.
673 * @ingroup Emotion_Info
675 EAPI const char *emotion_object_title_get (const Evas_Object *obj);
676 EAPI const char *emotion_object_ref_file_get (const Evas_Object *obj);
677 EAPI int emotion_object_ref_num_get (const Evas_Object *obj);
678 EAPI int emotion_object_spu_button_count_get (const Evas_Object *obj);
679 EAPI int emotion_object_spu_button_get (const Evas_Object *obj);
682 * @brief Retrieve meta information from this file being played.
684 * @param obj The object which the meta info will be extracted from.
685 * @param meta The type of meta information that will be extracted.
687 * This function retrieves information about the file loaded. It can retrieve
688 * the track title, artist name, album name, etc. See @ref Emotion_Meta_Info
689 * for all the possibilities.
691 * The meta info may be not available on all types of files. It will return @c
692 * NULL if the the file doesn't have meta info, or if this specific field is
695 * @note Don't change or free the string returned by this function.
697 * @see Emotion_Meta_Info
699 * @ingroup Emotion_Info
701 EAPI const char *emotion_object_meta_info_get (const Evas_Object *obj, Emotion_Meta_Info meta);
704 * @brief Set the visualization to be used with this object.
706 * @param obj The object where the visualization will be set on.
707 * @param visualization The type of visualization to be used.
709 * The @p visualization specified will be played instead of a video. This is
710 * commonly used to display a visualization for audio only files (musics).
712 * The available visualizations are @ref Emotion_Vis.
715 * @see emotion_object_vis_get()
716 * @see emotion_object_vis_supported()
718 * @ingroup Emotion_Visualization
720 EAPI void emotion_object_vis_set (Evas_Object *obj, Emotion_Vis visualization);
723 * @brief Get the type of visualization in use by this emotion object.
725 * @param obj The emotion object which the visualization is being retrieved
727 * @return The type of visualization in use by this object.
729 * The type of visualization can be set by emotion_object_vis_set().
732 * @see emotion_object_vis_set()
733 * @see emotion_object_vis_supported()
735 * @ingroup Emotion_Visualization
737 EAPI Emotion_Vis emotion_object_vis_get (const Evas_Object *obj);
740 * @brief Query whether a type of visualization is supported by this object.
742 * @param obj The object which the query is being ran on.
743 * @param visualization The type of visualization that is being queried.
744 * @return EINA_TRUE if the visualization is supported, EINA_FALSE otherwise.
746 * This can be used to check if a visualization is supported. e.g.: one wants to
747 * display a list of available visualizations for a specific object.
750 * @see emotion_object_vis_set()
751 * @see emotion_object_vis_get()
753 * @ingroup Emotion_Visualization
755 EAPI Eina_Bool emotion_object_vis_supported (const Evas_Object *obj, Emotion_Vis visualization);
757 EAPI void emotion_object_last_position_load (Evas_Object *obj);
758 EAPI void emotion_object_last_position_save (Evas_Object *obj);
760 EAPI void emotion_object_suspend_set (Evas_Object *obj, Emotion_Suspend state);
761 EAPI Emotion_Suspend emotion_object_suspend_get (Evas_Object *obj);
763 EAPI Eina_Bool emotion_object_extension_can_play_get(const Evas_Object *obj, const char *file);
764 EAPI Eina_Bool emotion_object_extension_can_play_fast_get(const Evas_Object *obj, const char *file);
766 EAPI Eina_Bool emotion_object_extension_may_play_fast_get(const char *file);
767 EAPI Eina_Bool emotion_object_extension_may_play_get(const char *file);