345782b2d8747b23449dc7bf90b87fb76aa7d372
[adaptation/opengl-es-virtual-drv.git] / src / include / GLES / gl.h
1 #ifndef __gl_h_
2 #define __gl_h_
3
4
5 #include <GLES/glplatform.h>
6
7 #ifdef __cplusplus
8 extern "C" {
9 #endif
10
11 /*
12  * This document is licensed under the SGI Free Software B License Version
13  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
14  */
15
16 typedef void             GLvoid;
17 typedef unsigned int     GLenum;
18 typedef unsigned char    GLboolean;
19 typedef unsigned int     GLbitfield;
20 typedef khronos_int8_t   GLbyte;
21 typedef short            GLshort;
22 typedef int              GLint;
23 typedef int              GLsizei;
24 typedef khronos_uint8_t  GLubyte;
25 typedef unsigned short   GLushort;
26 typedef unsigned int     GLuint;
27 typedef khronos_float_t  GLfloat;
28 typedef khronos_float_t  GLclampf;
29 typedef khronos_int32_t  GLfixed;
30 typedef khronos_int32_t  GLclampx;
31
32 typedef khronos_intptr_t GLintptr;
33 typedef khronos_ssize_t  GLsizeiptr;
34
35
36 /*************************************************************/
37
38 /* OpenGL ES core versions */
39 #define GL_VERSION_ES_CM_1_0            1
40 #define GL_VERSION_ES_CL_1_0            1
41 #define GL_VERSION_ES_CM_1_1            1
42 #define GL_VERSION_ES_CL_1_1            1
43
44 /* ClearBufferMask */
45 #define GL_DEPTH_BUFFER_BIT               0x00000100
46 #define GL_STENCIL_BUFFER_BIT             0x00000400
47 #define GL_COLOR_BUFFER_BIT               0x00004000
48
49 /* Boolean */
50 #define GL_FALSE                          0
51 #define GL_TRUE                           1
52
53 /* BeginMode */
54 #define GL_POINTS                         0x0000
55 #define GL_LINES                          0x0001
56 #define GL_LINE_LOOP                      0x0002
57 #define GL_LINE_STRIP                     0x0003
58 #define GL_TRIANGLES                      0x0004
59 #define GL_TRIANGLE_STRIP                 0x0005
60 #define GL_TRIANGLE_FAN                   0x0006
61
62 /* AlphaFunction */
63 #define GL_NEVER                          0x0200
64 #define GL_LESS                           0x0201
65 #define GL_EQUAL                          0x0202
66 #define GL_LEQUAL                         0x0203
67 #define GL_GREATER                        0x0204
68 #define GL_NOTEQUAL                       0x0205
69 #define GL_GEQUAL                         0x0206
70 #define GL_ALWAYS                         0x0207
71
72 /* BlendingFactorDest */
73 #define GL_ZERO                           0
74 #define GL_ONE                            1
75 #define GL_SRC_COLOR                      0x0300
76 #define GL_ONE_MINUS_SRC_COLOR            0x0301
77 #define GL_SRC_ALPHA                      0x0302
78 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
79 #define GL_DST_ALPHA                      0x0304
80 #define GL_ONE_MINUS_DST_ALPHA            0x0305
81
82 /* BlendingFactorSrc */
83 /*      GL_ZERO */
84 /*      GL_ONE */
85 #define GL_DST_COLOR                      0x0306
86 #define GL_ONE_MINUS_DST_COLOR            0x0307
87 #define GL_SRC_ALPHA_SATURATE             0x0308
88 /*      GL_SRC_ALPHA */
89 /*      GL_ONE_MINUS_SRC_ALPHA */
90 /*      GL_DST_ALPHA */
91 /*      GL_ONE_MINUS_DST_ALPHA */
92
93 /* ClipPlaneName */
94 #define GL_CLIP_PLANE0                    0x3000
95 #define GL_CLIP_PLANE1                    0x3001
96 #define GL_CLIP_PLANE2                    0x3002
97 #define GL_CLIP_PLANE3                    0x3003
98 #define GL_CLIP_PLANE4                    0x3004
99 #define GL_CLIP_PLANE5                    0x3005
100
101 /* ColorMaterialFace */
102 /*      GL_FRONT_AND_BACK */
103
104 /* ColorMaterialParameter */
105 /*      GL_AMBIENT_AND_DIFFUSE */
106
107 /* ColorPointerType */
108 /*      GL_UNSIGNED_BYTE */
109 /*      GL_FLOAT */
110 /*      GL_FIXED */
111
112 /* CullFaceMode */
113 #define GL_FRONT                          0x0404
114 #define GL_BACK                           0x0405
115 #define GL_FRONT_AND_BACK                 0x0408
116
117 /* DepthFunction */
118 /*      GL_NEVER */
119 /*      GL_LESS */
120 /*      GL_EQUAL */
121 /*      GL_LEQUAL */
122 /*      GL_GREATER */
123 /*      GL_NOTEQUAL */
124 /*      GL_GEQUAL */
125 /*      GL_ALWAYS */
126
127 /* EnableCap */
128 #define GL_FOG                            0x0B60
129 #define GL_LIGHTING                       0x0B50
130 #define GL_TEXTURE_2D                     0x0DE1
131 #define GL_CULL_FACE                      0x0B44
132 #define GL_ALPHA_TEST                     0x0BC0
133 #define GL_BLEND                          0x0BE2
134 #define GL_COLOR_LOGIC_OP                 0x0BF2
135 #define GL_DITHER                         0x0BD0
136 #define GL_STENCIL_TEST                   0x0B90
137 #define GL_DEPTH_TEST                     0x0B71
138 /*      GL_LIGHT0 */
139 /*      GL_LIGHT1 */
140 /*      GL_LIGHT2 */
141 /*      GL_LIGHT3 */
142 /*      GL_LIGHT4 */
143 /*      GL_LIGHT5 */
144 /*      GL_LIGHT6 */
145 /*      GL_LIGHT7 */
146 #define GL_POINT_SMOOTH                   0x0B10
147 #define GL_LINE_SMOOTH                    0x0B20
148 #define GL_SCISSOR_TEST                   0x0C11
149 #define GL_COLOR_MATERIAL                 0x0B57
150 #define GL_NORMALIZE                      0x0BA1
151 #define GL_RESCALE_NORMAL                 0x803A
152 #define GL_POLYGON_OFFSET_FILL            0x8037
153 #define GL_VERTEX_ARRAY                   0x8074
154 #define GL_NORMAL_ARRAY                   0x8075
155 #define GL_COLOR_ARRAY                    0x8076
156 #define GL_TEXTURE_COORD_ARRAY            0x8078
157 #define GL_MULTISAMPLE                    0x809D
158 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
159 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
160 #define GL_SAMPLE_COVERAGE                0x80A0
161
162 /* ErrorCode */
163 #define GL_NO_ERROR                       0
164 #define GL_INVALID_ENUM                   0x0500
165 #define GL_INVALID_VALUE                  0x0501
166 #define GL_INVALID_OPERATION              0x0502
167 #define GL_STACK_OVERFLOW                 0x0503
168 #define GL_STACK_UNDERFLOW                0x0504
169 #define GL_OUT_OF_MEMORY                  0x0505
170
171 /* FogMode */
172 /*      GL_LINEAR */
173 #define GL_EXP                            0x0800
174 #define GL_EXP2                           0x0801
175
176 /* FogParameter */
177 #define GL_FOG_DENSITY                    0x0B62
178 #define GL_FOG_START                      0x0B63
179 #define GL_FOG_END                        0x0B64
180 #define GL_FOG_MODE                       0x0B65
181 #define GL_FOG_COLOR                      0x0B66
182
183 /* FrontFaceDirection */
184 #define GL_CW                             0x0900
185 #define GL_CCW                            0x0901
186
187 /* GetPName */
188 #define GL_CURRENT_COLOR                  0x0B00
189 #define GL_CURRENT_NORMAL                 0x0B02
190 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
191 #define GL_POINT_SIZE                     0x0B11
192 #define GL_POINT_SIZE_MIN                 0x8126
193 #define GL_POINT_SIZE_MAX                 0x8127
194 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
195 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
196 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
197 #define GL_LINE_WIDTH                     0x0B21
198 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
199 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
200 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
201 #define GL_CULL_FACE_MODE                 0x0B45
202 #define GL_FRONT_FACE                     0x0B46
203 #define GL_SHADE_MODEL                    0x0B54
204 #define GL_DEPTH_RANGE                    0x0B70
205 #define GL_DEPTH_WRITEMASK                0x0B72
206 #define GL_DEPTH_CLEAR_VALUE              0x0B73
207 #define GL_DEPTH_FUNC                     0x0B74
208 #define GL_STENCIL_CLEAR_VALUE            0x0B91
209 #define GL_STENCIL_FUNC                   0x0B92
210 #define GL_STENCIL_VALUE_MASK             0x0B93
211 #define GL_STENCIL_FAIL                   0x0B94
212 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
213 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
214 #define GL_STENCIL_REF                    0x0B97
215 #define GL_STENCIL_WRITEMASK              0x0B98
216 #define GL_MATRIX_MODE                    0x0BA0
217 #define GL_VIEWPORT                       0x0BA2
218 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
219 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
220 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
221 #define GL_MODELVIEW_MATRIX               0x0BA6
222 #define GL_PROJECTION_MATRIX              0x0BA7
223 #define GL_TEXTURE_MATRIX                 0x0BA8
224 #define GL_ALPHA_TEST_FUNC                0x0BC1
225 #define GL_ALPHA_TEST_REF                 0x0BC2
226 #define GL_BLEND_DST                      0x0BE0
227 #define GL_BLEND_SRC                      0x0BE1
228 #define GL_LOGIC_OP_MODE                  0x0BF0
229 #define GL_SCISSOR_BOX                    0x0C10
230 #define GL_SCISSOR_TEST                   0x0C11
231 #define GL_COLOR_CLEAR_VALUE              0x0C22
232 #define GL_COLOR_WRITEMASK                0x0C23
233 #define GL_UNPACK_ALIGNMENT               0x0CF5
234 #define GL_PACK_ALIGNMENT                 0x0D05
235 #define GL_MAX_LIGHTS                     0x0D31
236 #define GL_MAX_CLIP_PLANES                0x0D32
237 #define GL_MAX_TEXTURE_SIZE               0x0D33
238 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
239 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
240 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
241 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
242 #define GL_MAX_TEXTURE_UNITS              0x84E2
243 #define GL_SUBPIXEL_BITS                  0x0D50
244 #define GL_RED_BITS                       0x0D52
245 #define GL_GREEN_BITS                     0x0D53
246 #define GL_BLUE_BITS                      0x0D54
247 #define GL_ALPHA_BITS                     0x0D55
248 #define GL_DEPTH_BITS                     0x0D56
249 #define GL_STENCIL_BITS                   0x0D57
250 #define GL_POLYGON_OFFSET_UNITS           0x2A00
251 #define GL_POLYGON_OFFSET_FILL            0x8037
252 #define GL_POLYGON_OFFSET_FACTOR          0x8038
253 #define GL_TEXTURE_BINDING_2D             0x8069
254 #define GL_VERTEX_ARRAY_SIZE              0x807A
255 #define GL_VERTEX_ARRAY_TYPE              0x807B
256 #define GL_VERTEX_ARRAY_STRIDE            0x807C
257 #define GL_NORMAL_ARRAY_TYPE              0x807E
258 #define GL_NORMAL_ARRAY_STRIDE            0x807F
259 #define GL_COLOR_ARRAY_SIZE               0x8081
260 #define GL_COLOR_ARRAY_TYPE               0x8082
261 #define GL_COLOR_ARRAY_STRIDE             0x8083
262 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
263 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
264 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
265 #define GL_VERTEX_ARRAY_POINTER           0x808E
266 #define GL_NORMAL_ARRAY_POINTER           0x808F
267 #define GL_COLOR_ARRAY_POINTER            0x8090
268 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
269 #define GL_SAMPLE_BUFFERS                 0x80A8
270 #define GL_SAMPLES                        0x80A9
271 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
272 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
273
274 /* GetTextureParameter */
275 /*      GL_TEXTURE_MAG_FILTER */
276 /*      GL_TEXTURE_MIN_FILTER */
277 /*      GL_TEXTURE_WRAP_S */
278 /*      GL_TEXTURE_WRAP_T */
279
280 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
281 #define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
282
283 /* HintMode */
284 #define GL_DONT_CARE                      0x1100
285 #define GL_FASTEST                        0x1101
286 #define GL_NICEST                         0x1102
287
288 /* HintTarget */
289 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
290 #define GL_POINT_SMOOTH_HINT              0x0C51
291 #define GL_LINE_SMOOTH_HINT               0x0C52
292 #define GL_FOG_HINT                       0x0C54
293 #define GL_GENERATE_MIPMAP_HINT           0x8192
294
295 /* LightModelParameter */
296 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
297 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
298
299 /* LightParameter */
300 #define GL_AMBIENT                        0x1200
301 #define GL_DIFFUSE                        0x1201
302 #define GL_SPECULAR                       0x1202
303 #define GL_POSITION                       0x1203
304 #define GL_SPOT_DIRECTION                 0x1204
305 #define GL_SPOT_EXPONENT                  0x1205
306 #define GL_SPOT_CUTOFF                    0x1206
307 #define GL_CONSTANT_ATTENUATION           0x1207
308 #define GL_LINEAR_ATTENUATION             0x1208
309 #define GL_QUADRATIC_ATTENUATION          0x1209
310
311 /* DataType */
312 #define GL_BYTE                           0x1400
313 #define GL_UNSIGNED_BYTE                  0x1401
314 #define GL_SHORT                          0x1402
315 #define GL_UNSIGNED_SHORT                 0x1403
316 #define GL_FLOAT                          0x1406
317 #define GL_FIXED                          0x140C
318
319 /* LogicOp */
320 #define GL_CLEAR                          0x1500
321 #define GL_AND                            0x1501
322 #define GL_AND_REVERSE                    0x1502
323 #define GL_COPY                           0x1503
324 #define GL_AND_INVERTED                   0x1504
325 #define GL_NOOP                           0x1505
326 #define GL_XOR                            0x1506
327 #define GL_OR                             0x1507
328 #define GL_NOR                            0x1508
329 #define GL_EQUIV                          0x1509
330 #define GL_INVERT                         0x150A
331 #define GL_OR_REVERSE                     0x150B
332 #define GL_COPY_INVERTED                  0x150C
333 #define GL_OR_INVERTED                    0x150D
334 #define GL_NAND                           0x150E
335 #define GL_SET                            0x150F
336
337 /* MaterialFace */
338 /*      GL_FRONT_AND_BACK */
339
340 /* MaterialParameter */
341 #define GL_EMISSION                       0x1600
342 #define GL_SHININESS                      0x1601
343 #define GL_AMBIENT_AND_DIFFUSE            0x1602
344 /*      GL_AMBIENT */
345 /*      GL_DIFFUSE */
346 /*      GL_SPECULAR */
347
348 /* MatrixMode */
349 #define GL_MODELVIEW                      0x1700
350 #define GL_PROJECTION                     0x1701
351 #define GL_TEXTURE                        0x1702
352
353 /* NormalPointerType */
354 /*      GL_BYTE */
355 /*      GL_SHORT */
356 /*      GL_FLOAT */
357 /*      GL_FIXED */
358
359 /* PixelFormat */
360 #define GL_ALPHA                          0x1906
361 #define GL_RGB                            0x1907
362 #define GL_RGBA                           0x1908
363 #define GL_LUMINANCE                      0x1909
364 #define GL_LUMINANCE_ALPHA                0x190A
365
366 /* PixelStoreParameter */
367 #define GL_UNPACK_ALIGNMENT               0x0CF5
368 #define GL_PACK_ALIGNMENT                 0x0D05
369
370 /* PixelType */
371 /*      GL_UNSIGNED_BYTE */
372 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
373 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
374 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
375
376 /* ShadingModel */
377 #define GL_FLAT                           0x1D00
378 #define GL_SMOOTH                         0x1D01
379
380 /* StencilFunction */
381 /*      GL_NEVER */
382 /*      GL_LESS */
383 /*      GL_EQUAL */
384 /*      GL_LEQUAL */
385 /*      GL_GREATER */
386 /*      GL_NOTEQUAL */
387 /*      GL_GEQUAL */
388 /*      GL_ALWAYS */
389
390 /* StencilOp */
391 /*      GL_ZERO */
392 #define GL_KEEP                           0x1E00
393 #define GL_REPLACE                        0x1E01
394 #define GL_INCR                           0x1E02
395 #define GL_DECR                           0x1E03
396 /*      GL_INVERT */
397
398 /* StringName */
399 #define GL_VENDOR                         0x1F00
400 #define GL_RENDERER                       0x1F01
401 #define GL_VERSION                        0x1F02
402 #define GL_EXTENSIONS                     0x1F03
403
404 /* TexCoordPointerType */
405 /*      GL_SHORT */
406 /*      GL_FLOAT */
407 /*      GL_FIXED */
408 /*      GL_BYTE */
409
410 /* TextureEnvMode */
411 #define GL_MODULATE                       0x2100
412 #define GL_DECAL                          0x2101
413 /*      GL_BLEND */
414 #define GL_ADD                            0x0104
415 /*      GL_REPLACE */
416
417 /* TextureEnvParameter */
418 #define GL_TEXTURE_ENV_MODE               0x2200
419 #define GL_TEXTURE_ENV_COLOR              0x2201
420
421 /* TextureEnvTarget */
422 #define GL_TEXTURE_ENV                    0x2300
423
424 /* TextureMagFilter */
425 #define GL_NEAREST                        0x2600
426 #define GL_LINEAR                         0x2601
427
428 /* TextureMinFilter */
429 /*      GL_NEAREST */
430 /*      GL_LINEAR */
431 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
432 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
433 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
434 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
435
436 /* TextureParameterName */
437 #define GL_TEXTURE_MAG_FILTER             0x2800
438 #define GL_TEXTURE_MIN_FILTER             0x2801
439 #define GL_TEXTURE_WRAP_S                 0x2802
440 #define GL_TEXTURE_WRAP_T                 0x2803
441 #define GL_GENERATE_MIPMAP                0x8191
442
443 /* TextureTarget */
444 /*      GL_TEXTURE_2D */
445
446 /* TextureUnit */
447 #define GL_TEXTURE0                       0x84C0
448 #define GL_TEXTURE1                       0x84C1
449 #define GL_TEXTURE2                       0x84C2
450 #define GL_TEXTURE3                       0x84C3
451 #define GL_TEXTURE4                       0x84C4
452 #define GL_TEXTURE5                       0x84C5
453 #define GL_TEXTURE6                       0x84C6
454 #define GL_TEXTURE7                       0x84C7
455 #define GL_TEXTURE8                       0x84C8
456 #define GL_TEXTURE9                       0x84C9
457 #define GL_TEXTURE10                      0x84CA
458 #define GL_TEXTURE11                      0x84CB
459 #define GL_TEXTURE12                      0x84CC
460 #define GL_TEXTURE13                      0x84CD
461 #define GL_TEXTURE14                      0x84CE
462 #define GL_TEXTURE15                      0x84CF
463 #define GL_TEXTURE16                      0x84D0
464 #define GL_TEXTURE17                      0x84D1
465 #define GL_TEXTURE18                      0x84D2
466 #define GL_TEXTURE19                      0x84D3
467 #define GL_TEXTURE20                      0x84D4
468 #define GL_TEXTURE21                      0x84D5
469 #define GL_TEXTURE22                      0x84D6
470 #define GL_TEXTURE23                      0x84D7
471 #define GL_TEXTURE24                      0x84D8
472 #define GL_TEXTURE25                      0x84D9
473 #define GL_TEXTURE26                      0x84DA
474 #define GL_TEXTURE27                      0x84DB
475 #define GL_TEXTURE28                      0x84DC
476 #define GL_TEXTURE29                      0x84DD
477 #define GL_TEXTURE30                      0x84DE
478 #define GL_TEXTURE31                      0x84DF
479 #define GL_ACTIVE_TEXTURE                 0x84E0
480 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
481
482 /* TextureWrapMode */
483 #define GL_REPEAT                         0x2901
484 #define GL_CLAMP_TO_EDGE                  0x812F
485
486 /* VertexPointerType */
487 /*      GL_SHORT */
488 /*      GL_FLOAT */
489 /*      GL_FIXED */
490 /*      GL_BYTE */
491
492 /* LightName */
493 #define GL_LIGHT0                         0x4000
494 #define GL_LIGHT1                         0x4001
495 #define GL_LIGHT2                         0x4002
496 #define GL_LIGHT3                         0x4003
497 #define GL_LIGHT4                         0x4004
498 #define GL_LIGHT5                         0x4005
499 #define GL_LIGHT6                         0x4006
500 #define GL_LIGHT7                         0x4007
501
502 /* Buffer Objects */
503 #define GL_ARRAY_BUFFER                   0x8892
504 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
505
506 #define GL_ARRAY_BUFFER_BINDING           0x8894
507 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
508 #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
509 #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
510 #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
511 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
512
513 #define GL_STATIC_DRAW                    0x88E4
514 #define GL_DYNAMIC_DRAW                   0x88E8
515
516 #define GL_BUFFER_SIZE                    0x8764
517 #define GL_BUFFER_USAGE                   0x8765
518
519 /* Texture combine + dot3 */
520 #define GL_SUBTRACT                       0x84E7
521 #define GL_COMBINE                        0x8570
522 #define GL_COMBINE_RGB                    0x8571
523 #define GL_COMBINE_ALPHA                  0x8572
524 #define GL_RGB_SCALE                      0x8573
525 #define GL_ADD_SIGNED                     0x8574
526 #define GL_INTERPOLATE                    0x8575
527 #define GL_CONSTANT                       0x8576
528 #define GL_PRIMARY_COLOR                  0x8577
529 #define GL_PREVIOUS                       0x8578
530 #define GL_OPERAND0_RGB                   0x8590
531 #define GL_OPERAND1_RGB                   0x8591
532 #define GL_OPERAND2_RGB                   0x8592
533 #define GL_OPERAND0_ALPHA                 0x8598
534 #define GL_OPERAND1_ALPHA                 0x8599
535 #define GL_OPERAND2_ALPHA                 0x859A
536
537 #define GL_ALPHA_SCALE                    0x0D1C
538
539 #define GL_SRC0_RGB                       0x8580
540 #define GL_SRC1_RGB                       0x8581
541 #define GL_SRC2_RGB                       0x8582
542 #define GL_SRC0_ALPHA                     0x8588
543 #define GL_SRC1_ALPHA                     0x8589
544 #define GL_SRC2_ALPHA                     0x858A
545
546 #define GL_DOT3_RGB                       0x86AE
547 #define GL_DOT3_RGBA                      0x86AF
548
549 /*------------------------------------------------------------------------*
550  * required OES extension tokens
551  *------------------------------------------------------------------------*/
552
553 /* OES_read_format */
554 #ifndef GL_OES_read_format
555 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
556 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
557 #endif
558
559 /* GL_OES_compressed_paletted_texture */
560 #ifndef GL_OES_compressed_paletted_texture
561 #define GL_PALETTE4_RGB8_OES                                    0x8B90
562 #define GL_PALETTE4_RGBA8_OES                                   0x8B91
563 #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
564 #define GL_PALETTE4_RGBA4_OES                                   0x8B93
565 #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
566 #define GL_PALETTE8_RGB8_OES                                    0x8B95
567 #define GL_PALETTE8_RGBA8_OES                                   0x8B96
568 #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
569 #define GL_PALETTE8_RGBA4_OES                                   0x8B98
570 #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
571 #endif
572
573 /* OES_point_size_array */
574 #ifndef GL_OES_point_size_array
575 #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
576 #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
577 #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
578 #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
579 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
580 #endif
581
582 /* GL_OES_point_sprite */
583 #ifndef GL_OES_point_sprite
584 #define GL_POINT_SPRITE_OES               0x8861
585 #define GL_COORD_REPLACE_OES              0x8862
586 #endif
587
588 /*************************************************************/
589
590 /* Available only in Common profile */
591 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
592 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
593 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
594 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
595 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
596 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
597 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
598 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
599 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
600 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
601 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
602 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
603 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
604 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
605 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
606 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
607 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
608 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
609 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
610 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
611 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
612 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
613 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
614 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
615 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
616 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
617 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
618 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
619 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
620 GL_API void GL_APIENTRY glPointSize (GLfloat size);
621 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
622 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
623 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
624 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
625 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
626 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
627 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
628 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
629
630 /* Available in both Common and Common-Lite profiles */
631 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
632 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
633 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
634 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
635 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
636 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
637 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
638 GL_API void GL_APIENTRY glClear (GLbitfield mask);
639 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
640 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
641 GL_API void GL_APIENTRY glClearStencil (GLint s);
642 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
643 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
644 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
645 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
646 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
647 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
648 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
649 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
650 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
651 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
652 GL_API void GL_APIENTRY glCullFace (GLenum mode);
653 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
654 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
655 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
656 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
657 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
658 GL_API void GL_APIENTRY glDisable (GLenum cap);
659 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
660 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
661 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
662 GL_API void GL_APIENTRY glEnable (GLenum cap);
663 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
664 GL_API void GL_APIENTRY glFinish (void);
665 GL_API void GL_APIENTRY glFlush (void);
666 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
667 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
668 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
669 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
670 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
671 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
672 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
673 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
674 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
675 GL_API GLenum GL_APIENTRY glGetError (void);
676 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
677 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
678 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
679 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
680 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
681 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
682 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
683 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
684 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
685 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
686 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
687 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
688 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
689 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
690 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
691 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
692 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
693 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
694 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
695 GL_API void GL_APIENTRY glLoadIdentity (void);
696 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
697 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
698 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
699 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
700 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
701 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
702 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
703 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
704 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
705 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
706 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
707 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
708 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
709 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
710 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
711 GL_API void GL_APIENTRY glPopMatrix (void);
712 GL_API void GL_APIENTRY glPushMatrix (void);
713 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
714 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
715 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
716 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
717 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
718 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
719 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
720 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
721 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
722 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
723 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
724 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
725 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
726 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
727 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
728 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
729 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
730 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
731 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
732 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
733 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
734 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
735 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
736 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
737
738 /*------------------------------------------------------------------------*
739  * Required OES extension functions
740  *------------------------------------------------------------------------*/
741
742 /* GL_OES_read_format */
743 #ifndef GL_OES_read_format
744 #define GL_OES_read_format 1
745 #endif
746
747 /* GL_OES_compressed_paletted_texture */
748 #ifndef GL_OES_compressed_paletted_texture
749 #define GL_OES_compressed_paletted_texture 1
750 #endif
751
752 /* GL_OES_point_size_array */
753 #ifndef GL_OES_point_size_array
754 #define GL_OES_point_size_array 1
755 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
756 #endif
757
758 /* GL_OES_point_sprite */
759 #ifndef GL_OES_point_sprite
760 #define GL_OES_point_sprite 1
761 #endif
762
763 #ifdef __cplusplus
764 }
765 #endif
766
767 #endif /* __gl_h_ */
768