Add BurstEmitter, and a simple render path for UltraParticles
[profile/ivi/qtdeclarative.git] / src / imports / particles / spriteparticles.qrc
1 <RCC>
2     <qresource prefix="/">
3         <file>resources/spritefragment.shader</file>
4         <file>resources/spritevertex.shader</file>
5         <file>resources/ctfragment.shader</file>
6         <file>resources/ctvertex.shader</file>
7         <file>resources/trailsfragment.shader</file>
8         <file>resources/trailsvertex.shader</file>
9         <file>resources/spriteimagefragment.shader</file>
10         <file>resources/spriteimagevertex.shader</file>
11         <file>resources/identitytable.png</file>
12         <file>resources/defaultFadeInOut.png</file>
13         <file>resources/deformablefragment.shader</file>
14         <file>resources/deformablevertex.shader</file>
15         <file>resources/ultravertex.shader</file>
16         <file>resources/ultrafragment.shader</file>
17         <file>resources/supervertex.shader</file>
18         <file>resources/superfragment.shader</file>
19         <file>resources/simplevertex.shader</file>
20         <file>resources/simplefragment.shader</file>
21     </qresource>
22 </RCC>