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Initial import from qtquick2.
[profile/ivi/qtdeclarative.git]
/
src
/
imports
/
particles
/
resources
/
spriteimagefragment.shader
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uniform sampler2D texture;
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varying highp vec2 fTexA;
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varying highp vec2 fTexB;
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varying lowp float progress;
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void main() {
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gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress);
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}