Initial import from qtquick2.
[profile/ivi/qtdeclarative.git] / src / imports / particles / resources / spriteimagefragment.shader
1 uniform sampler2D texture;
2
3 varying highp vec2 fTexA;
4 varying highp vec2 fTexB;
5 varying lowp float progress;
6
7 void main() {
8     gl_FragColor = mix(texture2D(texture, fTexA), texture2D(texture, fTexB), progress);
9 }