Add BurstEmitter, and a simple render path for UltraParticles
[profile/ivi/qtdeclarative.git] / src / imports / particles / resources / simplefragment.shader
1 uniform sampler2D texture;
2
3 varying highp vec2 fTex;
4 varying lowp float fFade;
5
6 void main() {
7     gl_FragColor = (texture2D(texture, fTex)) * fFade;
8 }