1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
37 void I830EmitInvarientState(ScrnInfoPtr scrn)
39 intel_screen_private *intel = intel_get_screen_private(scrn);
41 assert(intel->in_batch_atomic);
43 OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(0));
44 OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(1));
45 OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(2));
46 OUT_BATCH(_3DSTATE_MAP_CUBE | MAP_UNIT(3));
48 OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
51 OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
54 OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
57 OUT_BATCH(_3DSTATE_FOG_MODE_CMD);
58 OUT_BATCH(FOGFUNC_ENABLE |
59 FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY);
63 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
65 DISABLE_TEX_STREAM_BUMP |
66 ENABLE_TEX_STREAM_COORD_SET |
67 TEX_STREAM_COORD_SET(0) |
68 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0));
69 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
71 DISABLE_TEX_STREAM_BUMP |
72 ENABLE_TEX_STREAM_COORD_SET |
73 TEX_STREAM_COORD_SET(1) |
74 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1));
75 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
77 DISABLE_TEX_STREAM_BUMP |
78 ENABLE_TEX_STREAM_COORD_SET |
79 TEX_STREAM_COORD_SET(2) |
80 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2));
81 OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD |
83 DISABLE_TEX_STREAM_BUMP |
84 ENABLE_TEX_STREAM_COORD_SET |
85 TEX_STREAM_COORD_SET(3) |
86 ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3));
88 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
89 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0));
90 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
91 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1));
92 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
93 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2));
94 OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM);
95 OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3));
97 OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
98 ENABLE_POINT_RASTER_RULE |
99 OGL_POINT_RASTER_RULE |
100 ENABLE_LINE_STRIP_PROVOKE_VRTX |
101 ENABLE_TRI_FAN_PROVOKE_VRTX |
102 ENABLE_TRI_STRIP_PROVOKE_VRTX |
103 LINE_STRIP_PROVOKE_VRTX(1) |
104 TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2));
106 OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
108 OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
112 OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM);
113 OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE);
115 OUT_BATCH(_3DSTATE_W_STATE_CMD);
116 OUT_BATCH(MAGIC_W_STATE_DWORD1);
117 OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );
119 OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);
120 OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */
122 OUT_BATCH(_3DSTATE_MAP_COORD_SETBIND_CMD);
123 OUT_BATCH(TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
124 TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
125 TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
126 TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
129 OUT_BATCH(_3DSTATE_INDPT_ALPHA_BLEND_CMD |
130 DISABLE_INDPT_ALPHA_BLEND |
131 ENABLE_ALPHA_BLENDFUNC | ABLENDFUNC_ADD);
133 OUT_BATCH(_3DSTATE_FOG_COLOR_CMD |
134 FOG_COLOR_RED(0) | FOG_COLOR_GREEN(0) | FOG_COLOR_BLUE(0));
136 OUT_BATCH(_3DSTATE_CONST_BLEND_COLOR_CMD);
139 OUT_BATCH(_3DSTATE_MODES_1_CMD |
140 ENABLE_COLR_BLND_FUNC |
142 ENABLE_SRC_BLND_FACTOR |
143 SRC_BLND_FACT(BLENDFACTOR_ONE) |
144 ENABLE_DST_BLND_FACTOR | DST_BLND_FACT(BLENDFACTOR_ZERO));
145 OUT_BATCH(_3DSTATE_MODES_2_CMD | ENABLE_GLOBAL_DEPTH_BIAS | GLOBAL_DEPTH_BIAS(0) | ENABLE_ALPHA_TEST_FUNC | ALPHA_TEST_FUNC(0) | /* always */
147 OUT_BATCH(_3DSTATE_MODES_3_CMD |
148 ENABLE_DEPTH_TEST_FUNC |
149 DEPTH_TEST_FUNC(0x2) | /* COMPAREFUNC_LESS */
150 ENABLE_ALPHA_SHADE_MODE |
151 ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
152 ENABLE_FOG_SHADE_MODE |
153 FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
154 ENABLE_SPEC_SHADE_MODE |
155 SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
156 ENABLE_COLOR_SHADE_MODE |
157 COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
158 ENABLE_CULL_MODE | CULLMODE_NONE);
160 OUT_BATCH(_3DSTATE_MODES_4_CMD |
161 ENABLE_LOGIC_OP_FUNC |
162 LOGIC_OP_FUNC(LOGICOP_COPY) |
163 ENABLE_STENCIL_TEST_MASK |
164 STENCIL_TEST_MASK(0xff) |
165 ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff));
167 OUT_BATCH(_3DSTATE_STENCIL_TEST_CMD |
168 ENABLE_STENCIL_PARMS |
169 STENCIL_FAIL_OP(0) | /* STENCILOP_KEEP */
170 STENCIL_PASS_DEPTH_FAIL_OP(0) | /* STENCILOP_KEEP */
171 STENCIL_PASS_DEPTH_PASS_OP(0) | /* STENCILOP_KEEP */
172 ENABLE_STENCIL_TEST_FUNC |
173 STENCIL_TEST_FUNC(0) | /* COMPAREFUNC_ALWAYS */
174 ENABLE_STENCIL_REF_VALUE |
175 STENCIL_REF_VALUE(0));
177 OUT_BATCH(_3DSTATE_MODES_5_CMD |
178 FLUSH_TEXTURE_CACHE |
179 ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF |
180 ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) | /* 1.0 */
181 ENABLE_FIXED_POINT_WIDTH | FIXED_POINT_WIDTH(1));
183 OUT_BATCH(_3DSTATE_ENABLES_1_CMD |
185 DISABLE_STENCIL_TEST |
189 DISABLE_ALPHA_TEST | ENABLE_COLOR_BLEND | DISABLE_DEPTH_TEST);
190 OUT_BATCH(_3DSTATE_ENABLES_2_CMD |
191 DISABLE_STENCIL_WRITE |
194 ENABLE_COLOR_MASK | ENABLE_COLOR_WRITE | DISABLE_DEPTH_WRITE);
196 OUT_BATCH(_3DSTATE_STIPPLE);
198 /* Set default blend state */
199 OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
201 ENABLE_TEXOUTPUT_WRT_SEL |
202 TEXOP_OUTPUT_CURRENT |
203 DISABLE_TEX_CNTRL_STAGE |
205 TEXOP_MODIFY_PARMS | TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
206 OUT_BATCH(_3DSTATE_MAP_BLEND_OP_CMD(0) |
208 ENABLE_TEXOUTPUT_WRT_SEL |
209 TEXOP_OUTPUT_CURRENT |
210 TEXOP_SCALE_1X | TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
211 OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
214 TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
215 OUT_BATCH(_3DSTATE_MAP_BLEND_ARG_CMD(0) |
218 TEXBLENDARG_MODIFY_PARMS | TEXBLENDARG_DIFFUSE);
220 OUT_BATCH(_3DSTATE_AA_CMD |
221 AA_LINE_ECAAR_WIDTH_ENABLE |
222 AA_LINE_ECAAR_WIDTH_1_0 |
223 AA_LINE_REGION_WIDTH_ENABLE |
224 AA_LINE_REGION_WIDTH_1_0 | AA_LINE_DISABLE);