c3804436fbda2ac29abb11f076ab8062d9f3947b
[platform/upstream/v8.git] / src / heap / scavenge-job.cc
1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "src/heap/scavenge-job.h"
6
7 #include "src/base/platform/time.h"
8 #include "src/heap/heap-inl.h"
9 #include "src/heap/heap.h"
10 #include "src/isolate.h"
11 #include "src/v8.h"
12
13 namespace v8 {
14 namespace internal {
15
16
17 const double ScavengeJob::kMaxAllocationLimitAsFractionOfNewSpace = 0.8;
18
19 void ScavengeJob::IdleTask::RunInternal(double deadline_in_seconds) {
20   Heap* heap = isolate_->heap();
21   double deadline_in_ms =
22       deadline_in_seconds *
23       static_cast<double>(base::Time::kMillisecondsPerSecond);
24   double start_ms = heap->MonotonicallyIncreasingTimeInMs();
25   double idle_time_in_ms = deadline_in_ms - start_ms;
26   size_t scavenge_speed_in_bytes_per_ms =
27       static_cast<size_t>(heap->tracer()->ScavengeSpeedInBytesPerMillisecond());
28   size_t new_space_size = heap->new_space()->Size();
29   size_t new_space_capacity = heap->new_space()->Capacity();
30
31   job_->NotifyIdleTask();
32
33   if (ReachedIdleAllocationLimit(scavenge_speed_in_bytes_per_ms, new_space_size,
34                                  new_space_capacity)) {
35     if (EnoughIdleTimeForScavenge(
36             idle_time_in_ms, scavenge_speed_in_bytes_per_ms, new_space_size)) {
37       heap->CollectGarbage(NEW_SPACE, "idle task: scavenge");
38     } else {
39       // Immediately request another idle task that can get larger idle time.
40       job_->RescheduleIdleTask(heap);
41     }
42   }
43 }
44
45
46 bool ScavengeJob::ReachedIdleAllocationLimit(
47     size_t scavenge_speed_in_bytes_per_ms, size_t new_space_size,
48     size_t new_space_capacity) {
49   if (scavenge_speed_in_bytes_per_ms == 0) {
50     scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs;
51   }
52
53   // Set the allocation limit to the number of bytes we can scavenge in an
54   // average idle task.
55   size_t allocation_limit = kAverageIdleTimeMs * scavenge_speed_in_bytes_per_ms;
56
57   // Keep the limit smaller than the new space capacity.
58   allocation_limit =
59       Min(allocation_limit,
60           static_cast<size_t>(new_space_capacity *
61                               kMaxAllocationLimitAsFractionOfNewSpace));
62   // Adjust the limit to take into account bytes that will be allocated until
63   // the next check.
64   allocation_limit = allocation_limit < kBytesAllocatedBeforeNextIdleTask
65                          ? 0
66                          : allocation_limit - kBytesAllocatedBeforeNextIdleTask;
67   // Keep the limit large enough to avoid scavenges in tiny new space.
68   allocation_limit = Max(allocation_limit, kMinAllocationLimit);
69
70   return allocation_limit <= new_space_size;
71 }
72
73
74 bool ScavengeJob::EnoughIdleTimeForScavenge(
75     double idle_time_in_ms, size_t scavenge_speed_in_bytes_per_ms,
76     size_t new_space_size) {
77   if (scavenge_speed_in_bytes_per_ms == 0) {
78     scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs;
79   }
80   return new_space_size <= idle_time_in_ms * scavenge_speed_in_bytes_per_ms;
81 }
82
83
84 void ScavengeJob::RescheduleIdleTask(Heap* heap) {
85   // Make sure that we don't reschedule more than one time.
86   // Otherwise, we might spam the scheduler with idle tasks.
87   if (!idle_task_rescheduled_) {
88     ScheduleIdleTask(heap);
89     idle_task_rescheduled_ = true;
90   }
91 }
92
93
94 void ScavengeJob::ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated) {
95   bytes_allocated_since_the_last_task_ += bytes_allocated;
96   if (bytes_allocated_since_the_last_task_ >=
97       static_cast<int>(kBytesAllocatedBeforeNextIdleTask)) {
98     ScheduleIdleTask(heap);
99     bytes_allocated_since_the_last_task_ = 0;
100     idle_task_rescheduled_ = false;
101   }
102 }
103
104
105 void ScavengeJob::ScheduleIdleTask(Heap* heap) {
106   if (!idle_task_pending_) {
107     v8::Isolate* isolate = reinterpret_cast<v8::Isolate*>(heap->isolate());
108     if (V8::GetCurrentPlatform()->IdleTasksEnabled(isolate)) {
109       idle_task_pending_ = true;
110       auto task = new IdleTask(heap->isolate(), this);
111       V8::GetCurrentPlatform()->CallIdleOnForegroundThread(isolate, task);
112     }
113   }
114 }
115 }
116 }  // namespace v8::internal