2 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
5 /*-------------------------------------------------------------------------
6 * Data type definitions
7 *-----------------------------------------------------------------------*/
13 typedef unsigned int GLenum;
14 typedef unsigned char GLboolean;
15 typedef unsigned int GLbitfield;
16 typedef khronos_int8_t GLbyte;
17 typedef short GLshort;
20 typedef khronos_uint8_t GLubyte;
21 typedef unsigned short GLushort;
22 typedef unsigned int GLuint;
23 typedef khronos_float_t GLfloat;
24 typedef khronos_float_t GLclampf;
25 typedef khronos_int32_t GLfixed;
26 typedef khronos_intptr_t GLintptr;
27 typedef khronos_ssize_t GLsizeiptr;
28 typedef khronos_int32_t GLclampx;
30 typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
33 typedef unsigned short GLhalf;
34 typedef khronos_int64_t GLint64;
35 typedef khronos_uint64_t GLuint64;
36 typedef struct __GLsync *GLsync;
38 /*-------------------------------------------------------------------------
40 *-----------------------------------------------------------------------*/
42 /* OpenGL ES core versions */
43 #define GL_ES_VERSION_3_0 1
44 #define GL_ES_VERSION_2_0 1
49 #define GL_DEPTH_BUFFER_BIT 0x00000100
50 #define GL_STENCIL_BUFFER_BIT 0x00000400
51 #define GL_COLOR_BUFFER_BIT 0x00004000
58 #define GL_POINTS 0x0000
59 #define GL_LINES 0x0001
60 #define GL_LINE_LOOP 0x0002
61 #define GL_LINE_STRIP 0x0003
62 #define GL_TRIANGLES 0x0004
63 #define GL_TRIANGLE_STRIP 0x0005
64 #define GL_TRIANGLE_FAN 0x0006
66 /* BlendingFactorDest */
69 #define GL_SRC_COLOR 0x0300
70 #define GL_ONE_MINUS_SRC_COLOR 0x0301
71 #define GL_SRC_ALPHA 0x0302
72 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
73 #define GL_DST_ALPHA 0x0304
74 #define GL_ONE_MINUS_DST_ALPHA 0x0305
76 /* BlendingFactorSrc */
79 #define GL_DST_COLOR 0x0306
80 #define GL_ONE_MINUS_DST_COLOR 0x0307
81 #define GL_SRC_ALPHA_SATURATE 0x0308
83 /* GL_ONE_MINUS_SRC_ALPHA */
85 /* GL_ONE_MINUS_DST_ALPHA */
87 /* BlendEquationSeparate */
88 #define GL_FUNC_ADD 0x8006
89 #define GL_BLEND_EQUATION 0x8009
90 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
91 #define GL_BLEND_EQUATION_ALPHA 0x883D
94 #define GL_FUNC_SUBTRACT 0x800A
95 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
97 /* Separate Blend Functions */
98 #define GL_BLEND_DST_RGB 0x80C8
99 #define GL_BLEND_SRC_RGB 0x80C9
100 #define GL_BLEND_DST_ALPHA 0x80CA
101 #define GL_BLEND_SRC_ALPHA 0x80CB
102 #define GL_CONSTANT_COLOR 0x8001
103 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104 #define GL_CONSTANT_ALPHA 0x8003
105 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106 #define GL_BLEND_COLOR 0x8005
109 #define GL_ARRAY_BUFFER 0x8892
110 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
111 #define GL_ARRAY_BUFFER_BINDING 0x8894
112 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
114 #define GL_STREAM_DRAW 0x88E0
115 #define GL_STATIC_DRAW 0x88E4
116 #define GL_DYNAMIC_DRAW 0x88E8
118 #define GL_BUFFER_SIZE 0x8764
119 #define GL_BUFFER_USAGE 0x8765
121 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
124 #define GL_FRONT 0x0404
125 #define GL_BACK 0x0405
126 #define GL_FRONT_AND_BACK 0x0408
139 #define GL_TEXTURE_2D 0x0DE1
140 #define GL_CULL_FACE 0x0B44
141 #define GL_BLEND 0x0BE2
142 #define GL_DITHER 0x0BD0
143 #define GL_STENCIL_TEST 0x0B90
144 #define GL_DEPTH_TEST 0x0B71
145 #define GL_SCISSOR_TEST 0x0C11
146 #define GL_POLYGON_OFFSET_FILL 0x8037
147 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
148 #define GL_SAMPLE_COVERAGE 0x80A0
151 #define GL_NO_ERROR 0
152 #define GL_INVALID_ENUM 0x0500
153 #define GL_INVALID_VALUE 0x0501
154 #define GL_INVALID_OPERATION 0x0502
155 #define GL_OUT_OF_MEMORY 0x0505
157 /* FrontFaceDirection */
159 #define GL_CCW 0x0901
162 #define GL_LINE_WIDTH 0x0B21
163 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
164 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
165 #define GL_CULL_FACE_MODE 0x0B45
166 #define GL_FRONT_FACE 0x0B46
167 #define GL_DEPTH_RANGE 0x0B70
168 #define GL_DEPTH_WRITEMASK 0x0B72
169 #define GL_DEPTH_CLEAR_VALUE 0x0B73
170 #define GL_DEPTH_FUNC 0x0B74
171 #define GL_STENCIL_CLEAR_VALUE 0x0B91
172 #define GL_STENCIL_FUNC 0x0B92
173 #define GL_STENCIL_FAIL 0x0B94
174 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
175 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
176 #define GL_STENCIL_REF 0x0B97
177 #define GL_STENCIL_VALUE_MASK 0x0B93
178 #define GL_STENCIL_WRITEMASK 0x0B98
179 #define GL_STENCIL_BACK_FUNC 0x8800
180 #define GL_STENCIL_BACK_FAIL 0x8801
181 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
182 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
183 #define GL_STENCIL_BACK_REF 0x8CA3
184 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
185 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
186 #define GL_VIEWPORT 0x0BA2
187 #define GL_SCISSOR_BOX 0x0C10
188 /* GL_SCISSOR_TEST */
189 #define GL_COLOR_CLEAR_VALUE 0x0C22
190 #define GL_COLOR_WRITEMASK 0x0C23
191 #define GL_UNPACK_ALIGNMENT 0x0CF5
192 #define GL_PACK_ALIGNMENT 0x0D05
193 #define GL_MAX_TEXTURE_SIZE 0x0D33
194 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
195 #define GL_SUBPIXEL_BITS 0x0D50
196 #define GL_RED_BITS 0x0D52
197 #define GL_GREEN_BITS 0x0D53
198 #define GL_BLUE_BITS 0x0D54
199 #define GL_ALPHA_BITS 0x0D55
200 #define GL_DEPTH_BITS 0x0D56
201 #define GL_STENCIL_BITS 0x0D57
202 #define GL_POLYGON_OFFSET_UNITS 0x2A00
203 /* GL_POLYGON_OFFSET_FILL */
204 #define GL_POLYGON_OFFSET_FACTOR 0x8038
205 #define GL_TEXTURE_BINDING_2D 0x8069
206 #define GL_SAMPLE_BUFFERS 0x80A8
207 #define GL_SAMPLES 0x80A9
208 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
209 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
211 /* GetTextureParameter */
212 /* GL_TEXTURE_MAG_FILTER */
213 /* GL_TEXTURE_MIN_FILTER */
214 /* GL_TEXTURE_WRAP_S */
215 /* GL_TEXTURE_WRAP_T */
217 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
218 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
221 #define GL_DONT_CARE 0x1100
222 #define GL_FASTEST 0x1101
223 #define GL_NICEST 0x1102
226 #define GL_GENERATE_MIPMAP_HINT 0x8192
229 #define GL_BYTE 0x1400
230 #define GL_UNSIGNED_BYTE 0x1401
231 #define GL_SHORT 0x1402
232 #define GL_UNSIGNED_SHORT 0x1403
233 #define GL_INT 0x1404
234 #define GL_UNSIGNED_INT 0x1405
235 #define GL_FLOAT 0x1406
236 #define GL_FIXED 0x140C
239 #define GL_DEPTH_COMPONENT 0x1902
240 #define GL_ALPHA 0x1906
241 #define GL_RGB 0x1907
242 #define GL_RGBA 0x1908
243 #define GL_LUMINANCE 0x1909
244 #define GL_LUMINANCE_ALPHA 0x190A
247 /* GL_UNSIGNED_BYTE */
248 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
250 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
253 #define GL_FRAGMENT_SHADER 0x8B30
254 #define GL_VERTEX_SHADER 0x8B31
255 #define GL_MAX_VERTEX_ATTRIBS 0x8869
256 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
257 #define GL_MAX_VARYING_VECTORS 0x8DFC
258 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
259 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
260 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
261 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
262 #define GL_SHADER_TYPE 0x8B4F
263 #define GL_DELETE_STATUS 0x8B80
264 #define GL_LINK_STATUS 0x8B82
265 #define GL_VALIDATE_STATUS 0x8B83
266 #define GL_ATTACHED_SHADERS 0x8B85
267 #define GL_ACTIVE_UNIFORMS 0x8B86
268 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
269 #define GL_ACTIVE_ATTRIBUTES 0x8B89
270 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
271 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
272 #define GL_CURRENT_PROGRAM 0x8B8D
274 /* StencilFunction */
275 #define GL_NEVER 0x0200
276 #define GL_LESS 0x0201
277 #define GL_EQUAL 0x0202
278 #define GL_LEQUAL 0x0203
279 #define GL_GREATER 0x0204
280 #define GL_NOTEQUAL 0x0205
281 #define GL_GEQUAL 0x0206
282 #define GL_ALWAYS 0x0207
286 #define GL_KEEP 0x1E00
287 #define GL_REPLACE 0x1E01
288 #define GL_INCR 0x1E02
289 #define GL_DECR 0x1E03
290 #define GL_INVERT 0x150A
291 #define GL_INCR_WRAP 0x8507
292 #define GL_DECR_WRAP 0x8508
295 #define GL_VENDOR 0x1F00
296 #define GL_RENDERER 0x1F01
297 #define GL_VERSION 0x1F02
298 #define GL_EXTENSIONS 0x1F03
300 /* TextureMagFilter */
301 #define GL_NEAREST 0x2600
302 #define GL_LINEAR 0x2601
304 /* TextureMinFilter */
307 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
308 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
309 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
310 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
312 /* TextureParameterName */
313 #define GL_TEXTURE_MAG_FILTER 0x2800
314 #define GL_TEXTURE_MIN_FILTER 0x2801
315 #define GL_TEXTURE_WRAP_S 0x2802
316 #define GL_TEXTURE_WRAP_T 0x2803
320 #define GL_TEXTURE 0x1702
322 #define GL_TEXTURE_CUBE_MAP 0x8513
323 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
324 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
325 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
330 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
333 #define GL_TEXTURE0 0x84C0
334 #define GL_TEXTURE1 0x84C1
335 #define GL_TEXTURE2 0x84C2
336 #define GL_TEXTURE3 0x84C3
337 #define GL_TEXTURE4 0x84C4
338 #define GL_TEXTURE5 0x84C5
339 #define GL_TEXTURE6 0x84C6
340 #define GL_TEXTURE7 0x84C7
341 #define GL_TEXTURE8 0x84C8
342 #define GL_TEXTURE9 0x84C9
343 #define GL_TEXTURE10 0x84CA
344 #define GL_TEXTURE11 0x84CB
345 #define GL_TEXTURE12 0x84CC
346 #define GL_TEXTURE13 0x84CD
347 #define GL_TEXTURE14 0x84CE
348 #define GL_TEXTURE15 0x84CF
349 #define GL_TEXTURE16 0x84D0
350 #define GL_TEXTURE17 0x84D1
351 #define GL_TEXTURE18 0x84D2
352 #define GL_TEXTURE19 0x84D3
353 #define GL_TEXTURE20 0x84D4
354 #define GL_TEXTURE21 0x84D5
355 #define GL_TEXTURE22 0x84D6
356 #define GL_TEXTURE23 0x84D7
357 #define GL_TEXTURE24 0x84D8
358 #define GL_TEXTURE25 0x84D9
359 #define GL_TEXTURE26 0x84DA
360 #define GL_TEXTURE27 0x84DB
361 #define GL_TEXTURE28 0x84DC
362 #define GL_TEXTURE29 0x84DD
363 #define GL_TEXTURE30 0x84DE
364 #define GL_TEXTURE31 0x84DF
365 #define GL_ACTIVE_TEXTURE 0x84E0
367 /* TextureWrapMode */
368 #define GL_REPEAT 0x2901
369 #define GL_CLAMP_TO_EDGE 0x812F
370 #define GL_MIRRORED_REPEAT 0x8370
373 #define GL_FLOAT_VEC2 0x8B50
374 #define GL_FLOAT_VEC3 0x8B51
375 #define GL_FLOAT_VEC4 0x8B52
376 #define GL_INT_VEC2 0x8B53
377 #define GL_INT_VEC3 0x8B54
378 #define GL_INT_VEC4 0x8B55
379 #define GL_BOOL 0x8B56
380 #define GL_BOOL_VEC2 0x8B57
381 #define GL_BOOL_VEC3 0x8B58
382 #define GL_BOOL_VEC4 0x8B59
383 #define GL_FLOAT_MAT2 0x8B5A
384 #define GL_FLOAT_MAT3 0x8B5B
385 #define GL_FLOAT_MAT4 0x8B5C
386 #define GL_SAMPLER_2D 0x8B5E
387 #define GL_SAMPLER_CUBE 0x8B60
390 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
391 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
392 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
393 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
394 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
395 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
396 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
399 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
400 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
403 #define GL_COMPILE_STATUS 0x8B81
404 #define GL_INFO_LOG_LENGTH 0x8B84
405 #define GL_SHADER_SOURCE_LENGTH 0x8B88
406 #define GL_SHADER_COMPILER 0x8DFA
409 #define GL_SHADER_BINARY_FORMATS 0x8DF8
410 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
412 /* Shader Precision-Specified Types */
413 #define GL_LOW_FLOAT 0x8DF0
414 #define GL_MEDIUM_FLOAT 0x8DF1
415 #define GL_HIGH_FLOAT 0x8DF2
416 #define GL_LOW_INT 0x8DF3
417 #define GL_MEDIUM_INT 0x8DF4
418 #define GL_HIGH_INT 0x8DF5
420 /* Framebuffer Object. */
421 #define GL_FRAMEBUFFER 0x8D40
422 #define GL_RENDERBUFFER 0x8D41
424 #define GL_RGBA4 0x8056
425 #define GL_RGB5_A1 0x8057
426 #define GL_RGB565 0x8D62
427 #define GL_DEPTH_COMPONENT16 0x81A5
428 #define GL_STENCIL_INDEX8 0x8D48
430 #define GL_RENDERBUFFER_WIDTH 0x8D42
431 #define GL_RENDERBUFFER_HEIGHT 0x8D43
432 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
433 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
434 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
435 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
436 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
437 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
438 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
440 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
441 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
442 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
443 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
445 #define GL_COLOR_ATTACHMENT0 0x8CE0
446 #define GL_DEPTH_ATTACHMENT 0x8D00
447 #define GL_STENCIL_ATTACHMENT 0x8D20
451 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
452 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
453 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
454 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
455 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
457 #define GL_FRAMEBUFFER_BINDING 0x8CA6
458 #define GL_RENDERBUFFER_BINDING 0x8CA7
459 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
461 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
465 #define GL_READ_BUFFER 0x0C02
466 #define GL_UNPACK_ROW_LENGTH 0x0CF2
467 #define GL_UNPACK_SKIP_ROWS 0x0CF3
468 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
469 #define GL_PACK_ROW_LENGTH 0x0D02
470 #define GL_PACK_SKIP_ROWS 0x0D03
471 #define GL_PACK_SKIP_PIXELS 0x0D04
472 #define GL_COLOR 0x1800
473 #define GL_DEPTH 0x1801
474 #define GL_STENCIL 0x1802
475 #define GL_RED 0x1903
476 #define GL_RGB8 0x8051
477 #define GL_RGBA8 0x8058
478 #define GL_RGB10_A2 0x8059
479 #define GL_TEXTURE_BINDING_3D 0x806A
480 #define GL_UNPACK_SKIP_IMAGES 0x806D
481 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
482 #define GL_TEXTURE_3D 0x806F
483 #define GL_TEXTURE_WRAP_R 0x8072
484 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
485 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
486 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
487 #define GL_MAX_ELEMENTS_INDICES 0x80E9
488 #define GL_TEXTURE_MIN_LOD 0x813A
489 #define GL_TEXTURE_MAX_LOD 0x813B
490 #define GL_TEXTURE_BASE_LEVEL 0x813C
491 #define GL_TEXTURE_MAX_LEVEL 0x813D
492 #define GL_MIN 0x8007
493 #define GL_MAX 0x8008
494 #define GL_DEPTH_COMPONENT24 0x81A6
495 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
496 #define GL_TEXTURE_COMPARE_MODE 0x884C
497 #define GL_TEXTURE_COMPARE_FUNC 0x884D
498 #define GL_CURRENT_QUERY 0x8865
499 #define GL_QUERY_RESULT 0x8866
500 #define GL_QUERY_RESULT_AVAILABLE 0x8867
501 #define GL_BUFFER_MAPPED 0x88BC
502 #define GL_BUFFER_MAP_POINTER 0x88BD
503 #define GL_STREAM_READ 0x88E1
504 #define GL_STREAM_COPY 0x88E2
505 #define GL_STATIC_READ 0x88E5
506 #define GL_STATIC_COPY 0x88E6
507 #define GL_DYNAMIC_READ 0x88E9
508 #define GL_DYNAMIC_COPY 0x88EA
509 #define GL_MAX_DRAW_BUFFERS 0x8824
510 #define GL_DRAW_BUFFER0 0x8825
511 #define GL_DRAW_BUFFER1 0x8826
512 #define GL_DRAW_BUFFER2 0x8827
513 #define GL_DRAW_BUFFER3 0x8828
514 #define GL_DRAW_BUFFER4 0x8829
515 #define GL_DRAW_BUFFER5 0x882A
516 #define GL_DRAW_BUFFER6 0x882B
517 #define GL_DRAW_BUFFER7 0x882C
518 #define GL_DRAW_BUFFER8 0x882D
519 #define GL_DRAW_BUFFER9 0x882E
520 #define GL_DRAW_BUFFER10 0x882F
521 #define GL_DRAW_BUFFER11 0x8830
522 #define GL_DRAW_BUFFER12 0x8831
523 #define GL_DRAW_BUFFER13 0x8832
524 #define GL_DRAW_BUFFER14 0x8833
525 #define GL_DRAW_BUFFER15 0x8834
526 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
527 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
528 #define GL_SAMPLER_3D 0x8B5F
529 #define GL_SAMPLER_2D_SHADOW 0x8B62
530 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
531 #define GL_PIXEL_PACK_BUFFER 0x88EB
532 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
533 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
534 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
535 #define GL_FLOAT_MAT2x3 0x8B65
536 #define GL_FLOAT_MAT2x4 0x8B66
537 #define GL_FLOAT_MAT3x2 0x8B67
538 #define GL_FLOAT_MAT3x4 0x8B68
539 #define GL_FLOAT_MAT4x2 0x8B69
540 #define GL_FLOAT_MAT4x3 0x8B6A
541 #define GL_SRGB 0x8C40
542 #define GL_SRGB8 0x8C41
543 #define GL_SRGB8_ALPHA8 0x8C43
544 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
545 #define GL_MAJOR_VERSION 0x821B
546 #define GL_MINOR_VERSION 0x821C
547 #define GL_NUM_EXTENSIONS 0x821D
548 #define GL_RGBA32F 0x8814
549 #define GL_RGB32F 0x8815
550 #define GL_RGBA16F 0x881A
551 #define GL_RGB16F 0x881B
552 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
553 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
554 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
555 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
556 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
557 #define GL_TEXTURE_2D_ARRAY 0x8C1A
558 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
559 #define GL_R11F_G11F_B10F 0x8C3A
560 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
561 #define GL_RGB9_E5 0x8C3D
562 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
563 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
564 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
565 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
566 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
567 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
568 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
569 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
570 #define GL_RASTERIZER_DISCARD 0x8C89
571 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
572 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
573 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
574 #define GL_SEPARATE_ATTRIBS 0x8C8D
575 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
576 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
577 #define GL_RGBA32UI 0x8D70
578 #define GL_RGB32UI 0x8D71
579 #define GL_RGBA16UI 0x8D76
580 #define GL_RGB16UI 0x8D77
581 #define GL_RGBA8UI 0x8D7C
582 #define GL_RGB8UI 0x8D7D
583 #define GL_RGBA32I 0x8D82
584 #define GL_RGB32I 0x8D83
585 #define GL_RGBA16I 0x8D88
586 #define GL_RGB16I 0x8D89
587 #define GL_RGBA8I 0x8D8E
588 #define GL_RGB8I 0x8D8F
589 #define GL_RED_INTEGER 0x8D94
590 #define GL_RGB_INTEGER 0x8D98
591 #define GL_RGBA_INTEGER 0x8D99
592 #define GL_SAMPLER_2D_ARRAY 0x8DC1
593 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
594 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
595 #define GL_UNSIGNED_INT_VEC2 0x8DC6
596 #define GL_UNSIGNED_INT_VEC3 0x8DC7
597 #define GL_UNSIGNED_INT_VEC4 0x8DC8
598 #define GL_INT_SAMPLER_2D 0x8DCA
599 #define GL_INT_SAMPLER_3D 0x8DCB
600 #define GL_INT_SAMPLER_CUBE 0x8DCC
601 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
602 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
603 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
604 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
605 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
606 #define GL_BUFFER_ACCESS_FLAGS 0x911F
607 #define GL_BUFFER_MAP_LENGTH 0x9120
608 #define GL_BUFFER_MAP_OFFSET 0x9121
609 #define GL_DEPTH_COMPONENT32F 0x8CAC
610 #define GL_DEPTH32F_STENCIL8 0x8CAD
611 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
612 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
613 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
614 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
615 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
616 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
617 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
618 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
619 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
620 #define GL_FRAMEBUFFER_DEFAULT 0x8218
621 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
622 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
623 #define GL_DEPTH_STENCIL 0x84F9
624 #define GL_UNSIGNED_INT_24_8 0x84FA
625 #define GL_DEPTH24_STENCIL8 0x88F0
626 #define GL_UNSIGNED_NORMALIZED 0x8C17
627 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
628 #define GL_READ_FRAMEBUFFER 0x8CA8
629 #define GL_DRAW_FRAMEBUFFER 0x8CA9
630 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
631 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
632 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
633 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
634 #define GL_COLOR_ATTACHMENT1 0x8CE1
635 #define GL_COLOR_ATTACHMENT2 0x8CE2
636 #define GL_COLOR_ATTACHMENT3 0x8CE3
637 #define GL_COLOR_ATTACHMENT4 0x8CE4
638 #define GL_COLOR_ATTACHMENT5 0x8CE5
639 #define GL_COLOR_ATTACHMENT6 0x8CE6
640 #define GL_COLOR_ATTACHMENT7 0x8CE7
641 #define GL_COLOR_ATTACHMENT8 0x8CE8
642 #define GL_COLOR_ATTACHMENT9 0x8CE9
643 #define GL_COLOR_ATTACHMENT10 0x8CEA
644 #define GL_COLOR_ATTACHMENT11 0x8CEB
645 #define GL_COLOR_ATTACHMENT12 0x8CEC
646 #define GL_COLOR_ATTACHMENT13 0x8CED
647 #define GL_COLOR_ATTACHMENT14 0x8CEE
648 #define GL_COLOR_ATTACHMENT15 0x8CEF
649 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
650 #define GL_MAX_SAMPLES 0x8D57
651 #define GL_HALF_FLOAT 0x140B
652 #define GL_MAP_READ_BIT 0x0001
653 #define GL_MAP_WRITE_BIT 0x0002
654 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
655 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
656 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
657 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
659 #define GL_RG_INTEGER 0x8228
661 #define GL_RG8 0x822B
662 #define GL_R16F 0x822D
663 #define GL_R32F 0x822E
664 #define GL_RG16F 0x822F
665 #define GL_RG32F 0x8230
666 #define GL_R8I 0x8231
667 #define GL_R8UI 0x8232
668 #define GL_R16I 0x8233
669 #define GL_R16UI 0x8234
670 #define GL_R32I 0x8235
671 #define GL_R32UI 0x8236
672 #define GL_RG8I 0x8237
673 #define GL_RG8UI 0x8238
674 #define GL_RG16I 0x8239
675 #define GL_RG16UI 0x823A
676 #define GL_RG32I 0x823B
677 #define GL_RG32UI 0x823C
678 #define GL_VERTEX_ARRAY_BINDING 0x85B5
679 #define GL_R8_SNORM 0x8F94
680 #define GL_RG8_SNORM 0x8F95
681 #define GL_RGB8_SNORM 0x8F96
682 #define GL_RGBA8_SNORM 0x8F97
683 #define GL_SIGNED_NORMALIZED 0x8F9C
684 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
685 #define GL_COPY_READ_BUFFER 0x8F36
686 #define GL_COPY_WRITE_BUFFER 0x8F37
687 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
688 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
689 #define GL_UNIFORM_BUFFER 0x8A11
690 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
691 #define GL_UNIFORM_BUFFER_START 0x8A29
692 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
693 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
694 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
695 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
696 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
697 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
698 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
699 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
700 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
701 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
702 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
703 #define GL_UNIFORM_TYPE 0x8A37
704 #define GL_UNIFORM_SIZE 0x8A38
705 #define GL_UNIFORM_NAME_LENGTH 0x8A39
706 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
707 #define GL_UNIFORM_OFFSET 0x8A3B
708 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
709 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
710 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
711 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
712 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
713 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
714 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
715 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
716 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
717 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
718 #define GL_INVALID_INDEX 0xFFFFFFFFu
719 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
720 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
721 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
722 #define GL_OBJECT_TYPE 0x9112
723 #define GL_SYNC_CONDITION 0x9113
724 #define GL_SYNC_STATUS 0x9114
725 #define GL_SYNC_FLAGS 0x9115
726 #define GL_SYNC_FENCE 0x9116
727 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
728 #define GL_UNSIGNALED 0x9118
729 #define GL_SIGNALED 0x9119
730 #define GL_ALREADY_SIGNALED 0x911A
731 #define GL_TIMEOUT_EXPIRED 0x911B
732 #define GL_CONDITION_SATISFIED 0x911C
733 #define GL_WAIT_FAILED 0x911D
734 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
735 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
736 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
737 #define GL_ANY_SAMPLES_PASSED 0x8C2F
738 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
739 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
740 #define GL_SAMPLER_BINDING 0x8919
741 #define GL_RGB10_A2UI 0x906F
742 #define GL_TEXTURE_SWIZZLE_R 0x8E42
743 #define GL_TEXTURE_SWIZZLE_G 0x8E43
744 #define GL_TEXTURE_SWIZZLE_B 0x8E44
745 #define GL_TEXTURE_SWIZZLE_A 0x8E45
746 #define GL_GREEN 0x1904
747 #define GL_BLUE 0x1905
748 #define GL_INT_2_10_10_10_REV 0x8D9F
749 #define GL_TRANSFORM_FEEDBACK 0x8E22
750 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
751 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
752 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
753 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
754 #define GL_PROGRAM_BINARY_LENGTH 0x8741
755 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
756 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
757 #define GL_COMPRESSED_R11_EAC 0x9270
758 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
759 #define GL_COMPRESSED_RG11_EAC 0x9272
760 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
761 #define GL_COMPRESSED_RGB8_ETC2 0x9274
762 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
763 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
764 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
765 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
766 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
767 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
768 #define GL_MAX_ELEMENT_INDEX 0x8D6B
769 #define GL_NUM_SAMPLE_COUNTS 0x9380
770 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
773 #define GL_COMPUTE_SHADER 0x91B9
774 #define GL_ACTIVE_PROGRAM 0x8259
775 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
776 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
779 //---------------------------//
780 // GLES extension defines
781 /* GL_OES_EGL_image */
782 #ifndef GL_OES_EGL_image
783 typedef void* GLeglImageOES;
786 #ifndef EGL_SEC_image_map
787 #define EGL_SEC_image_map 1
788 #define EGL_MAP_GL_TEXTURE_2D_SEC 0x3201 /* eglCreateImageKHR target */
789 #define EGL_MAP_GL_TEXTURE_HEIGHT_SEC 0x3202 /* eglCreateImageKHR attribute */
790 #define EGL_MAP_GL_TEXTURE_WIDTH_SEC 0x3203 /* eglCreateImageKHR attribute */
791 #define EGL_MAP_GL_TEXTURE_FORMAT_SEC 0x3204 /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
792 #define EGL_MAP_GL_TEXTURE_RGB_SEC 0x3205 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
793 #define EGL_MAP_GL_TEXTURE_RGBA_SEC 0x3206 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
794 #define EGL_MAP_GL_TEXTURE_BGRA_SEC 0x3207 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
795 #define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC 0x3208 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
796 #define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC 0x3209 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
797 #define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC 0x320a /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
798 #define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC 0x320b /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
799 #define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC 0x320c /* GetImageAttribSEC target */
803 /* GL_OES_get_program_binary */
804 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
805 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
806 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
808 /* GL_EXT_read_format_bgra */
809 #define GL_BGRA_EXT 0x80E1
810 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
811 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
813 /* GL_EXT_texture_filter_anisotropic */
814 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
815 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
817 /* GL_EXT_texture_format_BGRA8888 */
818 #define GL_BGRA_EXT 0x80E1
820 /* GL_OES_standard_derivatives */
821 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
823 /* GL_ANGLE_framebuffer_blit */
824 #ifndef GL_ANGLE_framebuffer_blit
825 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
826 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
828 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
829 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA