Add support for GLES 3.2
[platform/core/uifw/coregl.git] / src / headers / gl.h
1 /*
2  * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
3  */
4
5 /*-------------------------------------------------------------------------
6  * Data type definitions
7  *-----------------------------------------------------------------------*/
8
9 /* OpenGL ES 2.0 */
10
11 typedef void             GLvoid;
12 typedef char             GLchar;
13 typedef unsigned int     GLenum;
14 typedef unsigned char    GLboolean;
15 typedef unsigned int     GLbitfield;
16 typedef khronos_int8_t   GLbyte;
17 typedef short            GLshort;
18 typedef int              GLint;
19 typedef int              GLsizei;
20 typedef khronos_uint8_t  GLubyte;
21 typedef unsigned short   GLushort;
22 typedef unsigned int     GLuint;
23 typedef khronos_float_t  GLfloat;
24 typedef khronos_float_t  GLclampf;
25 typedef khronos_int32_t  GLfixed;
26 typedef khronos_intptr_t GLintptr;
27 typedef khronos_ssize_t  GLsizeiptr;
28 typedef khronos_int32_t  GLclampx;
29
30 typedef void (GL_APIENTRY  *GLDEBUGPROCKHR)(GLenum source, GLenum type,
31                 GLuint id, GLenum severity, GLsizei length, const GLchar *message,
32                 const void *userParam);
33 /* OpenGL ES 3.0 */
34
35 typedef unsigned short   GLhalf;
36 typedef khronos_int64_t  GLint64;
37 typedef khronos_uint64_t GLuint64;
38 typedef struct __GLsync *GLsync;
39
40 /*-------------------------------------------------------------------------
41  * Token definitions
42  *-----------------------------------------------------------------------*/
43
44 /* OpenGL ES core versions */
45 #define GL_ES_VERSION_3_0                                1
46 #define GL_ES_VERSION_2_0                                1
47
48 /* OpenGL ES 2.0 */
49
50 /* ClearBufferMask */
51 #define GL_DEPTH_BUFFER_BIT                              0x00000100
52 #define GL_STENCIL_BUFFER_BIT                            0x00000400
53 #define GL_COLOR_BUFFER_BIT                              0x00004000
54
55 /* Boolean */
56 #define GL_FALSE                                         0
57 #define GL_TRUE                                          1
58
59 /* BeginMode */
60 #define GL_POINTS                                        0x0000
61 #define GL_LINES                                         0x0001
62 #define GL_LINE_LOOP                                     0x0002
63 #define GL_LINE_STRIP                                    0x0003
64 #define GL_TRIANGLES                                     0x0004
65 #define GL_TRIANGLE_STRIP                                0x0005
66 #define GL_TRIANGLE_FAN                                  0x0006
67
68 /* BlendingFactorDest */
69 #define GL_ZERO                                          0
70 #define GL_ONE                                           1
71 #define GL_SRC_COLOR                                     0x0300
72 #define GL_ONE_MINUS_SRC_COLOR                           0x0301
73 #define GL_SRC_ALPHA                                     0x0302
74 #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
75 #define GL_DST_ALPHA                                     0x0304
76 #define GL_ONE_MINUS_DST_ALPHA                           0x0305
77
78 /* BlendingFactorSrc */
79 /*      GL_ZERO */
80 /*      GL_ONE */
81 #define GL_DST_COLOR                                     0x0306
82 #define GL_ONE_MINUS_DST_COLOR                           0x0307
83 #define GL_SRC_ALPHA_SATURATE                            0x0308
84 /*      GL_SRC_ALPHA */
85 /*      GL_ONE_MINUS_SRC_ALPHA */
86 /*      GL_DST_ALPHA */
87 /*      GL_ONE_MINUS_DST_ALPHA */
88
89 /* BlendEquationSeparate */
90 #define GL_FUNC_ADD                                      0x8006
91 #define GL_BLEND_EQUATION                                0x8009
92 #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
93 #define GL_BLEND_EQUATION_ALPHA                          0x883D
94
95 /* BlendSubtract */
96 #define GL_FUNC_SUBTRACT                                 0x800A
97 #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
98
99 /* Separate Blend Functions */
100 #define GL_BLEND_DST_RGB                                 0x80C8
101 #define GL_BLEND_SRC_RGB                                 0x80C9
102 #define GL_BLEND_DST_ALPHA                               0x80CA
103 #define GL_BLEND_SRC_ALPHA                               0x80CB
104 #define GL_CONSTANT_COLOR                                0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
106 #define GL_CONSTANT_ALPHA                                0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
108 #define GL_BLEND_COLOR                                   0x8005
109
110 /* Buffer Objects */
111 #define GL_ARRAY_BUFFER                                  0x8892
112 #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
113 #define GL_ARRAY_BUFFER_BINDING                          0x8894
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
115
116 #define GL_STREAM_DRAW                                   0x88E0
117 #define GL_STATIC_DRAW                                   0x88E4
118 #define GL_DYNAMIC_DRAW                                  0x88E8
119
120 #define GL_BUFFER_SIZE                                   0x8764
121 #define GL_BUFFER_USAGE                                  0x8765
122
123 #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
124
125 /* CullFaceMode */
126 #define GL_FRONT                                         0x0404
127 #define GL_BACK                                          0x0405
128 #define GL_FRONT_AND_BACK                                0x0408
129
130 /* DepthFunction */
131 /*      GL_NEVER */
132 /*      GL_LESS */
133 /*      GL_EQUAL */
134 /*      GL_LEQUAL */
135 /*      GL_GREATER */
136 /*      GL_NOTEQUAL */
137 /*      GL_GEQUAL */
138 /*      GL_ALWAYS */
139
140 /* EnableCap */
141 #define GL_TEXTURE_2D                                    0x0DE1
142 #define GL_CULL_FACE                                     0x0B44
143 #define GL_BLEND                                         0x0BE2
144 #define GL_DITHER                                        0x0BD0
145 #define GL_STENCIL_TEST                                  0x0B90
146 #define GL_DEPTH_TEST                                    0x0B71
147 #define GL_SCISSOR_TEST                                  0x0C11
148 #define GL_POLYGON_OFFSET_FILL                           0x8037
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
150 #define GL_SAMPLE_COVERAGE                               0x80A0
151
152 /* ErrorCode */
153 #define GL_NO_ERROR                                      0
154 #define GL_INVALID_ENUM                                  0x0500
155 #define GL_INVALID_VALUE                                 0x0501
156 #define GL_INVALID_OPERATION                             0x0502
157 #define GL_OUT_OF_MEMORY                                 0x0505
158
159 /* FrontFaceDirection */
160 #define GL_CW                                            0x0900
161 #define GL_CCW                                           0x0901
162
163 /* GetPName */
164 #define GL_LINE_WIDTH                                    0x0B21
165 #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
166 #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
167 #define GL_CULL_FACE_MODE                                0x0B45
168 #define GL_FRONT_FACE                                    0x0B46
169 #define GL_DEPTH_RANGE                                   0x0B70
170 #define GL_DEPTH_WRITEMASK                               0x0B72
171 #define GL_DEPTH_CLEAR_VALUE                             0x0B73
172 #define GL_DEPTH_FUNC                                    0x0B74
173 #define GL_STENCIL_CLEAR_VALUE                           0x0B91
174 #define GL_STENCIL_FUNC                                  0x0B92
175 #define GL_STENCIL_FAIL                                  0x0B94
176 #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
177 #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
178 #define GL_STENCIL_REF                                   0x0B97
179 #define GL_STENCIL_VALUE_MASK                            0x0B93
180 #define GL_STENCIL_WRITEMASK                             0x0B98
181 #define GL_STENCIL_BACK_FUNC                             0x8800
182 #define GL_STENCIL_BACK_FAIL                             0x8801
183 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
184 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
185 #define GL_STENCIL_BACK_REF                              0x8CA3
186 #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
187 #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
188 #define GL_VIEWPORT                                      0x0BA2
189 #define GL_SCISSOR_BOX                                   0x0C10
190 /*      GL_SCISSOR_TEST */
191 #define GL_COLOR_CLEAR_VALUE                             0x0C22
192 #define GL_COLOR_WRITEMASK                               0x0C23
193 #define GL_UNPACK_ALIGNMENT                              0x0CF5
194 #define GL_PACK_ALIGNMENT                                0x0D05
195 #define GL_MAX_TEXTURE_SIZE                              0x0D33
196 #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
197 #define GL_SUBPIXEL_BITS                                 0x0D50
198 #define GL_RED_BITS                                      0x0D52
199 #define GL_GREEN_BITS                                    0x0D53
200 #define GL_BLUE_BITS                                     0x0D54
201 #define GL_ALPHA_BITS                                    0x0D55
202 #define GL_DEPTH_BITS                                    0x0D56
203 #define GL_STENCIL_BITS                                  0x0D57
204 #define GL_POLYGON_OFFSET_UNITS                          0x2A00
205 /*      GL_POLYGON_OFFSET_FILL */
206 #define GL_POLYGON_OFFSET_FACTOR                         0x8038
207 #define GL_TEXTURE_BINDING_2D                            0x8069
208 #define GL_SAMPLE_BUFFERS                                0x80A8
209 #define GL_SAMPLES                                       0x80A9
210 #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
211 #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
212
213 /* GetTextureParameter */
214 /*      GL_TEXTURE_MAG_FILTER */
215 /*      GL_TEXTURE_MIN_FILTER */
216 /*      GL_TEXTURE_WRAP_S */
217 /*      GL_TEXTURE_WRAP_T */
218
219 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
220 #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
221
222 /* HintMode */
223 #define GL_DONT_CARE                                     0x1100
224 #define GL_FASTEST                                       0x1101
225 #define GL_NICEST                                        0x1102
226
227 /* HintTarget */
228 #define GL_GENERATE_MIPMAP_HINT                          0x8192
229
230 /* DataType */
231 #define GL_BYTE                                          0x1400
232 #define GL_UNSIGNED_BYTE                                 0x1401
233 #define GL_SHORT                                         0x1402
234 #define GL_UNSIGNED_SHORT                                0x1403
235 #define GL_INT                                           0x1404
236 #define GL_UNSIGNED_INT                                  0x1405
237 #define GL_FLOAT                                         0x1406
238 #define GL_FIXED                                         0x140C
239
240 /* PixelFormat */
241 #define GL_DEPTH_COMPONENT                               0x1902
242 #define GL_ALPHA                                         0x1906
243 #define GL_RGB                                           0x1907
244 #define GL_RGBA                                          0x1908
245 #define GL_LUMINANCE                                     0x1909
246 #define GL_LUMINANCE_ALPHA                               0x190A
247
248 /* PixelType */
249 /*      GL_UNSIGNED_BYTE */
250 #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
251 #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
252 #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
253
254 /* Shaders */
255 #define GL_FRAGMENT_SHADER                               0x8B30
256 #define GL_VERTEX_SHADER                                 0x8B31
257 #define GL_MAX_VERTEX_ATTRIBS                            0x8869
258 #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
259 #define GL_MAX_VARYING_VECTORS                           0x8DFC
260 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
261 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
262 #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
263 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
264 #define GL_SHADER_TYPE                                   0x8B4F
265 #define GL_DELETE_STATUS                                 0x8B80
266 #define GL_LINK_STATUS                                   0x8B82
267 #define GL_VALIDATE_STATUS                               0x8B83
268 #define GL_ATTACHED_SHADERS                              0x8B85
269 #define GL_ACTIVE_UNIFORMS                               0x8B86
270 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
271 #define GL_ACTIVE_ATTRIBUTES                             0x8B89
272 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
273 #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
274 #define GL_CURRENT_PROGRAM                               0x8B8D
275
276 /* StencilFunction */
277 #define GL_NEVER                                         0x0200
278 #define GL_LESS                                          0x0201
279 #define GL_EQUAL                                         0x0202
280 #define GL_LEQUAL                                        0x0203
281 #define GL_GREATER                                       0x0204
282 #define GL_NOTEQUAL                                      0x0205
283 #define GL_GEQUAL                                        0x0206
284 #define GL_ALWAYS                                        0x0207
285
286 /* StencilOp */
287 /*      GL_ZERO */
288 #define GL_KEEP                                          0x1E00
289 #define GL_REPLACE                                       0x1E01
290 #define GL_INCR                                          0x1E02
291 #define GL_DECR                                          0x1E03
292 #define GL_INVERT                                        0x150A
293 #define GL_INCR_WRAP                                     0x8507
294 #define GL_DECR_WRAP                                     0x8508
295
296 /* StringName */
297 #define GL_VENDOR                                        0x1F00
298 #define GL_RENDERER                                      0x1F01
299 #define GL_VERSION                                       0x1F02
300 #define GL_EXTENSIONS                                    0x1F03
301
302 /* TextureMagFilter */
303 #define GL_NEAREST                                       0x2600
304 #define GL_LINEAR                                        0x2601
305
306 /* TextureMinFilter */
307 /*      GL_NEAREST */
308 /*      GL_LINEAR */
309 #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
310 #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
311 #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
312 #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
313
314 /* TextureParameterName */
315 #define GL_TEXTURE_MAG_FILTER                            0x2800
316 #define GL_TEXTURE_MIN_FILTER                            0x2801
317 #define GL_TEXTURE_WRAP_S                                0x2802
318 #define GL_TEXTURE_WRAP_T                                0x2803
319
320 /* TextureTarget */
321 /*      GL_TEXTURE_2D */
322 #define GL_TEXTURE                                       0x1702
323
324 #define GL_TEXTURE_CUBE_MAP                              0x8513
325 #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
332 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
333
334 /* TextureUnit */
335 #define GL_TEXTURE0                                      0x84C0
336 #define GL_TEXTURE1                                      0x84C1
337 #define GL_TEXTURE2                                      0x84C2
338 #define GL_TEXTURE3                                      0x84C3
339 #define GL_TEXTURE4                                      0x84C4
340 #define GL_TEXTURE5                                      0x84C5
341 #define GL_TEXTURE6                                      0x84C6
342 #define GL_TEXTURE7                                      0x84C7
343 #define GL_TEXTURE8                                      0x84C8
344 #define GL_TEXTURE9                                      0x84C9
345 #define GL_TEXTURE10                                     0x84CA
346 #define GL_TEXTURE11                                     0x84CB
347 #define GL_TEXTURE12                                     0x84CC
348 #define GL_TEXTURE13                                     0x84CD
349 #define GL_TEXTURE14                                     0x84CE
350 #define GL_TEXTURE15                                     0x84CF
351 #define GL_TEXTURE16                                     0x84D0
352 #define GL_TEXTURE17                                     0x84D1
353 #define GL_TEXTURE18                                     0x84D2
354 #define GL_TEXTURE19                                     0x84D3
355 #define GL_TEXTURE20                                     0x84D4
356 #define GL_TEXTURE21                                     0x84D5
357 #define GL_TEXTURE22                                     0x84D6
358 #define GL_TEXTURE23                                     0x84D7
359 #define GL_TEXTURE24                                     0x84D8
360 #define GL_TEXTURE25                                     0x84D9
361 #define GL_TEXTURE26                                     0x84DA
362 #define GL_TEXTURE27                                     0x84DB
363 #define GL_TEXTURE28                                     0x84DC
364 #define GL_TEXTURE29                                     0x84DD
365 #define GL_TEXTURE30                                     0x84DE
366 #define GL_TEXTURE31                                     0x84DF
367 #define GL_ACTIVE_TEXTURE                                0x84E0
368
369 /* TextureWrapMode */
370 #define GL_REPEAT                                        0x2901
371 #define GL_CLAMP_TO_EDGE                                 0x812F
372 #define GL_MIRRORED_REPEAT                               0x8370
373
374 /* Uniform Types */
375 #define GL_FLOAT_VEC2                                    0x8B50
376 #define GL_FLOAT_VEC3                                    0x8B51
377 #define GL_FLOAT_VEC4                                    0x8B52
378 #define GL_INT_VEC2                                      0x8B53
379 #define GL_INT_VEC3                                      0x8B54
380 #define GL_INT_VEC4                                      0x8B55
381 #define GL_BOOL                                          0x8B56
382 #define GL_BOOL_VEC2                                     0x8B57
383 #define GL_BOOL_VEC3                                     0x8B58
384 #define GL_BOOL_VEC4                                     0x8B59
385 #define GL_FLOAT_MAT2                                    0x8B5A
386 #define GL_FLOAT_MAT3                                    0x8B5B
387 #define GL_FLOAT_MAT4                                    0x8B5C
388 #define GL_SAMPLER_2D                                    0x8B5E
389 #define GL_SAMPLER_CUBE                                  0x8B60
390
391 /* Vertex Arrays */
392 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
393 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
394 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
395 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
396 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
397 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
398 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
399
400 /* Read Format */
401 #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
402 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
403
404 /* Shader Source */
405 #define GL_COMPILE_STATUS                                0x8B81
406 #define GL_INFO_LOG_LENGTH                               0x8B84
407 #define GL_SHADER_SOURCE_LENGTH                          0x8B88
408 #define GL_SHADER_COMPILER                               0x8DFA
409
410 /* Shader Binary */
411 #define GL_SHADER_BINARY_FORMATS                         0x8DF8
412 #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
413
414 /* Shader Precision-Specified Types */
415 #define GL_LOW_FLOAT                                     0x8DF0
416 #define GL_MEDIUM_FLOAT                                  0x8DF1
417 #define GL_HIGH_FLOAT                                    0x8DF2
418 #define GL_LOW_INT                                       0x8DF3
419 #define GL_MEDIUM_INT                                    0x8DF4
420 #define GL_HIGH_INT                                      0x8DF5
421
422 /* Framebuffer Object. */
423 #define GL_FRAMEBUFFER                                   0x8D40
424 #define GL_RENDERBUFFER                                  0x8D41
425
426 #define GL_RGBA4                                         0x8056
427 #define GL_RGB5_A1                                       0x8057
428 #define GL_RGB565                                        0x8D62
429 #define GL_DEPTH_COMPONENT16                             0x81A5
430 #define GL_STENCIL_INDEX8                                0x8D48
431
432 #define GL_RENDERBUFFER_WIDTH                            0x8D42
433 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
434 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
435 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
436 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
437 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
438 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
439 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
440 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
441
442 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
443 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
444 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
445 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
446
447 #define GL_COLOR_ATTACHMENT0                             0x8CE0
448 #define GL_DEPTH_ATTACHMENT                              0x8D00
449 #define GL_STENCIL_ATTACHMENT                            0x8D20
450
451 #define GL_NONE                                          0
452
453 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
454 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
455 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
456 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
457 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
458
459 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
460 #define GL_RENDERBUFFER_BINDING                          0x8CA7
461 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
462
463 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
464
465 /* OpenGL ES 3.0 */
466
467 #define GL_READ_BUFFER                                   0x0C02
468 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
469 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
470 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
471 #define GL_PACK_ROW_LENGTH                               0x0D02
472 #define GL_PACK_SKIP_ROWS                                0x0D03
473 #define GL_PACK_SKIP_PIXELS                              0x0D04
474 #define GL_COLOR                                         0x1800
475 #define GL_DEPTH                                         0x1801
476 #define GL_STENCIL                                       0x1802
477 #define GL_RED                                           0x1903
478 #define GL_RGB8                                          0x8051
479 #define GL_RGBA8                                         0x8058
480 #define GL_RGB10_A2                                      0x8059
481 #define GL_TEXTURE_BINDING_3D                            0x806A
482 #define GL_UNPACK_SKIP_IMAGES                            0x806D
483 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
484 #define GL_TEXTURE_3D                                    0x806F
485 #define GL_TEXTURE_WRAP_R                                0x8072
486 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
487 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
488 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
489 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
490 #define GL_TEXTURE_MIN_LOD                               0x813A
491 #define GL_TEXTURE_MAX_LOD                               0x813B
492 #define GL_TEXTURE_BASE_LEVEL                            0x813C
493 #define GL_TEXTURE_MAX_LEVEL                             0x813D
494 #define GL_MIN                                           0x8007
495 #define GL_MAX                                           0x8008
496 #define GL_DEPTH_COMPONENT24                             0x81A6
497 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
498 #define GL_TEXTURE_COMPARE_MODE                          0x884C
499 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
500 #define GL_CURRENT_QUERY                                 0x8865
501 #define GL_QUERY_RESULT                                  0x8866
502 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
503 #define GL_BUFFER_MAPPED                                 0x88BC
504 #define GL_BUFFER_MAP_POINTER                            0x88BD
505 #define GL_STREAM_READ                                   0x88E1
506 #define GL_STREAM_COPY                                   0x88E2
507 #define GL_STATIC_READ                                   0x88E5
508 #define GL_STATIC_COPY                                   0x88E6
509 #define GL_DYNAMIC_READ                                  0x88E9
510 #define GL_DYNAMIC_COPY                                  0x88EA
511 #define GL_MAX_DRAW_BUFFERS                              0x8824
512 #define GL_DRAW_BUFFER0                                  0x8825
513 #define GL_DRAW_BUFFER1                                  0x8826
514 #define GL_DRAW_BUFFER2                                  0x8827
515 #define GL_DRAW_BUFFER3                                  0x8828
516 #define GL_DRAW_BUFFER4                                  0x8829
517 #define GL_DRAW_BUFFER5                                  0x882A
518 #define GL_DRAW_BUFFER6                                  0x882B
519 #define GL_DRAW_BUFFER7                                  0x882C
520 #define GL_DRAW_BUFFER8                                  0x882D
521 #define GL_DRAW_BUFFER9                                  0x882E
522 #define GL_DRAW_BUFFER10                                 0x882F
523 #define GL_DRAW_BUFFER11                                 0x8830
524 #define GL_DRAW_BUFFER12                                 0x8831
525 #define GL_DRAW_BUFFER13                                 0x8832
526 #define GL_DRAW_BUFFER14                                 0x8833
527 #define GL_DRAW_BUFFER15                                 0x8834
528 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
529 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
530 #define GL_SAMPLER_3D                                    0x8B5F
531 #define GL_SAMPLER_2D_SHADOW                             0x8B62
532 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
533 #define GL_PIXEL_PACK_BUFFER                             0x88EB
534 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
535 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
536 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
537 #define GL_FLOAT_MAT2x3                                  0x8B65
538 #define GL_FLOAT_MAT2x4                                  0x8B66
539 #define GL_FLOAT_MAT3x2                                  0x8B67
540 #define GL_FLOAT_MAT3x4                                  0x8B68
541 #define GL_FLOAT_MAT4x2                                  0x8B69
542 #define GL_FLOAT_MAT4x3                                  0x8B6A
543 #define GL_SRGB                                          0x8C40
544 #define GL_SRGB8                                         0x8C41
545 #define GL_SRGB8_ALPHA8                                  0x8C43
546 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
547 #define GL_MAJOR_VERSION                                 0x821B
548 #define GL_MINOR_VERSION                                 0x821C
549 #define GL_NUM_EXTENSIONS                                0x821D
550 #define GL_RGBA32F                                       0x8814
551 #define GL_RGB32F                                        0x8815
552 #define GL_RGBA16F                                       0x881A
553 #define GL_RGB16F                                        0x881B
554 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
555 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
556 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
557 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
558 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
559 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
560 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
561 #define GL_R11F_G11F_B10F                                0x8C3A
562 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
563 #define GL_RGB9_E5                                       0x8C3D
564 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
565 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
566 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
567 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
568 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
569 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
570 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
571 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
572 #define GL_RASTERIZER_DISCARD                            0x8C89
573 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
574 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
575 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
576 #define GL_SEPARATE_ATTRIBS                              0x8C8D
577 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
578 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
579 #define GL_RGBA32UI                                      0x8D70
580 #define GL_RGB32UI                                       0x8D71
581 #define GL_RGBA16UI                                      0x8D76
582 #define GL_RGB16UI                                       0x8D77
583 #define GL_RGBA8UI                                       0x8D7C
584 #define GL_RGB8UI                                        0x8D7D
585 #define GL_RGBA32I                                       0x8D82
586 #define GL_RGB32I                                        0x8D83
587 #define GL_RGBA16I                                       0x8D88
588 #define GL_RGB16I                                        0x8D89
589 #define GL_RGBA8I                                        0x8D8E
590 #define GL_RGB8I                                         0x8D8F
591 #define GL_RED_INTEGER                                   0x8D94
592 #define GL_RGB_INTEGER                                   0x8D98
593 #define GL_RGBA_INTEGER                                  0x8D99
594 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
595 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
596 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
597 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
598 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
599 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
600 #define GL_INT_SAMPLER_2D                                0x8DCA
601 #define GL_INT_SAMPLER_3D                                0x8DCB
602 #define GL_INT_SAMPLER_CUBE                              0x8DCC
603 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
604 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
605 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
606 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
607 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
608 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
609 #define GL_BUFFER_MAP_LENGTH                             0x9120
610 #define GL_BUFFER_MAP_OFFSET                             0x9121
611 #define GL_DEPTH_COMPONENT32F                            0x8CAC
612 #define GL_DEPTH32F_STENCIL8                             0x8CAD
613 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
614 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
615 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
616 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
617 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
618 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
619 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
620 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
621 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
622 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
623 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
624 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
625 #define GL_DEPTH_STENCIL                                 0x84F9
626 #define GL_UNSIGNED_INT_24_8                             0x84FA
627 #define GL_DEPTH24_STENCIL8                              0x88F0
628 #define GL_UNSIGNED_NORMALIZED                           0x8C17
629 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
630 #define GL_READ_FRAMEBUFFER                              0x8CA8
631 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
632 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
633 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
634 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
635 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
636 #define GL_COLOR_ATTACHMENT1                             0x8CE1
637 #define GL_COLOR_ATTACHMENT2                             0x8CE2
638 #define GL_COLOR_ATTACHMENT3                             0x8CE3
639 #define GL_COLOR_ATTACHMENT4                             0x8CE4
640 #define GL_COLOR_ATTACHMENT5                             0x8CE5
641 #define GL_COLOR_ATTACHMENT6                             0x8CE6
642 #define GL_COLOR_ATTACHMENT7                             0x8CE7
643 #define GL_COLOR_ATTACHMENT8                             0x8CE8
644 #define GL_COLOR_ATTACHMENT9                             0x8CE9
645 #define GL_COLOR_ATTACHMENT10                            0x8CEA
646 #define GL_COLOR_ATTACHMENT11                            0x8CEB
647 #define GL_COLOR_ATTACHMENT12                            0x8CEC
648 #define GL_COLOR_ATTACHMENT13                            0x8CED
649 #define GL_COLOR_ATTACHMENT14                            0x8CEE
650 #define GL_COLOR_ATTACHMENT15                            0x8CEF
651 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
652 #define GL_MAX_SAMPLES                                   0x8D57
653 #define GL_HALF_FLOAT                                    0x140B
654 #define GL_MAP_READ_BIT                                  0x0001
655 #define GL_MAP_WRITE_BIT                                 0x0002
656 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
657 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
658 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
659 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
660 #define GL_RG                                            0x8227
661 #define GL_RG_INTEGER                                    0x8228
662 #define GL_R8                                            0x8229
663 #define GL_RG8                                           0x822B
664 #define GL_R16F                                          0x822D
665 #define GL_R32F                                          0x822E
666 #define GL_RG16F                                         0x822F
667 #define GL_RG32F                                         0x8230
668 #define GL_R8I                                           0x8231
669 #define GL_R8UI                                          0x8232
670 #define GL_R16I                                          0x8233
671 #define GL_R16UI                                         0x8234
672 #define GL_R32I                                          0x8235
673 #define GL_R32UI                                         0x8236
674 #define GL_RG8I                                          0x8237
675 #define GL_RG8UI                                         0x8238
676 #define GL_RG16I                                         0x8239
677 #define GL_RG16UI                                        0x823A
678 #define GL_RG32I                                         0x823B
679 #define GL_RG32UI                                        0x823C
680 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
681 #define GL_R8_SNORM                                      0x8F94
682 #define GL_RG8_SNORM                                     0x8F95
683 #define GL_RGB8_SNORM                                    0x8F96
684 #define GL_RGBA8_SNORM                                   0x8F97
685 #define GL_SIGNED_NORMALIZED                             0x8F9C
686 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
687 #define GL_COPY_READ_BUFFER                              0x8F36
688 #define GL_COPY_WRITE_BUFFER                             0x8F37
689 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
690 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
691 #define GL_UNIFORM_BUFFER                                0x8A11
692 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
693 #define GL_UNIFORM_BUFFER_START                          0x8A29
694 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
695 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
696 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
697 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
698 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
699 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
700 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
701 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
702 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
703 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
704 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
705 #define GL_UNIFORM_TYPE                                  0x8A37
706 #define GL_UNIFORM_SIZE                                  0x8A38
707 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
708 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
709 #define GL_UNIFORM_OFFSET                                0x8A3B
710 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
711 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
712 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
713 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
714 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
715 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
716 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
717 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
718 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
719 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
720 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
721 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
722 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
723 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
724 #define GL_OBJECT_TYPE                                   0x9112
725 #define GL_SYNC_CONDITION                                0x9113
726 #define GL_SYNC_STATUS                                   0x9114
727 #define GL_SYNC_FLAGS                                    0x9115
728 #define GL_SYNC_FENCE                                    0x9116
729 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
730 #define GL_UNSIGNALED                                    0x9118
731 #define GL_SIGNALED                                      0x9119
732 #define GL_ALREADY_SIGNALED                              0x911A
733 #define GL_TIMEOUT_EXPIRED                               0x911B
734 #define GL_CONDITION_SATISFIED                           0x911C
735 #define GL_WAIT_FAILED                                   0x911D
736 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
737 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
738 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
739 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
740 #define GL_TEXTURE_EXTERNAL_OES                          0x8D65
741 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
742 #define GL_SAMPLER_BINDING                               0x8919
743 #define GL_RGB10_A2UI                                    0x906F
744 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
745 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
746 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
747 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
748 #define GL_GREEN                                         0x1904
749 #define GL_BLUE                                          0x1905
750 #define GL_INT_2_10_10_10_REV                            0x8D9F
751 #define GL_TRANSFORM_FEEDBACK                            0x8E22
752 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
753 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
754 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
755 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
756 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
757 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
758 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
759 #define GL_COMPRESSED_R11_EAC                            0x9270
760 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
761 #define GL_COMPRESSED_RG11_EAC                           0x9272
762 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
763 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
764 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
765 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
766 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
767 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
768 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
769 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
770 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
771 #define GL_NUM_SAMPLE_COUNTS                             0x9380
772 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
773 #define GL_CLIENT_ACTIVE_TEXTURE                                                 0x84E1
774
775 /* GLES 3.1 */
776 #define GL_COMPUTE_SHADER                 0x91B9
777 #define GL_ACTIVE_PROGRAM                 0x8259
778 #define GL_PROGRAM_PIPELINE_BINDING       0x825A
779 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
780
781 /* GLES 3.2 */
782 typedef void (GL_APIENTRY  *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity,
783 GLsizei length, const GLchar *message, const void *userParam);
784
785 //---------------------------//
786 // GLES extension defines
787 /* GL_OES_EGL_image */
788 #ifndef GL_OES_EGL_image
789 typedef void *GLeglImageOES;
790 #endif
791
792 #ifndef EGL_SEC_image_map
793 #define EGL_SEC_image_map 1
794 #define EGL_MAP_GL_TEXTURE_2D_SEC                               0x3201  /* eglCreateImageKHR target */
795 #define EGL_MAP_GL_TEXTURE_HEIGHT_SEC                   0x3202  /* eglCreateImageKHR attribute */
796 #define EGL_MAP_GL_TEXTURE_WIDTH_SEC                    0x3203  /* eglCreateImageKHR attribute */
797 #define EGL_MAP_GL_TEXTURE_FORMAT_SEC                   0x3204  /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
798 #define EGL_MAP_GL_TEXTURE_RGB_SEC                              0x3205  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
799 #define EGL_MAP_GL_TEXTURE_RGBA_SEC                             0x3206  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
800 #define EGL_MAP_GL_TEXTURE_BGRA_SEC                             0x3207  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
801 #define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC                0x3208  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
802 #define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC  0x3209  /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
803 #define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC               0x320a  /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
804 #define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC    0x320b  /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
805 #define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC  0x320c  /* GetImageAttribSEC target */
806 #endif
807
808
809 /* GL_OES_get_program_binary */
810 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
811 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
812 #define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
813
814 /* GL_EXT_read_format_bgra */
815 #define GL_BGRA_EXT                                             0x80E1
816 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
817 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
818
819 /* GL_EXT_texture_filter_anisotropic */
820 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
821 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
822
823 /* GL_EXT_texture_format_BGRA8888 */
824 #define GL_BGRA_EXT                                             0x80E1
825
826 /* GL_OES_standard_derivatives */
827 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES               0x8B8B
828
829 /* GL_ANGLE_framebuffer_blit */
830 #ifndef GL_ANGLE_framebuffer_blit
831 #define GL_READ_FRAMEBUFFER_ANGLE                0x8CA8
832 #define GL_DRAW_FRAMEBUFFER_ANGLE                0x8CA9
833
834 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE        0x8CA6
835 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE        0x8CAA
836 #endif
837