2 * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
5 /*-------------------------------------------------------------------------
6 * Data type definitions
7 *-----------------------------------------------------------------------*/
13 typedef unsigned int GLenum;
14 typedef unsigned char GLboolean;
15 typedef unsigned int GLbitfield;
16 typedef khronos_int8_t GLbyte;
17 typedef short GLshort;
20 typedef khronos_uint8_t GLubyte;
21 typedef unsigned short GLushort;
22 typedef unsigned int GLuint;
23 typedef khronos_float_t GLfloat;
24 typedef khronos_float_t GLclampf;
25 typedef khronos_int32_t GLfixed;
26 typedef khronos_intptr_t GLintptr;
27 typedef khronos_ssize_t GLsizeiptr;
28 typedef khronos_int32_t GLclampx;
30 typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source, GLenum type,
31 GLuint id, GLenum severity, GLsizei length, const GLchar *message,
32 const void *userParam);
35 typedef unsigned short GLhalf;
36 typedef khronos_int64_t GLint64;
37 typedef khronos_uint64_t GLuint64;
38 typedef struct __GLsync *GLsync;
40 /*-------------------------------------------------------------------------
42 *-----------------------------------------------------------------------*/
44 /* OpenGL ES core versions */
45 #define GL_ES_VERSION_3_0 1
46 #define GL_ES_VERSION_2_0 1
51 #define GL_DEPTH_BUFFER_BIT 0x00000100
52 #define GL_STENCIL_BUFFER_BIT 0x00000400
53 #define GL_COLOR_BUFFER_BIT 0x00004000
60 #define GL_POINTS 0x0000
61 #define GL_LINES 0x0001
62 #define GL_LINE_LOOP 0x0002
63 #define GL_LINE_STRIP 0x0003
64 #define GL_TRIANGLES 0x0004
65 #define GL_TRIANGLE_STRIP 0x0005
66 #define GL_TRIANGLE_FAN 0x0006
68 /* BlendingFactorDest */
71 #define GL_SRC_COLOR 0x0300
72 #define GL_ONE_MINUS_SRC_COLOR 0x0301
73 #define GL_SRC_ALPHA 0x0302
74 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
75 #define GL_DST_ALPHA 0x0304
76 #define GL_ONE_MINUS_DST_ALPHA 0x0305
78 /* BlendingFactorSrc */
81 #define GL_DST_COLOR 0x0306
82 #define GL_ONE_MINUS_DST_COLOR 0x0307
83 #define GL_SRC_ALPHA_SATURATE 0x0308
85 /* GL_ONE_MINUS_SRC_ALPHA */
87 /* GL_ONE_MINUS_DST_ALPHA */
89 /* BlendEquationSeparate */
90 #define GL_FUNC_ADD 0x8006
91 #define GL_BLEND_EQUATION 0x8009
92 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
93 #define GL_BLEND_EQUATION_ALPHA 0x883D
96 #define GL_FUNC_SUBTRACT 0x800A
97 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
99 /* Separate Blend Functions */
100 #define GL_BLEND_DST_RGB 0x80C8
101 #define GL_BLEND_SRC_RGB 0x80C9
102 #define GL_BLEND_DST_ALPHA 0x80CA
103 #define GL_BLEND_SRC_ALPHA 0x80CB
104 #define GL_CONSTANT_COLOR 0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
106 #define GL_CONSTANT_ALPHA 0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
108 #define GL_BLEND_COLOR 0x8005
111 #define GL_ARRAY_BUFFER 0x8892
112 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
113 #define GL_ARRAY_BUFFER_BINDING 0x8894
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116 #define GL_STREAM_DRAW 0x88E0
117 #define GL_STATIC_DRAW 0x88E4
118 #define GL_DYNAMIC_DRAW 0x88E8
120 #define GL_BUFFER_SIZE 0x8764
121 #define GL_BUFFER_USAGE 0x8765
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
126 #define GL_FRONT 0x0404
127 #define GL_BACK 0x0405
128 #define GL_FRONT_AND_BACK 0x0408
141 #define GL_TEXTURE_2D 0x0DE1
142 #define GL_CULL_FACE 0x0B44
143 #define GL_BLEND 0x0BE2
144 #define GL_DITHER 0x0BD0
145 #define GL_STENCIL_TEST 0x0B90
146 #define GL_DEPTH_TEST 0x0B71
147 #define GL_SCISSOR_TEST 0x0C11
148 #define GL_POLYGON_OFFSET_FILL 0x8037
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
150 #define GL_SAMPLE_COVERAGE 0x80A0
153 #define GL_NO_ERROR 0
154 #define GL_INVALID_ENUM 0x0500
155 #define GL_INVALID_VALUE 0x0501
156 #define GL_INVALID_OPERATION 0x0502
157 #define GL_OUT_OF_MEMORY 0x0505
159 /* FrontFaceDirection */
161 #define GL_CCW 0x0901
164 #define GL_LINE_WIDTH 0x0B21
165 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
166 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
167 #define GL_CULL_FACE_MODE 0x0B45
168 #define GL_FRONT_FACE 0x0B46
169 #define GL_DEPTH_RANGE 0x0B70
170 #define GL_DEPTH_WRITEMASK 0x0B72
171 #define GL_DEPTH_CLEAR_VALUE 0x0B73
172 #define GL_DEPTH_FUNC 0x0B74
173 #define GL_STENCIL_CLEAR_VALUE 0x0B91
174 #define GL_STENCIL_FUNC 0x0B92
175 #define GL_STENCIL_FAIL 0x0B94
176 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
177 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
178 #define GL_STENCIL_REF 0x0B97
179 #define GL_STENCIL_VALUE_MASK 0x0B93
180 #define GL_STENCIL_WRITEMASK 0x0B98
181 #define GL_STENCIL_BACK_FUNC 0x8800
182 #define GL_STENCIL_BACK_FAIL 0x8801
183 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
184 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
185 #define GL_STENCIL_BACK_REF 0x8CA3
186 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
187 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
188 #define GL_VIEWPORT 0x0BA2
189 #define GL_SCISSOR_BOX 0x0C10
190 /* GL_SCISSOR_TEST */
191 #define GL_COLOR_CLEAR_VALUE 0x0C22
192 #define GL_COLOR_WRITEMASK 0x0C23
193 #define GL_UNPACK_ALIGNMENT 0x0CF5
194 #define GL_PACK_ALIGNMENT 0x0D05
195 #define GL_MAX_TEXTURE_SIZE 0x0D33
196 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
197 #define GL_SUBPIXEL_BITS 0x0D50
198 #define GL_RED_BITS 0x0D52
199 #define GL_GREEN_BITS 0x0D53
200 #define GL_BLUE_BITS 0x0D54
201 #define GL_ALPHA_BITS 0x0D55
202 #define GL_DEPTH_BITS 0x0D56
203 #define GL_STENCIL_BITS 0x0D57
204 #define GL_POLYGON_OFFSET_UNITS 0x2A00
205 /* GL_POLYGON_OFFSET_FILL */
206 #define GL_POLYGON_OFFSET_FACTOR 0x8038
207 #define GL_TEXTURE_BINDING_2D 0x8069
208 #define GL_SAMPLE_BUFFERS 0x80A8
209 #define GL_SAMPLES 0x80A9
210 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
211 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
213 /* GetTextureParameter */
214 /* GL_TEXTURE_MAG_FILTER */
215 /* GL_TEXTURE_MIN_FILTER */
216 /* GL_TEXTURE_WRAP_S */
217 /* GL_TEXTURE_WRAP_T */
219 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
220 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
223 #define GL_DONT_CARE 0x1100
224 #define GL_FASTEST 0x1101
225 #define GL_NICEST 0x1102
228 #define GL_GENERATE_MIPMAP_HINT 0x8192
231 #define GL_BYTE 0x1400
232 #define GL_UNSIGNED_BYTE 0x1401
233 #define GL_SHORT 0x1402
234 #define GL_UNSIGNED_SHORT 0x1403
235 #define GL_INT 0x1404
236 #define GL_UNSIGNED_INT 0x1405
237 #define GL_FLOAT 0x1406
238 #define GL_FIXED 0x140C
241 #define GL_DEPTH_COMPONENT 0x1902
242 #define GL_ALPHA 0x1906
243 #define GL_RGB 0x1907
244 #define GL_RGBA 0x1908
245 #define GL_LUMINANCE 0x1909
246 #define GL_LUMINANCE_ALPHA 0x190A
249 /* GL_UNSIGNED_BYTE */
250 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
251 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
252 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
255 #define GL_FRAGMENT_SHADER 0x8B30
256 #define GL_VERTEX_SHADER 0x8B31
257 #define GL_MAX_VERTEX_ATTRIBS 0x8869
258 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
259 #define GL_MAX_VARYING_VECTORS 0x8DFC
260 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
261 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
262 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
263 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
264 #define GL_SHADER_TYPE 0x8B4F
265 #define GL_DELETE_STATUS 0x8B80
266 #define GL_LINK_STATUS 0x8B82
267 #define GL_VALIDATE_STATUS 0x8B83
268 #define GL_ATTACHED_SHADERS 0x8B85
269 #define GL_ACTIVE_UNIFORMS 0x8B86
270 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
271 #define GL_ACTIVE_ATTRIBUTES 0x8B89
272 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
273 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
274 #define GL_CURRENT_PROGRAM 0x8B8D
276 /* StencilFunction */
277 #define GL_NEVER 0x0200
278 #define GL_LESS 0x0201
279 #define GL_EQUAL 0x0202
280 #define GL_LEQUAL 0x0203
281 #define GL_GREATER 0x0204
282 #define GL_NOTEQUAL 0x0205
283 #define GL_GEQUAL 0x0206
284 #define GL_ALWAYS 0x0207
288 #define GL_KEEP 0x1E00
289 #define GL_REPLACE 0x1E01
290 #define GL_INCR 0x1E02
291 #define GL_DECR 0x1E03
292 #define GL_INVERT 0x150A
293 #define GL_INCR_WRAP 0x8507
294 #define GL_DECR_WRAP 0x8508
297 #define GL_VENDOR 0x1F00
298 #define GL_RENDERER 0x1F01
299 #define GL_VERSION 0x1F02
300 #define GL_EXTENSIONS 0x1F03
302 /* TextureMagFilter */
303 #define GL_NEAREST 0x2600
304 #define GL_LINEAR 0x2601
306 /* TextureMinFilter */
309 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
310 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
311 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
312 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
314 /* TextureParameterName */
315 #define GL_TEXTURE_MAG_FILTER 0x2800
316 #define GL_TEXTURE_MIN_FILTER 0x2801
317 #define GL_TEXTURE_WRAP_S 0x2802
318 #define GL_TEXTURE_WRAP_T 0x2803
322 #define GL_TEXTURE 0x1702
324 #define GL_TEXTURE_CUBE_MAP 0x8513
325 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
332 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
335 #define GL_TEXTURE0 0x84C0
336 #define GL_TEXTURE1 0x84C1
337 #define GL_TEXTURE2 0x84C2
338 #define GL_TEXTURE3 0x84C3
339 #define GL_TEXTURE4 0x84C4
340 #define GL_TEXTURE5 0x84C5
341 #define GL_TEXTURE6 0x84C6
342 #define GL_TEXTURE7 0x84C7
343 #define GL_TEXTURE8 0x84C8
344 #define GL_TEXTURE9 0x84C9
345 #define GL_TEXTURE10 0x84CA
346 #define GL_TEXTURE11 0x84CB
347 #define GL_TEXTURE12 0x84CC
348 #define GL_TEXTURE13 0x84CD
349 #define GL_TEXTURE14 0x84CE
350 #define GL_TEXTURE15 0x84CF
351 #define GL_TEXTURE16 0x84D0
352 #define GL_TEXTURE17 0x84D1
353 #define GL_TEXTURE18 0x84D2
354 #define GL_TEXTURE19 0x84D3
355 #define GL_TEXTURE20 0x84D4
356 #define GL_TEXTURE21 0x84D5
357 #define GL_TEXTURE22 0x84D6
358 #define GL_TEXTURE23 0x84D7
359 #define GL_TEXTURE24 0x84D8
360 #define GL_TEXTURE25 0x84D9
361 #define GL_TEXTURE26 0x84DA
362 #define GL_TEXTURE27 0x84DB
363 #define GL_TEXTURE28 0x84DC
364 #define GL_TEXTURE29 0x84DD
365 #define GL_TEXTURE30 0x84DE
366 #define GL_TEXTURE31 0x84DF
367 #define GL_ACTIVE_TEXTURE 0x84E0
369 /* TextureWrapMode */
370 #define GL_REPEAT 0x2901
371 #define GL_CLAMP_TO_EDGE 0x812F
372 #define GL_MIRRORED_REPEAT 0x8370
375 #define GL_FLOAT_VEC2 0x8B50
376 #define GL_FLOAT_VEC3 0x8B51
377 #define GL_FLOAT_VEC4 0x8B52
378 #define GL_INT_VEC2 0x8B53
379 #define GL_INT_VEC3 0x8B54
380 #define GL_INT_VEC4 0x8B55
381 #define GL_BOOL 0x8B56
382 #define GL_BOOL_VEC2 0x8B57
383 #define GL_BOOL_VEC3 0x8B58
384 #define GL_BOOL_VEC4 0x8B59
385 #define GL_FLOAT_MAT2 0x8B5A
386 #define GL_FLOAT_MAT3 0x8B5B
387 #define GL_FLOAT_MAT4 0x8B5C
388 #define GL_SAMPLER_2D 0x8B5E
389 #define GL_SAMPLER_CUBE 0x8B60
392 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
393 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
394 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
395 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
396 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
397 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
398 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
401 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
402 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
405 #define GL_COMPILE_STATUS 0x8B81
406 #define GL_INFO_LOG_LENGTH 0x8B84
407 #define GL_SHADER_SOURCE_LENGTH 0x8B88
408 #define GL_SHADER_COMPILER 0x8DFA
411 #define GL_SHADER_BINARY_FORMATS 0x8DF8
412 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
414 /* Shader Precision-Specified Types */
415 #define GL_LOW_FLOAT 0x8DF0
416 #define GL_MEDIUM_FLOAT 0x8DF1
417 #define GL_HIGH_FLOAT 0x8DF2
418 #define GL_LOW_INT 0x8DF3
419 #define GL_MEDIUM_INT 0x8DF4
420 #define GL_HIGH_INT 0x8DF5
422 /* Framebuffer Object. */
423 #define GL_FRAMEBUFFER 0x8D40
424 #define GL_RENDERBUFFER 0x8D41
426 #define GL_RGBA4 0x8056
427 #define GL_RGB5_A1 0x8057
428 #define GL_RGB565 0x8D62
429 #define GL_DEPTH_COMPONENT16 0x81A5
430 #define GL_STENCIL_INDEX8 0x8D48
432 #define GL_RENDERBUFFER_WIDTH 0x8D42
433 #define GL_RENDERBUFFER_HEIGHT 0x8D43
434 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
435 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
436 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
437 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
438 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
439 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
440 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
442 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
443 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
444 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
445 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
447 #define GL_COLOR_ATTACHMENT0 0x8CE0
448 #define GL_DEPTH_ATTACHMENT 0x8D00
449 #define GL_STENCIL_ATTACHMENT 0x8D20
453 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
454 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
455 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
456 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
457 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
459 #define GL_FRAMEBUFFER_BINDING 0x8CA6
460 #define GL_RENDERBUFFER_BINDING 0x8CA7
461 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
463 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
467 #define GL_READ_BUFFER 0x0C02
468 #define GL_UNPACK_ROW_LENGTH 0x0CF2
469 #define GL_UNPACK_SKIP_ROWS 0x0CF3
470 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
471 #define GL_PACK_ROW_LENGTH 0x0D02
472 #define GL_PACK_SKIP_ROWS 0x0D03
473 #define GL_PACK_SKIP_PIXELS 0x0D04
474 #define GL_COLOR 0x1800
475 #define GL_DEPTH 0x1801
476 #define GL_STENCIL 0x1802
477 #define GL_RED 0x1903
478 #define GL_RGB8 0x8051
479 #define GL_RGBA8 0x8058
480 #define GL_RGB10_A2 0x8059
481 #define GL_TEXTURE_BINDING_3D 0x806A
482 #define GL_UNPACK_SKIP_IMAGES 0x806D
483 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
484 #define GL_TEXTURE_3D 0x806F
485 #define GL_TEXTURE_WRAP_R 0x8072
486 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
487 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
488 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
489 #define GL_MAX_ELEMENTS_INDICES 0x80E9
490 #define GL_TEXTURE_MIN_LOD 0x813A
491 #define GL_TEXTURE_MAX_LOD 0x813B
492 #define GL_TEXTURE_BASE_LEVEL 0x813C
493 #define GL_TEXTURE_MAX_LEVEL 0x813D
494 #define GL_MIN 0x8007
495 #define GL_MAX 0x8008
496 #define GL_DEPTH_COMPONENT24 0x81A6
497 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
498 #define GL_TEXTURE_COMPARE_MODE 0x884C
499 #define GL_TEXTURE_COMPARE_FUNC 0x884D
500 #define GL_CURRENT_QUERY 0x8865
501 #define GL_QUERY_RESULT 0x8866
502 #define GL_QUERY_RESULT_AVAILABLE 0x8867
503 #define GL_BUFFER_MAPPED 0x88BC
504 #define GL_BUFFER_MAP_POINTER 0x88BD
505 #define GL_STREAM_READ 0x88E1
506 #define GL_STREAM_COPY 0x88E2
507 #define GL_STATIC_READ 0x88E5
508 #define GL_STATIC_COPY 0x88E6
509 #define GL_DYNAMIC_READ 0x88E9
510 #define GL_DYNAMIC_COPY 0x88EA
511 #define GL_MAX_DRAW_BUFFERS 0x8824
512 #define GL_DRAW_BUFFER0 0x8825
513 #define GL_DRAW_BUFFER1 0x8826
514 #define GL_DRAW_BUFFER2 0x8827
515 #define GL_DRAW_BUFFER3 0x8828
516 #define GL_DRAW_BUFFER4 0x8829
517 #define GL_DRAW_BUFFER5 0x882A
518 #define GL_DRAW_BUFFER6 0x882B
519 #define GL_DRAW_BUFFER7 0x882C
520 #define GL_DRAW_BUFFER8 0x882D
521 #define GL_DRAW_BUFFER9 0x882E
522 #define GL_DRAW_BUFFER10 0x882F
523 #define GL_DRAW_BUFFER11 0x8830
524 #define GL_DRAW_BUFFER12 0x8831
525 #define GL_DRAW_BUFFER13 0x8832
526 #define GL_DRAW_BUFFER14 0x8833
527 #define GL_DRAW_BUFFER15 0x8834
528 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
529 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
530 #define GL_SAMPLER_3D 0x8B5F
531 #define GL_SAMPLER_2D_SHADOW 0x8B62
532 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
533 #define GL_PIXEL_PACK_BUFFER 0x88EB
534 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
535 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
536 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
537 #define GL_FLOAT_MAT2x3 0x8B65
538 #define GL_FLOAT_MAT2x4 0x8B66
539 #define GL_FLOAT_MAT3x2 0x8B67
540 #define GL_FLOAT_MAT3x4 0x8B68
541 #define GL_FLOAT_MAT4x2 0x8B69
542 #define GL_FLOAT_MAT4x3 0x8B6A
543 #define GL_SRGB 0x8C40
544 #define GL_SRGB8 0x8C41
545 #define GL_SRGB8_ALPHA8 0x8C43
546 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
547 #define GL_MAJOR_VERSION 0x821B
548 #define GL_MINOR_VERSION 0x821C
549 #define GL_NUM_EXTENSIONS 0x821D
550 #define GL_RGBA32F 0x8814
551 #define GL_RGB32F 0x8815
552 #define GL_RGBA16F 0x881A
553 #define GL_RGB16F 0x881B
554 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
555 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
556 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
557 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
558 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
559 #define GL_TEXTURE_2D_ARRAY 0x8C1A
560 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
561 #define GL_R11F_G11F_B10F 0x8C3A
562 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
563 #define GL_RGB9_E5 0x8C3D
564 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
565 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
566 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
567 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
568 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
569 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
570 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
571 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
572 #define GL_RASTERIZER_DISCARD 0x8C89
573 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
574 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
575 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
576 #define GL_SEPARATE_ATTRIBS 0x8C8D
577 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
578 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
579 #define GL_RGBA32UI 0x8D70
580 #define GL_RGB32UI 0x8D71
581 #define GL_RGBA16UI 0x8D76
582 #define GL_RGB16UI 0x8D77
583 #define GL_RGBA8UI 0x8D7C
584 #define GL_RGB8UI 0x8D7D
585 #define GL_RGBA32I 0x8D82
586 #define GL_RGB32I 0x8D83
587 #define GL_RGBA16I 0x8D88
588 #define GL_RGB16I 0x8D89
589 #define GL_RGBA8I 0x8D8E
590 #define GL_RGB8I 0x8D8F
591 #define GL_RED_INTEGER 0x8D94
592 #define GL_RGB_INTEGER 0x8D98
593 #define GL_RGBA_INTEGER 0x8D99
594 #define GL_SAMPLER_2D_ARRAY 0x8DC1
595 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
596 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
597 #define GL_UNSIGNED_INT_VEC2 0x8DC6
598 #define GL_UNSIGNED_INT_VEC3 0x8DC7
599 #define GL_UNSIGNED_INT_VEC4 0x8DC8
600 #define GL_INT_SAMPLER_2D 0x8DCA
601 #define GL_INT_SAMPLER_3D 0x8DCB
602 #define GL_INT_SAMPLER_CUBE 0x8DCC
603 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
604 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
605 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
606 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
607 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
608 #define GL_BUFFER_ACCESS_FLAGS 0x911F
609 #define GL_BUFFER_MAP_LENGTH 0x9120
610 #define GL_BUFFER_MAP_OFFSET 0x9121
611 #define GL_DEPTH_COMPONENT32F 0x8CAC
612 #define GL_DEPTH32F_STENCIL8 0x8CAD
613 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
614 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
615 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
616 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
617 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
618 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
619 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
620 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
621 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
622 #define GL_FRAMEBUFFER_DEFAULT 0x8218
623 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
624 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
625 #define GL_DEPTH_STENCIL 0x84F9
626 #define GL_UNSIGNED_INT_24_8 0x84FA
627 #define GL_DEPTH24_STENCIL8 0x88F0
628 #define GL_UNSIGNED_NORMALIZED 0x8C17
629 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
630 #define GL_READ_FRAMEBUFFER 0x8CA8
631 #define GL_DRAW_FRAMEBUFFER 0x8CA9
632 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
633 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
634 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
635 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
636 #define GL_COLOR_ATTACHMENT1 0x8CE1
637 #define GL_COLOR_ATTACHMENT2 0x8CE2
638 #define GL_COLOR_ATTACHMENT3 0x8CE3
639 #define GL_COLOR_ATTACHMENT4 0x8CE4
640 #define GL_COLOR_ATTACHMENT5 0x8CE5
641 #define GL_COLOR_ATTACHMENT6 0x8CE6
642 #define GL_COLOR_ATTACHMENT7 0x8CE7
643 #define GL_COLOR_ATTACHMENT8 0x8CE8
644 #define GL_COLOR_ATTACHMENT9 0x8CE9
645 #define GL_COLOR_ATTACHMENT10 0x8CEA
646 #define GL_COLOR_ATTACHMENT11 0x8CEB
647 #define GL_COLOR_ATTACHMENT12 0x8CEC
648 #define GL_COLOR_ATTACHMENT13 0x8CED
649 #define GL_COLOR_ATTACHMENT14 0x8CEE
650 #define GL_COLOR_ATTACHMENT15 0x8CEF
651 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
652 #define GL_MAX_SAMPLES 0x8D57
653 #define GL_HALF_FLOAT 0x140B
654 #define GL_MAP_READ_BIT 0x0001
655 #define GL_MAP_WRITE_BIT 0x0002
656 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
657 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
658 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
659 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
661 #define GL_RG_INTEGER 0x8228
663 #define GL_RG8 0x822B
664 #define GL_R16F 0x822D
665 #define GL_R32F 0x822E
666 #define GL_RG16F 0x822F
667 #define GL_RG32F 0x8230
668 #define GL_R8I 0x8231
669 #define GL_R8UI 0x8232
670 #define GL_R16I 0x8233
671 #define GL_R16UI 0x8234
672 #define GL_R32I 0x8235
673 #define GL_R32UI 0x8236
674 #define GL_RG8I 0x8237
675 #define GL_RG8UI 0x8238
676 #define GL_RG16I 0x8239
677 #define GL_RG16UI 0x823A
678 #define GL_RG32I 0x823B
679 #define GL_RG32UI 0x823C
680 #define GL_VERTEX_ARRAY_BINDING 0x85B5
681 #define GL_R8_SNORM 0x8F94
682 #define GL_RG8_SNORM 0x8F95
683 #define GL_RGB8_SNORM 0x8F96
684 #define GL_RGBA8_SNORM 0x8F97
685 #define GL_SIGNED_NORMALIZED 0x8F9C
686 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
687 #define GL_COPY_READ_BUFFER 0x8F36
688 #define GL_COPY_WRITE_BUFFER 0x8F37
689 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
690 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
691 #define GL_UNIFORM_BUFFER 0x8A11
692 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
693 #define GL_UNIFORM_BUFFER_START 0x8A29
694 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
695 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
696 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
697 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
698 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
699 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
700 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
701 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
702 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
703 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
704 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
705 #define GL_UNIFORM_TYPE 0x8A37
706 #define GL_UNIFORM_SIZE 0x8A38
707 #define GL_UNIFORM_NAME_LENGTH 0x8A39
708 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
709 #define GL_UNIFORM_OFFSET 0x8A3B
710 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
711 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
712 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
713 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
714 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
715 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
716 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
717 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
718 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
719 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
720 #define GL_INVALID_INDEX 0xFFFFFFFFu
721 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
722 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
723 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
724 #define GL_OBJECT_TYPE 0x9112
725 #define GL_SYNC_CONDITION 0x9113
726 #define GL_SYNC_STATUS 0x9114
727 #define GL_SYNC_FLAGS 0x9115
728 #define GL_SYNC_FENCE 0x9116
729 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
730 #define GL_UNSIGNALED 0x9118
731 #define GL_SIGNALED 0x9119
732 #define GL_ALREADY_SIGNALED 0x911A
733 #define GL_TIMEOUT_EXPIRED 0x911B
734 #define GL_CONDITION_SATISFIED 0x911C
735 #define GL_WAIT_FAILED 0x911D
736 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
737 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
738 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
739 #define GL_ANY_SAMPLES_PASSED 0x8C2F
740 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
741 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
742 #define GL_SAMPLER_BINDING 0x8919
743 #define GL_RGB10_A2UI 0x906F
744 #define GL_TEXTURE_SWIZZLE_R 0x8E42
745 #define GL_TEXTURE_SWIZZLE_G 0x8E43
746 #define GL_TEXTURE_SWIZZLE_B 0x8E44
747 #define GL_TEXTURE_SWIZZLE_A 0x8E45
748 #define GL_GREEN 0x1904
749 #define GL_BLUE 0x1905
750 #define GL_INT_2_10_10_10_REV 0x8D9F
751 #define GL_TRANSFORM_FEEDBACK 0x8E22
752 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
753 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
754 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
755 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
756 #define GL_PROGRAM_BINARY_LENGTH 0x8741
757 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
758 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
759 #define GL_COMPRESSED_R11_EAC 0x9270
760 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
761 #define GL_COMPRESSED_RG11_EAC 0x9272
762 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
763 #define GL_COMPRESSED_RGB8_ETC2 0x9274
764 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
765 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
766 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
767 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
768 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
769 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
770 #define GL_MAX_ELEMENT_INDEX 0x8D6B
771 #define GL_NUM_SAMPLE_COUNTS 0x9380
772 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
775 #define GL_COMPUTE_SHADER 0x91B9
776 #define GL_ACTIVE_PROGRAM 0x8259
777 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
778 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
781 //---------------------------//
782 // GLES extension defines
783 /* GL_OES_EGL_image */
784 #ifndef GL_OES_EGL_image
785 typedef void *GLeglImageOES;
788 #ifndef EGL_SEC_image_map
789 #define EGL_SEC_image_map 1
790 #define EGL_MAP_GL_TEXTURE_2D_SEC 0x3201 /* eglCreateImageKHR target */
791 #define EGL_MAP_GL_TEXTURE_HEIGHT_SEC 0x3202 /* eglCreateImageKHR attribute */
792 #define EGL_MAP_GL_TEXTURE_WIDTH_SEC 0x3203 /* eglCreateImageKHR attribute */
793 #define EGL_MAP_GL_TEXTURE_FORMAT_SEC 0x3204 /* eglCreateImageKHR attribute, Specifies the number of color components in the mapped texture. */
794 #define EGL_MAP_GL_TEXTURE_RGB_SEC 0x3205 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
795 #define EGL_MAP_GL_TEXTURE_RGBA_SEC 0x3206 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
796 #define EGL_MAP_GL_TEXTURE_BGRA_SEC 0x3207 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
797 #define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC 0x3208 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
798 #define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC 0x3209 /* More config attribute value, for EGL_MAP_GL_TEXTURE_FORMAT_SEC */
799 #define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC 0x320a /* eglCreateImageKHR attribute, Specifies the data type of the pixel data. */
800 #define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC 0x320b /* More config attribute value, for EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC */
801 #define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC 0x320c /* GetImageAttribSEC target */
805 /* GL_OES_get_program_binary */
806 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
807 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
808 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
810 /* GL_EXT_read_format_bgra */
811 #define GL_BGRA_EXT 0x80E1
812 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
813 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
815 /* GL_EXT_texture_filter_anisotropic */
816 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
817 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
819 /* GL_EXT_texture_format_BGRA8888 */
820 #define GL_BGRA_EXT 0x80E1
822 /* GL_OES_standard_derivatives */
823 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
825 /* GL_ANGLE_framebuffer_blit */
826 #ifndef GL_ANGLE_framebuffer_blit
827 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
828 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
830 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
831 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA