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[profile/ivi/qtbase.git] / src / gui / painting / qrasterizer.cpp
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41
42 #include "qrasterizer_p.h"
43
44 #include <QPoint>
45 #include <QRect>
46
47 #include <private/qmath_p.h>
48 #include <private/qdatabuffer_p.h>
49 #include <private/qdrawhelper_p.h>
50
51 QT_BEGIN_NAMESPACE
52
53 typedef int Q16Dot16;
54 #define Q16Dot16ToFloat(i) ((i)/65536.)
55 #define FloatToQ16Dot16(i) (int)((i) * 65536.)
56 #define IntToQ16Dot16(i) ((i) << 16)
57 #define Q16Dot16ToInt(i) ((i) >> 16)
58 #define Q16Dot16Factor 65536
59
60 #define Q16Dot16Multiply(x, y) (int)((qlonglong(x) * qlonglong(y)) >> 16)
61 #define Q16Dot16FastMultiply(x, y) (((x) * (y)) >> 16)
62
63 #define SPAN_BUFFER_SIZE 256
64
65 #define COORD_ROUNDING 1 // 0: round up, 1: round down
66 #define COORD_OFFSET 32 // 26.6, 32 is half a pixel
67
68 static inline QT_FT_Vector PointToVector(const QPointF &p)
69 {
70     QT_FT_Vector result = { QT_FT_Pos(p.x() * 64), QT_FT_Pos(p.y() * 64) };
71     return result;
72 }
73
74 class QSpanBuffer {
75 public:
76     QSpanBuffer(ProcessSpans blend, void *data, const QRect &clipRect)
77         : m_spanCount(0)
78         , m_blend(blend)
79         , m_data(data)
80         , m_clipRect(clipRect)
81     {
82     }
83
84     ~QSpanBuffer()
85     {
86         flushSpans();
87     }
88
89     void addSpan(int x, unsigned int len, int y, unsigned char coverage)
90     {
91         if (!coverage || !len)
92             return;
93
94         Q_ASSERT(y >= m_clipRect.top());
95         Q_ASSERT(y <= m_clipRect.bottom());
96         Q_ASSERT(x >= m_clipRect.left());
97         Q_ASSERT(x + int(len) - 1 <= m_clipRect.right());
98
99         m_spans[m_spanCount].x = x;
100         m_spans[m_spanCount].len = len;
101         m_spans[m_spanCount].y = y;
102         m_spans[m_spanCount].coverage = coverage;
103
104         if (++m_spanCount == SPAN_BUFFER_SIZE)
105             flushSpans();
106     }
107
108 private:
109     void flushSpans()
110     {
111         m_blend(m_spanCount, m_spans, m_data);
112         m_spanCount = 0;
113     }
114
115     QT_FT_Span m_spans[SPAN_BUFFER_SIZE];
116     int m_spanCount;
117
118     ProcessSpans m_blend;
119     void *m_data;
120
121     QRect m_clipRect;
122 };
123
124 #define CHUNK_SIZE 64
125 class QScanConverter
126 {
127 public:
128     QScanConverter();
129     ~QScanConverter();
130
131     void begin(int top, int bottom, int left, int right,
132                Qt::FillRule fillRule, QSpanBuffer *spanBuffer);
133     void end();
134
135     void mergeCurve(const QT_FT_Vector &a, const QT_FT_Vector &b,
136                     const QT_FT_Vector &c, const QT_FT_Vector &d);
137     void mergeLine(QT_FT_Vector a, QT_FT_Vector b);
138
139     struct Line
140     {
141         Q16Dot16 x;
142         Q16Dot16 delta;
143
144         int top, bottom;
145
146         int winding;
147     };
148
149 private:
150     struct Intersection
151     {
152         int x;
153         int winding;
154
155         int left, right;
156     };
157
158     inline bool clip(Q16Dot16 &xFP, int &iTop, int &iBottom, Q16Dot16 slopeFP, Q16Dot16 edgeFP, int winding);
159     inline void mergeIntersection(Intersection *head, const Intersection &isect);
160
161     void prepareChunk();
162
163     void emitNode(const Intersection *node);
164     void emitSpans(int chunk);
165
166     inline void allocate(int size);
167
168     QDataBuffer<Line> m_lines;
169
170     int m_alloc;
171     int m_size;
172
173     int m_top;
174     int m_bottom;
175
176     Q16Dot16 m_leftFP;
177     Q16Dot16 m_rightFP;
178
179     int m_fillRuleMask;
180
181     int m_x;
182     int m_y;
183     int m_winding;
184
185     Intersection *m_intersections;
186
187     QSpanBuffer *m_spanBuffer;
188
189     QDataBuffer<Line *> m_active;
190
191     template <typename T>
192     friend void qScanConvert(QScanConverter &d, T allVertical);
193 };
194
195 class QRasterizerPrivate
196 {
197 public:
198     bool antialiased;
199     ProcessSpans blend;
200     void *data;
201     QRect clipRect;
202
203     QScanConverter scanConverter;
204 };
205
206 QScanConverter::QScanConverter()
207    : m_lines(0)
208    , m_alloc(0)
209    , m_size(0)
210    , m_intersections(0)
211    , m_active(0)
212 {
213 }
214
215 QScanConverter::~QScanConverter()
216 {
217     if (m_intersections)
218         free(m_intersections);
219 }
220
221 void QScanConverter::begin(int top, int bottom, int left, int right,
222                            Qt::FillRule fillRule, QSpanBuffer *spanBuffer)
223 {
224     m_top = top;
225     m_bottom = bottom;
226     m_leftFP = IntToQ16Dot16(left);
227     m_rightFP = IntToQ16Dot16(right + 1);
228
229     m_lines.reset();
230
231     m_fillRuleMask = fillRule == Qt::WindingFill ? ~0x0 : 0x1;
232     m_spanBuffer = spanBuffer;
233 }
234
235 void QScanConverter::prepareChunk()
236 {
237     m_size = CHUNK_SIZE;
238
239     allocate(CHUNK_SIZE);
240     memset(m_intersections, 0, CHUNK_SIZE * sizeof(Intersection));
241 }
242
243 void QScanConverter::emitNode(const Intersection *node)
244 {
245 tail_call:
246     if (node->left)
247         emitNode(node + node->left);
248
249     if (m_winding & m_fillRuleMask)
250         m_spanBuffer->addSpan(m_x, node->x - m_x, m_y, 0xff);
251
252     m_x = node->x;
253     m_winding += node->winding;
254
255     if (node->right) {
256         node += node->right;
257         goto tail_call;
258     }
259 }
260
261 void QScanConverter::emitSpans(int chunk)
262 {
263     for (int dy = 0; dy < CHUNK_SIZE; ++dy) {
264         m_x = 0;
265         m_y = chunk + dy;
266         m_winding = 0;
267
268         emitNode(&m_intersections[dy]);
269     }
270 }
271
272 // split control points b[0] ... b[3] into
273 // left (b[0] ... b[3]) and right (b[3] ... b[6])
274 static void split(QT_FT_Vector *b)
275 {
276     b[6] = b[3];
277
278     {
279         const QT_FT_Pos temp = (b[1].x + b[2].x)/2;
280
281         b[1].x = (b[0].x + b[1].x)/2;
282         b[5].x = (b[2].x + b[3].x)/2;
283         b[2].x = (b[1].x + temp)/2;
284         b[4].x = (b[5].x + temp)/2;
285         b[3].x = (b[2].x + b[4].x)/2;
286     }
287     {
288         const QT_FT_Pos temp = (b[1].y + b[2].y)/2;
289
290         b[1].y = (b[0].y + b[1].y)/2;
291         b[5].y = (b[2].y + b[3].y)/2;
292         b[2].y = (b[1].y + temp)/2;
293         b[4].y = (b[5].y + temp)/2;
294         b[3].y = (b[2].y + b[4].y)/2;
295     }
296 }
297
298 static inline bool topOrder(const QScanConverter::Line &a, const QScanConverter::Line &b)
299 {
300     return a.top < b.top;
301 }
302
303 static inline bool xOrder(const QScanConverter::Line *a, const QScanConverter::Line *b)
304 {
305     return a->x < b->x;
306 }
307
308 template <bool B>
309 struct QBoolToType
310 {
311     inline bool operator()() const
312     {
313         return B;
314     }
315 };
316
317 // should be a member function but VC6 doesn't support member template functions
318 template <typename T>
319 void qScanConvert(QScanConverter &d, T allVertical)
320 {
321     if (!d.m_lines.size()) {
322         d.m_active.reset();
323         return;
324     }
325     qSort(d.m_lines.data(), d.m_lines.data() + d.m_lines.size(), QT_PREPEND_NAMESPACE(topOrder));
326     int line = 0;
327     for (int y = d.m_lines.first().top; y <= d.m_bottom; ++y) {
328         for (; line < d.m_lines.size() && d.m_lines.at(line).top == y; ++line) {
329             // add node to active list
330             if (allVertical()) {
331                 QScanConverter::Line *l = &d.m_lines.at(line);
332                 d.m_active.resize(d.m_active.size() + 1);
333                 int j;
334                 for (j = d.m_active.size() - 2; j >= 0 && QT_PREPEND_NAMESPACE(xOrder)(l, d.m_active.at(j)); --j)
335                     d.m_active.at(j+1) = d.m_active.at(j);
336                 d.m_active.at(j+1) = l;
337             } else {
338                 d.m_active << &d.m_lines.at(line);
339             }
340         }
341
342         int numActive = d.m_active.size();
343         if (!allVertical()) {
344         // use insertion sort instead of qSort, as the active edge list is quite small
345         // and in the average case already sorted
346             for (int i = 1; i < numActive; ++i) {
347                 QScanConverter::Line *l = d.m_active.at(i);
348                 int j;
349                 for (j = i-1; j >= 0 && QT_PREPEND_NAMESPACE(xOrder)(l, d.m_active.at(j)); --j)
350                     d.m_active.at(j+1) = d.m_active.at(j);
351                 d.m_active.at(j+1) = l;
352             }
353         }
354
355         int x = 0;
356         int winding = 0;
357         for (int i = 0; i < numActive; ++i) {
358             QScanConverter::Line *node = d.m_active.at(i);
359
360             const int current = Q16Dot16ToInt(node->x);
361             if (winding & d.m_fillRuleMask)
362                 d.m_spanBuffer->addSpan(x, current - x, y, 0xff);
363
364             x = current;
365             winding += node->winding;
366
367             if (node->bottom == y) {
368                 // remove node from active list
369                 for (int j = i; j < numActive - 1; ++j)
370                     d.m_active.at(j) = d.m_active.at(j+1);
371
372                 d.m_active.resize(--numActive);
373                 --i;
374             } else if (!allVertical())
375                 node->x += node->delta;
376         }
377     }
378     d.m_active.reset();
379 }
380
381 void QScanConverter::end()
382 {
383     if (m_lines.isEmpty())
384         return;
385
386     if (m_lines.size() <= 32) {
387         bool allVertical = true;
388         for (int i = 0; i < m_lines.size(); ++i) {
389             if (m_lines.at(i).delta) {
390                 allVertical = false;
391                 break;
392             }
393         }
394         if (allVertical)
395             qScanConvert(*this, QBoolToType<true>());
396         else
397             qScanConvert(*this, QBoolToType<false>());
398     } else {
399         for (int chunkTop = m_top; chunkTop <= m_bottom; chunkTop += CHUNK_SIZE) {
400             prepareChunk();
401
402             Intersection isect = { 0, 0, 0, 0 };
403
404             const int chunkBottom = chunkTop + CHUNK_SIZE;
405             for (int i = 0; i < m_lines.size(); ++i) {
406                 Line &line = m_lines.at(i);
407
408                 if ((line.bottom < chunkTop) || (line.top > chunkBottom))
409                     continue;
410
411                 const int top = qMax(0, line.top - chunkTop);
412                 const int bottom = qMin(CHUNK_SIZE, line.bottom + 1 - chunkTop);
413                 allocate(m_size + bottom - top);
414
415                 isect.winding = line.winding;
416
417                 Intersection *it = m_intersections + top;
418                 Intersection *end = m_intersections + bottom;
419
420                 if (line.delta) {
421                     for (; it != end; ++it) {
422                         isect.x = Q16Dot16ToInt(line.x);
423                         line.x += line.delta;
424                         mergeIntersection(it, isect);
425                     }
426                 } else {
427                     isect.x = Q16Dot16ToInt(line.x);
428                     for (; it != end; ++it)
429                         mergeIntersection(it, isect);
430                 }
431             }
432
433             emitSpans(chunkTop);
434         }
435     }
436
437     if (m_alloc > 1024) {
438         free(m_intersections);
439         m_alloc = 0;
440         m_size = 0;
441         m_intersections = 0;
442     }
443
444     if (m_lines.size() > 1024)
445         m_lines.shrink(1024);
446 }
447
448 inline void QScanConverter::allocate(int size)
449 {
450     if (m_alloc < size) {
451         int newAlloc = qMax(size, 2 * m_alloc);
452         m_intersections = q_check_ptr((Intersection *)realloc(m_intersections, newAlloc * sizeof(Intersection)));
453         m_alloc = newAlloc;
454     }
455 }
456
457 inline void QScanConverter::mergeIntersection(Intersection *it, const Intersection &isect)
458 {
459     Intersection *current = it;
460
461     while (isect.x != current->x) {
462         int &next = isect.x < current->x ? current->left : current->right;
463         if (next)
464             current += next;
465         else {
466             Intersection *last = m_intersections + m_size;
467             next = last - current;
468             *last = isect;
469             ++m_size;
470             return;
471         }
472     }
473
474     current->winding += isect.winding;
475 }
476
477 void QScanConverter::mergeCurve(const QT_FT_Vector &pa, const QT_FT_Vector &pb,
478                                 const QT_FT_Vector &pc, const QT_FT_Vector &pd)
479 {
480     // make room for 32 splits
481     QT_FT_Vector beziers[4 + 3 * 32];
482
483     QT_FT_Vector *b = beziers;
484
485     b[0] = pa;
486     b[1] = pb;
487     b[2] = pc;
488     b[3] = pd;
489
490     const QT_FT_Pos flatness = 16;
491
492     while (b >= beziers) {
493         QT_FT_Vector delta = { b[3].x - b[0].x, b[3].y - b[0].y };
494         QT_FT_Pos l = qAbs(delta.x) + qAbs(delta.y);
495
496         bool belowThreshold;
497         if (l > 64) {
498             qlonglong d2 = qAbs(qlonglong(b[1].x-b[0].x) * qlonglong(delta.y) -
499                                 qlonglong(b[1].y-b[0].y) * qlonglong(delta.x));
500             qlonglong d3 = qAbs(qlonglong(b[2].x-b[0].x) * qlonglong(delta.y) -
501                                 qlonglong(b[2].y-b[0].y) * qlonglong(delta.x));
502
503             qlonglong d = d2 + d3;
504
505             belowThreshold = (d <= qlonglong(flatness) * qlonglong(l));
506         } else {
507             QT_FT_Pos d = qAbs(b[0].x-b[1].x) + qAbs(b[0].y-b[1].y) +
508                           qAbs(b[0].x-b[2].x) + qAbs(b[0].y-b[2].y);
509
510             belowThreshold = (d <= flatness);
511         }
512
513         if (belowThreshold || b == beziers + 3 * 32) {
514             mergeLine(b[0], b[3]);
515             b -= 3;
516             continue;
517         }
518
519         split(b);
520         b += 3;
521     }
522 }
523
524 inline bool QScanConverter::clip(Q16Dot16 &xFP, int &iTop, int &iBottom, Q16Dot16 slopeFP, Q16Dot16 edgeFP, int winding)
525 {
526     bool right = edgeFP == m_rightFP;
527
528     if (xFP == edgeFP) {
529         if ((slopeFP > 0) ^ right)
530             return false;
531         else {
532             Line line = { edgeFP, 0, iTop, iBottom, winding };
533             m_lines.add(line);
534             return true;
535         }
536     }
537
538     Q16Dot16 lastFP = xFP + slopeFP * (iBottom - iTop);
539
540     if (lastFP == edgeFP) {
541         if ((slopeFP < 0) ^ right)
542             return false;
543         else {
544             Line line = { edgeFP, 0, iTop, iBottom, winding };
545             m_lines.add(line);
546             return true;
547         }
548     }
549
550     // does line cross edge?
551     if ((lastFP < edgeFP) ^ (xFP < edgeFP)) {
552         Q16Dot16 deltaY = Q16Dot16((edgeFP - xFP) / Q16Dot16ToFloat(slopeFP));
553
554         if ((xFP < edgeFP) ^ right) {
555             // top segment needs to be clipped
556             int iHeight = Q16Dot16ToInt(deltaY + 1);
557             int iMiddle = iTop + iHeight;
558
559             Line line = { edgeFP, 0, iTop, iMiddle, winding };
560             m_lines.add(line);
561
562             if (iMiddle != iBottom) {
563                 xFP += slopeFP * (iHeight + 1);
564                 iTop = iMiddle + 1;
565             } else
566                 return true;
567         } else {
568             // bottom segment needs to be clipped
569             int iHeight = Q16Dot16ToInt(deltaY);
570             int iMiddle = iTop + iHeight;
571
572             if (iMiddle != iBottom) {
573                 Line line = { edgeFP, 0, iMiddle + 1, iBottom, winding };
574                 m_lines.add(line);
575
576                 iBottom = iMiddle;
577             }
578         }
579         return false;
580     } else if ((xFP < edgeFP) ^ right) {
581         Line line = { edgeFP, 0, iTop, iBottom, winding };
582         m_lines.add(line);
583         return true;
584     }
585
586     return false;
587 }
588
589 void QScanConverter::mergeLine(QT_FT_Vector a, QT_FT_Vector b)
590 {
591     int winding = 1;
592
593     if (a.y > b.y) {
594         qSwap(a, b);
595         winding = -1;
596     }
597
598     a.x += COORD_OFFSET;
599     a.y += COORD_OFFSET;
600     b.x += COORD_OFFSET;
601     b.y += COORD_OFFSET;
602
603     int iTop = qMax(m_top, int((a.y + 32 - COORD_ROUNDING) >> 6));
604     int iBottom = qMin(m_bottom, int((b.y - 32 - COORD_ROUNDING) >> 6));
605
606     if (iTop <= iBottom) {
607         Q16Dot16 aFP = Q16Dot16Factor/2 + (a.x << 10) - COORD_ROUNDING;
608
609         if (b.x == a.x) {
610             Line line = { qBound(m_leftFP, aFP, m_rightFP), 0, iTop, iBottom, winding };
611             m_lines.add(line);
612         } else {
613             const qreal slope = (b.x - a.x) / qreal(b.y - a.y);
614
615             const Q16Dot16 slopeFP = FloatToQ16Dot16(slope);
616
617             Q16Dot16 xFP = aFP + Q16Dot16Multiply(slopeFP,
618                                                   IntToQ16Dot16(iTop)
619                                                   + Q16Dot16Factor/2 - (a.y << 10));
620
621             if (clip(xFP, iTop, iBottom, slopeFP, m_leftFP, winding))
622                 return;
623
624             if (clip(xFP, iTop, iBottom, slopeFP, m_rightFP, winding))
625                 return;
626
627             Q_ASSERT(xFP >= m_leftFP);
628
629             Line line = { xFP, slopeFP, iTop, iBottom, winding };
630             m_lines.add(line);
631         }
632     }
633 }
634
635 QRasterizer::QRasterizer()
636     : d(new QRasterizerPrivate)
637 {
638 }
639
640 QRasterizer::~QRasterizer()
641 {
642     delete d;
643 }
644
645 void QRasterizer::setAntialiased(bool antialiased)
646 {
647     d->antialiased = antialiased;
648 }
649
650 void QRasterizer::initialize(ProcessSpans blend, void *data)
651 {
652     d->blend = blend;
653     d->data = data;
654 }
655
656 void QRasterizer::setClipRect(const QRect &clipRect)
657 {
658     d->clipRect = clipRect;
659 }
660
661 static Q16Dot16 intersectPixelFP(int x, Q16Dot16 top, Q16Dot16 bottom, Q16Dot16 leftIntersectX, Q16Dot16 rightIntersectX, Q16Dot16 slope, Q16Dot16 invSlope)
662 {
663     Q16Dot16 leftX = IntToQ16Dot16(x);
664     Q16Dot16 rightX = IntToQ16Dot16(x) + Q16Dot16Factor;
665
666     Q16Dot16 leftIntersectY, rightIntersectY;
667     if (slope > 0) {
668         leftIntersectY = top + Q16Dot16Multiply(leftX - leftIntersectX, invSlope);
669         rightIntersectY = leftIntersectY + invSlope;
670     } else {
671         leftIntersectY = top + Q16Dot16Multiply(leftX - rightIntersectX, invSlope);
672         rightIntersectY = leftIntersectY + invSlope;
673     }
674
675     if (leftIntersectX >= leftX && rightIntersectX <= rightX) {
676         return Q16Dot16Multiply(bottom - top, leftIntersectX - leftX + ((rightIntersectX - leftIntersectX) >> 1));
677     } else if (leftIntersectX >= rightX) {
678         return bottom - top;
679     } else if (leftIntersectX >= leftX) {
680         if (slope > 0) {
681             return (bottom - top) - Q16Dot16FastMultiply((rightX - leftIntersectX) >> 1, rightIntersectY - top);
682         } else {
683             return (bottom - top) - Q16Dot16FastMultiply((rightX - leftIntersectX) >> 1, bottom - rightIntersectY);
684         }
685     } else if (rightIntersectX <= leftX) {
686         return 0;
687     } else if (rightIntersectX <= rightX) {
688         if (slope > 0) {
689             return Q16Dot16FastMultiply((rightIntersectX - leftX) >> 1, bottom - leftIntersectY);
690         } else {
691             return Q16Dot16FastMultiply((rightIntersectX - leftX) >> 1, leftIntersectY - top);
692         }
693     } else {
694         if (slope > 0) {
695             return (bottom - rightIntersectY) + ((rightIntersectY - leftIntersectY) >> 1);
696         } else {
697             return (rightIntersectY - top) + ((leftIntersectY - rightIntersectY) >> 1);
698         }
699     }
700 }
701
702 static inline bool q26Dot6Compare(qreal p1, qreal p2)
703 {
704     return int((p2  - p1) * 64.) == 0;
705 }
706
707 static inline qreal qFloorF(qreal v)
708 {
709 #ifdef QT_USE_MATH_H_FLOATS
710     if (sizeof(qreal) == sizeof(float))
711         return floorf(v);
712     else
713 #endif
714         return floor(v);
715 }
716
717 static inline QPointF snapTo26Dot6Grid(const QPointF &p)
718 {
719     return QPointF(qFloorF(p.x() * 64) * (1 / qreal(64)),
720                    qFloorF(p.y() * 64) * (1 / qreal(64)));
721 }
722
723 void QRasterizer::rasterizeLine(const QPointF &a, const QPointF &b, qreal width, bool squareCap)
724 {
725     if (a == b || width == 0 || d->clipRect.isEmpty())
726         return;
727
728     Q_ASSERT(width > 0.0);
729
730     QPointF pa = a;
731     QPointF pb = b;
732
733     if (squareCap) {
734         QPointF delta = pb - pa;
735         pa -= (0.5f * width) * delta;
736         pb += (0.5f * width) * delta;
737     }
738
739     QPointF offs = QPointF(qAbs(b.y() - a.y()), qAbs(b.x() - a.x())) * width * 0.5;
740     const QRectF clip(d->clipRect.topLeft() - offs, d->clipRect.bottomRight() + QPoint(1, 1) + offs);
741
742     if (!clip.contains(pa) || !clip.contains(pb)) {
743         qreal t1 = 0;
744         qreal t2 = 1;
745
746         const qreal o[2] = { pa.x(), pa.y() };
747         const qreal d[2] = { pb.x() - pa.x(), pb.y() - pa.y() };
748
749         const qreal low[2] = { clip.left(), clip.top() };
750         const qreal high[2] = { clip.right(), clip.bottom() };
751
752         for (int i = 0; i < 2; ++i) {
753             if (d[i] == 0) {
754                 if (o[i] <= low[i] || o[i] >= high[i])
755                     return;
756                 continue;
757             }
758             const qreal d_inv = 1 / d[i];
759             qreal t_low = (low[i] - o[i]) * d_inv;
760             qreal t_high = (high[i] - o[i]) * d_inv;
761             if (t_low > t_high)
762                 qSwap(t_low, t_high);
763             if (t1 < t_low)
764                 t1 = t_low;
765             if (t2 > t_high)
766                 t2 = t_high;
767             if (t1 >= t2)
768                 return;
769         }
770
771         QPointF npa = pa + (pb - pa) * t1;
772         QPointF npb = pa + (pb - pa) * t2;
773
774         pa = npa;
775         pb = npb;
776     }
777
778     if (!d->antialiased) {
779         pa.rx() += (COORD_OFFSET - COORD_ROUNDING)/64.;
780         pa.ry() += (COORD_OFFSET - COORD_ROUNDING)/64.;
781         pb.rx() += (COORD_OFFSET - COORD_ROUNDING)/64.;
782         pb.ry() += (COORD_OFFSET - COORD_ROUNDING)/64.;
783     }
784
785     {
786         // old delta
787         const QPointF d0 = a - b;
788         const qreal w0 = d0.x() * d0.x() + d0.y() * d0.y();
789
790         // new delta
791         const QPointF d = pa - pb;
792         const qreal w = d.x() * d.x() + d.y() * d.y();
793
794         if (w == 0)
795             return;
796
797         // adjust width which is given relative to |b - a|
798         width *= sqrt(w0 / w);
799     }
800
801     QSpanBuffer buffer(d->blend, d->data, d->clipRect);
802
803     if (q26Dot6Compare(pa.y(), pb.y())) {
804         const qreal x = (pa.x() + pb.x()) * 0.5f;
805         const qreal dx = qAbs(pb.x() - pa.x()) * 0.5f;
806
807         const qreal y = pa.y();
808         const qreal dy = width * dx;
809
810         pa = QPointF(x, y - dy);
811         pb = QPointF(x, y + dy);
812
813         width = 1 / width;
814     }
815
816     if (q26Dot6Compare(pa.x(), pb.x())) {
817         if (pa.y() > pb.y())
818             qSwap(pa, pb);
819
820         const qreal dy = pb.y() - pa.y();
821         const qreal halfWidth = 0.5f * width * dy;
822
823         qreal left = pa.x() - halfWidth;
824         qreal right = pa.x() + halfWidth;
825
826         left = qBound(qreal(d->clipRect.left()), left, qreal(d->clipRect.right() + 1));
827         right = qBound(qreal(d->clipRect.left()), right, qreal(d->clipRect.right() + 1));
828
829         pa.ry() = qBound(qreal(d->clipRect.top()), pa.y(), qreal(d->clipRect.bottom() + 1));
830         pb.ry() = qBound(qreal(d->clipRect.top()), pb.y(), qreal(d->clipRect.bottom() + 1));
831
832         if (q26Dot6Compare(left, right) || q26Dot6Compare(pa.y(), pb.y()))
833             return;
834
835         if (d->antialiased) {
836             const Q16Dot16 iLeft = int(left);
837             const Q16Dot16 iRight = int(right);
838             const Q16Dot16 leftWidth = IntToQ16Dot16(iLeft + 1)
839                                        - FloatToQ16Dot16(left);
840             const Q16Dot16 rightWidth = FloatToQ16Dot16(right)
841                                         - IntToQ16Dot16(iRight);
842
843             Q16Dot16 coverage[3];
844             int x[3];
845             int len[3];
846
847             int n = 1;
848             if (iLeft == iRight) {
849                 coverage[0] = (leftWidth + rightWidth) * 255;
850                 x[0] = iLeft;
851                 len[0] = 1;
852             } else {
853                 coverage[0] = leftWidth * 255;
854                 x[0] = iLeft;
855                 len[0] = 1;
856                 if (leftWidth == Q16Dot16Factor) {
857                     len[0] = iRight - iLeft;
858                 } else if (iRight - iLeft > 1) {
859                     coverage[1] = IntToQ16Dot16(255);
860                     x[1] = iLeft + 1;
861                     len[1] = iRight - iLeft - 1;
862                     ++n;
863                 }
864                 if (rightWidth) {
865                     coverage[n] = rightWidth * 255;
866                     x[n] = iRight;
867                     len[n] = 1;
868                     ++n;
869                 }
870             }
871
872             const Q16Dot16 iTopFP = IntToQ16Dot16(int(pa.y()));
873             const Q16Dot16 iBottomFP = IntToQ16Dot16(int(pb.y()));
874             const Q16Dot16 yPa = FloatToQ16Dot16(pa.y());
875             const Q16Dot16 yPb = FloatToQ16Dot16(pb.y());
876             for (Q16Dot16 yFP = iTopFP; yFP <= iBottomFP; yFP += Q16Dot16Factor) {
877                 const Q16Dot16 rowHeight = qMin(yFP + Q16Dot16Factor, yPb)
878                                            - qMax(yFP, yPa);
879                 const int y = Q16Dot16ToInt(yFP);
880                 for (int i = 0; i < n; ++i) {
881                     buffer.addSpan(x[i], len[i], y,
882                                    Q16Dot16ToInt(Q16Dot16Multiply(rowHeight, coverage[i])));
883                 }
884             }
885         } else { // aliased
886             int iTop = int(pa.y() + 0.5f);
887             int iBottom = pb.y() < 0.5f ? -1 : int(pb.y() - 0.5f);
888             int iLeft = int(left + 0.5f);
889             int iRight = right < 0.5f ? -1 : int(right - 0.5f);
890
891             int iWidth = iRight - iLeft + 1;
892             for (int y = iTop; y <= iBottom; ++y)
893                 buffer.addSpan(iLeft, iWidth, y, 255);
894         }
895     } else {
896         if (pa.y() > pb.y())
897             qSwap(pa, pb);
898
899         QPointF delta = pb - pa;
900         delta *= 0.5f * width;
901         const QPointF perp(delta.y(), -delta.x());
902
903         QPointF top;
904         QPointF left;
905         QPointF right;
906         QPointF bottom;
907
908         if (pa.x() < pb.x()) {
909             top = pa + perp;
910             left = pa - perp;
911             right = pb + perp;
912             bottom = pb - perp;
913         } else {
914             top = pa - perp;
915             left = pb - perp;
916             right = pa + perp;
917             bottom = pb + perp;
918         }
919
920         top = snapTo26Dot6Grid(top);
921         bottom = snapTo26Dot6Grid(bottom);
922         left = snapTo26Dot6Grid(left);
923         right = snapTo26Dot6Grid(right);
924
925         const qreal topBound = qBound(qreal(d->clipRect.top()), top.y(), qreal(d->clipRect.bottom()));
926         const qreal bottomBound = qBound(qreal(d->clipRect.top()), bottom.y(), qreal(d->clipRect.bottom()));
927
928         const QPointF topLeftEdge = left - top;
929         const QPointF topRightEdge = right - top;
930         const QPointF bottomLeftEdge = bottom - left;
931         const QPointF bottomRightEdge = bottom - right;
932
933         const qreal topLeftSlope = topLeftEdge.x() / topLeftEdge.y();
934         const qreal bottomLeftSlope = bottomLeftEdge.x() / bottomLeftEdge.y();
935
936         const qreal topRightSlope = topRightEdge.x() / topRightEdge.y();
937         const qreal bottomRightSlope = bottomRightEdge.x() / bottomRightEdge.y();
938
939         const Q16Dot16 topLeftSlopeFP = FloatToQ16Dot16(topLeftSlope);
940         const Q16Dot16 topRightSlopeFP = FloatToQ16Dot16(topRightSlope);
941
942         const Q16Dot16 bottomLeftSlopeFP = FloatToQ16Dot16(bottomLeftSlope);
943         const Q16Dot16 bottomRightSlopeFP = FloatToQ16Dot16(bottomRightSlope);
944
945         const Q16Dot16 invTopLeftSlopeFP = FloatToQ16Dot16(1 / topLeftSlope);
946         const Q16Dot16 invTopRightSlopeFP = FloatToQ16Dot16(1 / topRightSlope);
947
948         const Q16Dot16 invBottomLeftSlopeFP = FloatToQ16Dot16(1 / bottomLeftSlope);
949         const Q16Dot16 invBottomRightSlopeFP = FloatToQ16Dot16(1 / bottomRightSlope);
950
951         if (d->antialiased) {
952             const Q16Dot16 iTopFP = IntToQ16Dot16(int(topBound));
953             const Q16Dot16 iLeftFP = IntToQ16Dot16(int(left.y()));
954             const Q16Dot16 iRightFP = IntToQ16Dot16(int(right.y()));
955             const Q16Dot16 iBottomFP = IntToQ16Dot16(int(bottomBound));
956
957             Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * topLeftSlope);
958             Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() + (int(topBound) - top.y()) * topRightSlope);
959             Q16Dot16 leftIntersectBf = 0;
960             Q16Dot16 rightIntersectBf = 0;
961
962             if (iLeftFP < iTopFP)
963                 leftIntersectBf = FloatToQ16Dot16(left.x() + (int(topBound) - left.y()) * bottomLeftSlope);
964
965             if (iRightFP < iTopFP)
966                 rightIntersectBf = FloatToQ16Dot16(right.x() + (int(topBound) - right.y()) * bottomRightSlope);
967
968             Q16Dot16 rowTop, rowBottomLeft, rowBottomRight, rowTopLeft, rowTopRight, rowBottom;
969             Q16Dot16 topLeftIntersectAf, topLeftIntersectBf, topRightIntersectAf, topRightIntersectBf;
970             Q16Dot16 bottomLeftIntersectAf, bottomLeftIntersectBf, bottomRightIntersectAf, bottomRightIntersectBf;
971
972             int leftMin, leftMax, rightMin, rightMax;
973
974             const Q16Dot16 yTopFP = FloatToQ16Dot16(top.y());
975             const Q16Dot16 yLeftFP = FloatToQ16Dot16(left.y());
976             const Q16Dot16 yRightFP = FloatToQ16Dot16(right.y());
977             const Q16Dot16 yBottomFP = FloatToQ16Dot16(bottom.y());
978
979             rowTop = qMax(iTopFP, yTopFP);
980             topLeftIntersectAf = leftIntersectAf +
981                                  Q16Dot16Multiply(topLeftSlopeFP, rowTop - iTopFP);
982             topRightIntersectAf = rightIntersectAf +
983                                   Q16Dot16Multiply(topRightSlopeFP, rowTop - iTopFP);
984
985             Q16Dot16 yFP = iTopFP;
986             while (yFP <= iBottomFP) {
987                 rowBottomLeft = qMin(yFP + Q16Dot16Factor, yLeftFP);
988                 rowBottomRight = qMin(yFP + Q16Dot16Factor, yRightFP);
989                 rowTopLeft = qMax(yFP, yLeftFP);
990                 rowTopRight = qMax(yFP, yRightFP);
991                 rowBottom = qMin(yFP + Q16Dot16Factor, yBottomFP);
992
993                 if (yFP == iLeftFP) {
994                     const int y = Q16Dot16ToInt(yFP);
995                     leftIntersectBf = FloatToQ16Dot16(left.x() + (y - left.y()) * bottomLeftSlope);
996                     topLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(bottomLeftSlopeFP, rowTopLeft - yFP);
997                     bottomLeftIntersectAf = leftIntersectAf + Q16Dot16Multiply(topLeftSlopeFP, rowBottomLeft - yFP);
998                 } else {
999                     topLeftIntersectBf = leftIntersectBf;
1000                     bottomLeftIntersectAf = leftIntersectAf + topLeftSlopeFP;
1001                 }
1002
1003                 if (yFP == iRightFP) {
1004                     const int y = Q16Dot16ToInt(yFP);
1005                     rightIntersectBf = FloatToQ16Dot16(right.x() + (y - right.y()) * bottomRightSlope);
1006                     topRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(bottomRightSlopeFP, rowTopRight - yFP);
1007                     bottomRightIntersectAf = rightIntersectAf + Q16Dot16Multiply(topRightSlopeFP, rowBottomRight - yFP);
1008                 } else {
1009                     topRightIntersectBf = rightIntersectBf;
1010                     bottomRightIntersectAf = rightIntersectAf + topRightSlopeFP;
1011                 }
1012
1013                 if (yFP == iBottomFP) {
1014                     bottomLeftIntersectBf = leftIntersectBf + Q16Dot16Multiply(bottomLeftSlopeFP, rowBottom - yFP);
1015                     bottomRightIntersectBf = rightIntersectBf + Q16Dot16Multiply(bottomRightSlopeFP, rowBottom - yFP);
1016                 } else {
1017                     bottomLeftIntersectBf = leftIntersectBf + bottomLeftSlopeFP;
1018                     bottomRightIntersectBf = rightIntersectBf + bottomRightSlopeFP;
1019                 }
1020
1021                 if (yFP < iLeftFP) {
1022                     leftMin = Q16Dot16ToInt(bottomLeftIntersectAf);
1023                     leftMax = Q16Dot16ToInt(topLeftIntersectAf);
1024                 } else if (yFP == iLeftFP) {
1025                     leftMin = Q16Dot16ToInt(qMax(bottomLeftIntersectAf, topLeftIntersectBf));
1026                     leftMax = Q16Dot16ToInt(qMax(topLeftIntersectAf, bottomLeftIntersectBf));
1027                 } else {
1028                     leftMin = Q16Dot16ToInt(topLeftIntersectBf);
1029                     leftMax = Q16Dot16ToInt(bottomLeftIntersectBf);
1030                 }
1031
1032                 leftMin = qBound(d->clipRect.left(), leftMin, d->clipRect.right());
1033                 leftMax = qBound(d->clipRect.left(), leftMax, d->clipRect.right());
1034
1035                 if (yFP < iRightFP) {
1036                     rightMin = Q16Dot16ToInt(topRightIntersectAf);
1037                     rightMax = Q16Dot16ToInt(bottomRightIntersectAf);
1038                 } else if (yFP == iRightFP) {
1039                     rightMin = Q16Dot16ToInt(qMin(topRightIntersectAf, bottomRightIntersectBf));
1040                     rightMax = Q16Dot16ToInt(qMin(bottomRightIntersectAf, topRightIntersectBf));
1041                 } else {
1042                     rightMin = Q16Dot16ToInt(bottomRightIntersectBf);
1043                     rightMax = Q16Dot16ToInt(topRightIntersectBf);
1044                 }
1045
1046                 rightMin = qBound(d->clipRect.left(), rightMin, d->clipRect.right());
1047                 rightMax = qBound(d->clipRect.left(), rightMax, d->clipRect.right());
1048
1049                 if (leftMax > rightMax)
1050                     leftMax = rightMax;
1051                 if (rightMin < leftMin)
1052                     rightMin = leftMin;
1053
1054                 Q16Dot16 rowHeight = rowBottom - rowTop;
1055
1056                 int x = leftMin;
1057                 while (x <= leftMax) {
1058                     Q16Dot16 excluded = 0;
1059
1060                     if (yFP <= iLeftFP)
1061                         excluded += intersectPixelFP(x, rowTop, rowBottomLeft,
1062                                                      bottomLeftIntersectAf, topLeftIntersectAf,
1063                                                      topLeftSlopeFP, invTopLeftSlopeFP);
1064                     if (yFP >= iLeftFP)
1065                         excluded += intersectPixelFP(x, rowTopLeft, rowBottom,
1066                                                      topLeftIntersectBf, bottomLeftIntersectBf,
1067                                                      bottomLeftSlopeFP, invBottomLeftSlopeFP);
1068
1069                     if (x >= rightMin) {
1070                         if (yFP <= iRightFP)
1071                             excluded += (rowBottomRight - rowTop) - intersectPixelFP(x, rowTop, rowBottomRight,
1072                                                                                      topRightIntersectAf, bottomRightIntersectAf,
1073                                                                                      topRightSlopeFP, invTopRightSlopeFP);
1074                         if (yFP >= iRightFP)
1075                             excluded += (rowBottom - rowTopRight) - intersectPixelFP(x, rowTopRight, rowBottom,
1076                                                                                      bottomRightIntersectBf, topRightIntersectBf,
1077                                                                                      bottomRightSlopeFP, invBottomRightSlopeFP);
1078                     }
1079
1080                     Q16Dot16 coverage = rowHeight - excluded;
1081                     buffer.addSpan(x, 1, Q16Dot16ToInt(yFP),
1082                                    Q16Dot16ToInt(255 * coverage));
1083                     ++x;
1084                 }
1085                 if (x < rightMin) {
1086                     buffer.addSpan(x, rightMin - x, Q16Dot16ToInt(yFP),
1087                                    Q16Dot16ToInt(255 * rowHeight));
1088                     x = rightMin;
1089                 }
1090                 while (x <= rightMax) {
1091                     Q16Dot16 excluded = 0;
1092                     if (yFP <= iRightFP)
1093                         excluded += (rowBottomRight - rowTop) - intersectPixelFP(x, rowTop, rowBottomRight,
1094                                                                                  topRightIntersectAf, bottomRightIntersectAf,
1095                                                                                  topRightSlopeFP, invTopRightSlopeFP);
1096                     if (yFP >= iRightFP)
1097                         excluded += (rowBottom - rowTopRight) - intersectPixelFP(x, rowTopRight, rowBottom,
1098                                                                                  bottomRightIntersectBf, topRightIntersectBf,
1099                                                                                  bottomRightSlopeFP, invBottomRightSlopeFP);
1100
1101                     Q16Dot16 coverage = rowHeight - excluded;
1102                     buffer.addSpan(x, 1, Q16Dot16ToInt(yFP),
1103                                    Q16Dot16ToInt(255 * coverage));
1104                     ++x;
1105                 }
1106
1107                 leftIntersectAf += topLeftSlopeFP;
1108                 leftIntersectBf += bottomLeftSlopeFP;
1109                 rightIntersectAf += topRightSlopeFP;
1110                 rightIntersectBf += bottomRightSlopeFP;
1111                 topLeftIntersectAf = leftIntersectAf;
1112                 topRightIntersectAf = rightIntersectAf;
1113
1114                 yFP += Q16Dot16Factor;
1115                 rowTop = yFP;
1116             }
1117         } else { // aliased
1118             int iTop = int(top.y() + 0.5f);
1119             int iLeft = left.y() < 0.5f ? -1 : int(left.y() - 0.5f);
1120             int iRight = right.y() < 0.5f ? -1 : int(right.y() - 0.5f);
1121             int iBottom = bottom.y() < 0.5f? -1 : int(bottom.y() - 0.5f);
1122             int iMiddle = qMin(iLeft, iRight);
1123
1124             Q16Dot16 leftIntersectAf = FloatToQ16Dot16(top.x() + 0.5f + (iTop + 0.5f - top.y()) * topLeftSlope);
1125             Q16Dot16 leftIntersectBf = FloatToQ16Dot16(left.x() + 0.5f + (iLeft + 1.5f - left.y()) * bottomLeftSlope);
1126             Q16Dot16 rightIntersectAf = FloatToQ16Dot16(top.x() - 0.5f + (iTop + 0.5f - top.y()) * topRightSlope);
1127             Q16Dot16 rightIntersectBf = FloatToQ16Dot16(right.x() - 0.5f + (iRight + 1.5f - right.y()) * bottomRightSlope);
1128
1129             int ny;
1130             int y = iTop;
1131 #define DO_SEGMENT(next, li, ri, ls, rs) \
1132             ny = qMin(next + 1, d->clipRect.top()); \
1133             if (y < ny) { \
1134                 li += ls * (ny - y); \
1135                 ri += rs * (ny - y); \
1136                 y = ny; \
1137             } \
1138             if (next > d->clipRect.bottom()) \
1139                 next = d->clipRect.bottom(); \
1140             for (; y <= next; ++y) { \
1141                 const int x1 = qMax(Q16Dot16ToInt(li), d->clipRect.left()); \
1142                 const int x2 = qMin(Q16Dot16ToInt(ri), d->clipRect.right()); \
1143                 if (x2 >= x1) \
1144                     buffer.addSpan(x1, x2 - x1 + 1, y, 255); \
1145                 li += ls; \
1146                 ri += rs; \
1147              }
1148
1149             DO_SEGMENT(iMiddle, leftIntersectAf, rightIntersectAf, topLeftSlopeFP, topRightSlopeFP)
1150             DO_SEGMENT(iRight, leftIntersectBf, rightIntersectAf, bottomLeftSlopeFP, topRightSlopeFP)
1151             DO_SEGMENT(iLeft, leftIntersectAf, rightIntersectBf, topLeftSlopeFP, bottomRightSlopeFP);
1152             DO_SEGMENT(iBottom, leftIntersectBf, rightIntersectBf, bottomLeftSlopeFP, bottomRightSlopeFP);
1153 #undef DO_SEGMENT
1154         }
1155     }
1156 }
1157
1158 void QRasterizer::rasterize(const QT_FT_Outline *outline, Qt::FillRule fillRule)
1159 {
1160     if (outline->n_points < 3 || outline->n_contours == 0)
1161         return;
1162
1163     const QT_FT_Vector *points = outline->points;
1164
1165     QSpanBuffer buffer(d->blend, d->data, d->clipRect);
1166
1167     // ### QT_FT_Outline already has a bounding rect which is
1168     // ### precomputed at this point, so we should probably just be
1169     // ### using that instead...
1170     QT_FT_Pos min_y = points[0].y, max_y = points[0].y;
1171     for (int i = 1; i < outline->n_points; ++i) {
1172         const QT_FT_Vector &p = points[i];
1173         min_y = qMin(p.y, min_y);
1174         max_y = qMax(p.y, max_y);
1175     }
1176
1177     int iTopBound = qMax(d->clipRect.top(), int((min_y + 32 + COORD_OFFSET - COORD_ROUNDING) >> 6));
1178     int iBottomBound = qMin(d->clipRect.bottom(), int((max_y - 32 + COORD_OFFSET - COORD_ROUNDING) >> 6));
1179
1180     if (iTopBound > iBottomBound)
1181         return;
1182
1183     d->scanConverter.begin(iTopBound, iBottomBound, d->clipRect.left(), d->clipRect.right(), fillRule, &buffer);
1184
1185     int first = 0;
1186     for (int i = 0; i < outline->n_contours; ++i) {
1187         const int last = outline->contours[i];
1188         for (int j = first; j < last; ++j) {
1189             if (outline->tags[j+1] == QT_FT_CURVE_TAG_CUBIC) {
1190                 Q_ASSERT(outline->tags[j+2] == QT_FT_CURVE_TAG_CUBIC);
1191                 d->scanConverter.mergeCurve(points[j], points[j+1], points[j+2], points[j+3]);
1192                 j += 2;
1193             } else {
1194                 d->scanConverter.mergeLine(points[j], points[j+1]);
1195             }
1196         }
1197
1198         first = last + 1;
1199     }
1200
1201     d->scanConverter.end();
1202 }
1203
1204 void QRasterizer::rasterize(const QPainterPath &path, Qt::FillRule fillRule)
1205 {
1206     if (path.isEmpty())
1207         return;
1208
1209     QSpanBuffer buffer(d->blend, d->data, d->clipRect);
1210
1211     QRectF bounds = path.controlPointRect();
1212
1213     int iTopBound = qMax(d->clipRect.top(), int(bounds.top() + 0.5 + (COORD_OFFSET - COORD_ROUNDING)/64.));
1214     int iBottomBound = qMin(d->clipRect.bottom(), int(bounds.bottom() - 0.5 + (COORD_OFFSET - COORD_ROUNDING)/64.));
1215
1216     if (iTopBound > iBottomBound)
1217         return;
1218
1219     d->scanConverter.begin(iTopBound, iBottomBound, d->clipRect.left(), d->clipRect.right(), fillRule, &buffer);
1220
1221     int subpathStart = 0;
1222     QT_FT_Vector last = { 0, 0 };
1223     for (int i = 0; i < path.elementCount(); ++i) {
1224         switch (path.elementAt(i).type) {
1225         case QPainterPath::LineToElement:
1226             {
1227                 QT_FT_Vector p1 = last;
1228                 QT_FT_Vector p2 = PointToVector(path.elementAt(i));
1229                 d->scanConverter.mergeLine(p1, p2);
1230                 last = p2;
1231                 break;
1232             }
1233         case QPainterPath::MoveToElement:
1234             {
1235                 if (i != 0) {
1236                     QT_FT_Vector first = PointToVector(path.elementAt(subpathStart));
1237                     // close previous subpath
1238                     if (first.x != last.x || first.y != last.y)
1239                         d->scanConverter.mergeLine(last, first);
1240                 }
1241                 subpathStart = i;
1242                 last = PointToVector(path.elementAt(i));
1243                 break;
1244             }
1245         case QPainterPath::CurveToElement:
1246             {
1247                 QT_FT_Vector p1 = last;
1248                 QT_FT_Vector p2 = PointToVector(path.elementAt(i));
1249                 QT_FT_Vector p3 = PointToVector(path.elementAt(++i));
1250                 QT_FT_Vector p4 = PointToVector(path.elementAt(++i));
1251                 d->scanConverter.mergeCurve(p1, p2, p3, p4);
1252                 last = p4;
1253                 break;
1254             }
1255         default:
1256             Q_ASSERT(false);
1257             break;
1258         }
1259     }
1260
1261     QT_FT_Vector first = PointToVector(path.elementAt(subpathStart));
1262
1263     // close path
1264     if (first.x != last.x || first.y != last.y)
1265         d->scanConverter.mergeLine(last, first);
1266
1267     d->scanConverter.end();
1268 }
1269
1270 QT_END_NAMESPACE