52656b181ccaabebf1bfd24a538b36aac82e4c68
[platform/upstream/libSkiaSharp.git] / src / gpu / glsl / GrGLSLXferProcessor.cpp
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "glsl/GrGLSLXferProcessor.h"
9
10 #include "GrShaderCaps.h"
11 #include "GrXferProcessor.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLUniformHandler.h"
15
16 // This is only called for cases where we are doing LCD coverage and not using in shader blending.
17 // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha
18 // coverage since src alpha will always be greater than or equal to dst alpha.
19 static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder,
20                                     const char* srcCoverage,
21                                     const GrXferProcessor& proc) {
22     if (srcCoverage && proc.isLCD()) {
23         fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
24                                  srcCoverage, srcCoverage, srcCoverage, srcCoverage);
25     }
26 }
27
28
29 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
30     if (!args.fXP.willReadDstColor()) {
31         adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP);
32         this->emitOutputsForBlendState(args);
33         return;
34     }
35
36     GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
37     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
38     const char* dstColor = fragBuilder->dstColor();
39
40     bool needsLocalOutColor = false;
41
42     if (args.fDstTextureSamplerHandle.isValid()) {
43         bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin;
44
45         if (args.fInputCoverage) {
46             // We don't think any shaders actually output negative coverage, but just as a safety
47             // check for floating point precision errors we compare with <= here
48             fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
49                                      "    discard;"
50                                      "}", args.fInputCoverage);
51         }
52
53         const char* dstTopLeftName;
54         const char* dstCoordScaleName;
55
56         fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
57                                                     kVec2f_GrSLType,
58                                                     kDefault_GrSLPrecision,
59                                                     "DstTextureUpperLeft",
60                                                     &dstTopLeftName);
61         fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
62                                                   kVec2f_GrSLType,
63                                                   kDefault_GrSLPrecision,
64                                                   "DstTextureCoordScale",
65                                                   &dstCoordScaleName);
66
67         fragBuilder->codeAppend("// Read color from copy of the destination.\n");
68         fragBuilder->codeAppendf("vec2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
69                                  dstTopLeftName, dstCoordScaleName);
70
71         if (flipY) {
72             fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
73         }
74
75         fragBuilder->codeAppendf("vec4 %s = ", dstColor);
76         fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
77                                          kVec2f_GrSLType);
78         fragBuilder->codeAppend(";");
79     } else {
80         needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
81     }
82
83     const char* outColor = "_localColorOut";
84     if (!needsLocalOutColor) {
85         outColor = args.fOutputPrimary;
86     } else {
87         fragBuilder->codeAppendf("vec4 %s;", outColor);
88     }
89
90     this->emitBlendCodeForDstRead(fragBuilder,
91                                   uniformHandler,
92                                   args.fInputColor,
93                                   args.fInputCoverage,
94                                   dstColor,
95                                   outColor,
96                                   args.fOutputSecondary,
97                                   args.fXP);
98     if (needsLocalOutColor) {
99         fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor);
100     }
101 }
102
103 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp,
104                                   const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) {
105     if (dstTexture) {
106         if (fDstTopLeftUni.isValid()) {
107             pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX),
108                       static_cast<float>(dstTextureOffset.fY));
109             pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height());
110         } else {
111             SkASSERT(!fDstScaleUni.isValid());
112         }
113     } else {
114         SkASSERT(!fDstTopLeftUni.isValid());
115         SkASSERT(!fDstScaleUni.isValid());
116     }
117     this->onSetData(pdm, xp);
118 }
119
120 void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
121                                                     const char* srcCoverage,
122                                                     const char* dstColor,
123                                                     const char* outColor,
124                                                     const char* outColorSecondary,
125                                                     const GrXferProcessor& proc) {
126     if (proc.dstReadUsesMixedSamples()) {
127         if (srcCoverage) {
128             SkASSERT(!proc.isLCD());
129             fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
130             fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
131         } else {
132             fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary);
133         }
134     } else if (srcCoverage) {
135         if (proc.isLCD()) {
136             fragBuilder->codeAppendf("float lerpRed = mix(%s.a, %s.a, %s.r);",
137                                      dstColor, outColor, srcCoverage);
138             fragBuilder->codeAppendf("float lerpBlue = mix(%s.a, %s.a, %s.g);",
139                                      dstColor, outColor, srcCoverage);
140             fragBuilder->codeAppendf("float lerpGreen = mix(%s.a, %s.a, %s.b);",
141                                      dstColor, outColor, srcCoverage);
142         }
143         fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
144                                  outColor, srcCoverage, outColor, srcCoverage, dstColor);
145         if (proc.isLCD()) {
146             fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor);
147         }
148     }
149 }
150