2 * Copyright 2014 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "glsl/GrGLSLXferProcessor.h"
10 #include "GrShaderCaps.h"
11 #include "GrXferProcessor.h"
12 #include "glsl/GrGLSLFragmentShaderBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLUniformHandler.h"
16 // This is only called for cases where we are doing LCD coverage and not using in shader blending.
17 // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha
18 // coverage since src alpha will always be greater than or equal to dst alpha.
19 static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder,
20 const char* srcCoverage,
21 const GrXferProcessor& proc) {
22 if (srcCoverage && proc.isLCD()) {
23 fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
24 srcCoverage, srcCoverage, srcCoverage, srcCoverage);
29 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
30 if (!args.fXP.willReadDstColor()) {
31 adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP);
32 this->emitOutputsForBlendState(args);
36 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
37 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
38 const char* dstColor = fragBuilder->dstColor();
40 bool needsLocalOutColor = false;
42 if (args.fDstTextureSamplerHandle.isValid()) {
43 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin;
45 if (args.fInputCoverage) {
46 // We don't think any shaders actually output negative coverage, but just as a safety
47 // check for floating point precision errors we compare with <= here
48 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
50 "}", args.fInputCoverage);
53 const char* dstTopLeftName;
54 const char* dstCoordScaleName;
56 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
58 kDefault_GrSLPrecision,
59 "DstTextureUpperLeft",
61 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
63 kDefault_GrSLPrecision,
64 "DstTextureCoordScale",
67 fragBuilder->codeAppend("// Read color from copy of the destination.\n");
68 fragBuilder->codeAppendf("vec2 _dstTexCoord = (sk_FragCoord.xy - %s) * %s;",
69 dstTopLeftName, dstCoordScaleName);
72 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
75 fragBuilder->codeAppendf("vec4 %s = ", dstColor);
76 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord",
78 fragBuilder->codeAppend(";");
80 needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
83 const char* outColor = "_localColorOut";
84 if (!needsLocalOutColor) {
85 outColor = args.fOutputPrimary;
87 fragBuilder->codeAppendf("vec4 %s;", outColor);
90 this->emitBlendCodeForDstRead(fragBuilder,
96 args.fOutputSecondary,
98 if (needsLocalOutColor) {
99 fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor);
103 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp,
104 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) {
106 if (fDstTopLeftUni.isValid()) {
107 pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX),
108 static_cast<float>(dstTextureOffset.fY));
109 pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height());
111 SkASSERT(!fDstScaleUni.isValid());
114 SkASSERT(!fDstTopLeftUni.isValid());
115 SkASSERT(!fDstScaleUni.isValid());
117 this->onSetData(pdm, xp);
120 void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
121 const char* srcCoverage,
122 const char* dstColor,
123 const char* outColor,
124 const char* outColorSecondary,
125 const GrXferProcessor& proc) {
126 if (proc.dstReadUsesMixedSamples()) {
128 SkASSERT(!proc.isLCD());
129 fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
130 fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
132 fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary);
134 } else if (srcCoverage) {
136 fragBuilder->codeAppendf("float lerpRed = mix(%s.a, %s.a, %s.r);",
137 dstColor, outColor, srcCoverage);
138 fragBuilder->codeAppendf("float lerpBlue = mix(%s.a, %s.a, %s.g);",
139 dstColor, outColor, srcCoverage);
140 fragBuilder->codeAppendf("float lerpGreen = mix(%s.a, %s.a, %s.b);",
141 dstColor, outColor, srcCoverage);
143 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
144 outColor, srcCoverage, outColor, srcCoverage, dstColor);
146 fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor);