3 * Copyright 2012 Google Inc.
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
10 #include "gl/GrGLInterface.h"
11 #include "GrDebugGL.h"
12 #include "GrShaderObj.h"
13 #include "GrProgramObj.h"
14 #include "GrBufferObj.h"
15 #include "GrTextureUnitObj.h"
16 #include "GrTextureObj.h"
17 #include "GrFrameBufferObj.h"
18 #include "GrRenderBufferObj.h"
19 #include "GrVertexArrayObj.h"
20 #include "SkFloatingPoint.h"
21 #include "../GrGLNoOpInterface.h"
23 namespace { // suppress no previous prototype warning
25 ////////////////////////////////////////////////////////////////////////////////
26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
28 // Ganesh offsets the texture unit indices
29 texture -= GR_GL_TEXTURE0;
30 GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
32 GrDebugGL::getInstance()->setCurTextureUnit(texture);
35 ////////////////////////////////////////////////////////////////////////////////
36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID,
39 GrProgramObj *program = GR_FIND(programID, GrProgramObj,
40 GrDebugGL::kProgram_ObjTypes);
41 GrAlwaysAssert(program);
43 GrShaderObj *shader = GR_FIND(shaderID,
45 GrDebugGL::kShader_ObjTypes);
46 GrAlwaysAssert(shader);
48 program->AttachShader(shader);
51 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {
54 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program,
59 ////////////////////////////////////////////////////////////////////////////////
60 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target,
63 // we don't use cube maps
64 GrAlwaysAssert(target == GR_GL_TEXTURE_2D);
65 // || target == GR_GL_TEXTURE_CUBE_MAP);
67 // a textureID of 0 is acceptable - it binds to the default texture target
68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
69 GrDebugGL::kTexture_ObjTypes);
71 GrDebugGL::getInstance()->setTexture(texture);
75 ////////////////////////////////////////////////////////////////////////////////
76 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
80 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
81 GR_GL_ELEMENT_ARRAY_BUFFER == target);
82 GrAlwaysAssert(size >= 0);
83 GrAlwaysAssert(GR_GL_STREAM_DRAW == usage ||
84 GR_GL_STATIC_DRAW == usage ||
85 GR_GL_DYNAMIC_DRAW == usage);
87 GrBufferObj *buffer = NULL;
89 case GR_GL_ARRAY_BUFFER:
90 buffer = GrDebugGL::getInstance()->getArrayBuffer();
92 case GR_GL_ELEMENT_ARRAY_BUFFER:
93 buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
96 SkFAIL("Unexpected target to glBufferData");
100 GrAlwaysAssert(buffer);
101 GrAlwaysAssert(buffer->getBound());
103 buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data));
104 buffer->setUsage(usage);
108 GrGLvoid GR_GL_FUNCTION_TYPE debugGLPixelStorei(GrGLenum pname,
112 case GR_GL_UNPACK_ROW_LENGTH:
113 GrDebugGL::getInstance()->setUnPackRowLength(param);
115 case GR_GL_PACK_ROW_LENGTH:
116 GrDebugGL::getInstance()->setPackRowLength(param);
118 case GR_GL_UNPACK_ALIGNMENT:
120 case GR_GL_PACK_ALIGNMENT:
121 GrAlwaysAssert(false);
124 GrAlwaysAssert(false);
129 GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
137 GrGLint pixelsInRow = width;
138 if (0 < GrDebugGL::getInstance()->getPackRowLength()) {
139 pixelsInRow = GrDebugGL::getInstance()->getPackRowLength();
142 GrGLint componentsPerPixel = 0;
148 componentsPerPixel = 4;
151 componentsPerPixel = 3;
154 componentsPerPixel = 1;
157 GrAlwaysAssert(false);
161 GrGLint alignment = 4; // the pack alignment (one of 1, 2, 4 or 8)
162 // Ganesh currently doesn't support setting GR_GL_PACK_ALIGNMENT
164 GrGLint componentSize = 0; // size (in bytes) of a single component
167 case GR_GL_UNSIGNED_BYTE:
171 GrAlwaysAssert(false);
175 GrGLint rowStride = 0; // number of components (not bytes) to skip
176 if (componentSize >= alignment) {
177 rowStride = componentsPerPixel * pixelsInRow;
180 sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow /
181 static_cast<float>(alignment));
182 rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize);
185 GrGLchar *scanline = static_cast<GrGLchar *>(pixels);
186 for (int y = 0; y < height; ++y) {
187 memset(scanline, 0, componentsPerPixel * componentSize * width);
188 scanline += rowStride;
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
194 // A programID of 0 is legal
195 GrProgramObj *program = GR_FIND(programID,
197 GrDebugGL::kProgram_ObjTypes);
199 GrDebugGL::getInstance()->useProgram(program);
202 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target,
203 GrGLuint frameBufferID) {
205 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target ||
206 GR_GL_READ_FRAMEBUFFER == target ||
207 GR_GL_DRAW_FRAMEBUFFER);
209 // a frameBufferID of 0 is acceptable - it binds to the default
211 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
213 GrDebugGL::kFrameBuffer_ObjTypes);
215 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
218 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
220 GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
222 // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
223 GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID,
225 GrDebugGL::kRenderBuffer_ObjTypes);
227 GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
230 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
232 // first potentially unbind the texture
233 // TODO: move this into GrDebugGL as unBindTexture?
234 for (unsigned int i = 0;
235 i < GrDebugGL::getInstance()->getMaxTextureUnits();
237 GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i);
239 if (pTU->getTexture()) {
240 for (int j = 0; j < n; ++j) {
242 if (textures[j] == pTU->getTexture()->getID()) {
243 // this ID is the current texture - revert the binding to 0
244 pTU->setTexture(NULL);
250 // TODO: fuse the following block with DeleteRenderBuffers?
251 // Open GL will remove a deleted render buffer from the active
252 // frame buffer but not from any other frame buffer
253 if (GrDebugGL::getInstance()->getFrameBuffer()) {
255 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
257 for (int i = 0; i < n; ++i) {
259 if (frameBuffer->getColor() &&
260 textures[i] == frameBuffer->getColor()->getID()) {
261 frameBuffer->setColor(NULL);
263 if (frameBuffer->getDepth() &&
264 textures[i] == frameBuffer->getDepth()->getID()) {
265 frameBuffer->setDepth(NULL);
267 if (frameBuffer->getStencil() &&
268 textures[i] == frameBuffer->getStencil()->getID()) {
269 frameBuffer->setStencil(NULL);
274 // then actually "delete" the buffers
275 for (int i = 0; i < n; ++i) {
276 GrTextureObj *buffer = GR_FIND(textures[i],
278 GrDebugGL::kTexture_ObjTypes);
279 GrAlwaysAssert(buffer);
281 // OpenGL gives no guarantees if a texture is deleted while attached to
282 // something other than the currently bound frame buffer
283 GrAlwaysAssert(!buffer->getBound());
285 GrAlwaysAssert(!buffer->getDeleted());
286 buffer->deleteAction();
291 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
292 const GrGLuint *frameBuffers) {
294 // first potentially unbind the buffers
295 if (GrDebugGL::getInstance()->getFrameBuffer()) {
296 for (int i = 0; i < n; ++i) {
298 if (frameBuffers[i] ==
299 GrDebugGL::getInstance()->getFrameBuffer()->getID()) {
300 // this ID is the current frame buffer - rebind to the default
301 GrDebugGL::getInstance()->setFrameBuffer(NULL);
306 // then actually "delete" the buffers
307 for (int i = 0; i < n; ++i) {
308 GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i],
310 GrDebugGL::kFrameBuffer_ObjTypes);
311 GrAlwaysAssert(buffer);
313 GrAlwaysAssert(!buffer->getDeleted());
314 buffer->deleteAction();
318 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n,
319 const GrGLuint *renderBuffers) {
321 // first potentially unbind the buffers
322 if (GrDebugGL::getInstance()->getRenderBuffer()) {
323 for (int i = 0; i < n; ++i) {
325 if (renderBuffers[i] ==
326 GrDebugGL::getInstance()->getRenderBuffer()->getID()) {
327 // this ID is the current render buffer - make no
328 // render buffer be bound
329 GrDebugGL::getInstance()->setRenderBuffer(NULL);
334 // TODO: fuse the following block with DeleteTextures?
335 // Open GL will remove a deleted render buffer from the active frame
336 // buffer but not from any other frame buffer
337 if (GrDebugGL::getInstance()->getFrameBuffer()) {
339 GrFrameBufferObj *frameBuffer =
340 GrDebugGL::getInstance()->getFrameBuffer();
342 for (int i = 0; i < n; ++i) {
344 if (frameBuffer->getColor() &&
345 renderBuffers[i] == frameBuffer->getColor()->getID()) {
346 frameBuffer->setColor(NULL);
348 if (frameBuffer->getDepth() &&
349 renderBuffers[i] == frameBuffer->getDepth()->getID()) {
350 frameBuffer->setDepth(NULL);
352 if (frameBuffer->getStencil() &&
353 renderBuffers[i] == frameBuffer->getStencil()->getID()) {
354 frameBuffer->setStencil(NULL);
359 // then actually "delete" the buffers
360 for (int i = 0; i < n; ++i) {
361 GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i],
363 GrDebugGL::kRenderBuffer_ObjTypes);
364 GrAlwaysAssert(buffer);
366 // OpenGL gives no guarantees if a render buffer is deleted
367 // while attached to something other than the currently
368 // bound frame buffer
369 GrAlwaysAssert(!buffer->getColorBound());
370 GrAlwaysAssert(!buffer->getDepthBound());
371 // However, at GrContext destroy time we release all GrRsources and so stencil buffers
372 // may get deleted before FBOs that refer to them.
373 //GrAlwaysAssert(!buffer->getStencilBound());
375 GrAlwaysAssert(!buffer->getDeleted());
376 buffer->deleteAction();
380 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target,
382 GrGLenum renderbuffertarget,
383 GrGLuint renderBufferID) {
385 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
386 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
387 GR_GL_DEPTH_ATTACHMENT == attachment ||
388 GR_GL_STENCIL_ATTACHMENT == attachment);
389 GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
391 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
392 // A render buffer cannot be attached to the default framebuffer
393 GrAlwaysAssert(framebuffer);
395 // a renderBufferID of 0 is acceptable - it unbinds the current
397 GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID,
399 GrDebugGL::kRenderBuffer_ObjTypes);
401 switch (attachment) {
402 case GR_GL_COLOR_ATTACHMENT0:
403 framebuffer->setColor(renderbuffer);
405 case GR_GL_DEPTH_ATTACHMENT:
406 framebuffer->setDepth(renderbuffer);
408 case GR_GL_STENCIL_ATTACHMENT:
409 framebuffer->setStencil(renderbuffer);
412 GrAlwaysAssert(false);
418 ////////////////////////////////////////////////////////////////////////////////
419 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target,
425 GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
426 GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
427 GR_GL_DEPTH_ATTACHMENT == attachment ||
428 GR_GL_STENCIL_ATTACHMENT == attachment);
429 GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
431 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
432 // A texture cannot be attached to the default framebuffer
433 GrAlwaysAssert(framebuffer);
435 // A textureID of 0 is allowed - it unbinds the currently bound texture
436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
437 GrDebugGL::kTexture_ObjTypes);
439 // The texture shouldn't be bound to a texture unit - this
440 // could lead to a feedback loop
441 GrAlwaysAssert(!texture->getBound());
444 GrAlwaysAssert(0 == level);
446 switch (attachment) {
447 case GR_GL_COLOR_ATTACHMENT0:
448 framebuffer->setColor(texture);
450 case GR_GL_DEPTH_ATTACHMENT:
451 framebuffer->setDepth(texture);
453 case GR_GL_STENCIL_ATTACHMENT:
454 framebuffer->setStencil(texture);
457 GrAlwaysAssert(false);
462 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
464 GrProgramObj *program = GR_CREATE(GrProgramObj,
465 GrDebugGL::kProgram_ObjTypes);
467 return program->getID();
470 GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) {
472 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
473 GR_GL_FRAGMENT_SHADER == type);
475 GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes);
476 shader->setType(type);
478 return shader->getID();
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
483 GrProgramObj *program = GR_FIND(programID,
485 GrDebugGL::kProgram_ObjTypes);
486 GrAlwaysAssert(program);
488 if (program->getRefCount()) {
489 // someone is still using this program so we can't delete it here
490 program->setMarkedForDeletion();
492 program->deleteAction();
496 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
498 GrShaderObj *shader = GR_FIND(shaderID,
500 GrDebugGL::kShader_ObjTypes);
501 GrAlwaysAssert(shader);
503 if (shader->getRefCount()) {
504 // someone is still using this shader so we can't delete it here
505 shader->setMarkedForDeletion();
507 shader->deleteAction();
511 GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
515 for (int i = 0; i < n; ++i) {
516 GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type);
518 ids[i] = obj->getID();
522 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
523 debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
526 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenerateMipmap(GrGLenum level) {
529 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
531 debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
534 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
536 debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
539 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
540 debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
543 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) {
544 debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids);
547 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) {
548 for (GrGLsizei i = 0; i < n; ++i) {
549 GrVertexArrayObj* array =
550 GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
551 GrAlwaysAssert(array);
553 // Deleting the current vertex array binds object 0
554 if (GrDebugGL::getInstance()->getVertexArray() == array) {
555 GrDebugGL::getInstance()->setVertexArray(NULL);
558 if (array->getRefCount()) {
559 // someone is still using this vertex array so we can't delete it here
560 array->setMarkedForDeletion();
562 array->deleteAction();
567 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
568 GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
569 GrAlwaysAssert((0 == id) || array);
570 GrDebugGL::getInstance()->setVertexArray(array);
573 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
574 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
576 GrBufferObj *buffer = GR_FIND(bufferID,
578 GrDebugGL::kBuffer_ObjTypes);
579 // 0 is a permissible bufferID - it unbinds the current buffer
582 case GR_GL_ARRAY_BUFFER:
583 GrDebugGL::getInstance()->setArrayBuffer(buffer);
585 case GR_GL_ELEMENT_ARRAY_BUFFER:
586 GrDebugGL::getInstance()->setElementArrayBuffer(buffer);
589 SkFAIL("Unexpected target to glBindBuffer");
594 // deleting a bound buffer has the side effect of binding 0
595 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
596 // first potentially unbind the buffers
597 for (int i = 0; i < n; ++i) {
599 if (GrDebugGL::getInstance()->getArrayBuffer() &&
600 ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) {
601 // this ID is the current array buffer
602 GrDebugGL::getInstance()->setArrayBuffer(NULL);
604 if (GrDebugGL::getInstance()->getElementArrayBuffer() &&
606 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) {
607 // this ID is the current element array buffer
608 GrDebugGL::getInstance()->setElementArrayBuffer(NULL);
612 // then actually "delete" the buffers
613 for (int i = 0; i < n; ++i) {
614 GrBufferObj *buffer = GR_FIND(ids[i],
616 GrDebugGL::kBuffer_ObjTypes);
617 GrAlwaysAssert(buffer);
619 GrAlwaysAssert(!buffer->getDeleted());
620 buffer->deleteAction();
624 // map a buffer to the caller's address space
625 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBufferRange(GrGLenum target, GrGLintptr offset,
626 GrGLsizeiptr length, GrGLbitfield access) {
627 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
628 GR_GL_ELEMENT_ARRAY_BUFFER == target);
630 // We only expect read access and we expect that the buffer or range is always invalidated.
631 GrAlwaysAssert(!SkToBool(GR_GL_MAP_READ_BIT & access));
632 GrAlwaysAssert((GR_GL_MAP_INVALIDATE_BUFFER_BIT | GR_GL_MAP_INVALIDATE_RANGE_BIT) & access);
634 GrBufferObj *buffer = NULL;
636 case GR_GL_ARRAY_BUFFER:
637 buffer = GrDebugGL::getInstance()->getArrayBuffer();
639 case GR_GL_ELEMENT_ARRAY_BUFFER:
640 buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
643 SkFAIL("Unexpected target to glMapBufferRange");
648 GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize());
649 GrAlwaysAssert(!buffer->getMapped());
650 buffer->setMapped(offset, length);
651 return buffer->getDataPtr() + offset;
654 GrAlwaysAssert(false);
655 return NULL; // no buffer bound to the target
658 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
659 GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
661 GrBufferObj *buffer = NULL;
663 case GR_GL_ARRAY_BUFFER:
664 buffer = GrDebugGL::getInstance()->getArrayBuffer();
666 case GR_GL_ELEMENT_ARRAY_BUFFER:
667 buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
670 SkFAIL("Unexpected target to glMapBuffer");
674 return debugGLMapBufferRange(target, 0, buffer->getSize(),
675 GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT);
678 // remove a buffer from the caller's address space
679 // TODO: check if the "access" method from "glMapBuffer" was honored
680 GrGLboolean GR_GL_FUNCTION_TYPE debugGLUnmapBuffer(GrGLenum target) {
682 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
683 GR_GL_ELEMENT_ARRAY_BUFFER == target);
685 GrBufferObj *buffer = NULL;
687 case GR_GL_ARRAY_BUFFER:
688 buffer = GrDebugGL::getInstance()->getArrayBuffer();
690 case GR_GL_ELEMENT_ARRAY_BUFFER:
691 buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
694 SkFAIL("Unexpected target to glUnmapBuffer");
699 GrAlwaysAssert(buffer->getMapped());
700 buffer->resetMapped();
704 GrAlwaysAssert(false);
705 return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
708 GrGLvoid GR_GL_FUNCTION_TYPE debugGLFlushMappedBufferRange(GrGLenum target,
710 GrGLsizeiptr length) {
711 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
712 GR_GL_ELEMENT_ARRAY_BUFFER == target);
714 GrBufferObj *buffer = NULL;
716 case GR_GL_ARRAY_BUFFER:
717 buffer = GrDebugGL::getInstance()->getArrayBuffer();
719 case GR_GL_ELEMENT_ARRAY_BUFFER:
720 buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
723 SkFAIL("Unexpected target to glUnmapBuffer");
728 GrAlwaysAssert(buffer->getMapped());
729 GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength());
731 GrAlwaysAssert(false);
736 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetBufferParameteriv(GrGLenum target,
740 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
741 GR_GL_ELEMENT_ARRAY_BUFFER == target);
742 GrAlwaysAssert(GR_GL_BUFFER_SIZE == value ||
743 GR_GL_BUFFER_USAGE == value);
745 GrBufferObj *buffer = NULL;
747 case GR_GL_ARRAY_BUFFER:
748 buffer = GrDebugGL::getInstance()->getArrayBuffer();
750 case GR_GL_ELEMENT_ARRAY_BUFFER:
751 buffer = GrDebugGL::getInstance()->getElementArrayBuffer();
755 GrAlwaysAssert(buffer);
758 case GR_GL_BUFFER_MAPPED:
759 *params = GR_GL_FALSE;
761 *params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
763 case GR_GL_BUFFER_SIZE:
766 *params = SkToInt(buffer->getSize());
768 case GR_GL_BUFFER_USAGE:
769 *params = GR_GL_STATIC_DRAW;
771 *params = buffer->getUsage();
774 SkFAIL("Unexpected value to glGetBufferParamateriv");
778 } // end of namespace
780 ////////////////////////////////////////////////////////////////////////////////
781 struct GrDebugGLInterface : public GrGLInterface {
784 SK_DECLARE_INST_COUNT(GrDebugGLInterface)
788 GrDebugGL::staticRef();
791 virtual ~GrDebugGLInterface() {
792 GrDebugGL::staticUnRef();
795 void setWrapped(GrGLInterface *interface) {
796 fWrapped.reset(interface);
799 void abandon() const override {
800 GrDebugGL::abandon();
803 // TODO: there are some issues w/ wrapping another GL interface inside the
805 // Since none of the "gl" methods are member functions they don't get
806 // a "this" pointer through which to access "fWrapped"
807 // This could be worked around by having all of them access the
808 // "glInterface" pointer - i.e., treating the debug interface as a
811 // The problem with this is that we also want to handle OpenGL
812 // contexts. The natural way to do this is to have multiple debug
813 // interfaces. Each of which represents a separate context. The
814 // static ID count would still uniquify IDs across all of them.
815 // The problem then is that we couldn't treat the debug GL
816 // interface as a singleton (since there would be one for each
819 // The solution to this is probably to alter SkDebugGlContext's
820 // "makeCurrent" method to make a call like "makeCurrent(this)" to
821 // the debug GL interface (assuming that the application will create
822 // multiple SkGLContext's) to let it switch between the active
823 // context. Everything in the GrDebugGL object would then need to be
824 // moved to a GrContextObj and the GrDebugGL object would just switch
825 // between them. Note that this approach would also require that
826 // SkDebugGLContext wrap an arbitrary other context
827 // and then pass the wrapped interface to the debug GL interface.
832 SkAutoTUnref<GrGLInterface> fWrapped;
834 typedef GrGLInterface INHERITED;
837 ////////////////////////////////////////////////////////////////////////////////
838 const GrGLInterface* GrGLCreateDebugInterface() {
839 GrGLInterface* interface = SkNEW(GrDebugGLInterface);
841 interface->fStandard = kGL_GrGLStandard;
843 GrGLInterface::Functions* functions = &interface->fFunctions;
844 functions->fActiveTexture = debugGLActiveTexture;
845 functions->fAttachShader = debugGLAttachShader;
846 functions->fBeginQuery = debugGLBeginQuery;
847 functions->fBindAttribLocation = debugGLBindAttribLocation;
848 functions->fBindBuffer = debugGLBindBuffer;
849 functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
850 functions->fBindTexture = debugGLBindTexture;
851 functions->fBindVertexArray = debugGLBindVertexArray;
852 functions->fBlendColor = noOpGLBlendColor;
853 functions->fBlendFunc = noOpGLBlendFunc;
854 functions->fBufferData = debugGLBufferData;
855 functions->fBufferSubData = noOpGLBufferSubData;
856 functions->fClear = noOpGLClear;
857 functions->fClearColor = noOpGLClearColor;
858 functions->fClearStencil = noOpGLClearStencil;
859 functions->fColorMask = noOpGLColorMask;
860 functions->fCompileShader = noOpGLCompileShader;
861 functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
862 functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
863 functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
864 functions->fCreateProgram = debugGLCreateProgram;
865 functions->fCreateShader = debugGLCreateShader;
866 functions->fCullFace = noOpGLCullFace;
867 functions->fDeleteBuffers = debugGLDeleteBuffers;
868 functions->fDeleteProgram = debugGLDeleteProgram;
869 functions->fDeleteQueries = noOpGLDeleteIds;
870 functions->fDeleteShader = debugGLDeleteShader;
871 functions->fDeleteTextures = debugGLDeleteTextures;
872 functions->fDeleteVertexArrays = debugGLDeleteVertexArrays;
873 functions->fDepthMask = noOpGLDepthMask;
874 functions->fDisable = noOpGLDisable;
875 functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
876 functions->fDrawArrays = noOpGLDrawArrays;
877 functions->fDrawBuffer = noOpGLDrawBuffer;
878 functions->fDrawBuffers = noOpGLDrawBuffers;
879 functions->fDrawElements = noOpGLDrawElements;
880 functions->fEnable = noOpGLEnable;
881 functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
882 functions->fEndQuery = noOpGLEndQuery;
883 functions->fFinish = noOpGLFinish;
884 functions->fFlush = noOpGLFlush;
885 functions->fFlushMappedBufferRange = debugGLFlushMappedBufferRange;
886 functions->fFrontFace = noOpGLFrontFace;
887 functions->fGenerateMipmap = debugGLGenerateMipmap;
888 functions->fGenBuffers = debugGLGenBuffers;
889 functions->fGenQueries = noOpGLGenIds;
890 functions->fGenTextures = debugGLGenTextures;
891 functions->fGetBufferParameteriv = debugGLGetBufferParameteriv;
892 functions->fGetError = noOpGLGetError;
893 functions->fGetIntegerv = noOpGLGetIntegerv;
894 functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
895 functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
896 functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
897 functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
898 functions->fGetQueryiv = noOpGLGetQueryiv;
899 functions->fGetProgramInfoLog = noOpGLGetInfoLog;
900 functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
901 functions->fGetShaderInfoLog = noOpGLGetInfoLog;
902 functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
903 functions->fGetString = noOpGLGetString;
904 functions->fGetStringi = noOpGLGetStringi;
905 functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
906 functions->fGetUniformLocation = noOpGLGetUniformLocation;
907 functions->fGenVertexArrays = debugGLGenVertexArrays;
908 functions->fLineWidth = noOpGLLineWidth;
909 functions->fLinkProgram = noOpGLLinkProgram;
910 functions->fMapBuffer = debugGLMapBuffer;
911 functions->fMapBufferRange = debugGLMapBufferRange;
912 functions->fPixelStorei = debugGLPixelStorei;
913 functions->fQueryCounter = noOpGLQueryCounter;
914 functions->fReadBuffer = noOpGLReadBuffer;
915 functions->fReadPixels = debugGLReadPixels;
916 functions->fScissor = noOpGLScissor;
917 functions->fShaderSource = noOpGLShaderSource;
918 functions->fStencilFunc = noOpGLStencilFunc;
919 functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
920 functions->fStencilMask = noOpGLStencilMask;
921 functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
922 functions->fStencilOp = noOpGLStencilOp;
923 functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
924 functions->fTexImage2D = noOpGLTexImage2D;
925 functions->fTexParameteri = noOpGLTexParameteri;
926 functions->fTexParameteriv = noOpGLTexParameteriv;
927 functions->fTexSubImage2D = noOpGLTexSubImage2D;
928 functions->fTexStorage2D = noOpGLTexStorage2D;
929 functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
930 functions->fUniform1f = noOpGLUniform1f;
931 functions->fUniform1i = noOpGLUniform1i;
932 functions->fUniform1fv = noOpGLUniform1fv;
933 functions->fUniform1iv = noOpGLUniform1iv;
934 functions->fUniform2f = noOpGLUniform2f;
935 functions->fUniform2i = noOpGLUniform2i;
936 functions->fUniform2fv = noOpGLUniform2fv;
937 functions->fUniform2iv = noOpGLUniform2iv;
938 functions->fUniform3f = noOpGLUniform3f;
939 functions->fUniform3i = noOpGLUniform3i;
940 functions->fUniform3fv = noOpGLUniform3fv;
941 functions->fUniform3iv = noOpGLUniform3iv;
942 functions->fUniform4f = noOpGLUniform4f;
943 functions->fUniform4i = noOpGLUniform4i;
944 functions->fUniform4fv = noOpGLUniform4fv;
945 functions->fUniform4iv = noOpGLUniform4iv;
946 functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
947 functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
948 functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
949 functions->fUnmapBuffer = debugGLUnmapBuffer;
950 functions->fUseProgram = debugGLUseProgram;
951 functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
952 functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
953 functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
954 functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
955 functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
956 functions->fViewport = noOpGLViewport;
957 functions->fBindFramebuffer = debugGLBindFramebuffer;
958 functions->fBindRenderbuffer = debugGLBindRenderbuffer;
959 functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
960 functions->fDeleteFramebuffers = debugGLDeleteFramebuffers;
961 functions->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
962 functions->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
963 functions->fFramebufferTexture2D = debugGLFramebufferTexture2D;
964 functions->fGenFramebuffers = debugGLGenFramebuffers;
965 functions->fGenRenderbuffers = debugGLGenRenderbuffers;
966 functions->fGetFramebufferAttachmentParameteriv =
967 noOpGLGetFramebufferAttachmentParameteriv;
968 functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
969 functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
970 functions->fRenderbufferStorageMultisample =
971 noOpGLRenderbufferStorageMultisample;
972 functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
973 functions->fResolveMultisampleFramebuffer =
974 noOpGLResolveMultisampleFramebuffer;
975 functions->fMatrixLoadf = noOpGLMatrixLoadf;
976 functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
978 functions->fBindFragDataLocationIndexed =
979 noOpGLBindFragDataLocationIndexed;
981 interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
982 functions->fGetIntegerv);