2 * Copyright 2014 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrYUVtoRGBEffect.h"
10 #include "GrCoordTransform.h"
11 #include "GrInvariantOutput.h"
12 #include "GrProcessor.h"
13 #include "glsl/GrGLSLFragmentProcessor.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
20 class YUVtoRGBEffect : public GrFragmentProcessor {
22 static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
23 GrTexture* vTexture, const SkISize sizes[3],
24 SkYUVColorSpace colorSpace) {
26 w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width());
27 h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
28 w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width());
29 h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
30 w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width());
31 h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
32 SkMatrix yuvMatrix[3];
33 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
34 yuvMatrix[1] = yuvMatrix[0];
35 yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
36 yuvMatrix[2] = yuvMatrix[0];
37 yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
38 GrTextureParams::FilterMode uvFilterMode =
39 ((sizes[1].fWidth != sizes[0].fWidth) ||
40 (sizes[1].fHeight != sizes[0].fHeight) ||
41 (sizes[2].fWidth != sizes[0].fWidth) ||
42 (sizes[2].fHeight != sizes[0].fHeight)) ?
43 GrTextureParams::kBilerp_FilterMode :
44 GrTextureParams::kNone_FilterMode;
45 return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
49 const char* name() const override { return "YUV to RGB"; }
51 SkYUVColorSpace getColorSpace() const {
55 class GLSLProcessor : public GrGLSLFragmentProcessor {
57 static const float kJPEGConversionMatrix[16];
58 static const float kRec601ConversionMatrix[16];
59 static const float kRec709ConversionMatrix[16];
61 // this class always generates the same code.
62 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
64 GLSLProcessor(const GrProcessor&) {}
66 virtual void emitCode(EmitArgs& args) override {
67 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
69 const char* yuvMatrix = nullptr;
70 fMatrixUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
71 kMat44f_GrSLType, kDefault_GrSLPrecision,
72 "YUVMatrix", &yuvMatrix);
73 fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
74 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
75 args.fCoords[0].getType());
76 fragBuilder->codeAppend(".r,\n\t\t");
77 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
78 args.fCoords[1].getType());
79 fragBuilder->codeAppend(".r,\n\t\t");
80 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
81 args.fCoords[2].getType());
82 fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
86 virtual void onSetData(const GrGLSLProgramDataManager& pdman,
87 const GrProcessor& processor) override {
88 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
89 switch (yuvEffect.getColorSpace()) {
90 case kJPEG_SkYUVColorSpace:
91 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
93 case kRec601_SkYUVColorSpace:
94 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
96 case kRec709_SkYUVColorSpace:
97 pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
103 GrGLSLProgramDataManager::UniformHandle fMatrixUni;
105 typedef GrGLSLFragmentProcessor INHERITED;
109 YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
110 const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
111 SkYUVColorSpace colorSpace)
112 : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
114 , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
115 , fUAccess(uTexture, uvFilterMode)
116 , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
117 , fVAccess(vTexture, uvFilterMode)
118 , fColorSpace(colorSpace) {
119 this->initClassID<YUVtoRGBEffect>();
120 this->addCoordTransform(&fYTransform);
121 this->addTextureAccess(&fYAccess);
122 this->addCoordTransform(&fUTransform);
123 this->addTextureAccess(&fUAccess);
124 this->addCoordTransform(&fVTransform);
125 this->addTextureAccess(&fVAccess);
128 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
129 return new GLSLProcessor(*this);
132 virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
133 GrProcessorKeyBuilder* b) const override {
134 GLSLProcessor::GenKey(*this, caps, b);
137 bool onIsEqual(const GrFragmentProcessor& sBase) const override {
138 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
139 return fColorSpace == s.getColorSpace();
142 void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
144 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
145 GrInvariantOutput::kWillNot_ReadInput);
148 GrCoordTransform fYTransform;
149 GrTextureAccess fYAccess;
150 GrCoordTransform fUTransform;
151 GrTextureAccess fUAccess;
152 GrCoordTransform fVTransform;
153 GrTextureAccess fVAccess;
154 SkYUVColorSpace fColorSpace;
156 typedef GrFragmentProcessor INHERITED;
159 const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = {
160 1.0f, 0.0f, 1.402f, -0.701f,
161 1.0f, -0.34414f, -0.71414f, 0.529f,
162 1.0f, 1.772f, 0.0f, -0.886f,
163 0.0f, 0.0f, 0.0f, 1.0};
164 const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = {
165 1.164f, 0.0f, 1.596f, -0.87075f,
166 1.164f, -0.391f, -0.813f, 0.52925f,
167 1.164f, 2.018f, 0.0f, -1.08175f,
168 0.0f, 0.0f, 0.0f, 1.0};
169 const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = {
170 1.164f, 0.0f, 1.793f, -0.96925f,
171 1.164f, -0.213f, -0.533f, 0.30025f,
172 1.164f, 2.112f, 0.0f, -1.12875f,
173 0.0f, 0.0f, 0.0f, 1.0f};
176 //////////////////////////////////////////////////////////////////////////////
179 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
180 const SkISize sizes[3], SkYUVColorSpace colorSpace) {
181 SkASSERT(yTexture && uTexture && vTexture && sizes);
182 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);