6d1c864b82cd9ebb9b5949b7912bf3ca19920ab4
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrYUVtoRGBEffect.cpp
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrYUVtoRGBEffect.h"
9
10 #include "GrCoordTransform.h"
11 #include "GrInvariantOutput.h"
12 #include "GrProcessor.h"
13 #include "glsl/GrGLSLFragmentProcessor.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
17
18 namespace {
19
20 class YUVtoRGBEffect : public GrFragmentProcessor {
21 public:
22     static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
23                                        GrTexture* vTexture, const SkISize sizes[3],
24                                        SkYUVColorSpace colorSpace) {
25         SkScalar w[3], h[3];
26         w[0] = SkIntToScalar(sizes[0].fWidth)  / SkIntToScalar(yTexture->width());
27         h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
28         w[1] = SkIntToScalar(sizes[1].fWidth)  / SkIntToScalar(uTexture->width());
29         h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
30         w[2] = SkIntToScalar(sizes[2].fWidth)  / SkIntToScalar(vTexture->width());
31         h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
32         SkMatrix yuvMatrix[3];
33         yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
34         yuvMatrix[1] = yuvMatrix[0];
35         yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
36         yuvMatrix[2] = yuvMatrix[0];
37         yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
38         GrTextureParams::FilterMode uvFilterMode =
39             ((sizes[1].fWidth  != sizes[0].fWidth) ||
40              (sizes[1].fHeight != sizes[0].fHeight) ||
41              (sizes[2].fWidth  != sizes[0].fWidth) ||
42              (sizes[2].fHeight != sizes[0].fHeight)) ?
43             GrTextureParams::kBilerp_FilterMode :
44             GrTextureParams::kNone_FilterMode;
45         return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
46                                   colorSpace);
47     }
48
49     const char* name() const override { return "YUV to RGB"; }
50
51     SkYUVColorSpace getColorSpace() const {
52         return fColorSpace;
53     }
54
55     class GLSLProcessor : public GrGLSLFragmentProcessor {
56     public:
57         static const float kJPEGConversionMatrix[16];
58         static const float kRec601ConversionMatrix[16];
59         static const float kRec709ConversionMatrix[16];
60
61         // this class always generates the same code.
62         static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
63
64         GLSLProcessor(const GrProcessor&) {}
65
66         virtual void emitCode(EmitArgs& args) override {
67             GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
68
69             const char* yuvMatrix   = nullptr;
70             fMatrixUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
71                                                    kMat44f_GrSLType, kDefault_GrSLPrecision,
72                                                    "YUVMatrix", &yuvMatrix);
73             fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
74             fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
75                                              args.fCoords[0].getType());
76             fragBuilder->codeAppend(".r,\n\t\t");
77             fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
78                                              args.fCoords[1].getType());
79             fragBuilder->codeAppend(".r,\n\t\t");
80             fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
81                                              args.fCoords[2].getType());
82             fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
83         }
84
85     protected:
86         virtual void onSetData(const GrGLSLProgramDataManager& pdman,
87                                const GrProcessor& processor) override {
88             const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
89             switch (yuvEffect.getColorSpace()) {
90                 case kJPEG_SkYUVColorSpace:
91                     pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
92                     break;
93                 case kRec601_SkYUVColorSpace:
94                     pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
95                     break;
96                 case kRec709_SkYUVColorSpace:
97                     pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
98                     break;
99             }
100         }
101
102     private:
103         GrGLSLProgramDataManager::UniformHandle fMatrixUni;
104
105         typedef GrGLSLFragmentProcessor INHERITED;
106     };
107
108 private:
109     YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
110                    const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
111                    SkYUVColorSpace colorSpace)
112     : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
113     , fYAccess(yTexture)
114     , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
115     , fUAccess(uTexture, uvFilterMode)
116     , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
117     , fVAccess(vTexture, uvFilterMode)
118     , fColorSpace(colorSpace) {
119         this->initClassID<YUVtoRGBEffect>();
120         this->addCoordTransform(&fYTransform);
121         this->addTextureAccess(&fYAccess);
122         this->addCoordTransform(&fUTransform);
123         this->addTextureAccess(&fUAccess);
124         this->addCoordTransform(&fVTransform);
125         this->addTextureAccess(&fVAccess);
126     }
127
128     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
129         return new GLSLProcessor(*this);
130     }
131
132     virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
133                                        GrProcessorKeyBuilder* b) const override {
134         GLSLProcessor::GenKey(*this, caps, b);
135     }
136
137     bool onIsEqual(const GrFragmentProcessor& sBase) const override {
138         const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
139         return fColorSpace == s.getColorSpace();
140     }
141
142     void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
143         // YUV is opaque
144         inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
145                           GrInvariantOutput::kWillNot_ReadInput);
146     }
147
148     GrCoordTransform fYTransform;
149     GrTextureAccess fYAccess;
150     GrCoordTransform fUTransform;
151     GrTextureAccess fUAccess;
152     GrCoordTransform fVTransform;
153     GrTextureAccess fVAccess;
154     SkYUVColorSpace fColorSpace;
155
156     typedef GrFragmentProcessor INHERITED;
157 };
158
159 const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = {
160     1.0f,  0.0f,      1.402f,  -0.701f,
161     1.0f, -0.34414f, -0.71414f, 0.529f,
162     1.0f,  1.772f,    0.0f,    -0.886f,
163     0.0f,  0.0f,      0.0f,     1.0};
164 const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = {
165     1.164f,  0.0f,    1.596f, -0.87075f,
166     1.164f, -0.391f, -0.813f,  0.52925f,
167     1.164f,  2.018f,  0.0f,   -1.08175f,
168     0.0f,    0.0f,    0.0f,    1.0};
169 const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = {
170     1.164f,  0.0f,    1.793f, -0.96925f,
171     1.164f, -0.213f, -0.533f,  0.30025f,
172     1.164f,  2.112f,  0.0f,   -1.12875f,
173     0.0f,    0.0f,    0.0f,    1.0f};
174 }
175
176 //////////////////////////////////////////////////////////////////////////////
177
178 GrFragmentProcessor*
179 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
180                          const SkISize sizes[3], SkYUVColorSpace colorSpace) {
181     SkASSERT(yTexture && uTexture && vTexture && sizes);
182     return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
183 }