Create GLSLUniformHandler class for gpu backend
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrYUVtoRGBEffect.cpp
1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrYUVtoRGBEffect.h"
9
10 #include "GrCoordTransform.h"
11 #include "GrFragmentProcessor.h"
12 #include "GrInvariantOutput.h"
13 #include "GrProcessor.h"
14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "glsl/GrGLSLUniformHandler.h"
18
19 namespace {
20
21 class YUVtoRGBEffect : public GrFragmentProcessor {
22 public:
23     static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
24                                        GrTexture* vTexture, const SkISize sizes[3],
25                                        SkYUVColorSpace colorSpace) {
26         SkScalar w[3], h[3];
27         w[0] = SkIntToScalar(sizes[0].fWidth)  / SkIntToScalar(yTexture->width());
28         h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
29         w[1] = SkIntToScalar(sizes[1].fWidth)  / SkIntToScalar(uTexture->width());
30         h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
31         w[2] = SkIntToScalar(sizes[2].fWidth)  / SkIntToScalar(vTexture->width());
32         h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
33         SkMatrix yuvMatrix[3];
34         yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
35         yuvMatrix[1] = yuvMatrix[0];
36         yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
37         yuvMatrix[2] = yuvMatrix[0];
38         yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
39         GrTextureParams::FilterMode uvFilterMode =
40             ((sizes[1].fWidth  != sizes[0].fWidth) ||
41              (sizes[1].fHeight != sizes[0].fHeight) ||
42              (sizes[2].fWidth  != sizes[0].fWidth) ||
43              (sizes[2].fHeight != sizes[0].fHeight)) ?
44             GrTextureParams::kBilerp_FilterMode :
45             GrTextureParams::kNone_FilterMode;
46         return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
47                                   colorSpace);
48     }
49
50     const char* name() const override { return "YUV to RGB"; }
51
52     SkYUVColorSpace getColorSpace() const {
53         return fColorSpace;
54     }
55
56     class GLSLProcessor : public GrGLSLFragmentProcessor {
57     public:
58         static const float kJPEGConversionMatrix[16];
59         static const float kRec601ConversionMatrix[16];
60         static const float kRec709ConversionMatrix[16];
61
62         // this class always generates the same code.
63         static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
64
65         GLSLProcessor(const GrProcessor&) {}
66
67         virtual void emitCode(EmitArgs& args) override {
68             GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
69
70             const char* yuvMatrix   = nullptr;
71             fMatrixUni = args.fUniformHandler->addUniform(
72                                                          GrGLSLUniformHandler::kFragment_Visibility,
73                                                          kMat44f_GrSLType, kDefault_GrSLPrecision,
74                                                          "YUVMatrix", &yuvMatrix);
75             fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
76             fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
77                                              args.fCoords[0].getType());
78             fragBuilder->codeAppend(".r,\n\t\t");
79             fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
80                                              args.fCoords[1].getType());
81             fragBuilder->codeAppend(".r,\n\t\t");
82             fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
83                                              args.fCoords[2].getType());
84             fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
85         }
86
87     protected:
88         virtual void onSetData(const GrGLSLProgramDataManager& pdman,
89                                const GrProcessor& processor) override {
90             const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
91             switch (yuvEffect.getColorSpace()) {
92                 case kJPEG_SkYUVColorSpace:
93                     pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
94                     break;
95                 case kRec601_SkYUVColorSpace:
96                     pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
97                     break;
98                 case kRec709_SkYUVColorSpace:
99                     pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
100                     break;
101             }
102         }
103
104     private:
105         GrGLSLProgramDataManager::UniformHandle fMatrixUni;
106
107         typedef GrGLSLFragmentProcessor INHERITED;
108     };
109
110 private:
111     YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
112                    const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
113                    SkYUVColorSpace colorSpace)
114     : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
115     , fYAccess(yTexture)
116     , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
117     , fUAccess(uTexture, uvFilterMode)
118     , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
119     , fVAccess(vTexture, uvFilterMode)
120     , fColorSpace(colorSpace) {
121         this->initClassID<YUVtoRGBEffect>();
122         this->addCoordTransform(&fYTransform);
123         this->addTextureAccess(&fYAccess);
124         this->addCoordTransform(&fUTransform);
125         this->addTextureAccess(&fUAccess);
126         this->addCoordTransform(&fVTransform);
127         this->addTextureAccess(&fVAccess);
128     }
129
130     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
131         return new GLSLProcessor(*this);
132     }
133
134     virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
135                                        GrProcessorKeyBuilder* b) const override {
136         GLSLProcessor::GenKey(*this, caps, b);
137     }
138
139     bool onIsEqual(const GrFragmentProcessor& sBase) const override {
140         const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
141         return fColorSpace == s.getColorSpace();
142     }
143
144     void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
145         // YUV is opaque
146         inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
147                           GrInvariantOutput::kWillNot_ReadInput);
148     }
149
150     GrCoordTransform fYTransform;
151     GrTextureAccess fYAccess;
152     GrCoordTransform fUTransform;
153     GrTextureAccess fUAccess;
154     GrCoordTransform fVTransform;
155     GrTextureAccess fVAccess;
156     SkYUVColorSpace fColorSpace;
157
158     typedef GrFragmentProcessor INHERITED;
159 };
160
161 const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = {
162     1.0f,  0.0f,      1.402f,  -0.701f,
163     1.0f, -0.34414f, -0.71414f, 0.529f,
164     1.0f,  1.772f,    0.0f,    -0.886f,
165     0.0f,  0.0f,      0.0f,     1.0};
166 const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = {
167     1.164f,  0.0f,    1.596f, -0.87075f,
168     1.164f, -0.391f, -0.813f,  0.52925f,
169     1.164f,  2.018f,  0.0f,   -1.08175f,
170     0.0f,    0.0f,    0.0f,    1.0};
171 const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = {
172     1.164f,  0.0f,    1.793f, -0.96925f,
173     1.164f, -0.213f, -0.533f,  0.30025f,
174     1.164f,  2.112f,  0.0f,   -1.12875f,
175     0.0f,    0.0f,    0.0f,    1.0f};
176 }
177
178 //////////////////////////////////////////////////////////////////////////////
179
180 GrFragmentProcessor*
181 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
182                          const SkISize sizes[3], SkYUVColorSpace colorSpace) {
183     SkASSERT(yTexture && uTexture && vTexture && sizes);
184     return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
185 }