2 * Copyright 2014 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrOvalEffect.h"
10 #include "GrFragmentProcessor.h"
11 #include "GrInvariantOutput.h"
13 #include "glsl/GrGLSLFragmentProcessor.h"
14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
15 #include "glsl/GrGLSLProgramBuilder.h"
16 #include "glsl/GrGLSLProgramDataManager.h"
18 //////////////////////////////////////////////////////////////////////////////
20 class CircleEffect : public GrFragmentProcessor {
22 static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& center, SkScalar radius);
24 virtual ~CircleEffect() {};
26 const char* name() const override { return "Circle"; }
28 const SkPoint& getCenter() const { return fCenter; }
29 SkScalar getRadius() const { return fRadius; }
31 GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
34 CircleEffect(GrPrimitiveEdgeType, const SkPoint& center, SkScalar radius);
36 GrGLSLFragmentProcessor* onCreateGLInstance() const override;
38 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
40 bool onIsEqual(const GrFragmentProcessor&) const override;
42 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
46 GrPrimitiveEdgeType fEdgeType;
48 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
50 typedef GrFragmentProcessor INHERITED;
53 GrFragmentProcessor* CircleEffect::Create(GrPrimitiveEdgeType edgeType, const SkPoint& center,
55 SkASSERT(radius >= 0);
56 return new CircleEffect(edgeType, center, radius);
59 void CircleEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
60 inout->mulByUnknownSingleComponent();
63 CircleEffect::CircleEffect(GrPrimitiveEdgeType edgeType, const SkPoint& c, SkScalar r)
66 , fEdgeType(edgeType) {
67 this->initClassID<CircleEffect>();
68 this->setWillReadFragmentPosition();
71 bool CircleEffect::onIsEqual(const GrFragmentProcessor& other) const {
72 const CircleEffect& ce = other.cast<CircleEffect>();
73 return fEdgeType == ce.fEdgeType && fCenter == ce.fCenter && fRadius == ce.fRadius;
76 //////////////////////////////////////////////////////////////////////////////
78 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(CircleEffect);
80 const GrFragmentProcessor* CircleEffect::TestCreate(GrProcessorTestData* d) {
82 center.fX = d->fRandom->nextRangeScalar(0.f, 1000.f);
83 center.fY = d->fRandom->nextRangeScalar(0.f, 1000.f);
84 SkScalar radius = d->fRandom->nextRangeF(0.f, 1000.f);
85 GrPrimitiveEdgeType et;
87 et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt);
88 } while (kHairlineAA_GrProcessorEdgeType == et);
89 return CircleEffect::Create(et, center, radius);
92 //////////////////////////////////////////////////////////////////////////////
94 class GLCircleEffect : public GrGLSLFragmentProcessor {
96 GLCircleEffect(const GrProcessor&);
98 virtual void emitCode(EmitArgs&) override;
100 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
103 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
106 GrGLSLProgramDataManager::UniformHandle fCircleUniform;
108 SkScalar fPrevRadius;
110 typedef GrGLSLFragmentProcessor INHERITED;
113 GLCircleEffect::GLCircleEffect(const GrProcessor&) {
117 void GLCircleEffect::emitCode(EmitArgs& args) {
118 const CircleEffect& ce = args.fFp.cast<CircleEffect>();
119 const char *circleName;
120 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular
121 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills.
122 fCircleUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
123 kVec4f_GrSLType, kDefault_GrSLPrecision,
127 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
128 const char* fragmentPos = fsBuilder->fragmentPosition();
130 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType());
131 // TODO: Right now the distance to circle caclulation is performed in a space normalized to the
132 // radius and then denormalized. This is to prevent overflow on devices that have a "real"
133 // mediump. It'd be nice to only to this on mediump devices but we currently don't have the
135 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) {
136 fsBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n",
137 circleName, fragmentPos, circleName, circleName);
139 fsBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) * %s.w)) * %s.z;\n",
140 circleName, fragmentPos, circleName, circleName);
142 if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) {
143 fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
145 fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n");
148 fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
149 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_str());
152 void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
153 GrProcessorKeyBuilder* b) {
154 const CircleEffect& ce = processor.cast<CircleEffect>();
155 b->add32(ce.getEdgeType());
158 void GLCircleEffect::onSetData(const GrGLSLProgramDataManager& pdman,
159 const GrProcessor& processor) {
160 const CircleEffect& ce = processor.cast<CircleEffect>();
161 if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) {
162 SkScalar radius = ce.getRadius();
163 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) {
168 pdman.set4f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius,
169 SkScalarInvert(radius));
170 fPrevCenter = ce.getCenter();
171 fPrevRadius = ce.getRadius();
175 ///////////////////////////////////////////////////////////////////////////////////////////////////
177 void CircleEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
178 GrProcessorKeyBuilder* b) const {
179 GLCircleEffect::GenKey(*this, caps, b);
182 GrGLSLFragmentProcessor* CircleEffect::onCreateGLInstance() const {
183 return new GLCircleEffect(*this);
186 //////////////////////////////////////////////////////////////////////////////
188 class EllipseEffect : public GrFragmentProcessor {
190 static GrFragmentProcessor* Create(GrPrimitiveEdgeType, const SkPoint& center, SkScalar rx,
193 virtual ~EllipseEffect() {};
195 const char* name() const override { return "Ellipse"; }
197 const SkPoint& getCenter() const { return fCenter; }
198 SkVector getRadii() const { return fRadii; }
200 GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
203 EllipseEffect(GrPrimitiveEdgeType, const SkPoint& center, SkScalar rx, SkScalar ry);
205 GrGLSLFragmentProcessor* onCreateGLInstance() const override;
207 void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
209 bool onIsEqual(const GrFragmentProcessor&) const override;
211 void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
215 GrPrimitiveEdgeType fEdgeType;
217 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
219 typedef GrFragmentProcessor INHERITED;
222 GrFragmentProcessor* EllipseEffect::Create(GrPrimitiveEdgeType edgeType,
223 const SkPoint& center,
226 SkASSERT(rx >= 0 && ry >= 0);
227 return new EllipseEffect(edgeType, center, rx, ry);
230 void EllipseEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
231 inout->mulByUnknownSingleComponent();
234 EllipseEffect::EllipseEffect(GrPrimitiveEdgeType edgeType, const SkPoint& c, SkScalar rx, SkScalar ry)
236 , fRadii(SkVector::Make(rx, ry))
237 , fEdgeType(edgeType) {
238 this->initClassID<EllipseEffect>();
239 this->setWillReadFragmentPosition();
242 bool EllipseEffect::onIsEqual(const GrFragmentProcessor& other) const {
243 const EllipseEffect& ee = other.cast<EllipseEffect>();
244 return fEdgeType == ee.fEdgeType && fCenter == ee.fCenter && fRadii == ee.fRadii;
247 //////////////////////////////////////////////////////////////////////////////
249 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(EllipseEffect);
251 const GrFragmentProcessor* EllipseEffect::TestCreate(GrProcessorTestData* d) {
253 center.fX = d->fRandom->nextRangeScalar(0.f, 1000.f);
254 center.fY = d->fRandom->nextRangeScalar(0.f, 1000.f);
255 SkScalar rx = d->fRandom->nextRangeF(0.f, 1000.f);
256 SkScalar ry = d->fRandom->nextRangeF(0.f, 1000.f);
257 GrPrimitiveEdgeType et;
259 et = (GrPrimitiveEdgeType)d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt);
260 } while (kHairlineAA_GrProcessorEdgeType == et);
261 return EllipseEffect::Create(et, center, rx, ry);
264 //////////////////////////////////////////////////////////////////////////////
266 class GLEllipseEffect : public GrGLSLFragmentProcessor {
268 GLEllipseEffect(const GrProcessor&);
270 virtual void emitCode(EmitArgs&) override;
272 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
275 void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
278 GrGLSLProgramDataManager::UniformHandle fEllipseUniform;
282 typedef GrGLSLFragmentProcessor INHERITED;
285 GLEllipseEffect::GLEllipseEffect(const GrProcessor& effect) {
286 fPrevRadii.fX = -1.f;
289 void GLEllipseEffect::emitCode(EmitArgs& args) {
290 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>();
291 const char *ellipseName;
292 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
293 // The last two terms can underflow on mediump, so we use highp.
294 fEllipseUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
295 kVec4f_GrSLType, kHigh_GrSLPrecision,
299 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
300 const char* fragmentPos = fsBuilder->fragmentPosition();
302 // d is the offset to the ellipse center
303 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipseName);
304 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName);
305 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
306 fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n");
307 // grad_dot is the squared length of the gradient of the implicit.
308 fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
309 // avoid calling inversesqrt on zero.
310 fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
311 fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
313 switch (ee.getEdgeType()) {
314 case kFillAA_GrProcessorEdgeType:
315 fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
317 case kInverseFillAA_GrProcessorEdgeType:
318 fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
320 case kFillBW_GrProcessorEdgeType:
321 fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n");
323 case kInverseFillBW_GrProcessorEdgeType:
324 fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0.0;\n");
326 case kHairlineAA_GrProcessorEdgeType:
327 SkFAIL("Hairline not expected here.");
330 fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
331 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
334 void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&,
335 GrProcessorKeyBuilder* b) {
336 const EllipseEffect& ee = effect.cast<EllipseEffect>();
337 b->add32(ee.getEdgeType());
340 void GLEllipseEffect::onSetData(const GrGLSLProgramDataManager& pdman,
341 const GrProcessor& effect) {
342 const EllipseEffect& ee = effect.cast<EllipseEffect>();
343 if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) {
344 SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX);
345 SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY);
346 pdman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXSqd, invRYSqd);
347 fPrevCenter = ee.getCenter();
348 fPrevRadii = ee.getRadii();
352 ///////////////////////////////////////////////////////////////////////////////////////////////////
354 void EllipseEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
355 GrProcessorKeyBuilder* b) const {
356 GLEllipseEffect::GenKey(*this, caps, b);
359 GrGLSLFragmentProcessor* EllipseEffect::onCreateGLInstance() const {
360 return new GLEllipseEffect(*this);
363 //////////////////////////////////////////////////////////////////////////////
365 GrFragmentProcessor* GrOvalEffect::Create(GrPrimitiveEdgeType edgeType, const SkRect& oval) {
366 if (kHairlineAA_GrProcessorEdgeType == edgeType) {
369 SkScalar w = oval.width();
370 SkScalar h = oval.height();
371 if (SkScalarNearlyEqual(w, h)) {
373 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval.fTop + w), w);
377 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval.fTop + h), w, h);