Use GLSLCaps for creating processor keys and GLSL-specific programs
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrConfigConversionEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h"
10 #include "GrInvariantOutput.h"
11 #include "GrSimpleTextureEffect.h"
12 #include "SkMatrix.h"
13 #include "gl/GrGLProcessor.h"
14 #include "gl/builders/GrGLProgramBuilder.h"
15
16 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
17 public:
18     GrGLConfigConversionEffect(const GrProcessor& processor) {
19         const GrConfigConversionEffect& configConversionEffect =
20                 processor.cast<GrConfigConversionEffect>();
21         fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
22         fPMConversion = configConversionEffect.pmConversion();
23     }
24
25     virtual void emitCode(GrGLFPBuilder* builder,
26                           const GrFragmentProcessor&,
27                           const char* outputColor,
28                           const char* inputColor,
29                           const TransformedCoordsArray& coords,
30                           const TextureSamplerArray& samplers) override {
31         // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
32         GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
33         SkString tmpDecl;
34         tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
35
36         GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
37
38         fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
39
40         fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
41         fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
42         fsBuilder->codeAppend(";");
43
44         if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
45             SkASSERT(fSwapRedAndBlue);
46             fsBuilder->codeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str());
47         } else {
48             const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
49             switch (fPMConversion) {
50                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
51                     fsBuilder->codeAppendf(
52                         "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
53                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
54                     break;
55                 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
56                     // Add a compensation(0.001) here to avoid the side effect of the floor operation.
57                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
58                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
59                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
60                     fsBuilder->codeAppendf(
61                         "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
62                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
63                     break;
64                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
65                     fsBuilder->codeAppendf(
66                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
67                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
68                     break;
69                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
70                     fsBuilder->codeAppendf(
71                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
72                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
73                     break;
74                 default:
75                     SkFAIL("Unknown conversion op.");
76                     break;
77             }
78             fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str());
79         }
80         SkString modulate;
81         GrGLSLMulVarBy4f(&modulate, outputColor, inputColor);
82         fsBuilder->codeAppend(modulate.c_str());
83     }
84
85     static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
86                               GrProcessorKeyBuilder* b) {
87         const GrConfigConversionEffect& conv = processor.cast<GrConfigConversionEffect>();
88         uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
89         b->add32(key);
90     }
91
92 private:
93     bool                                    fSwapRedAndBlue;
94     GrConfigConversionEffect::PMConversion  fPMConversion;
95
96     typedef GrGLFragmentProcessor INHERITED;
97
98 };
99
100 ///////////////////////////////////////////////////////////////////////////////
101
102 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
103                                                    bool swapRedAndBlue,
104                                                    PMConversion pmConversion,
105                                                    const SkMatrix& matrix)
106     : GrSingleTextureEffect(texture, matrix)
107     , fSwapRedAndBlue(swapRedAndBlue)
108     , fPMConversion(pmConversion) {
109     this->initClassID<GrConfigConversionEffect>();
110     SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() ||
111              kBGRA_8888_GrPixelConfig == texture->config());
112     // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
113     SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
114 }
115
116 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const {
117     const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
118     return other.fSwapRedAndBlue == fSwapRedAndBlue &&
119            other.fPMConversion == fPMConversion;
120 }
121
122 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
123     this->updateInvariantOutputForModulation(inout);
124 }
125
126 ///////////////////////////////////////////////////////////////////////////////
127
128 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
129
130 GrFragmentProcessor* GrConfigConversionEffect::TestCreate(SkRandom* random,
131                                                           GrContext*,
132                                                           const GrDrawTargetCaps&,
133                                                           GrTexture* textures[]) {
134     PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMConversionCnt));
135     bool swapRB;
136     if (kNone_PMConversion == pmConv) {
137         swapRB = true;
138     } else {
139         swapRB = random->nextBool();
140     }
141     return SkNEW_ARGS(GrConfigConversionEffect,
142                                       (textures[GrProcessorUnitTest::kSkiaPMTextureIdx],
143                                        swapRB,
144                                        pmConv,
145                                        GrProcessorUnitTest::TestMatrix(random)));
146 }
147
148 ///////////////////////////////////////////////////////////////////////////////
149
150 void GrConfigConversionEffect::getGLProcessorKey(const GrGLSLCaps& caps,
151                                                  GrProcessorKeyBuilder* b) const {
152     GrGLConfigConversionEffect::GenKey(*this, caps, b);
153 }
154
155 GrGLFragmentProcessor* GrConfigConversionEffect::createGLInstance() const {
156     return SkNEW_ARGS(GrGLConfigConversionEffect, (*this));
157 }
158
159
160
161 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
162                                                               PMConversion* pmToUPMRule,
163                                                               PMConversion* upmToPMRule) {
164     *pmToUPMRule = kNone_PMConversion;
165     *upmToPMRule = kNone_PMConversion;
166     SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
167     uint32_t* srcData = data.get();
168     uint32_t* firstRead = data.get() + 256 * 256;
169     uint32_t* secondRead = data.get() + 2 * 256 * 256;
170
171     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
172     // values in row y. We set r,g, and b to the same value since they are handled identically.
173     for (int y = 0; y < 256; ++y) {
174         for (int x = 0; x < 256; ++x) {
175             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
176             color[3] = y;
177             color[2] = SkTMin(x, y);
178             color[1] = SkTMin(x, y);
179             color[0] = SkTMin(x, y);
180         }
181     }
182
183     GrSurfaceDesc desc;
184     desc.fFlags = kRenderTarget_GrSurfaceFlag;
185     desc.fWidth = 256;
186     desc.fHeight = 256;
187     desc.fConfig = kRGBA_8888_GrPixelConfig;
188
189     SkAutoTUnref<GrTexture> readTex(context->createTexture(desc, true, NULL, 0));
190     if (!readTex.get()) {
191         return;
192     }
193     SkAutoTUnref<GrTexture> tempTex(context->createTexture(desc, true, NULL, 0));
194     if (!tempTex.get()) {
195         return;
196     }
197     desc.fFlags = kNone_GrSurfaceFlags;
198     SkAutoTUnref<GrTexture> dataTex(context->createTexture(desc, true, data, 0));
199     if (!dataTex.get()) {
200         return;
201     }
202
203     static const PMConversion kConversionRules[][2] = {
204         {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
205         {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
206     };
207
208     bool failed = true;
209
210     for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
211         *pmToUPMRule = kConversionRules[i][0];
212         *upmToPMRule = kConversionRules[i][1];
213
214         static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
215         static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
216         // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
217         // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
218         // We then verify that two reads produced the same values.
219
220         SkAutoTUnref<GrFragmentProcessor> pmToUPM1(
221                 SkNEW_ARGS(GrConfigConversionEffect,
222                            (dataTex, false, *pmToUPMRule, SkMatrix::I())));
223         SkAutoTUnref<GrFragmentProcessor> upmToPM(
224                 SkNEW_ARGS(GrConfigConversionEffect,
225                            (readTex, false, *upmToPMRule, SkMatrix::I())));
226         SkAutoTUnref<GrFragmentProcessor> pmToUPM2(
227                 SkNEW_ARGS(GrConfigConversionEffect,
228                            (tempTex, false, *pmToUPMRule, SkMatrix::I())));
229
230         GrPaint paint1;
231         paint1.addColorProcessor(pmToUPM1);
232         context->drawNonAARectToRect(readTex->asRenderTarget(),
233                                      GrClip::WideOpen(),
234                                      paint1,
235                                      SkMatrix::I(),
236                                      kDstRect,
237                                      kSrcRect);
238
239         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
240
241         GrPaint paint2;
242         paint2.addColorProcessor(upmToPM);
243         context->drawNonAARectToRect(tempTex->asRenderTarget(),
244                                      GrClip::WideOpen(),
245                                      paint2,
246                                      SkMatrix::I(),
247                                      kDstRect,
248                                      kSrcRect);
249
250         GrPaint paint3;
251         paint3.addColorProcessor(pmToUPM2);
252         context->drawNonAARectToRect(readTex->asRenderTarget(),
253                                      GrClip::WideOpen(),
254                                      paint3,
255                                      SkMatrix::I(),
256                                      kDstRect,
257                                      kSrcRect);
258
259         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
260
261         failed = false;
262         for (int y = 0; y < 256 && !failed; ++y) {
263             for (int x = 0; x <= y; ++x) {
264                 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
265                     failed = true;
266                     break;
267                 }
268             }
269         }
270     }
271     if (failed) {
272         *pmToUPMRule = kNone_PMConversion;
273         *upmToPMRule = kNone_PMConversion;
274     }
275 }
276
277 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
278                                                  bool swapRedAndBlue,
279                                                  PMConversion pmConversion,
280                                                  const SkMatrix& matrix) {
281     if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
282         // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
283         // then we may pollute our texture cache with redundant shaders. So in the case that no
284         // conversions were requested we instead return a GrSimpleTextureEffect.
285         return GrSimpleTextureEffect::Create(texture, matrix);
286     } else {
287         if (kRGBA_8888_GrPixelConfig != texture->config() &&
288             kBGRA_8888_GrPixelConfig != texture->config() &&
289             kNone_PMConversion != pmConversion) {
290             // The PM conversions assume colors are 0..255
291             return NULL;
292         }
293         return SkNEW_ARGS(GrConfigConversionEffect, (texture,
294                                                      swapRedAndBlue,
295                                                      pmConversion,
296                                                      matrix));
297     }
298 }