Patch to create a distinct geometry processor. The vast majority of this patch
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrConfigConversionEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h"
10 #include "GrTBackendProcessorFactory.h"
11 #include "GrSimpleTextureEffect.h"
12 #include "gl/GrGLProcessor.h"
13 #include "gl/builders/GrGLProgramBuilder.h"
14 #include "SkMatrix.h"
15
16 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
17 public:
18     GrGLConfigConversionEffect(const GrBackendProcessorFactory& factory,
19                                const GrProcessor& processor)
20     : INHERITED (factory) {
21         const GrConfigConversionEffect& configConversionEffect =
22                 processor.cast<GrConfigConversionEffect>();
23         fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
24         fPMConversion = configConversionEffect.pmConversion();
25     }
26
27     virtual void emitCode(GrGLProgramBuilder* builder,
28                           const GrFragmentProcessor&,
29                           const GrProcessorKey& key,
30                           const char* outputColor,
31                           const char* inputColor,
32                           const TransformedCoordsArray& coords,
33                           const TextureSamplerArray& samplers) SK_OVERRIDE {
34         // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
35         GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
36         SkString tmpDecl;
37         tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
38
39         GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
40
41         fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
42
43         fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
44         fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
45         fsBuilder->codeAppend(";");
46
47         if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
48             SkASSERT(fSwapRedAndBlue);
49             fsBuilder->codeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str());
50         } else {
51             const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
52             switch (fPMConversion) {
53                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
54                     fsBuilder->codeAppendf(
55                         "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
56                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
57                     break;
58                 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
59                     // Add a compensation(0.001) here to avoid the side effect of the floor operation.
60                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
61                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
62                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
63                     fsBuilder->codeAppendf(
64                         "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
65                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
66                     break;
67                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
68                     fsBuilder->codeAppendf(
69                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
70                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
71                     break;
72                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
73                     fsBuilder->codeAppendf(
74                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
75                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
76                     break;
77                 default:
78                     SkFAIL("Unknown conversion op.");
79                     break;
80             }
81             fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str());
82         }
83         SkString modulate;
84         GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
85         fsBuilder->codeAppend(modulate.c_str());
86     }
87
88     static inline void GenKey(const GrProcessor& processor, const GrGLCaps&,
89                               GrProcessorKeyBuilder* b) {
90         const GrConfigConversionEffect& conv = processor.cast<GrConfigConversionEffect>();
91         uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
92         b->add32(key);
93     }
94
95 private:
96     bool                                    fSwapRedAndBlue;
97     GrConfigConversionEffect::PMConversion  fPMConversion;
98
99     typedef GrGLFragmentProcessor INHERITED;
100
101 };
102
103 ///////////////////////////////////////////////////////////////////////////////
104
105 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
106                                                    bool swapRedAndBlue,
107                                                    PMConversion pmConversion,
108                                                    const SkMatrix& matrix)
109     : GrSingleTextureEffect(texture, matrix)
110     , fSwapRedAndBlue(swapRedAndBlue)
111     , fPMConversion(pmConversion) {
112     SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() ||
113              kBGRA_8888_GrPixelConfig == texture->config());
114     // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
115     SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
116 }
117
118 const GrBackendFragmentProcessorFactory& GrConfigConversionEffect::getFactory() const {
119     return GrTBackendFragmentProcessorFactory<GrConfigConversionEffect>::getInstance();
120 }
121
122 bool GrConfigConversionEffect::onIsEqual(const GrProcessor& s) const {
123     const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
124     return this->texture(0) == s.texture(0) &&
125            other.fSwapRedAndBlue == fSwapRedAndBlue &&
126            other.fPMConversion == fPMConversion;
127 }
128
129 void GrConfigConversionEffect::getConstantColorComponents(GrColor* color,
130                                                           uint32_t* validFlags) const {
131     this->updateConstantColorComponentsForModulation(color, validFlags);
132 }
133
134 ///////////////////////////////////////////////////////////////////////////////
135
136 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
137
138 GrFragmentProcessor* GrConfigConversionEffect::TestCreate(SkRandom* random,
139                                                           GrContext*,
140                                                           const GrDrawTargetCaps&,
141                                                           GrTexture* textures[]) {
142     PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMConversionCnt));
143     bool swapRB;
144     if (kNone_PMConversion == pmConv) {
145         swapRB = true;
146     } else {
147         swapRB = random->nextBool();
148     }
149     return SkNEW_ARGS(GrConfigConversionEffect,
150                                       (textures[GrProcessorUnitTest::kSkiaPMTextureIdx],
151                                        swapRB,
152                                        pmConv,
153                                        GrProcessorUnitTest::TestMatrix(random)));
154 }
155
156 ///////////////////////////////////////////////////////////////////////////////
157 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
158                                                               PMConversion* pmToUPMRule,
159                                                               PMConversion* upmToPMRule) {
160     *pmToUPMRule = kNone_PMConversion;
161     *upmToPMRule = kNone_PMConversion;
162     SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
163     uint32_t* srcData = data.get();
164     uint32_t* firstRead = data.get() + 256 * 256;
165     uint32_t* secondRead = data.get() + 2 * 256 * 256;
166
167     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
168     // values in row y. We set r,g, and b to the same value since they are handled identically.
169     for (int y = 0; y < 256; ++y) {
170         for (int x = 0; x < 256; ++x) {
171             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
172             color[3] = y;
173             color[2] = SkTMin(x, y);
174             color[1] = SkTMin(x, y);
175             color[0] = SkTMin(x, y);
176         }
177     }
178
179     GrTextureDesc desc;
180     desc.fFlags = kRenderTarget_GrTextureFlagBit |
181                   kNoStencil_GrTextureFlagBit;
182     desc.fWidth = 256;
183     desc.fHeight = 256;
184     desc.fConfig = kRGBA_8888_GrPixelConfig;
185
186     SkAutoTUnref<GrTexture> readTex(context->createUncachedTexture(desc, NULL, 0));
187     if (!readTex.get()) {
188         return;
189     }
190     SkAutoTUnref<GrTexture> tempTex(context->createUncachedTexture(desc, NULL, 0));
191     if (!tempTex.get()) {
192         return;
193     }
194     desc.fFlags = kNone_GrTextureFlags;
195     SkAutoTUnref<GrTexture> dataTex(context->createUncachedTexture(desc, data, 0));
196     if (!dataTex.get()) {
197         return;
198     }
199
200     static const PMConversion kConversionRules[][2] = {
201         {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
202         {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
203     };
204
205     GrContext::AutoWideOpenIdentityDraw awoid(context, NULL);
206
207     bool failed = true;
208
209     for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
210         *pmToUPMRule = kConversionRules[i][0];
211         *upmToPMRule = kConversionRules[i][1];
212
213         static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
214         static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
215         // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
216         // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
217         // We then verify that two reads produced the same values.
218
219         SkAutoTUnref<GrFragmentProcessor> pmToUPM1(
220                 SkNEW_ARGS(GrConfigConversionEffect,
221                            (dataTex, false, *pmToUPMRule, SkMatrix::I())));
222         SkAutoTUnref<GrFragmentProcessor> upmToPM(
223                 SkNEW_ARGS(GrConfigConversionEffect,
224                            (readTex, false, *upmToPMRule, SkMatrix::I())));
225         SkAutoTUnref<GrFragmentProcessor> pmToUPM2(
226                 SkNEW_ARGS(GrConfigConversionEffect,
227                            (tempTex, false, *pmToUPMRule, SkMatrix::I())));
228
229         context->setRenderTarget(readTex->asRenderTarget());
230         GrPaint paint1;
231         paint1.addColorProcessor(pmToUPM1);
232         context->drawRectToRect(paint1, kDstRect, kSrcRect);
233
234         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
235
236         context->setRenderTarget(tempTex->asRenderTarget());
237         GrPaint paint2;
238         paint2.addColorProcessor(upmToPM);
239         context->drawRectToRect(paint2, kDstRect, kSrcRect);
240         context->setRenderTarget(readTex->asRenderTarget());
241
242         GrPaint paint3;
243         paint3.addColorProcessor(pmToUPM2);
244         context->drawRectToRect(paint3, kDstRect, kSrcRect);
245
246         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
247
248         failed = false;
249         for (int y = 0; y < 256 && !failed; ++y) {
250             for (int x = 0; x <= y; ++x) {
251                 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
252                     failed = true;
253                     break;
254                 }
255             }
256         }
257     }
258     if (failed) {
259         *pmToUPMRule = kNone_PMConversion;
260         *upmToPMRule = kNone_PMConversion;
261     }
262 }
263
264 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
265                                                  bool swapRedAndBlue,
266                                                  PMConversion pmConversion,
267                                                  const SkMatrix& matrix) {
268     if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
269         // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
270         // then we may pollute our texture cache with redundant shaders. So in the case that no
271         // conversions were requested we instead return a GrSimpleTextureEffect.
272         return GrSimpleTextureEffect::Create(texture, matrix);
273     } else {
274         if (kRGBA_8888_GrPixelConfig != texture->config() &&
275             kBGRA_8888_GrPixelConfig != texture->config() &&
276             kNone_PMConversion != pmConversion) {
277             // The PM conversions assume colors are 0..255
278             return NULL;
279         }
280         return SkNEW_ARGS(GrConfigConversionEffect, (texture,
281                                                      swapRedAndBlue,
282                                                      pmConversion,
283                                                      matrix));
284     }
285 }