This moves us towards variable length effect keys. The overall program key now allows...
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrConfigConversionEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h"
10 #include "GrTBackendEffectFactory.h"
11 #include "GrSimpleTextureEffect.h"
12 #include "gl/GrGLEffect.h"
13 #include "gl/GrGLShaderBuilder.h"
14 #include "SkMatrix.h"
15
16 class GrGLConfigConversionEffect : public GrGLEffect {
17 public:
18     GrGLConfigConversionEffect(const GrBackendEffectFactory& factory,
19                                const GrDrawEffect& drawEffect)
20     : INHERITED (factory) {
21         const GrConfigConversionEffect& effect = drawEffect.castEffect<GrConfigConversionEffect>();
22         fSwapRedAndBlue = effect.swapsRedAndBlue();
23         fPMConversion = effect.pmConversion();
24     }
25
26     virtual void emitCode(GrGLShaderBuilder* builder,
27                           const GrDrawEffect&,
28                           EffectKey key,
29                           const char* outputColor,
30                           const char* inputColor,
31                           const TransformedCoordsArray& coords,
32                           const TextureSamplerArray& samplers) SK_OVERRIDE {
33         builder->fsCodeAppendf("\t\t%s = ", outputColor);
34         builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
35         builder->fsCodeAppend(";\n");
36         if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
37             SkASSERT(fSwapRedAndBlue);
38             builder->fsCodeAppendf("\t%s = %s.bgra;\n", outputColor, outputColor);
39         } else {
40             const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
41             switch (fPMConversion) {
42                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
43                     builder->fsCodeAppendf(
44                         "\t\t%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);\n",
45                         outputColor, outputColor, swiz, outputColor, outputColor);
46                     break;
47                 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
48                     // Add a compensation(0.001) here to avoid the side effect of the floor operation.
49                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
50                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
51                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
52                     builder->fsCodeAppendf(
53                         "\t\t%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);\n",
54                         outputColor, outputColor, swiz, outputColor, outputColor);
55                     break;
56                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
57                     builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
58                         outputColor, outputColor, outputColor, swiz, outputColor, outputColor);
59                     break;
60                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
61                     builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
62                         outputColor, outputColor, outputColor, swiz, outputColor, outputColor);
63                     break;
64                 default:
65                     SkFAIL("Unknown conversion op.");
66                     break;
67             }
68         }
69         SkString modulate;
70         GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
71         builder->fsCodeAppend(modulate.c_str());
72     }
73
74     static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
75         const GrConfigConversionEffect& conv = drawEffect.castEffect<GrConfigConversionEffect>();
76         return static_cast<EffectKey>(conv.swapsRedAndBlue()) | (conv.pmConversion() << 1);
77     }
78
79 private:
80     bool                                    fSwapRedAndBlue;
81     GrConfigConversionEffect::PMConversion  fPMConversion;
82
83     typedef GrGLEffect INHERITED;
84
85 };
86
87 ///////////////////////////////////////////////////////////////////////////////
88
89 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
90                                                    bool swapRedAndBlue,
91                                                    PMConversion pmConversion,
92                                                    const SkMatrix& matrix)
93     : GrSingleTextureEffect(texture, matrix)
94     , fSwapRedAndBlue(swapRedAndBlue)
95     , fPMConversion(pmConversion) {
96     SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() ||
97              kBGRA_8888_GrPixelConfig == texture->config());
98     // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
99     SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
100 }
101
102 const GrBackendEffectFactory& GrConfigConversionEffect::getFactory() const {
103     return GrTBackendEffectFactory<GrConfigConversionEffect>::getInstance();
104 }
105
106 bool GrConfigConversionEffect::onIsEqual(const GrEffect& s) const {
107     const GrConfigConversionEffect& other = CastEffect<GrConfigConversionEffect>(s);
108     return this->texture(0) == s.texture(0) &&
109            other.fSwapRedAndBlue == fSwapRedAndBlue &&
110            other.fPMConversion == fPMConversion;
111 }
112
113 void GrConfigConversionEffect::getConstantColorComponents(GrColor* color,
114                                                           uint32_t* validFlags) const {
115     this->updateConstantColorComponentsForModulation(color, validFlags);
116 }
117
118 ///////////////////////////////////////////////////////////////////////////////
119
120 GR_DEFINE_EFFECT_TEST(GrConfigConversionEffect);
121
122 GrEffect* GrConfigConversionEffect::TestCreate(SkRandom* random,
123                                                GrContext*,
124                                                const GrDrawTargetCaps&,
125                                                GrTexture* textures[]) {
126     PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMConversionCnt));
127     bool swapRB;
128     if (kNone_PMConversion == pmConv) {
129         swapRB = true;
130     } else {
131         swapRB = random->nextBool();
132     }
133     return SkNEW_ARGS(GrConfigConversionEffect,
134                                       (textures[GrEffectUnitTest::kSkiaPMTextureIdx],
135                                        swapRB,
136                                        pmConv,
137                                        GrEffectUnitTest::TestMatrix(random)));
138 }
139
140 ///////////////////////////////////////////////////////////////////////////////
141 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
142                                                               PMConversion* pmToUPMRule,
143                                                               PMConversion* upmToPMRule) {
144     *pmToUPMRule = kNone_PMConversion;
145     *upmToPMRule = kNone_PMConversion;
146     SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
147     uint32_t* srcData = data.get();
148     uint32_t* firstRead = data.get() + 256 * 256;
149     uint32_t* secondRead = data.get() + 2 * 256 * 256;
150
151     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
152     // values in row y. We set r,g, and b to the same value since they are handled identically.
153     for (int y = 0; y < 256; ++y) {
154         for (int x = 0; x < 256; ++x) {
155             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
156             color[3] = y;
157             color[2] = SkTMin(x, y);
158             color[1] = SkTMin(x, y);
159             color[0] = SkTMin(x, y);
160         }
161     }
162
163     GrTextureDesc desc;
164     desc.fFlags = kRenderTarget_GrTextureFlagBit |
165                   kNoStencil_GrTextureFlagBit;
166     desc.fWidth = 256;
167     desc.fHeight = 256;
168     desc.fConfig = kRGBA_8888_GrPixelConfig;
169
170     SkAutoTUnref<GrTexture> readTex(context->createUncachedTexture(desc, NULL, 0));
171     if (!readTex.get()) {
172         return;
173     }
174     SkAutoTUnref<GrTexture> tempTex(context->createUncachedTexture(desc, NULL, 0));
175     if (!tempTex.get()) {
176         return;
177     }
178     desc.fFlags = kNone_GrTextureFlags;
179     SkAutoTUnref<GrTexture> dataTex(context->createUncachedTexture(desc, data, 0));
180     if (!dataTex.get()) {
181         return;
182     }
183
184     static const PMConversion kConversionRules[][2] = {
185         {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
186         {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
187     };
188
189     GrContext::AutoWideOpenIdentityDraw awoid(context, NULL);
190
191     bool failed = true;
192
193     for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
194         *pmToUPMRule = kConversionRules[i][0];
195         *upmToPMRule = kConversionRules[i][1];
196
197         static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
198         static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
199         // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
200         // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
201         // We then verify that two reads produced the same values.
202
203         SkAutoTUnref<GrEffect> pmToUPM1(SkNEW_ARGS(GrConfigConversionEffect, (dataTex,
204                                                                               false,
205                                                                               *pmToUPMRule,
206                                                                               SkMatrix::I())));
207         SkAutoTUnref<GrEffect> upmToPM(SkNEW_ARGS(GrConfigConversionEffect, (readTex,
208                                                                              false,
209                                                                              *upmToPMRule,
210                                                                              SkMatrix::I())));
211         SkAutoTUnref<GrEffect> pmToUPM2(SkNEW_ARGS(GrConfigConversionEffect, (tempTex,
212                                                                               false,
213                                                                               *pmToUPMRule,
214                                                                               SkMatrix::I())));
215
216         context->setRenderTarget(readTex->asRenderTarget());
217         GrPaint paint1;
218         paint1.addColorEffect(pmToUPM1);
219         context->drawRectToRect(paint1, kDstRect, kSrcRect);
220
221         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
222
223         context->setRenderTarget(tempTex->asRenderTarget());
224         GrPaint paint2;
225         paint2.addColorEffect(upmToPM);
226         context->drawRectToRect(paint2, kDstRect, kSrcRect);
227         context->setRenderTarget(readTex->asRenderTarget());
228
229         GrPaint paint3;
230         paint3.addColorEffect(pmToUPM2);
231         context->drawRectToRect(paint3, kDstRect, kSrcRect);
232
233         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
234
235         failed = false;
236         for (int y = 0; y < 256 && !failed; ++y) {
237             for (int x = 0; x <= y; ++x) {
238                 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
239                     failed = true;
240                     break;
241                 }
242             }
243         }
244     }
245     if (failed) {
246         *pmToUPMRule = kNone_PMConversion;
247         *upmToPMRule = kNone_PMConversion;
248     }
249 }
250
251 const GrEffect* GrConfigConversionEffect::Create(GrTexture* texture,
252                                                  bool swapRedAndBlue,
253                                                  PMConversion pmConversion,
254                                                  const SkMatrix& matrix) {
255     if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
256         // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
257         // then we may pollute our texture cache with redundant shaders. So in the case that no
258         // conversions were requested we instead return a GrSimpleTextureEffect.
259         return GrSimpleTextureEffect::Create(texture, matrix);
260     } else {
261         if (kRGBA_8888_GrPixelConfig != texture->config() &&
262             kBGRA_8888_GrPixelConfig != texture->config() &&
263             kNone_PMConversion != pmConversion) {
264             // The PM conversions assume colors are 0..255
265             return NULL;
266         }
267         return SkNEW_ARGS(GrConfigConversionEffect, (texture,
268                                                      swapRedAndBlue,
269                                                      pmConversion,
270                                                      matrix));
271     }
272 }