2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrConfigConversionEffect.h"
10 #include "GrDrawContext.h"
11 #include "GrInvariantOutput.h"
12 #include "GrSimpleTextureEffect.h"
14 #include "gl/GrGLFragmentProcessor.h"
15 #include "gl/builders/GrGLProgramBuilder.h"
17 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
19 GrGLConfigConversionEffect(const GrProcessor& processor) {
20 const GrConfigConversionEffect& configConversionEffect =
21 processor.cast<GrConfigConversionEffect>();
22 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
23 fPMConversion = configConversionEffect.pmConversion();
26 virtual void emitCode(EmitArgs& args) override {
27 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
28 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
30 tmpVar.appendDecl(args.fBuilder->ctxInfo(), &tmpDecl);
32 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
34 fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
36 fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
37 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
38 args.fCoords[0].getType());
39 fsBuilder->codeAppend(";");
41 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
42 SkASSERT(fSwapRedAndBlue);
43 fsBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.c_str());
45 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
46 switch (fPMConversion) {
47 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
48 fsBuilder->codeAppendf(
49 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
50 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
52 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
53 // Add a compensation(0.001) here to avoid the side effect of the floor operation.
54 // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
55 // is less than the integer value converted from %s.r by 1 when the %s.r is
56 // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
57 fsBuilder->codeAppendf(
58 "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
59 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
61 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
62 fsBuilder->codeAppendf(
63 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
64 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
66 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
67 fsBuilder->codeAppendf(
68 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
69 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
72 SkFAIL("Unknown conversion op.");
75 fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str());
78 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
79 fsBuilder->codeAppend(modulate.c_str());
82 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
83 GrProcessorKeyBuilder* b) {
84 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversionEffect>();
85 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
91 GrConfigConversionEffect::PMConversion fPMConversion;
93 typedef GrGLFragmentProcessor INHERITED;
97 ///////////////////////////////////////////////////////////////////////////////
99 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
101 PMConversion pmConversion,
102 const SkMatrix& matrix)
103 : INHERITED(texture, matrix)
104 , fSwapRedAndBlue(swapRedAndBlue)
105 , fPMConversion(pmConversion) {
106 this->initClassID<GrConfigConversionEffect>();
107 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a premul/unpremul
109 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() ||
110 kBGRA_8888_GrPixelConfig == texture->config()) ||
111 kNone_PMConversion == pmConversion);
112 // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
113 SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
116 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const {
117 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
118 return other.fSwapRedAndBlue == fSwapRedAndBlue &&
119 other.fPMConversion == fPMConversion;
122 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
123 this->updateInvariantOutputForModulation(inout);
126 ///////////////////////////////////////////////////////////////////////////////
128 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
130 const GrFragmentProcessor* GrConfigConversionEffect::TestCreate(GrProcessorTestData* d) {
131 PMConversion pmConv = static_cast<PMConversion>(d->fRandom->nextULessThan(kPMConversionCnt));
133 if (kNone_PMConversion == pmConv) {
136 swapRB = d->fRandom->nextBool();
138 return new GrConfigConversionEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
139 swapRB, pmConv, GrTest::TestMatrix(d->fRandom));
142 ///////////////////////////////////////////////////////////////////////////////
144 void GrConfigConversionEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
145 GrProcessorKeyBuilder* b) const {
146 GrGLConfigConversionEffect::GenKey(*this, caps, b);
149 GrGLFragmentProcessor* GrConfigConversionEffect::onCreateGLInstance() const {
150 return new GrGLConfigConversionEffect(*this);
155 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
156 PMConversion* pmToUPMRule,
157 PMConversion* upmToPMRule) {
158 *pmToUPMRule = kNone_PMConversion;
159 *upmToPMRule = kNone_PMConversion;
160 SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
161 uint32_t* srcData = data.get();
162 uint32_t* firstRead = data.get() + 256 * 256;
163 uint32_t* secondRead = data.get() + 2 * 256 * 256;
165 // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
166 // values in row y. We set r,g, and b to the same value since they are handled identically.
167 for (int y = 0; y < 256; ++y) {
168 for (int x = 0; x < 256; ++x) {
169 uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
171 color[2] = SkTMin(x, y);
172 color[1] = SkTMin(x, y);
173 color[0] = SkTMin(x, y);
178 desc.fFlags = kRenderTarget_GrSurfaceFlag;
181 desc.fConfig = kRGBA_8888_GrPixelConfig;
183 SkAutoTUnref<GrTexture> readTex(context->textureProvider()->createTexture(desc, true, nullptr, 0));
184 if (!readTex.get()) {
187 SkAutoTUnref<GrTexture> tempTex(context->textureProvider()->createTexture(desc, true, nullptr, 0));
188 if (!tempTex.get()) {
191 desc.fFlags = kNone_GrSurfaceFlags;
192 SkAutoTUnref<GrTexture> dataTex(context->textureProvider()->createTexture(desc, true, data, 0));
193 if (!dataTex.get()) {
197 static const PMConversion kConversionRules[][2] = {
198 {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
199 {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
204 for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
205 *pmToUPMRule = kConversionRules[i][0];
206 *upmToPMRule = kConversionRules[i][1];
208 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
209 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
210 // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
211 // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
212 // We then verify that two reads produced the same values.
217 SkAutoTUnref<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect(
218 dataTex, false, *pmToUPMRule, SkMatrix::I()));
219 SkAutoTUnref<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect(
220 readTex, false, *upmToPMRule, SkMatrix::I()));
221 SkAutoTUnref<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect(
222 tempTex, false, *pmToUPMRule, SkMatrix::I()));
224 paint1.addColorFragmentProcessor(pmToUPM1);
227 SkAutoTUnref<GrDrawContext> readDrawContext(
228 context->drawContext(readTex->asRenderTarget()));
229 if (!readDrawContext) {
234 readDrawContext->drawNonAARectToRect(GrClip::WideOpen(),
240 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
242 paint2.addColorFragmentProcessor(upmToPM);
244 SkAutoTUnref<GrDrawContext> tempDrawContext(
245 context->drawContext(tempTex->asRenderTarget()));
246 if (!tempDrawContext) {
250 tempDrawContext->drawNonAARectToRect(GrClip::WideOpen(),
256 paint3.addColorFragmentProcessor(pmToUPM2);
258 readDrawContext.reset(context->drawContext(readTex->asRenderTarget()));
259 if (!readDrawContext) {
264 readDrawContext->drawNonAARectToRect(GrClip::WideOpen(),
270 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
273 for (int y = 0; y < 256 && !failed; ++y) {
274 for (int x = 0; x <= y; ++x) {
275 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
283 *pmToUPMRule = kNone_PMConversion;
284 *upmToPMRule = kNone_PMConversion;
288 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
290 PMConversion pmConversion,
291 const SkMatrix& matrix) {
292 if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
293 // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
294 // then we may pollute our texture cache with redundant shaders. So in the case that no
295 // conversions were requested we instead return a GrSimpleTextureEffect.
296 return GrSimpleTextureEffect::Create(texture, matrix);
298 if (kRGBA_8888_GrPixelConfig != texture->config() &&
299 kBGRA_8888_GrPixelConfig != texture->config() &&
300 kNone_PMConversion != pmConversion) {
301 // The PM conversions assume colors are 0..255
304 return new GrConfigConversionEffect(texture, swapRedAndBlue, pmConversion, matrix);