2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrConfigConversionEffect.h"
10 #include "GrDrawContext.h"
11 #include "GrInvariantOutput.h"
12 #include "GrSimpleTextureEffect.h"
14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
17 class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor {
19 GrGLConfigConversionEffect() {}
21 virtual void emitCode(EmitArgs& args) override {
22 const GrConfigConversionEffect& cce = args.fFp.cast<GrConfigConversionEffect>();
23 const GrSwizzle& swizzle = cce.swizzle();
24 GrConfigConversionEffect::PMConversion pmConversion = cce.pmConversion();
26 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
27 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
29 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
31 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
33 fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
35 fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
36 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
37 args.fCoords[0].getType());
38 fragBuilder->codeAppend(";");
40 if (GrConfigConversionEffect::kNone_PMConversion == pmConversion) {
41 SkASSERT(GrSwizzle::RGBA() != swizzle);
42 fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_str(),
45 switch (pmConversion) {
46 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
47 fragBuilder->codeAppendf(
48 "%s = vec4(ceil(%s.rgb * %s.a * 255.0) / 255.0, %s.a);",
49 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str());
51 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
52 // Add a compensation(0.001) here to avoid the side effect of the floor operation.
53 // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
54 // is less than the integer value converted from %s.r by 1 when the %s.r is
55 // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
56 fragBuilder->codeAppendf(
57 "%s = vec4(floor(%s.rgb * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
58 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str());
61 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
62 fragBuilder->codeAppendf(
63 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %s.a * 255.0) / 255.0, %s.a);",
64 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(),
67 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
68 fragBuilder->codeAppendf(
69 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb / %s.a * 255.0) / 255.0, %s.a);",
70 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(),
74 SkFAIL("Unknown conversion op.");
77 fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_str(),
81 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
82 fragBuilder->codeAppend(modulate.c_str());
85 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
86 GrProcessorKeyBuilder* b) {
87 const GrConfigConversionEffect& cce = processor.cast<GrConfigConversionEffect>();
88 uint32_t key = (cce.swizzle().asKey()) | (cce.pmConversion() << 16);
93 typedef GrGLSLFragmentProcessor INHERITED;
97 ///////////////////////////////////////////////////////////////////////////////
99 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
100 const GrSwizzle& swizzle,
101 PMConversion pmConversion,
102 const SkMatrix& matrix)
103 : INHERITED(texture, matrix)
105 , fPMConversion(pmConversion) {
106 this->initClassID<GrConfigConversionEffect>();
107 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a premul/unpremul
109 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() ||
110 kBGRA_8888_GrPixelConfig == texture->config()) ||
111 kNone_PMConversion == pmConversion);
112 // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
113 SkASSERT(swizzle != GrSwizzle::RGBA() || kNone_PMConversion != pmConversion);
116 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const {
117 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
118 return other.fSwizzle == fSwizzle &&
119 other.fPMConversion == fPMConversion;
122 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
123 this->updateInvariantOutputForModulation(inout);
126 ///////////////////////////////////////////////////////////////////////////////
128 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
130 const GrFragmentProcessor* GrConfigConversionEffect::TestCreate(GrProcessorTestData* d) {
131 PMConversion pmConv = static_cast<PMConversion>(d->fRandom->nextULessThan(kPMConversionCnt));
134 swizzle = GrSwizzle::CreateRandom(d->fRandom);
135 } while (pmConv == kNone_PMConversion && swizzle == GrSwizzle::RGBA());
136 return new GrConfigConversionEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
137 swizzle, pmConv, GrTest::TestMatrix(d->fRandom));
140 ///////////////////////////////////////////////////////////////////////////////
142 void GrConfigConversionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
143 GrProcessorKeyBuilder* b) const {
144 GrGLConfigConversionEffect::GenKey(*this, caps, b);
147 GrGLSLFragmentProcessor* GrConfigConversionEffect::onCreateGLSLInstance() const {
148 return new GrGLConfigConversionEffect();
153 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
154 PMConversion* pmToUPMRule,
155 PMConversion* upmToPMRule) {
156 *pmToUPMRule = kNone_PMConversion;
157 *upmToPMRule = kNone_PMConversion;
158 SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
159 uint32_t* srcData = data.get();
160 uint32_t* firstRead = data.get() + 256 * 256;
161 uint32_t* secondRead = data.get() + 2 * 256 * 256;
163 // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
164 // values in row y. We set r,g, and b to the same value since they are handled identically.
165 for (int y = 0; y < 256; ++y) {
166 for (int x = 0; x < 256; ++x) {
167 uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
169 color[2] = SkTMin(x, y);
170 color[1] = SkTMin(x, y);
171 color[0] = SkTMin(x, y);
176 desc.fFlags = kRenderTarget_GrSurfaceFlag;
179 desc.fConfig = kRGBA_8888_GrPixelConfig;
181 SkAutoTUnref<GrTexture> readTex(context->textureProvider()->createTexture(desc, true, nullptr, 0));
182 if (!readTex.get()) {
185 SkAutoTUnref<GrTexture> tempTex(context->textureProvider()->createTexture(desc, true, nullptr, 0));
186 if (!tempTex.get()) {
189 desc.fFlags = kNone_GrSurfaceFlags;
190 SkAutoTUnref<GrTexture> dataTex(context->textureProvider()->createTexture(desc, true, data, 0));
191 if (!dataTex.get()) {
195 static const PMConversion kConversionRules[][2] = {
196 {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
197 {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
202 for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
203 *pmToUPMRule = kConversionRules[i][0];
204 *upmToPMRule = kConversionRules[i][1];
206 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
207 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
208 // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
209 // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
210 // We then verify that two reads produced the same values.
215 SkAutoTUnref<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect(
216 dataTex, GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I()));
217 SkAutoTUnref<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect(
218 readTex, GrSwizzle::RGBA(), *upmToPMRule, SkMatrix::I()));
219 SkAutoTUnref<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect(
220 tempTex, GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I()));
222 paint1.addColorFragmentProcessor(pmToUPM1);
223 paint1.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
226 SkAutoTUnref<GrDrawContext> readDrawContext(
227 context->drawContext(readTex->asRenderTarget()));
228 if (!readDrawContext) {
233 readDrawContext->fillRectToRect(GrClip::WideOpen(),
239 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
241 paint2.addColorFragmentProcessor(upmToPM);
242 paint2.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
244 SkAutoTUnref<GrDrawContext> tempDrawContext(
245 context->drawContext(tempTex->asRenderTarget()));
246 if (!tempDrawContext) {
250 tempDrawContext->fillRectToRect(GrClip::WideOpen(),
256 paint3.addColorFragmentProcessor(pmToUPM2);
257 paint3.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
259 readDrawContext.reset(context->drawContext(readTex->asRenderTarget()));
260 if (!readDrawContext) {
265 readDrawContext->fillRectToRect(GrClip::WideOpen(),
271 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
274 for (int y = 0; y < 256 && !failed; ++y) {
275 for (int x = 0; x <= y; ++x) {
276 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
284 *pmToUPMRule = kNone_PMConversion;
285 *upmToPMRule = kNone_PMConversion;
289 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrTexture* texture,
290 const GrSwizzle& swizzle,
291 PMConversion pmConversion,
292 const SkMatrix& matrix) {
293 if (swizzle == GrSwizzle::RGBA() && kNone_PMConversion == pmConversion) {
294 // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
295 // then we may pollute our texture cache with redundant shaders. So in the case that no
296 // conversions were requested we instead return a GrSimpleTextureEffect.
297 return GrSimpleTextureEffect::Create(texture, matrix);
299 if (kRGBA_8888_GrPixelConfig != texture->config() &&
300 kBGRA_8888_GrPixelConfig != texture->config() &&
301 kNone_PMConversion != pmConversion) {
302 // The PM conversions assume colors are 0..255
305 return new GrConfigConversionEffect(texture, swizzle, pmConversion, matrix);