Create DCs rather than textures in GrConfigConversionEffect
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrConfigConversionEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h"
10 #include "GrDrawContext.h"
11 #include "GrInvariantOutput.h"
12 #include "GrSimpleTextureEffect.h"
13 #include "SkMatrix.h"
14 #include "glsl/GrGLSLFragmentProcessor.h"
15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
16
17 class GrGLConfigConversionEffect : public GrGLSLFragmentProcessor {
18 public:
19     void emitCode(EmitArgs& args) override {
20         const GrConfigConversionEffect& cce = args.fFp.cast<GrConfigConversionEffect>();
21         const GrSwizzle& swizzle = cce.swizzle();
22         GrConfigConversionEffect::PMConversion pmConversion = cce.pmConversion();
23
24         // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
25         GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
26         SkString tmpDecl;
27         tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
28
29         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
30
31         fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
32
33         fragBuilder->codeAppendf("%s = ", tmpVar.c_str());
34         fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str(),
35                                        args.fCoords[0].getType());
36         fragBuilder->codeAppend(";");
37
38         if (GrConfigConversionEffect::kNone_PMConversion == pmConversion) {
39             SkASSERT(GrSwizzle::RGBA() != swizzle);
40             fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_str(),
41                                      swizzle.c_str());
42         } else {
43             switch (pmConversion) {
44                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
45                     fragBuilder->codeAppendf(
46                         "%s = vec4(ceil(%s.rgb * %s.a * 255.0) / 255.0, %s.a);",
47                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str());
48                     break;
49                 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
50                     // Add a compensation(0.001) here to avoid the side effect of the floor operation.
51                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
52                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
53                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
54                     fragBuilder->codeAppendf(
55                         "%s = vec4(floor(%s.rgb * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
56                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str());
57
58                     break;
59                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
60                     fragBuilder->codeAppendf(
61                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %s.a * 255.0) / 255.0, %s.a);",
62                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(),
63                         tmpVar.c_str());
64                     break;
65                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
66                     fragBuilder->codeAppendf(
67                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb / %s.a * 255.0) / 255.0, %s.a);",
68                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(),
69                         tmpVar.c_str());
70                     break;
71                 default:
72                     SkFAIL("Unknown conversion op.");
73                     break;
74             }
75             fragBuilder->codeAppendf("%s = %s.%s;", args.fOutputColor, tmpVar.c_str(),
76                                      swizzle.c_str());
77         }
78         SkString modulate;
79         GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
80         fragBuilder->codeAppend(modulate.c_str());
81     }
82
83     static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
84                               GrProcessorKeyBuilder* b) {
85         const GrConfigConversionEffect& cce = processor.cast<GrConfigConversionEffect>();
86         uint32_t key = (cce.swizzle().asKey()) | (cce.pmConversion() << 16);
87         b->add32(key);
88     }
89
90 private:
91     typedef GrGLSLFragmentProcessor INHERITED;
92
93 };
94
95 ///////////////////////////////////////////////////////////////////////////////
96
97 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
98                                                    const GrSwizzle& swizzle,
99                                                    PMConversion pmConversion,
100                                                    const SkMatrix& matrix)
101     : INHERITED(texture, nullptr, matrix)
102     , fSwizzle(swizzle)
103     , fPMConversion(pmConversion) {
104     this->initClassID<GrConfigConversionEffect>();
105     // We expect to get here with non-BGRA/RGBA only if we're doing not doing a premul/unpremul
106     // conversion.
107     SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() ||
108               kBGRA_8888_GrPixelConfig == texture->config()) ||
109               kNone_PMConversion == pmConversion);
110     // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
111     SkASSERT(swizzle != GrSwizzle::RGBA() || kNone_PMConversion != pmConversion);
112 }
113
114 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const {
115     const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
116     return other.fSwizzle == fSwizzle &&
117            other.fPMConversion == fPMConversion;
118 }
119
120 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
121     this->updateInvariantOutputForModulation(inout);
122 }
123
124 ///////////////////////////////////////////////////////////////////////////////
125
126 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
127
128 sk_sp<GrFragmentProcessor> GrConfigConversionEffect::TestCreate(GrProcessorTestData* d) {
129     PMConversion pmConv = static_cast<PMConversion>(d->fRandom->nextULessThan(kPMConversionCnt));
130     GrSwizzle swizzle;
131     do {
132         swizzle = GrSwizzle::CreateRandom(d->fRandom);
133     } while (pmConv == kNone_PMConversion && swizzle == GrSwizzle::RGBA());
134     return sk_sp<GrFragmentProcessor>(
135         new GrConfigConversionEffect(d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
136                                      swizzle, pmConv, GrTest::TestMatrix(d->fRandom)));
137 }
138
139 ///////////////////////////////////////////////////////////////////////////////
140
141 void GrConfigConversionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
142                                                      GrProcessorKeyBuilder* b) const {
143     GrGLConfigConversionEffect::GenKey(*this, caps, b);
144 }
145
146 GrGLSLFragmentProcessor* GrConfigConversionEffect::onCreateGLSLInstance() const {
147     return new GrGLConfigConversionEffect();
148 }
149
150
151
152 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
153                                                               PMConversion* pmToUPMRule,
154                                                               PMConversion* upmToPMRule) {
155     *pmToUPMRule = kNone_PMConversion;
156     *upmToPMRule = kNone_PMConversion;
157     static constexpr int kSize = 256;
158     static constexpr GrPixelConfig kConfig = kRGBA_8888_GrPixelConfig;
159     SkAutoTMalloc<uint32_t> data(kSize * kSize * 3);
160     uint32_t* srcData = data.get();
161     uint32_t* firstRead = data.get() + kSize * kSize;
162     uint32_t* secondRead = data.get() + 2 * kSize * kSize;
163
164     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
165     // values in row y. We set r,g, and b to the same value since they are handled identically.
166     for (int y = 0; y < kSize; ++y) {
167         for (int x = 0; x < kSize; ++x) {
168             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[kSize*y + x]);
169             color[3] = y;
170             color[2] = SkTMin(x, y);
171             color[1] = SkTMin(x, y);
172             color[0] = SkTMin(x, y);
173         }
174     }
175
176     sk_sp<GrDrawContext> readDC(context->newDrawContext(SkBackingFit::kExact, kSize, kSize,
177                                                         kConfig));
178     sk_sp<GrDrawContext> tempDC(context->newDrawContext(SkBackingFit::kExact, kSize, kSize,
179                                                         kConfig));
180     if (!readDC || !tempDC) {
181         return;
182     }
183     GrSurfaceDesc desc;
184     desc.fWidth = kSize;
185     desc.fHeight = kSize;
186     desc.fConfig = kConfig;
187     SkAutoTUnref<GrTexture> dataTex(context->textureProvider()->createTexture(
188         desc, SkBudgeted::kYes, data, 0));
189     if (!dataTex.get()) {
190         return;
191     }
192
193     static const PMConversion kConversionRules[][2] = {
194         {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
195         {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
196     };
197
198     bool failed = true;
199
200     for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
201         *pmToUPMRule = kConversionRules[i][0];
202         *upmToPMRule = kConversionRules[i][1];
203
204         static const SkRect kDstRect = SkRect::MakeIWH(kSize, kSize);
205         static const SkRect kSrcRect = SkRect::MakeIWH(1, 1);
206         // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
207         // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
208         // We then verify that two reads produced the same values.
209
210         GrPaint paint1;
211         GrPaint paint2;
212         GrPaint paint3;
213         sk_sp<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect(
214                 dataTex, GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I()));
215         sk_sp<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect(
216                 readDC->asTexture().get(), GrSwizzle::RGBA(), *upmToPMRule, SkMatrix::I()));
217         sk_sp<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect(
218                 tempDC->asTexture().get(), GrSwizzle::RGBA(), *pmToUPMRule, SkMatrix::I()));
219
220         paint1.addColorFragmentProcessor(std::move(pmToUPM1));
221         paint1.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
222
223         readDC->fillRectToRect(GrNoClip(), paint1, SkMatrix::I(), kDstRect, kSrcRect);
224
225         readDC->asTexture()->readPixels(0, 0, kSize, kSize, kConfig, firstRead);
226
227         paint2.addColorFragmentProcessor(std::move(upmToPM));
228         paint2.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
229
230         tempDC->fillRectToRect(GrNoClip(), paint2, SkMatrix::I(), kDstRect, kSrcRect);
231
232         paint3.addColorFragmentProcessor(std::move(pmToUPM2));
233         paint3.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
234
235         readDC->fillRectToRect(GrNoClip(), paint3, SkMatrix::I(), kDstRect, kSrcRect);
236
237         readDC->asTexture()->readPixels(0, 0, kSize, kSize, kConfig, secondRead);
238
239         failed = false;
240         for (int y = 0; y < kSize && !failed; ++y) {
241             for (int x = 0; x <= y; ++x) {
242                 if (firstRead[kSize * y + x] != secondRead[kSize * y + x]) {
243                     failed = true;
244                     break;
245                 }
246             }
247         }
248     }
249     if (failed) {
250         *pmToUPMRule = kNone_PMConversion;
251         *upmToPMRule = kNone_PMConversion;
252     }
253 }
254
255 sk_sp<GrFragmentProcessor> GrConfigConversionEffect::Make(GrTexture* texture,
256                                                           const GrSwizzle& swizzle,
257                                                           PMConversion pmConversion,
258                                                           const SkMatrix& matrix) {
259     if (swizzle == GrSwizzle::RGBA() && kNone_PMConversion == pmConversion) {
260         // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
261         // then we may pollute our texture cache with redundant shaders. So in the case that no
262         // conversions were requested we instead return a GrSimpleTextureEffect.
263         return GrSimpleTextureEffect::Make(texture, nullptr, matrix);
264     } else {
265         if (kRGBA_8888_GrPixelConfig != texture->config() &&
266             kBGRA_8888_GrPixelConfig != texture->config() &&
267             kNone_PMConversion != pmConversion) {
268             // The PM conversions assume colors are 0..255
269             return nullptr;
270         }
271         return sk_sp<GrFragmentProcessor>(
272             new GrConfigConversionEffect(texture, swizzle, pmConversion, matrix));
273     }
274 }