2 * Copyright 2012 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrConfigConversionEffect.h"
10 #include "GrDrawContext.h"
11 #include "GrInvariantOutput.h"
12 #include "GrSimpleTextureEffect.h"
14 #include "gl/GrGLFragmentProcessor.h"
15 #include "gl/builders/GrGLProgramBuilder.h"
17 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
19 GrGLConfigConversionEffect(const GrProcessor& processor) {
20 const GrConfigConversionEffect& configConversionEffect =
21 processor.cast<GrConfigConversionEffect>();
22 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
23 fPMConversion = configConversionEffect.pmConversion();
26 virtual void emitCode(EmitArgs& args) override {
27 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
28 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecision);
30 tmpVar.appendDecl(args.fBuilder->ctxInfo(), &tmpDecl);
32 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
34 fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
36 fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
37 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
38 args.fCoords[0].getType());
39 fsBuilder->codeAppend(";");
41 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
42 SkASSERT(fSwapRedAndBlue);
43 fsBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.c_str());
45 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
46 switch (fPMConversion) {
47 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
48 fsBuilder->codeAppendf(
49 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
50 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
52 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
53 // Add a compensation(0.001) here to avoid the side effect of the floor operation.
54 // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
55 // is less than the integer value converted from %s.r by 1 when the %s.r is
56 // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
57 fsBuilder->codeAppendf(
58 "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
59 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
61 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
62 fsBuilder->codeAppendf(
63 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
64 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
66 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
67 fsBuilder->codeAppendf(
68 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
69 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
72 SkFAIL("Unknown conversion op.");
75 fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str());
78 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
79 fsBuilder->codeAppend(modulate.c_str());
82 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&,
83 GrProcessorKeyBuilder* b) {
84 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversionEffect>();
85 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
91 GrConfigConversionEffect::PMConversion fPMConversion;
93 typedef GrGLFragmentProcessor INHERITED;
97 ///////////////////////////////////////////////////////////////////////////////
99 GrConfigConversionEffect::GrConfigConversionEffect(GrProcessorDataManager* procDataManager,
102 PMConversion pmConversion,
103 const SkMatrix& matrix)
104 : INHERITED(procDataManager, texture, matrix)
105 , fSwapRedAndBlue(swapRedAndBlue)
106 , fPMConversion(pmConversion) {
107 this->initClassID<GrConfigConversionEffect>();
108 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a premul/unpremul
110 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() ||
111 kBGRA_8888_GrPixelConfig == texture->config()) ||
112 kNone_PMConversion == pmConversion);
113 // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
114 SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
117 bool GrConfigConversionEffect::onIsEqual(const GrFragmentProcessor& s) const {
118 const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
119 return other.fSwapRedAndBlue == fSwapRedAndBlue &&
120 other.fPMConversion == fPMConversion;
123 void GrConfigConversionEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
124 this->updateInvariantOutputForModulation(inout);
127 ///////////////////////////////////////////////////////////////////////////////
129 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrConfigConversionEffect);
131 GrFragmentProcessor* GrConfigConversionEffect::TestCreate(GrProcessorTestData* d) {
132 PMConversion pmConv = static_cast<PMConversion>(d->fRandom->nextULessThan(kPMConversionCnt));
134 if (kNone_PMConversion == pmConv) {
137 swapRB = d->fRandom->nextBool();
139 return new GrConfigConversionEffect(d->fProcDataManager,
140 d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx],
141 swapRB, pmConv, GrTest::TestMatrix(d->fRandom));
144 ///////////////////////////////////////////////////////////////////////////////
146 void GrConfigConversionEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
147 GrProcessorKeyBuilder* b) const {
148 GrGLConfigConversionEffect::GenKey(*this, caps, b);
151 GrGLFragmentProcessor* GrConfigConversionEffect::onCreateGLInstance() const {
152 return new GrGLConfigConversionEffect(*this);
157 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
158 PMConversion* pmToUPMRule,
159 PMConversion* upmToPMRule) {
160 *pmToUPMRule = kNone_PMConversion;
161 *upmToPMRule = kNone_PMConversion;
162 SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
163 uint32_t* srcData = data.get();
164 uint32_t* firstRead = data.get() + 256 * 256;
165 uint32_t* secondRead = data.get() + 2 * 256 * 256;
167 // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
168 // values in row y. We set r,g, and b to the same value since they are handled identically.
169 for (int y = 0; y < 256; ++y) {
170 for (int x = 0; x < 256; ++x) {
171 uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
173 color[2] = SkTMin(x, y);
174 color[1] = SkTMin(x, y);
175 color[0] = SkTMin(x, y);
180 desc.fFlags = kRenderTarget_GrSurfaceFlag;
183 desc.fConfig = kRGBA_8888_GrPixelConfig;
185 SkAutoTUnref<GrTexture> readTex(context->textureProvider()->createTexture(desc, true, NULL, 0));
186 if (!readTex.get()) {
189 SkAutoTUnref<GrTexture> tempTex(context->textureProvider()->createTexture(desc, true, NULL, 0));
190 if (!tempTex.get()) {
193 desc.fFlags = kNone_GrSurfaceFlags;
194 SkAutoTUnref<GrTexture> dataTex(context->textureProvider()->createTexture(desc, true, data, 0));
195 if (!dataTex.get()) {
199 static const PMConversion kConversionRules[][2] = {
200 {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
201 {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
206 for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
207 *pmToUPMRule = kConversionRules[i][0];
208 *upmToPMRule = kConversionRules[i][1];
210 static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
211 static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
212 // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
213 // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
214 // We then verify that two reads produced the same values.
219 SkAutoTUnref<GrFragmentProcessor> pmToUPM1(new GrConfigConversionEffect(
220 paint1.getProcessorDataManager(), dataTex, false, *pmToUPMRule, SkMatrix::I()));
221 SkAutoTUnref<GrFragmentProcessor> upmToPM(new GrConfigConversionEffect(
222 paint2.getProcessorDataManager(), readTex, false, *upmToPMRule, SkMatrix::I()));
223 SkAutoTUnref<GrFragmentProcessor> pmToUPM2(new GrConfigConversionEffect(
224 paint3.getProcessorDataManager(), tempTex, false, *pmToUPMRule, SkMatrix::I()));
226 paint1.addColorProcessor(pmToUPM1);
229 GrDrawContext* readDrawContext = context->drawContext();
230 if (!readDrawContext) {
235 readDrawContext->drawNonAARectToRect(readTex->asRenderTarget(),
242 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
244 paint2.addColorProcessor(upmToPM);
246 GrDrawContext* tempDrawContext = context->drawContext();
247 if (!tempDrawContext) {
251 tempDrawContext->drawNonAARectToRect(tempTex->asRenderTarget(),
258 paint3.addColorProcessor(pmToUPM2);
260 readDrawContext = context->drawContext();
261 if (!readDrawContext) {
266 readDrawContext->drawNonAARectToRect(readTex->asRenderTarget(),
273 readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
276 for (int y = 0; y < 256 && !failed; ++y) {
277 for (int x = 0; x <= y; ++x) {
278 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
286 *pmToUPMRule = kNone_PMConversion;
287 *upmToPMRule = kNone_PMConversion;
291 const GrFragmentProcessor* GrConfigConversionEffect::Create(GrProcessorDataManager* procDataManager,
294 PMConversion pmConversion,
295 const SkMatrix& matrix) {
296 if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
297 // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
298 // then we may pollute our texture cache with redundant shaders. So in the case that no
299 // conversions were requested we instead return a GrSimpleTextureEffect.
300 return GrSimpleTextureEffect::Create(procDataManager, texture, matrix);
302 if (kRGBA_8888_GrPixelConfig != texture->config() &&
303 kBGRA_8888_GrPixelConfig != texture->config() &&
304 kNone_PMConversion != pmConversion) {
305 // The PM conversions assume colors are 0..255
308 return new GrConfigConversionEffect(procDataManager, texture, swapRedAndBlue, pmConversion,