Changes to remove program effects builder
[platform/upstream/libSkiaSharp.git] / src / gpu / effects / GrConfigConversionEffect.cpp
1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7
8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h"
10 #include "GrTBackendEffectFactory.h"
11 #include "GrSimpleTextureEffect.h"
12 #include "gl/GrGLEffect.h"
13 #include "gl/builders/GrGLProgramBuilder.h"
14 #include "SkMatrix.h"
15
16 class GrGLConfigConversionEffect : public GrGLEffect {
17 public:
18     GrGLConfigConversionEffect(const GrBackendEffectFactory& factory,
19                                const GrEffect& effect)
20     : INHERITED (factory) {
21         const GrConfigConversionEffect& configConversionEffect = effect.cast<GrConfigConversionEffect>();
22         fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
23         fPMConversion = configConversionEffect.pmConversion();
24     }
25
26     virtual void emitCode(GrGLProgramBuilder* builder,
27                           const GrEffect&,
28                           const GrEffectKey& key,
29                           const char* outputColor,
30                           const char* inputColor,
31                           const TransformedCoordsArray& coords,
32                           const TextureSamplerArray& samplers) SK_OVERRIDE {
33         // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
34         GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
35         SkString tmpDecl;
36         tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
37
38         GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
39
40         fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
41
42         fsBuilder->codeAppendf("%s = ", tmpVar.c_str());
43         fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType());
44         fsBuilder->codeAppend(";");
45
46         if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
47             SkASSERT(fSwapRedAndBlue);
48             fsBuilder->codeAppendf("%s = %s.bgra;", outputColor, tmpVar.c_str());
49         } else {
50             const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
51             switch (fPMConversion) {
52                 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
53                     fsBuilder->codeAppendf(
54                         "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);",
55                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
56                     break;
57                 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
58                     // Add a compensation(0.001) here to avoid the side effect of the floor operation.
59                     // In Intel GPUs, the integer value converted from floor(%s.r * 255.0) / 255.0
60                     // is less than the integer value converted from  %s.r by 1 when the %s.r is
61                     // converted from the integer value 2^n, such as 1, 2, 4, 8, etc.
62                     fsBuilder->codeAppendf(
63                         "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0, %s.a);",
64                         tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
65                     break;
66                 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
67                     fsBuilder->codeAppendf(
68                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
69                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
70                     break;
71                 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
72                     fsBuilder->codeAppendf(
73                         "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);",
74                         tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tmpVar.c_str());
75                     break;
76                 default:
77                     SkFAIL("Unknown conversion op.");
78                     break;
79             }
80             fsBuilder->codeAppendf("%s = %s;", outputColor, tmpVar.c_str());
81         }
82         SkString modulate;
83         GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
84         fsBuilder->codeAppend(modulate.c_str());
85     }
86
87     static inline void GenKey(const GrEffect& effect, const GrGLCaps&,
88                               GrEffectKeyBuilder* b) {
89         const GrConfigConversionEffect& conv = effect.cast<GrConfigConversionEffect>();
90         uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() << 1);
91         b->add32(key);
92     }
93
94 private:
95     bool                                    fSwapRedAndBlue;
96     GrConfigConversionEffect::PMConversion  fPMConversion;
97
98     typedef GrGLEffect INHERITED;
99
100 };
101
102 ///////////////////////////////////////////////////////////////////////////////
103
104 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
105                                                    bool swapRedAndBlue,
106                                                    PMConversion pmConversion,
107                                                    const SkMatrix& matrix)
108     : GrSingleTextureEffect(texture, matrix)
109     , fSwapRedAndBlue(swapRedAndBlue)
110     , fPMConversion(pmConversion) {
111     SkASSERT(kRGBA_8888_GrPixelConfig == texture->config() ||
112              kBGRA_8888_GrPixelConfig == texture->config());
113     // Why did we pollute our texture cache instead of using a GrSingleTextureEffect?
114     SkASSERT(swapRedAndBlue || kNone_PMConversion != pmConversion);
115 }
116
117 const GrBackendEffectFactory& GrConfigConversionEffect::getFactory() const {
118     return GrTBackendEffectFactory<GrConfigConversionEffect>::getInstance();
119 }
120
121 bool GrConfigConversionEffect::onIsEqual(const GrEffect& s) const {
122     const GrConfigConversionEffect& other = s.cast<GrConfigConversionEffect>();
123     return this->texture(0) == s.texture(0) &&
124            other.fSwapRedAndBlue == fSwapRedAndBlue &&
125            other.fPMConversion == fPMConversion;
126 }
127
128 void GrConfigConversionEffect::getConstantColorComponents(GrColor* color,
129                                                           uint32_t* validFlags) const {
130     this->updateConstantColorComponentsForModulation(color, validFlags);
131 }
132
133 ///////////////////////////////////////////////////////////////////////////////
134
135 GR_DEFINE_EFFECT_TEST(GrConfigConversionEffect);
136
137 GrEffect* GrConfigConversionEffect::TestCreate(SkRandom* random,
138                                                GrContext*,
139                                                const GrDrawTargetCaps&,
140                                                GrTexture* textures[]) {
141     PMConversion pmConv = static_cast<PMConversion>(random->nextULessThan(kPMConversionCnt));
142     bool swapRB;
143     if (kNone_PMConversion == pmConv) {
144         swapRB = true;
145     } else {
146         swapRB = random->nextBool();
147     }
148     return SkNEW_ARGS(GrConfigConversionEffect,
149                                       (textures[GrEffectUnitTest::kSkiaPMTextureIdx],
150                                        swapRB,
151                                        pmConv,
152                                        GrEffectUnitTest::TestMatrix(random)));
153 }
154
155 ///////////////////////////////////////////////////////////////////////////////
156 void GrConfigConversionEffect::TestForPreservingPMConversions(GrContext* context,
157                                                               PMConversion* pmToUPMRule,
158                                                               PMConversion* upmToPMRule) {
159     *pmToUPMRule = kNone_PMConversion;
160     *upmToPMRule = kNone_PMConversion;
161     SkAutoTMalloc<uint32_t> data(256 * 256 * 3);
162     uint32_t* srcData = data.get();
163     uint32_t* firstRead = data.get() + 256 * 256;
164     uint32_t* secondRead = data.get() + 2 * 256 * 256;
165
166     // Fill with every possible premultiplied A, color channel value. There will be 256-y duplicate
167     // values in row y. We set r,g, and b to the same value since they are handled identically.
168     for (int y = 0; y < 256; ++y) {
169         for (int x = 0; x < 256; ++x) {
170             uint8_t* color = reinterpret_cast<uint8_t*>(&srcData[256*y + x]);
171             color[3] = y;
172             color[2] = SkTMin(x, y);
173             color[1] = SkTMin(x, y);
174             color[0] = SkTMin(x, y);
175         }
176     }
177
178     GrTextureDesc desc;
179     desc.fFlags = kRenderTarget_GrTextureFlagBit |
180                   kNoStencil_GrTextureFlagBit;
181     desc.fWidth = 256;
182     desc.fHeight = 256;
183     desc.fConfig = kRGBA_8888_GrPixelConfig;
184
185     SkAutoTUnref<GrTexture> readTex(context->createUncachedTexture(desc, NULL, 0));
186     if (!readTex.get()) {
187         return;
188     }
189     SkAutoTUnref<GrTexture> tempTex(context->createUncachedTexture(desc, NULL, 0));
190     if (!tempTex.get()) {
191         return;
192     }
193     desc.fFlags = kNone_GrTextureFlags;
194     SkAutoTUnref<GrTexture> dataTex(context->createUncachedTexture(desc, data, 0));
195     if (!dataTex.get()) {
196         return;
197     }
198
199     static const PMConversion kConversionRules[][2] = {
200         {kDivByAlpha_RoundDown_PMConversion, kMulByAlpha_RoundUp_PMConversion},
201         {kDivByAlpha_RoundUp_PMConversion, kMulByAlpha_RoundDown_PMConversion},
202     };
203
204     GrContext::AutoWideOpenIdentityDraw awoid(context, NULL);
205
206     bool failed = true;
207
208     for (size_t i = 0; i < SK_ARRAY_COUNT(kConversionRules) && failed; ++i) {
209         *pmToUPMRule = kConversionRules[i][0];
210         *upmToPMRule = kConversionRules[i][1];
211
212         static const SkRect kDstRect = SkRect::MakeWH(SkIntToScalar(256), SkIntToScalar(256));
213         static const SkRect kSrcRect = SkRect::MakeWH(SK_Scalar1, SK_Scalar1);
214         // We do a PM->UPM draw from dataTex to readTex and read the data. Then we do a UPM->PM draw
215         // from readTex to tempTex followed by a PM->UPM draw to readTex and finally read the data.
216         // We then verify that two reads produced the same values.
217
218         SkAutoTUnref<GrEffect> pmToUPM1(SkNEW_ARGS(GrConfigConversionEffect, (dataTex,
219                                                                               false,
220                                                                               *pmToUPMRule,
221                                                                               SkMatrix::I())));
222         SkAutoTUnref<GrEffect> upmToPM(SkNEW_ARGS(GrConfigConversionEffect, (readTex,
223                                                                              false,
224                                                                              *upmToPMRule,
225                                                                              SkMatrix::I())));
226         SkAutoTUnref<GrEffect> pmToUPM2(SkNEW_ARGS(GrConfigConversionEffect, (tempTex,
227                                                                               false,
228                                                                               *pmToUPMRule,
229                                                                               SkMatrix::I())));
230
231         context->setRenderTarget(readTex->asRenderTarget());
232         GrPaint paint1;
233         paint1.addColorEffect(pmToUPM1);
234         context->drawRectToRect(paint1, kDstRect, kSrcRect);
235
236         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, firstRead);
237
238         context->setRenderTarget(tempTex->asRenderTarget());
239         GrPaint paint2;
240         paint2.addColorEffect(upmToPM);
241         context->drawRectToRect(paint2, kDstRect, kSrcRect);
242         context->setRenderTarget(readTex->asRenderTarget());
243
244         GrPaint paint3;
245         paint3.addColorEffect(pmToUPM2);
246         context->drawRectToRect(paint3, kDstRect, kSrcRect);
247
248         readTex->readPixels(0, 0, 256, 256, kRGBA_8888_GrPixelConfig, secondRead);
249
250         failed = false;
251         for (int y = 0; y < 256 && !failed; ++y) {
252             for (int x = 0; x <= y; ++x) {
253                 if (firstRead[256 * y + x] != secondRead[256 * y + x]) {
254                     failed = true;
255                     break;
256                 }
257             }
258         }
259     }
260     if (failed) {
261         *pmToUPMRule = kNone_PMConversion;
262         *upmToPMRule = kNone_PMConversion;
263     }
264 }
265
266 const GrEffect* GrConfigConversionEffect::Create(GrTexture* texture,
267                                                  bool swapRedAndBlue,
268                                                  PMConversion pmConversion,
269                                                  const SkMatrix& matrix) {
270     if (!swapRedAndBlue && kNone_PMConversion == pmConversion) {
271         // If we returned a GrConfigConversionEffect that was equivalent to a GrSimpleTextureEffect
272         // then we may pollute our texture cache with redundant shaders. So in the case that no
273         // conversions were requested we instead return a GrSimpleTextureEffect.
274         return GrSimpleTextureEffect::Create(texture, matrix);
275     } else {
276         if (kRGBA_8888_GrPixelConfig != texture->config() &&
277             kBGRA_8888_GrPixelConfig != texture->config() &&
278             kNone_PMConversion != pmConversion) {
279             // The PM conversions assume colors are 0..255
280             return NULL;
281         }
282         return SkNEW_ARGS(GrConfigConversionEffect, (texture,
283                                                      swapRedAndBlue,
284                                                      pmConversion,
285                                                      matrix));
286     }
287 }