2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrBezierEffect.h"
10 #include "gl/GrGLGeometryProcessor.h"
11 #include "glsl/GrGLSLFragmentProcessor.h"
12 #include "glsl/GrGLSLProgramBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLUtil.h"
16 class GrGLConicEffect : public GrGLGeometryProcessor {
18 GrGLConicEffect(const GrGeometryProcessor&);
20 void onEmitCode(EmitArgs&, GrGPArgs*) override;
22 static inline void GenKey(const GrGeometryProcessor&,
24 GrProcessorKeyBuilder*);
26 void setData(const GrGLSLProgramDataManager& pdman,
27 const GrPrimitiveProcessor& primProc) override {
28 const GrConicEffect& ce = primProc.cast<GrConicEffect>();
30 if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
31 fViewMatrix = ce.viewMatrix();
32 float viewMatrix[3 * 3];
33 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
34 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
37 if (ce.color() != fColor) {
39 GrColorToRGBAFloat(ce.color(), c);
40 pdman.set4fv(fColorUniform, 1, c);
44 if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) {
45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
46 fCoverageScale = ce.coverageScale();
50 void setTransformData(const GrPrimitiveProcessor& primProc,
51 const GrGLSLProgramDataManager& pdman,
53 const SkTArray<const GrCoordTransform*, true>& transforms) override {
54 this->setTransformDataHelper<GrConicEffect>(primProc, pdman, index, transforms);
60 uint8_t fCoverageScale;
61 GrPrimitiveEdgeType fEdgeType;
62 UniformHandle fColorUniform;
63 UniformHandle fCoverageScaleUniform;
64 UniformHandle fViewMatrixUniform;
66 typedef GrGLGeometryProcessor INHERITED;
69 GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
70 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
71 const GrConicEffect& ce = processor.cast<GrConicEffect>();
72 fEdgeType = ce.getEdgeType();
75 void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
76 GrGLSLGPBuilder* pb = args.fPB;
77 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
78 const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
81 vsBuilder->emitAttributes(gp);
83 GrGLSLVertToFrag v(kVec4f_GrSLType);
84 args.fPB->addVarying("ConicCoeffs", &v);
85 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
87 // Setup pass through color
88 if (!gp.colorIgnored()) {
89 this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
93 this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform);
95 // emit transforms with position
96 this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
97 args.fTransformsIn, args.fTransformsOut);
99 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
100 fsBuilder->codeAppend("float edgeAlpha;");
103 case kHairlineAA_GrProcessorEdgeType: {
104 SkAssertResult(fsBuilder->enableFeature(
105 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
106 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
107 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
108 fsBuilder->codeAppendf("float dfdx ="
109 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
110 v.fsIn(), v.fsIn(), v.fsIn());
111 fsBuilder->codeAppendf("float dfdy ="
112 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
113 v.fsIn(), v.fsIn(), v.fsIn());
114 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
115 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
116 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
118 fsBuilder->codeAppend("func = abs(func);");
119 fsBuilder->codeAppend("edgeAlpha = func / gFM;");
120 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
121 // Add line below for smooth cubic ramp
122 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
125 case kFillAA_GrProcessorEdgeType: {
126 SkAssertResult(fsBuilder->enableFeature(
127 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
128 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
129 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
130 fsBuilder->codeAppendf("float dfdx ="
131 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
132 v.fsIn(), v.fsIn(), v.fsIn());
133 fsBuilder->codeAppendf("float dfdy ="
134 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
135 v.fsIn(), v.fsIn(), v.fsIn());
136 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
137 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
138 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
140 fsBuilder->codeAppend("edgeAlpha = func / gFM;");
141 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
142 // Add line below for smooth cubic ramp
143 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
146 case kFillBW_GrProcessorEdgeType: {
147 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
149 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
153 SkFAIL("Shouldn't get here");
156 // TODO should we really be doing this?
157 if (gp.coverageScale() != 0xff) {
158 const char* coverageScale;
159 fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
161 kDefault_GrSLPrecision,
164 fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
166 fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
170 void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
172 GrProcessorKeyBuilder* b) {
173 const GrConicEffect& ce = gp.cast<GrConicEffect>();
174 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
175 key |= GrColor_ILLEGAL != ce.color() ? 0x4 : 0x0;
176 key |= 0xff != ce.coverageScale() ? 0x8 : 0x0;
177 key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
178 key |= ComputePosKey(ce.viewMatrix()) << 5;
182 //////////////////////////////////////////////////////////////////////////////
184 GrConicEffect::~GrConicEffect() {}
186 void GrConicEffect::getGLProcessorKey(const GrGLSLCaps& caps,
187 GrProcessorKeyBuilder* b) const {
188 GrGLConicEffect::GenKey(*this, caps, b);
191 GrGLPrimitiveProcessor* GrConicEffect::createGLInstance(const GrGLSLCaps&) const {
192 return new GrGLConicEffect(*this);
195 GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
196 GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
197 bool usesLocalCoords)
199 , fViewMatrix(viewMatrix)
200 , fLocalMatrix(viewMatrix)
201 , fUsesLocalCoords(usesLocalCoords)
202 , fCoverageScale(coverage)
203 , fEdgeType(edgeType) {
204 this->initClassID<GrConicEffect>();
205 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
206 kHigh_GrSLPrecision));
207 fInConicCoeffs = &this->addVertexAttrib(Attribute("inConicCoeffs",
208 kVec4f_GrVertexAttribType));
211 //////////////////////////////////////////////////////////////////////////////
213 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect);
215 const GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) {
216 GrGeometryProcessor* gp;
218 GrPrimitiveEdgeType edgeType =
219 static_cast<GrPrimitiveEdgeType>(
220 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
221 gp = GrConicEffect::Create(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom),
223 GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool());
224 } while (nullptr == gp);
228 //////////////////////////////////////////////////////////////////////////////
230 //////////////////////////////////////////////////////////////////////////////
232 class GrGLQuadEffect : public GrGLGeometryProcessor {
234 GrGLQuadEffect(const GrGeometryProcessor&);
236 void onEmitCode(EmitArgs&, GrGPArgs*) override;
238 static inline void GenKey(const GrGeometryProcessor&,
240 GrProcessorKeyBuilder*);
242 void setData(const GrGLSLProgramDataManager& pdman,
243 const GrPrimitiveProcessor& primProc) override {
244 const GrQuadEffect& qe = primProc.cast<GrQuadEffect>();
246 if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) {
247 fViewMatrix = qe.viewMatrix();
248 float viewMatrix[3 * 3];
249 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
250 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
253 if (qe.color() != fColor) {
255 GrColorToRGBAFloat(qe.color(), c);
256 pdman.set4fv(fColorUniform, 1, c);
260 if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) {
261 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
262 fCoverageScale = qe.coverageScale();
266 void setTransformData(const GrPrimitiveProcessor& primProc,
267 const GrGLSLProgramDataManager& pdman,
269 const SkTArray<const GrCoordTransform*, true>& transforms) override {
270 this->setTransformDataHelper<GrQuadEffect>(primProc, pdman, index, transforms);
274 SkMatrix fViewMatrix;
276 uint8_t fCoverageScale;
277 GrPrimitiveEdgeType fEdgeType;
278 UniformHandle fColorUniform;
279 UniformHandle fCoverageScaleUniform;
280 UniformHandle fViewMatrixUniform;
282 typedef GrGLGeometryProcessor INHERITED;
285 GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
286 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
287 const GrQuadEffect& ce = processor.cast<GrQuadEffect>();
288 fEdgeType = ce.getEdgeType();
291 void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
292 GrGLSLGPBuilder* pb = args.fPB;
293 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
294 const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
297 vsBuilder->emitAttributes(gp);
299 GrGLSLVertToFrag v(kVec4f_GrSLType);
300 args.fPB->addVarying("HairQuadEdge", &v);
301 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
303 // Setup pass through color
304 if (!gp.colorIgnored()) {
305 this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
309 this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(), &fViewMatrixUniform);
311 // emit transforms with position
312 this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
313 args.fTransformsIn, args.fTransformsOut);
315 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
316 fsBuilder->codeAppendf("float edgeAlpha;");
319 case kHairlineAA_GrProcessorEdgeType: {
320 SkAssertResult(fsBuilder->enableFeature(
321 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
322 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
323 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
324 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
325 " 2.0 * %s.x * duvdy.x - duvdy.y);",
327 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
328 fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
329 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
330 // Add line below for smooth cubic ramp
331 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
334 case kFillAA_GrProcessorEdgeType: {
335 SkAssertResult(fsBuilder->enableFeature(
336 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
337 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
338 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
339 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
340 " 2.0 * %s.x * duvdy.x - duvdy.y);",
342 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
343 fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
344 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
345 // Add line below for smooth cubic ramp
346 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
349 case kFillBW_GrProcessorEdgeType: {
350 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
351 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
355 SkFAIL("Shouldn't get here");
358 if (0xff != gp.coverageScale()) {
359 const char* coverageScale;
360 fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
362 kDefault_GrSLPrecision,
365 fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
367 fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
371 void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp,
373 GrProcessorKeyBuilder* b) {
374 const GrQuadEffect& ce = gp.cast<GrQuadEffect>();
375 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
376 key |= ce.color() != GrColor_ILLEGAL ? 0x4 : 0x0;
377 key |= ce.coverageScale() != 0xff ? 0x8 : 0x0;
378 key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
379 key |= ComputePosKey(ce.viewMatrix()) << 5;
383 //////////////////////////////////////////////////////////////////////////////
385 GrQuadEffect::~GrQuadEffect() {}
387 void GrQuadEffect::getGLProcessorKey(const GrGLSLCaps& caps,
388 GrProcessorKeyBuilder* b) const {
389 GrGLQuadEffect::GenKey(*this, caps, b);
392 GrGLPrimitiveProcessor* GrQuadEffect::createGLInstance(const GrGLSLCaps&) const {
393 return new GrGLQuadEffect(*this);
396 GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
397 GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
398 bool usesLocalCoords)
400 , fViewMatrix(viewMatrix)
401 , fLocalMatrix(localMatrix)
402 , fUsesLocalCoords(usesLocalCoords)
403 , fCoverageScale(coverage)
404 , fEdgeType(edgeType) {
405 this->initClassID<GrQuadEffect>();
406 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
407 kHigh_GrSLPrecision));
408 fInHairQuadEdge = &this->addVertexAttrib(Attribute("inHairQuadEdge",
409 kVec4f_GrVertexAttribType));
412 //////////////////////////////////////////////////////////////////////////////
414 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect);
416 const GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) {
417 GrGeometryProcessor* gp;
419 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
420 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
421 gp = GrQuadEffect::Create(GrRandomColor(d->fRandom),
422 GrTest::TestMatrix(d->fRandom),
424 GrTest::TestMatrix(d->fRandom),
425 d->fRandom->nextBool());
426 } while (nullptr == gp);
430 //////////////////////////////////////////////////////////////////////////////
432 //////////////////////////////////////////////////////////////////////////////
434 class GrGLCubicEffect : public GrGLGeometryProcessor {
436 GrGLCubicEffect(const GrGeometryProcessor&);
438 void onEmitCode(EmitArgs&, GrGPArgs*) override;
440 static inline void GenKey(const GrGeometryProcessor&,
442 GrProcessorKeyBuilder*);
444 void setData(const GrGLSLProgramDataManager& pdman,
445 const GrPrimitiveProcessor& primProc) override {
446 const GrCubicEffect& ce = primProc.cast<GrCubicEffect>();
448 if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
449 fViewMatrix = ce.viewMatrix();
450 float viewMatrix[3 * 3];
451 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
452 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
455 if (ce.color() != fColor) {
457 GrColorToRGBAFloat(ce.color(), c);
458 pdman.set4fv(fColorUniform, 1, c);
464 SkMatrix fViewMatrix;
466 GrPrimitiveEdgeType fEdgeType;
467 UniformHandle fColorUniform;
468 UniformHandle fViewMatrixUniform;
470 typedef GrGLGeometryProcessor INHERITED;
473 GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor)
474 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL) {
475 const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
476 fEdgeType = ce.getEdgeType();
479 void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
480 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
481 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
484 vsBuilder->emitAttributes(gp);
486 GrGLSLVertToFrag v(kVec4f_GrSLType);
487 args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
488 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
490 // Setup pass through color
491 if (!gp.colorIgnored()) {
492 this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
496 this->setupPosition(args.fPB, gpArgs, gp.inPosition()->fName, gp.viewMatrix(),
497 &fViewMatrixUniform);
499 // emit transforms with position
500 this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn,
501 args.fTransformsOut);
503 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
505 GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
506 GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
507 GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
508 GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
509 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
510 GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
511 GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
512 GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
514 fsBuilder->declAppend(edgeAlpha);
515 fsBuilder->declAppend(dklmdx);
516 fsBuilder->declAppend(dklmdy);
517 fsBuilder->declAppend(dfdx);
518 fsBuilder->declAppend(dfdy);
519 fsBuilder->declAppend(gF);
520 fsBuilder->declAppend(gFM);
521 fsBuilder->declAppend(func);
524 case kHairlineAA_GrProcessorEdgeType: {
525 SkAssertResult(fsBuilder->enableFeature(
526 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
527 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
528 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
529 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
530 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
531 dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
532 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
533 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
534 dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
535 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
536 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
537 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
538 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
539 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
540 fsBuilder->codeAppendf("%s = %s / %s;",
541 edgeAlpha.c_str(), func.c_str(), gFM.c_str());
542 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
543 edgeAlpha.c_str(), edgeAlpha.c_str());
544 // Add line below for smooth cubic ramp
545 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
546 // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
547 // edgeAlpha.c_str());
550 case kFillAA_GrProcessorEdgeType: {
551 SkAssertResult(fsBuilder->enableFeature(
552 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
553 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
554 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
555 fsBuilder->codeAppendf("%s ="
556 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
557 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
558 dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
559 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
560 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
561 dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
562 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
563 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
564 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
565 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
566 fsBuilder->codeAppendf("%s = %s / %s;",
567 edgeAlpha.c_str(), func.c_str(), gFM.c_str());
568 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
569 edgeAlpha.c_str(), edgeAlpha.c_str());
570 // Add line below for smooth cubic ramp
571 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
572 // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
573 // edgeAlpha.c_str());
576 case kFillBW_GrProcessorEdgeType: {
577 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
578 edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
579 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
583 SkFAIL("Shouldn't get here");
587 fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
590 void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
592 GrProcessorKeyBuilder* b) {
593 const GrCubicEffect& ce = gp.cast<GrCubicEffect>();
594 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
595 key |= ce.color() != GrColor_ILLEGAL ? 0x4 : 0x8;
596 key |= ComputePosKey(ce.viewMatrix()) << 5;
600 //////////////////////////////////////////////////////////////////////////////
602 GrCubicEffect::~GrCubicEffect() {}
604 void GrCubicEffect::getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
605 GrGLCubicEffect::GenKey(*this, caps, b);
608 GrGLPrimitiveProcessor* GrCubicEffect::createGLInstance(const GrGLSLCaps&) const {
609 return new GrGLCubicEffect(*this);
612 GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix,
613 GrPrimitiveEdgeType edgeType)
615 , fViewMatrix(viewMatrix)
616 , fEdgeType(edgeType) {
617 this->initClassID<GrCubicEffect>();
618 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
619 kHigh_GrSLPrecision));
620 fInCubicCoeffs = &this->addVertexAttrib(Attribute("inCubicCoeffs",
621 kVec4f_GrVertexAttribType));
624 //////////////////////////////////////////////////////////////////////////////
626 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect);
628 const GrGeometryProcessor* GrCubicEffect::TestCreate(GrProcessorTestData* d) {
629 GrGeometryProcessor* gp;
631 GrPrimitiveEdgeType edgeType =
632 static_cast<GrPrimitiveEdgeType>(
633 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
634 gp = GrCubicEffect::Create(GrRandomColor(d->fRandom),
635 GrTest::TestMatrix(d->fRandom), edgeType, *d->fCaps);
636 } while (nullptr == gp);