2 * Copyright 2013 Google Inc.
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #include "GrBezierEffect.h"
10 #include "glsl/GrGLSLGeometryProcessor.h"
11 #include "glsl/GrGLSLProgramBuilder.h"
12 #include "glsl/GrGLSLProgramDataManager.h"
13 #include "glsl/GrGLSLUtil.h"
14 #include "glsl/GrGLSLVarying.h"
16 class GrGLConicEffect : public GrGLSLGeometryProcessor {
18 GrGLConicEffect(const GrGeometryProcessor&);
20 void onEmitCode(EmitArgs&, GrGPArgs*) override;
22 static inline void GenKey(const GrGeometryProcessor&,
24 GrProcessorKeyBuilder*);
26 void setData(const GrGLSLProgramDataManager& pdman,
27 const GrPrimitiveProcessor& primProc) override {
28 const GrConicEffect& ce = primProc.cast<GrConicEffect>();
30 if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
31 fViewMatrix = ce.viewMatrix();
32 float viewMatrix[3 * 3];
33 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
34 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
37 if (ce.color() != fColor) {
39 GrColorToRGBAFloat(ce.color(), c);
40 pdman.set4fv(fColorUniform, 1, c);
44 if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) {
45 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
46 fCoverageScale = ce.coverageScale();
50 void setTransformData(const GrPrimitiveProcessor& primProc,
51 const GrGLSLProgramDataManager& pdman,
53 const SkTArray<const GrCoordTransform*, true>& transforms) override {
54 this->setTransformDataHelper<GrConicEffect>(primProc, pdman, index, transforms);
60 uint8_t fCoverageScale;
61 GrPrimitiveEdgeType fEdgeType;
62 UniformHandle fColorUniform;
63 UniformHandle fCoverageScaleUniform;
64 UniformHandle fViewMatrixUniform;
66 typedef GrGLSLGeometryProcessor INHERITED;
69 GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor)
70 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
71 const GrConicEffect& ce = processor.cast<GrConicEffect>();
72 fEdgeType = ce.getEdgeType();
75 void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
76 GrGLSLGPBuilder* pb = args.fPB;
77 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
78 const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
79 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
82 varyingHandler->emitAttributes(gp);
84 GrGLSLVertToFrag v(kVec4f_GrSLType);
85 varyingHandler->addVarying("ConicCoeffs", &v);
86 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
88 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
89 // Setup pass through color
90 if (!gp.colorIgnored()) {
91 this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
95 this->setupPosition(pb,
98 gp.inPosition()->fName,
100 &fViewMatrixUniform);
102 // emit transforms with position
103 this->emitTransforms(pb,
106 gpArgs->fPositionVar,
107 gp.inPosition()->fName,
110 args.fTransformsOut);
112 fragBuilder->codeAppend("float edgeAlpha;");
115 case kHairlineAA_GrProcessorEdgeType: {
116 SkAssertResult(fragBuilder->enableFeature(
117 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
118 fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
119 fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
120 fragBuilder->codeAppendf("float dfdx ="
121 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
122 v.fsIn(), v.fsIn(), v.fsIn());
123 fragBuilder->codeAppendf("float dfdy ="
124 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
125 v.fsIn(), v.fsIn(), v.fsIn());
126 fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
127 fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
128 fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
130 fragBuilder->codeAppend("func = abs(func);");
131 fragBuilder->codeAppend("edgeAlpha = func / gFM;");
132 fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
133 // Add line below for smooth cubic ramp
134 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
137 case kFillAA_GrProcessorEdgeType: {
138 SkAssertResult(fragBuilder->enableFeature(
139 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
140 fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
141 fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
142 fragBuilder->codeAppendf("float dfdx ="
143 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
144 v.fsIn(), v.fsIn(), v.fsIn());
145 fragBuilder->codeAppendf("float dfdy ="
146 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
147 v.fsIn(), v.fsIn(), v.fsIn());
148 fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
149 fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
150 fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
152 fragBuilder->codeAppend("edgeAlpha = func / gFM;");
153 fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
154 // Add line below for smooth cubic ramp
155 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
158 case kFillBW_GrProcessorEdgeType: {
159 fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
161 fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
165 SkFAIL("Shouldn't get here");
168 // TODO should we really be doing this?
169 if (gp.coverageScale() != 0xff) {
170 const char* coverageScale;
171 fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
173 kDefault_GrSLPrecision,
176 fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
178 fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
182 void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
184 GrProcessorKeyBuilder* b) {
185 const GrConicEffect& ce = gp.cast<GrConicEffect>();
186 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
187 key |= GrColor_ILLEGAL != ce.color() ? 0x4 : 0x0;
188 key |= 0xff != ce.coverageScale() ? 0x8 : 0x0;
189 key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
190 key |= ComputePosKey(ce.viewMatrix()) << 5;
194 //////////////////////////////////////////////////////////////////////////////
196 GrConicEffect::~GrConicEffect() {}
198 void GrConicEffect::getGLSLProcessorKey(const GrGLSLCaps& caps,
199 GrProcessorKeyBuilder* b) const {
200 GrGLConicEffect::GenKey(*this, caps, b);
203 GrGLSLPrimitiveProcessor* GrConicEffect::createGLSLInstance(const GrGLSLCaps&) const {
204 return new GrGLConicEffect(*this);
207 GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
208 GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
209 bool usesLocalCoords)
211 , fViewMatrix(viewMatrix)
212 , fLocalMatrix(viewMatrix)
213 , fUsesLocalCoords(usesLocalCoords)
214 , fCoverageScale(coverage)
215 , fEdgeType(edgeType) {
216 this->initClassID<GrConicEffect>();
217 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
218 kHigh_GrSLPrecision));
219 fInConicCoeffs = &this->addVertexAttrib(Attribute("inConicCoeffs",
220 kVec4f_GrVertexAttribType));
223 //////////////////////////////////////////////////////////////////////////////
225 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect);
227 const GrGeometryProcessor* GrConicEffect::TestCreate(GrProcessorTestData* d) {
228 GrGeometryProcessor* gp;
230 GrPrimitiveEdgeType edgeType =
231 static_cast<GrPrimitiveEdgeType>(
232 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
233 gp = GrConicEffect::Create(GrRandomColor(d->fRandom), GrTest::TestMatrix(d->fRandom),
235 GrTest::TestMatrix(d->fRandom), d->fRandom->nextBool());
236 } while (nullptr == gp);
240 //////////////////////////////////////////////////////////////////////////////
242 //////////////////////////////////////////////////////////////////////////////
244 class GrGLQuadEffect : public GrGLSLGeometryProcessor {
246 GrGLQuadEffect(const GrGeometryProcessor&);
248 void onEmitCode(EmitArgs&, GrGPArgs*) override;
250 static inline void GenKey(const GrGeometryProcessor&,
252 GrProcessorKeyBuilder*);
254 void setData(const GrGLSLProgramDataManager& pdman,
255 const GrPrimitiveProcessor& primProc) override {
256 const GrQuadEffect& qe = primProc.cast<GrQuadEffect>();
258 if (!qe.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(qe.viewMatrix())) {
259 fViewMatrix = qe.viewMatrix();
260 float viewMatrix[3 * 3];
261 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
262 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
265 if (qe.color() != fColor) {
267 GrColorToRGBAFloat(qe.color(), c);
268 pdman.set4fv(fColorUniform, 1, c);
272 if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) {
273 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
274 fCoverageScale = qe.coverageScale();
278 void setTransformData(const GrPrimitiveProcessor& primProc,
279 const GrGLSLProgramDataManager& pdman,
281 const SkTArray<const GrCoordTransform*, true>& transforms) override {
282 this->setTransformDataHelper<GrQuadEffect>(primProc, pdman, index, transforms);
286 SkMatrix fViewMatrix;
288 uint8_t fCoverageScale;
289 GrPrimitiveEdgeType fEdgeType;
290 UniformHandle fColorUniform;
291 UniformHandle fCoverageScaleUniform;
292 UniformHandle fViewMatrixUniform;
294 typedef GrGLSLGeometryProcessor INHERITED;
297 GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor)
298 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
299 const GrQuadEffect& ce = processor.cast<GrQuadEffect>();
300 fEdgeType = ce.getEdgeType();
303 void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
304 GrGLSLGPBuilder* pb = args.fPB;
305 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
306 const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
307 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
310 varyingHandler->emitAttributes(gp);
312 GrGLSLVertToFrag v(kVec4f_GrSLType);
313 varyingHandler->addVarying("HairQuadEdge", &v);
314 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
316 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
317 // Setup pass through color
318 if (!gp.colorIgnored()) {
319 this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
323 this->setupPosition(pb,
326 gp.inPosition()->fName,
328 &fViewMatrixUniform);
330 // emit transforms with position
331 this->emitTransforms(pb,
334 gpArgs->fPositionVar,
335 gp.inPosition()->fName,
338 args.fTransformsOut);
340 fragBuilder->codeAppendf("float edgeAlpha;");
343 case kHairlineAA_GrProcessorEdgeType: {
344 SkAssertResult(fragBuilder->enableFeature(
345 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
346 fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
347 fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
348 fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
349 " 2.0 * %s.x * duvdy.x - duvdy.y);",
351 fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
352 v.fsIn(), v.fsIn(), v.fsIn());
353 fragBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
354 fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
355 // Add line below for smooth cubic ramp
356 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
359 case kFillAA_GrProcessorEdgeType: {
360 SkAssertResult(fragBuilder->enableFeature(
361 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
362 fragBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
363 fragBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
364 fragBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
365 " 2.0 * %s.x * duvdy.x - duvdy.y);",
367 fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
368 v.fsIn(), v.fsIn(), v.fsIn());
369 fragBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
370 fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
371 // Add line below for smooth cubic ramp
372 // fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
375 case kFillBW_GrProcessorEdgeType: {
376 fragBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);",
377 v.fsIn(), v.fsIn(), v.fsIn());
378 fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
382 SkFAIL("Shouldn't get here");
385 if (0xff != gp.coverageScale()) {
386 const char* coverageScale;
387 fCoverageScaleUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
389 kDefault_GrSLPrecision,
392 fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
394 fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
398 void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp,
400 GrProcessorKeyBuilder* b) {
401 const GrQuadEffect& ce = gp.cast<GrQuadEffect>();
402 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
403 key |= ce.color() != GrColor_ILLEGAL ? 0x4 : 0x0;
404 key |= ce.coverageScale() != 0xff ? 0x8 : 0x0;
405 key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
406 key |= ComputePosKey(ce.viewMatrix()) << 5;
410 //////////////////////////////////////////////////////////////////////////////
412 GrQuadEffect::~GrQuadEffect() {}
414 void GrQuadEffect::getGLSLProcessorKey(const GrGLSLCaps& caps,
415 GrProcessorKeyBuilder* b) const {
416 GrGLQuadEffect::GenKey(*this, caps, b);
419 GrGLSLPrimitiveProcessor* GrQuadEffect::createGLSLInstance(const GrGLSLCaps&) const {
420 return new GrGLQuadEffect(*this);
423 GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
424 GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
425 bool usesLocalCoords)
427 , fViewMatrix(viewMatrix)
428 , fLocalMatrix(localMatrix)
429 , fUsesLocalCoords(usesLocalCoords)
430 , fCoverageScale(coverage)
431 , fEdgeType(edgeType) {
432 this->initClassID<GrQuadEffect>();
433 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
434 kHigh_GrSLPrecision));
435 fInHairQuadEdge = &this->addVertexAttrib(Attribute("inHairQuadEdge",
436 kVec4f_GrVertexAttribType));
439 //////////////////////////////////////////////////////////////////////////////
441 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect);
443 const GrGeometryProcessor* GrQuadEffect::TestCreate(GrProcessorTestData* d) {
444 GrGeometryProcessor* gp;
446 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
447 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
448 gp = GrQuadEffect::Create(GrRandomColor(d->fRandom),
449 GrTest::TestMatrix(d->fRandom),
451 GrTest::TestMatrix(d->fRandom),
452 d->fRandom->nextBool());
453 } while (nullptr == gp);
457 //////////////////////////////////////////////////////////////////////////////
459 //////////////////////////////////////////////////////////////////////////////
461 class GrGLCubicEffect : public GrGLSLGeometryProcessor {
463 GrGLCubicEffect(const GrGeometryProcessor&);
465 void onEmitCode(EmitArgs&, GrGPArgs*) override;
467 static inline void GenKey(const GrGeometryProcessor&,
469 GrProcessorKeyBuilder*);
471 void setData(const GrGLSLProgramDataManager& pdman,
472 const GrPrimitiveProcessor& primProc) override {
473 const GrCubicEffect& ce = primProc.cast<GrCubicEffect>();
475 if (!ce.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(ce.viewMatrix())) {
476 fViewMatrix = ce.viewMatrix();
477 float viewMatrix[3 * 3];
478 GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
479 pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
482 if (ce.color() != fColor) {
484 GrColorToRGBAFloat(ce.color(), c);
485 pdman.set4fv(fColorUniform, 1, c);
491 SkMatrix fViewMatrix;
493 GrPrimitiveEdgeType fEdgeType;
494 UniformHandle fColorUniform;
495 UniformHandle fViewMatrixUniform;
497 typedef GrGLSLGeometryProcessor INHERITED;
500 GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor)
501 : fViewMatrix(SkMatrix::InvalidMatrix()), fColor(GrColor_ILLEGAL) {
502 const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
503 fEdgeType = ce.getEdgeType();
506 void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
507 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
508 const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
509 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
512 varyingHandler->emitAttributes(gp);
514 GrGLSLVertToFrag v(kVec4f_GrSLType);
515 varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
516 vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
518 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
519 // Setup pass through color
520 if (!gp.colorIgnored()) {
521 this->setupUniformColor(args.fPB, fragBuilder, args.fOutputColor, &fColorUniform);
525 this->setupPosition(args.fPB,
528 gp.inPosition()->fName,
530 &fViewMatrixUniform);
532 // emit transforms with position
533 this->emitTransforms(args.fPB,
536 gpArgs->fPositionVar,
537 gp.inPosition()->fName,
539 args.fTransformsOut);
542 GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
543 GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
544 GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
545 GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
546 GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
547 GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
548 GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
549 GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
551 fragBuilder->declAppend(edgeAlpha);
552 fragBuilder->declAppend(dklmdx);
553 fragBuilder->declAppend(dklmdy);
554 fragBuilder->declAppend(dfdx);
555 fragBuilder->declAppend(dfdy);
556 fragBuilder->declAppend(gF);
557 fragBuilder->declAppend(gFM);
558 fragBuilder->declAppend(func);
561 case kHairlineAA_GrProcessorEdgeType: {
562 SkAssertResult(fragBuilder->enableFeature(
563 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
564 fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
565 fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
566 fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
567 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
568 dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
569 fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
570 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
571 dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
572 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
573 fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
574 gFM.c_str(), gF.c_str(), gF.c_str());
575 fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
576 func.c_str(), v.fsIn(), v.fsIn(),
577 v.fsIn(), v.fsIn(), v.fsIn());
578 fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
579 fragBuilder->codeAppendf("%s = %s / %s;",
580 edgeAlpha.c_str(), func.c_str(), gFM.c_str());
581 fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
582 edgeAlpha.c_str(), edgeAlpha.c_str());
583 // Add line below for smooth cubic ramp
584 // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
585 // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
586 // edgeAlpha.c_str());
589 case kFillAA_GrProcessorEdgeType: {
590 SkAssertResult(fragBuilder->enableFeature(
591 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
592 fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
593 fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
594 fragBuilder->codeAppendf("%s ="
595 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
596 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
597 dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
598 fragBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
599 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
600 dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
601 fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
602 fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
603 gFM.c_str(), gF.c_str(), gF.c_str());
604 fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
605 func.c_str(), v.fsIn(), v.fsIn(),
606 v.fsIn(), v.fsIn(), v.fsIn());
607 fragBuilder->codeAppendf("%s = %s / %s;",
608 edgeAlpha.c_str(), func.c_str(), gFM.c_str());
609 fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
610 edgeAlpha.c_str(), edgeAlpha.c_str());
611 // Add line below for smooth cubic ramp
612 // fragBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
613 // edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
614 // edgeAlpha.c_str());
617 case kFillBW_GrProcessorEdgeType: {
618 fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
619 edgeAlpha.c_str(), v.fsIn(), v.fsIn(),
620 v.fsIn(), v.fsIn(), v.fsIn());
621 fragBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
625 SkFAIL("Shouldn't get here");
629 fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
632 void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
634 GrProcessorKeyBuilder* b) {
635 const GrCubicEffect& ce = gp.cast<GrCubicEffect>();
636 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
637 key |= ce.color() != GrColor_ILLEGAL ? 0x4 : 0x8;
638 key |= ComputePosKey(ce.viewMatrix()) << 5;
642 //////////////////////////////////////////////////////////////////////////////
644 GrCubicEffect::~GrCubicEffect() {}
646 void GrCubicEffect::getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const {
647 GrGLCubicEffect::GenKey(*this, caps, b);
650 GrGLSLPrimitiveProcessor* GrCubicEffect::createGLSLInstance(const GrGLSLCaps&) const {
651 return new GrGLCubicEffect(*this);
654 GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix,
655 GrPrimitiveEdgeType edgeType)
657 , fViewMatrix(viewMatrix)
658 , fEdgeType(edgeType) {
659 this->initClassID<GrCubicEffect>();
660 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType,
661 kHigh_GrSLPrecision));
662 fInCubicCoeffs = &this->addVertexAttrib(Attribute("inCubicCoeffs",
663 kVec4f_GrVertexAttribType));
666 //////////////////////////////////////////////////////////////////////////////
668 GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect);
670 const GrGeometryProcessor* GrCubicEffect::TestCreate(GrProcessorTestData* d) {
671 GrGeometryProcessor* gp;
673 GrPrimitiveEdgeType edgeType =
674 static_cast<GrPrimitiveEdgeType>(
675 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt));
676 gp = GrCubicEffect::Create(GrRandomColor(d->fRandom),
677 GrTest::TestMatrix(d->fRandom), edgeType, *d->fCaps);
678 } while (nullptr == gp);