Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / texture_definition.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_
7
8 #include <list>
9 #include <vector>
10
11 #include "base/callback.h"
12 #include "base/memory/linked_ptr.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/synchronization/lock.h"
16 #include "gpu/command_buffer/service/gl_utils.h"
17 #include "ui/gl/gl_fence.h"
18
19 namespace gfx {
20 class GLFence;
21 class GLImage;
22 }
23
24 namespace gpu {
25 namespace gles2 {
26
27 class Texture;
28
29 class NativeImageBuffer : public base::RefCountedThreadSafe<NativeImageBuffer> {
30  public:
31   static scoped_refptr<NativeImageBuffer> Create(GLuint texture_id);
32   virtual void BindToTexture(GLenum target) = 0;
33
34   void AddClient(gfx::GLImage* client);
35   void RemoveClient(gfx::GLImage* client);
36   bool IsClient(gfx::GLImage* client);
37
38   void WillRead(gfx::GLImage* client);
39   void WillWrite(gfx::GLImage* client);
40   void DidRead(gfx::GLImage* client);
41   void DidWrite(gfx::GLImage* client);
42
43  protected:
44   friend class base::RefCountedThreadSafe<NativeImageBuffer>;
45   explicit NativeImageBuffer(scoped_ptr<gfx::GLFence> write_fence);
46   virtual ~NativeImageBuffer();
47
48   base::Lock lock_;
49
50   struct ClientInfo {
51     ClientInfo(gfx::GLImage* client);
52     ~ClientInfo();
53
54     gfx::GLImage* client;
55     bool needs_wait_before_read;
56     linked_ptr<gfx::GLFence> read_fence;
57   };
58   std::list<ClientInfo> client_infos_;
59   scoped_ptr<gfx::GLFence> write_fence_;
60   gfx::GLImage* write_client_;
61
62   DISALLOW_COPY_AND_ASSIGN(NativeImageBuffer);
63 };
64
65 // An immutable description that can be used to create a texture that shares
66 // the underlying image buffer(s).
67 class TextureDefinition {
68  public:
69   TextureDefinition(GLenum target,
70                     Texture* texture,
71                     unsigned int version,
72                     const scoped_refptr<NativeImageBuffer>& image);
73   virtual ~TextureDefinition();
74
75   Texture* CreateTexture() const;
76   void UpdateTexture(Texture* texture) const;
77
78   unsigned int version() const { return version_; }
79   bool IsOlderThan(unsigned int version) const {
80     return (version - version_) < 0x80000000;
81   }
82   bool Matches(const Texture* texture) const;
83
84   scoped_refptr<NativeImageBuffer> image() { return image_buffer_; }
85
86  private:
87   struct LevelInfo {
88     LevelInfo(GLenum target,
89               GLenum internal_format,
90               GLsizei width,
91               GLsizei height,
92               GLsizei depth,
93               GLint border,
94               GLenum format,
95               GLenum type,
96               bool cleared);
97     ~LevelInfo();
98
99     GLenum target;
100     GLenum internal_format;
101     GLsizei width;
102     GLsizei height;
103     GLsizei depth;
104     GLint border;
105     GLenum format;
106     GLenum type;
107     bool cleared;
108   };
109
110   typedef std::vector<std::vector<LevelInfo> > LevelInfos;
111
112   unsigned int version_;
113   GLenum target_;
114   scoped_refptr<NativeImageBuffer> image_buffer_;
115   GLenum min_filter_;
116   GLenum mag_filter_;
117   GLenum wrap_s_;
118   GLenum wrap_t_;
119   GLenum usage_;
120   bool immutable_;
121   LevelInfos level_infos_;
122 };
123
124 }  // namespage gles2
125 }  // namespace gpu
126
127 #endif  // GPU_COMMAND_BUFFER_SERVICE_TEXTURE_DEFINITION_H_