1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/image_manager.h"
7 #include "ui/gl/gl_image.h"
12 ImageManager::ImageManager() : release_after_use_(false) {
15 ImageManager::~ImageManager() {
18 void ImageManager::RegisterGpuMemoryBuffer(int32 id,
19 gfx::GpuMemoryBufferHandle buffer,
22 unsigned internalformat) {
24 DVLOG(0) << "Cannot register GPU memory buffer with non-positive ID.";
28 if (LookupImage(id)) {
29 DVLOG(0) << "GPU memory buffer ID already in use.";
33 scoped_refptr<gfx::GLImage> gl_image =
34 gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer,
35 gfx::Size(width, height),
40 if (release_after_use_)
41 gl_image->SetReleaseAfterUse();
43 AddImage(gl_image.get(), id);
46 void ImageManager::UnregisterGpuMemoryBuffer(int32 id) {
50 void ImageManager::AddImage(gfx::GLImage* image, int32 service_id) {
51 gl_images_[service_id] = image;
54 void ImageManager::RemoveImage(int32 service_id) {
55 gl_images_.erase(service_id);
58 gfx::GLImage* ImageManager::LookupImage(int32 service_id) {
59 GLImageMap::const_iterator iter = gl_images_.find(service_id);
60 if (iter != gl_images_.end())
61 return iter->second.get();
66 void ImageManager::SetReleaseAfterUse() {
67 release_after_use_ = true;