Upstream version 7.35.139.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gles2_cmd_validation_implementation_autogen.h
1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
13
14 static const GLenum valid_attachment_table[] = {
15     GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, };
16
17 static const GLenum valid_backbuffer_attachment_table[] = {
18     GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, };
19
20 static const GLenum valid_blit_filter_table[] = {GL_NEAREST, GL_LINEAR, };
21
22 static const GLenum valid_buffer_parameter_table[] = {GL_BUFFER_SIZE,
23                                                       GL_BUFFER_USAGE, };
24
25 static const GLenum valid_buffer_target_table[] = {GL_ARRAY_BUFFER,
26                                                    GL_ELEMENT_ARRAY_BUFFER, };
27
28 static const GLenum valid_buffer_usage_table[] = {
29     GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW, };
30
31 static const GLenum valid_capability_table[] = {
32     GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
33     GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
34     GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST, };
35
36 static const GLenum valid_cmp_function_table[] = {
37     GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
38     GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS, };
39
40 static const GLenum valid_draw_mode_table[] = {
41     GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
42     GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, };
43
44 static const GLenum valid_dst_blend_factor_table[] = {
45     GL_ZERO,           GL_ONE,
46     GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
47     GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
48     GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
49     GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
50     GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
51     GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, };
52
53 static const GLenum valid_equation_table[] = {GL_FUNC_ADD, GL_FUNC_SUBTRACT,
54                                               GL_FUNC_REVERSE_SUBTRACT, };
55
56 static const GLenum valid_face_mode_table[] = {GL_CW, GL_CCW, };
57
58 static const GLenum valid_face_type_table[] = {GL_FRONT, GL_BACK,
59                                                GL_FRONT_AND_BACK, };
60
61 static const GLboolean valid_false_only_table[] = {false, };
62
63 static const GLenum valid_frame_buffer_parameter_table[] = {
64     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
65     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
66     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
67     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, };
68
69 static const GLenum valid_frame_buffer_target_table[] = {GL_FRAMEBUFFER, };
70
71 static const GLenum valid_g_l_state_table[] = {
72     GL_ACTIVE_TEXTURE,
73     GL_ALIASED_LINE_WIDTH_RANGE,
74     GL_ALIASED_POINT_SIZE_RANGE,
75     GL_ALPHA_BITS,
76     GL_ARRAY_BUFFER_BINDING,
77     GL_BLUE_BITS,
78     GL_COMPRESSED_TEXTURE_FORMATS,
79     GL_CURRENT_PROGRAM,
80     GL_DEPTH_BITS,
81     GL_DEPTH_RANGE,
82     GL_ELEMENT_ARRAY_BUFFER_BINDING,
83     GL_FRAMEBUFFER_BINDING,
84     GL_GENERATE_MIPMAP_HINT,
85     GL_GREEN_BITS,
86     GL_IMPLEMENTATION_COLOR_READ_FORMAT,
87     GL_IMPLEMENTATION_COLOR_READ_TYPE,
88     GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
89     GL_MAX_CUBE_MAP_TEXTURE_SIZE,
90     GL_MAX_FRAGMENT_UNIFORM_VECTORS,
91     GL_MAX_RENDERBUFFER_SIZE,
92     GL_MAX_TEXTURE_IMAGE_UNITS,
93     GL_MAX_TEXTURE_SIZE,
94     GL_MAX_VARYING_VECTORS,
95     GL_MAX_VERTEX_ATTRIBS,
96     GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
97     GL_MAX_VERTEX_UNIFORM_VECTORS,
98     GL_MAX_VIEWPORT_DIMS,
99     GL_NUM_COMPRESSED_TEXTURE_FORMATS,
100     GL_NUM_SHADER_BINARY_FORMATS,
101     GL_PACK_ALIGNMENT,
102     GL_RED_BITS,
103     GL_RENDERBUFFER_BINDING,
104     GL_SAMPLE_BUFFERS,
105     GL_SAMPLE_COVERAGE_INVERT,
106     GL_SAMPLE_COVERAGE_VALUE,
107     GL_SAMPLES,
108     GL_SCISSOR_BOX,
109     GL_SHADER_BINARY_FORMATS,
110     GL_SHADER_COMPILER,
111     GL_SUBPIXEL_BITS,
112     GL_STENCIL_BITS,
113     GL_TEXTURE_BINDING_2D,
114     GL_TEXTURE_BINDING_CUBE_MAP,
115     GL_UNPACK_ALIGNMENT,
116     GL_UNPACK_FLIP_Y_CHROMIUM,
117     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
118     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
119 #if defined(OS_CHROMEOS)
120     GL_BIND_GENERATES_RESOURCE_CHROMIUM,
121 #endif
122     GL_VERTEX_ARRAY_BINDING_OES,
123     GL_VIEWPORT,
124     GL_BLEND_COLOR,
125     GL_BLEND_EQUATION_RGB,
126     GL_BLEND_EQUATION_ALPHA,
127     GL_BLEND_SRC_RGB,
128     GL_BLEND_DST_RGB,
129     GL_BLEND_SRC_ALPHA,
130     GL_BLEND_DST_ALPHA,
131     GL_COLOR_CLEAR_VALUE,
132     GL_DEPTH_CLEAR_VALUE,
133     GL_STENCIL_CLEAR_VALUE,
134     GL_COLOR_WRITEMASK,
135     GL_CULL_FACE_MODE,
136     GL_DEPTH_FUNC,
137     GL_DEPTH_WRITEMASK,
138     GL_DEPTH_RANGE,
139     GL_FRONT_FACE,
140     GL_GENERATE_MIPMAP_HINT,
141     GL_LINE_WIDTH,
142     GL_PACK_ALIGNMENT,
143     GL_UNPACK_ALIGNMENT,
144     GL_POLYGON_OFFSET_FACTOR,
145     GL_POLYGON_OFFSET_UNITS,
146     GL_SAMPLE_COVERAGE_VALUE,
147     GL_SAMPLE_COVERAGE_INVERT,
148     GL_SCISSOR_BOX,
149     GL_STENCIL_FUNC,
150     GL_STENCIL_REF,
151     GL_STENCIL_VALUE_MASK,
152     GL_STENCIL_BACK_FUNC,
153     GL_STENCIL_BACK_REF,
154     GL_STENCIL_BACK_VALUE_MASK,
155     GL_STENCIL_WRITEMASK,
156     GL_STENCIL_BACK_WRITEMASK,
157     GL_STENCIL_FAIL,
158     GL_STENCIL_PASS_DEPTH_FAIL,
159     GL_STENCIL_PASS_DEPTH_PASS,
160     GL_STENCIL_BACK_FAIL,
161     GL_STENCIL_BACK_PASS_DEPTH_FAIL,
162     GL_STENCIL_BACK_PASS_DEPTH_PASS,
163     GL_VIEWPORT,
164     GL_BLEND,
165     GL_CULL_FACE,
166     GL_DEPTH_TEST,
167     GL_DITHER,
168     GL_POLYGON_OFFSET_FILL,
169     GL_SAMPLE_ALPHA_TO_COVERAGE,
170     GL_SAMPLE_COVERAGE,
171     GL_SCISSOR_TEST,
172     GL_STENCIL_TEST, };
173
174 static const GLenum valid_get_max_index_type_table[] = {
175     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, };
176
177 static const GLenum valid_get_tex_param_target_table[] = {
178     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, };
179
180 static const GLenum valid_hint_mode_table[] = {GL_FASTEST, GL_NICEST,
181                                                GL_DONT_CARE, };
182
183 static const GLenum valid_hint_target_table[] = {GL_GENERATE_MIPMAP_HINT, };
184
185 static const GLenum valid_index_type_table[] = {GL_UNSIGNED_BYTE,
186                                                 GL_UNSIGNED_SHORT, };
187
188 static const GLenum valid_pixel_store_table[] = {
189     GL_PACK_ALIGNMENT,
190     GL_UNPACK_ALIGNMENT,
191     GL_UNPACK_FLIP_Y_CHROMIUM,
192     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
193     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, };
194
195 static const GLint valid_pixel_store_alignment_table[] = {1, 2, 4, 8, };
196
197 static const GLenum valid_pixel_type_table[] = {
198     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
199     GL_UNSIGNED_SHORT_5_5_5_1, };
200
201 static const GLenum valid_program_parameter_table[] = {
202     GL_DELETE_STATUS,               GL_LINK_STATUS,
203     GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
204     GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
205     GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
206     GL_ACTIVE_UNIFORM_MAX_LENGTH, };
207
208 static const GLenum valid_query_object_parameter_table[] = {
209     GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT, };
210
211 static const GLenum valid_query_parameter_table[] = {GL_CURRENT_QUERY_EXT, };
212
213 static const GLenum valid_query_target_table[] = {
214     GL_ANY_SAMPLES_PASSED_EXT,
215     GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
216     GL_COMMANDS_ISSUED_CHROMIUM,
217     GL_LATENCY_QUERY_CHROMIUM,
218     GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
219     GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, };
220
221 static const GLenum valid_read_pixel_format_table[] = {GL_ALPHA, GL_RGB,
222                                                        GL_RGBA, };
223
224 static const GLenum valid_read_pixel_type_table[] = {
225     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
226     GL_UNSIGNED_SHORT_5_5_5_1, };
227
228 static const GLenum valid_render_buffer_format_table[] = {
229     GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8, };
230
231 static const GLenum valid_render_buffer_parameter_table[] = {
232     GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
233     GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
234     GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
235     GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
236     GL_RENDERBUFFER_INTERNAL_FORMAT, };
237
238 static const GLenum valid_render_buffer_target_table[] = {GL_RENDERBUFFER, };
239
240 static const GLenum valid_reset_status_table[] = {
241     GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
242     GL_UNKNOWN_CONTEXT_RESET_ARB, };
243
244 static const GLenum valid_shader_parameter_table[] = {
245     GL_SHADER_TYPE,          GL_DELETE_STATUS,
246     GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
247     GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, };
248
249 static const GLenum valid_shader_precision_table[] = {
250     GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
251     GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT, };
252
253 static const GLenum valid_shader_type_table[] = {GL_VERTEX_SHADER,
254                                                  GL_FRAGMENT_SHADER, };
255
256 static const GLenum valid_src_blend_factor_table[] = {
257     GL_ZERO,               GL_ONE,
258     GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
259     GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
260     GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
261     GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
262     GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
263     GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
264     GL_SRC_ALPHA_SATURATE, };
265
266 static const GLenum valid_stencil_op_table[] = {
267     GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
268     GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT, };
269
270 static const GLenum valid_string_type_table[] = {
271     GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
272     GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS, };
273
274 static const GLenum valid_texture_bind_target_table[] = {GL_TEXTURE_2D,
275                                                          GL_TEXTURE_CUBE_MAP, };
276
277 static const GLint valid_texture_border_table[] = {0, };
278
279 static const GLenum valid_texture_format_table[] = {
280     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, };
281
282 static const GLenum valid_texture_internal_format_table[] = {
283     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA, };
284
285 static const GLenum valid_texture_internal_format_storage_table[] = {
286     GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
287     GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES, };
288
289 static const GLenum valid_texture_mag_filter_mode_table[] = {GL_NEAREST,
290                                                              GL_LINEAR, };
291
292 static const GLenum valid_texture_min_filter_mode_table[] = {
293     GL_NEAREST,                GL_LINEAR,
294     GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
295     GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR, };
296
297 static const GLenum valid_texture_parameter_table[] = {
298     GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
299     GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T, };
300
301 static const GLenum valid_texture_pool_table[] = {
302     GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM, };
303
304 static const GLenum valid_texture_target_table[] = {
305     GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
306     GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
307     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
308     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, };
309
310 static const GLenum valid_texture_usage_table[] = {
311     GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, };
312
313 static const GLenum valid_texture_wrap_mode_table[] = {
314     GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT, };
315
316 static const GLint valid_vertex_attrib_size_table[] = {1, 2, 3, 4, };
317
318 static const GLenum valid_vertex_attrib_type_table[] = {
319     GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT, };
320
321 static const GLenum valid_vertex_attribute_table[] = {
322     GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
323     GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
324     GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
325     GL_CURRENT_VERTEX_ATTRIB, };
326
327 static const GLenum valid_vertex_pointer_table[] = {
328     GL_VERTEX_ATTRIB_ARRAY_POINTER, };
329
330 static const GLint valid_zero_only_table[] = {0, };
331
332 Validators::Validators()
333     : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
334       backbuffer_attachment(valid_backbuffer_attachment_table,
335                             arraysize(valid_backbuffer_attachment_table)),
336       blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
337       buffer_parameter(valid_buffer_parameter_table,
338                        arraysize(valid_buffer_parameter_table)),
339       buffer_target(valid_buffer_target_table,
340                     arraysize(valid_buffer_target_table)),
341       buffer_usage(valid_buffer_usage_table,
342                    arraysize(valid_buffer_usage_table)),
343       capability(valid_capability_table, arraysize(valid_capability_table)),
344       cmp_function(valid_cmp_function_table,
345                    arraysize(valid_cmp_function_table)),
346       compressed_texture_format(),
347       draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
348       dst_blend_factor(valid_dst_blend_factor_table,
349                        arraysize(valid_dst_blend_factor_table)),
350       equation(valid_equation_table, arraysize(valid_equation_table)),
351       face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
352       face_type(valid_face_type_table, arraysize(valid_face_type_table)),
353       false_only(valid_false_only_table, arraysize(valid_false_only_table)),
354       frame_buffer_parameter(valid_frame_buffer_parameter_table,
355                              arraysize(valid_frame_buffer_parameter_table)),
356       frame_buffer_target(valid_frame_buffer_target_table,
357                           arraysize(valid_frame_buffer_target_table)),
358       g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
359       get_max_index_type(valid_get_max_index_type_table,
360                          arraysize(valid_get_max_index_type_table)),
361       get_tex_param_target(valid_get_tex_param_target_table,
362                            arraysize(valid_get_tex_param_target_table)),
363       hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
364       hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
365       index_type(valid_index_type_table, arraysize(valid_index_type_table)),
366       pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
367       pixel_store_alignment(valid_pixel_store_alignment_table,
368                             arraysize(valid_pixel_store_alignment_table)),
369       pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
370       program_parameter(valid_program_parameter_table,
371                         arraysize(valid_program_parameter_table)),
372       query_object_parameter(valid_query_object_parameter_table,
373                              arraysize(valid_query_object_parameter_table)),
374       query_parameter(valid_query_parameter_table,
375                       arraysize(valid_query_parameter_table)),
376       query_target(valid_query_target_table,
377                    arraysize(valid_query_target_table)),
378       read_pixel_format(valid_read_pixel_format_table,
379                         arraysize(valid_read_pixel_format_table)),
380       read_pixel_type(valid_read_pixel_type_table,
381                       arraysize(valid_read_pixel_type_table)),
382       render_buffer_format(valid_render_buffer_format_table,
383                            arraysize(valid_render_buffer_format_table)),
384       render_buffer_parameter(valid_render_buffer_parameter_table,
385                               arraysize(valid_render_buffer_parameter_table)),
386       render_buffer_target(valid_render_buffer_target_table,
387                            arraysize(valid_render_buffer_target_table)),
388       reset_status(valid_reset_status_table,
389                    arraysize(valid_reset_status_table)),
390       shader_binary_format(),
391       shader_parameter(valid_shader_parameter_table,
392                        arraysize(valid_shader_parameter_table)),
393       shader_precision(valid_shader_precision_table,
394                        arraysize(valid_shader_precision_table)),
395       shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
396       src_blend_factor(valid_src_blend_factor_table,
397                        arraysize(valid_src_blend_factor_table)),
398       stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
399       string_type(valid_string_type_table, arraysize(valid_string_type_table)),
400       texture_bind_target(valid_texture_bind_target_table,
401                           arraysize(valid_texture_bind_target_table)),
402       texture_border(valid_texture_border_table,
403                      arraysize(valid_texture_border_table)),
404       texture_format(valid_texture_format_table,
405                      arraysize(valid_texture_format_table)),
406       texture_internal_format(valid_texture_internal_format_table,
407                               arraysize(valid_texture_internal_format_table)),
408       texture_internal_format_storage(
409           valid_texture_internal_format_storage_table,
410           arraysize(valid_texture_internal_format_storage_table)),
411       texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
412                               arraysize(valid_texture_mag_filter_mode_table)),
413       texture_min_filter_mode(valid_texture_min_filter_mode_table,
414                               arraysize(valid_texture_min_filter_mode_table)),
415       texture_parameter(valid_texture_parameter_table,
416                         arraysize(valid_texture_parameter_table)),
417       texture_pool(valid_texture_pool_table,
418                    arraysize(valid_texture_pool_table)),
419       texture_target(valid_texture_target_table,
420                      arraysize(valid_texture_target_table)),
421       texture_usage(valid_texture_usage_table,
422                     arraysize(valid_texture_usage_table)),
423       texture_wrap_mode(valid_texture_wrap_mode_table,
424                         arraysize(valid_texture_wrap_mode_table)),
425       vertex_attrib_size(valid_vertex_attrib_size_table,
426                          arraysize(valid_vertex_attrib_size_table)),
427       vertex_attrib_type(valid_vertex_attrib_type_table,
428                          arraysize(valid_vertex_attrib_type_table)),
429       vertex_attribute(valid_vertex_attribute_table,
430                        arraysize(valid_vertex_attribute_table)),
431       vertex_pointer(valid_vertex_pointer_table,
432                      arraysize(valid_vertex_pointer_table)),
433       zero_only(valid_zero_only_table, arraysize(valid_zero_only_table)) {}
434
435 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_