Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gles2_cmd_validation_implementation_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
13
14 static const GLenum valid_attachment_table[] = {
15     GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
16 };
17
18 static const GLenum valid_backbuffer_attachment_table[] = {
19     GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
20 };
21
22 static const GLenum valid_blit_filter_table[] = {
23     GL_NEAREST, GL_LINEAR,
24 };
25
26 static const GLenum valid_buffer_parameter_table[] = {
27     GL_BUFFER_SIZE, GL_BUFFER_USAGE,
28 };
29
30 static const GLenum valid_buffer_target_table[] = {
31     GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
32 };
33
34 static const GLenum valid_buffer_usage_table[] = {
35     GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
36 };
37
38 static const GLenum valid_capability_table[] = {
39     GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
40     GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
41     GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST,
42 };
43
44 static const GLenum valid_cmp_function_table[] = {
45     GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
46     GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
47 };
48
49 static const GLenum valid_draw_mode_table[] = {
50     GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
51     GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
52 };
53
54 static const GLenum valid_dst_blend_factor_table[] = {
55     GL_ZERO,           GL_ONE,
56     GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
57     GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
58     GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
59     GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
60     GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
61     GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
62 };
63
64 static const GLenum valid_equation_table[] = {
65     GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
66 };
67
68 static const GLenum valid_face_mode_table[] = {
69     GL_CW, GL_CCW,
70 };
71
72 static const GLenum valid_face_type_table[] = {
73     GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
74 };
75
76 static const GLboolean valid_false_only_table[] = {
77     false,
78 };
79
80 static const GLenum valid_frame_buffer_parameter_table[] = {
81     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
82     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
83     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
84     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
85 };
86
87 static const GLenum valid_frame_buffer_target_table[] = {
88     GL_FRAMEBUFFER,
89 };
90
91 static const GLenum valid_g_l_state_table[] = {
92     GL_ACTIVE_TEXTURE,
93     GL_ALIASED_LINE_WIDTH_RANGE,
94     GL_ALIASED_POINT_SIZE_RANGE,
95     GL_ALPHA_BITS,
96     GL_ARRAY_BUFFER_BINDING,
97     GL_BLUE_BITS,
98     GL_COMPRESSED_TEXTURE_FORMATS,
99     GL_CURRENT_PROGRAM,
100     GL_DEPTH_BITS,
101     GL_DEPTH_RANGE,
102     GL_ELEMENT_ARRAY_BUFFER_BINDING,
103     GL_FRAMEBUFFER_BINDING,
104     GL_GENERATE_MIPMAP_HINT,
105     GL_GREEN_BITS,
106     GL_IMPLEMENTATION_COLOR_READ_FORMAT,
107     GL_IMPLEMENTATION_COLOR_READ_TYPE,
108     GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
109     GL_MAX_CUBE_MAP_TEXTURE_SIZE,
110     GL_MAX_FRAGMENT_UNIFORM_VECTORS,
111     GL_MAX_RENDERBUFFER_SIZE,
112     GL_MAX_TEXTURE_IMAGE_UNITS,
113     GL_MAX_TEXTURE_SIZE,
114     GL_MAX_VARYING_VECTORS,
115     GL_MAX_VERTEX_ATTRIBS,
116     GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
117     GL_MAX_VERTEX_UNIFORM_VECTORS,
118     GL_MAX_VIEWPORT_DIMS,
119     GL_NUM_COMPRESSED_TEXTURE_FORMATS,
120     GL_NUM_SHADER_BINARY_FORMATS,
121     GL_PACK_ALIGNMENT,
122     GL_RED_BITS,
123     GL_RENDERBUFFER_BINDING,
124     GL_SAMPLE_BUFFERS,
125     GL_SAMPLE_COVERAGE_INVERT,
126     GL_SAMPLE_COVERAGE_VALUE,
127     GL_SAMPLES,
128     GL_SCISSOR_BOX,
129     GL_SHADER_BINARY_FORMATS,
130     GL_SHADER_COMPILER,
131     GL_SUBPIXEL_BITS,
132     GL_STENCIL_BITS,
133     GL_TEXTURE_BINDING_2D,
134     GL_TEXTURE_BINDING_CUBE_MAP,
135     GL_UNPACK_ALIGNMENT,
136     GL_UNPACK_FLIP_Y_CHROMIUM,
137     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
138     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
139     GL_BIND_GENERATES_RESOURCE_CHROMIUM,
140     GL_VERTEX_ARRAY_BINDING_OES,
141     GL_VIEWPORT,
142     GL_BLEND_COLOR,
143     GL_BLEND_EQUATION_RGB,
144     GL_BLEND_EQUATION_ALPHA,
145     GL_BLEND_SRC_RGB,
146     GL_BLEND_DST_RGB,
147     GL_BLEND_SRC_ALPHA,
148     GL_BLEND_DST_ALPHA,
149     GL_COLOR_CLEAR_VALUE,
150     GL_DEPTH_CLEAR_VALUE,
151     GL_STENCIL_CLEAR_VALUE,
152     GL_COLOR_WRITEMASK,
153     GL_CULL_FACE_MODE,
154     GL_DEPTH_FUNC,
155     GL_DEPTH_WRITEMASK,
156     GL_DEPTH_RANGE,
157     GL_FRONT_FACE,
158     GL_GENERATE_MIPMAP_HINT,
159     GL_LINE_WIDTH,
160     GL_PACK_ALIGNMENT,
161     GL_UNPACK_ALIGNMENT,
162     GL_POLYGON_OFFSET_FACTOR,
163     GL_POLYGON_OFFSET_UNITS,
164     GL_SAMPLE_COVERAGE_VALUE,
165     GL_SAMPLE_COVERAGE_INVERT,
166     GL_SCISSOR_BOX,
167     GL_STENCIL_FUNC,
168     GL_STENCIL_REF,
169     GL_STENCIL_VALUE_MASK,
170     GL_STENCIL_BACK_FUNC,
171     GL_STENCIL_BACK_REF,
172     GL_STENCIL_BACK_VALUE_MASK,
173     GL_STENCIL_WRITEMASK,
174     GL_STENCIL_BACK_WRITEMASK,
175     GL_STENCIL_FAIL,
176     GL_STENCIL_PASS_DEPTH_FAIL,
177     GL_STENCIL_PASS_DEPTH_PASS,
178     GL_STENCIL_BACK_FAIL,
179     GL_STENCIL_BACK_PASS_DEPTH_FAIL,
180     GL_STENCIL_BACK_PASS_DEPTH_PASS,
181     GL_VIEWPORT,
182     GL_BLEND,
183     GL_CULL_FACE,
184     GL_DEPTH_TEST,
185     GL_DITHER,
186     GL_POLYGON_OFFSET_FILL,
187     GL_SAMPLE_ALPHA_TO_COVERAGE,
188     GL_SAMPLE_COVERAGE,
189     GL_SCISSOR_TEST,
190     GL_STENCIL_TEST,
191 };
192
193 static const GLenum valid_get_max_index_type_table[] = {
194     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
195 };
196
197 static const GLenum valid_get_tex_param_target_table[] = {
198     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
199 };
200
201 static const GLenum valid_hint_mode_table[] = {
202     GL_FASTEST, GL_NICEST, GL_DONT_CARE,
203 };
204
205 static const GLenum valid_hint_target_table[] = {
206     GL_GENERATE_MIPMAP_HINT,
207 };
208
209 static const GLenum valid_index_type_table[] = {
210     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
211 };
212
213 static const GLenum valid_pixel_store_table[] = {
214     GL_PACK_ALIGNMENT,
215     GL_UNPACK_ALIGNMENT,
216     GL_UNPACK_FLIP_Y_CHROMIUM,
217     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
218     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
219 };
220
221 static const GLint valid_pixel_store_alignment_table[] = {
222     1, 2, 4, 8,
223 };
224
225 static const GLenum valid_pixel_type_table[] = {
226     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
227     GL_UNSIGNED_SHORT_5_5_5_1,
228 };
229
230 static const GLenum valid_program_parameter_table[] = {
231     GL_DELETE_STATUS,               GL_LINK_STATUS,
232     GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
233     GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
234     GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
235     GL_ACTIVE_UNIFORM_MAX_LENGTH,
236 };
237
238 static const GLenum valid_query_object_parameter_table[] = {
239     GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
240 };
241
242 static const GLenum valid_query_parameter_table[] = {
243     GL_CURRENT_QUERY_EXT,
244 };
245
246 static const GLenum valid_query_target_table[] = {
247     GL_ANY_SAMPLES_PASSED_EXT,
248     GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
249     GL_COMMANDS_ISSUED_CHROMIUM,
250     GL_LATENCY_QUERY_CHROMIUM,
251     GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
252     GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
253     GL_COMMANDS_COMPLETED_CHROMIUM,
254 };
255
256 static const GLenum valid_read_pixel_format_table[] = {
257     GL_ALPHA, GL_RGB, GL_RGBA,
258 };
259
260 static const GLenum valid_read_pixel_type_table[] = {
261     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
262     GL_UNSIGNED_SHORT_5_5_5_1,
263 };
264
265 static const GLenum valid_render_buffer_format_table[] = {
266     GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
267 };
268
269 static const GLenum valid_render_buffer_parameter_table[] = {
270     GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
271     GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
272     GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
273     GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
274     GL_RENDERBUFFER_INTERNAL_FORMAT,
275 };
276
277 static const GLenum valid_render_buffer_target_table[] = {
278     GL_RENDERBUFFER,
279 };
280
281 static const GLenum valid_reset_status_table[] = {
282     GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
283     GL_UNKNOWN_CONTEXT_RESET_ARB,
284 };
285
286 static const GLenum valid_shader_parameter_table[] = {
287     GL_SHADER_TYPE,          GL_DELETE_STATUS,
288     GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
289     GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
290 };
291
292 static const GLenum valid_shader_precision_table[] = {
293     GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
294     GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT,
295 };
296
297 static const GLenum valid_shader_type_table[] = {
298     GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
299 };
300
301 static const GLenum valid_src_blend_factor_table[] = {
302     GL_ZERO,               GL_ONE,
303     GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
304     GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
305     GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
306     GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
307     GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
308     GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
309     GL_SRC_ALPHA_SATURATE,
310 };
311
312 static const GLenum valid_stencil_op_table[] = {
313     GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
314     GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
315 };
316
317 static const GLenum valid_string_type_table[] = {
318     GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
319     GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
320 };
321
322 static const GLenum valid_texture_bind_target_table[] = {
323     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
324 };
325
326 static const GLint valid_texture_border_table[] = {
327     0,
328 };
329
330 static const GLenum valid_texture_format_table[] = {
331     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
332 };
333
334 static const GLenum valid_texture_internal_format_table[] = {
335     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
336 };
337
338 static const GLenum valid_texture_internal_format_storage_table[] = {
339     GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
340     GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
341 };
342
343 static const GLenum valid_texture_mag_filter_mode_table[] = {
344     GL_NEAREST, GL_LINEAR,
345 };
346
347 static const GLenum valid_texture_min_filter_mode_table[] = {
348     GL_NEAREST,                GL_LINEAR,
349     GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
350     GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR,
351 };
352
353 static const GLenum valid_texture_parameter_table[] = {
354     GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
355     GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,
356 };
357
358 static const GLenum valid_texture_pool_table[] = {
359     GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
360 };
361
362 static const GLenum valid_texture_target_table[] = {
363     GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
364     GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
365     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
366     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
367 };
368
369 static const GLenum valid_texture_usage_table[] = {
370     GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
371 };
372
373 static const GLenum valid_texture_wrap_mode_table[] = {
374     GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
375 };
376
377 static const GLint valid_vertex_attrib_size_table[] = {
378     1, 2, 3, 4,
379 };
380
381 static const GLenum valid_vertex_attrib_type_table[] = {
382     GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
383 };
384
385 static const GLenum valid_vertex_attribute_table[] = {
386     GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
387     GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
388     GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
389     GL_CURRENT_VERTEX_ATTRIB,
390 };
391
392 static const GLenum valid_vertex_pointer_table[] = {
393     GL_VERTEX_ATTRIB_ARRAY_POINTER,
394 };
395
396 static const GLint valid_zero_only_table[] = {
397     0,
398 };
399
400 Validators::Validators()
401     : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
402       backbuffer_attachment(valid_backbuffer_attachment_table,
403                             arraysize(valid_backbuffer_attachment_table)),
404       blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
405       buffer_parameter(valid_buffer_parameter_table,
406                        arraysize(valid_buffer_parameter_table)),
407       buffer_target(valid_buffer_target_table,
408                     arraysize(valid_buffer_target_table)),
409       buffer_usage(valid_buffer_usage_table,
410                    arraysize(valid_buffer_usage_table)),
411       capability(valid_capability_table, arraysize(valid_capability_table)),
412       cmp_function(valid_cmp_function_table,
413                    arraysize(valid_cmp_function_table)),
414       compressed_texture_format(),
415       draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
416       dst_blend_factor(valid_dst_blend_factor_table,
417                        arraysize(valid_dst_blend_factor_table)),
418       equation(valid_equation_table, arraysize(valid_equation_table)),
419       face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
420       face_type(valid_face_type_table, arraysize(valid_face_type_table)),
421       false_only(valid_false_only_table, arraysize(valid_false_only_table)),
422       frame_buffer_parameter(valid_frame_buffer_parameter_table,
423                              arraysize(valid_frame_buffer_parameter_table)),
424       frame_buffer_target(valid_frame_buffer_target_table,
425                           arraysize(valid_frame_buffer_target_table)),
426       g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
427       get_max_index_type(valid_get_max_index_type_table,
428                          arraysize(valid_get_max_index_type_table)),
429       get_tex_param_target(valid_get_tex_param_target_table,
430                            arraysize(valid_get_tex_param_target_table)),
431       hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
432       hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
433       index_type(valid_index_type_table, arraysize(valid_index_type_table)),
434       pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
435       pixel_store_alignment(valid_pixel_store_alignment_table,
436                             arraysize(valid_pixel_store_alignment_table)),
437       pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
438       program_parameter(valid_program_parameter_table,
439                         arraysize(valid_program_parameter_table)),
440       query_object_parameter(valid_query_object_parameter_table,
441                              arraysize(valid_query_object_parameter_table)),
442       query_parameter(valid_query_parameter_table,
443                       arraysize(valid_query_parameter_table)),
444       query_target(valid_query_target_table,
445                    arraysize(valid_query_target_table)),
446       read_pixel_format(valid_read_pixel_format_table,
447                         arraysize(valid_read_pixel_format_table)),
448       read_pixel_type(valid_read_pixel_type_table,
449                       arraysize(valid_read_pixel_type_table)),
450       render_buffer_format(valid_render_buffer_format_table,
451                            arraysize(valid_render_buffer_format_table)),
452       render_buffer_parameter(valid_render_buffer_parameter_table,
453                               arraysize(valid_render_buffer_parameter_table)),
454       render_buffer_target(valid_render_buffer_target_table,
455                            arraysize(valid_render_buffer_target_table)),
456       reset_status(valid_reset_status_table,
457                    arraysize(valid_reset_status_table)),
458       shader_binary_format(),
459       shader_parameter(valid_shader_parameter_table,
460                        arraysize(valid_shader_parameter_table)),
461       shader_precision(valid_shader_precision_table,
462                        arraysize(valid_shader_precision_table)),
463       shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
464       src_blend_factor(valid_src_blend_factor_table,
465                        arraysize(valid_src_blend_factor_table)),
466       stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
467       string_type(valid_string_type_table, arraysize(valid_string_type_table)),
468       texture_bind_target(valid_texture_bind_target_table,
469                           arraysize(valid_texture_bind_target_table)),
470       texture_border(valid_texture_border_table,
471                      arraysize(valid_texture_border_table)),
472       texture_format(valid_texture_format_table,
473                      arraysize(valid_texture_format_table)),
474       texture_internal_format(valid_texture_internal_format_table,
475                               arraysize(valid_texture_internal_format_table)),
476       texture_internal_format_storage(
477           valid_texture_internal_format_storage_table,
478           arraysize(valid_texture_internal_format_storage_table)),
479       texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
480                               arraysize(valid_texture_mag_filter_mode_table)),
481       texture_min_filter_mode(valid_texture_min_filter_mode_table,
482                               arraysize(valid_texture_min_filter_mode_table)),
483       texture_parameter(valid_texture_parameter_table,
484                         arraysize(valid_texture_parameter_table)),
485       texture_pool(valid_texture_pool_table,
486                    arraysize(valid_texture_pool_table)),
487       texture_target(valid_texture_target_table,
488                      arraysize(valid_texture_target_table)),
489       texture_usage(valid_texture_usage_table,
490                     arraysize(valid_texture_usage_table)),
491       texture_wrap_mode(valid_texture_wrap_mode_table,
492                         arraysize(valid_texture_wrap_mode_table)),
493       vertex_attrib_size(valid_vertex_attrib_size_table,
494                          arraysize(valid_vertex_attrib_size_table)),
495       vertex_attrib_type(valid_vertex_attrib_type_table,
496                          arraysize(valid_vertex_attrib_type_table)),
497       vertex_attribute(valid_vertex_attribute_table,
498                        arraysize(valid_vertex_attribute_table)),
499       vertex_pointer(valid_vertex_pointer_table,
500                      arraysize(valid_vertex_pointer_table)),
501       zero_only(valid_zero_only_table, arraysize(valid_zero_only_table)) {
502 }
503
504 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_