Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gles2_cmd_validation_implementation_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_
13
14 static const GLenum valid_attachment_table[] = {
15     GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
16 };
17
18 static const GLenum valid_backbuffer_attachment_table[] = {
19     GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT,
20 };
21
22 static const GLenum valid_blit_filter_table[] = {
23     GL_NEAREST, GL_LINEAR,
24 };
25
26 static const GLenum valid_buffer_parameter_table[] = {
27     GL_BUFFER_SIZE, GL_BUFFER_USAGE,
28 };
29
30 static const GLenum valid_buffer_target_table[] = {
31     GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
32 };
33
34 static const GLenum valid_buffer_usage_table[] = {
35     GL_STREAM_DRAW, GL_STATIC_DRAW, GL_DYNAMIC_DRAW,
36 };
37
38 static const GLenum valid_capability_table[] = {
39     GL_BLEND,           GL_CULL_FACE,           GL_DEPTH_TEST,
40     GL_DITHER,          GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE,
41     GL_SAMPLE_COVERAGE, GL_SCISSOR_TEST,        GL_STENCIL_TEST,
42 };
43
44 static const GLenum valid_cmp_function_table[] = {
45     GL_NEVER,   GL_LESS,     GL_EQUAL,  GL_LEQUAL,
46     GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS,
47 };
48
49 static const GLenum valid_draw_mode_table[] = {
50     GL_POINTS,         GL_LINE_STRIP,   GL_LINE_LOOP, GL_LINES,
51     GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
52 };
53
54 static const GLenum valid_dst_blend_factor_table[] = {
55     GL_ZERO,           GL_ONE,
56     GL_SRC_COLOR,      GL_ONE_MINUS_SRC_COLOR,
57     GL_DST_COLOR,      GL_ONE_MINUS_DST_COLOR,
58     GL_SRC_ALPHA,      GL_ONE_MINUS_SRC_ALPHA,
59     GL_DST_ALPHA,      GL_ONE_MINUS_DST_ALPHA,
60     GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
61     GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA,
62 };
63
64 static const GLenum valid_equation_table[] = {
65     GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT,
66 };
67
68 static const GLenum valid_face_mode_table[] = {
69     GL_CW, GL_CCW,
70 };
71
72 static const GLenum valid_face_type_table[] = {
73     GL_FRONT, GL_BACK, GL_FRONT_AND_BACK,
74 };
75
76 static const GLenum valid_frame_buffer_parameter_table[] = {
77     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
78     GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
79     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
80     GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
81 };
82
83 static const GLenum valid_frame_buffer_target_table[] = {
84     GL_FRAMEBUFFER,
85 };
86
87 static const GLenum valid_g_l_state_table[] = {
88     GL_ACTIVE_TEXTURE,
89     GL_ALIASED_LINE_WIDTH_RANGE,
90     GL_ALIASED_POINT_SIZE_RANGE,
91     GL_ALPHA_BITS,
92     GL_ARRAY_BUFFER_BINDING,
93     GL_BLUE_BITS,
94     GL_COMPRESSED_TEXTURE_FORMATS,
95     GL_CURRENT_PROGRAM,
96     GL_DEPTH_BITS,
97     GL_DEPTH_RANGE,
98     GL_ELEMENT_ARRAY_BUFFER_BINDING,
99     GL_FRAMEBUFFER_BINDING,
100     GL_GENERATE_MIPMAP_HINT,
101     GL_GREEN_BITS,
102     GL_IMPLEMENTATION_COLOR_READ_FORMAT,
103     GL_IMPLEMENTATION_COLOR_READ_TYPE,
104     GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
105     GL_MAX_CUBE_MAP_TEXTURE_SIZE,
106     GL_MAX_FRAGMENT_UNIFORM_VECTORS,
107     GL_MAX_RENDERBUFFER_SIZE,
108     GL_MAX_TEXTURE_IMAGE_UNITS,
109     GL_MAX_TEXTURE_SIZE,
110     GL_MAX_VARYING_VECTORS,
111     GL_MAX_VERTEX_ATTRIBS,
112     GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
113     GL_MAX_VERTEX_UNIFORM_VECTORS,
114     GL_MAX_VIEWPORT_DIMS,
115     GL_NUM_COMPRESSED_TEXTURE_FORMATS,
116     GL_NUM_SHADER_BINARY_FORMATS,
117     GL_PACK_ALIGNMENT,
118     GL_RED_BITS,
119     GL_RENDERBUFFER_BINDING,
120     GL_SAMPLE_BUFFERS,
121     GL_SAMPLE_COVERAGE_INVERT,
122     GL_SAMPLE_COVERAGE_VALUE,
123     GL_SAMPLES,
124     GL_SCISSOR_BOX,
125     GL_SHADER_BINARY_FORMATS,
126     GL_SHADER_COMPILER,
127     GL_SUBPIXEL_BITS,
128     GL_STENCIL_BITS,
129     GL_TEXTURE_BINDING_2D,
130     GL_TEXTURE_BINDING_CUBE_MAP,
131     GL_UNPACK_ALIGNMENT,
132     GL_UNPACK_FLIP_Y_CHROMIUM,
133     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
134     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
135     GL_BIND_GENERATES_RESOURCE_CHROMIUM,
136     GL_VERTEX_ARRAY_BINDING_OES,
137     GL_VIEWPORT,
138     GL_BLEND_COLOR,
139     GL_BLEND_EQUATION_RGB,
140     GL_BLEND_EQUATION_ALPHA,
141     GL_BLEND_SRC_RGB,
142     GL_BLEND_DST_RGB,
143     GL_BLEND_SRC_ALPHA,
144     GL_BLEND_DST_ALPHA,
145     GL_COLOR_CLEAR_VALUE,
146     GL_DEPTH_CLEAR_VALUE,
147     GL_STENCIL_CLEAR_VALUE,
148     GL_COLOR_WRITEMASK,
149     GL_CULL_FACE_MODE,
150     GL_DEPTH_FUNC,
151     GL_DEPTH_WRITEMASK,
152     GL_FRONT_FACE,
153     GL_LINE_WIDTH,
154     GL_POLYGON_OFFSET_FACTOR,
155     GL_POLYGON_OFFSET_UNITS,
156     GL_STENCIL_FUNC,
157     GL_STENCIL_REF,
158     GL_STENCIL_VALUE_MASK,
159     GL_STENCIL_BACK_FUNC,
160     GL_STENCIL_BACK_REF,
161     GL_STENCIL_BACK_VALUE_MASK,
162     GL_STENCIL_WRITEMASK,
163     GL_STENCIL_BACK_WRITEMASK,
164     GL_STENCIL_FAIL,
165     GL_STENCIL_PASS_DEPTH_FAIL,
166     GL_STENCIL_PASS_DEPTH_PASS,
167     GL_STENCIL_BACK_FAIL,
168     GL_STENCIL_BACK_PASS_DEPTH_FAIL,
169     GL_STENCIL_BACK_PASS_DEPTH_PASS,
170     GL_BLEND,
171     GL_CULL_FACE,
172     GL_DEPTH_TEST,
173     GL_DITHER,
174     GL_POLYGON_OFFSET_FILL,
175     GL_SAMPLE_ALPHA_TO_COVERAGE,
176     GL_SAMPLE_COVERAGE,
177     GL_SCISSOR_TEST,
178     GL_STENCIL_TEST,
179 };
180
181 static const GLenum valid_get_max_index_type_table[] = {
182     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
183 };
184
185 static const GLenum valid_get_tex_param_target_table[] = {
186     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
187 };
188
189 static const GLenum valid_hint_mode_table[] = {
190     GL_FASTEST, GL_NICEST, GL_DONT_CARE,
191 };
192
193 static const GLenum valid_hint_target_table[] = {
194     GL_GENERATE_MIPMAP_HINT,
195 };
196
197 static const GLenum valid_index_type_table[] = {
198     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT,
199 };
200
201 static const GLenum valid_matrix_mode_table[] = {
202     GL_PATH_PROJECTION_CHROMIUM, GL_PATH_MODELVIEW_CHROMIUM,
203 };
204
205 static const GLenum valid_pixel_store_table[] = {
206     GL_PACK_ALIGNMENT,
207     GL_UNPACK_ALIGNMENT,
208     GL_UNPACK_FLIP_Y_CHROMIUM,
209     GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
210     GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
211 };
212
213 static const GLint valid_pixel_store_alignment_table[] = {
214     1, 2, 4, 8,
215 };
216
217 static const GLenum valid_pixel_type_table[] = {
218     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
219     GL_UNSIGNED_SHORT_5_5_5_1,
220 };
221
222 static const GLenum valid_program_parameter_table[] = {
223     GL_DELETE_STATUS,               GL_LINK_STATUS,
224     GL_VALIDATE_STATUS,             GL_INFO_LOG_LENGTH,
225     GL_ATTACHED_SHADERS,            GL_ACTIVE_ATTRIBUTES,
226     GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_UNIFORMS,
227     GL_ACTIVE_UNIFORM_MAX_LENGTH,
228 };
229
230 static const GLenum valid_query_object_parameter_table[] = {
231     GL_QUERY_RESULT_EXT, GL_QUERY_RESULT_AVAILABLE_EXT,
232 };
233
234 static const GLenum valid_query_parameter_table[] = {
235     GL_CURRENT_QUERY_EXT,
236 };
237
238 static const GLenum valid_query_target_table[] = {
239     GL_ANY_SAMPLES_PASSED_EXT,
240     GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
241     GL_COMMANDS_ISSUED_CHROMIUM,
242     GL_LATENCY_QUERY_CHROMIUM,
243     GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
244     GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
245     GL_COMMANDS_COMPLETED_CHROMIUM,
246 };
247
248 static const GLenum valid_read_pixel_format_table[] = {
249     GL_ALPHA, GL_RGB, GL_RGBA,
250 };
251
252 static const GLenum valid_read_pixel_type_table[] = {
253     GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4,
254     GL_UNSIGNED_SHORT_5_5_5_1,
255 };
256
257 static const GLenum valid_render_buffer_format_table[] = {
258     GL_RGBA4, GL_RGB565, GL_RGB5_A1, GL_DEPTH_COMPONENT16, GL_STENCIL_INDEX8,
259 };
260
261 static const GLenum valid_render_buffer_parameter_table[] = {
262     GL_RENDERBUFFER_RED_SIZE,        GL_RENDERBUFFER_GREEN_SIZE,
263     GL_RENDERBUFFER_BLUE_SIZE,       GL_RENDERBUFFER_ALPHA_SIZE,
264     GL_RENDERBUFFER_DEPTH_SIZE,      GL_RENDERBUFFER_STENCIL_SIZE,
265     GL_RENDERBUFFER_WIDTH,           GL_RENDERBUFFER_HEIGHT,
266     GL_RENDERBUFFER_INTERNAL_FORMAT,
267 };
268
269 static const GLenum valid_render_buffer_target_table[] = {
270     GL_RENDERBUFFER,
271 };
272
273 static const GLenum valid_reset_status_table[] = {
274     GL_GUILTY_CONTEXT_RESET_ARB, GL_INNOCENT_CONTEXT_RESET_ARB,
275     GL_UNKNOWN_CONTEXT_RESET_ARB,
276 };
277
278 static const GLenum valid_shader_parameter_table[] = {
279     GL_SHADER_TYPE,          GL_DELETE_STATUS,
280     GL_COMPILE_STATUS,       GL_INFO_LOG_LENGTH,
281     GL_SHADER_SOURCE_LENGTH, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
282 };
283
284 static const GLenum valid_shader_precision_table[] = {
285     GL_LOW_FLOAT, GL_MEDIUM_FLOAT, GL_HIGH_FLOAT,
286     GL_LOW_INT,   GL_MEDIUM_INT,   GL_HIGH_INT,
287 };
288
289 static const GLenum valid_shader_type_table[] = {
290     GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
291 };
292
293 static const GLenum valid_src_blend_factor_table[] = {
294     GL_ZERO,               GL_ONE,
295     GL_SRC_COLOR,          GL_ONE_MINUS_SRC_COLOR,
296     GL_DST_COLOR,          GL_ONE_MINUS_DST_COLOR,
297     GL_SRC_ALPHA,          GL_ONE_MINUS_SRC_ALPHA,
298     GL_DST_ALPHA,          GL_ONE_MINUS_DST_ALPHA,
299     GL_CONSTANT_COLOR,     GL_ONE_MINUS_CONSTANT_COLOR,
300     GL_CONSTANT_ALPHA,     GL_ONE_MINUS_CONSTANT_ALPHA,
301     GL_SRC_ALPHA_SATURATE,
302 };
303
304 static const GLenum valid_stencil_op_table[] = {
305     GL_KEEP,      GL_ZERO, GL_REPLACE,   GL_INCR,
306     GL_INCR_WRAP, GL_DECR, GL_DECR_WRAP, GL_INVERT,
307 };
308
309 static const GLenum valid_string_type_table[] = {
310     GL_VENDOR,                   GL_RENDERER,   GL_VERSION,
311     GL_SHADING_LANGUAGE_VERSION, GL_EXTENSIONS,
312 };
313
314 static const GLenum valid_texture_bind_target_table[] = {
315     GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP,
316 };
317
318 static const GLenum valid_texture_format_table[] = {
319     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
320 };
321
322 static const GLenum valid_texture_internal_format_table[] = {
323     GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA,
324 };
325
326 static const GLenum valid_texture_internal_format_storage_table[] = {
327     GL_RGB565,         GL_RGBA4,                 GL_RGB5_A1,  GL_ALPHA8_EXT,
328     GL_LUMINANCE8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GL_RGB8_OES, GL_RGBA8_OES,
329 };
330
331 static const GLenum valid_texture_mag_filter_mode_table[] = {
332     GL_NEAREST, GL_LINEAR,
333 };
334
335 static const GLenum valid_texture_min_filter_mode_table[] = {
336     GL_NEAREST,                GL_LINEAR,
337     GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST,
338     GL_NEAREST_MIPMAP_LINEAR,  GL_LINEAR_MIPMAP_LINEAR,
339 };
340
341 static const GLenum valid_texture_parameter_table[] = {
342     GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_POOL_CHROMIUM,
343     GL_TEXTURE_WRAP_S,     GL_TEXTURE_WRAP_T,
344 };
345
346 static const GLenum valid_texture_pool_table[] = {
347     GL_TEXTURE_POOL_MANAGED_CHROMIUM, GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
348 };
349
350 static const GLenum valid_texture_target_table[] = {
351     GL_TEXTURE_2D,                  GL_TEXTURE_CUBE_MAP_POSITIVE_X,
352     GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
353     GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
354     GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
355 };
356
357 static const GLenum valid_texture_usage_table[] = {
358     GL_NONE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE,
359 };
360
361 static const GLenum valid_texture_wrap_mode_table[] = {
362     GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT, GL_REPEAT,
363 };
364
365 static const GLint valid_vertex_attrib_size_table[] = {
366     1, 2, 3, 4,
367 };
368
369 static const GLenum valid_vertex_attrib_type_table[] = {
370     GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT,
371 };
372
373 static const GLenum valid_vertex_attribute_table[] = {
374     GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
375     GL_VERTEX_ATTRIB_ARRAY_ENABLED,    GL_VERTEX_ATTRIB_ARRAY_SIZE,
376     GL_VERTEX_ATTRIB_ARRAY_STRIDE,     GL_VERTEX_ATTRIB_ARRAY_TYPE,
377     GL_CURRENT_VERTEX_ATTRIB,
378 };
379
380 static const GLenum valid_vertex_pointer_table[] = {
381     GL_VERTEX_ATTRIB_ARRAY_POINTER,
382 };
383
384 Validators::Validators()
385     : attachment(valid_attachment_table, arraysize(valid_attachment_table)),
386       backbuffer_attachment(valid_backbuffer_attachment_table,
387                             arraysize(valid_backbuffer_attachment_table)),
388       blit_filter(valid_blit_filter_table, arraysize(valid_blit_filter_table)),
389       buffer_parameter(valid_buffer_parameter_table,
390                        arraysize(valid_buffer_parameter_table)),
391       buffer_target(valid_buffer_target_table,
392                     arraysize(valid_buffer_target_table)),
393       buffer_usage(valid_buffer_usage_table,
394                    arraysize(valid_buffer_usage_table)),
395       capability(valid_capability_table, arraysize(valid_capability_table)),
396       cmp_function(valid_cmp_function_table,
397                    arraysize(valid_cmp_function_table)),
398       compressed_texture_format(),
399       draw_mode(valid_draw_mode_table, arraysize(valid_draw_mode_table)),
400       dst_blend_factor(valid_dst_blend_factor_table,
401                        arraysize(valid_dst_blend_factor_table)),
402       equation(valid_equation_table, arraysize(valid_equation_table)),
403       face_mode(valid_face_mode_table, arraysize(valid_face_mode_table)),
404       face_type(valid_face_type_table, arraysize(valid_face_type_table)),
405       frame_buffer_parameter(valid_frame_buffer_parameter_table,
406                              arraysize(valid_frame_buffer_parameter_table)),
407       frame_buffer_target(valid_frame_buffer_target_table,
408                           arraysize(valid_frame_buffer_target_table)),
409       g_l_state(valid_g_l_state_table, arraysize(valid_g_l_state_table)),
410       get_max_index_type(valid_get_max_index_type_table,
411                          arraysize(valid_get_max_index_type_table)),
412       get_tex_param_target(valid_get_tex_param_target_table,
413                            arraysize(valid_get_tex_param_target_table)),
414       hint_mode(valid_hint_mode_table, arraysize(valid_hint_mode_table)),
415       hint_target(valid_hint_target_table, arraysize(valid_hint_target_table)),
416       index_type(valid_index_type_table, arraysize(valid_index_type_table)),
417       matrix_mode(valid_matrix_mode_table, arraysize(valid_matrix_mode_table)),
418       pixel_store(valid_pixel_store_table, arraysize(valid_pixel_store_table)),
419       pixel_store_alignment(valid_pixel_store_alignment_table,
420                             arraysize(valid_pixel_store_alignment_table)),
421       pixel_type(valid_pixel_type_table, arraysize(valid_pixel_type_table)),
422       program_parameter(valid_program_parameter_table,
423                         arraysize(valid_program_parameter_table)),
424       query_object_parameter(valid_query_object_parameter_table,
425                              arraysize(valid_query_object_parameter_table)),
426       query_parameter(valid_query_parameter_table,
427                       arraysize(valid_query_parameter_table)),
428       query_target(valid_query_target_table,
429                    arraysize(valid_query_target_table)),
430       read_pixel_format(valid_read_pixel_format_table,
431                         arraysize(valid_read_pixel_format_table)),
432       read_pixel_type(valid_read_pixel_type_table,
433                       arraysize(valid_read_pixel_type_table)),
434       render_buffer_format(valid_render_buffer_format_table,
435                            arraysize(valid_render_buffer_format_table)),
436       render_buffer_parameter(valid_render_buffer_parameter_table,
437                               arraysize(valid_render_buffer_parameter_table)),
438       render_buffer_target(valid_render_buffer_target_table,
439                            arraysize(valid_render_buffer_target_table)),
440       reset_status(valid_reset_status_table,
441                    arraysize(valid_reset_status_table)),
442       shader_binary_format(),
443       shader_parameter(valid_shader_parameter_table,
444                        arraysize(valid_shader_parameter_table)),
445       shader_precision(valid_shader_precision_table,
446                        arraysize(valid_shader_precision_table)),
447       shader_type(valid_shader_type_table, arraysize(valid_shader_type_table)),
448       src_blend_factor(valid_src_blend_factor_table,
449                        arraysize(valid_src_blend_factor_table)),
450       stencil_op(valid_stencil_op_table, arraysize(valid_stencil_op_table)),
451       string_type(valid_string_type_table, arraysize(valid_string_type_table)),
452       texture_bind_target(valid_texture_bind_target_table,
453                           arraysize(valid_texture_bind_target_table)),
454       texture_format(valid_texture_format_table,
455                      arraysize(valid_texture_format_table)),
456       texture_internal_format(valid_texture_internal_format_table,
457                               arraysize(valid_texture_internal_format_table)),
458       texture_internal_format_storage(
459           valid_texture_internal_format_storage_table,
460           arraysize(valid_texture_internal_format_storage_table)),
461       texture_mag_filter_mode(valid_texture_mag_filter_mode_table,
462                               arraysize(valid_texture_mag_filter_mode_table)),
463       texture_min_filter_mode(valid_texture_min_filter_mode_table,
464                               arraysize(valid_texture_min_filter_mode_table)),
465       texture_parameter(valid_texture_parameter_table,
466                         arraysize(valid_texture_parameter_table)),
467       texture_pool(valid_texture_pool_table,
468                    arraysize(valid_texture_pool_table)),
469       texture_target(valid_texture_target_table,
470                      arraysize(valid_texture_target_table)),
471       texture_usage(valid_texture_usage_table,
472                     arraysize(valid_texture_usage_table)),
473       texture_wrap_mode(valid_texture_wrap_mode_table,
474                         arraysize(valid_texture_wrap_mode_table)),
475       vertex_attrib_size(valid_vertex_attrib_size_table,
476                          arraysize(valid_vertex_attrib_size_table)),
477       vertex_attrib_type(valid_vertex_attrib_type_table,
478                          arraysize(valid_vertex_attrib_type_table)),
479       vertex_attribute(valid_vertex_attribute_table,
480                        arraysize(valid_vertex_attribute_table)),
481       vertex_pointer(valid_vertex_pointer_table,
482                      arraysize(valid_vertex_pointer_table)) {
483 }
484
485 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H_