Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / common / gles2_cmd_utils_implementation_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
13
14 static const GLES2Util::EnumToString enum_to_string_table[] = {
15     {
16      0x78EC, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM",
17     },
18     {
19      0x8825, "GL_DRAW_BUFFER0_EXT",
20     },
21     {
22      0x0BC1, "GL_ALPHA_TEST_FUNC_QCOM",
23     },
24     {
25      0x884C, "GL_TEXTURE_COMPARE_MODE_EXT",
26     },
27     {
28      0x0BC2, "GL_ALPHA_TEST_REF_QCOM",
29     },
30     {
31      0x884D, "GL_TEXTURE_COMPARE_FUNC_EXT",
32     },
33     {
34      0x884E, "GL_COMPARE_REF_TO_TEXTURE_EXT",
35     },
36     {
37      0x93A1, "GL_BGRA8_EXT",
38     },
39     {
40      0, "GL_FALSE",
41     },
42     {
43      0x00400000, "GL_STENCIL_BUFFER_BIT6_QCOM",
44     },
45     {
46      0x9138, "GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG",
47     },
48     {
49      0x8FC4, "GL_SHADER_BINARY_VIV",
50     },
51     {
52      0x9130, "GL_SGX_PROGRAM_BINARY_IMG",
53     },
54     {
55      0x9133, "GL_RENDERBUFFER_SAMPLES_IMG",
56     },
57     {
58      0x82E0, "GL_BUFFER_KHR",
59     },
60     {
61      0x9135, "GL_MAX_SAMPLES_IMG",
62     },
63     {
64      0x9134, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG",
65     },
66     {
67      0x9137, "GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG",
68     },
69     {
70      0x9136, "GL_TEXTURE_SAMPLES_IMG",
71     },
72     {
73      0x00000020, "GL_COLOR_BUFFER_BIT5_QCOM",
74     },
75     {
76      0x0008, "GL_MAP_INVALIDATE_BUFFER_BIT_EXT",
77     },
78     {
79      0x0BC0, "GL_ALPHA_TEST_QCOM",
80     },
81     {
82      0x0006, "GL_TRIANGLE_FAN",
83     },
84     {
85      0x0004, "GL_TRIANGLES",
86     },
87     {
88      0x0005, "GL_TRIANGLE_STRIP",
89     },
90     {
91      0x0002, "GL_LINE_LOOP",
92     },
93     {
94      0x0003, "GL_LINE_STRIP",
95     },
96     {
97      0x0000, "GL_POINTS",
98     },
99     {
100      0x0001, "GL_LINES",
101     },
102     {
103      0x78F0, "GL_IMAGE_ROWBYTES_CHROMIUM",
104     },
105     {
106      0x88B8, "GL_READ_ONLY",
107     },
108     {
109      0x88B9, "GL_WRITE_ONLY_OES",
110     },
111     {
112      0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT",
113     },
114     {
115      0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT",
116     },
117     {
118      0x8741, "GL_PROGRAM_BINARY_LENGTH_OES",
119     },
120     {
121      0x8740, "GL_Z400_BINARY_AMD",
122     },
123     {
124      0x8192, "GL_GENERATE_MIPMAP_HINT",
125     },
126     {
127      0x8A54, "GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT",
128     },
129     {
130      0x8A55, "GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT",
131     },
132     {
133      0x8A56, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT",
134     },
135     {
136      0x8A57, "GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT",
137     },
138     {
139      0x8A51, "GL_RGB_RAW_422_APPLE",
140     },
141     {
142      0x87F9, "GL_3DC_X_AMD",
143     },
144     {
145      0x8A53, "GL_SYNC_OBJECT_APPLE",
146     },
147     {
148      0x8DF8, "GL_SHADER_BINARY_FORMATS",
149     },
150     {
151      0x8DF9, "GL_NUM_SHADER_BINARY_FORMATS",
152     },
153     {
154      0x826D, "GL_DEBUG_GROUP_STACK_DEPTH_KHR",
155     },
156     {
157      0x826B, "GL_DEBUG_SEVERITY_NOTIFICATION_KHR",
158     },
159     {
160      0x826C, "GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR",
161     },
162     {
163      0x8B59, "GL_BOOL_VEC4",
164     },
165     {
166      0x826A, "GL_DEBUG_TYPE_POP_GROUP_KHR",
167     },
168     {
169      0x8B57, "GL_BOOL_VEC2",
170     },
171     {
172      0x8DF1, "GL_MEDIUM_FLOAT",
173     },
174     {
175      0x8B55, "GL_INT_VEC4",
176     },
177     {
178      0x8B54, "GL_INT_VEC3",
179     },
180     {
181      0x8DF4, "GL_MEDIUM_INT",
182     },
183     {
184      0x8DF5, "GL_HIGH_INT",
185     },
186     {
187      0x8B51, "GL_FLOAT_VEC3",
188     },
189     {
190      0x8B50, "GL_FLOAT_VEC2",
191     },
192     {
193      0x806F, "GL_TEXTURE_3D_OES",
194     },
195     {
196      0x92E0, "GL_DEBUG_OUTPUT_KHR",
197     },
198     {
199      0x806A, "GL_TEXTURE_BINDING_3D_OES",
200     },
201     {
202      0x8CE3, "GL_COLOR_ATTACHMENT3_EXT",
203     },
204     {
205      0x1904, "GL_GREEN_NV",
206     },
207     {
208      0x928D, "GL_DST_OUT_NV",
209     },
210     {
211      0x8069, "GL_TEXTURE_BINDING_2D",
212     },
213     {
214      0x8261, "GL_NO_RESET_NOTIFICATION_EXT",
215     },
216     {
217      0x8DFA, "GL_SHADER_COMPILER",
218     },
219     {
220      0x8DFB, "GL_MAX_VERTEX_UNIFORM_VECTORS",
221     },
222     {
223      0x8DFC, "GL_MAX_VARYING_VECTORS",
224     },
225     {
226      0x8B5C, "GL_FLOAT_MAT4",
227     },
228     {
229      0x8B5B, "GL_FLOAT_MAT3",
230     },
231     {
232      0x8268, "GL_DEBUG_TYPE_MARKER_KHR",
233     },
234     {
235      0x8269, "GL_DEBUG_TYPE_PUSH_GROUP_KHR",
236     },
237     {
238      0x1905, "GL_BLUE_NV",
239     },
240     {
241      0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES",
242     },
243     {
244      0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES",
245     },
246     {
247      0x2600, "GL_NEAREST",
248     },
249     {
250      0x2601, "GL_LINEAR",
251     },
252     {
253      0x8C03, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG",
254     },
255     {
256      0x9242, "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM",
257     },
258     {
259      0x88BB, "GL_BUFFER_ACCESS_OES",
260     },
261     {
262      0x88BC, "GL_BUFFER_MAPPED_OES",
263     },
264     {
265      0x88BD, "GL_BUFFER_MAP_POINTER_OES",
266     },
267     {
268      0x88BF, "GL_TIME_ELAPSED_EXT",
269     },
270     {
271      0x0C10, "GL_SCISSOR_BOX",
272     },
273     {
274      0x0C11, "GL_SCISSOR_TEST",
275     },
276     {
277      0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM",
278     },
279     {
280      0x8A48, "GL_TEXTURE_SRGB_DECODE_EXT",
281     },
282     {
283      0x300E, "GL_CONTEXT_LOST",
284     },
285     {
286      0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM",
287     },
288     {
289      0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT",
290     },
291     {
292      0x8BD2, "GL_TEXTURE_WIDTH_QCOM",
293     },
294     {
295      0x8BD3, "GL_TEXTURE_HEIGHT_QCOM",
296     },
297     {
298      0x8BD4, "GL_TEXTURE_DEPTH_QCOM",
299     },
300     {
301      0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM",
302     },
303     {
304      0x8BD6, "GL_TEXTURE_FORMAT_QCOM",
305     },
306     {
307      0x8BD7, "GL_TEXTURE_TYPE_QCOM",
308     },
309     {
310      0x8B8D, "GL_CURRENT_PROGRAM",
311     },
312     {
313      0x8BD9, "GL_TEXTURE_NUM_LEVELS_QCOM",
314     },
315     {
316      0x00200000, "GL_STENCIL_BUFFER_BIT5_QCOM",
317     },
318     {
319      0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",
320     },
321     {
322      0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES",
323     },
324     {
325      0x8B8C, "GL_SHADING_LANGUAGE_VERSION",
326     },
327     {
328      0x8BDA, "GL_TEXTURE_TARGET_QCOM",
329     },
330     {
331      0x8BDB, "GL_TEXTURE_OBJECT_VALID_QCOM",
332     },
333     {
334      0x8BDC, "GL_STATE_RESTORE",
335     },
336     {
337      0x8B88, "GL_SHADER_SOURCE_LENGTH",
338     },
339     {
340      0x8B89, "GL_ACTIVE_ATTRIBUTES",
341     },
342     {
343      0x93C9, "GL_COMPRESSED_RGBA_ASTC_6x6x6_OES",
344     },
345     {
346      0x93C8, "GL_COMPRESSED_RGBA_ASTC_6x6x5_OES",
347     },
348     {
349      0x8B84, "GL_INFO_LOG_LENGTH",
350     },
351     {
352      0x8B85, "GL_ATTACHED_SHADERS",
353     },
354     {
355      0x8B86, "GL_ACTIVE_UNIFORMS",
356     },
357     {
358      0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH",
359     },
360     {
361      0x8B80, "GL_DELETE_STATUS",
362     },
363     {
364      0x8B81, "GL_COMPILE_STATUS",
365     },
366     {
367      0x8B82, "GL_LINK_STATUS",
368     },
369     {
370      0x8B83, "GL_VALIDATE_STATUS",
371     },
372     {
373      0x8D48, "GL_STENCIL_INDEX8",
374     },
375     {
376      0x8D46, "GL_STENCIL_INDEX1_OES",
377     },
378     {
379      0x8D47, "GL_STENCIL_INDEX4_OES",
380     },
381     {
382      0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT",
383     },
384     {
385      0x00000100, "GL_DEPTH_BUFFER_BIT",
386     },
387     {
388      0x8D42, "GL_RENDERBUFFER_WIDTH",
389     },
390     {
391      0x8D43, "GL_RENDERBUFFER_HEIGHT",
392     },
393     {
394      0x8D40, "GL_FRAMEBUFFER",
395     },
396     {
397      0x8D41, "GL_RENDERBUFFER",
398     },
399     {
400      0x0BD0, "GL_DITHER",
401     },
402     {
403      0x93D3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR",
404     },
405     {
406      0x1801, "GL_DEPTH_EXT",
407     },
408     {
409      0x1800, "GL_COLOR_EXT",
410     },
411     {
412      0x1802, "GL_STENCIL_EXT",
413     },
414     {
415      0x0B21, "GL_LINE_WIDTH",
416     },
417     {
418      0x81A5, "GL_DEPTH_COMPONENT16",
419     },
420     {
421      0x81A6, "GL_DEPTH_COMPONENT24_OES",
422     },
423     {
424      0x81A7, "GL_DEPTH_COMPONENT32_OES",
425     },
426     {
427      0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE",
428     },
429     {
430      0x8B6A, "GL_FLOAT_MAT4x3_NV",
431     },
432     {
433      0x93D0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR",
434     },
435     {
436      0x9143, "GL_MAX_DEBUG_MESSAGE_LENGTH_KHR",
437     },
438     {
439      0x9144, "GL_MAX_DEBUG_LOGGED_MESSAGES_KHR",
440     },
441     {
442      0x9145, "GL_DEBUG_LOGGED_MESSAGES_KHR",
443     },
444     {
445      0x9146, "GL_DEBUG_SEVERITY_HIGH_KHR",
446     },
447     {
448      0x9147, "GL_DEBUG_SEVERITY_MEDIUM_KHR",
449     },
450     {
451      0x9148, "GL_DEBUG_SEVERITY_LOW_KHR",
452     },
453     {
454      0x9260, "GL_GCCSO_SHADER_BINARY_FJ",
455     },
456     {
457      0x8F60, "GL_MALI_SHADER_BINARY_ARM",
458     },
459     {
460      0x8F61, "GL_MALI_PROGRAM_BINARY_ARM",
461     },
462     {
463      0x87EE, "GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD",
464     },
465     {
466      0x822B, "GL_RG8_EXT",
467     },
468     {
469      0x822F, "GL_RG16F_EXT",
470     },
471     {
472      0x822D, "GL_R16F_EXT",
473     },
474     {
475      0x822E, "GL_R32F_EXT",
476     },
477     {
478      1, "GL_ES_VERSION_2_0",
479     },
480     {
481      0x84F9, "GL_DEPTH_STENCIL_OES",
482     },
483     {
484      0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV_EXT",
485     },
486     {
487      0x8819, "GL_LUMINANCE_ALPHA32F_EXT",
488     },
489     {
490      0x8818, "GL_LUMINANCE32F_EXT",
491     },
492     {
493      0x8363, "GL_UNSIGNED_SHORT_5_6_5",
494     },
495     {
496      0x8814, "GL_RGBA32F_EXT",
497     },
498     {
499      0x84F2, "GL_ALL_COMPLETED_NV",
500     },
501     {
502      0x8816, "GL_ALPHA32F_EXT",
503     },
504     {
505      0x84F4, "GL_FENCE_CONDITION_NV",
506     },
507     {
508      0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT",
509     },
510     {
511      0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT",
512     },
513     {
514      0x84F7, "GL_COMMANDS_COMPLETED_CHROMIUM",
515     },
516     {
517      0x881E, "GL_LUMINANCE16F_EXT",
518     },
519     {
520      0x84FA, "GL_UNSIGNED_INT_24_8_OES",
521     },
522     {
523      0x881F, "GL_LUMINANCE_ALPHA16F_EXT",
524     },
525     {
526      0x881A, "GL_RGBA16F_EXT",
527     },
528     {
529      0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT",
530     },
531     {
532      0x0901, "GL_CCW",
533     },
534     {
535      0x0900, "GL_CW",
536     },
537     {
538      0x8229, "GL_R8_EXT",
539     },
540     {
541      0x9283, "GL_DISJOINT_NV",
542     },
543     {
544      0x8227, "GL_RG_EXT",
545     },
546     {
547      0x8B66, "GL_FLOAT_MAT2x4_NV",
548     },
549     {
550      0x8B67, "GL_FLOAT_MAT3x2_NV",
551     },
552     {
553      0x8B65, "GL_FLOAT_MAT2x3_NV",
554     },
555     {
556      0x8B62, "GL_SAMPLER_2D_SHADOW_EXT",
557     },
558     {
559      0x8B63, "GL_SAMPLER_2D_RECT_ARB",
560     },
561     {
562      0x8B60, "GL_SAMPLER_CUBE",
563     },
564     {
565      0x00001000, "GL_DEPTH_BUFFER_BIT4_QCOM",
566     },
567     {
568      0x8B68, "GL_FLOAT_MAT3x4_NV",
569     },
570     {
571      0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",
572     },
573     {
574      0x00000080, "GL_COLOR_BUFFER_BIT7_QCOM",
575     },
576     {
577      0x88F0, "GL_DEPTH24_STENCIL8_OES",
578     },
579     {
580      0x80A0, "GL_SAMPLE_COVERAGE",
581     },
582     {
583      0x928F, "GL_DST_ATOP_NV",
584     },
585     {
586      0x80A9, "GL_SAMPLES",
587     },
588     {
589      0x80A8, "GL_SAMPLE_BUFFERS",
590     },
591     {
592      0x0D55, "GL_ALPHA_BITS",
593     },
594     {
595      0x0D54, "GL_BLUE_BITS",
596     },
597     {
598      0x0D57, "GL_STENCIL_BITS",
599     },
600     {
601      0x0D56, "GL_DEPTH_BITS",
602     },
603     {
604      0x8CD5, "GL_FRAMEBUFFER_COMPLETE",
605     },
606     {
607      0x0D50, "GL_SUBPIXEL_BITS",
608     },
609     {
610      0x0D53, "GL_GREEN_BITS",
611     },
612     {
613      0x0D52, "GL_RED_BITS",
614     },
615     {
616      0x8037, "GL_POLYGON_OFFSET_FILL",
617     },
618     {
619      0x928C, "GL_SRC_OUT_NV",
620     },
621     {
622      0x8034, "GL_UNSIGNED_SHORT_5_5_5_1",
623     },
624     {
625      0x8033, "GL_UNSIGNED_SHORT_4_4_4_4",
626     },
627     {
628      0x928B, "GL_DST_IN_NV",
629     },
630     {
631      0x0305, "GL_ONE_MINUS_DST_ALPHA",
632     },
633     {
634      0x0304, "GL_DST_ALPHA",
635     },
636     {
637      0x0307, "GL_ONE_MINUS_DST_COLOR",
638     },
639     {
640      0x0306, "GL_DST_COLOR",
641     },
642     {
643      0x0301, "GL_ONE_MINUS_SRC_COLOR",
644     },
645     {
646      0x0300, "GL_SRC_COLOR",
647     },
648     {
649      0x0303, "GL_ONE_MINUS_SRC_ALPHA",
650     },
651     {
652      0x0302, "GL_SRC_ALPHA",
653     },
654     {
655      0x0308, "GL_SRC_ALPHA_SATURATE",
656     },
657     {
658      0x2A00, "GL_POLYGON_OFFSET_UNITS",
659     },
660     {
661      0xFFFFFFFF, "GL_ALL_SHADER_BITS_EXT",
662     },
663     {
664      0x00800000, "GL_STENCIL_BUFFER_BIT7_QCOM",
665     },
666     {
667      0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV",
668     },
669     {
670      0x00020000, "GL_STENCIL_BUFFER_BIT1_QCOM",
671     },
672     {
673      0x8D00, "GL_DEPTH_ATTACHMENT",
674     },
675     {
676      0x8FA0, "GL_PERFMON_GLOBAL_MODE_QCOM",
677     },
678     {
679      0x8815, "GL_RGB32F_EXT",
680     },
681     {
682      0x813D, "GL_TEXTURE_MAX_LEVEL_APPLE",
683     },
684     {
685      0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS",
686     },
687     {
688      0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED",
689     },
690     {
691      0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT",
692     },
693     {
694      0x90F3, "GL_CONTEXT_ROBUST_ACCESS_EXT",
695     },
696     {
697      0x90F2, "GL_MAX_MULTIVIEW_BUFFERS_EXT",
698     },
699     {
700      0x90F1, "GL_MULTIVIEW_EXT",
701     },
702     {
703      0x90F0, "GL_COLOR_ATTACHMENT_EXT",
704     },
705     {
706      0x803C, "GL_ALPHA8_OES",
707     },
708     {
709      0x84F5, "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM",
710     },
711     {
712      0x882A, "GL_DRAW_BUFFER5_EXT",
713     },
714     {
715      0x80AA, "GL_SAMPLE_COVERAGE_VALUE",
716     },
717     {
718      0x84F6, "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM",
719     },
720     {
721      0x80AB, "GL_SAMPLE_COVERAGE_INVERT",
722     },
723     {
724      0x8C41, "GL_SRGB8_NV",
725     },
726     {
727      0x8C40, "GL_SRGB_EXT",
728     },
729     {
730      0x882B, "GL_DRAW_BUFFER6_EXT",
731     },
732     {
733      0x8C17, "GL_UNSIGNED_NORMALIZED_EXT",
734     },
735     {
736      0x8A4A, "GL_SKIP_DECODE_EXT",
737     },
738     {
739      0x8A4F, "GL_PROGRAM_PIPELINE_OBJECT_EXT",
740     },
741     {
742      0x882C, "GL_DRAW_BUFFER7_EXT",
743     },
744     {
745      0x0010, "GL_MAP_FLUSH_EXPLICIT_BIT_EXT",
746     },
747     {
748      0x882D, "GL_DRAW_BUFFER8_EXT",
749     },
750     {
751      0x8F37, "GL_COPY_WRITE_BUFFER_NV",
752     },
753     {
754      0x8F36, "GL_COPY_READ_BUFFER_NV",
755     },
756     {
757      0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT",
758     },
759     {
760      0x6000, "GL_TEXTURE_POOL_CHROMIUM",
761     },
762     {
763      0x0B74, "GL_DEPTH_FUNC",
764     },
765     {
766      0x8A49, "GL_DECODE_EXT",
767     },
768     {
769      0x881B, "GL_RGB16F_EXT",
770     },
771     {
772      0x0B71, "GL_DEPTH_TEST",
773     },
774     {
775      0x0B70, "GL_DEPTH_RANGE",
776     },
777     {
778      0x0B73, "GL_DEPTH_CLEAR_VALUE",
779     },
780     {
781      0x0B72, "GL_DEPTH_WRITEMASK",
782     },
783     {
784      0x85BA, "GL_UNSIGNED_SHORT_8_8_APPLE",
785     },
786     {
787      0x882E, "GL_DRAW_BUFFER9_EXT",
788     },
789     {
790      0x6001, "GL_TEXTURE_POOL_MANAGED_CHROMIUM",
791     },
792     {
793      0x8073, "GL_MAX_3D_TEXTURE_SIZE_OES",
794     },
795     {
796      0x8072, "GL_TEXTURE_WRAP_R_OES",
797     },
798     {
799      0x9289, "GL_DST_OVER_NV",
800     },
801     {
802      0x882F, "GL_DRAW_BUFFER10_EXT",
803     },
804     {
805      0x8074, "GL_VERTEX_ARRAY_KHR",
806     },
807     {
808      0x80E1, "GL_BGRA_EXT",
809     },
810     {
811      0x8ED7, "GL_COVERAGE_AUTOMATIC_NV",
812     },
813     {
814      0x8ED6, "GL_COVERAGE_EDGE_FRAGMENTS_NV",
815     },
816     {
817      0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV",
818     },
819     {
820      0x8ED4, "GL_COVERAGE_SAMPLES_NV",
821     },
822     {
823      0x8ED3, "GL_COVERAGE_BUFFERS_NV",
824     },
825     {
826      0x8ED2, "GL_COVERAGE_ATTACHMENT_NV",
827     },
828     {
829      0x8ED1, "GL_COVERAGE_COMPONENT4_NV",
830     },
831     {
832      0x8ED0, "GL_COVERAGE_COMPONENT_NV",
833     },
834     {
835      0x9288, "GL_SRC_OVER_NV",
836     },
837     {
838      0x800B, "GL_FUNC_REVERSE_SUBTRACT",
839     },
840     {
841      0x00000400, "GL_STENCIL_BUFFER_BIT",
842     },
843     {
844      0x800A, "GL_FUNC_SUBTRACT",
845     },
846     {
847      0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV",
848     },
849     {
850      0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",
851     },
852     {
853      0x8219, "GL_FRAMEBUFFER_UNDEFINED_OES",
854     },
855     {
856      0x8E22, "GL_TRANSFORM_FEEDBACK",
857     },
858     {
859      0x8E28, "GL_TIMESTAMP_EXT",
860     },
861     {
862      0x8006, "GL_FUNC_ADD",
863     },
864     {
865      0x8007, "GL_MIN_EXT",
866     },
867     {
868      0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA",
869     },
870     {
871      0x8005, "GL_BLEND_COLOR",
872     },
873     {
874      0x8002, "GL_ONE_MINUS_CONSTANT_COLOR",
875     },
876     {
877      0x8003, "GL_CONSTANT_ALPHA",
878     },
879     {
880      0x8001, "GL_CONSTANT_COLOR",
881     },
882     {
883      0x0204, "GL_GREATER",
884     },
885     {
886      0x0205, "GL_NOTEQUAL",
887     },
888     {
889      0x0206, "GL_GEQUAL",
890     },
891     {
892      0x0207, "GL_ALWAYS",
893     },
894     {
895      0x0200, "GL_NEVER",
896     },
897     {
898      0x0201, "GL_LESS",
899     },
900     {
901      0x0202, "GL_EQUAL",
902     },
903     {
904      0x0203, "GL_LEQUAL",
905     },
906     {
907      0x2901, "GL_REPEAT",
908     },
909     {
910      0x92A0, "GL_EXCLUSION_NV",
911     },
912     {
913      0x93D8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR",
914     },
915     {
916      0x93D9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR",
917     },
918     {
919      0x8FB2, "GL_GPU_OPTIMIZED_QCOM",
920     },
921     {
922      0x190A, "GL_LUMINANCE_ALPHA",
923     },
924     {
925      0x8FB0, "GL_BINNING_CONTROL_HINT_QCOM",
926     },
927     {
928      0x92A1, "GL_CONTRAST_NV",
929     },
930     {
931      0x1E00, "GL_KEEP",
932     },
933     {
934      0x1E01, "GL_REPLACE",
935     },
936     {
937      0x1E02, "GL_INCR",
938     },
939     {
940      0x1E03, "GL_DECR",
941     },
942     {
943      0x93D6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR",
944     },
945     {
946      0x93D7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR",
947     },
948     {
949      0x93D4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR",
950     },
951     {
952      0x93D5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR",
953     },
954     {
955      0x0BE2, "GL_BLEND",
956     },
957     {
958      0x84CB, "GL_TEXTURE11",
959     },
960     {
961      0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE",
962     },
963     {
964      0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE",
965     },
966     {
967      0x8D57, "GL_MAX_SAMPLES_ANGLE",
968     },
969     {
970      0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE",
971     },
972     {
973      0x8D51, "GL_RENDERBUFFER_GREEN_SIZE",
974     },
975     {
976      0x8D50, "GL_RENDERBUFFER_RED_SIZE",
977     },
978     {
979      0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE",
980     },
981     {
982      0x8D52, "GL_RENDERBUFFER_BLUE_SIZE",
983     },
984     {
985      0x92A6, "GL_VIVIDLIGHT_NV",
986     },
987     {
988      0x00080000, "GL_STENCIL_BUFFER_BIT3_QCOM",
989     },
990     {
991      0x92A7, "GL_LINEARLIGHT_NV",
992     },
993     {
994      0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED",
995     },
996     {
997      0x0C01, "GL_DRAW_BUFFER_EXT",
998     },
999     {
1000      0x78F2, "GL_IMAGE_SCANOUT_CHROMIUM",
1001     },
1002     {
1003      0x93C7, "GL_COMPRESSED_RGBA_ASTC_6x5x5_OES",
1004     },
1005     {
1006      0x8B5F, "GL_SAMPLER_3D_OES",
1007     },
1008     {
1009      0x8B95, "GL_PALETTE8_RGB8_OES",
1010     },
1011     {
1012      0x9250, "GL_SHADER_BINARY_DMP",
1013     },
1014     {
1015      0x10000000, "GL_MULTISAMPLE_BUFFER_BIT4_QCOM",
1016     },
1017     {
1018      0x8C92, "GL_ATC_RGB_AMD",
1019     },
1020     {
1021      0x9154, "GL_VERTEX_ARRAY_OBJECT_EXT",
1022     },
1023     {
1024      0x9153, "GL_QUERY_OBJECT_EXT",
1025     },
1026     {
1027      0x8864, "GL_QUERY_COUNTER_BITS_EXT",
1028     },
1029     {
1030      0x9151, "GL_BUFFER_OBJECT_EXT",
1031     },
1032     {
1033      0x8C93, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD",
1034     },
1035     {
1036      0x00000002, "GL_CONTEXT_FLAG_DEBUG_BIT_KHR",
1037     },
1038     {
1039      0x00000001, "GL_SYNC_FLUSH_COMMANDS_BIT_APPLE",
1040     },
1041     {
1042      0x9248, "GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM",
1043     },
1044     {
1045      0x00000004, "GL_COLOR_BUFFER_BIT2_QCOM",
1046     },
1047     {
1048      0x1702, "GL_TEXTURE",
1049     },
1050     {
1051      0x00000008, "GL_COLOR_BUFFER_BIT3_QCOM",
1052     },
1053     {
1054      0x8B58, "GL_BOOL_VEC3",
1055     },
1056     {
1057      0x8828, "GL_DRAW_BUFFER3_EXT",
1058     },
1059     {
1060      0x8DF0, "GL_LOW_FLOAT",
1061     },
1062     {
1063      0x1906, "GL_ALPHA",
1064     },
1065     {
1066      0x1907, "GL_RGB",
1067     },
1068     {
1069      0x8FBB, "GL_GPU_DISJOINT_EXT",
1070     },
1071     {
1072      0x1902, "GL_DEPTH_COMPONENT",
1073     },
1074     {
1075      0x8B56, "GL_BOOL",
1076     },
1077     {
1078      0x93DB, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR",
1079     },
1080     {
1081      0x8B9B, "GL_IMPLEMENTATION_COLOR_READ_FORMAT",
1082     },
1083     {
1084      0x8B9A, "GL_IMPLEMENTATION_COLOR_READ_TYPE",
1085     },
1086     {
1087      0x93DA, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR",
1088     },
1089     {
1090      0x1908, "GL_RGBA",
1091     },
1092     {
1093      0x8DF2, "GL_HIGH_FLOAT",
1094     },
1095     {
1096      0x93DD, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR",
1097     },
1098     {
1099      0x8827, "GL_DRAW_BUFFER2_EXT",
1100     },
1101     {
1102      0x9243, "GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM",
1103     },
1104     {
1105      0x8DF3, "GL_LOW_INT",
1106     },
1107     {
1108      0x82E8, "GL_MAX_LABEL_LENGTH_KHR",
1109     },
1110     {
1111      0x82E6, "GL_SAMPLER_KHR",
1112     },
1113     {
1114      0x0C02, "GL_READ_BUFFER_EXT",
1115     },
1116     {
1117      0x82E3, "GL_QUERY_KHR",
1118     },
1119     {
1120      0x82E2, "GL_PROGRAM_KHR",
1121     },
1122     {
1123      0x82E1, "GL_SHADER_KHR",
1124     },
1125     {
1126      0x8B52, "GL_FLOAT_VEC4",
1127     },
1128     {
1129      0x9240, "GL_UNPACK_FLIP_Y_CHROMIUM",
1130     },
1131     {
1132      0x8DF6, "GL_UNSIGNED_INT_10_10_10_2_OES",
1133     },
1134     {
1135      0x8230, "GL_RG32F_EXT",
1136     },
1137     {
1138      0x8DF7, "GL_INT_10_10_10_2_OES",
1139     },
1140     {
1141      0x9246, "GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM",
1142     },
1143     {
1144      0x8B69, "GL_FLOAT_MAT4x2_NV",
1145     },
1146     {
1147      0x812D, "GL_CLAMP_TO_BORDER_NV",
1148     },
1149     {
1150      0x812F, "GL_CLAMP_TO_EDGE",
1151     },
1152     {
1153      0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS",
1154     },
1155     {
1156      0x9244, "GL_BIND_GENERATES_RESOURCE_CHROMIUM",
1157     },
1158     {
1159      0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS",
1160     },
1161     {
1162      0x0CF3, "GL_UNPACK_SKIP_ROWS_EXT",
1163     },
1164     {
1165      0x0CF2, "GL_UNPACK_ROW_LENGTH_EXT",
1166     },
1167     {
1168      0x140C, "GL_FIXED",
1169     },
1170     {
1171      0x8008, "GL_MAX_EXT",
1172     },
1173     {
1174      0x0CF5, "GL_UNPACK_ALIGNMENT",
1175     },
1176     {
1177      0x0CF4, "GL_UNPACK_SKIP_PIXELS_EXT",
1178     },
1179     {
1180      0x8009, "GL_BLEND_EQUATION",
1181     },
1182     {
1183      0x1401, "GL_UNSIGNED_BYTE",
1184     },
1185     {
1186      0x1400, "GL_BYTE",
1187     },
1188     {
1189      0x1403, "GL_UNSIGNED_SHORT",
1190     },
1191     {
1192      0x1402, "GL_SHORT",
1193     },
1194     {
1195      0x1405, "GL_UNSIGNED_INT",
1196     },
1197     {
1198      0x1404, "GL_INT",
1199     },
1200     {
1201      0x1406, "GL_FLOAT",
1202     },
1203     {
1204      0x8043, "GL_LUMINANCE4_ALPHA4_OES",
1205     },
1206     {
1207      0x8040, "GL_LUMINANCE8_OES",
1208     },
1209     {
1210      0x8045, "GL_LUMINANCE8_ALPHA8_OES",
1211     },
1212     {
1213      0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",
1214     },
1215     {
1216      0x00040000, "GL_STENCIL_BUFFER_BIT2_QCOM",
1217     },
1218     {
1219      0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",
1220     },
1221     {
1222      0x8CE4, "GL_COLOR_ATTACHMENT4_EXT",
1223     },
1224     {
1225      0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",
1226     },
1227     {
1228      0x929E, "GL_DIFFERENCE_NV",
1229     },
1230     {
1231      0x0B90, "GL_STENCIL_TEST",
1232     },
1233     {
1234      0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",
1235     },
1236     {
1237      0x881C, "GL_ALPHA16F_EXT",
1238     },
1239     {
1240      0x928E, "GL_SRC_ATOP_NV",
1241     },
1242     {
1243      0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES",
1244     },
1245     {
1246      0x9298, "GL_LIGHTEN_NV",
1247     },
1248     {
1249      0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",
1250     },
1251     {
1252      0x9112, "GL_OBJECT_TYPE_APPLE",
1253     },
1254     {
1255      0x8038, "GL_POLYGON_OFFSET_FACTOR",
1256     },
1257     {
1258      0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",
1259     },
1260     {
1261      0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE",
1262     },
1263     {
1264      0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",
1265     },
1266     {
1267      0x84CC, "GL_TEXTURE12",
1268     },
1269     {
1270      0x0BA2, "GL_VIEWPORT",
1271     },
1272     {
1273      0x84CA, "GL_TEXTURE10",
1274     },
1275     {
1276      0x78F1, "GL_IMAGE_MAP_CHROMIUM",
1277     },
1278     {
1279      0x84CF, "GL_TEXTURE15",
1280     },
1281     {
1282      0x84CE, "GL_TEXTURE14",
1283     },
1284     {
1285      0x84CD, "GL_TEXTURE13",
1286     },
1287     {
1288      0x9115, "GL_SYNC_FLAGS_APPLE",
1289     },
1290     {
1291      0x9286, "GL_SRC_NV",
1292     },
1293     {
1294      0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE",
1295     },
1296     {
1297      0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE",
1298     },
1299     {
1300      0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",
1301     },
1302     {
1303      0x9114, "GL_SYNC_STATUS_APPLE",
1304     },
1305     {
1306      0x8C0A, "GL_SGX_BINARY_IMG",
1307     },
1308     {
1309      0x9285, "GL_BLEND_ADVANCED_COHERENT_NV",
1310     },
1311     {
1312      0x911C, "GL_CONDITION_SATISFIED_APPLE",
1313     },
1314     {
1315      0x911B, "GL_TIMEOUT_EXPIRED_APPLE",
1316     },
1317     {
1318      0x911A, "GL_ALREADY_SIGNALED_APPLE",
1319     },
1320     {
1321      0x9284, "GL_CONJOINT_NV",
1322     },
1323     {
1324      0x911D, "GL_WAIT_FAILED_APPLE",
1325     },
1326     {
1327      0x929A, "GL_COLORBURN_NV",
1328     },
1329     {
1330      0x929B, "GL_HARDLIGHT_NV",
1331     },
1332     {
1333      0x929C, "GL_SOFTLIGHT_NV",
1334     },
1335     {
1336      0x846D, "GL_ALIASED_POINT_SIZE_RANGE",
1337     },
1338     {
1339      0x846E, "GL_ALIASED_LINE_WIDTH_RANGE",
1340     },
1341     {
1342      0x929F, "GL_MINUS_NV",
1343     },
1344     {
1345      0x9282, "GL_UNCORRELATED_NV",
1346     },
1347     {
1348      0x9113, "GL_SYNC_CONDITION_APPLE",
1349     },
1350     {
1351      0x93A4, "GL_PACK_REVERSE_ROW_ORDER_ANGLE",
1352     },
1353     {
1354      0x9111, "GL_MAX_SERVER_WAIT_TIMEOUT_APPLE",
1355     },
1356     {
1357      0x93A6, "GL_PROGRAM_BINARY_ANGLE",
1358     },
1359     {
1360      0x9117, "GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE",
1361     },
1362     {
1363      0x93A0, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE",
1364     },
1365     {
1366      0x93A3, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE",
1367     },
1368     {
1369      0x93A2, "GL_TEXTURE_USAGE_ANGLE",
1370     },
1371     {
1372      0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL",
1373     },
1374     {
1375      0x9119, "GL_SIGNALED_APPLE",
1376     },
1377     {
1378      0x9118, "GL_UNSIGNALED_APPLE",
1379     },
1380     {
1381      0x9294, "GL_MULTIPLY_NV",
1382     },
1383     {
1384      0x9295, "GL_SCREEN_NV",
1385     },
1386     {
1387      0x9296, "GL_OVERLAY_NV",
1388     },
1389     {
1390      0x9297, "GL_DARKEN_NV",
1391     },
1392     {
1393      0x0020, "GL_MAP_UNSYNCHRONIZED_BIT_EXT",
1394     },
1395     {
1396      0x8C01, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG",
1397     },
1398     {
1399      0x8C00, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG",
1400     },
1401     {
1402      0x8A52, "GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT",
1403     },
1404     {
1405      0x8C02, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG",
1406     },
1407     {
1408      0x84C9, "GL_TEXTURE9",
1409     },
1410     {
1411      0x84C8, "GL_TEXTURE8",
1412     },
1413     {
1414      0x8869, "GL_MAX_VERTEX_ATTRIBS",
1415     },
1416     {
1417      0x84C3, "GL_TEXTURE3",
1418     },
1419     {
1420      0x84C2, "GL_TEXTURE2",
1421     },
1422     {
1423      0x84C1, "GL_TEXTURE1",
1424     },
1425     {
1426      0x84C0, "GL_TEXTURE0",
1427     },
1428     {
1429      0x84C7, "GL_TEXTURE7",
1430     },
1431     {
1432      0x84C6, "GL_TEXTURE6",
1433     },
1434     {
1435      0x84C5, "GL_TEXTURE5",
1436     },
1437     {
1438      0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS",
1439     },
1440     {
1441      0x928A, "GL_SRC_IN_NV",
1442     },
1443     {
1444      0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",
1445     },
1446     {
1447      0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",
1448     },
1449     {
1450      0x8514, "GL_TEXTURE_BINDING_CUBE_MAP",
1451     },
1452     {
1453      0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X",
1454     },
1455     {
1456      0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",
1457     },
1458     {
1459      0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",
1460     },
1461     {
1462      0x8513, "GL_TEXTURE_CUBE_MAP",
1463     },
1464     {
1465      0x8626, "GL_CURRENT_VERTEX_ATTRIB",
1466     },
1467     {
1468      0x92B1, "GL_PLUS_CLAMPED_NV",
1469     },
1470     {
1471      0x92B0, "GL_HSL_LUMINOSITY_NV",
1472     },
1473     {
1474      0x92B3, "GL_MINUS_CLAMPED_NV",
1475     },
1476     {
1477      0x92B2, "GL_PLUS_CLAMPED_ALPHA_NV",
1478     },
1479     {
1480      0x8765, "GL_BUFFER_USAGE",
1481     },
1482     {
1483      0x8764, "GL_BUFFER_SIZE",
1484     },
1485     {
1486      0x8B99, "GL_PALETTE8_RGB5_A1_OES",
1487     },
1488     {
1489      0x0503, "GL_STACK_OVERFLOW_KHR",
1490     },
1491     {
1492      0x0502, "GL_INVALID_OPERATION",
1493     },
1494     {
1495      0x0501, "GL_INVALID_VALUE",
1496     },
1497     {
1498      0x0500, "GL_INVALID_ENUM",
1499     },
1500     {
1501      64, "GL_MAILBOX_SIZE_CHROMIUM",
1502     },
1503     {
1504      0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION",
1505     },
1506     {
1507      0x0505, "GL_OUT_OF_MEMORY",
1508     },
1509     {
1510      0x0504, "GL_STACK_UNDERFLOW_KHR",
1511     },
1512     {
1513      0x0B44, "GL_CULL_FACE",
1514     },
1515     {
1516      0x8B5E, "GL_SAMPLER_2D",
1517     },
1518     {
1519      0x0B46, "GL_FRONT_FACE",
1520     },
1521     {
1522      0x8FB3, "GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM",
1523     },
1524     {
1525      0x824A, "GL_DEBUG_SOURCE_APPLICATION_KHR",
1526     },
1527     {
1528      0x824B, "GL_DEBUG_SOURCE_OTHER_KHR",
1529     },
1530     {
1531      0x824C, "GL_DEBUG_TYPE_ERROR_KHR",
1532     },
1533     {
1534      0x824D, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR",
1535     },
1536     {
1537      0x824E, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR",
1538     },
1539     {
1540      0x824F, "GL_DEBUG_TYPE_PORTABILITY_KHR",
1541     },
1542     {
1543      0x8B31, "GL_VERTEX_SHADER",
1544     },
1545     {
1546      0x8B30, "GL_FRAGMENT_SHADER",
1547     },
1548     {
1549      0x8FB1, "GL_CPU_OPTIMIZED_QCOM",
1550     },
1551     {
1552      0x93D2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR",
1553     },
1554     {
1555      0x8B5A, "GL_FLOAT_MAT2",
1556     },
1557     {
1558      0x84D8, "GL_TEXTURE24",
1559     },
1560     {
1561      0x84D9, "GL_TEXTURE25",
1562     },
1563     {
1564      0x84D6, "GL_TEXTURE22",
1565     },
1566     {
1567      0x84D7, "GL_TEXTURE23",
1568     },
1569     {
1570      0x84D4, "GL_TEXTURE20",
1571     },
1572     {
1573      0x0D05, "GL_PACK_ALIGNMENT",
1574     },
1575     {
1576      0x84D2, "GL_TEXTURE18",
1577     },
1578     {
1579      0x84D3, "GL_TEXTURE19",
1580     },
1581     {
1582      0x84D0, "GL_TEXTURE16",
1583     },
1584     {
1585      0x84D1, "GL_TEXTURE17",
1586     },
1587     {
1588      0x93D1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR",
1589     },
1590     {
1591      0x84DF, "GL_TEXTURE31",
1592     },
1593     {
1594      0x8B97, "GL_PALETTE8_R5_G6_B5_OES",
1595     },
1596     {
1597      0x84DD, "GL_TEXTURE29",
1598     },
1599     {
1600      0x84DE, "GL_TEXTURE30",
1601     },
1602     {
1603      0x84DB, "GL_TEXTURE27",
1604     },
1605     {
1606      0x84DC, "GL_TEXTURE28",
1607     },
1608     {
1609      0x6002, "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM",
1610     },
1611     {
1612      0x84DA, "GL_TEXTURE26",
1613     },
1614     {
1615      0x8242, "GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR",
1616     },
1617     {
1618      0x8243, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR",
1619     },
1620     {
1621      0x8244, "GL_DEBUG_CALLBACK_FUNCTION_KHR",
1622     },
1623     {
1624      0x8245, "GL_DEBUG_CALLBACK_USER_PARAM_KHR",
1625     },
1626     {
1627      0x8246, "GL_DEBUG_SOURCE_API_KHR",
1628     },
1629     {
1630      0x8247, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR",
1631     },
1632     {
1633      0x8248, "GL_DEBUG_SOURCE_SHADER_COMPILER_KHR",
1634     },
1635     {
1636      0x8249, "GL_DEBUG_SOURCE_THIRD_PARTY_KHR",
1637     },
1638     {
1639      0x8B94, "GL_PALETTE4_RGB5_A1_OES",
1640     },
1641     {
1642      0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM",
1643     },
1644     {
1645      0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER",
1646     },
1647     {
1648      0x8865, "GL_CURRENT_QUERY_EXT",
1649     },
1650     {
1651      0x8866, "GL_QUERY_RESULT_EXT",
1652     },
1653     {
1654      0x8867, "GL_QUERY_RESULT_AVAILABLE_EXT",
1655     },
1656     {
1657      0x08000000, "GL_MULTISAMPLE_BUFFER_BIT3_QCOM",
1658     },
1659     {
1660      0x87FA, "GL_3DC_XY_AMD",
1661     },
1662     {
1663      0x84C4, "GL_TEXTURE4",
1664     },
1665     {
1666      0x85B5, "GL_VERTEX_ARRAY_BINDING_OES",
1667     },
1668     {
1669      0x8D6A, "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT",
1670     },
1671     {
1672      0x8D6C, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT",
1673     },
1674     {
1675      0x8252, "GL_LOSE_CONTEXT_ON_RESET_EXT",
1676     },
1677     {
1678      0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_NV",
1679     },
1680     {
1681      0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV",
1682     },
1683     {
1684      0x1102, "GL_NICEST",
1685     },
1686     {
1687      0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV",
1688     },
1689     {
1690      0x93E9, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES",
1691     },
1692     {
1693      0x93E8, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES",
1694     },
1695     {
1696      0x8C43, "GL_SRGB8_ALPHA8_EXT",
1697     },
1698     {
1699      0x8C42, "GL_SRGB_ALPHA_EXT",
1700     },
1701     {
1702      0x8C45, "GL_SLUMINANCE8_ALPHA8_NV",
1703     },
1704     {
1705      0x8C44, "GL_SLUMINANCE_ALPHA_NV",
1706     },
1707     {
1708      0x8C47, "GL_SLUMINANCE8_NV",
1709     },
1710     {
1711      0x8C46, "GL_SLUMINANCE_NV",
1712     },
1713     {
1714      0x93E1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES",
1715     },
1716     {
1717      0x93E0, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES",
1718     },
1719     {
1720      0x93E3, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES",
1721     },
1722     {
1723      0x93E2, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES",
1724     },
1725     {
1726      0x93E5, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES",
1727     },
1728     {
1729      0x93E4, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES",
1730     },
1731     {
1732      0x93E7, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES",
1733     },
1734     {
1735      0x93E6, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES",
1736     },
1737     {
1738      0x8D68, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES",
1739     },
1740     {
1741      0x85BB, "GL_UNSIGNED_SHORT_8_8_REV_APPLE",
1742     },
1743     {
1744      0x8D61, "GL_HALF_FLOAT_OES",
1745     },
1746     {
1747      0x8D62, "GL_RGB565",
1748     },
1749     {
1750      0x8D64, "GL_ETC1_RGB8_OES",
1751     },
1752     {
1753      0x8D65, "GL_TEXTURE_EXTERNAL_OES",
1754     },
1755     {
1756      0x8D66, "GL_SAMPLER_EXTERNAL_OES",
1757     },
1758     {
1759      0x8D67, "GL_TEXTURE_BINDING_EXTERNAL_OES",
1760     },
1761     {
1762      0x04000000, "GL_MULTISAMPLE_BUFFER_BIT2_QCOM",
1763     },
1764     {
1765      0x8CEE, "GL_COLOR_ATTACHMENT14_EXT",
1766     },
1767     {
1768      0x2800, "GL_TEXTURE_MAG_FILTER",
1769     },
1770     {
1771      0x2801, "GL_TEXTURE_MIN_FILTER",
1772     },
1773     {
1774      0x2802, "GL_TEXTURE_WRAP_S",
1775     },
1776     {
1777      0x2803, "GL_TEXTURE_WRAP_T",
1778     },
1779     {
1780      0x2703, "GL_LINEAR_MIPMAP_LINEAR",
1781     },
1782     {
1783      0x8B98, "GL_PALETTE8_RGBA4_OES",
1784     },
1785     {
1786      0x84F3, "GL_FENCE_STATUS_NV",
1787     },
1788     {
1789      0x2702, "GL_NEAREST_MIPMAP_LINEAR",
1790     },
1791     {
1792      0x1F03, "GL_EXTENSIONS",
1793     },
1794     {
1795      0x1F02, "GL_VERSION",
1796     },
1797     {
1798      0x1F01, "GL_RENDERER",
1799     },
1800     {
1801      0x1F00, "GL_VENDOR",
1802     },
1803     {
1804      0x9247, "GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM",
1805     },
1806     {
1807      0x2701, "GL_LINEAR_MIPMAP_NEAREST",
1808     },
1809     {
1810      0x9245, "GL_OVERLAY_TRANSFORM_NONE_CHROMIUM",
1811     },
1812     {
1813      0x92B4, "GL_INVERT_OVG_NV",
1814     },
1815     {
1816      0x9249, "GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM",
1817     },
1818     {
1819      0x0B94, "GL_STENCIL_FAIL",
1820     },
1821     {
1822      0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS",
1823     },
1824     {
1825      0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS",
1826     },
1827     {
1828      0x8B4F, "GL_SHADER_TYPE",
1829     },
1830     {
1831      0x00004000, "GL_COLOR_BUFFER_BIT",
1832     },
1833     {
1834      0x00000010, "GL_COLOR_BUFFER_BIT4_QCOM",
1835     },
1836     {
1837      0x8834, "GL_DRAW_BUFFER15_EXT",
1838     },
1839     {
1840      0x8833, "GL_DRAW_BUFFER14_EXT",
1841     },
1842     {
1843      0x8832, "GL_DRAW_BUFFER13_EXT",
1844     },
1845     {
1846      0x8831, "GL_DRAW_BUFFER12_EXT",
1847     },
1848     {
1849      0x8830, "GL_DRAW_BUFFER11_EXT",
1850     },
1851     {
1852      0x8DC5, "GL_SAMPLER_CUBE_SHADOW_NV",
1853     },
1854     {
1855      0x93B8, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR",
1856     },
1857     {
1858      0x9241, "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM",
1859     },
1860     {
1861      0x00010000, "GL_STENCIL_BUFFER_BIT0_QCOM",
1862     },
1863     {
1864      0x0B93, "GL_STENCIL_VALUE_MASK",
1865     },
1866     {
1867      0x0B92, "GL_STENCIL_FUNC",
1868     },
1869     {
1870      0x0B91, "GL_STENCIL_CLEAR_VALUE",
1871     },
1872     {
1873      0x883D, "GL_BLEND_EQUATION_ALPHA",
1874     },
1875     {
1876      0x0B97, "GL_STENCIL_REF",
1877     },
1878     {
1879      0x0B96, "GL_STENCIL_PASS_DEPTH_PASS",
1880     },
1881     {
1882      0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL",
1883     },
1884     {
1885      0x2700, "GL_NEAREST_MIPMAP_NEAREST",
1886     },
1887     {
1888      0x0B98, "GL_STENCIL_WRITEMASK",
1889     },
1890     {
1891      0x8B40, "GL_PROGRAM_OBJECT_EXT",
1892     },
1893     {
1894      0x1004, "GL_TEXTURE_BORDER_COLOR_NV",
1895     },
1896     {
1897      0x8B48, "GL_SHADER_OBJECT_EXT",
1898     },
1899     {
1900      0x912F, "GL_TEXTURE_IMMUTABLE_FORMAT_EXT",
1901     },
1902     {
1903      0x924A, "GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM",
1904     },
1905     {
1906      0x20000000, "GL_MULTISAMPLE_BUFFER_BIT5_QCOM",
1907     },
1908     {
1909      0x0DE1, "GL_TEXTURE_2D",
1910     },
1911     {
1912      0x80C9, "GL_BLEND_SRC_RGB",
1913     },
1914     {
1915      0x80C8, "GL_BLEND_DST_RGB",
1916     },
1917     {
1918      0x8059, "GL_RGB10_A2_EXT",
1919     },
1920     {
1921      0x8058, "GL_RGBA8_OES",
1922     },
1923     {
1924      0x8B93, "GL_PALETTE4_RGBA4_OES",
1925     },
1926     {
1927      0x00002000, "GL_DEPTH_BUFFER_BIT5_QCOM",
1928     },
1929     {
1930      0x8051, "GL_RGB8_OES",
1931     },
1932     {
1933      0x8052, "GL_RGB10_EXT",
1934     },
1935     {
1936      0x8CAB, "GL_RENDERBUFFER_SAMPLES_ANGLE",
1937     },
1938     {
1939      0x8057, "GL_RGB5_A1",
1940     },
1941     {
1942      0x8056, "GL_RGBA4",
1943     },
1944     {
1945      0x150A, "GL_INVERT",
1946     },
1947     {
1948      0x01000000, "GL_MULTISAMPLE_BUFFER_BIT0_QCOM",
1949     },
1950     {
1951      0x78ED, "GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM",
1952     },
1953     {
1954      0x78EE, "GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
1955     },
1956     {
1957      0x78EF, "GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM",
1958     },
1959     {
1960      0x0B45, "GL_CULL_FACE_MODE",
1961     },
1962     {
1963      0x8B92, "GL_PALETTE4_R5_G6_B5_OES",
1964     },
1965     {
1966      0x00100000, "GL_STENCIL_BUFFER_BIT4_QCOM",
1967     },
1968     {
1969      0x9299, "GL_COLORDODGE_NV",
1970     },
1971     {
1972      0x8D20, "GL_STENCIL_ATTACHMENT",
1973     },
1974     {
1975      0x8B91, "GL_PALETTE4_RGBA8_OES",
1976     },
1977     {
1978      0x00000200, "GL_DEPTH_BUFFER_BIT1_QCOM",
1979     },
1980     {
1981      0x00008000, "GL_COVERAGE_BUFFER_BIT_NV",
1982     },
1983     {
1984      0x1506, "GL_XOR_NV",
1985     },
1986     {
1987      0x8CA8, "GL_READ_FRAMEBUFFER_ANGLE",
1988     },
1989     {
1990      0x8CA9, "GL_DRAW_FRAMEBUFFER_ANGLE",
1991     },
1992     {
1993      0x8CA6, "GL_FRAMEBUFFER_BINDING",
1994     },
1995     {
1996      0x8CA7, "GL_RENDERBUFFER_BINDING",
1997     },
1998     {
1999      0x8CA4, "GL_STENCIL_BACK_VALUE_MASK",
2000     },
2001     {
2002      0x8CA5, "GL_STENCIL_BACK_WRITEMASK",
2003     },
2004     {
2005      0x8B90, "GL_PALETTE4_RGB8_OES",
2006     },
2007     {
2008      0x8CA3, "GL_STENCIL_BACK_REF",
2009     },
2010     {
2011      0x80CB, "GL_BLEND_SRC_ALPHA",
2012     },
2013     {
2014      0x80CA, "GL_BLEND_DST_ALPHA",
2015     },
2016     {
2017      0x8CE7, "GL_COLOR_ATTACHMENT7_EXT",
2018     },
2019     {
2020      0x93B0, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR",
2021     },
2022     {
2023      0x93B1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR",
2024     },
2025     {
2026      0x93B2, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR",
2027     },
2028     {
2029      0x93B3, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR",
2030     },
2031     {
2032      0x93B4, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR",
2033     },
2034     {
2035      0x93B5, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR",
2036     },
2037     {
2038      0x93B6, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR",
2039     },
2040     {
2041      0x93B7, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR",
2042     },
2043     {
2044      0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",
2045     },
2046     {
2047      0x93B9, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR",
2048     },
2049     {
2050      0x8253, "GL_GUILTY_CONTEXT_RESET_EXT",
2051     },
2052     {
2053      0x8CE5, "GL_COLOR_ATTACHMENT5_EXT",
2054     },
2055     {
2056      0x8CE9, "GL_COLOR_ATTACHMENT9_EXT",
2057     },
2058     {
2059      0x8B96, "GL_PALETTE8_RGBA8_OES",
2060     },
2061     {
2062      0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS",
2063     },
2064     {
2065      0x8508, "GL_DECR_WRAP",
2066     },
2067     {
2068      0x92AD, "GL_HSL_HUE_NV",
2069     },
2070     {
2071      0x92AE, "GL_HSL_SATURATION_NV",
2072     },
2073     {
2074      0x92AF, "GL_HSL_COLOR_NV",
2075     },
2076     {
2077      0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_NV",
2078     },
2079     {
2080      0x8507, "GL_INCR_WRAP",
2081     },
2082     {
2083      0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING",
2084     },
2085     {
2086      0x8894, "GL_ARRAY_BUFFER_BINDING",
2087     },
2088     {
2089      0x92A3, "GL_INVERT_RGB_NV",
2090     },
2091     {
2092      0x92A4, "GL_LINEARDODGE_NV",
2093     },
2094     {
2095      0x92A5, "GL_LINEARBURN_NV",
2096     },
2097     {
2098      0x8893, "GL_ELEMENT_ARRAY_BUFFER",
2099     },
2100     {
2101      0x8892, "GL_ARRAY_BUFFER",
2102     },
2103     {
2104      0x92A8, "GL_PINLIGHT_NV",
2105     },
2106     {
2107      0x92A9, "GL_HARDMIX_NV",
2108     },
2109     {
2110      0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM",
2111     },
2112     {
2113      0x84D5, "GL_TEXTURE21",
2114     },
2115     {
2116      0x9287, "GL_DST_NV",
2117     },
2118     {
2119      0x93BA, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR",
2120     },
2121     {
2122      0x93BB, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR",
2123     },
2124     {
2125      0x93BC, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR",
2126     },
2127     {
2128      0x93BD, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR",
2129     },
2130     {
2131      0x84E8, "GL_MAX_RENDERBUFFER_SIZE",
2132     },
2133     {
2134      0x9281, "GL_BLEND_OVERLAP_NV",
2135     },
2136     {
2137      0x9280, "GL_BLEND_PREMULTIPLIED_SRC_NV",
2138     },
2139     {
2140      0x8370, "GL_MIRRORED_REPEAT",
2141     },
2142     {
2143      0x84E0, "GL_ACTIVE_TEXTURE",
2144     },
2145     {
2146      0x8800, "GL_STENCIL_BACK_FUNC",
2147     },
2148     {
2149      0x8801, "GL_STENCIL_BACK_FAIL",
2150     },
2151     {
2152      0x0D33, "GL_MAX_TEXTURE_SIZE",
2153     },
2154     {
2155      0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE",
2156     },
2157     {
2158      0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE",
2159     },
2160     {
2161      0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED",
2162     },
2163     {
2164      0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE",
2165     },
2166     {
2167      0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT",
2168     },
2169     {
2170      0x8259, "GL_ACTIVE_PROGRAM_EXT",
2171     },
2172     {
2173      0x8258, "GL_PROGRAM_SEPARABLE_EXT",
2174     },
2175     {
2176      0x8256, "GL_RESET_NOTIFICATION_STRATEGY_EXT",
2177     },
2178     {
2179      0x8255, "GL_UNKNOWN_CONTEXT_RESET_EXT",
2180     },
2181     {
2182      0x8254, "GL_INNOCENT_CONTEXT_RESET_EXT",
2183     },
2184     {
2185      0x1100, "GL_DONT_CARE",
2186     },
2187     {
2188      0x1101, "GL_FASTEST",
2189     },
2190     {
2191      0x8251, "GL_DEBUG_TYPE_OTHER_KHR",
2192     },
2193     {
2194      0x8250, "GL_DEBUG_TYPE_PERFORMANCE_KHR",
2195     },
2196     {
2197      0x8CEB, "GL_COLOR_ATTACHMENT11_EXT",
2198     },
2199     {
2200      0x8CEC, "GL_COLOR_ATTACHMENT12_EXT",
2201     },
2202     {
2203      0x0408, "GL_FRONT_AND_BACK",
2204     },
2205     {
2206      0x8CEA, "GL_COLOR_ATTACHMENT10_EXT",
2207     },
2208     {
2209      0x8CEF, "GL_COLOR_ATTACHMENT15_EXT",
2210     },
2211     {
2212      0x8CED, "GL_COLOR_ATTACHMENT13_EXT",
2213     },
2214     {
2215      0x8829, "GL_DRAW_BUFFER4_EXT",
2216     },
2217     {
2218      0x0404, "GL_FRONT",
2219     },
2220     {
2221      0x0405, "GL_BACK",
2222     },
2223     {
2224      0x88E1, "GL_STREAM_READ",
2225     },
2226     {
2227      0x88E0, "GL_STREAM_DRAW",
2228     },
2229     {
2230      0x88E4, "GL_STATIC_DRAW",
2231     },
2232     {
2233      0x93C6, "GL_COMPRESSED_RGBA_ASTC_5x5x5_OES",
2234     },
2235     {
2236      0x88E8, "GL_DYNAMIC_DRAW",
2237     },
2238     {
2239      0x9291, "GL_PLUS_NV",
2240     },
2241     {
2242      0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_ANGLE",
2243     },
2244     {
2245      0x93C5, "GL_COMPRESSED_RGBA_ASTC_5x5x4_OES",
2246     },
2247     {
2248      0x40000000, "GL_MULTISAMPLE_BUFFER_BIT6_QCOM",
2249     },
2250     {
2251      0x9116, "GL_SYNC_FENCE_APPLE",
2252     },
2253     {
2254      0x93C4, "GL_COMPRESSED_RGBA_ASTC_5x4x4_OES",
2255     },
2256     {
2257      0x88EE, "GL_ETC1_SRGB8_NV",
2258     },
2259     {
2260      0x93C3, "GL_COMPRESSED_RGBA_ASTC_4x4x4_OES",
2261     },
2262     {
2263      0x00000800, "GL_DEPTH_BUFFER_BIT3_QCOM",
2264     },
2265     {
2266      0x1903, "GL_RED_EXT",
2267     },
2268     {
2269      0x93C2, "GL_COMPRESSED_RGBA_ASTC_4x4x3_OES",
2270     },
2271     {
2272      0x8CE2, "GL_COLOR_ATTACHMENT2_EXT",
2273     },
2274     {
2275      0x8BC1, "GL_COUNTER_RANGE_AMD",
2276     },
2277     {
2278      0x8CE0, "GL_COLOR_ATTACHMENT0",
2279     },
2280     {
2281      0x8CE1, "GL_COLOR_ATTACHMENT1_EXT",
2282     },
2283     {
2284      0x8CE6, "GL_COLOR_ATTACHMENT6_EXT",
2285     },
2286     {
2287      0x93C1, "GL_COMPRESSED_RGBA_ASTC_4x3x3_OES",
2288     },
2289     {
2290      0x8A1F, "GL_RGB_422_APPLE",
2291     },
2292     {
2293      0x93DC, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR",
2294     },
2295     {
2296      0x9292, "GL_PLUS_DARKER_NV",
2297     },
2298     {
2299      0x8CE8, "GL_COLOR_ATTACHMENT8_EXT",
2300     },
2301     {
2302      0x93C0, "GL_COMPRESSED_RGBA_ASTC_3x3x3_OES",
2303     },
2304     {
2305      0x0C23, "GL_COLOR_WRITEMASK",
2306     },
2307     {
2308      0x0C22, "GL_COLOR_CLEAR_VALUE",
2309     },
2310     {
2311      0x8823, "GL_WRITEONLY_RENDERING_QCOM",
2312     },
2313     {
2314      0x8824, "GL_MAX_DRAW_BUFFERS_EXT",
2315     },
2316     {
2317      0x825A, "GL_PROGRAM_PIPELINE_BINDING_EXT",
2318     },
2319     {
2320      0x1909, "GL_LUMINANCE",
2321     },
2322     {
2323      0x0D3A, "GL_MAX_VIEWPORT_DIMS",
2324     },
2325     {
2326      0x8B53, "GL_INT_VEC2",
2327     },
2328     {
2329      0x8826, "GL_DRAW_BUFFER1_EXT",
2330     },
2331     {
2332      0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE",
2333     },
2334     {
2335      0x8BC0, "GL_COUNTER_TYPE_AMD",
2336     },
2337     {
2338      0x8BC3, "GL_PERCENTAGE_AMD",
2339     },
2340     {
2341      0x8BC2, "GL_UNSIGNED_INT64_AMD",
2342     },
2343     {
2344      0x8BC5, "GL_PERFMON_RESULT_SIZE_AMD",
2345     },
2346     {
2347      0x8BC4, "GL_PERFMON_RESULT_AVAILABLE_AMD",
2348     },
2349     {
2350      0x8BC6, "GL_PERFMON_RESULT_AMD",
2351     },
2352 };
2353
2354 const GLES2Util::EnumToString* const GLES2Util::enum_to_string_table_ =
2355     enum_to_string_table;
2356 const size_t GLES2Util::enum_to_string_table_len_ =
2357     sizeof(enum_to_string_table) / sizeof(enum_to_string_table[0]);
2358
2359 std::string GLES2Util::GetStringAttachment(uint32_t value) {
2360   static const EnumToString string_table[] = {
2361       {GL_COLOR_ATTACHMENT0, "GL_COLOR_ATTACHMENT0"},
2362       {GL_DEPTH_ATTACHMENT, "GL_DEPTH_ATTACHMENT"},
2363       {GL_STENCIL_ATTACHMENT, "GL_STENCIL_ATTACHMENT"},
2364   };
2365   return GLES2Util::GetQualifiedEnumString(
2366       string_table, arraysize(string_table), value);
2367 }
2368
2369 std::string GLES2Util::GetStringBackbufferAttachment(uint32_t value) {
2370   static const EnumToString string_table[] = {
2371       {GL_COLOR_EXT, "GL_COLOR_EXT"},
2372       {GL_DEPTH_EXT, "GL_DEPTH_EXT"},
2373       {GL_STENCIL_EXT, "GL_STENCIL_EXT"},
2374   };
2375   return GLES2Util::GetQualifiedEnumString(
2376       string_table, arraysize(string_table), value);
2377 }
2378
2379 std::string GLES2Util::GetStringBlitFilter(uint32_t value) {
2380   static const EnumToString string_table[] = {
2381       {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
2382   };
2383   return GLES2Util::GetQualifiedEnumString(
2384       string_table, arraysize(string_table), value);
2385 }
2386
2387 std::string GLES2Util::GetStringBufferParameter(uint32_t value) {
2388   static const EnumToString string_table[] = {
2389       {GL_BUFFER_SIZE, "GL_BUFFER_SIZE"}, {GL_BUFFER_USAGE, "GL_BUFFER_USAGE"},
2390   };
2391   return GLES2Util::GetQualifiedEnumString(
2392       string_table, arraysize(string_table), value);
2393 }
2394
2395 std::string GLES2Util::GetStringBufferTarget(uint32_t value) {
2396   static const EnumToString string_table[] = {
2397       {GL_ARRAY_BUFFER, "GL_ARRAY_BUFFER"},
2398       {GL_ELEMENT_ARRAY_BUFFER, "GL_ELEMENT_ARRAY_BUFFER"},
2399   };
2400   return GLES2Util::GetQualifiedEnumString(
2401       string_table, arraysize(string_table), value);
2402 }
2403
2404 std::string GLES2Util::GetStringBufferUsage(uint32_t value) {
2405   static const EnumToString string_table[] = {
2406       {GL_STREAM_DRAW, "GL_STREAM_DRAW"},
2407       {GL_STATIC_DRAW, "GL_STATIC_DRAW"},
2408       {GL_DYNAMIC_DRAW, "GL_DYNAMIC_DRAW"},
2409   };
2410   return GLES2Util::GetQualifiedEnumString(
2411       string_table, arraysize(string_table), value);
2412 }
2413
2414 std::string GLES2Util::GetStringCapability(uint32_t value) {
2415   static const EnumToString string_table[] = {
2416       {GL_BLEND, "GL_BLEND"},
2417       {GL_CULL_FACE, "GL_CULL_FACE"},
2418       {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
2419       {GL_DITHER, "GL_DITHER"},
2420       {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
2421       {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
2422       {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
2423       {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
2424       {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
2425   };
2426   return GLES2Util::GetQualifiedEnumString(
2427       string_table, arraysize(string_table), value);
2428 }
2429
2430 std::string GLES2Util::GetStringCmpFunction(uint32_t value) {
2431   static const EnumToString string_table[] = {
2432       {GL_NEVER, "GL_NEVER"},
2433       {GL_LESS, "GL_LESS"},
2434       {GL_EQUAL, "GL_EQUAL"},
2435       {GL_LEQUAL, "GL_LEQUAL"},
2436       {GL_GREATER, "GL_GREATER"},
2437       {GL_NOTEQUAL, "GL_NOTEQUAL"},
2438       {GL_GEQUAL, "GL_GEQUAL"},
2439       {GL_ALWAYS, "GL_ALWAYS"},
2440   };
2441   return GLES2Util::GetQualifiedEnumString(
2442       string_table, arraysize(string_table), value);
2443 }
2444
2445 std::string GLES2Util::GetStringCompressedTextureFormat(uint32_t value) {
2446   return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
2447 }
2448
2449 std::string GLES2Util::GetStringDrawMode(uint32_t value) {
2450   static const EnumToString string_table[] = {
2451       {GL_POINTS, "GL_POINTS"},
2452       {GL_LINE_STRIP, "GL_LINE_STRIP"},
2453       {GL_LINE_LOOP, "GL_LINE_LOOP"},
2454       {GL_LINES, "GL_LINES"},
2455       {GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP"},
2456       {GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN"},
2457       {GL_TRIANGLES, "GL_TRIANGLES"},
2458   };
2459   return GLES2Util::GetQualifiedEnumString(
2460       string_table, arraysize(string_table), value);
2461 }
2462
2463 std::string GLES2Util::GetStringDstBlendFactor(uint32_t value) {
2464   static const EnumToString string_table[] = {
2465       {GL_ZERO, "GL_ZERO"},
2466       {GL_ONE, "GL_ONE"},
2467       {GL_SRC_COLOR, "GL_SRC_COLOR"},
2468       {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
2469       {GL_DST_COLOR, "GL_DST_COLOR"},
2470       {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
2471       {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
2472       {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
2473       {GL_DST_ALPHA, "GL_DST_ALPHA"},
2474       {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
2475       {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
2476       {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
2477       {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
2478       {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
2479   };
2480   return GLES2Util::GetQualifiedEnumString(
2481       string_table, arraysize(string_table), value);
2482 }
2483
2484 std::string GLES2Util::GetStringEquation(uint32_t value) {
2485   static const EnumToString string_table[] = {
2486       {GL_FUNC_ADD, "GL_FUNC_ADD"},
2487       {GL_FUNC_SUBTRACT, "GL_FUNC_SUBTRACT"},
2488       {GL_FUNC_REVERSE_SUBTRACT, "GL_FUNC_REVERSE_SUBTRACT"},
2489   };
2490   return GLES2Util::GetQualifiedEnumString(
2491       string_table, arraysize(string_table), value);
2492 }
2493
2494 std::string GLES2Util::GetStringFaceMode(uint32_t value) {
2495   static const EnumToString string_table[] = {
2496       {GL_CW, "GL_CW"}, {GL_CCW, "GL_CCW"},
2497   };
2498   return GLES2Util::GetQualifiedEnumString(
2499       string_table, arraysize(string_table), value);
2500 }
2501
2502 std::string GLES2Util::GetStringFaceType(uint32_t value) {
2503   static const EnumToString string_table[] = {
2504       {GL_FRONT, "GL_FRONT"},
2505       {GL_BACK, "GL_BACK"},
2506       {GL_FRONT_AND_BACK, "GL_FRONT_AND_BACK"},
2507   };
2508   return GLES2Util::GetQualifiedEnumString(
2509       string_table, arraysize(string_table), value);
2510 }
2511
2512 std::string GLES2Util::GetStringFrameBufferParameter(uint32_t value) {
2513   static const EnumToString string_table[] = {
2514       {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
2515        "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"},
2516       {GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
2517        "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"},
2518       {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
2519        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"},
2520       {GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
2521        "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"},
2522   };
2523   return GLES2Util::GetQualifiedEnumString(
2524       string_table, arraysize(string_table), value);
2525 }
2526
2527 std::string GLES2Util::GetStringFrameBufferTarget(uint32_t value) {
2528   static const EnumToString string_table[] = {
2529       {GL_FRAMEBUFFER, "GL_FRAMEBUFFER"},
2530   };
2531   return GLES2Util::GetQualifiedEnumString(
2532       string_table, arraysize(string_table), value);
2533 }
2534
2535 std::string GLES2Util::GetStringGLState(uint32_t value) {
2536   static const EnumToString string_table[] = {
2537       {GL_ACTIVE_TEXTURE, "GL_ACTIVE_TEXTURE"},
2538       {GL_ALIASED_LINE_WIDTH_RANGE, "GL_ALIASED_LINE_WIDTH_RANGE"},
2539       {GL_ALIASED_POINT_SIZE_RANGE, "GL_ALIASED_POINT_SIZE_RANGE"},
2540       {GL_ALPHA_BITS, "GL_ALPHA_BITS"},
2541       {GL_ARRAY_BUFFER_BINDING, "GL_ARRAY_BUFFER_BINDING"},
2542       {GL_BLUE_BITS, "GL_BLUE_BITS"},
2543       {GL_COMPRESSED_TEXTURE_FORMATS, "GL_COMPRESSED_TEXTURE_FORMATS"},
2544       {GL_CURRENT_PROGRAM, "GL_CURRENT_PROGRAM"},
2545       {GL_DEPTH_BITS, "GL_DEPTH_BITS"},
2546       {GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
2547       {GL_ELEMENT_ARRAY_BUFFER_BINDING, "GL_ELEMENT_ARRAY_BUFFER_BINDING"},
2548       {GL_FRAMEBUFFER_BINDING, "GL_FRAMEBUFFER_BINDING"},
2549       {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
2550       {GL_GREEN_BITS, "GL_GREEN_BITS"},
2551       {GL_IMPLEMENTATION_COLOR_READ_FORMAT,
2552        "GL_IMPLEMENTATION_COLOR_READ_FORMAT"},
2553       {GL_IMPLEMENTATION_COLOR_READ_TYPE, "GL_IMPLEMENTATION_COLOR_READ_TYPE"},
2554       {GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,
2555        "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"},
2556       {GL_MAX_CUBE_MAP_TEXTURE_SIZE, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"},
2557       {GL_MAX_FRAGMENT_UNIFORM_VECTORS, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"},
2558       {GL_MAX_RENDERBUFFER_SIZE, "GL_MAX_RENDERBUFFER_SIZE"},
2559       {GL_MAX_TEXTURE_IMAGE_UNITS, "GL_MAX_TEXTURE_IMAGE_UNITS"},
2560       {GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE"},
2561       {GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS"},
2562       {GL_MAX_VERTEX_ATTRIBS, "GL_MAX_VERTEX_ATTRIBS"},
2563       {GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"},
2564       {GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS"},
2565       {GL_MAX_VIEWPORT_DIMS, "GL_MAX_VIEWPORT_DIMS"},
2566       {GL_NUM_COMPRESSED_TEXTURE_FORMATS, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"},
2567       {GL_NUM_SHADER_BINARY_FORMATS, "GL_NUM_SHADER_BINARY_FORMATS"},
2568       {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
2569       {GL_RED_BITS, "GL_RED_BITS"},
2570       {GL_RENDERBUFFER_BINDING, "GL_RENDERBUFFER_BINDING"},
2571       {GL_SAMPLE_BUFFERS, "GL_SAMPLE_BUFFERS"},
2572       {GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
2573       {GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
2574       {GL_SAMPLES, "GL_SAMPLES"},
2575       {GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
2576       {GL_SHADER_BINARY_FORMATS, "GL_SHADER_BINARY_FORMATS"},
2577       {GL_SHADER_COMPILER, "GL_SHADER_COMPILER"},
2578       {GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS"},
2579       {GL_STENCIL_BITS, "GL_STENCIL_BITS"},
2580       {GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D"},
2581       {GL_TEXTURE_BINDING_CUBE_MAP, "GL_TEXTURE_BINDING_CUBE_MAP"},
2582       {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
2583       {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
2584       {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
2585        "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
2586       {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
2587        "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
2588       {GL_BIND_GENERATES_RESOURCE_CHROMIUM,
2589        "GL_BIND_GENERATES_RESOURCE_CHROMIUM"},
2590       {GL_VERTEX_ARRAY_BINDING_OES, "GL_VERTEX_ARRAY_BINDING_OES"},
2591       {GL_VIEWPORT, "GL_VIEWPORT"},
2592       {GL_BLEND_COLOR, "GL_BLEND_COLOR"},
2593       {GL_BLEND_EQUATION_RGB, "GL_BLEND_EQUATION_RGB"},
2594       {GL_BLEND_EQUATION_ALPHA, "GL_BLEND_EQUATION_ALPHA"},
2595       {GL_BLEND_SRC_RGB, "GL_BLEND_SRC_RGB"},
2596       {GL_BLEND_DST_RGB, "GL_BLEND_DST_RGB"},
2597       {GL_BLEND_SRC_ALPHA, "GL_BLEND_SRC_ALPHA"},
2598       {GL_BLEND_DST_ALPHA, "GL_BLEND_DST_ALPHA"},
2599       {GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE"},
2600       {GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE"},
2601       {GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE"},
2602       {GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK"},
2603       {GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE"},
2604       {GL_DEPTH_FUNC, "GL_DEPTH_FUNC"},
2605       {GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK"},
2606       {GL_DEPTH_RANGE, "GL_DEPTH_RANGE"},
2607       {GL_FRONT_FACE, "GL_FRONT_FACE"},
2608       {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
2609       {GL_LINE_WIDTH, "GL_LINE_WIDTH"},
2610       {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
2611       {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
2612       {GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR"},
2613       {GL_POLYGON_OFFSET_UNITS, "GL_POLYGON_OFFSET_UNITS"},
2614       {GL_SAMPLE_COVERAGE_VALUE, "GL_SAMPLE_COVERAGE_VALUE"},
2615       {GL_SAMPLE_COVERAGE_INVERT, "GL_SAMPLE_COVERAGE_INVERT"},
2616       {GL_SCISSOR_BOX, "GL_SCISSOR_BOX"},
2617       {GL_STENCIL_FUNC, "GL_STENCIL_FUNC"},
2618       {GL_STENCIL_REF, "GL_STENCIL_REF"},
2619       {GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK"},
2620       {GL_STENCIL_BACK_FUNC, "GL_STENCIL_BACK_FUNC"},
2621       {GL_STENCIL_BACK_REF, "GL_STENCIL_BACK_REF"},
2622       {GL_STENCIL_BACK_VALUE_MASK, "GL_STENCIL_BACK_VALUE_MASK"},
2623       {GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK"},
2624       {GL_STENCIL_BACK_WRITEMASK, "GL_STENCIL_BACK_WRITEMASK"},
2625       {GL_STENCIL_FAIL, "GL_STENCIL_FAIL"},
2626       {GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL"},
2627       {GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS"},
2628       {GL_STENCIL_BACK_FAIL, "GL_STENCIL_BACK_FAIL"},
2629       {GL_STENCIL_BACK_PASS_DEPTH_FAIL, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"},
2630       {GL_STENCIL_BACK_PASS_DEPTH_PASS, "GL_STENCIL_BACK_PASS_DEPTH_PASS"},
2631       {GL_VIEWPORT, "GL_VIEWPORT"},
2632       {GL_BLEND, "GL_BLEND"},
2633       {GL_CULL_FACE, "GL_CULL_FACE"},
2634       {GL_DEPTH_TEST, "GL_DEPTH_TEST"},
2635       {GL_DITHER, "GL_DITHER"},
2636       {GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL"},
2637       {GL_SAMPLE_ALPHA_TO_COVERAGE, "GL_SAMPLE_ALPHA_TO_COVERAGE"},
2638       {GL_SAMPLE_COVERAGE, "GL_SAMPLE_COVERAGE"},
2639       {GL_SCISSOR_TEST, "GL_SCISSOR_TEST"},
2640       {GL_STENCIL_TEST, "GL_STENCIL_TEST"},
2641   };
2642   return GLES2Util::GetQualifiedEnumString(
2643       string_table, arraysize(string_table), value);
2644 }
2645
2646 std::string GLES2Util::GetStringGetMaxIndexType(uint32_t value) {
2647   static const EnumToString string_table[] = {
2648       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2649       {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
2650       {GL_UNSIGNED_INT, "GL_UNSIGNED_INT"},
2651   };
2652   return GLES2Util::GetQualifiedEnumString(
2653       string_table, arraysize(string_table), value);
2654 }
2655
2656 std::string GLES2Util::GetStringGetTexParamTarget(uint32_t value) {
2657   static const EnumToString string_table[] = {
2658       {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
2659       {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
2660   };
2661   return GLES2Util::GetQualifiedEnumString(
2662       string_table, arraysize(string_table), value);
2663 }
2664
2665 std::string GLES2Util::GetStringHintMode(uint32_t value) {
2666   static const EnumToString string_table[] = {
2667       {GL_FASTEST, "GL_FASTEST"},
2668       {GL_NICEST, "GL_NICEST"},
2669       {GL_DONT_CARE, "GL_DONT_CARE"},
2670   };
2671   return GLES2Util::GetQualifiedEnumString(
2672       string_table, arraysize(string_table), value);
2673 }
2674
2675 std::string GLES2Util::GetStringHintTarget(uint32_t value) {
2676   static const EnumToString string_table[] = {
2677       {GL_GENERATE_MIPMAP_HINT, "GL_GENERATE_MIPMAP_HINT"},
2678   };
2679   return GLES2Util::GetQualifiedEnumString(
2680       string_table, arraysize(string_table), value);
2681 }
2682
2683 std::string GLES2Util::GetStringIndexType(uint32_t value) {
2684   static const EnumToString string_table[] = {
2685       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2686       {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
2687   };
2688   return GLES2Util::GetQualifiedEnumString(
2689       string_table, arraysize(string_table), value);
2690 }
2691
2692 std::string GLES2Util::GetStringPixelStore(uint32_t value) {
2693   static const EnumToString string_table[] = {
2694       {GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT"},
2695       {GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT"},
2696       {GL_UNPACK_FLIP_Y_CHROMIUM, "GL_UNPACK_FLIP_Y_CHROMIUM"},
2697       {GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM,
2698        "GL_UNPACK_PREMULTIPLY_ALPHA_CHROMIUM"},
2699       {GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM,
2700        "GL_UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM"},
2701   };
2702   return GLES2Util::GetQualifiedEnumString(
2703       string_table, arraysize(string_table), value);
2704 }
2705
2706 std::string GLES2Util::GetStringPixelType(uint32_t value) {
2707   static const EnumToString string_table[] = {
2708       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2709       {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
2710       {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
2711       {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
2712   };
2713   return GLES2Util::GetQualifiedEnumString(
2714       string_table, arraysize(string_table), value);
2715 }
2716
2717 std::string GLES2Util::GetStringProgramParameter(uint32_t value) {
2718   static const EnumToString string_table[] = {
2719       {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
2720       {GL_LINK_STATUS, "GL_LINK_STATUS"},
2721       {GL_VALIDATE_STATUS, "GL_VALIDATE_STATUS"},
2722       {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
2723       {GL_ATTACHED_SHADERS, "GL_ATTACHED_SHADERS"},
2724       {GL_ACTIVE_ATTRIBUTES, "GL_ACTIVE_ATTRIBUTES"},
2725       {GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"},
2726       {GL_ACTIVE_UNIFORMS, "GL_ACTIVE_UNIFORMS"},
2727       {GL_ACTIVE_UNIFORM_MAX_LENGTH, "GL_ACTIVE_UNIFORM_MAX_LENGTH"},
2728   };
2729   return GLES2Util::GetQualifiedEnumString(
2730       string_table, arraysize(string_table), value);
2731 }
2732
2733 std::string GLES2Util::GetStringQueryObjectParameter(uint32_t value) {
2734   static const EnumToString string_table[] = {
2735       {GL_QUERY_RESULT_EXT, "GL_QUERY_RESULT_EXT"},
2736       {GL_QUERY_RESULT_AVAILABLE_EXT, "GL_QUERY_RESULT_AVAILABLE_EXT"},
2737   };
2738   return GLES2Util::GetQualifiedEnumString(
2739       string_table, arraysize(string_table), value);
2740 }
2741
2742 std::string GLES2Util::GetStringQueryParameter(uint32_t value) {
2743   static const EnumToString string_table[] = {
2744       {GL_CURRENT_QUERY_EXT, "GL_CURRENT_QUERY_EXT"},
2745   };
2746   return GLES2Util::GetQualifiedEnumString(
2747       string_table, arraysize(string_table), value);
2748 }
2749
2750 std::string GLES2Util::GetStringQueryTarget(uint32_t value) {
2751   static const EnumToString string_table[] = {
2752       {GL_ANY_SAMPLES_PASSED_EXT, "GL_ANY_SAMPLES_PASSED_EXT"},
2753       {GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
2754        "GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"},
2755       {GL_COMMANDS_ISSUED_CHROMIUM, "GL_COMMANDS_ISSUED_CHROMIUM"},
2756       {GL_LATENCY_QUERY_CHROMIUM, "GL_LATENCY_QUERY_CHROMIUM"},
2757       {GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM,
2758        "GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM"},
2759       {GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM,
2760        "GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM"},
2761       {GL_COMMANDS_COMPLETED_CHROMIUM, "GL_COMMANDS_COMPLETED_CHROMIUM"},
2762   };
2763   return GLES2Util::GetQualifiedEnumString(
2764       string_table, arraysize(string_table), value);
2765 }
2766
2767 std::string GLES2Util::GetStringReadPixelFormat(uint32_t value) {
2768   static const EnumToString string_table[] = {
2769       {GL_ALPHA, "GL_ALPHA"}, {GL_RGB, "GL_RGB"}, {GL_RGBA, "GL_RGBA"},
2770   };
2771   return GLES2Util::GetQualifiedEnumString(
2772       string_table, arraysize(string_table), value);
2773 }
2774
2775 std::string GLES2Util::GetStringReadPixelType(uint32_t value) {
2776   static const EnumToString string_table[] = {
2777       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
2778       {GL_UNSIGNED_SHORT_5_6_5, "GL_UNSIGNED_SHORT_5_6_5"},
2779       {GL_UNSIGNED_SHORT_4_4_4_4, "GL_UNSIGNED_SHORT_4_4_4_4"},
2780       {GL_UNSIGNED_SHORT_5_5_5_1, "GL_UNSIGNED_SHORT_5_5_5_1"},
2781   };
2782   return GLES2Util::GetQualifiedEnumString(
2783       string_table, arraysize(string_table), value);
2784 }
2785
2786 std::string GLES2Util::GetStringRenderBufferFormat(uint32_t value) {
2787   static const EnumToString string_table[] = {
2788       {GL_RGBA4, "GL_RGBA4"},
2789       {GL_RGB565, "GL_RGB565"},
2790       {GL_RGB5_A1, "GL_RGB5_A1"},
2791       {GL_DEPTH_COMPONENT16, "GL_DEPTH_COMPONENT16"},
2792       {GL_STENCIL_INDEX8, "GL_STENCIL_INDEX8"},
2793   };
2794   return GLES2Util::GetQualifiedEnumString(
2795       string_table, arraysize(string_table), value);
2796 }
2797
2798 std::string GLES2Util::GetStringRenderBufferParameter(uint32_t value) {
2799   static const EnumToString string_table[] = {
2800       {GL_RENDERBUFFER_RED_SIZE, "GL_RENDERBUFFER_RED_SIZE"},
2801       {GL_RENDERBUFFER_GREEN_SIZE, "GL_RENDERBUFFER_GREEN_SIZE"},
2802       {GL_RENDERBUFFER_BLUE_SIZE, "GL_RENDERBUFFER_BLUE_SIZE"},
2803       {GL_RENDERBUFFER_ALPHA_SIZE, "GL_RENDERBUFFER_ALPHA_SIZE"},
2804       {GL_RENDERBUFFER_DEPTH_SIZE, "GL_RENDERBUFFER_DEPTH_SIZE"},
2805       {GL_RENDERBUFFER_STENCIL_SIZE, "GL_RENDERBUFFER_STENCIL_SIZE"},
2806       {GL_RENDERBUFFER_WIDTH, "GL_RENDERBUFFER_WIDTH"},
2807       {GL_RENDERBUFFER_HEIGHT, "GL_RENDERBUFFER_HEIGHT"},
2808       {GL_RENDERBUFFER_INTERNAL_FORMAT, "GL_RENDERBUFFER_INTERNAL_FORMAT"},
2809   };
2810   return GLES2Util::GetQualifiedEnumString(
2811       string_table, arraysize(string_table), value);
2812 }
2813
2814 std::string GLES2Util::GetStringRenderBufferTarget(uint32_t value) {
2815   static const EnumToString string_table[] = {
2816       {GL_RENDERBUFFER, "GL_RENDERBUFFER"},
2817   };
2818   return GLES2Util::GetQualifiedEnumString(
2819       string_table, arraysize(string_table), value);
2820 }
2821
2822 std::string GLES2Util::GetStringResetStatus(uint32_t value) {
2823   static const EnumToString string_table[] = {
2824       {GL_GUILTY_CONTEXT_RESET_ARB, "GL_GUILTY_CONTEXT_RESET_ARB"},
2825       {GL_INNOCENT_CONTEXT_RESET_ARB, "GL_INNOCENT_CONTEXT_RESET_ARB"},
2826       {GL_UNKNOWN_CONTEXT_RESET_ARB, "GL_UNKNOWN_CONTEXT_RESET_ARB"},
2827   };
2828   return GLES2Util::GetQualifiedEnumString(
2829       string_table, arraysize(string_table), value);
2830 }
2831
2832 std::string GLES2Util::GetStringShaderBinaryFormat(uint32_t value) {
2833   return GLES2Util::GetQualifiedEnumString(NULL, 0, value);
2834 }
2835
2836 std::string GLES2Util::GetStringShaderParameter(uint32_t value) {
2837   static const EnumToString string_table[] = {
2838       {GL_SHADER_TYPE, "GL_SHADER_TYPE"},
2839       {GL_DELETE_STATUS, "GL_DELETE_STATUS"},
2840       {GL_COMPILE_STATUS, "GL_COMPILE_STATUS"},
2841       {GL_INFO_LOG_LENGTH, "GL_INFO_LOG_LENGTH"},
2842       {GL_SHADER_SOURCE_LENGTH, "GL_SHADER_SOURCE_LENGTH"},
2843       {GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
2844        "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"},
2845   };
2846   return GLES2Util::GetQualifiedEnumString(
2847       string_table, arraysize(string_table), value);
2848 }
2849
2850 std::string GLES2Util::GetStringShaderPrecision(uint32_t value) {
2851   static const EnumToString string_table[] = {
2852       {GL_LOW_FLOAT, "GL_LOW_FLOAT"},
2853       {GL_MEDIUM_FLOAT, "GL_MEDIUM_FLOAT"},
2854       {GL_HIGH_FLOAT, "GL_HIGH_FLOAT"},
2855       {GL_LOW_INT, "GL_LOW_INT"},
2856       {GL_MEDIUM_INT, "GL_MEDIUM_INT"},
2857       {GL_HIGH_INT, "GL_HIGH_INT"},
2858   };
2859   return GLES2Util::GetQualifiedEnumString(
2860       string_table, arraysize(string_table), value);
2861 }
2862
2863 std::string GLES2Util::GetStringShaderType(uint32_t value) {
2864   static const EnumToString string_table[] = {
2865       {GL_VERTEX_SHADER, "GL_VERTEX_SHADER"},
2866       {GL_FRAGMENT_SHADER, "GL_FRAGMENT_SHADER"},
2867   };
2868   return GLES2Util::GetQualifiedEnumString(
2869       string_table, arraysize(string_table), value);
2870 }
2871
2872 std::string GLES2Util::GetStringSrcBlendFactor(uint32_t value) {
2873   static const EnumToString string_table[] = {
2874       {GL_ZERO, "GL_ZERO"},
2875       {GL_ONE, "GL_ONE"},
2876       {GL_SRC_COLOR, "GL_SRC_COLOR"},
2877       {GL_ONE_MINUS_SRC_COLOR, "GL_ONE_MINUS_SRC_COLOR"},
2878       {GL_DST_COLOR, "GL_DST_COLOR"},
2879       {GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR"},
2880       {GL_SRC_ALPHA, "GL_SRC_ALPHA"},
2881       {GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA"},
2882       {GL_DST_ALPHA, "GL_DST_ALPHA"},
2883       {GL_ONE_MINUS_DST_ALPHA, "GL_ONE_MINUS_DST_ALPHA"},
2884       {GL_CONSTANT_COLOR, "GL_CONSTANT_COLOR"},
2885       {GL_ONE_MINUS_CONSTANT_COLOR, "GL_ONE_MINUS_CONSTANT_COLOR"},
2886       {GL_CONSTANT_ALPHA, "GL_CONSTANT_ALPHA"},
2887       {GL_ONE_MINUS_CONSTANT_ALPHA, "GL_ONE_MINUS_CONSTANT_ALPHA"},
2888       {GL_SRC_ALPHA_SATURATE, "GL_SRC_ALPHA_SATURATE"},
2889   };
2890   return GLES2Util::GetQualifiedEnumString(
2891       string_table, arraysize(string_table), value);
2892 }
2893
2894 std::string GLES2Util::GetStringStencilOp(uint32_t value) {
2895   static const EnumToString string_table[] = {
2896       {GL_KEEP, "GL_KEEP"},
2897       {GL_ZERO, "GL_ZERO"},
2898       {GL_REPLACE, "GL_REPLACE"},
2899       {GL_INCR, "GL_INCR"},
2900       {GL_INCR_WRAP, "GL_INCR_WRAP"},
2901       {GL_DECR, "GL_DECR"},
2902       {GL_DECR_WRAP, "GL_DECR_WRAP"},
2903       {GL_INVERT, "GL_INVERT"},
2904   };
2905   return GLES2Util::GetQualifiedEnumString(
2906       string_table, arraysize(string_table), value);
2907 }
2908
2909 std::string GLES2Util::GetStringStringType(uint32_t value) {
2910   static const EnumToString string_table[] = {
2911       {GL_VENDOR, "GL_VENDOR"},
2912       {GL_RENDERER, "GL_RENDERER"},
2913       {GL_VERSION, "GL_VERSION"},
2914       {GL_SHADING_LANGUAGE_VERSION, "GL_SHADING_LANGUAGE_VERSION"},
2915       {GL_EXTENSIONS, "GL_EXTENSIONS"},
2916   };
2917   return GLES2Util::GetQualifiedEnumString(
2918       string_table, arraysize(string_table), value);
2919 }
2920
2921 std::string GLES2Util::GetStringTextureBindTarget(uint32_t value) {
2922   static const EnumToString string_table[] = {
2923       {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
2924       {GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP"},
2925   };
2926   return GLES2Util::GetQualifiedEnumString(
2927       string_table, arraysize(string_table), value);
2928 }
2929
2930 std::string GLES2Util::GetStringTextureFormat(uint32_t value) {
2931   static const EnumToString string_table[] = {
2932       {GL_ALPHA, "GL_ALPHA"},
2933       {GL_LUMINANCE, "GL_LUMINANCE"},
2934       {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
2935       {GL_RGB, "GL_RGB"},
2936       {GL_RGBA, "GL_RGBA"},
2937   };
2938   return GLES2Util::GetQualifiedEnumString(
2939       string_table, arraysize(string_table), value);
2940 }
2941
2942 std::string GLES2Util::GetStringTextureInternalFormat(uint32_t value) {
2943   static const EnumToString string_table[] = {
2944       {GL_ALPHA, "GL_ALPHA"},
2945       {GL_LUMINANCE, "GL_LUMINANCE"},
2946       {GL_LUMINANCE_ALPHA, "GL_LUMINANCE_ALPHA"},
2947       {GL_RGB, "GL_RGB"},
2948       {GL_RGBA, "GL_RGBA"},
2949   };
2950   return GLES2Util::GetQualifiedEnumString(
2951       string_table, arraysize(string_table), value);
2952 }
2953
2954 std::string GLES2Util::GetStringTextureInternalFormatStorage(uint32_t value) {
2955   static const EnumToString string_table[] = {
2956       {GL_RGB565, "GL_RGB565"},
2957       {GL_RGBA4, "GL_RGBA4"},
2958       {GL_RGB5_A1, "GL_RGB5_A1"},
2959       {GL_ALPHA8_EXT, "GL_ALPHA8_EXT"},
2960       {GL_LUMINANCE8_EXT, "GL_LUMINANCE8_EXT"},
2961       {GL_LUMINANCE8_ALPHA8_EXT, "GL_LUMINANCE8_ALPHA8_EXT"},
2962       {GL_RGB8_OES, "GL_RGB8_OES"},
2963       {GL_RGBA8_OES, "GL_RGBA8_OES"},
2964   };
2965   return GLES2Util::GetQualifiedEnumString(
2966       string_table, arraysize(string_table), value);
2967 }
2968
2969 std::string GLES2Util::GetStringTextureMagFilterMode(uint32_t value) {
2970   static const EnumToString string_table[] = {
2971       {GL_NEAREST, "GL_NEAREST"}, {GL_LINEAR, "GL_LINEAR"},
2972   };
2973   return GLES2Util::GetQualifiedEnumString(
2974       string_table, arraysize(string_table), value);
2975 }
2976
2977 std::string GLES2Util::GetStringTextureMinFilterMode(uint32_t value) {
2978   static const EnumToString string_table[] = {
2979       {GL_NEAREST, "GL_NEAREST"},
2980       {GL_LINEAR, "GL_LINEAR"},
2981       {GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
2982       {GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
2983       {GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
2984       {GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
2985   };
2986   return GLES2Util::GetQualifiedEnumString(
2987       string_table, arraysize(string_table), value);
2988 }
2989
2990 std::string GLES2Util::GetStringTextureParameter(uint32_t value) {
2991   static const EnumToString string_table[] = {
2992       {GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER"},
2993       {GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER"},
2994       {GL_TEXTURE_POOL_CHROMIUM, "GL_TEXTURE_POOL_CHROMIUM"},
2995       {GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S"},
2996       {GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T"},
2997   };
2998   return GLES2Util::GetQualifiedEnumString(
2999       string_table, arraysize(string_table), value);
3000 }
3001
3002 std::string GLES2Util::GetStringTexturePool(uint32_t value) {
3003   static const EnumToString string_table[] = {
3004       {GL_TEXTURE_POOL_MANAGED_CHROMIUM, "GL_TEXTURE_POOL_MANAGED_CHROMIUM"},
3005       {GL_TEXTURE_POOL_UNMANAGED_CHROMIUM,
3006        "GL_TEXTURE_POOL_UNMANAGED_CHROMIUM"},
3007   };
3008   return GLES2Util::GetQualifiedEnumString(
3009       string_table, arraysize(string_table), value);
3010 }
3011
3012 std::string GLES2Util::GetStringTextureTarget(uint32_t value) {
3013   static const EnumToString string_table[] = {
3014       {GL_TEXTURE_2D, "GL_TEXTURE_2D"},
3015       {GL_TEXTURE_CUBE_MAP_POSITIVE_X, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"},
3016       {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"},
3017       {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"},
3018       {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"},
3019       {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"},
3020       {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"},
3021   };
3022   return GLES2Util::GetQualifiedEnumString(
3023       string_table, arraysize(string_table), value);
3024 }
3025
3026 std::string GLES2Util::GetStringTextureUsage(uint32_t value) {
3027   static const EnumToString string_table[] = {
3028       {GL_NONE, "GL_NONE"},
3029       {GL_FRAMEBUFFER_ATTACHMENT_ANGLE, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE"},
3030   };
3031   return GLES2Util::GetQualifiedEnumString(
3032       string_table, arraysize(string_table), value);
3033 }
3034
3035 std::string GLES2Util::GetStringTextureWrapMode(uint32_t value) {
3036   static const EnumToString string_table[] = {
3037       {GL_CLAMP_TO_EDGE, "GL_CLAMP_TO_EDGE"},
3038       {GL_MIRRORED_REPEAT, "GL_MIRRORED_REPEAT"},
3039       {GL_REPEAT, "GL_REPEAT"},
3040   };
3041   return GLES2Util::GetQualifiedEnumString(
3042       string_table, arraysize(string_table), value);
3043 }
3044
3045 std::string GLES2Util::GetStringVertexAttribType(uint32_t value) {
3046   static const EnumToString string_table[] = {
3047       {GL_BYTE, "GL_BYTE"},
3048       {GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE"},
3049       {GL_SHORT, "GL_SHORT"},
3050       {GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT"},
3051       {GL_FLOAT, "GL_FLOAT"},
3052   };
3053   return GLES2Util::GetQualifiedEnumString(
3054       string_table, arraysize(string_table), value);
3055 }
3056
3057 std::string GLES2Util::GetStringVertexAttribute(uint32_t value) {
3058   static const EnumToString string_table[] = {
3059       {GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"},
3060       {GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
3061        "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"},
3062       {GL_VERTEX_ATTRIB_ARRAY_ENABLED, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"},
3063       {GL_VERTEX_ATTRIB_ARRAY_SIZE, "GL_VERTEX_ATTRIB_ARRAY_SIZE"},
3064       {GL_VERTEX_ATTRIB_ARRAY_STRIDE, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"},
3065       {GL_VERTEX_ATTRIB_ARRAY_TYPE, "GL_VERTEX_ATTRIB_ARRAY_TYPE"},
3066       {GL_CURRENT_VERTEX_ATTRIB, "GL_CURRENT_VERTEX_ATTRIB"},
3067   };
3068   return GLES2Util::GetQualifiedEnumString(
3069       string_table, arraysize(string_table), value);
3070 }
3071
3072 std::string GLES2Util::GetStringVertexPointer(uint32_t value) {
3073   static const EnumToString string_table[] = {
3074       {GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER"},
3075   };
3076   return GLES2Util::GetQualifiedEnumString(
3077       string_table, arraysize(string_table), value);
3078 }
3079
3080 #endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_