Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / common / gles2_cmd_ids_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_
13
14 #define GLES2_COMMAND_LIST(OP)                           \
15   OP(ActiveTexture)                            /* 256 */ \
16   OP(AttachShader)                             /* 257 */ \
17   OP(BindAttribLocationBucket)                 /* 258 */ \
18   OP(BindBuffer)                               /* 259 */ \
19   OP(BindFramebuffer)                          /* 260 */ \
20   OP(BindRenderbuffer)                         /* 261 */ \
21   OP(BindTexture)                              /* 262 */ \
22   OP(BlendColor)                               /* 263 */ \
23   OP(BlendEquation)                            /* 264 */ \
24   OP(BlendEquationSeparate)                    /* 265 */ \
25   OP(BlendFunc)                                /* 266 */ \
26   OP(BlendFuncSeparate)                        /* 267 */ \
27   OP(BufferData)                               /* 268 */ \
28   OP(BufferSubData)                            /* 269 */ \
29   OP(CheckFramebufferStatus)                   /* 270 */ \
30   OP(Clear)                                    /* 271 */ \
31   OP(ClearColor)                               /* 272 */ \
32   OP(ClearDepthf)                              /* 273 */ \
33   OP(ClearStencil)                             /* 274 */ \
34   OP(ColorMask)                                /* 275 */ \
35   OP(CompileShader)                            /* 276 */ \
36   OP(CompressedTexImage2DBucket)               /* 277 */ \
37   OP(CompressedTexImage2D)                     /* 278 */ \
38   OP(CompressedTexSubImage2DBucket)            /* 279 */ \
39   OP(CompressedTexSubImage2D)                  /* 280 */ \
40   OP(CopyTexImage2D)                           /* 281 */ \
41   OP(CopyTexSubImage2D)                        /* 282 */ \
42   OP(CreateProgram)                            /* 283 */ \
43   OP(CreateShader)                             /* 284 */ \
44   OP(CullFace)                                 /* 285 */ \
45   OP(DeleteBuffersImmediate)                   /* 286 */ \
46   OP(DeleteFramebuffersImmediate)              /* 287 */ \
47   OP(DeleteProgram)                            /* 288 */ \
48   OP(DeleteRenderbuffersImmediate)             /* 289 */ \
49   OP(DeleteShader)                             /* 290 */ \
50   OP(DeleteTexturesImmediate)                  /* 291 */ \
51   OP(DepthFunc)                                /* 292 */ \
52   OP(DepthMask)                                /* 293 */ \
53   OP(DepthRangef)                              /* 294 */ \
54   OP(DetachShader)                             /* 295 */ \
55   OP(Disable)                                  /* 296 */ \
56   OP(DisableVertexAttribArray)                 /* 297 */ \
57   OP(DrawArrays)                               /* 298 */ \
58   OP(DrawElements)                             /* 299 */ \
59   OP(Enable)                                   /* 300 */ \
60   OP(EnableVertexAttribArray)                  /* 301 */ \
61   OP(Finish)                                   /* 302 */ \
62   OP(Flush)                                    /* 303 */ \
63   OP(FramebufferRenderbuffer)                  /* 304 */ \
64   OP(FramebufferTexture2D)                     /* 305 */ \
65   OP(FrontFace)                                /* 306 */ \
66   OP(GenBuffersImmediate)                      /* 307 */ \
67   OP(GenerateMipmap)                           /* 308 */ \
68   OP(GenFramebuffersImmediate)                 /* 309 */ \
69   OP(GenRenderbuffersImmediate)                /* 310 */ \
70   OP(GenTexturesImmediate)                     /* 311 */ \
71   OP(GetActiveAttrib)                          /* 312 */ \
72   OP(GetActiveUniform)                         /* 313 */ \
73   OP(GetAttachedShaders)                       /* 314 */ \
74   OP(GetAttribLocation)                        /* 315 */ \
75   OP(GetBooleanv)                              /* 316 */ \
76   OP(GetBufferParameteriv)                     /* 317 */ \
77   OP(GetError)                                 /* 318 */ \
78   OP(GetFloatv)                                /* 319 */ \
79   OP(GetFramebufferAttachmentParameteriv)      /* 320 */ \
80   OP(GetIntegerv)                              /* 321 */ \
81   OP(GetProgramiv)                             /* 322 */ \
82   OP(GetProgramInfoLog)                        /* 323 */ \
83   OP(GetRenderbufferParameteriv)               /* 324 */ \
84   OP(GetShaderiv)                              /* 325 */ \
85   OP(GetShaderInfoLog)                         /* 326 */ \
86   OP(GetShaderPrecisionFormat)                 /* 327 */ \
87   OP(GetShaderSource)                          /* 328 */ \
88   OP(GetString)                                /* 329 */ \
89   OP(GetTexParameterfv)                        /* 330 */ \
90   OP(GetTexParameteriv)                        /* 331 */ \
91   OP(GetUniformfv)                             /* 332 */ \
92   OP(GetUniformiv)                             /* 333 */ \
93   OP(GetUniformLocation)                       /* 334 */ \
94   OP(GetVertexAttribfv)                        /* 335 */ \
95   OP(GetVertexAttribiv)                        /* 336 */ \
96   OP(GetVertexAttribPointerv)                  /* 337 */ \
97   OP(Hint)                                     /* 338 */ \
98   OP(IsBuffer)                                 /* 339 */ \
99   OP(IsEnabled)                                /* 340 */ \
100   OP(IsFramebuffer)                            /* 341 */ \
101   OP(IsProgram)                                /* 342 */ \
102   OP(IsRenderbuffer)                           /* 343 */ \
103   OP(IsShader)                                 /* 344 */ \
104   OP(IsTexture)                                /* 345 */ \
105   OP(LineWidth)                                /* 346 */ \
106   OP(LinkProgram)                              /* 347 */ \
107   OP(PixelStorei)                              /* 348 */ \
108   OP(PolygonOffset)                            /* 349 */ \
109   OP(ReadPixels)                               /* 350 */ \
110   OP(ReleaseShaderCompiler)                    /* 351 */ \
111   OP(RenderbufferStorage)                      /* 352 */ \
112   OP(SampleCoverage)                           /* 353 */ \
113   OP(Scissor)                                  /* 354 */ \
114   OP(ShaderBinary)                             /* 355 */ \
115   OP(ShaderSourceBucket)                       /* 356 */ \
116   OP(StencilFunc)                              /* 357 */ \
117   OP(StencilFuncSeparate)                      /* 358 */ \
118   OP(StencilMask)                              /* 359 */ \
119   OP(StencilMaskSeparate)                      /* 360 */ \
120   OP(StencilOp)                                /* 361 */ \
121   OP(StencilOpSeparate)                        /* 362 */ \
122   OP(TexImage2D)                               /* 363 */ \
123   OP(TexParameterf)                            /* 364 */ \
124   OP(TexParameterfvImmediate)                  /* 365 */ \
125   OP(TexParameteri)                            /* 366 */ \
126   OP(TexParameterivImmediate)                  /* 367 */ \
127   OP(TexSubImage2D)                            /* 368 */ \
128   OP(Uniform1f)                                /* 369 */ \
129   OP(Uniform1fvImmediate)                      /* 370 */ \
130   OP(Uniform1i)                                /* 371 */ \
131   OP(Uniform1ivImmediate)                      /* 372 */ \
132   OP(Uniform2f)                                /* 373 */ \
133   OP(Uniform2fvImmediate)                      /* 374 */ \
134   OP(Uniform2i)                                /* 375 */ \
135   OP(Uniform2ivImmediate)                      /* 376 */ \
136   OP(Uniform3f)                                /* 377 */ \
137   OP(Uniform3fvImmediate)                      /* 378 */ \
138   OP(Uniform3i)                                /* 379 */ \
139   OP(Uniform3ivImmediate)                      /* 380 */ \
140   OP(Uniform4f)                                /* 381 */ \
141   OP(Uniform4fvImmediate)                      /* 382 */ \
142   OP(Uniform4i)                                /* 383 */ \
143   OP(Uniform4ivImmediate)                      /* 384 */ \
144   OP(UniformMatrix2fvImmediate)                /* 385 */ \
145   OP(UniformMatrix3fvImmediate)                /* 386 */ \
146   OP(UniformMatrix4fvImmediate)                /* 387 */ \
147   OP(UseProgram)                               /* 388 */ \
148   OP(ValidateProgram)                          /* 389 */ \
149   OP(VertexAttrib1f)                           /* 390 */ \
150   OP(VertexAttrib1fvImmediate)                 /* 391 */ \
151   OP(VertexAttrib2f)                           /* 392 */ \
152   OP(VertexAttrib2fvImmediate)                 /* 393 */ \
153   OP(VertexAttrib3f)                           /* 394 */ \
154   OP(VertexAttrib3fvImmediate)                 /* 395 */ \
155   OP(VertexAttrib4f)                           /* 396 */ \
156   OP(VertexAttrib4fvImmediate)                 /* 397 */ \
157   OP(VertexAttribPointer)                      /* 398 */ \
158   OP(Viewport)                                 /* 399 */ \
159   OP(BlitFramebufferCHROMIUM)                  /* 400 */ \
160   OP(RenderbufferStorageMultisampleCHROMIUM)   /* 401 */ \
161   OP(RenderbufferStorageMultisampleEXT)        /* 402 */ \
162   OP(FramebufferTexture2DMultisampleEXT)       /* 403 */ \
163   OP(TexStorage2DEXT)                          /* 404 */ \
164   OP(GenQueriesEXTImmediate)                   /* 405 */ \
165   OP(DeleteQueriesEXTImmediate)                /* 406 */ \
166   OP(BeginQueryEXT)                            /* 407 */ \
167   OP(EndQueryEXT)                              /* 408 */ \
168   OP(InsertEventMarkerEXT)                     /* 409 */ \
169   OP(PushGroupMarkerEXT)                       /* 410 */ \
170   OP(PopGroupMarkerEXT)                        /* 411 */ \
171   OP(GenVertexArraysOESImmediate)              /* 412 */ \
172   OP(DeleteVertexArraysOESImmediate)           /* 413 */ \
173   OP(IsVertexArrayOES)                         /* 414 */ \
174   OP(BindVertexArrayOES)                       /* 415 */ \
175   OP(SwapBuffers)                              /* 416 */ \
176   OP(GetMaxValueInBufferCHROMIUM)              /* 417 */ \
177   OP(GenSharedIdsCHROMIUM)                     /* 418 */ \
178   OP(DeleteSharedIdsCHROMIUM)                  /* 419 */ \
179   OP(RegisterSharedIdsCHROMIUM)                /* 420 */ \
180   OP(EnableFeatureCHROMIUM)                    /* 421 */ \
181   OP(ResizeCHROMIUM)                           /* 422 */ \
182   OP(GetRequestableExtensionsCHROMIUM)         /* 423 */ \
183   OP(RequestExtensionCHROMIUM)                 /* 424 */ \
184   OP(GetMultipleIntegervCHROMIUM)              /* 425 */ \
185   OP(GetProgramInfoCHROMIUM)                   /* 426 */ \
186   OP(GetTranslatedShaderSourceANGLE)           /* 427 */ \
187   OP(PostSubBufferCHROMIUM)                    /* 428 */ \
188   OP(TexImageIOSurface2DCHROMIUM)              /* 429 */ \
189   OP(CopyTextureCHROMIUM)                      /* 430 */ \
190   OP(DrawArraysInstancedANGLE)                 /* 431 */ \
191   OP(DrawElementsInstancedANGLE)               /* 432 */ \
192   OP(VertexAttribDivisorANGLE)                 /* 433 */ \
193   OP(GenMailboxCHROMIUM)                       /* 434 */ \
194   OP(ProduceTextureCHROMIUMImmediate)          /* 435 */ \
195   OP(ProduceTextureDirectCHROMIUMImmediate)    /* 436 */ \
196   OP(ConsumeTextureCHROMIUMImmediate)          /* 437 */ \
197   OP(CreateAndConsumeTextureCHROMIUMImmediate) /* 438 */ \
198   OP(BindUniformLocationCHROMIUMBucket)        /* 439 */ \
199   OP(BindTexImage2DCHROMIUM)                   /* 440 */ \
200   OP(ReleaseTexImage2DCHROMIUM)                /* 441 */ \
201   OP(TraceBeginCHROMIUM)                       /* 442 */ \
202   OP(TraceEndCHROMIUM)                         /* 443 */ \
203   OP(AsyncTexSubImage2DCHROMIUM)               /* 444 */ \
204   OP(AsyncTexImage2DCHROMIUM)                  /* 445 */ \
205   OP(WaitAsyncTexImage2DCHROMIUM)              /* 446 */ \
206   OP(WaitAllAsyncTexImage2DCHROMIUM)           /* 447 */ \
207   OP(DiscardFramebufferEXTImmediate)           /* 448 */ \
208   OP(LoseContextCHROMIUM)                      /* 449 */ \
209   OP(InsertSyncPointCHROMIUM)                  /* 450 */ \
210   OP(WaitSyncPointCHROMIUM)                    /* 451 */ \
211   OP(DrawBuffersEXTImmediate)                  /* 452 */ \
212   OP(DiscardBackbufferCHROMIUM)                /* 453 */ \
213   OP(ScheduleOverlayPlaneCHROMIUM)             /* 454 */ \
214   OP(MatrixLoadfCHROMIUMImmediate)             /* 455 */ \
215   OP(MatrixLoadIdentityCHROMIUM)               /* 456 */
216
217 enum CommandId {
218   kStartPoint = cmd::kLastCommonId,  // All GLES2 commands start after this.
219 #define GLES2_CMD_OP(name) k##name,
220   GLES2_COMMAND_LIST(GLES2_CMD_OP)
221 #undef GLES2_CMD_OP
222   kNumCommands
223 };
224
225 #endif  // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_IDS_AUTOGEN_H_