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36 #ifndef __gluglsurfeval_h_
37 #define __gluglsurfeval_h_
39 #include "basicsurfeval.h"
40 #include "bezierPatchMesh.h" //in case output triangles
45 class OpenGLSurfaceEvaluator;
51 /* Cache up to 3 vertices from tmeshes */
52 #define VERTEX_CACHE_SIZE 3
54 /*for internal evaluator callback stuff*/
55 #ifndef IN_MAX_BEZIER_ORDER
56 #define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
59 #ifndef IN_MAX_DIMENSION
60 #define IN_MAX_DIMENSION 4
63 typedef struct surfEvalMachine{
64 REAL uprime;//cached previusly evaluated uprime.
66 int k; /*the dimension*/
75 REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
76 REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
77 REAL vcoeff[IN_MAX_BEZIER_ORDER];
78 REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
79 REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];
86 StoredVertex() { type = 0; coord[0] = 0; coord[1] = 0; point[0] = 0; point[1] = 0; }
87 ~StoredVertex(void) {}
88 void saveEvalCoord(REAL x, REAL y)
89 {coord[0] = x; coord[1] = y; type = TYPECOORD; }
90 void saveEvalPoint(long x, long y)
91 {point[0] = x; point[1] = y; type = TYPEPOINT; }
92 void invoke(OpenGLSurfaceEvaluator *eval);
100 class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {
102 OpenGLSurfaceEvaluator();
103 virtual ~OpenGLSurfaceEvaluator( void );
104 void polymode( long style );
105 void range2f( long, REAL *, REAL * );
106 void domain2f( REAL, REAL, REAL, REAL );
107 void addMap( SurfaceMap * ) { }
110 void disable( long );
111 void bgnmap2f( long );
112 void map2f( long, REAL, REAL, long, long,
113 REAL, REAL, long, long, REAL * );
114 void mapgrid2f( long, REAL, REAL, long, REAL, REAL );
115 void mapmesh2f( long, long, long, long, long );
116 void evalcoord2f( long, REAL, REAL );
117 void evalpoint2i( long, long );
118 void endmap2f( void );
120 void bgnline( void );
121 void endline( void );
122 void bgnclosedline( void );
123 void endclosedline( void );
124 void bgntmesh( void );
125 void swaptmesh( void );
126 void endtmesh( void );
127 void bgnqstrip( void );
128 void endqstrip( void );
130 void bgntfan( void );
131 void endtfan( void );
132 void evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
133 int n_lower, REAL v_lower, REAL* lower_val);
134 void evalVStrip(int n_left, REAL u_left, REAL* left_val,
135 int n_right, REAL u_right, REAL* right_val);
137 void coord2f( REAL, REAL );
138 void point2i( long, long );
140 void newtmeshvert( REAL, REAL );
141 void newtmeshvert( long, long );
144 void putCallBack(GLenum which, void (GLAPIENTRY *fn)() );
146 void putCallBack(GLenum which, _GLUfuncptr fn );
149 int get_vertices_call_back()
151 return output_triangles;
153 void put_vertices_call_back(int flag)
155 output_triangles = flag;
158 void put_callback_auto_normal(int flag)
160 callback_auto_normal = flag;
163 int get_callback_auto_normal()
165 return callback_auto_normal;
168 void set_callback_userData(void* data)
173 /**************begin for LOD_eval_list***********/
174 void LOD_eval_list(int level);
180 StoredVertex *vertexCache[VERTEX_CACHE_SIZE];
185 GLint gl_polygon_mode[2];/*to save and restore so that
188 bezierPatchMesh *global_bpm; //for output triangles
189 int output_triangles; //true 1 or false 0
193 void (GLAPIENTRY *beginCallBackN) (GLenum type);
194 void (GLAPIENTRY *endCallBackN) (void);
195 void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
196 void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
197 void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
198 void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
200 void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
201 void (GLAPIENTRY *endCallBackData) (void* data);
202 void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
203 void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
204 void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
205 void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
207 void beginCallBack (GLenum type, void* data);
208 void endCallBack (void* data);
209 void vertexCallBack (const GLfloat *vert, void* data);
210 void normalCallBack (const GLfloat *normal, void* data);
211 void colorCallBack (const GLfloat *color, void* data);
212 void texcoordCallBack (const GLfloat *texcoord, void* data);
215 void* userData; //the opaque pointer for Data callback functions.
218 void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
220 void LOD_eval(int num_vert, REAL* verts, int type, int level);
222 int LOD_eval_level; //set by LOD_eval_list()
224 /*************begin for internal evaluators*****************/
226 /*the following global variables are only defined in this file.
227 *They are used to cache the precomputed Bezier polynomial values.
228 *These calues may be used consecutively in which case we don't have
229 *recompute these values again.
231 int global_uorder; /*store the uorder in the previous evaluation*/
232 int global_vorder; /*store the vorder in the previous evaluation*/
235 REAL global_vprime_BV;
236 REAL global_uprime_BU;
237 int global_uorder_BV; /*store the uorder in the previous evaluation*/
238 int global_vorder_BV; /*store the vorder in the previous evaluation*/
239 int global_uorder_BU; /*store the uorder in the previous evaluation*/
240 int global_vorder_BU; /*store the vorder in the previous evaluation*/
242 REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
243 REAL global_vcoeff[IN_MAX_BEZIER_ORDER];
244 REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
245 REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER];
247 REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
248 REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
249 REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
250 REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
251 REAL* global_baseData;
253 int global_ev_k; /*the dimension*/
256 int global_ev_ustride;
257 int global_ev_uorder;
260 int global_ev_vstride;
261 int global_ev_vorder;
262 REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
272 void inDoDomain2WithDerivs(int k, REAL u, REAL v,
273 REAL u1, REAL u2, int uorder,
274 REAL v1, REAL v2, int vorder,
276 REAL *retPoint, REAL *retdu, REAL *retdv);
277 void inPreEvaluate(int order, REAL vprime, REAL *coeff);
278 void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv);
279 void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv);
280 void inComputeNormal2(REAL *pu, REAL *pv, REAL *n);
281 void inDoEvalCoord2(REAL u, REAL v,
282 REAL *retPoint, REAL *retNormal);
283 void inDoEvalCoord2NOGE(REAL u, REAL v,
284 REAL *retPoint, REAL *retNormal);
296 void inMapGrid2f(int nu, REAL u0, REAL u1,
297 int nv, REAL v0, REAL v1);
299 void inEvalMesh2(int lowU, int lowV, int highU, int highV);
300 void inEvalPoint2(int i, int j);
301 void inEvalCoord2f(REAL u, REAL v);
303 void inEvalULine(int n_points, REAL v, REAL* u_vals,
304 int stride, REAL ret_points[][3], REAL ret_normals[][3]);
306 void inEvalVLine(int n_points, REAL u, REAL* v_vals,
307 int stride, REAL ret_points[][3], REAL ret_normals[][3]);
309 void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
310 int n_lower, REAL v_lower, REAL* lower_val
312 void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);
314 void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);
315 void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);
316 void inPreEvaluateBV_intfac(REAL v )
318 inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
321 void inPreEvaluateBU_intfac(REAL u)
323 inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
326 void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
327 REAL u1, REAL u2, int uorder,
328 REAL v1, REAL v2, int vorder,
330 REAL *retPoint, REAL* retdu, REAL *retdv);
332 void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
333 REAL u1, REAL u2, int uorder,
334 REAL v1, REAL v2, int vorder,
336 REAL *retPoint, REAL* retdu, REAL *retdv);
339 void inDoEvalCoord2NOGE_BV(REAL u, REAL v,
340 REAL *retPoint, REAL *retNormal);
342 void inDoEvalCoord2NOGE_BU(REAL u, REAL v,
343 REAL *retPoint, REAL *retNormal);
345 void inBPMEval(bezierPatchMesh* bpm);
346 void inBPMListEval(bezierPatchMesh* list);
348 /*-------------begin for surfEvalMachine -------------*/
349 surfEvalMachine em_vertex;
350 surfEvalMachine em_normal;
351 surfEvalMachine em_color;
352 surfEvalMachine em_texcoord;
354 int auto_normal_flag; //whether to output normla or not in callback
355 //determined by GL_AUTO_NORMAL and callback_auto_normal
356 int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT
362 void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex
374 void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
375 REAL *retPoint, REAL *retdu, REAL *retdv);
376 void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
378 void inDoEvalCoord2EM(REAL u, REAL v);
380 void inBPMEvalEM(bezierPatchMesh* bpm);
381 void inBPMListEvalEM(bezierPatchMesh* list);
383 /*-------------end for surfEvalMachine -------------*/
386 /*************end for internal evaluators*****************/
390 inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval)
394 eval->coord2f(coord[0], coord[1]);
397 eval->point2i(point[0], point[1]);
404 #endif /* __gluglsurfeval_h_ */