2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file lower_clip_distance.cpp
27 * This pass accounts for the difference between the way
28 * gl_ClipDistance is declared in standard GLSL (as an array of
29 * floats), and the way it is frequently implemented in hardware (as
30 * a pair of vec4s, with four clip distances packed into each).
32 * The declaration of gl_ClipDistance is replaced with a declaration
33 * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
34 * translated to refer to gl_ClipDistanceMESA with the appropriate
35 * swizzling of array indices. For instance:
41 * gl_ClipDistanceMESA[i>>2][i&3]
43 * Since some hardware may not internally represent gl_ClipDistance as a pair
44 * of vec4's, this lowering pass is optional. To enable it, set the
45 * LowerClipDistance flag in gl_shader_compiler_options to true.
48 #include "ir_hierarchical_visitor.h"
51 class lower_clip_distance_visitor : public ir_hierarchical_visitor {
53 lower_clip_distance_visitor()
54 : progress(false), old_clip_distance_var(NULL),
55 new_clip_distance_var(NULL)
59 virtual ir_visitor_status visit(ir_variable *);
60 void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
61 virtual ir_visitor_status visit_leave(ir_dereference_array *);
62 virtual ir_visitor_status visit_leave(ir_assignment *);
63 void visit_new_assignment(ir_assignment *ir);
64 virtual ir_visitor_status visit_leave(ir_call *);
69 * Pointer to the declaration of gl_ClipDistance, if found.
71 ir_variable *old_clip_distance_var;
74 * Pointer to the newly-created gl_ClipDistanceMESA variable.
76 ir_variable *new_clip_distance_var;
81 * Replace any declaration of gl_ClipDistance as an array of floats with a
82 * declaration of gl_ClipDistanceMESA as an array of vec4's.
85 lower_clip_distance_visitor::visit(ir_variable *ir)
87 /* No point in looking for the declaration of gl_ClipDistance if
88 * we've already found it.
90 if (this->old_clip_distance_var)
91 return visit_continue;
93 if (ir->name && strcmp(ir->name, "gl_ClipDistance") == 0) {
94 this->progress = true;
95 this->old_clip_distance_var = ir;
96 assert (ir->type->is_array());
97 assert (ir->type->element_type() == glsl_type::float_type);
98 unsigned new_size = (ir->type->array_size() + 3) / 4;
100 /* Clone the old var so that we inherit all of its properties */
101 this->new_clip_distance_var = ir->clone(ralloc_parent(ir), NULL);
103 /* And change the properties that we need to change */
104 this->new_clip_distance_var->name
105 = ralloc_strdup(this->new_clip_distance_var, "gl_ClipDistanceMESA");
106 this->new_clip_distance_var->type
107 = glsl_type::get_array_instance(glsl_type::vec4_type, new_size);
108 this->new_clip_distance_var->max_array_access = ir->max_array_access / 4;
110 ir->replace_with(this->new_clip_distance_var);
112 return visit_continue;
117 * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
118 * on the rvalue previously used to index into gl_ClipDistance.
120 * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
121 * \param swizzle_index Selects a component within the vec4 selected by
125 lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
126 ir_rvalue *&array_index,
127 ir_rvalue *&swizzle_index)
129 void *ctx = ralloc_parent(old_index);
131 /* Make sure old_index is a signed int so that the bitwise "shift" and
132 * "and" operations below type check properly.
134 if (old_index->type != glsl_type::int_type) {
135 assert (old_index->type == glsl_type::uint_type);
136 old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
139 ir_constant *old_index_constant = old_index->constant_expression_value();
140 if (old_index_constant) {
141 /* gl_ClipDistance is being accessed via a constant index. Don't bother
142 * creating expressions to calculate the lowered indices. Just create
145 int const_val = old_index_constant->get_int_component(0);
146 array_index = new(ctx) ir_constant(const_val / 4);
147 swizzle_index = new(ctx) ir_constant(const_val % 4);
149 /* Create a variable to hold the value of old_index (so that we
150 * don't compute it twice).
152 ir_variable *old_index_var = new(ctx) ir_variable(
153 glsl_type::int_type, "clip_distance_index", ir_var_temporary);
154 this->base_ir->insert_before(old_index_var);
155 this->base_ir->insert_before(new(ctx) ir_assignment(
156 new(ctx) ir_dereference_variable(old_index_var), old_index));
158 /* Create the expression clip_distance_index / 4. Do this as a bit
159 * shift because that's likely to be more efficient.
161 array_index = new(ctx) ir_expression(
162 ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
163 new(ctx) ir_constant(2));
165 /* Create the expression clip_distance_index % 4. Do this as a bitwise
166 * AND because that's likely to be more efficient.
168 swizzle_index = new(ctx) ir_expression(
169 ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
170 new(ctx) ir_constant(3));
176 * Replace any expression that indexes into the gl_ClipDistance array with an
177 * expression that indexes into one of the vec4's in gl_ClipDistanceMESA and
178 * accesses the appropriate component.
181 lower_clip_distance_visitor::visit_leave(ir_dereference_array *ir)
183 /* If the gl_ClipDistance var hasn't been declared yet, then
184 * there's no way this deref can refer to it.
186 if (!this->old_clip_distance_var)
187 return visit_continue;
189 ir_dereference_variable *old_var_ref = ir->array->as_dereference_variable();
190 if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) {
191 this->progress = true;
192 ir_rvalue *array_index;
193 ir_rvalue *swizzle_index;
194 this->create_indices(ir->array_index, array_index, swizzle_index);
195 void *mem_ctx = ralloc_parent(ir);
196 ir->array = new(mem_ctx) ir_dereference_array(
197 this->new_clip_distance_var, array_index);
198 ir->array_index = swizzle_index;
201 return visit_continue;
206 * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
207 * or RHS with a sequence of assignments, one for each component of the array.
208 * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as
212 lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
214 ir_dereference_variable *lhs_var = ir->lhs->as_dereference_variable();
215 ir_dereference_variable *rhs_var = ir->rhs->as_dereference_variable();
216 if ((lhs_var && lhs_var->var == this->old_clip_distance_var)
217 || (rhs_var && rhs_var->var == this->old_clip_distance_var)) {
218 /* LHS or RHS of the assignment is the entire gl_ClipDistance array.
219 * Since we are reshaping gl_ClipDistance from an array of floats to an
220 * array of vec4's, this isn't going to work as a bulk assignment
221 * anymore, so unroll it to element-by-element assignments and lower
224 * Note: to unroll into element-by-element assignments, we need to make
225 * clones of the LHS and RHS. This is only safe if the LHS and RHS are
226 * side-effect free. Fortunately, we know that they are, because the
227 * only kind of rvalue that can have side effects is an ir_call, and
228 * ir_calls only appear (a) as a statement on their own, or (b) as the
229 * RHS of an assignment that stores the result of the call in a
230 * temporary variable.
232 void *ctx = ralloc_parent(ir);
233 int array_size = this->old_clip_distance_var->type->array_size();
234 for (int i = 0; i < array_size; ++i) {
235 ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
236 ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
237 new_lhs->accept(this);
238 ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
239 ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
240 new_rhs->accept(this);
241 this->base_ir->insert_before(
242 new(ctx) ir_assignment(new_lhs, new_rhs));
247 return visit_continue;
252 * Set up base_ir properly and call visit_leave() on a newly created
253 * ir_assignment node. This is used in cases where we have to insert an
254 * ir_assignment in a place where we know the hierarchical visitor won't see
258 lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
260 ir_instruction *old_base_ir = this->base_ir;
263 this->base_ir = old_base_ir;
268 * If gl_ClipDistance appears as an argument in an ir_call expression, replace
269 * it with a temporary variable, and make sure the ir_call is preceded and/or
270 * followed by assignments that copy the contents of the temporary variable to
271 * and/or from gl_ClipDistance. Each of these assignments is then lowered to
272 * refer to gl_ClipDistanceMESA.
275 lower_clip_distance_visitor::visit_leave(ir_call *ir)
277 void *ctx = ralloc_parent(ir);
279 const exec_node *formal_param_node = ir->callee->parameters.head;
280 const exec_node *actual_param_node = ir->actual_parameters.head;
281 while (!actual_param_node->is_tail_sentinel()) {
282 ir_variable *formal_param = (ir_variable *) formal_param_node;
283 ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
285 /* Advance formal_param_node and actual_param_node now so that we can
286 * safely replace actual_param with another node, if necessary, below.
288 formal_param_node = formal_param_node->next;
289 actual_param_node = actual_param_node->next;
291 ir_dereference_variable *deref = actual_param->as_dereference_variable();
292 if (deref && deref->var == this->old_clip_distance_var) {
293 /* User is trying to pass the whole gl_ClipDistance array to a
294 * function call. Since we are reshaping gl_ClipDistance from an
295 * array of floats to an array of vec4's, this isn't going to work
296 * anymore, so use a temporary array instead.
298 ir_variable *temp_clip_distance = new(ctx) ir_variable(
299 actual_param->type, "temp_clip_distance", ir_var_temporary);
300 this->base_ir->insert_before(temp_clip_distance);
301 actual_param->replace_with(
302 new(ctx) ir_dereference_variable(temp_clip_distance));
303 if (formal_param->mode == ir_var_in
304 || formal_param->mode == ir_var_inout) {
305 /* Copy from gl_ClipDistance to the temporary before the call.
306 * Since we are going to insert this copy before the current
307 * instruction, we need to visit it afterwards to make sure it
310 ir_assignment *new_assignment = new(ctx) ir_assignment(
311 new(ctx) ir_dereference_variable(temp_clip_distance),
312 new(ctx) ir_dereference_variable(old_clip_distance_var));
313 this->base_ir->insert_before(new_assignment);
314 this->visit_new_assignment(new_assignment);
316 if (formal_param->mode == ir_var_out
317 || formal_param->mode == ir_var_inout) {
318 /* Copy from the temporary to gl_ClipDistance after the call.
319 * Since visit_list_elements() has already decided which
320 * instruction it's going to visit next, we need to visit
321 * afterwards to make sure it gets lowered.
323 ir_assignment *new_assignment = new(ctx) ir_assignment(
324 new(ctx) ir_dereference_variable(old_clip_distance_var),
325 new(ctx) ir_dereference_variable(temp_clip_distance));
326 this->base_ir->insert_after(new_assignment);
327 this->visit_new_assignment(new_assignment);
332 return visit_continue;
337 lower_clip_distance(exec_list *instructions)
339 lower_clip_distance_visitor v;
341 visit_list_elements(&v, instructions);