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30 link_function_calls(gl_shader_program *prog, gl_shader *main,
31 gl_shader **shader_list, unsigned num_shaders);
34 link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
38 * Class for processing all of the leaf fields of an uniform
40 * Leaves are, roughly speaking, the parts of the uniform that the application
41 * could query with \c glGetUniformLocation (or that could be returned by
42 * \c glGetActiveUniforms).
44 * Classes my derive from this class to implement specific functionality.
45 * This class only provides the mechanism to iterate over the leaves. Derived
46 * classes must implement \c ::visit_field and may override \c ::process.
48 class uniform_field_visitor {
51 * Begin processing a uniform
53 * Classes that overload this function should call \c ::process from the
54 * base class to start the recursive processing of the uniform.
56 * \param var The uniform variable that is to be processed
58 * Calls \c ::visit_field for each leaf of the uniform.
60 void process(ir_variable *var);
64 * Method invoked for each leaf of the uniform
66 * \param type Type of the field.
67 * \param name Fully qualified name of the field.
69 virtual void visit_field(const glsl_type *type, const char *name) = 0;
73 * \param name_length Length of the current name \b not including the
74 * terminating \c NUL character.
76 void recursion(const glsl_type *t, char **name, unsigned name_length);
79 #endif /* GLSL_LINKER_H */