2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
31 * * Symbol table management
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
52 #include "main/core.h" /* for struct gl_extensions */
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
56 #include "glsl_types.h"
57 #include "program/hash_table.h"
61 _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
63 _mesa_glsl_initialize_variables(instructions, state);
65 state->symbols->language_version = state->language_version;
67 state->current_function = NULL;
69 state->toplevel_ir = instructions;
71 /* Section 4.2 of the GLSL 1.20 specification states:
72 * "The built-in functions are scoped in a scope outside the global scope
73 * users declare global variables in. That is, a shader's global scope,
74 * available for user-defined functions and global variables, is nested
75 * inside the scope containing the built-in functions."
77 * Since built-in functions like ftransform() access built-in variables,
78 * it follows that those must be in the outer scope as well.
80 * We push scope here to create this nesting effect...but don't pop.
81 * This way, a shader's globals are still in the symbol table for use
84 state->symbols->push_scope();
86 foreach_list_typed (ast_node, ast, link, & state->translation_unit)
87 ast->hir(instructions, state);
89 detect_recursion_unlinked(state, instructions);
91 state->toplevel_ir = NULL;
96 * If a conversion is available, convert one operand to a different type
98 * The \c from \c ir_rvalue is converted "in place".
100 * \param to Type that the operand it to be converted to
101 * \param from Operand that is being converted
102 * \param state GLSL compiler state
105 * If a conversion is possible (or unnecessary), \c true is returned.
106 * Otherwise \c false is returned.
109 apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
110 struct _mesa_glsl_parse_state *state)
113 if (to->base_type == from->type->base_type)
116 /* This conversion was added in GLSL 1.20. If the compilation mode is
117 * GLSL 1.10, the conversion is skipped.
119 if (state->language_version < 120)
122 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
124 * "There are no implicit array or structure conversions. For
125 * example, an array of int cannot be implicitly converted to an
126 * array of float. There are no implicit conversions between
127 * signed and unsigned integers."
129 /* FINISHME: The above comment is partially a lie. There is int/uint
130 * FINISHME: conversion for immediate constants.
132 if (!to->is_float() || !from->type->is_numeric())
135 /* Convert to a floating point type with the same number of components
136 * as the original type - i.e. int to float, not int to vec4.
138 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
139 from->type->matrix_columns);
141 switch (from->type->base_type) {
143 from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
146 from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
149 from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
159 static const struct glsl_type *
160 arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
162 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
164 const glsl_type *type_a = value_a->type;
165 const glsl_type *type_b = value_b->type;
167 /* From GLSL 1.50 spec, page 56:
169 * "The arithmetic binary operators add (+), subtract (-),
170 * multiply (*), and divide (/) operate on integer and
171 * floating-point scalars, vectors, and matrices."
173 if (!type_a->is_numeric() || !type_b->is_numeric()) {
174 _mesa_glsl_error(loc, state,
175 "Operands to arithmetic operators must be numeric");
176 return glsl_type::error_type;
180 /* "If one operand is floating-point based and the other is
181 * not, then the conversions from Section 4.1.10 "Implicit
182 * Conversions" are applied to the non-floating-point-based operand."
184 if (!apply_implicit_conversion(type_a, value_b, state)
185 && !apply_implicit_conversion(type_b, value_a, state)) {
186 _mesa_glsl_error(loc, state,
187 "Could not implicitly convert operands to "
188 "arithmetic operator");
189 return glsl_type::error_type;
191 type_a = value_a->type;
192 type_b = value_b->type;
194 /* "If the operands are integer types, they must both be signed or
197 * From this rule and the preceeding conversion it can be inferred that
198 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
199 * The is_numeric check above already filtered out the case where either
200 * type is not one of these, so now the base types need only be tested for
203 if (type_a->base_type != type_b->base_type) {
204 _mesa_glsl_error(loc, state,
205 "base type mismatch for arithmetic operator");
206 return glsl_type::error_type;
209 /* "All arithmetic binary operators result in the same fundamental type
210 * (signed integer, unsigned integer, or floating-point) as the
211 * operands they operate on, after operand type conversion. After
212 * conversion, the following cases are valid
214 * * The two operands are scalars. In this case the operation is
215 * applied, resulting in a scalar."
217 if (type_a->is_scalar() && type_b->is_scalar())
220 /* "* One operand is a scalar, and the other is a vector or matrix.
221 * In this case, the scalar operation is applied independently to each
222 * component of the vector or matrix, resulting in the same size
225 if (type_a->is_scalar()) {
226 if (!type_b->is_scalar())
228 } else if (type_b->is_scalar()) {
232 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
233 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
236 assert(!type_a->is_scalar());
237 assert(!type_b->is_scalar());
239 /* "* The two operands are vectors of the same size. In this case, the
240 * operation is done component-wise resulting in the same size
243 if (type_a->is_vector() && type_b->is_vector()) {
244 if (type_a == type_b) {
247 _mesa_glsl_error(loc, state,
248 "vector size mismatch for arithmetic operator");
249 return glsl_type::error_type;
253 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
254 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
255 * <vector, vector> have been handled. At least one of the operands must
256 * be matrix. Further, since there are no integer matrix types, the base
257 * type of both operands must be float.
259 assert(type_a->is_matrix() || type_b->is_matrix());
260 assert(type_a->base_type == GLSL_TYPE_FLOAT);
261 assert(type_b->base_type == GLSL_TYPE_FLOAT);
263 /* "* The operator is add (+), subtract (-), or divide (/), and the
264 * operands are matrices with the same number of rows and the same
265 * number of columns. In this case, the operation is done component-
266 * wise resulting in the same size matrix."
267 * * The operator is multiply (*), where both operands are matrices or
268 * one operand is a vector and the other a matrix. A right vector
269 * operand is treated as a column vector and a left vector operand as a
270 * row vector. In all these cases, it is required that the number of
271 * columns of the left operand is equal to the number of rows of the
272 * right operand. Then, the multiply (*) operation does a linear
273 * algebraic multiply, yielding an object that has the same number of
274 * rows as the left operand and the same number of columns as the right
275 * operand. Section 5.10 "Vector and Matrix Operations" explains in
276 * more detail how vectors and matrices are operated on."
279 if (type_a == type_b)
282 if (type_a->is_matrix() && type_b->is_matrix()) {
283 /* Matrix multiply. The columns of A must match the rows of B. Given
284 * the other previously tested constraints, this means the vector type
285 * of a row from A must be the same as the vector type of a column from
288 if (type_a->row_type() == type_b->column_type()) {
289 /* The resulting matrix has the number of columns of matrix B and
290 * the number of rows of matrix A. We get the row count of A by
291 * looking at the size of a vector that makes up a column. The
292 * transpose (size of a row) is done for B.
294 const glsl_type *const type =
295 glsl_type::get_instance(type_a->base_type,
296 type_a->column_type()->vector_elements,
297 type_b->row_type()->vector_elements);
298 assert(type != glsl_type::error_type);
302 } else if (type_a->is_matrix()) {
303 /* A is a matrix and B is a column vector. Columns of A must match
304 * rows of B. Given the other previously tested constraints, this
305 * means the vector type of a row from A must be the same as the
306 * vector the type of B.
308 if (type_a->row_type() == type_b) {
309 /* The resulting vector has a number of elements equal to
310 * the number of rows of matrix A. */
311 const glsl_type *const type =
312 glsl_type::get_instance(type_a->base_type,
313 type_a->column_type()->vector_elements,
315 assert(type != glsl_type::error_type);
320 assert(type_b->is_matrix());
322 /* A is a row vector and B is a matrix. Columns of A must match rows
323 * of B. Given the other previously tested constraints, this means
324 * the type of A must be the same as the vector type of a column from
327 if (type_a == type_b->column_type()) {
328 /* The resulting vector has a number of elements equal to
329 * the number of columns of matrix B. */
330 const glsl_type *const type =
331 glsl_type::get_instance(type_a->base_type,
332 type_b->row_type()->vector_elements,
334 assert(type != glsl_type::error_type);
340 _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
341 return glsl_type::error_type;
345 /* "All other cases are illegal."
347 _mesa_glsl_error(loc, state, "type mismatch");
348 return glsl_type::error_type;
352 static const struct glsl_type *
353 unary_arithmetic_result_type(const struct glsl_type *type,
354 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
356 /* From GLSL 1.50 spec, page 57:
358 * "The arithmetic unary operators negate (-), post- and pre-increment
359 * and decrement (-- and ++) operate on integer or floating-point
360 * values (including vectors and matrices). All unary operators work
361 * component-wise on their operands. These result with the same type
364 if (!type->is_numeric()) {
365 _mesa_glsl_error(loc, state,
366 "Operands to arithmetic operators must be numeric");
367 return glsl_type::error_type;
374 * \brief Return the result type of a bit-logic operation.
376 * If the given types to the bit-logic operator are invalid, return
377 * glsl_type::error_type.
379 * \param type_a Type of LHS of bit-logic op
380 * \param type_b Type of RHS of bit-logic op
382 static const struct glsl_type *
383 bit_logic_result_type(const struct glsl_type *type_a,
384 const struct glsl_type *type_b,
386 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
388 if (state->language_version < 130) {
389 _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
390 return glsl_type::error_type;
393 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
395 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
396 * (|). The operands must be of type signed or unsigned integers or
399 if (!type_a->is_integer()) {
400 _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
401 ast_expression::operator_string(op));
402 return glsl_type::error_type;
404 if (!type_b->is_integer()) {
405 _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
406 ast_expression::operator_string(op));
407 return glsl_type::error_type;
410 /* "The fundamental types of the operands (signed or unsigned) must
413 if (type_a->base_type != type_b->base_type) {
414 _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
415 "base type", ast_expression::operator_string(op));
416 return glsl_type::error_type;
419 /* "The operands cannot be vectors of differing size." */
420 if (type_a->is_vector() &&
421 type_b->is_vector() &&
422 type_a->vector_elements != type_b->vector_elements) {
423 _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
424 "different sizes", ast_expression::operator_string(op));
425 return glsl_type::error_type;
428 /* "If one operand is a scalar and the other a vector, the scalar is
429 * applied component-wise to the vector, resulting in the same type as
430 * the vector. The fundamental types of the operands [...] will be the
431 * resulting fundamental type."
433 if (type_a->is_scalar())
439 static const struct glsl_type *
440 modulus_result_type(const struct glsl_type *type_a,
441 const struct glsl_type *type_b,
442 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
444 if (state->language_version < 130) {
445 _mesa_glsl_error(loc, state,
446 "operator '%%' is reserved in %s",
447 state->version_string);
448 return glsl_type::error_type;
451 /* From GLSL 1.50 spec, page 56:
452 * "The operator modulus (%) operates on signed or unsigned integers or
453 * integer vectors. The operand types must both be signed or both be
456 if (!type_a->is_integer()) {
457 _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer.");
458 return glsl_type::error_type;
460 if (!type_b->is_integer()) {
461 _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer.");
462 return glsl_type::error_type;
464 if (type_a->base_type != type_b->base_type) {
465 _mesa_glsl_error(loc, state,
466 "operands of %% must have the same base type");
467 return glsl_type::error_type;
470 /* "The operands cannot be vectors of differing size. If one operand is
471 * a scalar and the other vector, then the scalar is applied component-
472 * wise to the vector, resulting in the same type as the vector. If both
473 * are vectors of the same size, the result is computed component-wise."
475 if (type_a->is_vector()) {
476 if (!type_b->is_vector()
477 || (type_a->vector_elements == type_b->vector_elements))
482 /* "The operator modulus (%) is not defined for any other data types
483 * (non-integer types)."
485 _mesa_glsl_error(loc, state, "type mismatch");
486 return glsl_type::error_type;
490 static const struct glsl_type *
491 relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
492 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
494 const glsl_type *type_a = value_a->type;
495 const glsl_type *type_b = value_b->type;
497 /* From GLSL 1.50 spec, page 56:
498 * "The relational operators greater than (>), less than (<), greater
499 * than or equal (>=), and less than or equal (<=) operate only on
500 * scalar integer and scalar floating-point expressions."
502 if (!type_a->is_numeric()
503 || !type_b->is_numeric()
504 || !type_a->is_scalar()
505 || !type_b->is_scalar()) {
506 _mesa_glsl_error(loc, state,
507 "Operands to relational operators must be scalar and "
509 return glsl_type::error_type;
512 /* "Either the operands' types must match, or the conversions from
513 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
514 * operand, after which the types must match."
516 if (!apply_implicit_conversion(type_a, value_b, state)
517 && !apply_implicit_conversion(type_b, value_a, state)) {
518 _mesa_glsl_error(loc, state,
519 "Could not implicitly convert operands to "
520 "relational operator");
521 return glsl_type::error_type;
523 type_a = value_a->type;
524 type_b = value_b->type;
526 if (type_a->base_type != type_b->base_type) {
527 _mesa_glsl_error(loc, state, "base type mismatch");
528 return glsl_type::error_type;
531 /* "The result is scalar Boolean."
533 return glsl_type::bool_type;
537 * \brief Return the result type of a bit-shift operation.
539 * If the given types to the bit-shift operator are invalid, return
540 * glsl_type::error_type.
542 * \param type_a Type of LHS of bit-shift op
543 * \param type_b Type of RHS of bit-shift op
545 static const struct glsl_type *
546 shift_result_type(const struct glsl_type *type_a,
547 const struct glsl_type *type_b,
549 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
551 if (state->language_version < 130) {
552 _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
553 return glsl_type::error_type;
556 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
558 * "The shift operators (<<) and (>>). For both operators, the operands
559 * must be signed or unsigned integers or integer vectors. One operand
560 * can be signed while the other is unsigned."
562 if (!type_a->is_integer()) {
563 _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
564 "integer vector", ast_expression::operator_string(op));
565 return glsl_type::error_type;
568 if (!type_b->is_integer()) {
569 _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
570 "integer vector", ast_expression::operator_string(op));
571 return glsl_type::error_type;
574 /* "If the first operand is a scalar, the second operand has to be
577 if (type_a->is_scalar() && !type_b->is_scalar()) {
578 _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
579 "second must be scalar as well",
580 ast_expression::operator_string(op));
581 return glsl_type::error_type;
584 /* If both operands are vectors, check that they have same number of
587 if (type_a->is_vector() &&
588 type_b->is_vector() &&
589 type_a->vector_elements != type_b->vector_elements) {
590 _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
591 "have same number of elements",
592 ast_expression::operator_string(op));
593 return glsl_type::error_type;
596 /* "In all cases, the resulting type will be the same type as the left
603 * Validates that a value can be assigned to a location with a specified type
605 * Validates that \c rhs can be assigned to some location. If the types are
606 * not an exact match but an automatic conversion is possible, \c rhs will be
610 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
611 * Otherwise the actual RHS to be assigned will be returned. This may be
612 * \c rhs, or it may be \c rhs after some type conversion.
615 * In addition to being used for assignments, this function is used to
616 * type-check return values.
619 validate_assignment(struct _mesa_glsl_parse_state *state,
620 const glsl_type *lhs_type, ir_rvalue *rhs,
623 /* If there is already some error in the RHS, just return it. Anything
624 * else will lead to an avalanche of error message back to the user.
626 if (rhs->type->is_error())
629 /* If the types are identical, the assignment can trivially proceed.
631 if (rhs->type == lhs_type)
634 /* If the array element types are the same and the size of the LHS is zero,
635 * the assignment is okay for initializers embedded in variable
638 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
639 * is handled by ir_dereference::is_lvalue.
641 if (is_initializer && lhs_type->is_array() && rhs->type->is_array()
642 && (lhs_type->element_type() == rhs->type->element_type())
643 && (lhs_type->array_size() == 0)) {
647 /* Check for implicit conversion in GLSL 1.20 */
648 if (apply_implicit_conversion(lhs_type, rhs, state)) {
649 if (rhs->type == lhs_type)
657 mark_whole_array_access(ir_rvalue *access)
659 ir_dereference_variable *deref = access->as_dereference_variable();
661 if (deref && deref->var) {
662 deref->var->max_array_access = deref->type->length - 1;
667 do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
668 const char *non_lvalue_description,
669 ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer,
673 bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
675 ir_variable *lhs_var = lhs->variable_referenced();
677 lhs_var->assigned = true;
679 if (!error_emitted) {
680 if (non_lvalue_description != NULL) {
681 _mesa_glsl_error(&lhs_loc, state,
683 non_lvalue_description);
684 error_emitted = true;
685 } else if (lhs->variable_referenced() != NULL
686 && lhs->variable_referenced()->read_only) {
687 _mesa_glsl_error(&lhs_loc, state,
688 "assignment to read-only variable '%s'",
689 lhs->variable_referenced()->name);
690 error_emitted = true;
692 } else if (state->language_version <= 110 && lhs->type->is_array()) {
693 /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
695 * "Other binary or unary expressions, non-dereferenced
696 * arrays, function names, swizzles with repeated fields,
697 * and constants cannot be l-values."
699 _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
700 "allowed in GLSL 1.10 or GLSL ES 1.00.");
701 error_emitted = true;
702 } else if (!lhs->is_lvalue()) {
703 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
704 error_emitted = true;
709 validate_assignment(state, lhs->type, rhs, is_initializer);
710 if (new_rhs == NULL) {
711 _mesa_glsl_error(& lhs_loc, state, "type mismatch");
715 /* If the LHS array was not declared with a size, it takes it size from
716 * the RHS. If the LHS is an l-value and a whole array, it must be a
717 * dereference of a variable. Any other case would require that the LHS
718 * is either not an l-value or not a whole array.
720 if (lhs->type->array_size() == 0) {
721 ir_dereference *const d = lhs->as_dereference();
725 ir_variable *const var = d->variable_referenced();
729 if (var->max_array_access >= unsigned(rhs->type->array_size())) {
730 /* FINISHME: This should actually log the location of the RHS. */
731 _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
733 var->max_array_access);
736 var->type = glsl_type::get_array_instance(lhs->type->element_type(),
737 rhs->type->array_size());
740 mark_whole_array_access(rhs);
741 mark_whole_array_access(lhs);
744 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
745 * but not post_inc) need the converted assigned value as an rvalue
746 * to handle things like:
750 * So we always just store the computed value being assigned to a
751 * temporary and return a deref of that temporary. If the rvalue
752 * ends up not being used, the temp will get copy-propagated out.
754 ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
756 ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
757 instructions->push_tail(var);
758 instructions->push_tail(new(ctx) ir_assignment(deref_var,
761 deref_var = new(ctx) ir_dereference_variable(var);
764 instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
766 return new(ctx) ir_dereference_variable(var);
770 get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
772 void *ctx = ralloc_parent(lvalue);
775 var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
777 instructions->push_tail(var);
778 var->mode = ir_var_auto;
780 instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
783 return new(ctx) ir_dereference_variable(var);
788 ast_node::hir(exec_list *instructions,
789 struct _mesa_glsl_parse_state *state)
798 do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
801 ir_rvalue *cmp = NULL;
803 if (operation == ir_binop_all_equal)
804 join_op = ir_binop_logic_and;
806 join_op = ir_binop_logic_or;
808 switch (op0->type->base_type) {
809 case GLSL_TYPE_FLOAT:
813 return new(mem_ctx) ir_expression(operation, op0, op1);
815 case GLSL_TYPE_ARRAY: {
816 for (unsigned int i = 0; i < op0->type->length; i++) {
817 ir_rvalue *e0, *e1, *result;
819 e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
820 new(mem_ctx) ir_constant(i));
821 e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
822 new(mem_ctx) ir_constant(i));
823 result = do_comparison(mem_ctx, operation, e0, e1);
826 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
832 mark_whole_array_access(op0);
833 mark_whole_array_access(op1);
837 case GLSL_TYPE_STRUCT: {
838 for (unsigned int i = 0; i < op0->type->length; i++) {
839 ir_rvalue *e0, *e1, *result;
840 const char *field_name = op0->type->fields.structure[i].name;
842 e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
844 e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
846 result = do_comparison(mem_ctx, operation, e0, e1);
849 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
857 case GLSL_TYPE_ERROR:
859 case GLSL_TYPE_SAMPLER:
860 /* I assume a comparison of a struct containing a sampler just
861 * ignores the sampler present in the type.
866 assert(!"Should not get here.");
871 cmp = new(mem_ctx) ir_constant(true);
876 /* For logical operations, we want to ensure that the operands are
877 * scalar booleans. If it isn't, emit an error and return a constant
878 * boolean to avoid triggering cascading error messages.
881 get_scalar_boolean_operand(exec_list *instructions,
882 struct _mesa_glsl_parse_state *state,
883 ast_expression *parent_expr,
885 const char *operand_name,
888 ast_expression *expr = parent_expr->subexpressions[operand];
890 ir_rvalue *val = expr->hir(instructions, state);
892 if (val->type->is_boolean() && val->type->is_scalar())
895 if (!*error_emitted) {
896 YYLTYPE loc = expr->get_location();
897 _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
899 parent_expr->operator_string(parent_expr->oper));
900 *error_emitted = true;
903 return new(ctx) ir_constant(true);
907 * If name refers to a builtin array whose maximum allowed size is less than
908 * size, report an error and return true. Otherwise return false.
911 check_builtin_array_max_size(const char *name, unsigned size,
912 YYLTYPE loc, struct _mesa_glsl_parse_state *state)
914 if ((strcmp("gl_TexCoord", name) == 0)
915 && (size > state->Const.MaxTextureCoords)) {
916 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
918 * "The size [of gl_TexCoord] can be at most
919 * gl_MaxTextureCoords."
921 _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
922 "be larger than gl_MaxTextureCoords (%u)\n",
923 state->Const.MaxTextureCoords);
925 } else if (strcmp("gl_ClipDistance", name) == 0
926 && size > state->Const.MaxClipPlanes) {
927 /* From section 7.1 (Vertex Shader Special Variables) of the
930 * "The gl_ClipDistance array is predeclared as unsized and
931 * must be sized by the shader either redeclaring it with a
932 * size or indexing it only with integral constant
933 * expressions. ... The size can be at most
934 * gl_MaxClipDistances."
936 _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
937 "be larger than gl_MaxClipDistances (%u)\n",
938 state->Const.MaxClipPlanes);
945 * Create the constant 1, of a which is appropriate for incrementing and
946 * decrementing values of the given GLSL type. For example, if type is vec4,
947 * this creates a constant value of 1.0 having type float.
949 * If the given type is invalid for increment and decrement operators, return
950 * a floating point 1--the error will be detected later.
953 constant_one_for_inc_dec(void *ctx, const glsl_type *type)
955 switch (type->base_type) {
957 return new(ctx) ir_constant((unsigned) 1);
959 return new(ctx) ir_constant(1);
961 case GLSL_TYPE_FLOAT:
962 return new(ctx) ir_constant(1.0f);
967 ast_expression::hir(exec_list *instructions,
968 struct _mesa_glsl_parse_state *state)
971 static const int operations[AST_NUM_OPERATORS] = {
972 -1, /* ast_assign doesn't convert to ir_expression. */
973 -1, /* ast_plus doesn't convert to ir_expression. */
997 /* Note: The following block of expression types actually convert
998 * to multiple IR instructions.
1000 ir_binop_mul, /* ast_mul_assign */
1001 ir_binop_div, /* ast_div_assign */
1002 ir_binop_mod, /* ast_mod_assign */
1003 ir_binop_add, /* ast_add_assign */
1004 ir_binop_sub, /* ast_sub_assign */
1005 ir_binop_lshift, /* ast_ls_assign */
1006 ir_binop_rshift, /* ast_rs_assign */
1007 ir_binop_bit_and, /* ast_and_assign */
1008 ir_binop_bit_xor, /* ast_xor_assign */
1009 ir_binop_bit_or, /* ast_or_assign */
1011 -1, /* ast_conditional doesn't convert to ir_expression. */
1012 ir_binop_add, /* ast_pre_inc. */
1013 ir_binop_sub, /* ast_pre_dec. */
1014 ir_binop_add, /* ast_post_inc. */
1015 ir_binop_sub, /* ast_post_dec. */
1016 -1, /* ast_field_selection doesn't conv to ir_expression. */
1017 -1, /* ast_array_index doesn't convert to ir_expression. */
1018 -1, /* ast_function_call doesn't conv to ir_expression. */
1019 -1, /* ast_identifier doesn't convert to ir_expression. */
1020 -1, /* ast_int_constant doesn't convert to ir_expression. */
1021 -1, /* ast_uint_constant doesn't conv to ir_expression. */
1022 -1, /* ast_float_constant doesn't conv to ir_expression. */
1023 -1, /* ast_bool_constant doesn't conv to ir_expression. */
1024 -1, /* ast_sequence doesn't convert to ir_expression. */
1026 ir_rvalue *result = NULL;
1028 const struct glsl_type *type; /* a temporary variable for switch cases */
1029 bool error_emitted = false;
1032 loc = this->get_location();
1034 switch (this->oper) {
1036 op[0] = this->subexpressions[0]->hir(instructions, state);
1037 op[1] = this->subexpressions[1]->hir(instructions, state);
1039 result = do_assignment(instructions, state,
1040 this->subexpressions[0]->non_lvalue_description,
1041 op[0], op[1], false,
1042 this->subexpressions[0]->get_location());
1043 error_emitted = result->type->is_error();
1048 op[0] = this->subexpressions[0]->hir(instructions, state);
1050 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1052 error_emitted = type->is_error();
1058 op[0] = this->subexpressions[0]->hir(instructions, state);
1060 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1062 error_emitted = type->is_error();
1064 result = new(ctx) ir_expression(operations[this->oper], type,
1072 op[0] = this->subexpressions[0]->hir(instructions, state);
1073 op[1] = this->subexpressions[1]->hir(instructions, state);
1075 type = arithmetic_result_type(op[0], op[1],
1076 (this->oper == ast_mul),
1078 error_emitted = type->is_error();
1080 result = new(ctx) ir_expression(operations[this->oper], type,
1085 op[0] = this->subexpressions[0]->hir(instructions, state);
1086 op[1] = this->subexpressions[1]->hir(instructions, state);
1088 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1090 assert(operations[this->oper] == ir_binop_mod);
1092 result = new(ctx) ir_expression(operations[this->oper], type,
1094 error_emitted = type->is_error();
1099 if (state->language_version < 130) {
1100 _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
1101 operator_string(this->oper));
1102 error_emitted = true;
1105 op[0] = this->subexpressions[0]->hir(instructions, state);
1106 op[1] = this->subexpressions[1]->hir(instructions, state);
1107 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1109 result = new(ctx) ir_expression(operations[this->oper], type,
1111 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1118 op[0] = this->subexpressions[0]->hir(instructions, state);
1119 op[1] = this->subexpressions[1]->hir(instructions, state);
1121 type = relational_result_type(op[0], op[1], state, & loc);
1123 /* The relational operators must either generate an error or result
1124 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
1126 assert(type->is_error()
1127 || ((type->base_type == GLSL_TYPE_BOOL)
1128 && type->is_scalar()));
1130 result = new(ctx) ir_expression(operations[this->oper], type,
1132 error_emitted = type->is_error();
1137 op[0] = this->subexpressions[0]->hir(instructions, state);
1138 op[1] = this->subexpressions[1]->hir(instructions, state);
1140 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1142 * "The equality operators equal (==), and not equal (!=)
1143 * operate on all types. They result in a scalar Boolean. If
1144 * the operand types do not match, then there must be a
1145 * conversion from Section 4.1.10 "Implicit Conversions"
1146 * applied to one operand that can make them match, in which
1147 * case this conversion is done."
1149 if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1150 && !apply_implicit_conversion(op[1]->type, op[0], state))
1151 || (op[0]->type != op[1]->type)) {
1152 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1153 "type", (this->oper == ast_equal) ? "==" : "!=");
1154 error_emitted = true;
1155 } else if ((state->language_version <= 110)
1156 && (op[0]->type->is_array() || op[1]->type->is_array())) {
1157 _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
1159 error_emitted = true;
1162 if (error_emitted) {
1163 result = new(ctx) ir_constant(false);
1165 result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1166 assert(result->type == glsl_type::bool_type);
1173 op[0] = this->subexpressions[0]->hir(instructions, state);
1174 op[1] = this->subexpressions[1]->hir(instructions, state);
1175 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1177 result = new(ctx) ir_expression(operations[this->oper], type,
1179 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1183 op[0] = this->subexpressions[0]->hir(instructions, state);
1185 if (state->language_version < 130) {
1186 _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
1187 error_emitted = true;
1190 if (!op[0]->type->is_integer()) {
1191 _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1192 error_emitted = true;
1195 type = error_emitted ? glsl_type::error_type : op[0]->type;
1196 result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1199 case ast_logic_and: {
1200 exec_list rhs_instructions;
1201 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1202 "LHS", &error_emitted);
1203 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1204 "RHS", &error_emitted);
1206 if (rhs_instructions.is_empty()) {
1207 result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
1208 type = result->type;
1210 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1213 instructions->push_tail(tmp);
1215 ir_if *const stmt = new(ctx) ir_if(op[0]);
1216 instructions->push_tail(stmt);
1218 stmt->then_instructions.append_list(&rhs_instructions);
1219 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1220 ir_assignment *const then_assign =
1221 new(ctx) ir_assignment(then_deref, op[1], NULL);
1222 stmt->then_instructions.push_tail(then_assign);
1224 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1225 ir_assignment *const else_assign =
1226 new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
1227 stmt->else_instructions.push_tail(else_assign);
1229 result = new(ctx) ir_dereference_variable(tmp);
1235 case ast_logic_or: {
1236 exec_list rhs_instructions;
1237 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1238 "LHS", &error_emitted);
1239 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1240 "RHS", &error_emitted);
1242 if (rhs_instructions.is_empty()) {
1243 result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
1244 type = result->type;
1246 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1249 instructions->push_tail(tmp);
1251 ir_if *const stmt = new(ctx) ir_if(op[0]);
1252 instructions->push_tail(stmt);
1254 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1255 ir_assignment *const then_assign =
1256 new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
1257 stmt->then_instructions.push_tail(then_assign);
1259 stmt->else_instructions.append_list(&rhs_instructions);
1260 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1261 ir_assignment *const else_assign =
1262 new(ctx) ir_assignment(else_deref, op[1], NULL);
1263 stmt->else_instructions.push_tail(else_assign);
1265 result = new(ctx) ir_dereference_variable(tmp);
1272 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1274 * "The logical binary operators and (&&), or ( | | ), and
1275 * exclusive or (^^). They operate only on two Boolean
1276 * expressions and result in a Boolean expression."
1278 op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
1280 op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
1283 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1288 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1289 "operand", &error_emitted);
1291 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1295 case ast_mul_assign:
1296 case ast_div_assign:
1297 case ast_add_assign:
1298 case ast_sub_assign: {
1299 op[0] = this->subexpressions[0]->hir(instructions, state);
1300 op[1] = this->subexpressions[1]->hir(instructions, state);
1302 type = arithmetic_result_type(op[0], op[1],
1303 (this->oper == ast_mul_assign),
1306 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1309 result = do_assignment(instructions, state,
1310 this->subexpressions[0]->non_lvalue_description,
1311 op[0]->clone(ctx, NULL), temp_rhs, false,
1312 this->subexpressions[0]->get_location());
1313 error_emitted = (op[0]->type->is_error());
1315 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1316 * explicitly test for this because none of the binary expression
1317 * operators allow array operands either.
1323 case ast_mod_assign: {
1324 op[0] = this->subexpressions[0]->hir(instructions, state);
1325 op[1] = this->subexpressions[1]->hir(instructions, state);
1327 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1329 assert(operations[this->oper] == ir_binop_mod);
1331 ir_rvalue *temp_rhs;
1332 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1335 result = do_assignment(instructions, state,
1336 this->subexpressions[0]->non_lvalue_description,
1337 op[0]->clone(ctx, NULL), temp_rhs, false,
1338 this->subexpressions[0]->get_location());
1339 error_emitted = type->is_error();
1344 case ast_rs_assign: {
1345 op[0] = this->subexpressions[0]->hir(instructions, state);
1346 op[1] = this->subexpressions[1]->hir(instructions, state);
1347 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1349 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1350 type, op[0], op[1]);
1351 result = do_assignment(instructions, state,
1352 this->subexpressions[0]->non_lvalue_description,
1353 op[0]->clone(ctx, NULL), temp_rhs, false,
1354 this->subexpressions[0]->get_location());
1355 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1359 case ast_and_assign:
1360 case ast_xor_assign:
1361 case ast_or_assign: {
1362 op[0] = this->subexpressions[0]->hir(instructions, state);
1363 op[1] = this->subexpressions[1]->hir(instructions, state);
1364 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1366 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1367 type, op[0], op[1]);
1368 result = do_assignment(instructions, state,
1369 this->subexpressions[0]->non_lvalue_description,
1370 op[0]->clone(ctx, NULL), temp_rhs, false,
1371 this->subexpressions[0]->get_location());
1372 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1376 case ast_conditional: {
1377 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1379 * "The ternary selection operator (?:). It operates on three
1380 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1381 * first expression, which must result in a scalar Boolean."
1383 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1384 "condition", &error_emitted);
1386 /* The :? operator is implemented by generating an anonymous temporary
1387 * followed by an if-statement. The last instruction in each branch of
1388 * the if-statement assigns a value to the anonymous temporary. This
1389 * temporary is the r-value of the expression.
1391 exec_list then_instructions;
1392 exec_list else_instructions;
1394 op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1395 op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1397 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1399 * "The second and third expressions can be any type, as
1400 * long their types match, or there is a conversion in
1401 * Section 4.1.10 "Implicit Conversions" that can be applied
1402 * to one of the expressions to make their types match. This
1403 * resulting matching type is the type of the entire
1406 if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1407 && !apply_implicit_conversion(op[2]->type, op[1], state))
1408 || (op[1]->type != op[2]->type)) {
1409 YYLTYPE loc = this->subexpressions[1]->get_location();
1411 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1412 "operator must have matching types.");
1413 error_emitted = true;
1414 type = glsl_type::error_type;
1419 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1421 * "The second and third expressions must be the same type, but can
1422 * be of any type other than an array."
1424 if ((state->language_version <= 110) && type->is_array()) {
1425 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1426 "operator must not be arrays.");
1427 error_emitted = true;
1430 ir_constant *cond_val = op[0]->constant_expression_value();
1431 ir_constant *then_val = op[1]->constant_expression_value();
1432 ir_constant *else_val = op[2]->constant_expression_value();
1434 if (then_instructions.is_empty()
1435 && else_instructions.is_empty()
1436 && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
1437 result = (cond_val->value.b[0]) ? then_val : else_val;
1439 ir_variable *const tmp =
1440 new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1441 instructions->push_tail(tmp);
1443 ir_if *const stmt = new(ctx) ir_if(op[0]);
1444 instructions->push_tail(stmt);
1446 then_instructions.move_nodes_to(& stmt->then_instructions);
1447 ir_dereference *const then_deref =
1448 new(ctx) ir_dereference_variable(tmp);
1449 ir_assignment *const then_assign =
1450 new(ctx) ir_assignment(then_deref, op[1], NULL);
1451 stmt->then_instructions.push_tail(then_assign);
1453 else_instructions.move_nodes_to(& stmt->else_instructions);
1454 ir_dereference *const else_deref =
1455 new(ctx) ir_dereference_variable(tmp);
1456 ir_assignment *const else_assign =
1457 new(ctx) ir_assignment(else_deref, op[2], NULL);
1458 stmt->else_instructions.push_tail(else_assign);
1460 result = new(ctx) ir_dereference_variable(tmp);
1467 this->non_lvalue_description = (this->oper == ast_pre_inc)
1468 ? "pre-increment operation" : "pre-decrement operation";
1470 op[0] = this->subexpressions[0]->hir(instructions, state);
1471 op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1473 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1475 ir_rvalue *temp_rhs;
1476 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1479 result = do_assignment(instructions, state,
1480 this->subexpressions[0]->non_lvalue_description,
1481 op[0]->clone(ctx, NULL), temp_rhs, false,
1482 this->subexpressions[0]->get_location());
1483 error_emitted = op[0]->type->is_error();
1488 case ast_post_dec: {
1489 this->non_lvalue_description = (this->oper == ast_post_inc)
1490 ? "post-increment operation" : "post-decrement operation";
1491 op[0] = this->subexpressions[0]->hir(instructions, state);
1492 op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1494 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1496 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1498 ir_rvalue *temp_rhs;
1499 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1502 /* Get a temporary of a copy of the lvalue before it's modified.
1503 * This may get thrown away later.
1505 result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1507 (void)do_assignment(instructions, state,
1508 this->subexpressions[0]->non_lvalue_description,
1509 op[0]->clone(ctx, NULL), temp_rhs, false,
1510 this->subexpressions[0]->get_location());
1512 error_emitted = op[0]->type->is_error();
1516 case ast_field_selection:
1517 result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1520 case ast_array_index: {
1521 YYLTYPE index_loc = subexpressions[1]->get_location();
1523 op[0] = subexpressions[0]->hir(instructions, state);
1524 op[1] = subexpressions[1]->hir(instructions, state);
1526 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1528 ir_rvalue *const array = op[0];
1530 result = new(ctx) ir_dereference_array(op[0], op[1]);
1532 /* Do not use op[0] after this point. Use array.
1540 if (!array->type->is_array()
1541 && !array->type->is_matrix()
1542 && !array->type->is_vector()) {
1543 _mesa_glsl_error(& index_loc, state,
1544 "cannot dereference non-array / non-matrix / "
1546 error_emitted = true;
1549 if (!op[1]->type->is_integer()) {
1550 _mesa_glsl_error(& index_loc, state,
1551 "array index must be integer type");
1552 error_emitted = true;
1553 } else if (!op[1]->type->is_scalar()) {
1554 _mesa_glsl_error(& index_loc, state,
1555 "array index must be scalar");
1556 error_emitted = true;
1559 /* If the array index is a constant expression and the array has a
1560 * declared size, ensure that the access is in-bounds. If the array
1561 * index is not a constant expression, ensure that the array has a
1564 ir_constant *const const_index = op[1]->constant_expression_value();
1565 if (const_index != NULL) {
1566 const int idx = const_index->value.i[0];
1567 const char *type_name;
1570 if (array->type->is_matrix()) {
1571 type_name = "matrix";
1572 } else if (array->type->is_vector()) {
1573 type_name = "vector";
1575 type_name = "array";
1578 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1580 * "It is illegal to declare an array with a size, and then
1581 * later (in the same shader) index the same array with an
1582 * integral constant expression greater than or equal to the
1583 * declared size. It is also illegal to index an array with a
1584 * negative constant expression."
1586 if (array->type->is_matrix()) {
1587 if (array->type->row_type()->vector_elements <= idx) {
1588 bound = array->type->row_type()->vector_elements;
1590 } else if (array->type->is_vector()) {
1591 if (array->type->vector_elements <= idx) {
1592 bound = array->type->vector_elements;
1595 if ((array->type->array_size() > 0)
1596 && (array->type->array_size() <= idx)) {
1597 bound = array->type->array_size();
1602 _mesa_glsl_error(& loc, state, "%s index must be < %u",
1604 error_emitted = true;
1605 } else if (idx < 0) {
1606 _mesa_glsl_error(& loc, state, "%s index must be >= 0",
1608 error_emitted = true;
1611 if (array->type->is_array()) {
1612 /* If the array is a variable dereference, it dereferences the
1613 * whole array, by definition. Use this to get the variable.
1615 * FINISHME: Should some methods for getting / setting / testing
1616 * FINISHME: array access limits be added to ir_dereference?
1618 ir_variable *const v = array->whole_variable_referenced();
1619 if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
1620 v->max_array_access = idx;
1622 /* Check whether this access will, as a side effect, implicitly
1623 * cause the size of a built-in array to be too large.
1625 if (check_builtin_array_max_size(v->name, idx+1, loc, state))
1626 error_emitted = true;
1629 } else if (array->type->array_size() == 0) {
1630 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
1632 if (array->type->is_array()) {
1633 /* whole_variable_referenced can return NULL if the array is a
1634 * member of a structure. In this case it is safe to not update
1635 * the max_array_access field because it is never used for fields
1638 ir_variable *v = array->whole_variable_referenced();
1640 v->max_array_access = array->type->array_size() - 1;
1644 /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
1646 * "Samplers aggregated into arrays within a shader (using square
1647 * brackets [ ]) can only be indexed with integral constant
1648 * expressions [...]."
1650 * This restriction was added in GLSL 1.30. Shaders using earlier version
1651 * of the language should not be rejected by the compiler front-end for
1652 * using this construct. This allows useful things such as using a loop
1653 * counter as the index to an array of samplers. If the loop in unrolled,
1654 * the code should compile correctly. Instead, emit a warning.
1656 if (array->type->is_array() &&
1657 array->type->element_type()->is_sampler() &&
1658 const_index == NULL) {
1660 if (state->language_version == 100) {
1661 _mesa_glsl_warning(&loc, state,
1662 "sampler arrays indexed with non-constant "
1663 "expressions is optional in GLSL ES 1.00");
1664 } else if (state->language_version < 130) {
1665 _mesa_glsl_warning(&loc, state,
1666 "sampler arrays indexed with non-constant "
1667 "expressions is forbidden in GLSL 1.30 and "
1670 _mesa_glsl_error(&loc, state,
1671 "sampler arrays indexed with non-constant "
1672 "expressions is forbidden in GLSL 1.30 and "
1674 error_emitted = true;
1679 result->type = glsl_type::error_type;
1684 case ast_function_call:
1685 /* Should *NEVER* get here. ast_function_call should always be handled
1686 * by ast_function_expression::hir.
1691 case ast_identifier: {
1692 /* ast_identifier can appear several places in a full abstract syntax
1693 * tree. This particular use must be at location specified in the grammar
1694 * as 'variable_identifier'.
1697 state->symbols->get_variable(this->primary_expression.identifier);
1701 result = new(ctx) ir_dereference_variable(var);
1703 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1704 this->primary_expression.identifier);
1706 result = ir_rvalue::error_value(ctx);
1707 error_emitted = true;
1712 case ast_int_constant:
1713 result = new(ctx) ir_constant(this->primary_expression.int_constant);
1716 case ast_uint_constant:
1717 result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1720 case ast_float_constant:
1721 result = new(ctx) ir_constant(this->primary_expression.float_constant);
1724 case ast_bool_constant:
1725 result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
1728 case ast_sequence: {
1729 /* It should not be possible to generate a sequence in the AST without
1730 * any expressions in it.
1732 assert(!this->expressions.is_empty());
1734 /* The r-value of a sequence is the last expression in the sequence. If
1735 * the other expressions in the sequence do not have side-effects (and
1736 * therefore add instructions to the instruction list), they get dropped
1739 exec_node *previous_tail_pred = NULL;
1740 YYLTYPE previous_operand_loc = loc;
1742 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1743 /* If one of the operands of comma operator does not generate any
1744 * code, we want to emit a warning. At each pass through the loop
1745 * previous_tail_pred will point to the last instruction in the
1746 * stream *before* processing the previous operand. Naturally,
1747 * instructions->tail_pred will point to the last instruction in the
1748 * stream *after* processing the previous operand. If the two
1749 * pointers match, then the previous operand had no effect.
1751 * The warning behavior here differs slightly from GCC. GCC will
1752 * only emit a warning if none of the left-hand operands have an
1753 * effect. However, it will emit a warning for each. I believe that
1754 * there are some cases in C (especially with GCC extensions) where
1755 * it is useful to have an intermediate step in a sequence have no
1756 * effect, but I don't think these cases exist in GLSL. Either way,
1757 * it would be a giant hassle to replicate that behavior.
1759 if (previous_tail_pred == instructions->tail_pred) {
1760 _mesa_glsl_warning(&previous_operand_loc, state,
1761 "left-hand operand of comma expression has "
1765 /* tail_pred is directly accessed instead of using the get_tail()
1766 * method for performance reasons. get_tail() has extra code to
1767 * return NULL when the list is empty. We don't care about that
1768 * here, so using tail_pred directly is fine.
1770 previous_tail_pred = instructions->tail_pred;
1771 previous_operand_loc = ast->get_location();
1773 result = ast->hir(instructions, state);
1776 /* Any errors should have already been emitted in the loop above.
1778 error_emitted = true;
1782 type = NULL; /* use result->type, not type. */
1783 assert(result != NULL);
1785 if (result->type->is_error() && !error_emitted)
1786 _mesa_glsl_error(& loc, state, "type mismatch");
1793 ast_expression_statement::hir(exec_list *instructions,
1794 struct _mesa_glsl_parse_state *state)
1796 /* It is possible to have expression statements that don't have an
1797 * expression. This is the solitary semicolon:
1799 * for (i = 0; i < 5; i++)
1802 * In this case the expression will be NULL. Test for NULL and don't do
1803 * anything in that case.
1805 if (expression != NULL)
1806 expression->hir(instructions, state);
1808 /* Statements do not have r-values.
1815 ast_compound_statement::hir(exec_list *instructions,
1816 struct _mesa_glsl_parse_state *state)
1819 state->symbols->push_scope();
1821 foreach_list_typed (ast_node, ast, link, &this->statements)
1822 ast->hir(instructions, state);
1825 state->symbols->pop_scope();
1827 /* Compound statements do not have r-values.
1833 static const glsl_type *
1834 process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
1835 struct _mesa_glsl_parse_state *state)
1837 unsigned length = 0;
1839 /* From page 19 (page 25) of the GLSL 1.20 spec:
1841 * "Only one-dimensional arrays may be declared."
1843 if (base->is_array()) {
1844 _mesa_glsl_error(loc, state,
1845 "invalid array of `%s' (only one-dimensional arrays "
1848 return glsl_type::error_type;
1851 if (array_size != NULL) {
1852 exec_list dummy_instructions;
1853 ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
1854 YYLTYPE loc = array_size->get_location();
1857 if (!ir->type->is_integer()) {
1858 _mesa_glsl_error(& loc, state, "array size must be integer type");
1859 } else if (!ir->type->is_scalar()) {
1860 _mesa_glsl_error(& loc, state, "array size must be scalar type");
1862 ir_constant *const size = ir->constant_expression_value();
1865 _mesa_glsl_error(& loc, state, "array size must be a "
1866 "constant valued expression");
1867 } else if (size->value.i[0] <= 0) {
1868 _mesa_glsl_error(& loc, state, "array size must be > 0");
1870 assert(size->type == ir->type);
1871 length = size->value.u[0];
1873 /* If the array size is const (and we've verified that
1874 * it is) then no instructions should have been emitted
1875 * when we converted it to HIR. If they were emitted,
1876 * then either the array size isn't const after all, or
1877 * we are emitting unnecessary instructions.
1879 assert(dummy_instructions.is_empty());
1883 } else if (state->es_shader) {
1884 /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
1885 * array declarations have been removed from the language.
1887 _mesa_glsl_error(loc, state, "unsized array declarations are not "
1888 "allowed in GLSL ES 1.00.");
1891 return glsl_type::get_array_instance(base, length);
1896 ast_type_specifier::glsl_type(const char **name,
1897 struct _mesa_glsl_parse_state *state) const
1899 const struct glsl_type *type;
1901 type = state->symbols->get_type(this->type_name);
1902 *name = this->type_name;
1904 if (this->is_array) {
1905 YYLTYPE loc = this->get_location();
1906 type = process_array_type(&loc, type, this->array_size, state);
1914 apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
1916 struct _mesa_glsl_parse_state *state,
1919 if (qual->flags.q.invariant) {
1921 _mesa_glsl_error(loc, state,
1922 "variable `%s' may not be redeclared "
1923 "`invariant' after being used",
1930 if (qual->flags.q.constant || qual->flags.q.attribute
1931 || qual->flags.q.uniform
1932 || (qual->flags.q.varying && (state->target == fragment_shader)))
1935 if (qual->flags.q.centroid)
1938 if (qual->flags.q.attribute && state->target != vertex_shader) {
1939 var->type = glsl_type::error_type;
1940 _mesa_glsl_error(loc, state,
1941 "`attribute' variables may not be declared in the "
1943 _mesa_glsl_shader_target_name(state->target));
1946 /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1948 * "The varying qualifier can be used only with the data types
1949 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1952 if (qual->flags.q.varying) {
1953 const glsl_type *non_array_type;
1955 if (var->type && var->type->is_array())
1956 non_array_type = var->type->fields.array;
1958 non_array_type = var->type;
1960 if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
1961 var->type = glsl_type::error_type;
1962 _mesa_glsl_error(loc, state,
1963 "varying variables must be of base type float");
1967 /* If there is no qualifier that changes the mode of the variable, leave
1968 * the setting alone.
1970 if (qual->flags.q.in && qual->flags.q.out)
1971 var->mode = ir_var_inout;
1972 else if (qual->flags.q.attribute || qual->flags.q.in
1973 || (qual->flags.q.varying && (state->target == fragment_shader)))
1974 var->mode = ir_var_in;
1975 else if (qual->flags.q.out
1976 || (qual->flags.q.varying && (state->target == vertex_shader)))
1977 var->mode = ir_var_out;
1978 else if (qual->flags.q.uniform)
1979 var->mode = ir_var_uniform;
1981 if (state->all_invariant && (state->current_function == NULL)) {
1982 switch (state->target) {
1984 if (var->mode == ir_var_out)
1985 var->invariant = true;
1987 case geometry_shader:
1988 if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
1989 var->invariant = true;
1991 case fragment_shader:
1992 if (var->mode == ir_var_in)
1993 var->invariant = true;
1998 if (qual->flags.q.flat)
1999 var->interpolation = INTERP_QUALIFIER_FLAT;
2000 else if (qual->flags.q.noperspective)
2001 var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
2002 else if (qual->flags.q.smooth)
2003 var->interpolation = INTERP_QUALIFIER_SMOOTH;
2005 var->interpolation = INTERP_QUALIFIER_NONE;
2007 if (var->interpolation != INTERP_QUALIFIER_NONE &&
2008 !(state->target == vertex_shader && var->mode == ir_var_out) &&
2009 !(state->target == fragment_shader && var->mode == ir_var_in)) {
2010 const char *qual_string = NULL;
2011 switch (var->interpolation) {
2012 case INTERP_QUALIFIER_FLAT:
2013 qual_string = "flat";
2015 case INTERP_QUALIFIER_NOPERSPECTIVE:
2016 qual_string = "noperspective";
2018 case INTERP_QUALIFIER_SMOOTH:
2019 qual_string = "smooth";
2023 _mesa_glsl_error(loc, state,
2024 "interpolation qualifier `%s' can only be applied to "
2025 "vertex shader outputs and fragment shader inputs.",
2030 var->pixel_center_integer = qual->flags.q.pixel_center_integer;
2031 var->origin_upper_left = qual->flags.q.origin_upper_left;
2032 if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
2033 && (strcmp(var->name, "gl_FragCoord") != 0)) {
2034 const char *const qual_string = (qual->flags.q.origin_upper_left)
2035 ? "origin_upper_left" : "pixel_center_integer";
2037 _mesa_glsl_error(loc, state,
2038 "layout qualifier `%s' can only be applied to "
2039 "fragment shader input `gl_FragCoord'",
2043 if (qual->flags.q.explicit_location) {
2044 const bool global_scope = (state->current_function == NULL);
2046 const char *string = "";
2048 /* In the vertex shader only shader inputs can be given explicit
2051 * In the fragment shader only shader outputs can be given explicit
2054 switch (state->target) {
2056 if (!global_scope || (var->mode != ir_var_in)) {
2062 case geometry_shader:
2063 _mesa_glsl_error(loc, state,
2064 "geometry shader variables cannot be given "
2065 "explicit locations\n");
2068 case fragment_shader:
2069 if (!global_scope || (var->mode != ir_var_out)) {
2077 _mesa_glsl_error(loc, state,
2078 "only %s shader %s variables can be given an "
2079 "explicit location\n",
2080 _mesa_glsl_shader_target_name(state->target),
2083 var->explicit_location = true;
2085 /* This bit of silliness is needed because invalid explicit locations
2086 * are supposed to be flagged during linking. Small negative values
2087 * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
2088 * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
2089 * The linker needs to be able to differentiate these cases. This
2090 * ensures that negative values stay negative.
2092 if (qual->location >= 0) {
2093 var->location = (state->target == vertex_shader)
2094 ? (qual->location + VERT_ATTRIB_GENERIC0)
2095 : (qual->location + FRAG_RESULT_DATA0);
2097 var->location = qual->location;
2099 if (qual->flags.q.explicit_index) {
2100 var->explicit_index = true;
2101 var->index = qual->index;
2104 } else if (qual->flags.q.explicit_index) {
2105 _mesa_glsl_error(loc, state,
2106 "explicit index requires explicit location\n");
2109 /* Does the declaration use the 'layout' keyword?
2111 const bool uses_layout = qual->flags.q.pixel_center_integer
2112 || qual->flags.q.origin_upper_left
2113 || qual->flags.q.explicit_location; /* no need for index since it relies on location */
2115 /* Does the declaration use the deprecated 'attribute' or 'varying'
2118 const bool uses_deprecated_qualifier = qual->flags.q.attribute
2119 || qual->flags.q.varying;
2121 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
2122 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
2123 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
2124 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
2125 * These extensions and all following extensions that add the 'layout'
2126 * keyword have been modified to require the use of 'in' or 'out'.
2128 * The following extension do not allow the deprecated keywords:
2130 * GL_AMD_conservative_depth
2131 * GL_ARB_conservative_depth
2132 * GL_ARB_gpu_shader5
2133 * GL_ARB_separate_shader_objects
2134 * GL_ARB_tesselation_shader
2135 * GL_ARB_transform_feedback3
2136 * GL_ARB_uniform_buffer_object
2138 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
2139 * allow layout with the deprecated keywords.
2141 const bool relaxed_layout_qualifier_checking =
2142 state->ARB_fragment_coord_conventions_enable;
2144 if (uses_layout && uses_deprecated_qualifier) {
2145 if (relaxed_layout_qualifier_checking) {
2146 _mesa_glsl_warning(loc, state,
2147 "`layout' qualifier may not be used with "
2148 "`attribute' or `varying'");
2150 _mesa_glsl_error(loc, state,
2151 "`layout' qualifier may not be used with "
2152 "`attribute' or `varying'");
2156 /* Layout qualifiers for gl_FragDepth, which are enabled by extension
2157 * AMD_conservative_depth.
2159 int depth_layout_count = qual->flags.q.depth_any
2160 + qual->flags.q.depth_greater
2161 + qual->flags.q.depth_less
2162 + qual->flags.q.depth_unchanged;
2163 if (depth_layout_count > 0
2164 && !state->AMD_conservative_depth_enable
2165 && !state->ARB_conservative_depth_enable) {
2166 _mesa_glsl_error(loc, state,
2167 "extension GL_AMD_conservative_depth or "
2168 "GL_ARB_conservative_depth must be enabled "
2169 "to use depth layout qualifiers");
2170 } else if (depth_layout_count > 0
2171 && strcmp(var->name, "gl_FragDepth") != 0) {
2172 _mesa_glsl_error(loc, state,
2173 "depth layout qualifiers can be applied only to "
2175 } else if (depth_layout_count > 1
2176 && strcmp(var->name, "gl_FragDepth") == 0) {
2177 _mesa_glsl_error(loc, state,
2178 "at most one depth layout qualifier can be applied to "
2181 if (qual->flags.q.depth_any)
2182 var->depth_layout = ir_depth_layout_any;
2183 else if (qual->flags.q.depth_greater)
2184 var->depth_layout = ir_depth_layout_greater;
2185 else if (qual->flags.q.depth_less)
2186 var->depth_layout = ir_depth_layout_less;
2187 else if (qual->flags.q.depth_unchanged)
2188 var->depth_layout = ir_depth_layout_unchanged;
2190 var->depth_layout = ir_depth_layout_none;
2194 * Get the variable that is being redeclared by this declaration
2196 * Semantic checks to verify the validity of the redeclaration are also
2197 * performed. If semantic checks fail, compilation error will be emitted via
2198 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
2201 * A pointer to an existing variable in the current scope if the declaration
2202 * is a redeclaration, \c NULL otherwise.
2205 get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
2206 struct _mesa_glsl_parse_state *state)
2208 /* Check if this declaration is actually a re-declaration, either to
2209 * resize an array or add qualifiers to an existing variable.
2211 * This is allowed for variables in the current scope, or when at
2212 * global scope (for built-ins in the implicit outer scope).
2214 ir_variable *earlier = state->symbols->get_variable(decl->identifier);
2215 if (earlier == NULL ||
2216 (state->current_function != NULL &&
2217 !state->symbols->name_declared_this_scope(decl->identifier))) {
2222 YYLTYPE loc = decl->get_location();
2224 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2226 * "It is legal to declare an array without a size and then
2227 * later re-declare the same name as an array of the same
2228 * type and specify a size."
2230 if ((earlier->type->array_size() == 0)
2231 && var->type->is_array()
2232 && (var->type->element_type() == earlier->type->element_type())) {
2233 /* FINISHME: This doesn't match the qualifiers on the two
2234 * FINISHME: declarations. It's not 100% clear whether this is
2235 * FINISHME: required or not.
2238 const unsigned size = unsigned(var->type->array_size());
2239 check_builtin_array_max_size(var->name, size, loc, state);
2240 if ((size > 0) && (size <= earlier->max_array_access)) {
2241 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
2243 earlier->max_array_access);
2246 earlier->type = var->type;
2249 } else if (state->ARB_fragment_coord_conventions_enable
2250 && strcmp(var->name, "gl_FragCoord") == 0
2251 && earlier->type == var->type
2252 && earlier->mode == var->mode) {
2253 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2256 earlier->origin_upper_left = var->origin_upper_left;
2257 earlier->pixel_center_integer = var->pixel_center_integer;
2259 /* According to section 4.3.7 of the GLSL 1.30 spec,
2260 * the following built-in varaibles can be redeclared with an
2261 * interpolation qualifier:
2264 * * gl_FrontSecondaryColor
2265 * * gl_BackSecondaryColor
2267 * * gl_SecondaryColor
2269 } else if (state->language_version >= 130
2270 && (strcmp(var->name, "gl_FrontColor") == 0
2271 || strcmp(var->name, "gl_BackColor") == 0
2272 || strcmp(var->name, "gl_FrontSecondaryColor") == 0
2273 || strcmp(var->name, "gl_BackSecondaryColor") == 0
2274 || strcmp(var->name, "gl_Color") == 0
2275 || strcmp(var->name, "gl_SecondaryColor") == 0)
2276 && earlier->type == var->type
2277 && earlier->mode == var->mode) {
2278 earlier->interpolation = var->interpolation;
2280 /* Layout qualifiers for gl_FragDepth. */
2281 } else if ((state->AMD_conservative_depth_enable ||
2282 state->ARB_conservative_depth_enable)
2283 && strcmp(var->name, "gl_FragDepth") == 0
2284 && earlier->type == var->type
2285 && earlier->mode == var->mode) {
2287 /** From the AMD_conservative_depth spec:
2288 * Within any shader, the first redeclarations of gl_FragDepth
2289 * must appear before any use of gl_FragDepth.
2291 if (earlier->used) {
2292 _mesa_glsl_error(&loc, state,
2293 "the first redeclaration of gl_FragDepth "
2294 "must appear before any use of gl_FragDepth");
2297 /* Prevent inconsistent redeclaration of depth layout qualifier. */
2298 if (earlier->depth_layout != ir_depth_layout_none
2299 && earlier->depth_layout != var->depth_layout) {
2300 _mesa_glsl_error(&loc, state,
2301 "gl_FragDepth: depth layout is declared here "
2302 "as '%s, but it was previously declared as "
2304 depth_layout_string(var->depth_layout),
2305 depth_layout_string(earlier->depth_layout));
2308 earlier->depth_layout = var->depth_layout;
2311 _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
2318 * Generate the IR for an initializer in a variable declaration
2321 process_initializer(ir_variable *var, ast_declaration *decl,
2322 ast_fully_specified_type *type,
2323 exec_list *initializer_instructions,
2324 struct _mesa_glsl_parse_state *state)
2326 ir_rvalue *result = NULL;
2328 YYLTYPE initializer_loc = decl->initializer->get_location();
2330 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2332 * "All uniform variables are read-only and are initialized either
2333 * directly by an application via API commands, or indirectly by
2336 if ((state->language_version <= 110)
2337 && (var->mode == ir_var_uniform)) {
2338 _mesa_glsl_error(& initializer_loc, state,
2339 "cannot initialize uniforms in GLSL 1.10");
2342 if (var->type->is_sampler()) {
2343 _mesa_glsl_error(& initializer_loc, state,
2344 "cannot initialize samplers");
2347 if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
2348 _mesa_glsl_error(& initializer_loc, state,
2349 "cannot initialize %s shader input / %s",
2350 _mesa_glsl_shader_target_name(state->target),
2351 (state->target == vertex_shader)
2352 ? "attribute" : "varying");
2355 ir_dereference *const lhs = new(state) ir_dereference_variable(var);
2356 ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
2359 /* Calculate the constant value if this is a const or uniform
2362 if (type->qualifier.flags.q.constant
2363 || type->qualifier.flags.q.uniform) {
2364 ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true);
2365 if (new_rhs != NULL) {
2368 ir_constant *constant_value = rhs->constant_expression_value();
2369 if (!constant_value) {
2370 _mesa_glsl_error(& initializer_loc, state,
2371 "initializer of %s variable `%s' must be a "
2372 "constant expression",
2373 (type->qualifier.flags.q.constant)
2374 ? "const" : "uniform",
2376 if (var->type->is_numeric()) {
2377 /* Reduce cascading errors. */
2378 var->constant_value = ir_constant::zero(state, var->type);
2381 rhs = constant_value;
2382 var->constant_value = constant_value;
2385 _mesa_glsl_error(&initializer_loc, state,
2386 "initializer of type %s cannot be assigned to "
2387 "variable of type %s",
2388 rhs->type->name, var->type->name);
2389 if (var->type->is_numeric()) {
2390 /* Reduce cascading errors. */
2391 var->constant_value = ir_constant::zero(state, var->type);
2396 if (rhs && !rhs->type->is_error()) {
2397 bool temp = var->read_only;
2398 if (type->qualifier.flags.q.constant)
2399 var->read_only = false;
2401 /* Never emit code to initialize a uniform.
2403 const glsl_type *initializer_type;
2404 if (!type->qualifier.flags.q.uniform) {
2405 result = do_assignment(initializer_instructions, state,
2408 type->get_location());
2409 initializer_type = result->type;
2411 initializer_type = rhs->type;
2413 var->constant_initializer = rhs->constant_expression_value();
2414 var->has_initializer = true;
2416 /* If the declared variable is an unsized array, it must inherrit
2417 * its full type from the initializer. A declaration such as
2419 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2423 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2425 * The assignment generated in the if-statement (below) will also
2426 * automatically handle this case for non-uniforms.
2428 * If the declared variable is not an array, the types must
2429 * already match exactly. As a result, the type assignment
2430 * here can be done unconditionally. For non-uniforms the call
2431 * to do_assignment can change the type of the initializer (via
2432 * the implicit conversion rules). For uniforms the initializer
2433 * must be a constant expression, and the type of that expression
2434 * was validated above.
2436 var->type = initializer_type;
2438 var->read_only = temp;
2445 ast_declarator_list::hir(exec_list *instructions,
2446 struct _mesa_glsl_parse_state *state)
2449 const struct glsl_type *decl_type;
2450 const char *type_name = NULL;
2451 ir_rvalue *result = NULL;
2452 YYLTYPE loc = this->get_location();
2454 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
2456 * "To ensure that a particular output variable is invariant, it is
2457 * necessary to use the invariant qualifier. It can either be used to
2458 * qualify a previously declared variable as being invariant
2460 * invariant gl_Position; // make existing gl_Position be invariant"
2462 * In these cases the parser will set the 'invariant' flag in the declarator
2463 * list, and the type will be NULL.
2465 if (this->invariant) {
2466 assert(this->type == NULL);
2468 if (state->current_function != NULL) {
2469 _mesa_glsl_error(& loc, state,
2470 "All uses of `invariant' keyword must be at global "
2474 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2475 assert(!decl->is_array);
2476 assert(decl->array_size == NULL);
2477 assert(decl->initializer == NULL);
2479 ir_variable *const earlier =
2480 state->symbols->get_variable(decl->identifier);
2481 if (earlier == NULL) {
2482 _mesa_glsl_error(& loc, state,
2483 "Undeclared variable `%s' cannot be marked "
2484 "invariant\n", decl->identifier);
2485 } else if ((state->target == vertex_shader)
2486 && (earlier->mode != ir_var_out)) {
2487 _mesa_glsl_error(& loc, state,
2488 "`%s' cannot be marked invariant, vertex shader "
2489 "outputs only\n", decl->identifier);
2490 } else if ((state->target == fragment_shader)
2491 && (earlier->mode != ir_var_in)) {
2492 _mesa_glsl_error(& loc, state,
2493 "`%s' cannot be marked invariant, fragment shader "
2494 "inputs only\n", decl->identifier);
2495 } else if (earlier->used) {
2496 _mesa_glsl_error(& loc, state,
2497 "variable `%s' may not be redeclared "
2498 "`invariant' after being used",
2501 earlier->invariant = true;
2505 /* Invariant redeclarations do not have r-values.
2510 assert(this->type != NULL);
2511 assert(!this->invariant);
2513 /* The type specifier may contain a structure definition. Process that
2514 * before any of the variable declarations.
2516 (void) this->type->specifier->hir(instructions, state);
2518 decl_type = this->type->specifier->glsl_type(& type_name, state);
2519 if (this->declarations.is_empty()) {
2520 /* If there is no structure involved in the program text, there are two
2521 * possible scenarios:
2523 * - The program text contained something like 'vec4;'. This is an
2524 * empty declaration. It is valid but weird. Emit a warning.
2526 * - The program text contained something like 'S;' and 'S' is not the
2527 * name of a known structure type. This is both invalid and weird.
2530 * Note that if decl_type is NULL and there is a structure involved,
2531 * there must have been some sort of error with the structure. In this
2532 * case we assume that an error was already generated on this line of
2533 * code for the structure. There is no need to generate an additional,
2536 assert(this->type->specifier->structure == NULL || decl_type != NULL
2538 if (this->type->specifier->structure == NULL) {
2539 if (decl_type != NULL) {
2540 _mesa_glsl_warning(&loc, state, "empty declaration");
2542 _mesa_glsl_error(&loc, state,
2543 "invalid type `%s' in empty declaration",
2549 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2550 const struct glsl_type *var_type;
2553 /* FINISHME: Emit a warning if a variable declaration shadows a
2554 * FINISHME: declaration at a higher scope.
2557 if ((decl_type == NULL) || decl_type->is_void()) {
2558 if (type_name != NULL) {
2559 _mesa_glsl_error(& loc, state,
2560 "invalid type `%s' in declaration of `%s'",
2561 type_name, decl->identifier);
2563 _mesa_glsl_error(& loc, state,
2564 "invalid type in declaration of `%s'",
2570 if (decl->is_array) {
2571 var_type = process_array_type(&loc, decl_type, decl->array_size,
2573 if (var_type->is_error())
2576 var_type = decl_type;
2579 var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
2581 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2583 * "Global variables can only use the qualifiers const,
2584 * attribute, uni form, or varying. Only one may be
2587 * Local variables can only use the qualifier const."
2589 * This is relaxed in GLSL 1.30. It is also relaxed by any extension
2590 * that adds the 'layout' keyword.
2592 if ((state->language_version < 130)
2593 && !state->ARB_explicit_attrib_location_enable
2594 && !state->ARB_fragment_coord_conventions_enable) {
2595 if (this->type->qualifier.flags.q.out) {
2596 _mesa_glsl_error(& loc, state,
2597 "`out' qualifier in declaration of `%s' "
2598 "only valid for function parameters in %s.",
2599 decl->identifier, state->version_string);
2601 if (this->type->qualifier.flags.q.in) {
2602 _mesa_glsl_error(& loc, state,
2603 "`in' qualifier in declaration of `%s' "
2604 "only valid for function parameters in %s.",
2605 decl->identifier, state->version_string);
2607 /* FINISHME: Test for other invalid qualifiers. */
2610 apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
2613 if (this->type->qualifier.flags.q.invariant) {
2614 if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
2615 var->mode == ir_var_inout)) {
2616 /* FINISHME: Note that this doesn't work for invariant on
2617 * a function signature outval
2619 _mesa_glsl_error(& loc, state,
2620 "`%s' cannot be marked invariant, vertex shader "
2621 "outputs only\n", var->name);
2622 } else if ((state->target == fragment_shader) &&
2623 !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
2624 /* FINISHME: Note that this doesn't work for invariant on
2625 * a function signature inval
2627 _mesa_glsl_error(& loc, state,
2628 "`%s' cannot be marked invariant, fragment shader "
2629 "inputs only\n", var->name);
2633 if (state->current_function != NULL) {
2634 const char *mode = NULL;
2635 const char *extra = "";
2637 /* There is no need to check for 'inout' here because the parser will
2638 * only allow that in function parameter lists.
2640 if (this->type->qualifier.flags.q.attribute) {
2642 } else if (this->type->qualifier.flags.q.uniform) {
2644 } else if (this->type->qualifier.flags.q.varying) {
2646 } else if (this->type->qualifier.flags.q.in) {
2648 extra = " or in function parameter list";
2649 } else if (this->type->qualifier.flags.q.out) {
2651 extra = " or in function parameter list";
2655 _mesa_glsl_error(& loc, state,
2656 "%s variable `%s' must be declared at "
2658 mode, var->name, extra);
2660 } else if (var->mode == ir_var_in) {
2661 var->read_only = true;
2663 if (state->target == vertex_shader) {
2664 bool error_emitted = false;
2666 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2668 * "Vertex shader inputs can only be float, floating-point
2669 * vectors, matrices, signed and unsigned integers and integer
2670 * vectors. Vertex shader inputs can also form arrays of these
2671 * types, but not structures."
2673 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2675 * "Vertex shader inputs can only be float, floating-point
2676 * vectors, matrices, signed and unsigned integers and integer
2677 * vectors. They cannot be arrays or structures."
2679 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2681 * "The attribute qualifier can be used only with float,
2682 * floating-point vectors, and matrices. Attribute variables
2683 * cannot be declared as arrays or structures."
2685 const glsl_type *check_type = var->type->is_array()
2686 ? var->type->fields.array : var->type;
2688 switch (check_type->base_type) {
2689 case GLSL_TYPE_FLOAT:
2691 case GLSL_TYPE_UINT:
2693 if (state->language_version > 120)
2697 _mesa_glsl_error(& loc, state,
2698 "vertex shader input / attribute cannot have "
2700 var->type->is_array() ? "array of " : "",
2702 error_emitted = true;
2705 if (!error_emitted && (state->language_version <= 130)
2706 && var->type->is_array()) {
2707 _mesa_glsl_error(& loc, state,
2708 "vertex shader input / attribute cannot have "
2710 error_emitted = true;
2715 /* Integer vertex outputs must be qualified with 'flat'.
2717 * From section 4.3.6 of the GLSL 1.30 spec:
2718 * "If a vertex output is a signed or unsigned integer or integer
2719 * vector, then it must be qualified with the interpolation qualifier
2722 if (state->language_version >= 130
2723 && state->target == vertex_shader
2724 && state->current_function == NULL
2725 && var->type->is_integer()
2726 && var->mode == ir_var_out
2727 && var->interpolation != INTERP_QUALIFIER_FLAT) {
2729 _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
2730 "then it must be qualified with 'flat'");
2734 /* Interpolation qualifiers cannot be applied to 'centroid' and
2735 * 'centroid varying'.
2737 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2738 * "interpolation qualifiers may only precede the qualifiers in,
2739 * centroid in, out, or centroid out in a declaration. They do not apply
2740 * to the deprecated storage qualifiers varying or centroid varying."
2742 if (state->language_version >= 130
2743 && this->type->qualifier.has_interpolation()
2744 && this->type->qualifier.flags.q.varying) {
2746 const char *i = this->type->qualifier.interpolation_string();
2749 if (this->type->qualifier.flags.q.centroid)
2750 s = "centroid varying";
2754 _mesa_glsl_error(&loc, state,
2755 "qualifier '%s' cannot be applied to the "
2756 "deprecated storage qualifier '%s'", i, s);
2760 /* Interpolation qualifiers can only apply to vertex shader outputs and
2761 * fragment shader inputs.
2763 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2764 * "Outputs from a vertex shader (out) and inputs to a fragment
2765 * shader (in) can be further qualified with one or more of these
2766 * interpolation qualifiers"
2768 if (state->language_version >= 130
2769 && this->type->qualifier.has_interpolation()) {
2771 const char *i = this->type->qualifier.interpolation_string();
2774 switch (state->target) {
2776 if (this->type->qualifier.flags.q.in) {
2777 _mesa_glsl_error(&loc, state,
2778 "qualifier '%s' cannot be applied to vertex "
2779 "shader inputs", i);
2782 case fragment_shader:
2783 if (this->type->qualifier.flags.q.out) {
2784 _mesa_glsl_error(&loc, state,
2785 "qualifier '%s' cannot be applied to fragment "
2786 "shader outputs", i);
2795 /* From section 4.3.4 of the GLSL 1.30 spec:
2796 * "It is an error to use centroid in in a vertex shader."
2798 if (state->language_version >= 130
2799 && this->type->qualifier.flags.q.centroid
2800 && this->type->qualifier.flags.q.in
2801 && state->target == vertex_shader) {
2803 _mesa_glsl_error(&loc, state,
2804 "'centroid in' cannot be used in a vertex shader");
2808 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
2810 if (this->type->specifier->precision != ast_precision_none
2811 && state->language_version != 100
2812 && state->language_version < 130) {
2814 _mesa_glsl_error(&loc, state,
2815 "precision qualifiers are supported only in GLSL ES "
2816 "1.00, and GLSL 1.30 and later");
2820 /* Precision qualifiers only apply to floating point and integer types.
2822 * From section 4.5.2 of the GLSL 1.30 spec:
2823 * "Any floating point or any integer declaration can have the type
2824 * preceded by one of these precision qualifiers [...] Literal
2825 * constants do not have precision qualifiers. Neither do Boolean
2828 * In GLSL ES, sampler types are also allowed.
2830 * From page 87 of the GLSL ES spec:
2831 * "RESOLUTION: Allow sampler types to take a precision qualifier."
2833 if (this->type->specifier->precision != ast_precision_none
2834 && !var->type->is_float()
2835 && !var->type->is_integer()
2836 && !(var->type->is_sampler() && state->es_shader)
2837 && !(var->type->is_array()
2838 && (var->type->fields.array->is_float()
2839 || var->type->fields.array->is_integer()))) {
2841 _mesa_glsl_error(&loc, state,
2842 "precision qualifiers apply only to floating point"
2843 "%s types", state->es_shader ? ", integer, and sampler"
2847 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
2849 * "[Sampler types] can only be declared as function
2850 * parameters or uniform variables (see Section 4.3.5
2853 if (var_type->contains_sampler() &&
2854 !this->type->qualifier.flags.q.uniform) {
2855 _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
2858 /* Process the initializer and add its instructions to a temporary
2859 * list. This list will be added to the instruction stream (below) after
2860 * the declaration is added. This is done because in some cases (such as
2861 * redeclarations) the declaration may not actually be added to the
2862 * instruction stream.
2864 exec_list initializer_instructions;
2865 ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
2867 if (decl->initializer != NULL) {
2868 result = process_initializer((earlier == NULL) ? var : earlier,
2870 &initializer_instructions, state);
2873 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
2875 * "It is an error to write to a const variable outside of
2876 * its declaration, so they must be initialized when
2879 if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
2880 _mesa_glsl_error(& loc, state,
2881 "const declaration of `%s' must be initialized",
2885 /* If the declaration is not a redeclaration, there are a few additional
2886 * semantic checks that must be applied. In addition, variable that was
2887 * created for the declaration should be added to the IR stream.
2889 if (earlier == NULL) {
2890 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2892 * "Identifiers starting with "gl_" are reserved for use by
2893 * OpenGL, and may not be declared in a shader as either a
2894 * variable or a function."
2896 if (strncmp(decl->identifier, "gl_", 3) == 0)
2897 _mesa_glsl_error(& loc, state,
2898 "identifier `%s' uses reserved `gl_' prefix",
2900 else if (strstr(decl->identifier, "__")) {
2901 /* From page 14 (page 20 of the PDF) of the GLSL 1.10
2904 * "In addition, all identifiers containing two
2905 * consecutive underscores (__) are reserved as
2906 * possible future keywords."
2908 _mesa_glsl_error(& loc, state,
2909 "identifier `%s' uses reserved `__' string",
2913 /* Add the variable to the symbol table. Note that the initializer's
2914 * IR was already processed earlier (though it hasn't been emitted
2915 * yet), without the variable in scope.
2917 * This differs from most C-like languages, but it follows the GLSL
2918 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
2921 * "Within a declaration, the scope of a name starts immediately
2922 * after the initializer if present or immediately after the name
2923 * being declared if not."
2925 if (!state->symbols->add_variable(var)) {
2926 YYLTYPE loc = this->get_location();
2927 _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
2928 "current scope", decl->identifier);
2932 /* Push the variable declaration to the top. It means that all the
2933 * variable declarations will appear in a funny last-to-first order,
2934 * but otherwise we run into trouble if a function is prototyped, a
2935 * global var is decled, then the function is defined with usage of
2936 * the global var. See glslparsertest's CorrectModule.frag.
2938 instructions->push_head(var);
2941 instructions->append_list(&initializer_instructions);
2945 /* Generally, variable declarations do not have r-values. However,
2946 * one is used for the declaration in
2948 * while (bool b = some_condition()) {
2952 * so we return the rvalue from the last seen declaration here.
2959 ast_parameter_declarator::hir(exec_list *instructions,
2960 struct _mesa_glsl_parse_state *state)
2963 const struct glsl_type *type;
2964 const char *name = NULL;
2965 YYLTYPE loc = this->get_location();
2967 type = this->type->specifier->glsl_type(& name, state);
2971 _mesa_glsl_error(& loc, state,
2972 "invalid type `%s' in declaration of `%s'",
2973 name, this->identifier);
2975 _mesa_glsl_error(& loc, state,
2976 "invalid type in declaration of `%s'",
2980 type = glsl_type::error_type;
2983 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
2985 * "Functions that accept no input arguments need not use void in the
2986 * argument list because prototypes (or definitions) are required and
2987 * therefore there is no ambiguity when an empty argument list "( )" is
2988 * declared. The idiom "(void)" as a parameter list is provided for
2991 * Placing this check here prevents a void parameter being set up
2992 * for a function, which avoids tripping up checks for main taking
2993 * parameters and lookups of an unnamed symbol.
2995 if (type->is_void()) {
2996 if (this->identifier != NULL)
2997 _mesa_glsl_error(& loc, state,
2998 "named parameter cannot have type `void'");
3004 if (formal_parameter && (this->identifier == NULL)) {
3005 _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
3009 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
3010 * call already handled the "vec4[..] foo" case.
3012 if (this->is_array) {
3013 type = process_array_type(&loc, type, this->array_size, state);
3016 if (!type->is_error() && type->array_size() == 0) {
3017 _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
3018 "a declared size.");
3019 type = glsl_type::error_type;
3023 ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
3025 /* Apply any specified qualifiers to the parameter declaration. Note that
3026 * for function parameters the default mode is 'in'.
3028 apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
3030 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3032 * "Samplers cannot be treated as l-values; hence cannot be used
3033 * as out or inout function parameters, nor can they be assigned
3036 if ((var->mode == ir_var_inout || var->mode == ir_var_out)
3037 && type->contains_sampler()) {
3038 _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
3039 type = glsl_type::error_type;
3042 /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
3044 * "When calling a function, expressions that do not evaluate to
3045 * l-values cannot be passed to parameters declared as out or inout."
3047 * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
3049 * "Other binary or unary expressions, non-dereferenced arrays,
3050 * function names, swizzles with repeated fields, and constants
3051 * cannot be l-values."
3053 * So for GLSL 1.10, passing an array as an out or inout parameter is not
3054 * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
3056 if ((var->mode == ir_var_inout || var->mode == ir_var_out)
3057 && type->is_array() && state->language_version == 110) {
3058 _mesa_glsl_error(&loc, state, "Arrays cannot be out or inout parameters in GLSL 1.10");
3059 type = glsl_type::error_type;
3062 instructions->push_tail(var);
3064 /* Parameter declarations do not have r-values.
3071 ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
3073 exec_list *ir_parameters,
3074 _mesa_glsl_parse_state *state)
3076 ast_parameter_declarator *void_param = NULL;
3079 foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
3080 param->formal_parameter = formal;
3081 param->hir(ir_parameters, state);
3089 if ((void_param != NULL) && (count > 1)) {
3090 YYLTYPE loc = void_param->get_location();
3092 _mesa_glsl_error(& loc, state,
3093 "`void' parameter must be only parameter");
3099 emit_function(_mesa_glsl_parse_state *state, ir_function *f)
3101 /* IR invariants disallow function declarations or definitions
3102 * nested within other function definitions. But there is no
3103 * requirement about the relative order of function declarations
3104 * and definitions with respect to one another. So simply insert
3105 * the new ir_function block at the end of the toplevel instruction
3108 state->toplevel_ir->push_tail(f);
3113 ast_function::hir(exec_list *instructions,
3114 struct _mesa_glsl_parse_state *state)
3117 ir_function *f = NULL;
3118 ir_function_signature *sig = NULL;
3119 exec_list hir_parameters;
3121 const char *const name = identifier;
3123 /* New functions are always added to the top-level IR instruction stream,
3124 * so this instruction list pointer is ignored. See also emit_function
3127 (void) instructions;
3129 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
3131 * "Function declarations (prototypes) cannot occur inside of functions;
3132 * they must be at global scope, or for the built-in functions, outside
3133 * the global scope."
3135 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
3137 * "User defined functions may only be defined within the global scope."
3139 * Note that this language does not appear in GLSL 1.10.
3141 if ((state->current_function != NULL) && (state->language_version != 110)) {
3142 YYLTYPE loc = this->get_location();
3143 _mesa_glsl_error(&loc, state,
3144 "declaration of function `%s' not allowed within "
3145 "function body", name);
3148 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
3150 * "Identifiers starting with "gl_" are reserved for use by
3151 * OpenGL, and may not be declared in a shader as either a
3152 * variable or a function."
3154 if (strncmp(name, "gl_", 3) == 0) {
3155 YYLTYPE loc = this->get_location();
3156 _mesa_glsl_error(&loc, state,
3157 "identifier `%s' uses reserved `gl_' prefix", name);
3160 /* Convert the list of function parameters to HIR now so that they can be
3161 * used below to compare this function's signature with previously seen
3162 * signatures for functions with the same name.
3164 ast_parameter_declarator::parameters_to_hir(& this->parameters,
3166 & hir_parameters, state);
3168 const char *return_type_name;
3169 const glsl_type *return_type =
3170 this->return_type->specifier->glsl_type(& return_type_name, state);
3173 YYLTYPE loc = this->get_location();
3174 _mesa_glsl_error(&loc, state,
3175 "function `%s' has undeclared return type `%s'",
3176 name, return_type_name);
3177 return_type = glsl_type::error_type;
3180 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
3181 * "No qualifier is allowed on the return type of a function."
3183 if (this->return_type->has_qualifiers()) {
3184 YYLTYPE loc = this->get_location();
3185 _mesa_glsl_error(& loc, state,
3186 "function `%s' return type has qualifiers", name);
3189 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3191 * "[Sampler types] can only be declared as function parameters
3192 * or uniform variables (see Section 4.3.5 "Uniform")".
3194 if (return_type->contains_sampler()) {
3195 YYLTYPE loc = this->get_location();
3196 _mesa_glsl_error(&loc, state,
3197 "function `%s' return type can't contain a sampler",
3201 /* Verify that this function's signature either doesn't match a previously
3202 * seen signature for a function with the same name, or, if a match is found,
3203 * that the previously seen signature does not have an associated definition.
3205 f = state->symbols->get_function(name);
3206 if (f != NULL && (state->es_shader || f->has_user_signature())) {
3207 sig = f->exact_matching_signature(&hir_parameters);
3209 const char *badvar = sig->qualifiers_match(&hir_parameters);
3210 if (badvar != NULL) {
3211 YYLTYPE loc = this->get_location();
3213 _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
3214 "qualifiers don't match prototype", name, badvar);
3217 if (sig->return_type != return_type) {
3218 YYLTYPE loc = this->get_location();
3220 _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
3221 "match prototype", name);
3224 if (is_definition && sig->is_defined) {
3225 YYLTYPE loc = this->get_location();
3227 _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
3231 f = new(ctx) ir_function(name);
3232 if (!state->symbols->add_function(f)) {
3233 /* This function name shadows a non-function use of the same name. */
3234 YYLTYPE loc = this->get_location();
3236 _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
3237 "non-function", name);
3241 emit_function(state, f);
3244 /* Verify the return type of main() */
3245 if (strcmp(name, "main") == 0) {
3246 if (! return_type->is_void()) {
3247 YYLTYPE loc = this->get_location();
3249 _mesa_glsl_error(& loc, state, "main() must return void");
3252 if (!hir_parameters.is_empty()) {
3253 YYLTYPE loc = this->get_location();
3255 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
3259 /* Finish storing the information about this new function in its signature.
3262 sig = new(ctx) ir_function_signature(return_type);
3263 f->add_signature(sig);
3266 sig->replace_parameters(&hir_parameters);
3269 /* Function declarations (prototypes) do not have r-values.
3276 ast_function_definition::hir(exec_list *instructions,
3277 struct _mesa_glsl_parse_state *state)
3279 prototype->is_definition = true;
3280 prototype->hir(instructions, state);
3282 ir_function_signature *signature = prototype->signature;
3283 if (signature == NULL)
3286 assert(state->current_function == NULL);
3287 state->current_function = signature;
3288 state->found_return = false;
3290 /* Duplicate parameters declared in the prototype as concrete variables.
3291 * Add these to the symbol table.
3293 state->symbols->push_scope();
3294 foreach_iter(exec_list_iterator, iter, signature->parameters) {
3295 ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
3297 assert(var != NULL);
3299 /* The only way a parameter would "exist" is if two parameters have
3302 if (state->symbols->name_declared_this_scope(var->name)) {
3303 YYLTYPE loc = this->get_location();
3305 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
3307 state->symbols->add_variable(var);
3311 /* Convert the body of the function to HIR. */
3312 this->body->hir(&signature->body, state);
3313 signature->is_defined = true;
3315 state->symbols->pop_scope();
3317 assert(state->current_function == signature);
3318 state->current_function = NULL;
3320 if (!signature->return_type->is_void() && !state->found_return) {
3321 YYLTYPE loc = this->get_location();
3322 _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
3323 "%s, but no return statement",
3324 signature->function_name(),
3325 signature->return_type->name);
3328 /* Function definitions do not have r-values.
3335 ast_jump_statement::hir(exec_list *instructions,
3336 struct _mesa_glsl_parse_state *state)
3343 assert(state->current_function);
3345 if (opt_return_value) {
3346 ir_rvalue *const ret = opt_return_value->hir(instructions, state);
3348 /* The value of the return type can be NULL if the shader says
3349 * 'return foo();' and foo() is a function that returns void.
3351 * NOTE: The GLSL spec doesn't say that this is an error. The type
3352 * of the return value is void. If the return type of the function is
3353 * also void, then this should compile without error. Seriously.
3355 const glsl_type *const ret_type =
3356 (ret == NULL) ? glsl_type::void_type : ret->type;
3358 /* Implicit conversions are not allowed for return values. */
3359 if (state->current_function->return_type != ret_type) {
3360 YYLTYPE loc = this->get_location();
3362 _mesa_glsl_error(& loc, state,
3363 "`return' with wrong type %s, in function `%s' "
3366 state->current_function->function_name(),
3367 state->current_function->return_type->name);
3370 inst = new(ctx) ir_return(ret);
3372 if (state->current_function->return_type->base_type !=
3374 YYLTYPE loc = this->get_location();
3376 _mesa_glsl_error(& loc, state,
3377 "`return' with no value, in function %s returning "
3379 state->current_function->function_name());
3381 inst = new(ctx) ir_return;
3384 state->found_return = true;
3385 instructions->push_tail(inst);
3390 if (state->target != fragment_shader) {
3391 YYLTYPE loc = this->get_location();
3393 _mesa_glsl_error(& loc, state,
3394 "`discard' may only appear in a fragment shader");
3396 instructions->push_tail(new(ctx) ir_discard);
3401 if (mode == ast_continue &&
3402 state->loop_nesting_ast == NULL) {
3403 YYLTYPE loc = this->get_location();
3405 _mesa_glsl_error(& loc, state,
3406 "continue may only appear in a loop");
3407 } else if (mode == ast_break &&
3408 state->loop_nesting_ast == NULL &&
3409 state->switch_state.switch_nesting_ast == NULL) {
3410 YYLTYPE loc = this->get_location();
3412 _mesa_glsl_error(& loc, state,
3413 "break may only appear in a loop or a switch");
3415 /* For a loop, inline the for loop expression again,
3416 * since we don't know where near the end of
3417 * the loop body the normal copy of it
3418 * is going to be placed.
3420 if (state->loop_nesting_ast != NULL &&
3421 mode == ast_continue &&
3422 state->loop_nesting_ast->rest_expression) {
3423 state->loop_nesting_ast->rest_expression->hir(instructions,
3427 if (state->switch_state.is_switch_innermost &&
3428 mode == ast_break) {
3429 /* Force break out of switch by setting is_break switch state.
3431 ir_variable *const is_break_var = state->switch_state.is_break_var;
3432 ir_dereference_variable *const deref_is_break_var =
3433 new(ctx) ir_dereference_variable(is_break_var);
3434 ir_constant *const true_val = new(ctx) ir_constant(true);
3435 ir_assignment *const set_break_var =
3436 new(ctx) ir_assignment(deref_is_break_var,
3440 instructions->push_tail(set_break_var);
3443 ir_loop_jump *const jump =
3444 new(ctx) ir_loop_jump((mode == ast_break)
3445 ? ir_loop_jump::jump_break
3446 : ir_loop_jump::jump_continue);
3447 instructions->push_tail(jump);
3454 /* Jump instructions do not have r-values.
3461 ast_selection_statement::hir(exec_list *instructions,
3462 struct _mesa_glsl_parse_state *state)
3466 ir_rvalue *const condition = this->condition->hir(instructions, state);
3468 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
3470 * "Any expression whose type evaluates to a Boolean can be used as the
3471 * conditional expression bool-expression. Vector types are not accepted
3472 * as the expression to if."
3474 * The checks are separated so that higher quality diagnostics can be
3475 * generated for cases where both rules are violated.
3477 if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
3478 YYLTYPE loc = this->condition->get_location();
3480 _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
3484 ir_if *const stmt = new(ctx) ir_if(condition);
3486 if (then_statement != NULL) {
3487 state->symbols->push_scope();
3488 then_statement->hir(& stmt->then_instructions, state);
3489 state->symbols->pop_scope();
3492 if (else_statement != NULL) {
3493 state->symbols->push_scope();
3494 else_statement->hir(& stmt->else_instructions, state);
3495 state->symbols->pop_scope();
3498 instructions->push_tail(stmt);
3500 /* if-statements do not have r-values.
3507 ast_switch_statement::hir(exec_list *instructions,
3508 struct _mesa_glsl_parse_state *state)
3512 ir_rvalue *const test_expression =
3513 this->test_expression->hir(instructions, state);
3515 /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
3517 * "The type of init-expression in a switch statement must be a
3520 * The checks are separated so that higher quality diagnostics can be
3521 * generated for cases where the rule is violated.
3523 if (!test_expression->type->is_integer()) {
3524 YYLTYPE loc = this->test_expression->get_location();
3526 _mesa_glsl_error(& loc,
3528 "switch-statement expression must be scalar "
3532 /* Track the switch-statement nesting in a stack-like manner.
3534 struct glsl_switch_state saved = state->switch_state;
3536 state->switch_state.is_switch_innermost = true;
3537 state->switch_state.switch_nesting_ast = this;
3538 state->switch_state.labels_ht = hash_table_ctor(0, hash_table_pointer_hash,
3539 hash_table_pointer_compare);
3540 state->switch_state.previous_default = NULL;
3542 /* Initalize is_fallthru state to false.
3544 ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
3545 state->switch_state.is_fallthru_var =
3546 new(ctx) ir_variable(glsl_type::bool_type,
3547 "switch_is_fallthru_tmp",
3549 instructions->push_tail(state->switch_state.is_fallthru_var);
3551 ir_dereference_variable *deref_is_fallthru_var =
3552 new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
3553 instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
3557 /* Initalize is_break state to false.
3559 ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
3560 state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
3561 "switch_is_break_tmp",
3563 instructions->push_tail(state->switch_state.is_break_var);
3565 ir_dereference_variable *deref_is_break_var =
3566 new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
3567 instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
3571 /* Cache test expression.
3573 test_to_hir(instructions, state);
3575 /* Emit code for body of switch stmt.
3577 body->hir(instructions, state);
3579 hash_table_dtor(state->switch_state.labels_ht);
3581 state->switch_state = saved;
3583 /* Switch statements do not have r-values.
3590 ast_switch_statement::test_to_hir(exec_list *instructions,
3591 struct _mesa_glsl_parse_state *state)
3595 /* Cache value of test expression.
3597 ir_rvalue *const test_val =
3598 test_expression->hir(instructions,
3601 state->switch_state.test_var = new(ctx) ir_variable(glsl_type::int_type,
3604 ir_dereference_variable *deref_test_var =
3605 new(ctx) ir_dereference_variable(state->switch_state.test_var);
3607 instructions->push_tail(state->switch_state.test_var);
3608 instructions->push_tail(new(ctx) ir_assignment(deref_test_var,
3615 ast_switch_body::hir(exec_list *instructions,
3616 struct _mesa_glsl_parse_state *state)
3619 stmts->hir(instructions, state);
3621 /* Switch bodies do not have r-values.
3628 ast_case_statement_list::hir(exec_list *instructions,
3629 struct _mesa_glsl_parse_state *state)
3631 foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
3632 case_stmt->hir(instructions, state);
3634 /* Case statements do not have r-values.
3641 ast_case_statement::hir(exec_list *instructions,
3642 struct _mesa_glsl_parse_state *state)
3644 labels->hir(instructions, state);
3646 /* Conditionally set fallthru state based on break state.
3648 ir_constant *const false_val = new(state) ir_constant(false);
3649 ir_dereference_variable *const deref_is_fallthru_var =
3650 new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
3651 ir_dereference_variable *const deref_is_break_var =
3652 new(state) ir_dereference_variable(state->switch_state.is_break_var);
3653 ir_assignment *const reset_fallthru_on_break =
3654 new(state) ir_assignment(deref_is_fallthru_var,
3656 deref_is_break_var);
3657 instructions->push_tail(reset_fallthru_on_break);
3659 /* Guard case statements depending on fallthru state.
3661 ir_dereference_variable *const deref_fallthru_guard =
3662 new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
3663 ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
3665 foreach_list_typed (ast_node, stmt, link, & this->stmts)
3666 stmt->hir(& test_fallthru->then_instructions, state);
3668 instructions->push_tail(test_fallthru);
3670 /* Case statements do not have r-values.
3677 ast_case_label_list::hir(exec_list *instructions,
3678 struct _mesa_glsl_parse_state *state)
3680 foreach_list_typed (ast_case_label, label, link, & this->labels)
3681 label->hir(instructions, state);
3683 /* Case labels do not have r-values.
3690 ast_case_label::hir(exec_list *instructions,
3691 struct _mesa_glsl_parse_state *state)
3695 ir_dereference_variable *deref_fallthru_var =
3696 new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
3698 ir_rvalue *const true_val = new(ctx) ir_constant(true);
3700 /* If not default case, ...
3702 if (this->test_value != NULL) {
3703 /* Conditionally set fallthru state based on
3704 * comparison of cached test expression value to case label.
3706 ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
3707 ir_constant *label_const = label_rval->constant_expression_value();
3710 YYLTYPE loc = this->test_value->get_location();
3712 _mesa_glsl_error(& loc, state,
3713 "switch statement case label must be a "
3714 "constant expression");
3716 /* Stuff a dummy value in to allow processing to continue. */
3717 label_const = new(ctx) ir_constant(0);
3719 ast_expression *previous_label = (ast_expression *)
3720 hash_table_find(state->switch_state.labels_ht,
3721 (void *)(uintptr_t)label_const->value.u[0]);
3723 if (previous_label) {
3724 YYLTYPE loc = this->test_value->get_location();
3725 _mesa_glsl_error(& loc, state,
3726 "duplicate case value");
3728 loc = previous_label->get_location();
3729 _mesa_glsl_error(& loc, state,
3730 "this is the previous case label");
3732 hash_table_insert(state->switch_state.labels_ht,
3734 (void *)(uintptr_t)label_const->value.u[0]);
3738 ir_dereference_variable *deref_test_var =
3739 new(ctx) ir_dereference_variable(state->switch_state.test_var);
3741 ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
3742 glsl_type::bool_type,
3746 ir_assignment *set_fallthru_on_test =
3747 new(ctx) ir_assignment(deref_fallthru_var,
3751 instructions->push_tail(set_fallthru_on_test);
3752 } else { /* default case */
3753 if (state->switch_state.previous_default) {
3755 YYLTYPE loc = this->get_location();
3756 _mesa_glsl_error(& loc, state,
3757 "multiple default labels in one switch");
3761 loc = state->switch_state.previous_default->get_location();
3762 _mesa_glsl_error(& loc, state,
3763 "this is the first default label");
3765 state->switch_state.previous_default = this;
3767 /* Set falltrhu state.
3769 ir_assignment *set_fallthru =
3770 new(ctx) ir_assignment(deref_fallthru_var,
3774 instructions->push_tail(set_fallthru);
3777 /* Case statements do not have r-values.
3784 ast_iteration_statement::condition_to_hir(ir_loop *stmt,
3785 struct _mesa_glsl_parse_state *state)
3789 if (condition != NULL) {
3790 ir_rvalue *const cond =
3791 condition->hir(& stmt->body_instructions, state);
3794 || !cond->type->is_boolean() || !cond->type->is_scalar()) {
3795 YYLTYPE loc = condition->get_location();
3797 _mesa_glsl_error(& loc, state,
3798 "loop condition must be scalar boolean");
3800 /* As the first code in the loop body, generate a block that looks
3801 * like 'if (!condition) break;' as the loop termination condition.
3803 ir_rvalue *const not_cond =
3804 new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
3807 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
3809 ir_jump *const break_stmt =
3810 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
3812 if_stmt->then_instructions.push_tail(break_stmt);
3813 stmt->body_instructions.push_tail(if_stmt);
3820 ast_iteration_statement::hir(exec_list *instructions,
3821 struct _mesa_glsl_parse_state *state)
3825 /* For-loops and while-loops start a new scope, but do-while loops do not.
3827 if (mode != ast_do_while)
3828 state->symbols->push_scope();
3830 if (init_statement != NULL)
3831 init_statement->hir(instructions, state);
3833 ir_loop *const stmt = new(ctx) ir_loop();
3834 instructions->push_tail(stmt);
3836 /* Track the current loop nesting.
3838 ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
3840 state->loop_nesting_ast = this;
3842 /* Likewise, indicate that following code is closest to a loop,
3843 * NOT closest to a switch.
3845 bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
3846 state->switch_state.is_switch_innermost = false;
3848 if (mode != ast_do_while)
3849 condition_to_hir(stmt, state);
3852 body->hir(& stmt->body_instructions, state);
3854 if (rest_expression != NULL)
3855 rest_expression->hir(& stmt->body_instructions, state);
3857 if (mode == ast_do_while)
3858 condition_to_hir(stmt, state);
3860 if (mode != ast_do_while)
3861 state->symbols->pop_scope();
3863 /* Restore previous nesting before returning.
3865 state->loop_nesting_ast = nesting_ast;
3866 state->switch_state.is_switch_innermost = saved_is_switch_innermost;
3868 /* Loops do not have r-values.
3875 ast_type_specifier::hir(exec_list *instructions,
3876 struct _mesa_glsl_parse_state *state)
3878 if (!this->is_precision_statement && this->structure == NULL)
3881 YYLTYPE loc = this->get_location();
3883 if (this->precision != ast_precision_none
3884 && state->language_version != 100
3885 && state->language_version < 130) {
3886 _mesa_glsl_error(&loc, state,
3887 "precision qualifiers exist only in "
3888 "GLSL ES 1.00, and GLSL 1.30 and later");
3891 if (this->precision != ast_precision_none
3892 && this->structure != NULL) {
3893 _mesa_glsl_error(&loc, state,
3894 "precision qualifiers do not apply to structures");
3898 /* If this is a precision statement, check that the type to which it is
3899 * applied is either float or int.
3901 * From section 4.5.3 of the GLSL 1.30 spec:
3902 * "The precision statement
3903 * precision precision-qualifier type;
3904 * can be used to establish a default precision qualifier. The type
3905 * field can be either int or float [...]. Any other types or
3906 * qualifiers will result in an error.
3908 if (this->is_precision_statement) {
3909 assert(this->precision != ast_precision_none);
3910 assert(this->structure == NULL); /* The check for structures was
3911 * performed above. */
3912 if (this->is_array) {
3913 _mesa_glsl_error(&loc, state,
3914 "default precision statements do not apply to "
3918 if (strcmp(this->type_name, "float") != 0 &&
3919 strcmp(this->type_name, "int") != 0) {
3920 _mesa_glsl_error(&loc, state,
3921 "default precision statements apply only to types "
3926 /* FINISHME: Translate precision statements into IR. */
3930 if (this->structure != NULL)
3931 return this->structure->hir(instructions, state);
3938 ast_struct_specifier::hir(exec_list *instructions,
3939 struct _mesa_glsl_parse_state *state)
3941 unsigned decl_count = 0;
3943 /* Make an initial pass over the list of structure fields to determine how
3944 * many there are. Each element in this list is an ast_declarator_list.
3945 * This means that we actually need to count the number of elements in the
3946 * 'declarations' list in each of the elements.
3948 foreach_list_typed (ast_declarator_list, decl_list, link,
3949 &this->declarations) {
3950 foreach_list_const (decl_ptr, & decl_list->declarations) {
3955 /* Allocate storage for the structure fields and process the field
3956 * declarations. As the declarations are processed, try to also convert
3957 * the types to HIR. This ensures that structure definitions embedded in
3958 * other structure definitions are processed.
3960 glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
3964 foreach_list_typed (ast_declarator_list, decl_list, link,
3965 &this->declarations) {
3966 const char *type_name;
3968 decl_list->type->specifier->hir(instructions, state);
3970 /* Section 10.9 of the GLSL ES 1.00 specification states that
3971 * embedded structure definitions have been removed from the language.
3973 if (state->es_shader && decl_list->type->specifier->structure != NULL) {
3974 YYLTYPE loc = this->get_location();
3975 _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
3976 "not allowed in GLSL ES 1.00.");
3979 const glsl_type *decl_type =
3980 decl_list->type->specifier->glsl_type(& type_name, state);
3982 foreach_list_typed (ast_declaration, decl, link,
3983 &decl_list->declarations) {
3984 const struct glsl_type *field_type = decl_type;
3985 if (decl->is_array) {
3986 YYLTYPE loc = decl->get_location();
3987 field_type = process_array_type(&loc, decl_type, decl->array_size,
3990 fields[i].type = (field_type != NULL)
3991 ? field_type : glsl_type::error_type;
3992 fields[i].name = decl->identifier;
3997 assert(i == decl_count);
3999 const glsl_type *t =
4000 glsl_type::get_record_instance(fields, decl_count, this->name);
4002 YYLTYPE loc = this->get_location();
4003 if (!state->symbols->add_type(name, t)) {
4004 _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
4006 const glsl_type **s = reralloc(state, state->user_structures,
4008 state->num_user_structures + 1);
4010 s[state->num_user_structures] = t;
4011 state->user_structures = s;
4012 state->num_user_structures++;
4016 /* Structure type definitions do not have r-values.