glsl: Use a single shared namespace in the symbol table.
[profile/ivi/mesa.git] / src / glsl / Makefile
1 #src/glsl/pp/Makefile
2
3 TOP = ../..
4
5 include $(TOP)/configs/current
6
7 LIBNAME = glsl
8
9 LIBGLCPP_SOURCES = \
10         glcpp/glcpp-lex.c \
11         glcpp/glcpp-parse.c \
12         glcpp/pp.c
13
14 GLCPP_SOURCES = \
15         $(LIBGLCPP_SOURCES) \
16         glcpp/glcpp.c
17
18 C_SOURCES = \
19         $(LIBGLCPP_SOURCES)
20
21 CXX_SOURCES = \
22         ast_expr.cpp \
23         ast_function.cpp \
24         ast_to_hir.cpp \
25         ast_type.cpp \
26         builtin_function.cpp \
27         glsl_lexer.cpp \
28         glsl_parser.cpp \
29         glsl_parser_extras.cpp \
30         glsl_types.cpp \
31         glsl_symbol_table.cpp \
32         hir_field_selection.cpp \
33         ir_algebraic.cpp \
34         ir_basic_block.cpp \
35         ir_clone.cpp \
36         ir_constant_expression.cpp \
37         ir_constant_folding.cpp \
38         ir_constant_propagation.cpp \
39         ir_constant_variable.cpp \
40         ir_copy_propagation.cpp \
41         ir.cpp \
42         ir_dead_code.cpp \
43         ir_dead_code_local.cpp \
44         ir_dead_functions.cpp \
45         ir_div_to_mul_rcp.cpp \
46         ir_explog_to_explog2.cpp \
47         ir_expression_flattening.cpp \
48         ir_function_can_inline.cpp \
49         ir_function.cpp \
50         ir_function_inlining.cpp \
51         ir_hierarchical_visitor.cpp \
52         ir_hv_accept.cpp \
53         ir_if_return.cpp \
54         ir_if_simplification.cpp \
55         ir_if_to_cond_assign.cpp \
56         ir_import_prototypes.cpp \
57         ir_mat_op_to_vec.cpp \
58         ir_mod_to_fract.cpp \
59         ir_noop_swizzle.cpp \
60         ir_print_visitor.cpp \
61         ir_reader.cpp \
62         ir_rvalue_visitor.cpp \
63         ir_set_program_inouts.cpp \
64         ir_structure_splitting.cpp \
65         ir_sub_to_add_neg.cpp \
66         ir_swizzle_swizzle.cpp \
67         ir_tree_grafting.cpp \
68         ir_validate.cpp \
69         ir_variable.cpp \
70         ir_variable_refcount.cpp \
71         ir_vec_index_to_cond_assign.cpp \
72         ir_vec_index_to_swizzle.cpp \
73         linker.cpp \
74         link_functions.cpp \
75         s_expression.cpp
76
77 LIBS = \
78         $(TOP)/src/glsl/libglsl.a \
79         $(TALLOC_LIBS)
80
81 APPS = glsl_compiler glcpp/glcpp
82
83 GLSL2_C_SOURCES = \
84         ../mesa/program/hash_table.c \
85         ../mesa/program/symbol_table.c
86 GLSL2_CXX_SOURCES = \
87         main.cpp
88
89 GLSL2_OBJECTS = \
90         $(GLSL2_C_SOURCES:.c=.o) \
91         $(GLSL2_CXX_SOURCES:.cpp=.o)
92
93 ### Basic defines ###
94
95 DEFINES += \
96         $(LIBRARY_DEFINES) \
97         $(API_DEFINES)
98
99 GLCPP_OBJECTS = \
100         $(GLCPP_SOURCES:.c=.o) \
101         ../mesa/program/hash_table.o
102
103 OBJECTS = \
104         $(C_SOURCES:.c=.o) \
105         $(CXX_SOURCES:.cpp=.o)
106
107 INCLUDES = \
108         $(TALLOC_CFLAGS) \
109         -I. \
110         -I../mesa \
111         -I../mapi \
112         -I../../include \
113         $(LIBRARY_INCLUDES)
114
115 ALL_SOURCES = \
116         $(C_SOURCES) \
117         $(CXX_SOURCES) \
118         $(GLSL2_CXX_SOURCES) \
119         $(GLSL2_C_SOURCES)
120
121 ##### TARGETS #####
122
123 default: depend lib$(LIBNAME).a $(APPS)
124
125 lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
126         $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
127
128 depend: $(ALL_SOURCES) Makefile
129         rm -f depend
130         touch depend
131         $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
132
133 # Remove .o and backup files
134 clean:
135         rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
136         -rm -f $(APPS)
137
138 # Dummy target
139 install:
140         @echo -n ""
141
142
143 ##### RULES #####
144
145 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
146         $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
147
148 glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
149         $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
150
151 .cpp.o:
152         $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
153
154 .c.o:
155         $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
156
157 glsl_lexer.cpp: glsl_lexer.lpp
158         flex --nounistd -o$@  $<
159
160 glsl_parser.cpp: glsl_parser.ypp
161         bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
162
163 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
164         flex --nounistd -o$@  $<
165
166 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
167         bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
168
169 builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
170         @echo Bootstrapping the compiler...
171         cp builtins/tools/builtin_function.cpp .
172         make glsl_compiler
173         @echo Regenerating builtin_function.cpp...
174         ./builtins/tools/generate_builtins.py > builtin_function.cpp
175         @echo Rebuilding the real compiler...
176         make glsl_compiler
177
178 -include depend