glsl: new glsl_strtod() wrapper to fix decimal point interpretation
[profile/ivi/mesa.git] / src / glsl / Makefile
1 #src/glsl/pp/Makefile
2
3 TOP = ../..
4
5 include $(TOP)/configs/current
6
7 LIBNAME = glsl
8
9 LIBGLCPP_SOURCES = \
10         glcpp/glcpp-lex.c \
11         glcpp/glcpp-parse.c \
12         glcpp/pp.c
13
14 GLCPP_SOURCES = \
15         $(LIBGLCPP_SOURCES) \
16         glcpp/glcpp.c
17
18 C_SOURCES = \
19         strtod.c \
20         $(LIBGLCPP_SOURCES)
21
22 CXX_SOURCES = \
23         ast_expr.cpp \
24         ast_function.cpp \
25         ast_to_hir.cpp \
26         ast_type.cpp \
27         builtin_function.cpp \
28         glsl_lexer.cpp \
29         glsl_parser.cpp \
30         glsl_parser_extras.cpp \
31         glsl_types.cpp \
32         glsl_symbol_table.cpp \
33         hir_field_selection.cpp \
34         ir_basic_block.cpp \
35         ir_clone.cpp \
36         ir_constant_expression.cpp \
37         ir.cpp \
38         ir_expression_flattening.cpp \
39         ir_function_can_inline.cpp \
40         ir_function.cpp \
41         ir_hierarchical_visitor.cpp \
42         ir_hv_accept.cpp \
43         ir_import_prototypes.cpp \
44         ir_print_visitor.cpp \
45         ir_reader.cpp \
46         ir_rvalue_visitor.cpp \
47         ir_set_program_inouts.cpp \
48         ir_validate.cpp \
49         ir_variable.cpp \
50         ir_variable_refcount.cpp \
51         linker.cpp \
52         link_functions.cpp \
53         loop_analysis.cpp \
54         loop_controls.cpp \
55         loop_unroll.cpp \
56         lower_discard.cpp \
57         lower_if_to_cond_assign.cpp \
58         lower_instructions.cpp \
59         lower_jumps.cpp \
60         lower_mat_op_to_vec.cpp \
61         lower_noise.cpp \
62         lower_texture_projection.cpp \
63         lower_variable_index_to_cond_assign.cpp \
64         lower_vec_index_to_cond_assign.cpp \
65         lower_vec_index_to_swizzle.cpp \
66         lower_vector.cpp \
67         opt_algebraic.cpp \
68         opt_constant_folding.cpp \
69         opt_constant_propagation.cpp \
70         opt_constant_variable.cpp \
71         opt_copy_propagation.cpp \
72         opt_dead_code.cpp \
73         opt_dead_code_local.cpp \
74         opt_dead_functions.cpp \
75         opt_discard_simplification.cpp \
76         opt_function_inlining.cpp \
77         opt_if_simplification.cpp \
78         opt_noop_swizzle.cpp \
79         opt_redundant_jumps.cpp \
80         opt_structure_splitting.cpp \
81         opt_swizzle_swizzle.cpp \
82         opt_tree_grafting.cpp \
83         s_expression.cpp
84
85 LIBS = \
86         $(TOP)/src/glsl/libglsl.a \
87         $(TALLOC_LIBS)
88
89 APPS = glsl_compiler glcpp/glcpp
90
91 GLSL2_C_SOURCES = \
92         ../mesa/program/hash_table.c \
93         ../mesa/program/symbol_table.c
94 GLSL2_CXX_SOURCES = \
95         main.cpp
96
97 GLSL2_OBJECTS = \
98         $(GLSL2_C_SOURCES:.c=.o) \
99         $(GLSL2_CXX_SOURCES:.cpp=.o)
100
101 ### Basic defines ###
102
103 DEFINES += \
104         $(LIBRARY_DEFINES) \
105         $(API_DEFINES)
106
107 GLCPP_OBJECTS = \
108         $(GLCPP_SOURCES:.c=.o) \
109         ../mesa/program/hash_table.o
110
111 OBJECTS = \
112         $(C_SOURCES:.c=.o) \
113         $(CXX_SOURCES:.cpp=.o)
114
115 INCLUDES = \
116         $(TALLOC_CFLAGS) \
117         -I. \
118         -I../mesa \
119         -I../mapi \
120         -I../../include \
121         $(LIBRARY_INCLUDES)
122
123 ALL_SOURCES = \
124         $(C_SOURCES) \
125         $(CXX_SOURCES) \
126         $(GLSL2_CXX_SOURCES) \
127         $(GLSL2_C_SOURCES)
128
129 ##### TARGETS #####
130
131 default: depend lib$(LIBNAME).a $(APPS)
132
133 lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
134         $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
135
136 depend: $(ALL_SOURCES) Makefile
137         rm -f depend
138         touch depend
139         $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
140
141 # Remove .o and backup files
142 clean:
143         rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
144         -rm -f $(APPS)
145
146 # Dummy target
147 install:
148         @echo -n ""
149
150
151 ##### RULES #####
152
153 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
154         $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
155
156 glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
157         $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
158
159 .cpp.o:
160         $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
161
162 .c.o:
163         $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
164
165 glsl_lexer.cpp: glsl_lexer.lpp
166         flex --nounistd -o$@  $<
167
168 glsl_parser.cpp: glsl_parser.ypp
169         bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
170
171 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
172         flex --nounistd -o$@  $<
173
174 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
175         bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
176
177 builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
178         @echo Bootstrapping the compiler...
179         cp builtins/tools/builtin_function.cpp .
180         make glsl_compiler
181         @echo Regenerating builtin_function.cpp...
182         $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py > builtin_function.cpp
183         @echo Rebuilding the real compiler...
184         make glsl_compiler
185
186 -include depend