glsl2: Add the API defines to the glsl2 build so we get the right GLcontext
[profile/ivi/mesa.git] / src / glsl / Makefile
1 #src/glsl/pp/Makefile
2
3 TOP = ../..
4
5 include $(TOP)/configs/current
6
7 LIBNAME = glsl
8
9 LIBGLCPP_SOURCES = \
10         glcpp/glcpp-lex.c \
11         glcpp/glcpp-parse.c \
12         glcpp/pp.c \
13         glcpp/xtalloc.c
14
15 GLCPP_SOURCES = \
16         $(LIBGLCPP_SOURCES) \
17         glcpp/glcpp.c
18
19 C_SOURCES = \
20         $(LIBGLCPP_SOURCES)
21
22 CXX_SOURCES = \
23         ast_expr.cpp \
24         ast_function.cpp \
25         ast_to_hir.cpp \
26         ast_type.cpp \
27         builtin_function.cpp \
28         glsl_lexer.cpp \
29         glsl_parser.cpp \
30         glsl_parser_extras.cpp \
31         glsl_types.cpp \
32         hir_field_selection.cpp \
33         ir_basic_block.cpp \
34         ir_clone.cpp \
35         ir_constant_expression.cpp \
36         ir_constant_folding.cpp \
37         ir_constant_variable.cpp \
38         ir_copy_propagation.cpp \
39         ir.cpp \
40         ir_dead_code.cpp \
41         ir_dead_code_local.cpp \
42         ir_div_to_mul_rcp.cpp \
43         ir_expression_flattening.cpp \
44         ir_function_can_inline.cpp \
45         ir_function.cpp \
46         ir_function_inlining.cpp \
47         ir_hierarchical_visitor.cpp \
48         ir_hv_accept.cpp \
49         ir_if_return.cpp \
50         ir_if_simplification.cpp \
51         ir_if_to_cond_assign.cpp \
52         ir_import_prototypes.cpp \
53         ir_mat_op_to_vec.cpp \
54         ir_mod_to_fract.cpp \
55         ir_print_visitor.cpp \
56         ir_reader.cpp \
57         ir_swizzle_swizzle.cpp \
58         ir_validate.cpp \
59         ir_variable.cpp \
60         ir_vec_index_to_cond_assign.cpp \
61         ir_vec_index_to_swizzle.cpp \
62         linker.cpp \
63         link_functions.cpp \
64         s_expression.cpp
65
66 LIBS = \
67         $(TOP)/src/glsl/libglsl.a \
68         $(shell pkg-config --libs talloc)
69
70 APPS = glsl_compiler glcpp/glcpp
71
72 GLSL2_C_SOURCES = \
73         ../mesa/shader/hash_table.c \
74         ../mesa/shader/symbol_table.c
75 GLSL2_CXX_SOURCES = \
76         main.cpp
77
78 GLSL2_OBJECTS = \
79         $(GLSL2_C_SOURCES:.c=.o) \
80         $(GLSL2_CXX_SOURCES:.cpp=.o)
81
82 ### Basic defines ###
83
84 DEFINES = \
85         $(LIBRARY_DEFINES) \
86         $(API_DEFINES)
87
88 GLCPP_OBJECTS = \
89         $(GLCPP_SOURCES:.c=.o) \
90         ../mesa/shader/hash_table.o
91
92 OBJECTS = \
93         $(C_SOURCES:.c=.o) \
94         $(CXX_SOURCES:.cpp=.o)
95
96 INCLUDES = \
97         -I. \
98         -I../mesa \
99         -I../mapi \
100         -I../mesa/shader \
101         -I../../include \
102         $(LIBRARY_INCLUDES)
103
104 ALL_SOURCES = \
105         $(C_SOURCES) \
106         $(CXX_SOURCES) \
107         $(GLSL2_CXX_SOURCES) \
108         $(GLSL2_C_SOURCES)
109
110 ##### TARGETS #####
111
112 default: depend lib$(LIBNAME).a $(APPS)
113
114 lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
115         $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
116
117 depend: $(ALL_SOURCES) Makefile
118         rm -f depend
119         touch depend
120         $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
121
122 # Remove .o and backup files
123 clean:
124         rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak
125         -rm -f $(APPS)
126
127 # Dummy target
128 install:
129         @echo -n ""
130
131
132 ##### RULES #####
133
134 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
135         $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
136
137 glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
138         $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
139
140 .cpp.o:
141         $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
142
143 .c.o:
144         $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
145
146 glsl_lexer.cpp: glsl_lexer.lpp
147         flex --never-interactive --outfile="$@"  $<
148
149 glsl_parser.cpp: glsl_parser.ypp
150         bison -v -o "$@" --defines=glsl_parser.h $<
151
152 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
153         flex --never-interactive --outfile="$@" $<
154
155 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
156         bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
157
158 builtin_function.cpp: builtins/*/*
159         ./builtins/tools/generate_builtins.pl > builtin_function.cpp
160
161 -include depend