2 * Copyright © 2012 Intel Corporation
4 * Permission to use, copy, modify, distribute, and sell this software and
5 * its documentation for any purpose is hereby granted without fee, provided
6 * that the above copyright notice appear in all copies and that both that
7 * copyright notice and this permission notice appear in supporting
8 * documentation, and that the name of the copyright holders not be used in
9 * advertising or publicity pertaining to distribution of the software
10 * without specific, written prior permission. The copyright holders make
11 * no representations about the suitability of this software for any
12 * purpose. It is provided "as is" without express or implied warranty.
14 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
15 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
16 * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
17 * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
18 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
19 * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
20 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
25 #include <GLES2/gl2.h>
26 #include <GLES2/gl2ext.h>
33 #include <linux/input.h>
35 #include "gl-renderer.h"
36 #include "vertex-clipping.h"
38 #include <EGL/eglext.h>
39 #include "weston-egl-ext.h"
43 GLuint vertex_shader, fragment_shader;
45 GLint tex_uniforms[3];
48 const char *vertex_source, *fragment_source;
51 #define BUFFER_DAMAGE_COUNT 2
53 enum gl_border_status {
54 BORDER_STATUS_CLEAN = 0,
55 BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
56 BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
57 BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
58 BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
59 BORDER_ALL_DIRTY = 0xf,
60 BORDER_SIZE_CHANGED = 0x10
63 struct gl_border_image {
65 int32_t width, height;
70 struct gl_output_state {
71 EGLSurface egl_surface;
72 pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
73 enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
74 struct gl_border_image borders[4];
75 enum gl_border_status border_status;
84 struct gl_surface_state {
86 struct gl_shader *shader;
90 int needs_full_upload;
91 pixman_region32_t texture_damage;
93 /* These are only used by SHM surfaces to detect when we need
94 * to do a full upload to specify a new internal texture
99 EGLImageKHR images[3];
103 struct weston_buffer_reference buffer_ref;
104 enum buffer_type buffer_type;
105 int pitch; /* in pixels */
106 int height; /* in pixels */
109 struct weston_surface *surface;
111 struct wl_listener surface_destroy_listener;
112 struct wl_listener renderer_destroy_listener;
116 struct weston_renderer base;
117 int fragment_shader_debug;
119 struct weston_binding *fragment_binding;
120 struct weston_binding *fan_binding;
122 EGLDisplay egl_display;
123 EGLContext egl_context;
124 EGLConfig egl_config;
126 struct wl_array vertices;
127 struct wl_array vtxcnt;
129 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
130 PFNEGLCREATEIMAGEKHRPROC create_image;
131 PFNEGLDESTROYIMAGEKHRPROC destroy_image;
133 #ifdef EGL_EXT_swap_buffers_with_damage
134 PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
137 int has_unpack_subimage;
139 PFNEGLBINDWAYLANDDISPLAYWL bind_display;
140 PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
141 PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
142 int has_bind_display;
144 int has_egl_image_external;
146 int has_egl_buffer_age;
148 int has_configless_context;
150 struct gl_shader texture_shader_rgba;
151 struct gl_shader texture_shader_rgbx;
152 struct gl_shader texture_shader_egl_external;
153 struct gl_shader texture_shader_y_uv;
154 struct gl_shader texture_shader_y_u_v;
155 struct gl_shader texture_shader_y_xuxv;
156 struct gl_shader invert_color_shader;
157 struct gl_shader solid_shader;
158 struct gl_shader *current_shader;
160 struct wl_signal destroy_signal;
163 static inline struct gl_output_state *
164 get_output_state(struct weston_output *output)
166 return (struct gl_output_state *)output->renderer_state;
170 gl_renderer_create_surface(struct weston_surface *surface);
172 static inline struct gl_surface_state *
173 get_surface_state(struct weston_surface *surface)
175 if (!surface->renderer_state)
176 gl_renderer_create_surface(surface);
178 return (struct gl_surface_state *)surface->renderer_state;
181 static inline struct gl_renderer *
182 get_renderer(struct weston_compositor *ec)
184 return (struct gl_renderer *)ec->renderer;
188 egl_error_string(EGLint code)
190 #define MYERRCODE(x) case x: return #x;
192 MYERRCODE(EGL_SUCCESS)
193 MYERRCODE(EGL_NOT_INITIALIZED)
194 MYERRCODE(EGL_BAD_ACCESS)
195 MYERRCODE(EGL_BAD_ALLOC)
196 MYERRCODE(EGL_BAD_ATTRIBUTE)
197 MYERRCODE(EGL_BAD_CONTEXT)
198 MYERRCODE(EGL_BAD_CONFIG)
199 MYERRCODE(EGL_BAD_CURRENT_SURFACE)
200 MYERRCODE(EGL_BAD_DISPLAY)
201 MYERRCODE(EGL_BAD_SURFACE)
202 MYERRCODE(EGL_BAD_MATCH)
203 MYERRCODE(EGL_BAD_PARAMETER)
204 MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
205 MYERRCODE(EGL_BAD_NATIVE_WINDOW)
206 MYERRCODE(EGL_CONTEXT_LOST)
214 gl_renderer_print_egl_error_state(void)
218 code = eglGetError();
219 weston_log("EGL error state: %s (0x%04lx)\n",
220 egl_error_string(code), (long)code);
223 #define max(a, b) (((a) > (b)) ? (a) : (b))
224 #define min(a, b) (((a) > (b)) ? (b) : (a))
227 * Compute the boundary vertices of the intersection of the global coordinate
228 * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
229 * 'surf_rect' when transformed from surface coordinates into global coordinates.
230 * The vertices are written to 'ex' and 'ey', and the return value is the
231 * number of vertices. Vertices are produced in clockwise winding order.
232 * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
236 calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
237 pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
240 struct clip_context ctx;
242 GLfloat min_x, max_x, min_y, max_y;
243 struct polygon8 surf = {
244 { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
245 { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
249 ctx.clip.x1 = rect->x1;
250 ctx.clip.y1 = rect->y1;
251 ctx.clip.x2 = rect->x2;
252 ctx.clip.y2 = rect->y2;
254 /* transform surface to screen space: */
255 for (i = 0; i < surf.n; i++)
256 weston_view_to_global_float(ev, surf.x[i], surf.y[i],
257 &surf.x[i], &surf.y[i]);
259 /* find bounding box: */
260 min_x = max_x = surf.x[0];
261 min_y = max_y = surf.y[0];
263 for (i = 1; i < surf.n; i++) {
264 min_x = min(min_x, surf.x[i]);
265 max_x = max(max_x, surf.x[i]);
266 min_y = min(min_y, surf.y[i]);
267 max_y = max(max_y, surf.y[i]);
270 /* First, simple bounding box check to discard early transformed
271 * surface rects that do not intersect with the clip region:
273 if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
274 (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
277 /* Simple case, bounding box edges are parallel to surface edges,
278 * there will be only four edges. We just need to clip the surface
279 * vertices to the clip rect bounds:
281 if (!ev->transform.enabled)
282 return clip_simple(&ctx, &surf, ex, ey);
284 /* Transformed case: use a general polygon clipping algorithm to
285 * clip the surface rectangle with each side of 'rect'.
286 * The algorithm is Sutherland-Hodgman, as explained in
287 * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
288 * but without looking at any of that code.
290 n = clip_transformed(&ctx, &surf, ex, ey);
299 texture_region(struct weston_view *ev, pixman_region32_t *region,
300 pixman_region32_t *surf_region)
302 struct gl_surface_state *gs = get_surface_state(ev->surface);
303 struct weston_compositor *ec = ev->surface->compositor;
304 struct gl_renderer *gr = get_renderer(ec);
305 GLfloat *v, inv_width, inv_height;
306 unsigned int *vtxcnt, nvtx = 0;
307 pixman_box32_t *rects, *surf_rects;
308 int i, j, k, nrects, nsurf;
310 rects = pixman_region32_rectangles(region, &nrects);
311 surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
313 /* worst case we can have 8 vertices per rect (ie. clipped into
316 v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
317 vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
319 inv_width = 1.0 / gs->pitch;
320 inv_height = 1.0 / gs->height;
322 for (i = 0; i < nrects; i++) {
323 pixman_box32_t *rect = &rects[i];
324 for (j = 0; j < nsurf; j++) {
325 pixman_box32_t *surf_rect = &surf_rects[j];
326 GLfloat sx, sy, bx, by;
327 GLfloat ex[8], ey[8]; /* edge points in screen space */
330 /* The transformed surface, after clipping to the clip region,
331 * can have as many as eight sides, emitted as a triangle-fan.
332 * The first vertex in the triangle fan can be chosen arbitrarily,
333 * since the area is guaranteed to be convex.
335 * If a corner of the transformed surface falls outside of the
336 * clip region, instead of emitting one vertex for the corner
337 * of the surface, up to two are emitted for two corresponding
338 * intersection point(s) between the surface and the clip region.
340 * To do this, we first calculate the (up to eight) points that
341 * form the intersection of the clip rect and the transformed
344 n = calculate_edges(ev, rect, surf_rect, ex, ey);
348 /* emit edge points: */
349 for (k = 0; k < n; k++) {
350 weston_view_from_global_float(ev, ex[k], ey[k],
356 weston_surface_to_buffer_float(ev->surface,
359 *(v++) = bx * inv_width;
360 if (gs->y_inverted) {
361 *(v++) = by * inv_height;
363 *(v++) = (gs->height - by) * inv_height;
375 triangle_fan_debug(struct weston_view *view, int first, int count)
377 struct weston_compositor *compositor = view->surface->compositor;
378 struct gl_renderer *gr = get_renderer(compositor);
383 static int color_idx = 0;
384 static const GLfloat color[][4] = {
385 { 1.0, 0.0, 0.0, 1.0 },
386 { 0.0, 1.0, 0.0, 1.0 },
387 { 0.0, 0.0, 1.0, 1.0 },
388 { 1.0, 1.0, 1.0, 1.0 },
391 nelems = (count - 1 + count - 2) * 2;
393 buffer = malloc(sizeof(GLushort) * nelems);
396 for (i = 1; i < count; i++) {
398 *index++ = first + i;
401 for (i = 2; i < count; i++) {
402 *index++ = first + i - 1;
403 *index++ = first + i;
406 glUseProgram(gr->solid_shader.program);
407 glUniform4fv(gr->solid_shader.color_uniform, 1,
408 color[color_idx++ % ARRAY_LENGTH(color)]);
409 glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
410 glUseProgram(gr->current_shader->program);
415 repaint_region(struct weston_view *ev, pixman_region32_t *region,
416 pixman_region32_t *surf_region)
418 struct weston_compositor *ec = ev->surface->compositor;
419 struct gl_renderer *gr = get_renderer(ec);
421 unsigned int *vtxcnt;
424 /* The final region to be painted is the intersection of
425 * 'region' and 'surf_region'. However, 'region' is in the global
426 * coordinates, and 'surf_region' is in the surface-local
427 * coordinates. texture_region() will iterate over all pairs of
428 * rectangles from both regions, compute the intersection
429 * polygon for each pair, and store it as a triangle fan if
430 * it has a non-zero area (at least 3 vertices1, actually).
432 nfans = texture_region(ev, region, surf_region);
434 v = gr->vertices.data;
435 vtxcnt = gr->vtxcnt.data;
438 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
439 glEnableVertexAttribArray(0);
442 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
443 glEnableVertexAttribArray(1);
445 for (i = 0, first = 0; i < nfans; i++) {
446 glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
448 triangle_fan_debug(ev, first, vtxcnt[i]);
452 glDisableVertexAttribArray(1);
453 glDisableVertexAttribArray(0);
455 gr->vertices.size = 0;
460 use_output(struct weston_output *output)
463 struct gl_output_state *go = get_output_state(output);
464 struct gl_renderer *gr = get_renderer(output->compositor);
467 ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
468 go->egl_surface, gr->egl_context);
470 if (ret == EGL_FALSE) {
474 weston_log("Failed to make EGL context current.\n");
475 gl_renderer_print_egl_error_state();
483 shader_init(struct gl_shader *shader, struct gl_renderer *gr,
484 const char *vertex_source, const char *fragment_source);
487 use_shader(struct gl_renderer *gr, struct gl_shader *shader)
489 if (!shader->program) {
492 ret = shader_init(shader, gr,
493 shader->vertex_source,
494 shader->fragment_source);
497 weston_log("warning: failed to compile shader\n");
500 if (gr->current_shader == shader)
502 glUseProgram(shader->program);
503 gr->current_shader = shader;
507 shader_uniforms(struct gl_shader *shader,
508 struct weston_view *view,
509 struct weston_output *output)
512 struct gl_surface_state *gs = get_surface_state(view->surface);
514 glUniformMatrix4fv(shader->proj_uniform,
515 1, GL_FALSE, output->matrix.d);
516 glUniform4fv(shader->color_uniform, 1, gs->color);
517 glUniform1f(shader->alpha_uniform, view->alpha);
519 for (i = 0; i < gs->num_textures; i++)
520 glUniform1i(shader->tex_uniforms[i], i);
524 draw_view(struct weston_view *ev, struct weston_output *output,
525 pixman_region32_t *damage) /* in global coordinates */
527 struct weston_compositor *ec = ev->surface->compositor;
528 struct gl_renderer *gr = get_renderer(ec);
529 struct gl_surface_state *gs = get_surface_state(ev->surface);
530 /* repaint bounding region in global coordinates: */
531 pixman_region32_t repaint;
532 /* non-opaque region in surface coordinates: */
533 pixman_region32_t surface_blend;
537 /* In case of a runtime switch of renderers, we may not have received
538 * an attach for this surface since the switch. In that case we don't
539 * have a valid buffer or a proper shader set up so skip rendering. */
543 pixman_region32_init(&repaint);
544 pixman_region32_intersect(&repaint,
545 &ev->transform.masked_boundingbox, damage);
546 pixman_region32_subtract(&repaint, &repaint, &ev->clip);
548 if (!pixman_region32_not_empty(&repaint))
551 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
554 use_shader(gr, &gr->solid_shader);
555 shader_uniforms(&gr->solid_shader, ev, output);
558 use_shader(gr, gs->shader);
559 shader_uniforms(gs->shader, ev, output);
561 if (ev->transform.enabled || output->zoom.active ||
562 output->current_scale != ev->surface->buffer_viewport.buffer.scale)
567 for (i = 0; i < gs->num_textures; i++) {
568 glActiveTexture(GL_TEXTURE0 + i);
569 glBindTexture(gs->target, gs->textures[i]);
570 glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter);
571 glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter);
574 /* blended region is whole surface minus opaque region: */
575 pixman_region32_init_rect(&surface_blend, 0, 0,
576 ev->surface->width, ev->surface->height);
577 pixman_region32_subtract(&surface_blend, &surface_blend, &ev->surface->opaque);
579 /* XXX: Should we be using ev->transform.opaque here? */
580 if (pixman_region32_not_empty(&ev->surface->opaque)) {
581 if (gs->shader == &gr->texture_shader_rgba) {
582 /* Special case for RGBA textures with possibly
583 * bad data in alpha channel: use the shader
584 * that forces texture alpha = 1.0.
585 * Xwayland surfaces need this.
587 use_shader(gr, &gr->texture_shader_rgbx);
588 shader_uniforms(&gr->texture_shader_rgbx, ev, output);
596 repaint_region(ev, &repaint, &ev->surface->opaque);
599 if (pixman_region32_not_empty(&surface_blend)) {
600 use_shader(gr, gs->shader);
602 repaint_region(ev, &repaint, &surface_blend);
605 pixman_region32_fini(&surface_blend);
608 pixman_region32_fini(&repaint);
612 repaint_views(struct weston_output *output, pixman_region32_t *damage)
614 struct weston_compositor *compositor = output->compositor;
615 struct weston_view *view;
617 wl_list_for_each_reverse(view, &compositor->view_list, link)
618 if (view->plane == &compositor->primary_plane)
619 draw_view(view, output, damage);
623 draw_output_border_texture(struct gl_output_state *go,
624 enum gl_renderer_border_side side,
625 int32_t x, int32_t y,
626 int32_t width, int32_t height)
628 struct gl_border_image *img = &go->borders[side];
629 static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
633 glDeleteTextures(1, &img->tex);
641 glGenTextures(1, &img->tex);
642 glBindTexture(GL_TEXTURE_2D, img->tex);
644 glTexParameteri(GL_TEXTURE_2D,
645 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
646 glTexParameteri(GL_TEXTURE_2D,
647 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
648 glTexParameteri(GL_TEXTURE_2D,
649 GL_TEXTURE_MIN_FILTER, GL_NEAREST);
650 glTexParameteri(GL_TEXTURE_2D,
651 GL_TEXTURE_MAG_FILTER, GL_NEAREST);
653 glBindTexture(GL_TEXTURE_2D, img->tex);
656 if (go->border_status & (1 << side)) {
657 #ifdef GL_EXT_unpack_subimage
658 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
659 glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
660 glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
662 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
663 img->tex_width, img->height, 0,
664 GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
667 GLfloat texcoord[] = {
669 (GLfloat)img->width / (GLfloat)img->tex_width, 0.0f,
670 (GLfloat)img->width / (GLfloat)img->tex_width, 1.0f,
677 x + width, y + height,
681 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
682 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
683 glEnableVertexAttribArray(0);
684 glEnableVertexAttribArray(1);
686 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
688 glDisableVertexAttribArray(1);
689 glDisableVertexAttribArray(0);
693 output_has_borders(struct weston_output *output)
695 struct gl_output_state *go = get_output_state(output);
697 return go->borders[GL_RENDERER_BORDER_TOP].data ||
698 go->borders[GL_RENDERER_BORDER_RIGHT].data ||
699 go->borders[GL_RENDERER_BORDER_BOTTOM].data ||
700 go->borders[GL_RENDERER_BORDER_LEFT].data;
704 draw_output_borders(struct weston_output *output,
705 enum gl_border_status border_status)
707 struct gl_output_state *go = get_output_state(output);
708 struct gl_renderer *gr = get_renderer(output->compositor);
709 struct gl_shader *shader = &gr->texture_shader_rgba;
710 struct gl_border_image *top, *bottom, *left, *right;
711 struct weston_matrix matrix;
712 int full_width, full_height;
714 if (border_status == BORDER_STATUS_CLEAN)
715 return; /* Clean. Nothing to do. */
717 top = &go->borders[GL_RENDERER_BORDER_TOP];
718 bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
719 left = &go->borders[GL_RENDERER_BORDER_LEFT];
720 right = &go->borders[GL_RENDERER_BORDER_RIGHT];
722 full_width = output->current_mode->width + left->width + right->width;
723 full_height = output->current_mode->height + top->height + bottom->height;
726 use_shader(gr, shader);
728 glViewport(0, 0, full_width, full_height);
730 weston_matrix_init(&matrix);
731 weston_matrix_translate(&matrix, -full_width/2.0, -full_height/2.0, 0);
732 weston_matrix_scale(&matrix, 2.0/full_width, -2.0/full_height, 1);
733 glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, matrix.d);
735 glUniform1i(shader->tex_uniforms[0], 0);
736 glUniform1f(shader->alpha_uniform, 1);
737 glActiveTexture(GL_TEXTURE0);
739 if (border_status & BORDER_TOP_DIRTY)
740 draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
742 full_width, top->height);
743 if (border_status & BORDER_LEFT_DIRTY)
744 draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
746 left->width, output->current_mode->height);
747 if (border_status & BORDER_RIGHT_DIRTY)
748 draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
749 full_width - right->width, top->height,
750 right->width, output->current_mode->height);
751 if (border_status & BORDER_BOTTOM_DIRTY)
752 draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
753 0, full_height - bottom->height,
754 full_width, bottom->height);
758 output_get_border_damage(struct weston_output *output,
759 enum gl_border_status border_status,
760 pixman_region32_t *damage)
762 struct gl_output_state *go = get_output_state(output);
763 struct gl_border_image *top, *bottom, *left, *right;
764 int full_width, full_height;
766 if (border_status == BORDER_STATUS_CLEAN)
767 return; /* Clean. Nothing to do. */
769 top = &go->borders[GL_RENDERER_BORDER_TOP];
770 bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
771 left = &go->borders[GL_RENDERER_BORDER_LEFT];
772 right = &go->borders[GL_RENDERER_BORDER_RIGHT];
774 full_width = output->current_mode->width + left->width + right->width;
775 full_height = output->current_mode->height + top->height + bottom->height;
776 if (border_status & BORDER_TOP_DIRTY)
777 pixman_region32_union_rect(damage, damage,
779 full_width, top->height);
780 if (border_status & BORDER_LEFT_DIRTY)
781 pixman_region32_union_rect(damage, damage,
783 left->width, output->current_mode->height);
784 if (border_status & BORDER_RIGHT_DIRTY)
785 pixman_region32_union_rect(damage, damage,
786 full_width - right->width, top->height,
787 right->width, output->current_mode->height);
788 if (border_status & BORDER_BOTTOM_DIRTY)
789 pixman_region32_union_rect(damage, damage,
790 0, full_height - bottom->height,
791 full_width, bottom->height);
795 output_get_damage(struct weston_output *output,
796 pixman_region32_t *buffer_damage, uint32_t *border_damage)
798 struct gl_output_state *go = get_output_state(output);
799 struct gl_renderer *gr = get_renderer(output->compositor);
800 EGLint buffer_age = 0;
804 if (gr->has_egl_buffer_age) {
805 ret = eglQuerySurface(gr->egl_display, go->egl_surface,
806 EGL_BUFFER_AGE_EXT, &buffer_age);
807 if (ret == EGL_FALSE) {
808 weston_log("buffer age query failed.\n");
809 gl_renderer_print_egl_error_state();
813 if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
814 pixman_region32_copy(buffer_damage, &output->region);
815 *border_damage = BORDER_ALL_DIRTY;
817 for (i = 0; i < buffer_age - 1; i++)
818 *border_damage |= go->border_damage[i];
820 if (*border_damage & BORDER_SIZE_CHANGED) {
821 /* If we've had a resize, we have to do a full
823 *border_damage |= BORDER_ALL_DIRTY;
824 pixman_region32_copy(buffer_damage, &output->region);
826 for (i = 0; i < buffer_age - 1; i++)
827 pixman_region32_union(buffer_damage,
829 &go->buffer_damage[i]);
835 output_rotate_damage(struct weston_output *output,
836 pixman_region32_t *output_damage,
837 enum gl_border_status border_status)
839 struct gl_output_state *go = get_output_state(output);
840 struct gl_renderer *gr = get_renderer(output->compositor);
843 if (!gr->has_egl_buffer_age)
846 for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--) {
847 go->border_damage[i] = go->border_damage[i - 1];
848 pixman_region32_copy(&go->buffer_damage[i],
849 &go->buffer_damage[i - 1]);
852 go->border_damage[0] = border_status;
853 pixman_region32_copy(&go->buffer_damage[0], output_damage);
857 gl_renderer_repaint_output(struct weston_output *output,
858 pixman_region32_t *output_damage)
860 struct gl_output_state *go = get_output_state(output);
861 struct weston_compositor *compositor = output->compositor;
862 struct gl_renderer *gr = get_renderer(compositor);
865 #ifdef EGL_EXT_swap_buffers_with_damage
866 int i, nrects, buffer_height;
867 EGLint *egl_damage, *d;
868 pixman_box32_t *rects;
870 pixman_region32_t buffer_damage, total_damage;
871 enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
873 /* Calculate the viewport */
874 glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
875 go->borders[GL_RENDERER_BORDER_BOTTOM].height,
876 output->current_mode->width,
877 output->current_mode->height);
879 if (use_output(output) < 0)
882 /* if debugging, redraw everything outside the damage to clean up
883 * debug lines from the previous draw on this buffer:
886 pixman_region32_t undamaged;
887 pixman_region32_init(&undamaged);
888 pixman_region32_subtract(&undamaged, &output->region,
891 repaint_views(output, &undamaged);
893 pixman_region32_fini(&undamaged);
896 pixman_region32_init(&total_damage);
897 pixman_region32_init(&buffer_damage);
899 output_get_damage(output, &buffer_damage, &border_damage);
900 output_rotate_damage(output, output_damage, go->border_status);
902 pixman_region32_union(&total_damage, &buffer_damage, output_damage);
903 border_damage |= go->border_status;
905 repaint_views(output, &total_damage);
907 pixman_region32_fini(&total_damage);
908 pixman_region32_fini(&buffer_damage);
910 draw_output_borders(output, border_damage);
912 pixman_region32_copy(&output->previous_damage, output_damage);
913 wl_signal_emit(&output->frame_signal, output);
915 #ifdef EGL_EXT_swap_buffers_with_damage
916 if (gr->swap_buffers_with_damage) {
917 pixman_region32_init(&buffer_damage);
918 weston_transformed_region(output->width, output->height,
920 output->current_scale,
921 output_damage, &buffer_damage);
923 if (output_has_borders(output)) {
924 pixman_region32_translate(&buffer_damage,
925 go->borders[GL_RENDERER_BORDER_LEFT].width,
926 go->borders[GL_RENDERER_BORDER_TOP].height);
927 output_get_border_damage(output, go->border_status,
931 rects = pixman_region32_rectangles(&buffer_damage, &nrects);
932 egl_damage = malloc(nrects * 4 * sizeof(EGLint));
934 buffer_height = go->borders[GL_RENDERER_BORDER_TOP].height +
935 output->current_mode->height +
936 go->borders[GL_RENDERER_BORDER_BOTTOM].height;
939 for (i = 0; i < nrects; ++i) {
941 *d++ = buffer_height - rects[i].y2;
942 *d++ = rects[i].x2 - rects[i].x1;
943 *d++ = rects[i].y2 - rects[i].y1;
945 ret = gr->swap_buffers_with_damage(gr->egl_display,
949 pixman_region32_fini(&buffer_damage);
951 ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
953 #else /* ! defined EGL_EXT_swap_buffers_with_damage */
954 ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
957 if (ret == EGL_FALSE && !errored) {
959 weston_log("Failed in eglSwapBuffers.\n");
960 gl_renderer_print_egl_error_state();
963 go->border_status = BORDER_STATUS_CLEAN;
967 gl_renderer_read_pixels(struct weston_output *output,
968 pixman_format_code_t format, void *pixels,
969 uint32_t x, uint32_t y,
970 uint32_t width, uint32_t height)
973 struct gl_output_state *go = get_output_state(output);
975 x += go->borders[GL_RENDERER_BORDER_LEFT].width;
976 y += go->borders[GL_RENDERER_BORDER_BOTTOM].height;
979 case PIXMAN_a8r8g8b8:
980 gl_format = GL_BGRA_EXT;
982 case PIXMAN_a8b8g8r8:
989 if (use_output(output) < 0)
992 glPixelStorei(GL_PACK_ALIGNMENT, 1);
993 glReadPixels(x, y, width, height, gl_format,
994 GL_UNSIGNED_BYTE, pixels);
1000 gl_renderer_flush_damage(struct weston_surface *surface)
1002 struct gl_renderer *gr = get_renderer(surface->compositor);
1003 struct gl_surface_state *gs = get_surface_state(surface);
1004 struct weston_buffer *buffer = gs->buffer_ref.buffer;
1005 struct weston_view *view;
1008 #ifdef GL_EXT_unpack_subimage
1009 pixman_box32_t *rectangles;
1014 pixman_region32_union(&gs->texture_damage,
1015 &gs->texture_damage, &surface->damage);
1020 /* Avoid upload, if the texture won't be used this time.
1021 * We still accumulate the damage in texture_damage, and
1022 * hold the reference to the buffer, in case the surface
1023 * migrates back to the primary plane.
1026 wl_list_for_each(view, &surface->views, surface_link) {
1027 if (view->plane == &surface->compositor->primary_plane) {
1035 if (!pixman_region32_not_empty(&gs->texture_damage) &&
1036 !gs->needs_full_upload)
1039 glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
1041 if (!gr->has_unpack_subimage) {
1042 wl_shm_buffer_begin_access(buffer->shm_buffer);
1043 glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
1044 gs->pitch, buffer->height, 0,
1045 gs->gl_format, gs->gl_pixel_type,
1046 wl_shm_buffer_get_data(buffer->shm_buffer));
1047 wl_shm_buffer_end_access(buffer->shm_buffer);
1052 #ifdef GL_EXT_unpack_subimage
1053 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch);
1054 data = wl_shm_buffer_get_data(buffer->shm_buffer);
1056 if (gs->needs_full_upload) {
1057 glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
1058 glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
1059 wl_shm_buffer_begin_access(buffer->shm_buffer);
1060 glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
1061 gs->pitch, buffer->height, 0,
1062 gs->gl_format, gs->gl_pixel_type, data);
1063 wl_shm_buffer_end_access(buffer->shm_buffer);
1067 rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
1068 wl_shm_buffer_begin_access(buffer->shm_buffer);
1069 for (i = 0; i < n; i++) {
1072 r = weston_surface_to_buffer_rect(surface, rectangles[i]);
1074 glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1);
1075 glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
1076 glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
1077 r.x2 - r.x1, r.y2 - r.y1,
1078 gs->gl_format, gs->gl_pixel_type, data);
1080 wl_shm_buffer_end_access(buffer->shm_buffer);
1084 pixman_region32_fini(&gs->texture_damage);
1085 pixman_region32_init(&gs->texture_damage);
1086 gs->needs_full_upload = 0;
1088 weston_buffer_reference(&gs->buffer_ref, NULL);
1092 ensure_textures(struct gl_surface_state *gs, int num_textures)
1096 if (num_textures <= gs->num_textures)
1099 for (i = gs->num_textures; i < num_textures; i++) {
1100 glGenTextures(1, &gs->textures[i]);
1101 glBindTexture(gs->target, gs->textures[i]);
1102 glTexParameteri(gs->target,
1103 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1104 glTexParameteri(gs->target,
1105 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1107 gs->num_textures = num_textures;
1108 glBindTexture(gs->target, 0);
1112 gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
1113 struct wl_shm_buffer *shm_buffer)
1115 struct weston_compositor *ec = es->compositor;
1116 struct gl_renderer *gr = get_renderer(ec);
1117 struct gl_surface_state *gs = get_surface_state(es);
1118 GLenum gl_format, gl_pixel_type;
1121 buffer->shm_buffer = shm_buffer;
1122 buffer->width = wl_shm_buffer_get_width(shm_buffer);
1123 buffer->height = wl_shm_buffer_get_height(shm_buffer);
1125 switch (wl_shm_buffer_get_format(shm_buffer)) {
1126 case WL_SHM_FORMAT_XRGB8888:
1127 gs->shader = &gr->texture_shader_rgbx;
1128 pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
1129 gl_format = GL_BGRA_EXT;
1130 gl_pixel_type = GL_UNSIGNED_BYTE;
1132 case WL_SHM_FORMAT_ARGB8888:
1133 gs->shader = &gr->texture_shader_rgba;
1134 pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
1135 gl_format = GL_BGRA_EXT;
1136 gl_pixel_type = GL_UNSIGNED_BYTE;
1138 case WL_SHM_FORMAT_RGB565:
1139 gs->shader = &gr->texture_shader_rgbx;
1140 pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
1142 gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
1145 weston_log("warning: unknown shm buffer format: %08x\n",
1146 wl_shm_buffer_get_format(shm_buffer));
1150 /* Only allocate a texture if it doesn't match existing one.
1151 * If a switch from DRM allocated buffer to a SHM buffer is
1152 * happening, we need to allocate a new texture buffer. */
1153 if (pitch != gs->pitch ||
1154 buffer->height != gs->height ||
1155 gl_format != gs->gl_format ||
1156 gl_pixel_type != gs->gl_pixel_type ||
1157 gs->buffer_type != BUFFER_TYPE_SHM) {
1159 gs->height = buffer->height;
1160 gs->target = GL_TEXTURE_2D;
1161 gs->gl_format = gl_format;
1162 gs->gl_pixel_type = gl_pixel_type;
1163 gs->buffer_type = BUFFER_TYPE_SHM;
1164 gs->needs_full_upload = 1;
1169 ensure_textures(gs, 1);
1174 gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
1177 struct weston_compositor *ec = es->compositor;
1178 struct gl_renderer *gr = get_renderer(ec);
1179 struct gl_surface_state *gs = get_surface_state(es);
1183 buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
1184 gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
1185 EGL_WIDTH, &buffer->width);
1186 gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
1187 EGL_HEIGHT, &buffer->height);
1188 gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
1189 EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
1191 for (i = 0; i < gs->num_images; i++)
1192 gr->destroy_image(gr->egl_display, gs->images[i]);
1194 gs->target = GL_TEXTURE_2D;
1196 case EGL_TEXTURE_RGB:
1197 case EGL_TEXTURE_RGBA:
1200 gs->shader = &gr->texture_shader_rgba;
1202 case EGL_TEXTURE_EXTERNAL_WL:
1204 gs->target = GL_TEXTURE_EXTERNAL_OES;
1205 gs->shader = &gr->texture_shader_egl_external;
1207 case EGL_TEXTURE_Y_UV_WL:
1209 gs->shader = &gr->texture_shader_y_uv;
1211 case EGL_TEXTURE_Y_U_V_WL:
1213 gs->shader = &gr->texture_shader_y_u_v;
1215 case EGL_TEXTURE_Y_XUXV_WL:
1217 gs->shader = &gr->texture_shader_y_xuxv;
1221 ensure_textures(gs, num_planes);
1222 for (i = 0; i < num_planes; i++) {
1223 attribs[0] = EGL_WAYLAND_PLANE_WL;
1225 attribs[2] = EGL_NONE;
1226 gs->images[i] = gr->create_image(gr->egl_display,
1228 EGL_WAYLAND_BUFFER_WL,
1229 buffer->legacy_buffer,
1231 if (!gs->images[i]) {
1232 weston_log("failed to create img for plane %d\n", i);
1237 glActiveTexture(GL_TEXTURE0 + i);
1238 glBindTexture(gs->target, gs->textures[i]);
1239 gr->image_target_texture_2d(gs->target,
1243 gs->pitch = buffer->width;
1244 gs->height = buffer->height;
1245 gs->buffer_type = BUFFER_TYPE_EGL;
1246 gs->y_inverted = buffer->y_inverted;
1250 gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
1252 struct weston_compositor *ec = es->compositor;
1253 struct gl_renderer *gr = get_renderer(ec);
1254 struct gl_surface_state *gs = get_surface_state(es);
1255 struct wl_shm_buffer *shm_buffer;
1259 weston_buffer_reference(&gs->buffer_ref, buffer);
1262 for (i = 0; i < gs->num_images; i++) {
1263 gr->destroy_image(gr->egl_display, gs->images[i]);
1264 gs->images[i] = NULL;
1267 glDeleteTextures(gs->num_textures, gs->textures);
1268 gs->num_textures = 0;
1269 gs->buffer_type = BUFFER_TYPE_NULL;
1274 shm_buffer = wl_shm_buffer_get(buffer->resource);
1277 gl_renderer_attach_shm(es, buffer, shm_buffer);
1278 else if (gr->query_buffer(gr->egl_display, (void *) buffer->resource,
1279 EGL_TEXTURE_FORMAT, &format))
1280 gl_renderer_attach_egl(es, buffer, format);
1282 weston_log("unhandled buffer type!\n");
1283 weston_buffer_reference(&gs->buffer_ref, NULL);
1284 gs->buffer_type = BUFFER_TYPE_NULL;
1290 gl_renderer_surface_set_color(struct weston_surface *surface,
1291 float red, float green, float blue, float alpha)
1293 struct gl_surface_state *gs = get_surface_state(surface);
1294 struct gl_renderer *gr = get_renderer(surface->compositor);
1297 gs->color[1] = green;
1298 gs->color[2] = blue;
1299 gs->color[3] = alpha;
1301 gs->shader = &gr->solid_shader;
1305 surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
1309 wl_list_remove(&gs->surface_destroy_listener.link);
1310 wl_list_remove(&gs->renderer_destroy_listener.link);
1312 gs->surface->renderer_state = NULL;
1314 glDeleteTextures(gs->num_textures, gs->textures);
1316 for (i = 0; i < gs->num_images; i++)
1317 gr->destroy_image(gr->egl_display, gs->images[i]);
1319 weston_buffer_reference(&gs->buffer_ref, NULL);
1320 pixman_region32_fini(&gs->texture_damage);
1325 surface_state_handle_surface_destroy(struct wl_listener *listener, void *data)
1327 struct gl_surface_state *gs;
1328 struct gl_renderer *gr;
1330 gs = container_of(listener, struct gl_surface_state,
1331 surface_destroy_listener);
1333 gr = get_renderer(gs->surface->compositor);
1335 surface_state_destroy(gs, gr);
1339 surface_state_handle_renderer_destroy(struct wl_listener *listener, void *data)
1341 struct gl_surface_state *gs;
1342 struct gl_renderer *gr;
1346 gs = container_of(listener, struct gl_surface_state,
1347 renderer_destroy_listener);
1349 surface_state_destroy(gs, gr);
1353 gl_renderer_create_surface(struct weston_surface *surface)
1355 struct gl_surface_state *gs;
1356 struct gl_renderer *gr = get_renderer(surface->compositor);
1358 gs = calloc(1, sizeof *gs);
1362 /* A buffer is never attached to solid color surfaces, yet
1363 * they still go through texcoord computations. Do not divide
1369 gs->surface = surface;
1371 pixman_region32_init(&gs->texture_damage);
1372 surface->renderer_state = gs;
1374 gs->surface_destroy_listener.notify =
1375 surface_state_handle_surface_destroy;
1376 wl_signal_add(&surface->destroy_signal,
1377 &gs->surface_destroy_listener);
1379 gs->renderer_destroy_listener.notify =
1380 surface_state_handle_renderer_destroy;
1381 wl_signal_add(&gr->destroy_signal,
1382 &gs->renderer_destroy_listener);
1384 if (surface->buffer_ref.buffer) {
1385 gl_renderer_attach(surface, surface->buffer_ref.buffer);
1386 gl_renderer_flush_damage(surface);
1392 static const char vertex_shader[] =
1393 "uniform mat4 proj;\n"
1394 "attribute vec2 position;\n"
1395 "attribute vec2 texcoord;\n"
1396 "varying vec2 v_texcoord;\n"
1399 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1400 " v_texcoord = texcoord;\n"
1403 /* Declare common fragment shader uniforms */
1404 #define FRAGMENT_CONVERT_YUV \
1408 " gl_FragColor.r = y + 1.59602678 * v;\n" \
1409 " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
1410 " gl_FragColor.b = y + 2.01723214 * u;\n" \
1411 " gl_FragColor.a = alpha;\n"
1413 static const char fragment_debug[] =
1414 " gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
1416 static const char fragment_brace[] =
1419 static const char texture_fragment_shader_rgba[] =
1420 "precision mediump float;\n"
1421 "varying vec2 v_texcoord;\n"
1422 "uniform sampler2D tex;\n"
1423 "uniform float alpha;\n"
1426 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
1429 static const char texture_fragment_shader_rgbx[] =
1430 "precision mediump float;\n"
1431 "varying vec2 v_texcoord;\n"
1432 "uniform sampler2D tex;\n"
1433 "uniform float alpha;\n"
1436 " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
1437 " gl_FragColor.a = alpha;\n"
1440 static const char texture_fragment_shader_egl_external[] =
1441 "#extension GL_OES_EGL_image_external : require\n"
1442 "precision mediump float;\n"
1443 "varying vec2 v_texcoord;\n"
1444 "uniform samplerExternalOES tex;\n"
1445 "uniform float alpha;\n"
1448 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
1451 static const char texture_fragment_shader_y_uv[] =
1452 "precision mediump float;\n"
1453 "uniform sampler2D tex;\n"
1454 "uniform sampler2D tex1;\n"
1455 "varying vec2 v_texcoord;\n"
1456 "uniform float alpha;\n"
1458 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1459 " float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
1460 " float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
1461 FRAGMENT_CONVERT_YUV
1464 static const char texture_fragment_shader_y_u_v[] =
1465 "precision mediump float;\n"
1466 "uniform sampler2D tex;\n"
1467 "uniform sampler2D tex1;\n"
1468 "uniform sampler2D tex2;\n"
1469 "varying vec2 v_texcoord;\n"
1470 "uniform float alpha;\n"
1472 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1473 " float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
1474 " float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
1475 FRAGMENT_CONVERT_YUV
1478 static const char texture_fragment_shader_y_xuxv[] =
1479 "precision mediump float;\n"
1480 "uniform sampler2D tex;\n"
1481 "uniform sampler2D tex1;\n"
1482 "varying vec2 v_texcoord;\n"
1483 "uniform float alpha;\n"
1485 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1486 " float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
1487 " float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
1488 FRAGMENT_CONVERT_YUV
1491 static const char solid_fragment_shader[] =
1492 "precision mediump float;\n"
1493 "uniform vec4 color;\n"
1494 "uniform float alpha;\n"
1497 " gl_FragColor = alpha * color\n;"
1501 compile_shader(GLenum type, int count, const char **sources)
1507 s = glCreateShader(type);
1508 glShaderSource(s, count, sources, NULL);
1510 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1512 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1513 weston_log("shader info: %s\n", msg);
1521 shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
1522 const char *vertex_source, const char *fragment_source)
1527 const char *sources[3];
1529 shader->vertex_shader =
1530 compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
1532 if (renderer->fragment_shader_debug) {
1533 sources[0] = fragment_source;
1534 sources[1] = fragment_debug;
1535 sources[2] = fragment_brace;
1538 sources[0] = fragment_source;
1539 sources[1] = fragment_brace;
1543 shader->fragment_shader =
1544 compile_shader(GL_FRAGMENT_SHADER, count, sources);
1546 shader->program = glCreateProgram();
1547 glAttachShader(shader->program, shader->vertex_shader);
1548 glAttachShader(shader->program, shader->fragment_shader);
1549 glBindAttribLocation(shader->program, 0, "position");
1550 glBindAttribLocation(shader->program, 1, "texcoord");
1552 glLinkProgram(shader->program);
1553 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1555 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1556 weston_log("link info: %s\n", msg);
1560 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1561 shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
1562 shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
1563 shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
1564 shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
1565 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1571 shader_release(struct gl_shader *shader)
1573 glDeleteShader(shader->vertex_shader);
1574 glDeleteShader(shader->fragment_shader);
1575 glDeleteProgram(shader->program);
1577 shader->vertex_shader = 0;
1578 shader->fragment_shader = 0;
1579 shader->program = 0;
1583 log_extensions(const char *name, const char *extensions)
1585 const char *p, *end;
1589 l = weston_log("%s:", name);
1592 end = strchrnul(p, ' ');
1595 l = weston_log_continue("\n" STAMP_SPACE "%.*s",
1598 l += weston_log_continue(" %.*s", len, p);
1599 for (p = end; isspace(*p); p++)
1602 weston_log_continue("\n");
1606 log_egl_gl_info(EGLDisplay egldpy)
1610 str = eglQueryString(egldpy, EGL_VERSION);
1611 weston_log("EGL version: %s\n", str ? str : "(null)");
1613 str = eglQueryString(egldpy, EGL_VENDOR);
1614 weston_log("EGL vendor: %s\n", str ? str : "(null)");
1616 str = eglQueryString(egldpy, EGL_CLIENT_APIS);
1617 weston_log("EGL client APIs: %s\n", str ? str : "(null)");
1619 str = eglQueryString(egldpy, EGL_EXTENSIONS);
1620 log_extensions("EGL extensions", str ? str : "(null)");
1622 str = (char *)glGetString(GL_VERSION);
1623 weston_log("GL version: %s\n", str ? str : "(null)");
1625 str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
1626 weston_log("GLSL version: %s\n", str ? str : "(null)");
1628 str = (char *)glGetString(GL_VENDOR);
1629 weston_log("GL vendor: %s\n", str ? str : "(null)");
1631 str = (char *)glGetString(GL_RENDERER);
1632 weston_log("GL renderer: %s\n", str ? str : "(null)");
1634 str = (char *)glGetString(GL_EXTENSIONS);
1635 log_extensions("GL extensions", str ? str : "(null)");
1639 log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
1643 weston_log("Chosen EGL config details:\n");
1645 weston_log_continue(STAMP_SPACE "RGBA bits");
1646 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
1647 eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
1648 eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
1649 eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
1650 weston_log_continue(": %d %d %d %d\n", r, g, b, a);
1652 weston_log_continue(" unknown\n");
1654 weston_log_continue(STAMP_SPACE "swap interval range");
1655 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
1656 eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
1657 weston_log_continue(": %d - %d\n", a, b);
1659 weston_log_continue(" unknown\n");
1663 egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
1664 const EGLint *visual_id,
1665 EGLConfig *config_out)
1672 if (!eglGetConfigs(gr->egl_display, NULL, 0, &count) || count < 1)
1675 configs = calloc(count, sizeof *configs);
1679 if (!eglChooseConfig(gr->egl_display, attribs, configs,
1683 for (i = 0; i < matched; ++i) {
1687 if (!eglGetConfigAttrib(gr->egl_display,
1688 configs[i], EGL_NATIVE_VISUAL_ID,
1692 if (id != 0 && id != *visual_id)
1696 *config_out = configs[i];
1708 gl_renderer_output_set_border(struct weston_output *output,
1709 enum gl_renderer_border_side side,
1710 int32_t width, int32_t height,
1711 int32_t tex_width, unsigned char *data)
1713 struct gl_output_state *go = get_output_state(output);
1715 if (go->borders[side].width != width ||
1716 go->borders[side].height != height)
1717 /* In this case, we have to blow everything and do a full
1719 go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
1726 go->borders[side].width = width;
1727 go->borders[side].height = height;
1728 go->borders[side].tex_width = tex_width;
1729 go->borders[side].data = data;
1730 go->border_status |= 1 << side;
1734 gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
1737 gl_renderer_output_create(struct weston_output *output,
1738 EGLNativeWindowType window,
1739 const EGLint *attribs,
1740 const EGLint *visual_id)
1742 struct weston_compositor *ec = output->compositor;
1743 struct gl_renderer *gr = get_renderer(ec);
1744 struct gl_output_state *go;
1745 EGLConfig egl_config;
1748 if (egl_choose_config(gr, attribs, visual_id, &egl_config) == -1) {
1749 weston_log("failed to choose EGL config for output\n");
1753 if (egl_config != gr->egl_config &&
1754 !gr->has_configless_context) {
1755 weston_log("attempted to use a different EGL config for an "
1756 "output but EGL_MESA_configless_context is not "
1761 go = calloc(1, sizeof *go);
1767 eglCreateWindowSurface(gr->egl_display,
1771 if (go->egl_surface == EGL_NO_SURFACE) {
1772 weston_log("failed to create egl surface\n");
1777 if (gr->egl_context == NULL)
1778 if (gl_renderer_setup(ec, go->egl_surface) < 0) {
1783 for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
1784 pixman_region32_init(&go->buffer_damage[i]);
1786 output->renderer_state = go;
1788 log_egl_config_info(gr->egl_display, egl_config);
1794 gl_renderer_output_destroy(struct weston_output *output)
1796 struct gl_renderer *gr = get_renderer(output->compositor);
1797 struct gl_output_state *go = get_output_state(output);
1800 for (i = 0; i < 2; i++)
1801 pixman_region32_fini(&go->buffer_damage[i]);
1803 eglDestroySurface(gr->egl_display, go->egl_surface);
1809 gl_renderer_output_surface(struct weston_output *output)
1811 return get_output_state(output)->egl_surface;
1815 gl_renderer_destroy(struct weston_compositor *ec)
1817 struct gl_renderer *gr = get_renderer(ec);
1819 wl_signal_emit(&gr->destroy_signal, gr);
1821 if (gr->has_bind_display)
1822 gr->unbind_display(gr->egl_display, ec->wl_display);
1824 /* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
1825 eglMakeCurrent(gr->egl_display,
1826 EGL_NO_SURFACE, EGL_NO_SURFACE,
1829 eglTerminate(gr->egl_display);
1832 wl_array_release(&gr->vertices);
1833 wl_array_release(&gr->vtxcnt);
1835 if (gr->fragment_binding)
1836 weston_binding_destroy(gr->fragment_binding);
1837 if (gr->fan_binding)
1838 weston_binding_destroy(gr->fan_binding);
1844 gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
1846 struct gl_renderer *gr = get_renderer(ec);
1847 const char *extensions;
1850 gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1851 gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1853 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1854 gr->unbind_display =
1855 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1857 (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
1860 (const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS);
1862 weston_log("Retrieving EGL extension string failed.\n");
1866 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1867 gr->has_bind_display = 1;
1868 if (gr->has_bind_display) {
1869 ret = gr->bind_display(gr->egl_display, ec->wl_display);
1871 gr->has_bind_display = 0;
1874 if (strstr(extensions, "EGL_EXT_buffer_age"))
1875 gr->has_egl_buffer_age = 1;
1877 weston_log("warning: EGL_EXT_buffer_age not supported. "
1878 "Performance could be affected.\n");
1880 #ifdef EGL_EXT_swap_buffers_with_damage
1881 if (strstr(extensions, "EGL_EXT_swap_buffers_with_damage"))
1882 gr->swap_buffers_with_damage =
1883 (void *) eglGetProcAddress("eglSwapBuffersWithDamageEXT");
1885 weston_log("warning: EGL_EXT_swap_buffers_with_damage not "
1886 "supported. Performance could be affected.\n");
1889 #ifdef EGL_MESA_configless_context
1890 if (strstr(extensions, "EGL_MESA_configless_context"))
1891 gr->has_configless_context = 1;
1897 static const EGLint gl_renderer_opaque_attribs[] = {
1898 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
1903 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
1907 static const EGLint gl_renderer_alpha_attribs[] = {
1908 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
1913 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
1918 gl_renderer_create(struct weston_compositor *ec, EGLNativeDisplayType display,
1919 const EGLint *attribs, const EGLint *visual_id)
1921 struct gl_renderer *gr;
1922 EGLint major, minor;
1924 gr = calloc(1, sizeof *gr);
1929 gr->base.read_pixels = gl_renderer_read_pixels;
1930 gr->base.repaint_output = gl_renderer_repaint_output;
1931 gr->base.flush_damage = gl_renderer_flush_damage;
1932 gr->base.attach = gl_renderer_attach;
1933 gr->base.surface_set_color = gl_renderer_surface_set_color;
1934 gr->base.destroy = gl_renderer_destroy;
1936 gr->egl_display = eglGetDisplay(display);
1937 if (gr->egl_display == EGL_NO_DISPLAY) {
1938 weston_log("failed to create display\n");
1942 if (!eglInitialize(gr->egl_display, &major, &minor)) {
1943 weston_log("failed to initialize display\n");
1947 if (egl_choose_config(gr, attribs, visual_id, &gr->egl_config) < 0) {
1948 weston_log("failed to choose EGL config\n");
1952 ec->renderer = &gr->base;
1953 ec->capabilities |= WESTON_CAP_ROTATION_ANY;
1954 ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
1956 if (gl_renderer_setup_egl_extensions(ec) < 0)
1959 wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
1961 wl_signal_init(&gr->destroy_signal);
1966 gl_renderer_print_egl_error_state();
1972 gl_renderer_display(struct weston_compositor *ec)
1974 return get_renderer(ec)->egl_display;
1978 compile_shaders(struct weston_compositor *ec)
1980 struct gl_renderer *gr = get_renderer(ec);
1982 gr->texture_shader_rgba.vertex_source = vertex_shader;
1983 gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba;
1985 gr->texture_shader_rgbx.vertex_source = vertex_shader;
1986 gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx;
1988 gr->texture_shader_egl_external.vertex_source = vertex_shader;
1989 gr->texture_shader_egl_external.fragment_source =
1990 texture_fragment_shader_egl_external;
1992 gr->texture_shader_y_uv.vertex_source = vertex_shader;
1993 gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv;
1995 gr->texture_shader_y_u_v.vertex_source = vertex_shader;
1996 gr->texture_shader_y_u_v.fragment_source =
1997 texture_fragment_shader_y_u_v;
1999 gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
2000 gr->texture_shader_y_xuxv.fragment_source =
2001 texture_fragment_shader_y_xuxv;
2003 gr->solid_shader.vertex_source = vertex_shader;
2004 gr->solid_shader.fragment_source = solid_fragment_shader;
2010 fragment_debug_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
2013 struct weston_compositor *ec = data;
2014 struct gl_renderer *gr = get_renderer(ec);
2015 struct weston_output *output;
2017 gr->fragment_shader_debug ^= 1;
2019 shader_release(&gr->texture_shader_rgba);
2020 shader_release(&gr->texture_shader_rgbx);
2021 shader_release(&gr->texture_shader_egl_external);
2022 shader_release(&gr->texture_shader_y_uv);
2023 shader_release(&gr->texture_shader_y_u_v);
2024 shader_release(&gr->texture_shader_y_xuxv);
2025 shader_release(&gr->solid_shader);
2027 /* Force use_shader() to call glUseProgram(), since we need to use
2028 * the recompiled version of the shader. */
2029 gr->current_shader = NULL;
2031 wl_list_for_each(output, &ec->output_list, link)
2032 weston_output_damage(output);
2036 fan_debug_repaint_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
2039 struct weston_compositor *compositor = data;
2040 struct gl_renderer *gr = get_renderer(compositor);
2042 gr->fan_debug = !gr->fan_debug;
2043 weston_compositor_damage_all(compositor);
2047 gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
2049 struct gl_renderer *gr = get_renderer(ec);
2050 const char *extensions;
2051 EGLConfig context_config;
2054 static const EGLint context_attribs[] = {
2055 EGL_CONTEXT_CLIENT_VERSION, 2,
2059 if (!eglBindAPI(EGL_OPENGL_ES_API)) {
2060 weston_log("failed to bind EGL_OPENGL_ES_API\n");
2061 gl_renderer_print_egl_error_state();
2065 context_config = gr->egl_config;
2067 #ifdef EGL_MESA_configless_context
2068 if (gr->has_configless_context)
2069 context_config = EGL_NO_CONFIG_MESA;
2072 gr->egl_context = eglCreateContext(gr->egl_display, context_config,
2073 EGL_NO_CONTEXT, context_attribs);
2074 if (gr->egl_context == NULL) {
2075 weston_log("failed to create context\n");
2076 gl_renderer_print_egl_error_state();
2080 ret = eglMakeCurrent(gr->egl_display, egl_surface,
2081 egl_surface, gr->egl_context);
2082 if (ret == EGL_FALSE) {
2083 weston_log("Failed to make EGL context current.\n");
2084 gl_renderer_print_egl_error_state();
2088 log_egl_gl_info(gr->egl_display);
2090 gr->image_target_texture_2d =
2091 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
2093 extensions = (const char *) glGetString(GL_EXTENSIONS);
2095 weston_log("Retrieving GL extension string failed.\n");
2099 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
2100 weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
2104 if (strstr(extensions, "GL_EXT_read_format_bgra"))
2105 ec->read_format = PIXMAN_a8r8g8b8;
2107 ec->read_format = PIXMAN_a8b8g8r8;
2109 #ifdef GL_EXT_unpack_subimage
2110 if (strstr(extensions, "GL_EXT_unpack_subimage"))
2111 gr->has_unpack_subimage = 1;
2114 if (strstr(extensions, "GL_OES_EGL_image_external"))
2115 gr->has_egl_image_external = 1;
2117 glActiveTexture(GL_TEXTURE0);
2119 if (compile_shaders(ec))
2122 gr->fragment_binding =
2123 weston_compositor_add_debug_binding(ec, KEY_S,
2124 fragment_debug_binding,
2127 weston_compositor_add_debug_binding(ec, KEY_F,
2128 fan_debug_repaint_binding,
2131 weston_log("GL ES 2 renderer features:\n");
2132 weston_log_continue(STAMP_SPACE "read-back format: %s\n",
2133 ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA");
2134 weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
2135 gr->has_unpack_subimage ? "yes" : "no");
2136 weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
2137 gr->has_bind_display ? "yes" : "no");
2143 WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
2144 .opaque_attribs = gl_renderer_opaque_attribs,
2145 .alpha_attribs = gl_renderer_alpha_attribs,
2147 .create = gl_renderer_create,
2148 .display = gl_renderer_display,
2149 .output_create = gl_renderer_output_create,
2150 .output_destroy = gl_renderer_output_destroy,
2151 .output_surface = gl_renderer_output_surface,
2152 .output_set_border = gl_renderer_output_set_border,
2153 .print_egl_error_state = gl_renderer_print_egl_error_state