2 * Copyright © 2012 Intel Corporation
3 * Copyright © 2015 Collabora, Ltd.
5 * Permission to use, copy, modify, distribute, and sell this software and
6 * its documentation for any purpose is hereby granted without fee, provided
7 * that the above copyright notice appear in all copies and that both that
8 * copyright notice and this permission notice appear in supporting
9 * documentation, and that the name of the copyright holders not be used in
10 * advertising or publicity pertaining to distribution of the software
11 * without specific, written prior permission. The copyright holders make
12 * no representations about the suitability of this software for any
13 * purpose. It is provided "as is" without express or implied warranty.
15 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
16 * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
17 * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
19 * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
20 * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
21 * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
35 #include <linux/input.h>
37 #include "gl-renderer.h"
38 #include "vertex-clipping.h"
40 #include "weston-egl-ext.h"
44 GLuint vertex_shader, fragment_shader;
46 GLint tex_uniforms[3];
49 const char *vertex_source, *fragment_source;
52 #define BUFFER_DAMAGE_COUNT 2
54 enum gl_border_status {
55 BORDER_STATUS_CLEAN = 0,
56 BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
57 BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
58 BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
59 BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
60 BORDER_ALL_DIRTY = 0xf,
61 BORDER_SIZE_CHANGED = 0x10
64 struct gl_border_image {
66 int32_t width, height;
71 struct gl_output_state {
72 EGLSurface egl_surface;
73 pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
74 int buffer_damage_index;
75 enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
76 struct gl_border_image borders[4];
77 enum gl_border_status border_status;
79 struct weston_matrix output_matrix;
84 BUFFER_TYPE_SOLID, /* internal solid color surfaces without a buffer */
89 struct gl_surface_state {
91 struct gl_shader *shader;
95 int needs_full_upload;
96 pixman_region32_t texture_damage;
98 /* These are only used by SHM surfaces to detect when we need
99 * to do a full upload to specify a new internal texture
102 GLenum gl_pixel_type;
104 EGLImageKHR images[3];
108 struct weston_buffer_reference buffer_ref;
109 enum buffer_type buffer_type;
110 int pitch; /* in pixels */
111 int height; /* in pixels */
114 struct weston_surface *surface;
116 struct wl_listener surface_destroy_listener;
117 struct wl_listener renderer_destroy_listener;
121 struct weston_renderer base;
122 int fragment_shader_debug;
124 struct weston_binding *fragment_binding;
125 struct weston_binding *fan_binding;
127 EGLDisplay egl_display;
128 EGLContext egl_context;
129 EGLConfig egl_config;
131 struct wl_array vertices;
132 struct wl_array vtxcnt;
134 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
135 PFNEGLCREATEIMAGEKHRPROC create_image;
136 PFNEGLDESTROYIMAGEKHRPROC destroy_image;
138 #ifdef EGL_EXT_swap_buffers_with_damage
139 PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
142 PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window;
144 int has_unpack_subimage;
146 PFNEGLBINDWAYLANDDISPLAYWL bind_display;
147 PFNEGLUNBINDWAYLANDDISPLAYWL unbind_display;
148 PFNEGLQUERYWAYLANDBUFFERWL query_buffer;
149 int has_bind_display;
151 int has_egl_image_external;
153 int has_egl_buffer_age;
155 int has_configless_context;
157 struct gl_shader texture_shader_rgba;
158 struct gl_shader texture_shader_rgbx;
159 struct gl_shader texture_shader_egl_external;
160 struct gl_shader texture_shader_y_uv;
161 struct gl_shader texture_shader_y_u_v;
162 struct gl_shader texture_shader_y_xuxv;
163 struct gl_shader invert_color_shader;
164 struct gl_shader solid_shader;
165 struct gl_shader *current_shader;
167 struct wl_signal destroy_signal;
170 static PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL;
172 static inline struct gl_output_state *
173 get_output_state(struct weston_output *output)
175 return (struct gl_output_state *)output->renderer_state;
179 gl_renderer_create_surface(struct weston_surface *surface);
181 static inline struct gl_surface_state *
182 get_surface_state(struct weston_surface *surface)
184 if (!surface->renderer_state)
185 gl_renderer_create_surface(surface);
187 return (struct gl_surface_state *)surface->renderer_state;
190 static inline struct gl_renderer *
191 get_renderer(struct weston_compositor *ec)
193 return (struct gl_renderer *)ec->renderer;
197 egl_error_string(EGLint code)
199 #define MYERRCODE(x) case x: return #x;
201 MYERRCODE(EGL_SUCCESS)
202 MYERRCODE(EGL_NOT_INITIALIZED)
203 MYERRCODE(EGL_BAD_ACCESS)
204 MYERRCODE(EGL_BAD_ALLOC)
205 MYERRCODE(EGL_BAD_ATTRIBUTE)
206 MYERRCODE(EGL_BAD_CONTEXT)
207 MYERRCODE(EGL_BAD_CONFIG)
208 MYERRCODE(EGL_BAD_CURRENT_SURFACE)
209 MYERRCODE(EGL_BAD_DISPLAY)
210 MYERRCODE(EGL_BAD_SURFACE)
211 MYERRCODE(EGL_BAD_MATCH)
212 MYERRCODE(EGL_BAD_PARAMETER)
213 MYERRCODE(EGL_BAD_NATIVE_PIXMAP)
214 MYERRCODE(EGL_BAD_NATIVE_WINDOW)
215 MYERRCODE(EGL_CONTEXT_LOST)
223 gl_renderer_print_egl_error_state(void)
227 code = eglGetError();
228 weston_log("EGL error state: %s (0x%04lx)\n",
229 egl_error_string(code), (long)code);
232 #define max(a, b) (((a) > (b)) ? (a) : (b))
233 #define min(a, b) (((a) > (b)) ? (b) : (a))
236 * Compute the boundary vertices of the intersection of the global coordinate
237 * aligned rectangle 'rect', and an arbitrary quadrilateral produced from
238 * 'surf_rect' when transformed from surface coordinates into global coordinates.
239 * The vertices are written to 'ex' and 'ey', and the return value is the
240 * number of vertices. Vertices are produced in clockwise winding order.
241 * Guarantees to produce either zero vertices, or 3-8 vertices with non-zero
245 calculate_edges(struct weston_view *ev, pixman_box32_t *rect,
246 pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey)
249 struct clip_context ctx;
251 GLfloat min_x, max_x, min_y, max_y;
252 struct polygon8 surf = {
253 { surf_rect->x1, surf_rect->x2, surf_rect->x2, surf_rect->x1 },
254 { surf_rect->y1, surf_rect->y1, surf_rect->y2, surf_rect->y2 },
258 ctx.clip.x1 = rect->x1;
259 ctx.clip.y1 = rect->y1;
260 ctx.clip.x2 = rect->x2;
261 ctx.clip.y2 = rect->y2;
263 /* transform surface to screen space: */
264 for (i = 0; i < surf.n; i++)
265 weston_view_to_global_float(ev, surf.x[i], surf.y[i],
266 &surf.x[i], &surf.y[i]);
268 /* find bounding box: */
269 min_x = max_x = surf.x[0];
270 min_y = max_y = surf.y[0];
272 for (i = 1; i < surf.n; i++) {
273 min_x = min(min_x, surf.x[i]);
274 max_x = max(max_x, surf.x[i]);
275 min_y = min(min_y, surf.y[i]);
276 max_y = max(max_y, surf.y[i]);
279 /* First, simple bounding box check to discard early transformed
280 * surface rects that do not intersect with the clip region:
282 if ((min_x >= ctx.clip.x2) || (max_x <= ctx.clip.x1) ||
283 (min_y >= ctx.clip.y2) || (max_y <= ctx.clip.y1))
286 /* Simple case, bounding box edges are parallel to surface edges,
287 * there will be only four edges. We just need to clip the surface
288 * vertices to the clip rect bounds:
290 if (!ev->transform.enabled)
291 return clip_simple(&ctx, &surf, ex, ey);
293 /* Transformed case: use a general polygon clipping algorithm to
294 * clip the surface rectangle with each side of 'rect'.
295 * The algorithm is Sutherland-Hodgman, as explained in
296 * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm
297 * but without looking at any of that code.
299 n = clip_transformed(&ctx, &surf, ex, ey);
308 merge_down(pixman_box32_t *a, pixman_box32_t *b, pixman_box32_t *merge)
310 if (a->x1 == b->x1 && a->x2 == b->x2 && a->y1 == b->y2) {
321 compress_bands(pixman_box32_t *inrects, int nrects,
322 pixman_box32_t **outrects)
325 pixman_box32_t *out, merge_rect;
333 /* nrects is an upper bound - we're not too worried about
334 * allocating a little extra
336 out = malloc(sizeof(pixman_box32_t) * nrects);
339 for (i = 1; i < nrects; i++) {
340 for (j = 0; j < nout; j++) {
341 merged = merge_down(&inrects[i], &out[j], &merge_rect);
348 out[nout] = inrects[i];
357 texture_region(struct weston_view *ev, pixman_region32_t *region,
358 pixman_region32_t *surf_region)
360 struct gl_surface_state *gs = get_surface_state(ev->surface);
361 struct weston_compositor *ec = ev->surface->compositor;
362 struct gl_renderer *gr = get_renderer(ec);
363 GLfloat *v, inv_width, inv_height;
364 unsigned int *vtxcnt, nvtx = 0;
365 pixman_box32_t *rects, *surf_rects;
366 pixman_box32_t *raw_rects;
367 int i, j, k, nrects, nsurf, raw_nrects;
368 bool used_band_compression;
369 raw_rects = pixman_region32_rectangles(region, &raw_nrects);
370 surf_rects = pixman_region32_rectangles(surf_region, &nsurf);
372 if (raw_nrects < 4) {
373 used_band_compression = false;
377 nrects = compress_bands(raw_rects, raw_nrects, &rects);
378 used_band_compression = true;
380 /* worst case we can have 8 vertices per rect (ie. clipped into
383 v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
384 vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
386 inv_width = 1.0 / gs->pitch;
387 inv_height = 1.0 / gs->height;
389 for (i = 0; i < nrects; i++) {
390 pixman_box32_t *rect = &rects[i];
391 for (j = 0; j < nsurf; j++) {
392 pixman_box32_t *surf_rect = &surf_rects[j];
393 GLfloat sx, sy, bx, by;
394 GLfloat ex[8], ey[8]; /* edge points in screen space */
397 /* The transformed surface, after clipping to the clip region,
398 * can have as many as eight sides, emitted as a triangle-fan.
399 * The first vertex in the triangle fan can be chosen arbitrarily,
400 * since the area is guaranteed to be convex.
402 * If a corner of the transformed surface falls outside of the
403 * clip region, instead of emitting one vertex for the corner
404 * of the surface, up to two are emitted for two corresponding
405 * intersection point(s) between the surface and the clip region.
407 * To do this, we first calculate the (up to eight) points that
408 * form the intersection of the clip rect and the transformed
411 n = calculate_edges(ev, rect, surf_rect, ex, ey);
415 /* emit edge points: */
416 for (k = 0; k < n; k++) {
417 weston_view_from_global_float(ev, ex[k], ey[k],
423 weston_surface_to_buffer_float(ev->surface,
426 *(v++) = bx * inv_width;
427 if (gs->y_inverted) {
428 *(v++) = by * inv_height;
430 *(v++) = (gs->height - by) * inv_height;
438 if (used_band_compression)
444 triangle_fan_debug(struct weston_view *view, int first, int count)
446 struct weston_compositor *compositor = view->surface->compositor;
447 struct gl_renderer *gr = get_renderer(compositor);
452 static int color_idx = 0;
453 static const GLfloat color[][4] = {
454 { 1.0, 0.0, 0.0, 1.0 },
455 { 0.0, 1.0, 0.0, 1.0 },
456 { 0.0, 0.0, 1.0, 1.0 },
457 { 1.0, 1.0, 1.0, 1.0 },
460 nelems = (count - 1 + count - 2) * 2;
462 buffer = malloc(sizeof(GLushort) * nelems);
465 for (i = 1; i < count; i++) {
467 *index++ = first + i;
470 for (i = 2; i < count; i++) {
471 *index++ = first + i - 1;
472 *index++ = first + i;
475 glUseProgram(gr->solid_shader.program);
476 glUniform4fv(gr->solid_shader.color_uniform, 1,
477 color[color_idx++ % ARRAY_LENGTH(color)]);
478 glDrawElements(GL_LINES, nelems, GL_UNSIGNED_SHORT, buffer);
479 glUseProgram(gr->current_shader->program);
484 repaint_region(struct weston_view *ev, pixman_region32_t *region,
485 pixman_region32_t *surf_region)
487 struct weston_compositor *ec = ev->surface->compositor;
488 struct gl_renderer *gr = get_renderer(ec);
490 unsigned int *vtxcnt;
493 /* The final region to be painted is the intersection of
494 * 'region' and 'surf_region'. However, 'region' is in the global
495 * coordinates, and 'surf_region' is in the surface-local
496 * coordinates. texture_region() will iterate over all pairs of
497 * rectangles from both regions, compute the intersection
498 * polygon for each pair, and store it as a triangle fan if
499 * it has a non-zero area (at least 3 vertices1, actually).
501 nfans = texture_region(ev, region, surf_region);
503 v = gr->vertices.data;
504 vtxcnt = gr->vtxcnt.data;
507 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
508 glEnableVertexAttribArray(0);
511 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
512 glEnableVertexAttribArray(1);
514 for (i = 0, first = 0; i < nfans; i++) {
515 glDrawArrays(GL_TRIANGLE_FAN, first, vtxcnt[i]);
517 triangle_fan_debug(ev, first, vtxcnt[i]);
521 glDisableVertexAttribArray(1);
522 glDisableVertexAttribArray(0);
524 gr->vertices.size = 0;
529 use_output(struct weston_output *output)
532 struct gl_output_state *go = get_output_state(output);
533 struct gl_renderer *gr = get_renderer(output->compositor);
536 ret = eglMakeCurrent(gr->egl_display, go->egl_surface,
537 go->egl_surface, gr->egl_context);
539 if (ret == EGL_FALSE) {
543 weston_log("Failed to make EGL context current.\n");
544 gl_renderer_print_egl_error_state();
552 shader_init(struct gl_shader *shader, struct gl_renderer *gr,
553 const char *vertex_source, const char *fragment_source);
556 use_shader(struct gl_renderer *gr, struct gl_shader *shader)
558 if (!shader->program) {
561 ret = shader_init(shader, gr,
562 shader->vertex_source,
563 shader->fragment_source);
566 weston_log("warning: failed to compile shader\n");
569 if (gr->current_shader == shader)
571 glUseProgram(shader->program);
572 gr->current_shader = shader;
576 shader_uniforms(struct gl_shader *shader,
577 struct weston_view *view,
578 struct weston_output *output)
581 struct gl_surface_state *gs = get_surface_state(view->surface);
582 struct gl_output_state *go = get_output_state(output);
584 glUniformMatrix4fv(shader->proj_uniform,
585 1, GL_FALSE, go->output_matrix.d);
586 glUniform4fv(shader->color_uniform, 1, gs->color);
587 glUniform1f(shader->alpha_uniform, view->alpha);
589 for (i = 0; i < gs->num_textures; i++)
590 glUniform1i(shader->tex_uniforms[i], i);
594 draw_view(struct weston_view *ev, struct weston_output *output,
595 pixman_region32_t *damage) /* in global coordinates */
597 struct weston_compositor *ec = ev->surface->compositor;
598 struct gl_renderer *gr = get_renderer(ec);
599 struct gl_surface_state *gs = get_surface_state(ev->surface);
600 /* repaint bounding region in global coordinates: */
601 pixman_region32_t repaint;
602 /* opaque region in surface coordinates: */
603 pixman_region32_t surface_opaque;
604 /* non-opaque region in surface coordinates: */
605 pixman_region32_t surface_blend;
609 /* In case of a runtime switch of renderers, we may not have received
610 * an attach for this surface since the switch. In that case we don't
611 * have a valid buffer or a proper shader set up so skip rendering. */
615 pixman_region32_init(&repaint);
616 pixman_region32_intersect(&repaint,
617 &ev->transform.boundingbox, damage);
618 pixman_region32_subtract(&repaint, &repaint, &ev->clip);
620 if (!pixman_region32_not_empty(&repaint))
623 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
626 use_shader(gr, &gr->solid_shader);
627 shader_uniforms(&gr->solid_shader, ev, output);
630 use_shader(gr, gs->shader);
631 shader_uniforms(gs->shader, ev, output);
633 if (ev->transform.enabled || output->zoom.active ||
634 output->current_scale != ev->surface->buffer_viewport.buffer.scale)
639 for (i = 0; i < gs->num_textures; i++) {
640 glActiveTexture(GL_TEXTURE0 + i);
641 glBindTexture(gs->target, gs->textures[i]);
642 glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, filter);
643 glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, filter);
646 /* blended region is whole surface minus opaque region: */
647 pixman_region32_init_rect(&surface_blend, 0, 0,
648 ev->surface->width, ev->surface->height);
649 if (ev->geometry.scissor_enabled)
650 pixman_region32_intersect(&surface_blend, &surface_blend,
651 &ev->geometry.scissor);
652 pixman_region32_subtract(&surface_blend, &surface_blend,
653 &ev->surface->opaque);
655 /* XXX: Should we be using ev->transform.opaque here? */
656 pixman_region32_init(&surface_opaque);
657 if (ev->geometry.scissor_enabled)
658 pixman_region32_intersect(&surface_opaque,
659 &ev->surface->opaque,
660 &ev->geometry.scissor);
662 pixman_region32_copy(&surface_opaque, &ev->surface->opaque);
664 if (pixman_region32_not_empty(&surface_opaque)) {
665 if (gs->shader == &gr->texture_shader_rgba) {
666 /* Special case for RGBA textures with possibly
667 * bad data in alpha channel: use the shader
668 * that forces texture alpha = 1.0.
669 * Xwayland surfaces need this.
671 use_shader(gr, &gr->texture_shader_rgbx);
672 shader_uniforms(&gr->texture_shader_rgbx, ev, output);
680 repaint_region(ev, &repaint, &surface_opaque);
683 if (pixman_region32_not_empty(&surface_blend)) {
684 use_shader(gr, gs->shader);
686 repaint_region(ev, &repaint, &surface_blend);
689 pixman_region32_fini(&surface_blend);
690 pixman_region32_fini(&surface_opaque);
693 pixman_region32_fini(&repaint);
697 repaint_views(struct weston_output *output, pixman_region32_t *damage)
699 struct weston_compositor *compositor = output->compositor;
700 struct weston_view *view;
702 wl_list_for_each_reverse(view, &compositor->view_list, link)
703 if (view->plane == &compositor->primary_plane)
704 draw_view(view, output, damage);
708 draw_output_border_texture(struct gl_output_state *go,
709 enum gl_renderer_border_side side,
710 int32_t x, int32_t y,
711 int32_t width, int32_t height)
713 struct gl_border_image *img = &go->borders[side];
714 static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
718 glDeleteTextures(1, &img->tex);
726 glGenTextures(1, &img->tex);
727 glBindTexture(GL_TEXTURE_2D, img->tex);
729 glTexParameteri(GL_TEXTURE_2D,
730 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
731 glTexParameteri(GL_TEXTURE_2D,
732 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
733 glTexParameteri(GL_TEXTURE_2D,
734 GL_TEXTURE_MIN_FILTER, GL_NEAREST);
735 glTexParameteri(GL_TEXTURE_2D,
736 GL_TEXTURE_MAG_FILTER, GL_NEAREST);
738 glBindTexture(GL_TEXTURE_2D, img->tex);
741 if (go->border_status & (1 << side)) {
742 #ifdef GL_EXT_unpack_subimage
743 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
744 glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
745 glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
747 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
748 img->tex_width, img->height, 0,
749 GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
752 GLfloat texcoord[] = {
754 (GLfloat)img->width / (GLfloat)img->tex_width, 0.0f,
755 (GLfloat)img->width / (GLfloat)img->tex_width, 1.0f,
762 x + width, y + height,
766 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
767 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, texcoord);
768 glEnableVertexAttribArray(0);
769 glEnableVertexAttribArray(1);
771 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
773 glDisableVertexAttribArray(1);
774 glDisableVertexAttribArray(0);
778 output_has_borders(struct weston_output *output)
780 struct gl_output_state *go = get_output_state(output);
782 return go->borders[GL_RENDERER_BORDER_TOP].data ||
783 go->borders[GL_RENDERER_BORDER_RIGHT].data ||
784 go->borders[GL_RENDERER_BORDER_BOTTOM].data ||
785 go->borders[GL_RENDERER_BORDER_LEFT].data;
789 draw_output_borders(struct weston_output *output,
790 enum gl_border_status border_status)
792 struct gl_output_state *go = get_output_state(output);
793 struct gl_renderer *gr = get_renderer(output->compositor);
794 struct gl_shader *shader = &gr->texture_shader_rgba;
795 struct gl_border_image *top, *bottom, *left, *right;
796 struct weston_matrix matrix;
797 int full_width, full_height;
799 if (border_status == BORDER_STATUS_CLEAN)
800 return; /* Clean. Nothing to do. */
802 top = &go->borders[GL_RENDERER_BORDER_TOP];
803 bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
804 left = &go->borders[GL_RENDERER_BORDER_LEFT];
805 right = &go->borders[GL_RENDERER_BORDER_RIGHT];
807 full_width = output->current_mode->width + left->width + right->width;
808 full_height = output->current_mode->height + top->height + bottom->height;
811 use_shader(gr, shader);
813 glViewport(0, 0, full_width, full_height);
815 weston_matrix_init(&matrix);
816 weston_matrix_translate(&matrix, -full_width/2.0, -full_height/2.0, 0);
817 weston_matrix_scale(&matrix, 2.0/full_width, -2.0/full_height, 1);
818 glUniformMatrix4fv(shader->proj_uniform, 1, GL_FALSE, matrix.d);
820 glUniform1i(shader->tex_uniforms[0], 0);
821 glUniform1f(shader->alpha_uniform, 1);
822 glActiveTexture(GL_TEXTURE0);
824 if (border_status & BORDER_TOP_DIRTY)
825 draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
827 full_width, top->height);
828 if (border_status & BORDER_LEFT_DIRTY)
829 draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
831 left->width, output->current_mode->height);
832 if (border_status & BORDER_RIGHT_DIRTY)
833 draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
834 full_width - right->width, top->height,
835 right->width, output->current_mode->height);
836 if (border_status & BORDER_BOTTOM_DIRTY)
837 draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
838 0, full_height - bottom->height,
839 full_width, bottom->height);
843 output_get_border_damage(struct weston_output *output,
844 enum gl_border_status border_status,
845 pixman_region32_t *damage)
847 struct gl_output_state *go = get_output_state(output);
848 struct gl_border_image *top, *bottom, *left, *right;
849 int full_width, full_height;
851 if (border_status == BORDER_STATUS_CLEAN)
852 return; /* Clean. Nothing to do. */
854 top = &go->borders[GL_RENDERER_BORDER_TOP];
855 bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
856 left = &go->borders[GL_RENDERER_BORDER_LEFT];
857 right = &go->borders[GL_RENDERER_BORDER_RIGHT];
859 full_width = output->current_mode->width + left->width + right->width;
860 full_height = output->current_mode->height + top->height + bottom->height;
861 if (border_status & BORDER_TOP_DIRTY)
862 pixman_region32_union_rect(damage, damage,
864 full_width, top->height);
865 if (border_status & BORDER_LEFT_DIRTY)
866 pixman_region32_union_rect(damage, damage,
868 left->width, output->current_mode->height);
869 if (border_status & BORDER_RIGHT_DIRTY)
870 pixman_region32_union_rect(damage, damage,
871 full_width - right->width, top->height,
872 right->width, output->current_mode->height);
873 if (border_status & BORDER_BOTTOM_DIRTY)
874 pixman_region32_union_rect(damage, damage,
875 0, full_height - bottom->height,
876 full_width, bottom->height);
880 output_get_damage(struct weston_output *output,
881 pixman_region32_t *buffer_damage, uint32_t *border_damage)
883 struct gl_output_state *go = get_output_state(output);
884 struct gl_renderer *gr = get_renderer(output->compositor);
885 EGLint buffer_age = 0;
889 if (gr->has_egl_buffer_age) {
890 ret = eglQuerySurface(gr->egl_display, go->egl_surface,
891 EGL_BUFFER_AGE_EXT, &buffer_age);
892 if (ret == EGL_FALSE) {
893 weston_log("buffer age query failed.\n");
894 gl_renderer_print_egl_error_state();
898 if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
899 pixman_region32_copy(buffer_damage, &output->region);
900 *border_damage = BORDER_ALL_DIRTY;
902 for (i = 0; i < buffer_age - 1; i++)
903 *border_damage |= go->border_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT];
905 if (*border_damage & BORDER_SIZE_CHANGED) {
906 /* If we've had a resize, we have to do a full
908 *border_damage |= BORDER_ALL_DIRTY;
909 pixman_region32_copy(buffer_damage, &output->region);
911 for (i = 0; i < buffer_age - 1; i++)
912 pixman_region32_union(buffer_damage,
914 &go->buffer_damage[(go->buffer_damage_index + i) % BUFFER_DAMAGE_COUNT]);
920 output_rotate_damage(struct weston_output *output,
921 pixman_region32_t *output_damage,
922 enum gl_border_status border_status)
924 struct gl_output_state *go = get_output_state(output);
925 struct gl_renderer *gr = get_renderer(output->compositor);
927 if (!gr->has_egl_buffer_age)
930 go->buffer_damage_index += BUFFER_DAMAGE_COUNT - 1;
931 go->buffer_damage_index %= BUFFER_DAMAGE_COUNT;
933 pixman_region32_copy(&go->buffer_damage[go->buffer_damage_index], output_damage);
934 go->border_damage[go->buffer_damage_index] = border_status;
937 /* NOTE: We now allow falling back to ARGB gl visuals when XRGB is
938 * unavailable, so we're assuming the background has no transparency
939 * and that everything with a blend, like drop shadows, will have something
940 * opaque (like the background) drawn underneath it.
942 * Depending on the underlying hardware, violating that assumption could
943 * result in seeing through to another display plane.
946 gl_renderer_repaint_output(struct weston_output *output,
947 pixman_region32_t *output_damage)
949 struct gl_output_state *go = get_output_state(output);
950 struct weston_compositor *compositor = output->compositor;
951 struct gl_renderer *gr = get_renderer(compositor);
954 #ifdef EGL_EXT_swap_buffers_with_damage
955 int i, nrects, buffer_height;
956 EGLint *egl_damage, *d;
957 pixman_box32_t *rects;
959 pixman_region32_t buffer_damage, total_damage;
960 enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
962 if (use_output(output) < 0)
965 /* Calculate the viewport */
966 glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
967 go->borders[GL_RENDERER_BORDER_BOTTOM].height,
968 output->current_mode->width,
969 output->current_mode->height);
971 /* Calculate the global GL matrix */
972 go->output_matrix = output->matrix;
973 weston_matrix_translate(&go->output_matrix,
974 -(output->current_mode->width / 2.0),
975 -(output->current_mode->height / 2.0), 0);
976 weston_matrix_scale(&go->output_matrix,
977 2.0 / output->current_mode->width,
978 -2.0 / output->current_mode->height, 1);
980 /* if debugging, redraw everything outside the damage to clean up
981 * debug lines from the previous draw on this buffer:
984 pixman_region32_t undamaged;
985 pixman_region32_init(&undamaged);
986 pixman_region32_subtract(&undamaged, &output->region,
989 repaint_views(output, &undamaged);
991 pixman_region32_fini(&undamaged);
994 pixman_region32_init(&total_damage);
995 pixman_region32_init(&buffer_damage);
997 output_get_damage(output, &buffer_damage, &border_damage);
998 output_rotate_damage(output, output_damage, go->border_status);
1000 pixman_region32_union(&total_damage, &buffer_damage, output_damage);
1001 border_damage |= go->border_status;
1003 repaint_views(output, &total_damage);
1005 pixman_region32_fini(&total_damage);
1006 pixman_region32_fini(&buffer_damage);
1008 draw_output_borders(output, border_damage);
1010 pixman_region32_copy(&output->previous_damage, output_damage);
1011 wl_signal_emit(&output->frame_signal, output);
1013 #ifdef EGL_EXT_swap_buffers_with_damage
1014 if (gr->swap_buffers_with_damage) {
1015 pixman_region32_init(&buffer_damage);
1016 weston_transformed_region(output->width, output->height,
1018 output->current_scale,
1019 output_damage, &buffer_damage);
1021 if (output_has_borders(output)) {
1022 pixman_region32_translate(&buffer_damage,
1023 go->borders[GL_RENDERER_BORDER_LEFT].width,
1024 go->borders[GL_RENDERER_BORDER_TOP].height);
1025 output_get_border_damage(output, go->border_status,
1029 rects = pixman_region32_rectangles(&buffer_damage, &nrects);
1030 egl_damage = malloc(nrects * 4 * sizeof(EGLint));
1032 buffer_height = go->borders[GL_RENDERER_BORDER_TOP].height +
1033 output->current_mode->height +
1034 go->borders[GL_RENDERER_BORDER_BOTTOM].height;
1037 for (i = 0; i < nrects; ++i) {
1039 *d++ = buffer_height - rects[i].y2;
1040 *d++ = rects[i].x2 - rects[i].x1;
1041 *d++ = rects[i].y2 - rects[i].y1;
1043 ret = gr->swap_buffers_with_damage(gr->egl_display,
1045 egl_damage, nrects);
1047 pixman_region32_fini(&buffer_damage);
1049 ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
1051 #else /* ! defined EGL_EXT_swap_buffers_with_damage */
1052 ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
1055 if (ret == EGL_FALSE && !errored) {
1057 weston_log("Failed in eglSwapBuffers.\n");
1058 gl_renderer_print_egl_error_state();
1061 go->border_status = BORDER_STATUS_CLEAN;
1065 gl_renderer_read_pixels(struct weston_output *output,
1066 pixman_format_code_t format, void *pixels,
1067 uint32_t x, uint32_t y,
1068 uint32_t width, uint32_t height)
1071 struct gl_output_state *go = get_output_state(output);
1073 x += go->borders[GL_RENDERER_BORDER_LEFT].width;
1074 y += go->borders[GL_RENDERER_BORDER_BOTTOM].height;
1077 case PIXMAN_a8r8g8b8:
1078 gl_format = GL_BGRA_EXT;
1080 case PIXMAN_a8b8g8r8:
1081 gl_format = GL_RGBA;
1087 if (use_output(output) < 0)
1090 glPixelStorei(GL_PACK_ALIGNMENT, 1);
1091 glReadPixels(x, y, width, height, gl_format,
1092 GL_UNSIGNED_BYTE, pixels);
1098 gl_renderer_flush_damage(struct weston_surface *surface)
1100 struct gl_renderer *gr = get_renderer(surface->compositor);
1101 struct gl_surface_state *gs = get_surface_state(surface);
1102 struct weston_buffer *buffer = gs->buffer_ref.buffer;
1103 struct weston_view *view;
1106 #ifdef GL_EXT_unpack_subimage
1107 pixman_box32_t *rectangles;
1112 pixman_region32_union(&gs->texture_damage,
1113 &gs->texture_damage, &surface->damage);
1118 /* Avoid upload, if the texture won't be used this time.
1119 * We still accumulate the damage in texture_damage, and
1120 * hold the reference to the buffer, in case the surface
1121 * migrates back to the primary plane.
1124 wl_list_for_each(view, &surface->views, surface_link) {
1125 if (view->plane == &surface->compositor->primary_plane) {
1133 if (!pixman_region32_not_empty(&gs->texture_damage) &&
1134 !gs->needs_full_upload)
1137 glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
1139 if (!gr->has_unpack_subimage) {
1140 wl_shm_buffer_begin_access(buffer->shm_buffer);
1141 glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
1142 gs->pitch, buffer->height, 0,
1143 gs->gl_format, gs->gl_pixel_type,
1144 wl_shm_buffer_get_data(buffer->shm_buffer));
1145 wl_shm_buffer_end_access(buffer->shm_buffer);
1150 #ifdef GL_EXT_unpack_subimage
1151 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch);
1152 data = wl_shm_buffer_get_data(buffer->shm_buffer);
1154 if (gs->needs_full_upload) {
1155 glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
1156 glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
1157 wl_shm_buffer_begin_access(buffer->shm_buffer);
1158 glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
1159 gs->pitch, buffer->height, 0,
1160 gs->gl_format, gs->gl_pixel_type, data);
1161 wl_shm_buffer_end_access(buffer->shm_buffer);
1165 rectangles = pixman_region32_rectangles(&gs->texture_damage, &n);
1166 wl_shm_buffer_begin_access(buffer->shm_buffer);
1167 for (i = 0; i < n; i++) {
1170 r = weston_surface_to_buffer_rect(surface, rectangles[i]);
1172 glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1);
1173 glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
1174 glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
1175 r.x2 - r.x1, r.y2 - r.y1,
1176 gs->gl_format, gs->gl_pixel_type, data);
1178 wl_shm_buffer_end_access(buffer->shm_buffer);
1182 pixman_region32_fini(&gs->texture_damage);
1183 pixman_region32_init(&gs->texture_damage);
1184 gs->needs_full_upload = 0;
1186 weston_buffer_reference(&gs->buffer_ref, NULL);
1190 ensure_textures(struct gl_surface_state *gs, int num_textures)
1194 if (num_textures <= gs->num_textures)
1197 for (i = gs->num_textures; i < num_textures; i++) {
1198 glGenTextures(1, &gs->textures[i]);
1199 glBindTexture(gs->target, gs->textures[i]);
1200 glTexParameteri(gs->target,
1201 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1202 glTexParameteri(gs->target,
1203 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1205 gs->num_textures = num_textures;
1206 glBindTexture(gs->target, 0);
1210 gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
1211 struct wl_shm_buffer *shm_buffer)
1213 struct weston_compositor *ec = es->compositor;
1214 struct gl_renderer *gr = get_renderer(ec);
1215 struct gl_surface_state *gs = get_surface_state(es);
1216 GLenum gl_format, gl_pixel_type;
1219 buffer->shm_buffer = shm_buffer;
1220 buffer->width = wl_shm_buffer_get_width(shm_buffer);
1221 buffer->height = wl_shm_buffer_get_height(shm_buffer);
1223 switch (wl_shm_buffer_get_format(shm_buffer)) {
1224 case WL_SHM_FORMAT_XRGB8888:
1225 gs->shader = &gr->texture_shader_rgbx;
1226 pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
1227 gl_format = GL_BGRA_EXT;
1228 gl_pixel_type = GL_UNSIGNED_BYTE;
1230 case WL_SHM_FORMAT_ARGB8888:
1231 gs->shader = &gr->texture_shader_rgba;
1232 pitch = wl_shm_buffer_get_stride(shm_buffer) / 4;
1233 gl_format = GL_BGRA_EXT;
1234 gl_pixel_type = GL_UNSIGNED_BYTE;
1236 case WL_SHM_FORMAT_RGB565:
1237 gs->shader = &gr->texture_shader_rgbx;
1238 pitch = wl_shm_buffer_get_stride(shm_buffer) / 2;
1240 gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
1243 weston_log("warning: unknown shm buffer format: %08x\n",
1244 wl_shm_buffer_get_format(shm_buffer));
1248 /* Only allocate a texture if it doesn't match existing one.
1249 * If a switch from DRM allocated buffer to a SHM buffer is
1250 * happening, we need to allocate a new texture buffer. */
1251 if (pitch != gs->pitch ||
1252 buffer->height != gs->height ||
1253 gl_format != gs->gl_format ||
1254 gl_pixel_type != gs->gl_pixel_type ||
1255 gs->buffer_type != BUFFER_TYPE_SHM) {
1257 gs->height = buffer->height;
1258 gs->target = GL_TEXTURE_2D;
1259 gs->gl_format = gl_format;
1260 gs->gl_pixel_type = gl_pixel_type;
1261 gs->buffer_type = BUFFER_TYPE_SHM;
1262 gs->needs_full_upload = 1;
1267 ensure_textures(gs, 1);
1272 gl_renderer_attach_egl(struct weston_surface *es, struct weston_buffer *buffer,
1275 struct weston_compositor *ec = es->compositor;
1276 struct gl_renderer *gr = get_renderer(ec);
1277 struct gl_surface_state *gs = get_surface_state(es);
1281 buffer->legacy_buffer = (struct wl_buffer *)buffer->resource;
1282 gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
1283 EGL_WIDTH, &buffer->width);
1284 gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
1285 EGL_HEIGHT, &buffer->height);
1286 gr->query_buffer(gr->egl_display, buffer->legacy_buffer,
1287 EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted);
1289 for (i = 0; i < gs->num_images; i++)
1290 gr->destroy_image(gr->egl_display, gs->images[i]);
1292 gs->target = GL_TEXTURE_2D;
1294 case EGL_TEXTURE_RGB:
1295 case EGL_TEXTURE_RGBA:
1298 gs->shader = &gr->texture_shader_rgba;
1300 case EGL_TEXTURE_EXTERNAL_WL:
1302 gs->target = GL_TEXTURE_EXTERNAL_OES;
1303 gs->shader = &gr->texture_shader_egl_external;
1305 case EGL_TEXTURE_Y_UV_WL:
1307 gs->shader = &gr->texture_shader_y_uv;
1309 case EGL_TEXTURE_Y_U_V_WL:
1311 gs->shader = &gr->texture_shader_y_u_v;
1313 case EGL_TEXTURE_Y_XUXV_WL:
1315 gs->shader = &gr->texture_shader_y_xuxv;
1319 ensure_textures(gs, num_planes);
1320 for (i = 0; i < num_planes; i++) {
1321 attribs[0] = EGL_WAYLAND_PLANE_WL;
1323 attribs[2] = EGL_NONE;
1324 gs->images[i] = gr->create_image(gr->egl_display,
1326 EGL_WAYLAND_BUFFER_WL,
1327 buffer->legacy_buffer,
1329 if (!gs->images[i]) {
1330 weston_log("failed to create img for plane %d\n", i);
1335 glActiveTexture(GL_TEXTURE0 + i);
1336 glBindTexture(gs->target, gs->textures[i]);
1337 gr->image_target_texture_2d(gs->target,
1341 gs->pitch = buffer->width;
1342 gs->height = buffer->height;
1343 gs->buffer_type = BUFFER_TYPE_EGL;
1344 gs->y_inverted = buffer->y_inverted;
1348 gl_renderer_attach(struct weston_surface *es, struct weston_buffer *buffer)
1350 struct weston_compositor *ec = es->compositor;
1351 struct gl_renderer *gr = get_renderer(ec);
1352 struct gl_surface_state *gs = get_surface_state(es);
1353 struct wl_shm_buffer *shm_buffer;
1357 weston_buffer_reference(&gs->buffer_ref, buffer);
1360 for (i = 0; i < gs->num_images; i++) {
1361 gr->destroy_image(gr->egl_display, gs->images[i]);
1362 gs->images[i] = NULL;
1365 glDeleteTextures(gs->num_textures, gs->textures);
1366 gs->num_textures = 0;
1367 gs->buffer_type = BUFFER_TYPE_NULL;
1372 shm_buffer = wl_shm_buffer_get(buffer->resource);
1375 gl_renderer_attach_shm(es, buffer, shm_buffer);
1376 else if (gr->query_buffer(gr->egl_display, (void *) buffer->resource,
1377 EGL_TEXTURE_FORMAT, &format))
1378 gl_renderer_attach_egl(es, buffer, format);
1380 weston_log("unhandled buffer type!\n");
1381 weston_buffer_reference(&gs->buffer_ref, NULL);
1382 gs->buffer_type = BUFFER_TYPE_NULL;
1388 gl_renderer_surface_set_color(struct weston_surface *surface,
1389 float red, float green, float blue, float alpha)
1391 struct gl_surface_state *gs = get_surface_state(surface);
1392 struct gl_renderer *gr = get_renderer(surface->compositor);
1395 gs->color[1] = green;
1396 gs->color[2] = blue;
1397 gs->color[3] = alpha;
1398 gs->buffer_type = BUFFER_TYPE_SOLID;
1402 gs->shader = &gr->solid_shader;
1406 gl_renderer_surface_get_content_size(struct weston_surface *surface,
1407 int *width, int *height)
1409 struct gl_surface_state *gs = get_surface_state(surface);
1411 if (gs->buffer_type == BUFFER_TYPE_NULL) {
1416 *height = gs->height;
1421 pack_color(pixman_format_code_t format, float *c)
1423 uint8_t r = round(c[0] * 255.0f);
1424 uint8_t g = round(c[1] * 255.0f);
1425 uint8_t b = round(c[2] * 255.0f);
1426 uint8_t a = round(c[3] * 255.0f);
1429 case PIXMAN_a8b8g8r8:
1430 return (a << 24) | (b << 16) | (g << 8) | r;
1438 gl_renderer_surface_copy_content(struct weston_surface *surface,
1439 void *target, size_t size,
1440 int src_x, int src_y,
1441 int width, int height)
1443 static const GLfloat verts[4 * 2] = {
1449 static const GLfloat projmat_normal[16] = { /* transpose */
1450 2.0f, 0.0f, 0.0f, 0.0f,
1451 0.0f, 2.0f, 0.0f, 0.0f,
1452 0.0f, 0.0f, 1.0f, 0.0f,
1453 -1.0f, -1.0f, 0.0f, 1.0f
1455 static const GLfloat projmat_yinvert[16] = { /* transpose */
1456 2.0f, 0.0f, 0.0f, 0.0f,
1457 0.0f, -2.0f, 0.0f, 0.0f,
1458 0.0f, 0.0f, 1.0f, 0.0f,
1459 -1.0f, 1.0f, 0.0f, 1.0f
1461 const pixman_format_code_t format = PIXMAN_a8b8g8r8;
1462 const size_t bytespp = 4; /* PIXMAN_a8b8g8r8 */
1463 const GLenum gl_format = GL_RGBA; /* PIXMAN_a8b8g8r8 little-endian */
1464 struct gl_renderer *gr = get_renderer(surface->compositor);
1465 struct gl_surface_state *gs = get_surface_state(surface);
1470 const GLfloat *proj;
1473 gl_renderer_surface_get_content_size(surface, &cw, &ch);
1475 switch (gs->buffer_type) {
1476 case BUFFER_TYPE_NULL:
1478 case BUFFER_TYPE_SOLID:
1479 *(uint32_t *)target = pack_color(format, gs->color);
1481 case BUFFER_TYPE_SHM:
1482 gl_renderer_flush_damage(surface);
1484 case BUFFER_TYPE_EGL:
1488 glGenTextures(1, &tex);
1489 glBindTexture(GL_TEXTURE_2D, tex);
1490 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cw, ch,
1491 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
1492 glBindTexture(GL_TEXTURE_2D, 0);
1494 glGenFramebuffers(1, &fbo);
1495 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1496 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
1497 GL_TEXTURE_2D, tex, 0);
1499 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
1500 if (status != GL_FRAMEBUFFER_COMPLETE) {
1501 weston_log("%s: fbo error: %#x\n", __func__, status);
1502 glDeleteFramebuffers(1, &fbo);
1503 glDeleteTextures(1, &tex);
1507 glViewport(0, 0, cw, ch);
1508 glDisable(GL_BLEND);
1509 use_shader(gr, gs->shader);
1511 proj = projmat_normal;
1513 proj = projmat_yinvert;
1515 glUniformMatrix4fv(gs->shader->proj_uniform, 1, GL_FALSE, proj);
1516 glUniform1f(gs->shader->alpha_uniform, 1.0f);
1518 for (i = 0; i < gs->num_textures; i++) {
1519 glUniform1i(gs->shader->tex_uniforms[i], i);
1521 glActiveTexture(GL_TEXTURE0 + i);
1522 glBindTexture(gs->target, gs->textures[i]);
1523 glTexParameteri(gs->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1524 glTexParameteri(gs->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1528 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
1529 glEnableVertexAttribArray(0);
1532 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, verts);
1533 glEnableVertexAttribArray(1);
1535 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1537 glDisableVertexAttribArray(1);
1538 glDisableVertexAttribArray(0);
1540 glPixelStorei(GL_PACK_ALIGNMENT, bytespp);
1541 glReadPixels(src_x, src_y, width, height, gl_format,
1542 GL_UNSIGNED_BYTE, target);
1544 glDeleteFramebuffers(1, &fbo);
1545 glDeleteTextures(1, &tex);
1551 surface_state_destroy(struct gl_surface_state *gs, struct gl_renderer *gr)
1555 wl_list_remove(&gs->surface_destroy_listener.link);
1556 wl_list_remove(&gs->renderer_destroy_listener.link);
1558 gs->surface->renderer_state = NULL;
1560 glDeleteTextures(gs->num_textures, gs->textures);
1562 for (i = 0; i < gs->num_images; i++)
1563 gr->destroy_image(gr->egl_display, gs->images[i]);
1565 weston_buffer_reference(&gs->buffer_ref, NULL);
1566 pixman_region32_fini(&gs->texture_damage);
1571 surface_state_handle_surface_destroy(struct wl_listener *listener, void *data)
1573 struct gl_surface_state *gs;
1574 struct gl_renderer *gr;
1576 gs = container_of(listener, struct gl_surface_state,
1577 surface_destroy_listener);
1579 gr = get_renderer(gs->surface->compositor);
1581 surface_state_destroy(gs, gr);
1585 surface_state_handle_renderer_destroy(struct wl_listener *listener, void *data)
1587 struct gl_surface_state *gs;
1588 struct gl_renderer *gr;
1592 gs = container_of(listener, struct gl_surface_state,
1593 renderer_destroy_listener);
1595 surface_state_destroy(gs, gr);
1599 gl_renderer_create_surface(struct weston_surface *surface)
1601 struct gl_surface_state *gs;
1602 struct gl_renderer *gr = get_renderer(surface->compositor);
1604 gs = zalloc(sizeof *gs);
1608 /* A buffer is never attached to solid color surfaces, yet
1609 * they still go through texcoord computations. Do not divide
1615 gs->surface = surface;
1617 pixman_region32_init(&gs->texture_damage);
1618 surface->renderer_state = gs;
1620 gs->surface_destroy_listener.notify =
1621 surface_state_handle_surface_destroy;
1622 wl_signal_add(&surface->destroy_signal,
1623 &gs->surface_destroy_listener);
1625 gs->renderer_destroy_listener.notify =
1626 surface_state_handle_renderer_destroy;
1627 wl_signal_add(&gr->destroy_signal,
1628 &gs->renderer_destroy_listener);
1630 if (surface->buffer_ref.buffer) {
1631 gl_renderer_attach(surface, surface->buffer_ref.buffer);
1632 gl_renderer_flush_damage(surface);
1638 static const char vertex_shader[] =
1639 "uniform mat4 proj;\n"
1640 "attribute vec2 position;\n"
1641 "attribute vec2 texcoord;\n"
1642 "varying vec2 v_texcoord;\n"
1645 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1646 " v_texcoord = texcoord;\n"
1649 /* Declare common fragment shader uniforms */
1650 #define FRAGMENT_CONVERT_YUV \
1654 " gl_FragColor.r = y + 1.59602678 * v;\n" \
1655 " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
1656 " gl_FragColor.b = y + 2.01723214 * u;\n" \
1657 " gl_FragColor.a = alpha;\n"
1659 static const char fragment_debug[] =
1660 " gl_FragColor = vec4(0.0, 0.3, 0.0, 0.2) + gl_FragColor * 0.8;\n";
1662 static const char fragment_brace[] =
1665 static const char texture_fragment_shader_rgba[] =
1666 "precision mediump float;\n"
1667 "varying vec2 v_texcoord;\n"
1668 "uniform sampler2D tex;\n"
1669 "uniform float alpha;\n"
1672 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
1675 static const char texture_fragment_shader_rgbx[] =
1676 "precision mediump float;\n"
1677 "varying vec2 v_texcoord;\n"
1678 "uniform sampler2D tex;\n"
1679 "uniform float alpha;\n"
1682 " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;"
1683 " gl_FragColor.a = alpha;\n"
1686 static const char texture_fragment_shader_egl_external[] =
1687 "#extension GL_OES_EGL_image_external : require\n"
1688 "precision mediump float;\n"
1689 "varying vec2 v_texcoord;\n"
1690 "uniform samplerExternalOES tex;\n"
1691 "uniform float alpha;\n"
1694 " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;"
1697 static const char texture_fragment_shader_y_uv[] =
1698 "precision mediump float;\n"
1699 "uniform sampler2D tex;\n"
1700 "uniform sampler2D tex1;\n"
1701 "varying vec2 v_texcoord;\n"
1702 "uniform float alpha;\n"
1704 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1705 " float u = texture2D(tex1, v_texcoord).r - 0.5;\n"
1706 " float v = texture2D(tex1, v_texcoord).g - 0.5;\n"
1707 FRAGMENT_CONVERT_YUV
1710 static const char texture_fragment_shader_y_u_v[] =
1711 "precision mediump float;\n"
1712 "uniform sampler2D tex;\n"
1713 "uniform sampler2D tex1;\n"
1714 "uniform sampler2D tex2;\n"
1715 "varying vec2 v_texcoord;\n"
1716 "uniform float alpha;\n"
1718 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1719 " float u = texture2D(tex1, v_texcoord).x - 0.5;\n"
1720 " float v = texture2D(tex2, v_texcoord).x - 0.5;\n"
1721 FRAGMENT_CONVERT_YUV
1724 static const char texture_fragment_shader_y_xuxv[] =
1725 "precision mediump float;\n"
1726 "uniform sampler2D tex;\n"
1727 "uniform sampler2D tex1;\n"
1728 "varying vec2 v_texcoord;\n"
1729 "uniform float alpha;\n"
1731 " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n"
1732 " float u = texture2D(tex1, v_texcoord).g - 0.5;\n"
1733 " float v = texture2D(tex1, v_texcoord).a - 0.5;\n"
1734 FRAGMENT_CONVERT_YUV
1737 static const char solid_fragment_shader[] =
1738 "precision mediump float;\n"
1739 "uniform vec4 color;\n"
1740 "uniform float alpha;\n"
1743 " gl_FragColor = alpha * color\n;"
1747 compile_shader(GLenum type, int count, const char **sources)
1753 s = glCreateShader(type);
1754 glShaderSource(s, count, sources, NULL);
1756 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1758 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1759 weston_log("shader info: %s\n", msg);
1767 shader_init(struct gl_shader *shader, struct gl_renderer *renderer,
1768 const char *vertex_source, const char *fragment_source)
1773 const char *sources[3];
1775 shader->vertex_shader =
1776 compile_shader(GL_VERTEX_SHADER, 1, &vertex_source);
1778 if (renderer->fragment_shader_debug) {
1779 sources[0] = fragment_source;
1780 sources[1] = fragment_debug;
1781 sources[2] = fragment_brace;
1784 sources[0] = fragment_source;
1785 sources[1] = fragment_brace;
1789 shader->fragment_shader =
1790 compile_shader(GL_FRAGMENT_SHADER, count, sources);
1792 shader->program = glCreateProgram();
1793 glAttachShader(shader->program, shader->vertex_shader);
1794 glAttachShader(shader->program, shader->fragment_shader);
1795 glBindAttribLocation(shader->program, 0, "position");
1796 glBindAttribLocation(shader->program, 1, "texcoord");
1798 glLinkProgram(shader->program);
1799 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1801 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1802 weston_log("link info: %s\n", msg);
1806 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1807 shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex");
1808 shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1");
1809 shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2");
1810 shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha");
1811 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1817 shader_release(struct gl_shader *shader)
1819 glDeleteShader(shader->vertex_shader);
1820 glDeleteShader(shader->fragment_shader);
1821 glDeleteProgram(shader->program);
1823 shader->vertex_shader = 0;
1824 shader->fragment_shader = 0;
1825 shader->program = 0;
1829 log_extensions(const char *name, const char *extensions)
1831 const char *p, *end;
1835 l = weston_log("%s:", name);
1838 end = strchrnul(p, ' ');
1841 l = weston_log_continue("\n" STAMP_SPACE "%.*s",
1844 l += weston_log_continue(" %.*s", len, p);
1845 for (p = end; isspace(*p); p++)
1848 weston_log_continue("\n");
1852 log_egl_gl_info(EGLDisplay egldpy)
1856 str = eglQueryString(egldpy, EGL_VERSION);
1857 weston_log("EGL version: %s\n", str ? str : "(null)");
1859 str = eglQueryString(egldpy, EGL_VENDOR);
1860 weston_log("EGL vendor: %s\n", str ? str : "(null)");
1862 str = eglQueryString(egldpy, EGL_CLIENT_APIS);
1863 weston_log("EGL client APIs: %s\n", str ? str : "(null)");
1865 str = eglQueryString(egldpy, EGL_EXTENSIONS);
1866 log_extensions("EGL extensions", str ? str : "(null)");
1868 str = (char *)glGetString(GL_VERSION);
1869 weston_log("GL version: %s\n", str ? str : "(null)");
1871 str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
1872 weston_log("GLSL version: %s\n", str ? str : "(null)");
1874 str = (char *)glGetString(GL_VENDOR);
1875 weston_log("GL vendor: %s\n", str ? str : "(null)");
1877 str = (char *)glGetString(GL_RENDERER);
1878 weston_log("GL renderer: %s\n", str ? str : "(null)");
1880 str = (char *)glGetString(GL_EXTENSIONS);
1881 log_extensions("GL extensions", str ? str : "(null)");
1885 log_egl_config_info(EGLDisplay egldpy, EGLConfig eglconfig)
1889 weston_log("Chosen EGL config details:\n");
1891 weston_log_continue(STAMP_SPACE "RGBA bits");
1892 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_RED_SIZE, &r) &&
1893 eglGetConfigAttrib(egldpy, eglconfig, EGL_GREEN_SIZE, &g) &&
1894 eglGetConfigAttrib(egldpy, eglconfig, EGL_BLUE_SIZE, &b) &&
1895 eglGetConfigAttrib(egldpy, eglconfig, EGL_ALPHA_SIZE, &a))
1896 weston_log_continue(": %d %d %d %d\n", r, g, b, a);
1898 weston_log_continue(" unknown\n");
1900 weston_log_continue(STAMP_SPACE "swap interval range");
1901 if (eglGetConfigAttrib(egldpy, eglconfig, EGL_MIN_SWAP_INTERVAL, &a) &&
1902 eglGetConfigAttrib(egldpy, eglconfig, EGL_MAX_SWAP_INTERVAL, &b))
1903 weston_log_continue(": %d - %d\n", a, b);
1905 weston_log_continue(" unknown\n");
1909 match_config_to_visual(EGLDisplay egl_display,
1916 for (i = 0; i < count; ++i) {
1919 if (!eglGetConfigAttrib(egl_display,
1920 configs[i], EGL_NATIVE_VISUAL_ID,
1924 if (id == visual_id)
1932 egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
1933 const EGLint *visual_id, const int n_ids,
1934 EGLConfig *config_out)
1939 int i, config_index = -1;
1941 if (!eglGetConfigs(gr->egl_display, NULL, 0, &count) || count < 1) {
1942 weston_log("No EGL configs to choose from.\n");
1945 configs = calloc(count, sizeof *configs);
1949 if (!eglChooseConfig(gr->egl_display, attribs, configs,
1950 count, &matched) || !matched) {
1951 weston_log("No EGL configs with appropriate attributes.\n");
1958 for (i = 0; config_index == -1 && i < n_ids; i++)
1959 config_index = match_config_to_visual(gr->egl_display,
1964 if (config_index != -1)
1965 *config_out = configs[config_index];
1969 if (config_index == -1)
1973 weston_log("Unable to use first choice EGL config with id"
1974 " 0x%x, succeeded with alternate id 0x%x.\n",
1975 visual_id[0], visual_id[i - 1]);
1980 gl_renderer_output_set_border(struct weston_output *output,
1981 enum gl_renderer_border_side side,
1982 int32_t width, int32_t height,
1983 int32_t tex_width, unsigned char *data)
1985 struct gl_output_state *go = get_output_state(output);
1987 if (go->borders[side].width != width ||
1988 go->borders[side].height != height)
1989 /* In this case, we have to blow everything and do a full
1991 go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
1998 go->borders[side].width = width;
1999 go->borders[side].height = height;
2000 go->borders[side].tex_width = tex_width;
2001 go->borders[side].data = data;
2002 go->border_status |= 1 << side;
2006 gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
2009 gl_renderer_output_create(struct weston_output *output,
2010 EGLNativeWindowType window_for_legacy,
2011 void *window_for_platform,
2012 const EGLint *attribs,
2013 const EGLint *visual_id,
2016 struct weston_compositor *ec = output->compositor;
2017 struct gl_renderer *gr = get_renderer(ec);
2018 struct gl_output_state *go;
2019 EGLConfig egl_config;
2022 if (egl_choose_config(gr, attribs, visual_id,
2023 n_ids, &egl_config) == -1) {
2024 weston_log("failed to choose EGL config for output\n");
2028 if (egl_config != gr->egl_config &&
2029 !gr->has_configless_context) {
2030 weston_log("attempted to use a different EGL config for an "
2031 "output but EGL_MESA_configless_context is not "
2036 go = zalloc(sizeof *go);
2040 if (gr->create_platform_window) {
2042 gr->create_platform_window(gr->egl_display,
2044 window_for_platform,
2048 eglCreateWindowSurface(gr->egl_display,
2050 window_for_legacy, NULL);
2053 if (go->egl_surface == EGL_NO_SURFACE) {
2054 weston_log("failed to create egl surface\n");
2059 if (gr->egl_context == NULL)
2060 if (gl_renderer_setup(ec, go->egl_surface) < 0) {
2065 for (i = 0; i < BUFFER_DAMAGE_COUNT; i++)
2066 pixman_region32_init(&go->buffer_damage[i]);
2068 output->renderer_state = go;
2070 log_egl_config_info(gr->egl_display, egl_config);
2076 gl_renderer_output_destroy(struct weston_output *output)
2078 struct gl_renderer *gr = get_renderer(output->compositor);
2079 struct gl_output_state *go = get_output_state(output);
2082 for (i = 0; i < 2; i++)
2083 pixman_region32_fini(&go->buffer_damage[i]);
2085 eglDestroySurface(gr->egl_display, go->egl_surface);
2091 gl_renderer_output_surface(struct weston_output *output)
2093 return get_output_state(output)->egl_surface;
2097 gl_renderer_destroy(struct weston_compositor *ec)
2099 struct gl_renderer *gr = get_renderer(ec);
2101 wl_signal_emit(&gr->destroy_signal, gr);
2103 if (gr->has_bind_display)
2104 gr->unbind_display(gr->egl_display, ec->wl_display);
2106 /* Work around crash in egl_dri2.c's dri2_make_current() - when does this apply? */
2107 eglMakeCurrent(gr->egl_display,
2108 EGL_NO_SURFACE, EGL_NO_SURFACE,
2111 eglTerminate(gr->egl_display);
2114 wl_array_release(&gr->vertices);
2115 wl_array_release(&gr->vtxcnt);
2117 if (gr->fragment_binding)
2118 weston_binding_destroy(gr->fragment_binding);
2119 if (gr->fan_binding)
2120 weston_binding_destroy(gr->fan_binding);
2126 renderer_setup_egl_client_extensions(struct gl_renderer *gr)
2128 const char *extensions;
2130 extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
2132 weston_log("Retrieving EGL client extension string failed.\n");
2136 if (strstr(extensions, "EGL_EXT_platform_base"))
2137 gr->create_platform_window =
2138 (void *) eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
2140 weston_log("warning: EGL_EXT_platform_base not supported.\n");
2144 gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
2146 struct gl_renderer *gr = get_renderer(ec);
2147 const char *extensions;
2150 gr->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
2151 gr->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
2153 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
2154 gr->unbind_display =
2155 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
2157 (void *) eglGetProcAddress("eglQueryWaylandBufferWL");
2160 (const char *) eglQueryString(gr->egl_display, EGL_EXTENSIONS);
2162 weston_log("Retrieving EGL extension string failed.\n");
2166 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
2167 gr->has_bind_display = 1;
2168 if (gr->has_bind_display) {
2169 ret = gr->bind_display(gr->egl_display, ec->wl_display);
2171 gr->has_bind_display = 0;
2174 if (strstr(extensions, "EGL_EXT_buffer_age"))
2175 gr->has_egl_buffer_age = 1;
2177 weston_log("warning: EGL_EXT_buffer_age not supported. "
2178 "Performance could be affected.\n");
2180 #ifdef EGL_EXT_swap_buffers_with_damage
2181 if (strstr(extensions, "EGL_EXT_swap_buffers_with_damage"))
2182 gr->swap_buffers_with_damage =
2183 (void *) eglGetProcAddress("eglSwapBuffersWithDamageEXT");
2185 weston_log("warning: EGL_EXT_swap_buffers_with_damage not "
2186 "supported. Performance could be affected.\n");
2189 #ifdef EGL_MESA_configless_context
2190 if (strstr(extensions, "EGL_MESA_configless_context"))
2191 gr->has_configless_context = 1;
2194 renderer_setup_egl_client_extensions(gr);
2199 static const EGLint gl_renderer_opaque_attribs[] = {
2200 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
2205 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
2209 static const EGLint gl_renderer_alpha_attribs[] = {
2210 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
2215 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
2219 /** Checks whether a platform EGL client extension is supported
2221 * \param ec The weston compositor
2222 * \param extension_suffix The EGL client extension suffix
2223 * \return 1 if supported, 0 if using fallbacks, -1 unsupported
2225 * This function checks whether a specific platform_* extension is supported
2228 * The extension suffix should be the suffix of the platform extension (that
2229 * specifies a <platform> argument as defined in EGL_EXT_platform_base). For
2230 * example, passing "foo" will check whether either "EGL_KHR_platform_foo",
2231 * "EGL_EXT_platform_foo", or "EGL_MESA_platform_foo" is supported.
2233 * The return value is 1:
2234 * - if the supplied EGL client extension is supported.
2235 * The return value is 0:
2236 * - if the platform_base client extension isn't supported so will
2237 * fallback to eglGetDisplay and friends.
2238 * The return value is -1:
2239 * - if the supplied EGL client extension is not supported.
2242 gl_renderer_supports(struct weston_compositor *ec,
2243 const char *extension_suffix)
2245 static const char *extensions = NULL;
2249 extensions = (const char *) eglQueryString(
2250 EGL_NO_DISPLAY, EGL_EXTENSIONS);
2255 log_extensions("EGL client extensions",
2259 if (!strstr(extensions, "EGL_EXT_platform_base"))
2262 snprintf(s, sizeof s, "EGL_KHR_platform_%s", extension_suffix);
2263 if (strstr(extensions, s))
2266 snprintf(s, sizeof s, "EGL_EXT_platform_%s", extension_suffix);
2267 if (strstr(extensions, s))
2270 snprintf(s, sizeof s, "EGL_MESA_platform_%s", extension_suffix);
2271 if (strstr(extensions, s))
2274 /* at this point we definitely have some platform extensions but
2275 * haven't found the supplied platform, so chances are it's
2282 platform_to_extension(EGLenum platform)
2285 case EGL_PLATFORM_GBM_KHR:
2287 case EGL_PLATFORM_WAYLAND_KHR:
2289 case EGL_PLATFORM_X11_KHR:
2292 assert(0 && "bad EGL platform enum");
2297 gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
2298 void *native_window, const EGLint *attribs,
2299 const EGLint *visual_id, int n_ids)
2301 struct gl_renderer *gr;
2302 EGLint major, minor;
2306 supports = gl_renderer_supports(
2307 ec, platform_to_extension(platform));
2312 gr = zalloc(sizeof *gr);
2316 gr->base.read_pixels = gl_renderer_read_pixels;
2317 gr->base.repaint_output = gl_renderer_repaint_output;
2318 gr->base.flush_damage = gl_renderer_flush_damage;
2319 gr->base.attach = gl_renderer_attach;
2320 gr->base.surface_set_color = gl_renderer_surface_set_color;
2321 gr->base.destroy = gl_renderer_destroy;
2322 gr->base.surface_get_content_size =
2323 gl_renderer_surface_get_content_size;
2324 gr->base.surface_copy_content = gl_renderer_surface_copy_content;
2325 gr->egl_display = NULL;
2327 /* extension_suffix is supported */
2329 if (!get_platform_display) {
2330 get_platform_display = (void *) eglGetProcAddress(
2331 "eglGetPlatformDisplayEXT");
2334 /* also wrap this in the supports check because
2335 * eglGetProcAddress can return non-NULL and still not
2336 * support the feature at runtime, so ensure the
2337 * appropriate extension checks have been done. */
2338 if (get_platform_display && platform) {
2339 gr->egl_display = get_platform_display(platform,
2345 if (!gr->egl_display) {
2346 weston_log("warning: either no EGL_EXT_platform_base "
2347 "support or specific platform support; "
2348 "falling back to eglGetDisplay.\n");
2349 gr->egl_display = eglGetDisplay(native_window);
2352 if (gr->egl_display == EGL_NO_DISPLAY) {
2353 weston_log("failed to create display\n");
2357 if (!eglInitialize(gr->egl_display, &major, &minor)) {
2358 weston_log("failed to initialize display\n");
2362 if (egl_choose_config(gr, attribs, visual_id,
2363 n_ids, &gr->egl_config) < 0) {
2364 weston_log("failed to choose EGL config\n");
2368 ec->renderer = &gr->base;
2369 ec->capabilities |= WESTON_CAP_ROTATION_ANY;
2370 ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
2371 ec->capabilities |= WESTON_CAP_VIEW_CLIP_MASK;
2373 if (gl_renderer_setup_egl_extensions(ec) < 0)
2376 wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
2378 wl_signal_init(&gr->destroy_signal);
2383 gl_renderer_print_egl_error_state();
2390 gl_renderer_display(struct weston_compositor *ec)
2392 return get_renderer(ec)->egl_display;
2396 compile_shaders(struct weston_compositor *ec)
2398 struct gl_renderer *gr = get_renderer(ec);
2400 gr->texture_shader_rgba.vertex_source = vertex_shader;
2401 gr->texture_shader_rgba.fragment_source = texture_fragment_shader_rgba;
2403 gr->texture_shader_rgbx.vertex_source = vertex_shader;
2404 gr->texture_shader_rgbx.fragment_source = texture_fragment_shader_rgbx;
2406 gr->texture_shader_egl_external.vertex_source = vertex_shader;
2407 gr->texture_shader_egl_external.fragment_source =
2408 texture_fragment_shader_egl_external;
2410 gr->texture_shader_y_uv.vertex_source = vertex_shader;
2411 gr->texture_shader_y_uv.fragment_source = texture_fragment_shader_y_uv;
2413 gr->texture_shader_y_u_v.vertex_source = vertex_shader;
2414 gr->texture_shader_y_u_v.fragment_source =
2415 texture_fragment_shader_y_u_v;
2417 gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
2418 gr->texture_shader_y_xuxv.fragment_source =
2419 texture_fragment_shader_y_xuxv;
2421 gr->solid_shader.vertex_source = vertex_shader;
2422 gr->solid_shader.fragment_source = solid_fragment_shader;
2428 fragment_debug_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
2431 struct weston_compositor *ec = data;
2432 struct gl_renderer *gr = get_renderer(ec);
2433 struct weston_output *output;
2435 gr->fragment_shader_debug ^= 1;
2437 shader_release(&gr->texture_shader_rgba);
2438 shader_release(&gr->texture_shader_rgbx);
2439 shader_release(&gr->texture_shader_egl_external);
2440 shader_release(&gr->texture_shader_y_uv);
2441 shader_release(&gr->texture_shader_y_u_v);
2442 shader_release(&gr->texture_shader_y_xuxv);
2443 shader_release(&gr->solid_shader);
2445 /* Force use_shader() to call glUseProgram(), since we need to use
2446 * the recompiled version of the shader. */
2447 gr->current_shader = NULL;
2449 wl_list_for_each(output, &ec->output_list, link)
2450 weston_output_damage(output);
2454 fan_debug_repaint_binding(struct weston_seat *seat, uint32_t time, uint32_t key,
2457 struct weston_compositor *compositor = data;
2458 struct gl_renderer *gr = get_renderer(compositor);
2460 gr->fan_debug = !gr->fan_debug;
2461 weston_compositor_damage_all(compositor);
2465 gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
2467 struct gl_renderer *gr = get_renderer(ec);
2468 const char *extensions;
2469 EGLConfig context_config;
2472 static const EGLint context_attribs[] = {
2473 EGL_CONTEXT_CLIENT_VERSION, 2,
2477 if (!eglBindAPI(EGL_OPENGL_ES_API)) {
2478 weston_log("failed to bind EGL_OPENGL_ES_API\n");
2479 gl_renderer_print_egl_error_state();
2483 context_config = gr->egl_config;
2485 #ifdef EGL_MESA_configless_context
2486 if (gr->has_configless_context)
2487 context_config = EGL_NO_CONFIG_MESA;
2490 gr->egl_context = eglCreateContext(gr->egl_display, context_config,
2491 EGL_NO_CONTEXT, context_attribs);
2492 if (gr->egl_context == NULL) {
2493 weston_log("failed to create context\n");
2494 gl_renderer_print_egl_error_state();
2498 ret = eglMakeCurrent(gr->egl_display, egl_surface,
2499 egl_surface, gr->egl_context);
2500 if (ret == EGL_FALSE) {
2501 weston_log("Failed to make EGL context current.\n");
2502 gl_renderer_print_egl_error_state();
2506 log_egl_gl_info(gr->egl_display);
2508 gr->image_target_texture_2d =
2509 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
2511 extensions = (const char *) glGetString(GL_EXTENSIONS);
2513 weston_log("Retrieving GL extension string failed.\n");
2517 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
2518 weston_log("GL_EXT_texture_format_BGRA8888 not available\n");
2522 if (strstr(extensions, "GL_EXT_read_format_bgra"))
2523 ec->read_format = PIXMAN_a8r8g8b8;
2525 ec->read_format = PIXMAN_a8b8g8r8;
2527 #ifdef GL_EXT_unpack_subimage
2528 if (strstr(extensions, "GL_EXT_unpack_subimage"))
2529 gr->has_unpack_subimage = 1;
2532 if (strstr(extensions, "GL_OES_EGL_image_external"))
2533 gr->has_egl_image_external = 1;
2535 glActiveTexture(GL_TEXTURE0);
2537 if (compile_shaders(ec))
2540 gr->fragment_binding =
2541 weston_compositor_add_debug_binding(ec, KEY_S,
2542 fragment_debug_binding,
2545 weston_compositor_add_debug_binding(ec, KEY_F,
2546 fan_debug_repaint_binding,
2549 weston_log("GL ES 2 renderer features:\n");
2550 weston_log_continue(STAMP_SPACE "read-back format: %s\n",
2551 ec->read_format == PIXMAN_a8r8g8b8 ? "BGRA" : "RGBA");
2552 weston_log_continue(STAMP_SPACE "wl_shm sub-image to texture: %s\n",
2553 gr->has_unpack_subimage ? "yes" : "no");
2554 weston_log_continue(STAMP_SPACE "EGL Wayland extension: %s\n",
2555 gr->has_bind_display ? "yes" : "no");
2561 WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
2562 .opaque_attribs = gl_renderer_opaque_attribs,
2563 .alpha_attribs = gl_renderer_alpha_attribs,
2565 .create = gl_renderer_create,
2566 .display = gl_renderer_display,
2567 .output_create = gl_renderer_output_create,
2568 .output_destroy = gl_renderer_output_destroy,
2569 .output_surface = gl_renderer_output_surface,
2570 .output_set_border = gl_renderer_output_set_border,
2571 .print_egl_error_state = gl_renderer_print_egl_error_state